猎人 · 正式服 12.1

生存猎人改动汇总

Survival Hunter

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7已记录Build
24玩家可见改动
2主动项目
22被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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伤害效果被动数值派生影响Build 初始数据 · 2026-09-03

生存猎人及其宠物的伤害提高约7%;专精光环端点由4%提高至11%

技术说明与挖掘依据

生存猎人及其宠物的伤害提高约7%;专精光环端点由4%提高至11%。

  • Push 111753 · Spell 137017 Effects 1-4 · EffectBasePointsF: 4 -> 11 (same-layer multiplier +6.73%)
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-26

生存猎人及其宠物造成的伤害提高4%;客户端专精光环主要端点由0%提高至4%

技术说明与挖掘依据

生存猎人及其宠物造成的伤害提高4%;客户端专精光环主要端点由0%提高至4%。

  • Push 111485 · Spell 137017 Effects 1-4 · EffectBasePointsF: 0 -> 4
  • Companion endpoint: 237.5 -> 250
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-生存猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:野火炸弹会额外触发一次效果为100%的羁绊共狩;12.1:猫鼬之怒还会使野火炸弹的伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹会额外触发一次效果为100%的羁绊共狩。12.1:猫鼬之怒还会使野火炸弹的伤害提高10%。

  • Retail 12.0 endpoint: Wildfire Bomb provokes an additional Strike as One at 100% effectiveness.
  • Retail 12.1 endpoint: Mongoose Fury also increases the damage of Wildfire Bomb by 10%
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "setId", "setThreshold", "spellId"]}
  • Cross-Build entity entity-532cd3353886c4fc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-生存猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:野火炸弹伤害提高10%;12.1:爆裂火铳的每次爆发会使猫鼬之怒的持续时间延长1秒。猫鼬之怒的效果提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹伤害提高10%。12.1:爆裂火铳的每次爆发会使猫鼬之怒的持续时间延长1秒。猫鼬之怒的效果提高10%。

  • Retail 12.0 endpoint: Wildfire Bomb damage increased by 10%.
  • Retail 12.1 endpoint: Each blast of Boomstick extends the duration of Mongoose Fury by 1 sec. Mongoose Fury effects are increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "setId", "setThreshold", "spellId"]}
  • Cross-Build entity entity-0e5277a0920f4256 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:灵魂联结被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了猛禽横扫把哨兵印记施加到非当前目标、外域毒素漏算猎人/宠物/兽群领袖召唤物的周期效果,以及精通:灵魂联结对部分兽群领袖召唤物重复结算的问题。

技术说明与挖掘依据

暴雪修复了猛禽横扫把哨兵印记施加到非当前目标、外域毒素漏算猎人/宠物/兽群领袖召唤物的周期效果,以及精通:灵魂联结对部分兽群领袖召唤物重复结算的问题。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
爆破专家被动机制客户端BuildBuild 初始数据 · 2026-08-12

爆破专家的机制或效果描述发生变化。12.1当前效果:野火炸弹和爆裂火铳的伤害提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹、爆裂火铳和燎焰沥青的伤害提高5%。12.1:野火炸弹和爆裂火铳的伤害提高5%。

  • Retail 12.0 endpoint: Wildfire Bomb, Boomstick, and Flamefang Pitch damage increased by 5%.
  • Retail 12.1 endpoint: Wildfire Bomb and Boomstick damage increased by 5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"]}
  • Cross-Build entity entity-f6464db968200393 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
斥候警戒被动机制客户端BuildBuild 初始数据 · 2026-08-12

斥候警戒的机制或效果描述发生变化。12.1当前效果:敌人侦测范围降低10码。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:敌人侦测半径降低10码。 在伪装状态下,你的潜行侦测半径提高25码。12.1:敌人侦测范围降低10码。

  • Retail 12.0 endpoint: Enemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds.
  • Retail 12.1 endpoint: Enemy detection radius reduced by 10 yds.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a454f616ac9e470d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
锋刃旋击被动机制客户端BuildBuild 初始数据 · 2026-08-12

锋刃旋击的机制或效果描述发生变化。12.1当前效果:猛禽一击和杀戮命令的爆击几率提高10%,并且造成的爆击伤害提高10%

受影响专精及天赋树位置

生存原位置:生存专精天赋 7-6浴血围猎当前位置:生存专精天赋 10-5锋刃旋击
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的流血效果造成的伤害提高8%。12.1:猛禽一击和杀戮命令的爆击几率提高10%,并且造成的爆击伤害提高10%。

  • Retail 12.0 endpoint: Your Bleed effects deal 8% increased damage.
  • Retail 12.1 endpoint: Raptor Strike and Kill Command gain 10% increased critical strike chance and 10% increased critical damage dealt.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "rankSkeletons", "tags"], "numeric": ["descriptionNumbers", "effectValues", "rankNumbers"], "structure": ["nameEn", "talentLocations"]}
  • Cross-Build entity entity-60952e7105067470 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
干掉他们被动结构客户端BuildBuild 初始数据 · 2026-08-12

