RETAIL初始发布 2026-08-1212.0.7.6888712.1.0.69214

12.1 正式服赛季职业更新:12.0→12.1逐项目对比

涉及 13 个职业、40 个专精,共 946 项玩家可见变化。

客户端静态数据、同 Build 热修与官方运行时说明排除无效归属及站点修复:0 项
战士

Warrior

2件套装效果-武器战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:致死打击和顺劈斩的伤害提高5%。巨人打击使目标受到的伤害额外提高5%;12.1:致死打击和斩杀的伤害提高10%,且当你对目标施放猛击时,猛击还会对该目标8码范围内的敌人造成100.00% AP 的伤害。目标超过5个时伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:致死打击和顺劈斩的伤害提高5%。巨人打击使目标受到的伤害额外提高5%。12.1:致死打击和斩杀的伤害提高10%,且当你对目标施放猛击时,猛击还会对该目标8码范围内的敌人造成100.00% AP 的伤害。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Mortal Strike and Cleave damage increased by 5%. Colossus Smash increases damage taken by an additional 5%.
  • Retail 12.1 endpoint: Mortal Strike and Execute damage increased by 10% and when you Slam a target, Slam also deals 100.00% AP damage to enemies within 8 yds of it. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-b63d7d23407d2a87 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-武器战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:当致死打击或顺劈斩命中3个或更多目标,并对受巨人打击影响的目标造成伤害时,会使其身上的巨人打击效果延长1秒;12.1:压制的伤害提高15%。致死打击和压制使你的下一次猛击造成的伤害提高20%,最多可叠加5层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当致死打击或顺劈斩命中3个或更多目标,并对受巨人打击影响的目标造成伤害时,会使其身上的巨人打击效果延长1秒。12.1:压制的伤害提高15%。致死打击和压制使你的下一次猛击造成的伤害提高20%,最多可叠加5层。

  • Retail 12.0 endpoint: Damaging a target affected by Colossus Smash with Mortal Strike or Cleave that hits 3 or more targets extends Colossus Smash's effect on them by 1 sec.
  • Retail 12.1 endpoint: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 20%, stacking up to 5 times.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c6f4d806235cbbfa (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-武器战士被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪修复了2件套触发的震荡猛击错误施加重伤的问题;该运行时事件顺序没有可独立归因的静态差异。

技术说明与挖掘依据

暴雪修复了2件套触发的震荡猛击错误施加重伤的问题;该运行时事件顺序没有可独立归因的静态差异。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
奔战之姿被动数值客户端BuildBuild 初始数据 · 2026-08-12

奔战之姿的描述数值由25%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:次级目标在横扫攻击中额外受到25%的伤害。12.1:次级目标在横扫攻击中额外受到20%的伤害。

  • Retail 12.0 endpoint: Secondary targets take an additional 25% damage from Sweeping Strikes.
  • Retail 12.1 endpoint: Secondary targets take an additional 20% damage from Sweeping Strikes.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cf31ae5b6941aa69 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
趁虚而入被动数值客户端BuildBuild 初始数据 · 2026-08-12

趁虚而入的描述数值由10%20%10%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当战术专家重置压制的冷却时间时,你的下一个压制造成的伤害提高10%,爆击伤害提高10%。此效果最多叠加2层。12.1:当战术专家重置压制的冷却时间时,你的下一个压制造成的伤害提高20%,爆击伤害提高20%。此效果最多叠加2层。

  • Retail 12.0 endpoint: When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times.
  • Retail 12.1 endpoint: When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a870a8ebac3a2912 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
放血被动机制客户端BuildBuild 初始数据 · 2026-08-12

放血的机制或效果描述发生变化。12.1当前效果:你的技能对受到撕裂影响的目标的爆击几率提高5%。 如果你已习得撕裂,致死打击会对生命值低于35%的目标施加撕裂。 重伤的持续时间延长33%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕裂和重伤的流血效果持续时间延长33%,爆击率提高5%。 如果你已学会撕裂,那么致死打击会对生命值低于35%的目标施加撕裂。12.1:你的技能对受到撕裂影响的目标的爆击几率提高5%。 如果你已习得撕裂,致死打击会对生命值低于35%的目标施加撕裂。 重伤的持续时间延长33%。

  • Retail 12.0 endpoint: Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance. If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
  • Retail 12.1 endpoint: Your abilities have a 5% increased chance to critically strike targets affected by Rend. If you know Rend, Mortal Strike inflicts Rend on targets below 35% health. Deep Wounds lasts 33% longer.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-282416a6bfd0a65c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
副手旋风斩主动机制客户端BuildBuild 初始数据 · 2026-08-12

副手旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

  • Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f5b64a52824f4e1b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
广域打击被动机制客户端BuildBuild 初始数据 · 2026-08-12

广域打击的机制或效果描述发生变化。12.1当前效果:巨人打击使你获得6层横扫攻击。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人打击使你获得横扫攻击。12.1:巨人打击使你获得6层横扫攻击。

  • Retail 12.0 endpoint: Colossus Smash grants you Sweeping Strikes.
  • Retail 12.1 endpoint: Colossus Smash grants 6 stacks of Sweeping Strikes.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5aba3c2469779322 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
悍勇无畏被动机制客户端BuildBuild 初始数据 · 2026-08-12

悍勇无畏的机制或效果描述发生变化。12.1当前效果:压制会引起地震波,对目标周围10码直线上的所有敌人造成140.00% AP 的伤害。目标超过5个后伤害降低。 悍勇无畏会从所有能影响压制伤害的效果中获益。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:压制会引起地震波,对10码范围内直线上的所有敌人造成70.00% AP 的伤害。目标数量超过5个后造成的伤害降低。12.1:压制会引起地震波,对目标周围10码直线上的所有敌人造成140.00% AP 的伤害。目标超过5个后伤害降低。 悍勇无畏会从所有能影响压制伤害的效果中获益。

  • Retail 12.0 endpoint: Overpower causes a seismic wave, dealing 70.00% AP damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Overpower's impact causes a seismic wave, dealing 140.00% AP damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets. Dreadnaught benefits from all effects that modify Overpower's damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-293796c175ce5278 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
间接伤害被动结构客户端BuildBuild 初始数据 · 2026-08-12

间接伤害在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 7-7间接伤害当前位置:武器专精天赋 7-6间接伤害
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当横扫攻击期间使用的技能伤害第二个目标时,你的下一个顺劈斩或旋风斩伤害提高25%,最多叠加3次。12.1:当横扫攻击期间使用的技能伤害第二个目标时,你的下一个顺劈斩或旋风斩伤害提高25%,最多叠加3次。

  • Retail 12.0 endpoint: When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
  • Retail 12.1 endpoint: When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-f407e346a2ea3e0b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
巨人威仪被动机制客户端BuildBuild 初始数据 · 2026-08-12

巨人威仪的机制或效果描述发生变化。12.1当前效果:受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人神力可以叠加最多10次。如果你在叠加至最大层数时获得一层巨人神力,则会使崩摧的冷却时间缩短5秒。 受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低10%,由崩摧消耗的巨人神力层数决定,持续10秒。12.1:受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。

  • Retail 12.0 endpoint: Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 5 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
  • Retail 12.1 endpoint: Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-56d2f7e2517d774e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦痛常客被动数值客户端BuildBuild 初始数据 · 2026-08-12

苦痛常客的描述数值由20%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每次使用无视苦痛吸收的伤害提高20%。12.1:每次使用无视苦痛吸收的伤害提高30%。

  • Retail 12.0 endpoint: Damage prevented by each use of Ignore Pain is increased by 20%.
  • Retail 12.1 endpoint: Damage prevented by each use of Ignore Pain is increased by 30%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b9f3c6881b305eb4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆一击主动机制客户端BuildBuild 初始数据 · 2026-08-12

雷霆一击的机制或效果描述发生变化。12.1当前效果:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 如果你已学会撕裂,则对所有目标施加撕裂。12.1:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets.
  • Retail 12.1 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-c55842847dd8c6e7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破坏者主动机制客户端BuildBuild 初始数据 · 2026-08-12

破坏者的机制或效果描述发生变化。12.1当前效果:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标所在位置投掷旋转的武器,追逐附近的敌人,在12秒内对所有敌人造成6 × 119.52% AP 的物理伤害。目标数量超过8个后造成的伤害降低。 破坏者激活期间,顺劈斩和旋风斩的伤害提高50%。12.1:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。

  • Retail 12.0 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 119.52% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Cleave and Whirlwind deal 50% increased damage while Ravager is active
  • Retail 12.1 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 179.28% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-01d90f293cd8a37b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化横扫攻击被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:横扫攻击额外影响6个单体伤害性技能。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:横扫攻击额外影响6个单体伤害性技能。12.1:已移除。

  • Retail 12.0 endpoint: Sweeping Strikes affects 6 additional damaging single-target abilities.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-4c1e89b96f95a758 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
全面处决被动结构客户端BuildBuild 初始数据 · 2026-08-12