干掉他们在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 6-4干掉他们当前位置:生存专精天赋 5-5干掉他们
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当羁绊共狩爆击时,会使目标流血,在5秒内造成额外40.00% AP 的伤害。12.1:当羁绊共狩爆击时,会使目标流血,在5秒内造成额外40.00% AP 的伤害。

  • Retail 12.0 endpoint: When Strike as One critically strikes, it bleeds its target for an additional 40.00% AP damage over 5 sec.
  • Retail 12.1 endpoint: When Strike as One critically strikes, it bleeds its target for an additional 40.00% AP damage over 5 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-c3f05422b54a15b4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
黑石军火被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑石军火的机制或效果描述发生变化。12.1当前效果:野火炸弹的爆击伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹和燎焰沥青的爆击伤害提高20%。12.1:野火炸弹的爆击伤害提高20%。

  • Retail 12.0 endpoint: Wildfire Bomb and Flamefang Pitch deal 20% increased critical strike damage.
  • Retail 12.1 endpoint: Wildfire Bomb deals 20% increased critical strike damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-8e6900857f858f0f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猎人印记主动机制客户端BuildBuild 初始数据 · 2026-08-12

猎人印记的机制或效果描述发生变化。12.1当前效果:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标施加猎人印记,使猎人始终可以看到并追踪此目标。 猎人印记使目标受到的伤害提高3%。同一时间内只能对一个目标施加。12.1:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

  • Retail 12.0 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.
  • Retail 12.1 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to 1 target at a time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-497ae3833c81aa80 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
榴弹杂耍被动机制客户端BuildBuild 初始数据 · 2026-08-12

榴弹杂耍的机制或效果描述发生变化。12.1当前效果:爆裂火铳使野火炸弹的冷却回复速度提高60%,持续8秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:燎焰沥青获得1层额外充能。 投掷燎焰沥青会使野火炸弹获得1层充能。12.1:爆裂火铳使野火炸弹的冷却回复速度提高60%,持续8秒。

  • Retail 12.0 endpoint: Flamefang Pitch gains 1 additional charge. Throwing your Flamefang Pitch grants 1 charge of Wildfire Bomb.
  • Retail 12.1 endpoint: Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a2ab7f7dffb5bc4e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破空枪鸣被动机制客户端BuildBuild 初始数据 · 2026-08-12

破空枪鸣的机制或效果描述发生变化。12.1当前效果:造成的火焰伤害提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:燎焰沥青伤害提高15%。12.1:造成的火焰伤害提高5%。

  • Retail 12.0 endpoint: Flamefang Pitch damage increased by 15%.
  • Retail 12.1 endpoint: Fire damage dealt increased by 5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5d96bd97446050bf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
投弹手被动机制客户端BuildBuild 初始数据 · 2026-08-12

投弹手的机制或效果描述发生变化。12.1当前效果:野火炸弹的伤害提高15%,爆击几率提高15%,爆击伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:投掷一瓶猛烈燃烧的混合物,在到达目的地时剧烈爆炸,对区域内的敌人造成600.00% AP 的火焰伤害。超过8个目标后伤害降低。 落地后,你的燎焰沥青会点燃附近的地形,在8秒内对区域内的敌人造成(50.00% AP × 8)点火焰伤害。12.1:野火炸弹的伤害提高15%,爆击几率提高15%,爆击伤害提高15%。

  • Retail 12.0 endpoint: Toss a fiery concoction that explodes violently upon reaching its destination, dealing 600.00% AP Fire damage to enemies in its area. Damage reduced beyond 8 targets. After landing, your Flamefang Pitch ignites nearby terrain, dealing (50.00% AP × 8) Fire damage to enemies in its area over 8 sec.
  • Retail 12.1 endpoint: Wildfire Bomb damage increased by 15%, critical strike chance increased by 15%, and critical damage dealt increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting", "timing"], "structure": ["activation", "nameEn", "passive", "spellId"]}
  • Cross-Build entity entity-7d64390693af67c8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
突刺被动数值客户端BuildBuild 初始数据 · 2026-08-12

突刺的描述数值由2%3%2%1%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击伤害提高25%。 你的敏捷提高2%,双持时额外提高2%。12.1:你的自动攻击伤害提高25%。 你的敏捷提高3%,双持时额外提高1%。

  • Retail 12.0 endpoint: The damage of your auto-attacks is increased by 25%. Your Agility is increased by 2%, increased by an additional 2% while dual-wielding.
  • Retail 12.1 endpoint: The damage of your auto-attacks is increased by 25%. Your Agility is increased by 3%, increased by an additional 1% while dual-wielding.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d65bd0f4af720a65 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
外域之毒被动结构客户端BuildBuild 初始数据 · 2026-08-12