全面处决在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 7-6全面处决当前位置:武器专精天赋 6-2全面处决
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:顺劈斩和旋风斩对生命值低于35%的目标造成额外20%的伤害。12.1:顺劈斩和旋风斩对生命值低于35%的目标造成额外20%的伤害。

  • Retail 12.0 endpoint: Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
  • Retail 12.1 endpoint: Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-1a9d77f22e53b964 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
顺劈斩主动机制客户端BuildBuild 初始数据 · 2026-08-12

顺劈斩的机制或效果描述发生变化。12.1当前效果:横扫你面前的所有敌人,造成232.81% AP 的物理伤害。超过5个目标后伤害递减。 若你已习得撕裂,则对所有目标施加撕裂效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对你前方的所有敌人造成258.68% AP 的物理伤害。超过5个目标后伤害降低。12.1:横扫你面前的所有敌人,造成232.81% AP 的物理伤害。超过5个目标后伤害递减。 若你已习得撕裂,则对所有目标施加撕裂效果。

  • Retail 12.0 endpoint: Strikes all enemies in front of you for 258.68% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Strikes all enemies in front of you for 232.81% AP Physical damage. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-4bd93b88e12b6c19 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕裂主动机制客户端BuildBuild 初始数据 · 2026-08-12

撕裂的机制或效果描述发生变化。12.1当前效果:重伤目标,立即造成124.58% AP 的物理伤害,并在随后的15秒内额外造成190.47% AP点流血伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。12.1:重伤目标,立即造成124.58% AP 的物理伤害,并在随后的15秒内额外造成190.47% AP点流血伤害。

  • Retail 12.0 endpoint: Lash out with your weapon, striking all targets within 10 yds for 259.25% AP Physical damage instantly and wounding them for an additional 190.47% AP Bleed damage over 15 sec.
  • Retail 12.1 endpoint: Wounds the target, causing 124.58% AP Physical damage instantly and an additional 190.47% AP Bleed damage over 15 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting", "timing"]}
  • Cross-Build entity entity-5c3e108795c12493 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
屠戮之霸被动机制客户端BuildBuild 初始数据 · 2026-08-12

屠戮之霸的描述数值由15%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对主要目标的攻击有15%几率摧垮其防御,并触发一次屠戮者打击,造成840.42% AP 的物理伤害,并赋予你一层处刑者效果,使你的斩杀伤害提高3%,持续12秒。处刑者效果可叠加。12.1:你对主要目标的攻击有25%几率摧垮其防御,并触发一次屠戮者打击,造成840.42% AP 的物理伤害,并赋予你一层处刑者效果,使你的斩杀伤害提高3%,持续12秒。处刑者效果可叠加。

  • Retail 12.0 endpoint: Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 840.42% AP Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
  • Retail 12.1 endpoint: Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 840.42% AP Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-12090b96c40643a6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无视苦痛主动数值客户端BuildBuild 初始数据 · 2026-08-12

无视苦痛的描述数值由1600.00%2000.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在痛苦中继续战斗,在12秒内无视接下来受到伤害中的50%,直到防止((1600.00% AP) × (1+全能))点伤害。12.1:在痛苦中继续战斗,在12秒内无视接下来受到伤害中的50%,直到防止((2000.00% AP) × (1+全能))点伤害。

  • Retail 12.0 endpoint: Fight through the pain, ignoring 50% of damage taken for 12 sec or until ((1600.00% AP) × (1+Versatility)) damage has been prevented.
  • Retail 12.1 endpoint: Fight through the pain, ignoring 50% of damage taken for 12 sec or until ((2000.00% AP) × (1+Versatility)) damage has been prevented.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-149d311353c91185 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战斗之潮被动机制客户端BuildBuild 初始数据 · 2026-08-12

战斗之潮的机制或效果描述发生变化。12.1当前效果:每层巨人神力使你的压制和斩杀造成的伤害提高3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每层巨人神力使你的压制造成的伤害提高3%。12.1:每层巨人神力使你的压制和斩杀造成的伤害提高3%。

  • Retail 12.0 endpoint: Colossal Might increases the damage of your Overpower by 3% per stack.
  • Retail 12.1 endpoint: Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-53651e1bbe5f4aec (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战术大师被动结构客户端BuildBuild 初始数据 · 2026-08-12

战术大师在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 10-1战术大师当前位置:武器专精天赋 9-1战术大师
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:战术专家的触发几率提高5%。12.1:战术专家的触发几率提高5%。

  • Retail 12.0 endpoint: Tactician has a 5% increased chance to trigger.
  • Retail 12.1 endpoint: Tactician has a 5% increased chance to trigger.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-cd11970b59d59c0a (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
战术优势被动机制客户端BuildBuild 初始数据 · 2026-08-12

战术优势的机制或效果描述发生变化。12.1当前效果:巨人打击立即使你获得1次使用猝死的机会。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人打击使你的下2次致死打击有100%的几率触发战术专家。12.1:巨人打击立即使你获得1次使用猝死的机会。

  • Retail 12.0 endpoint: Colossus Smash causes your next 2 Mortal Strikes to have a 100% chance to trigger Tactician.
  • Retail 12.1 endpoint: Colossus Smash immediately grants 1 use of Sudden Death.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-014d1ddbd918f747 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战争领主被动结构客户端BuildBuild 初始数据 · 2026-08-12

战争领主在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 9-1战争领主当前位置:武器专精天赋 10-1战争领主
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:压制有35%的几率重置致死打击的冷却时间,并使你下一次致死打击的怒气消耗降低33%。12.1:压制有35%的几率重置致死打击的冷却时间,并使你下一次致死打击的怒气消耗降低33%。

  • Retail 12.0 endpoint: Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
  • Retail 12.1 endpoint: Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a0eabdeb6b1e20e8 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
斩杀主动数值官方运行时官方运行时说明 · 2026-07-31

斩杀伤害降低15%

技术说明与挖掘依据

斩杀伤害降低15%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-狂怒战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:暴怒伤害提高10%,奥丁之怒提高10%;12.1:怒击的伤害提高15%。在鲁莽期间,怒击使鲁莽的持续时间延长2秒,最多延长6秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暴怒伤害提高10%,奥丁之怒提高10%。12.1:怒击的伤害提高15%。在鲁莽期间,怒击使鲁莽的持续时间延长2秒,最多延长6秒。

  • Retail 12.0 endpoint: Rampage damage increased by 10% and Odyn's Fury damage increased by 10%.
  • Retail 12.1 endpoint: Raging Blow damage increased by 15%. During Recklessness Raging Blow extends the duration of Recklessness by 2 sec, up to 6 sec.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-304a4ed0f5c7f0ae (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-狂怒战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:暴怒使奥丁之怒的冷却时间缩短2.5秒,奥丁之怒的伤害额外提高10%;12.1:嗜血的伤害提高10%。在鲁莽期间,嗜血使鲁莽的爆击加成提高5%,最多叠加至10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暴怒使奥丁之怒的冷却时间缩短2.5秒,奥丁之怒的伤害额外提高10%。12.1:嗜血的伤害提高10%。在鲁莽期间,嗜血使鲁莽的爆击加成提高5%,最多叠加至10%。

  • Retail 12.0 endpoint: Rampage reduces the cooldown of Odyn's Fury by 2.5 sec and Odyn's Fury damage is increased by an additional 10%.
  • Retail 12.1 endpoint: Bloodthirst damage increased by 10%. During Recklessness Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-98f7bafad2ff6dc9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暴怒毁灭被动机制客户端BuildBuild 初始数据 · 2026-08-12

暴怒毁灭的机制或效果描述发生变化。12.1当前效果:强化旋风斩激活时,暴怒的终结一击猛砸地面,对目标周围8码内的所有敌人造成372.29% AP 的物理伤害。超过5个目标后伤害递减。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:强化旋风斩激活期间,暴怒变为对你前方的所有目标造成(135.38% AP+78.97% AP+180.51% AP+101.53% AP)点物理伤害。超过5个目标后伤害降低。12.1:强化旋风斩激活时,暴怒的终结一击猛砸地面,对目标周围8码内的所有敌人造成372.29% AP 的物理伤害。超过5个目标后伤害递减。

  • Retail 12.0 endpoint: While Improved Whirlwind is active Rampage instead strikes all targets in front of you for (135.38% AP+78.97% AP+180.51% AP+101.53% AP) Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 372.29% AP Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-968ad6fd9c6e740d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
崩解闪电被动机制客户端BuildBuild 初始数据 · 2026-08-12

崩解闪电的机制或效果描述发生变化。12.1当前效果:你的技能造成的风暴打击或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高10%,不再消耗怒气,现在产生8点怒气。 强化旋风斩、血肉顺劈、血怒风暴和野蛮训练除了影响旋风斩外,也会影响雷霆一击。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的技能造成的风暴打击伤害或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高30%,不再消耗怒气,而是产生8点怒气。 强化旋风斩、血肉顺劈和野蛮训练会影响雷霆一击和旋风斩。12.1:你的技能造成的风暴打击或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高10%,不再消耗怒气,现在产生8点怒气。 强化旋风斩、血肉顺劈、血怒风暴和野蛮训练除了影响旋风斩外,也会影响雷霆一击。