外域之毒在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 7-7外域之毒当前位置:生存专精天赋 7-6外域之毒
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:目标身上每有一个持续伤害效果,你对其造成的爆击伤害提高4%。12.1:目标身上每有一个持续伤害效果,你对其造成的爆击伤害提高4%。

  • Retail 12.0 endpoint: Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
  • Retail 12.1 endpoint: Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-502baf5473d98ded (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
稳固射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

稳固射击的描述数值由320.00%480.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次稳固射击,造成320.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。12.1:一次稳固射击,造成480.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。

  • Retail 12.0 endpoint: A steady shot that causes 320.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Retail 12.1 endpoint: A steady shot that causes 480.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ffe8ea1b0ff09df5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野火弹药被动数值客户端BuildBuild 初始数据 · 2026-08-12

野火弹药的描述数值由2 → 3。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:爆裂火铳对一个或多个敌人造成伤害时,野火炸弹的冷却时间缩短2秒。12.1:爆裂火铳对一个或多个敌人造成伤害时,野火炸弹的冷却时间缩短3秒。

  • Retail 12.0 endpoint: Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 2 sec.
  • Retail 12.1 endpoint: Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-aeeda73198340f5a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野火灌注被动机制客户端BuildBuild 初始数据 · 2026-08-12

野火灌注的机制或效果描述发生变化。12.1当前效果:投掷野火炸弹有几率使你的武器附着烈焰,使你和你宠物的自动攻击额外造成40.00% AP 的火焰伤害,持续10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:投掷燎焰沥青会为你的武器注入烈焰,使你和你宠物的自动攻击额外造成40.00% AP 的火焰伤害,持续10秒。12.1:投掷野火炸弹有几率使你的武器附着烈焰,使你和你宠物的自动攻击额外造成40.00% AP 的火焰伤害,持续10秒。

  • Retail 12.0 endpoint: Throwing your Flamefang Pitch imbues your weapon with flame, causing you and your pet's auto-attacks to deal an additional 40.00% AP Fire damage for 10 sec.
  • Retail 12.1 endpoint: Throwing your Wildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional 40.00% AP Fire damage for 10 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"]}
  • Cross-Build entity entity-a6ee9262c460968c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
以二敌多被动结构客户端BuildBuild 初始数据 · 2026-08-12

以二敌多在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 5-5以二敌多当前位置:生存专精天赋 5-6以二敌多
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:羁绊共狩会额外伤害2名敌人,且除首个目标外每击中一名敌人,其伤害就提高10%。12.1:羁绊共狩会额外伤害2名敌人,且除首个目标外每击中一名敌人,其伤害就提高10%。

  • Retail 12.0 endpoint: Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.
  • Retail 12.1 endpoint: Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-5b795a773ae12f21 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
原初涌动被动结构客户端BuildBuild 初始数据 · 2026-08-12

原初涌动在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 10-5原初涌动当前位置:生存专精天赋 6-4原初涌动
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:杀戮命令额外获得1层利矛之刃。 利矛之刃的伤害加成提高5%。12.1:杀戮命令额外获得1层利矛之刃。 利矛之刃的伤害加成提高5%。

  • Retail 12.0 endpoint: Kill Command grants 1 additional stack of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.
  • Retail 12.1 endpoint: Kill Command grants 1 additional stack of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-e4ec520ce1438d86 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
月神之赐被动数值客户端BuildBuild 初始数据 · 2026-08-12

月神之赐的描述数值由4 → 6。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗利矛之刃召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,野火炸弹的冷却时间缩短4秒。12.1:消耗利矛之刃召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,野火炸弹的冷却时间缩短6秒。

  • Retail 12.0 endpoint: Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 4 sec.
  • Retail 12.1 endpoint: Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d37dd673cb0e203d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
致命倒钩被动机制客户端BuildBuild 初始数据 · 2026-08-12

致命倒钩的机制或效果描述发生变化。12.1当前效果:你的自动攻击有极高的几率为你和你的宠物提供3点集中值。 自动攻击伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击为你和你的宠物提供1点集中值。 自动攻击伤害提高15%。12.1:你的自动攻击有极高的几率为你和你的宠物提供3点集中值。 自动攻击伤害提高15%。

  • Retail 12.0 endpoint: Your auto attacks grant 1 Focus to you and your pet. Auto attack damage increased by 15%.
  • Retail 12.1 endpoint: Your auto attacks have a very high chance to grant 3 Focus to you and your pet. Auto attack damage increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2720695889dc75d4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
投弹手被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪修复了野火炸弹重复获得投弹专家加成,以及猛禽横扫重复获得锋锐之刃加成的问题;静态数据能确认天赋关系,不能证明运行时重复结算已消失。

技术说明与挖掘依据

暴雪修复了野火炸弹重复获得投弹专家加成,以及猛禽横扫重复获得锋锐之刃加成的问题;静态数据能确认天赋关系,不能证明运行时重复结算已消失。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.