  • Retail 12.0 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
  • Retail 12.1 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, Storm of Blood, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-189c2cf684db673c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
敌意被动机制客户端BuildBuild 初始数据 · 2026-08-12

敌意的机制或效果描述发生变化。12.1当前效果:嗜血和怒击的伤害提高2.5%,爆击伤害额外提高2.5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:嗜血和怒击伤害提高2.5%,爆击伤害提高2.5%。12.1:嗜血和怒击的伤害提高2.5%,爆击伤害额外提高2.5%。

  • Retail 12.0 endpoint: Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by 2.5%.
  • Retail 12.1 endpoint: Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"]}
  • Cross-Build entity entity-88e546766d2180f5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
副手旋风斩主动机制客户端BuildBuild 初始数据 · 2026-08-12

副手旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

  • Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-37428ae868a228a7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
贯地电流被动数值客户端BuildBuild 初始数据 · 2026-08-12

贯地电流的描述数值由44.72%111.79%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:闪电打击还会对目标周围的敌人造成44.72% AP 的自然伤害。目标超过5个时伤害降低。12.1:闪电打击还会对目标周围的敌人造成111.79% AP 的自然伤害。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Lightning Strikes also deal 44.72% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
  • Retail 12.1 endpoint: Lightning Strikes also deal 111.79% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d480af8e8762a588 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆轰击被动机制客户端BuildBuild 初始数据 · 2026-08-12

雷霆轰击的描述数值由197.78%234.30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成197.78% AP点风暴打击伤害并生成2点怒气。12.1:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成234.30% AP点风暴打击伤害并生成2点怒气。

  • Retail 12.0 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 197.78% AP Stormstrike damage and generates 2 Rage.
  • Retail 12.1 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 234.30% AP Stormstrike damage and generates 2 Rage.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-04213df4eb0f4810 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆一击主动机制客户端BuildBuild 初始数据 · 2026-08-12

雷霆一击的机制或效果描述发生变化。12.1当前效果:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 如果你已学会撕裂,则对所有目标施加撕裂。12.1:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets.
  • Retail 12.1 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-6addf6d4ee4196a7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
劈斩被动机制客户端BuildBuild 初始数据 · 2026-08-12

劈斩的机制或效果描述发生变化。12.1当前效果:暴怒有75%的几率返还一层怒击的充能,并使你下一次怒击的伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暴怒有100%几率返还怒击的一层充能。12.1:暴怒有75%的几率返还一层怒击的充能,并使你下一次怒击的伤害提高20%。

  • Retail 12.0 endpoint: Rampage has a 100% chance to refund a charge of Raging Blow.
  • Retail 12.1 endpoint: Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-23ee95ead023ed48 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化旋风斩被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化旋风斩的机制或效果描述发生变化。12.1当前效果:旋风斩会使你接下来的4个单目标攻击额外击中最多4个目标,造成65%的伤害。 旋风斩每击中一个目标会额外产生1点怒气值。最大3+(1 × 5)点怒气值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:旋风斩会使你接下来的4个单目标攻击额外击中最多4个目标,造成65%的伤害。 旋风斩会产生3点怒气值,此外每击中一个目标还会额外产生1点怒气值。最大3+(1 × 5)点怒气值。 如果你已学会撕裂,旋风斩会对所有目标施加撕裂。12.1:旋风斩会使你接下来的4个单目标攻击额外击中最多4个目标,造成65%的伤害。 旋风斩每击中一个目标会额外产生1点怒气值。最大3+(1 × 5)点怒气值。

  • Retail 12.0 endpoint: Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates 3 Rage plus an additional 1 per target hit. Maximum 3+(1 × 5) Rage. If you know Rend, Whirlwind inflicts Rend on all targets.
  • Retail 12.1 endpoint: Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates an additional 1 Rage per target hit. Maximum 3+(1 × 5) Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-975910e8e0b97d4d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕裂主动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。12.1:已移除。

  • Retail 12.0 endpoint: Lash out with your weapon, striking all targets within 10 yds for 259.25% AP Physical damage instantly and wounding them for an additional 190.47% AP Bleed damage over 15 sec.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-a0cd64caaa853290 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
肆意放纵被动机制客户端BuildBuild 初始数据 · 2026-08-12

肆意放纵的描述数值由60.00%187.26%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活鲁莽产生50点怒气,在鲁莽生效期间,怒击和嗜血将强化为碎甲猛击和浴血奋战。 碎甲猛击 造成的伤害提高,并且额外造成20%的爆击伤害。 浴血奋战 造成的伤害提高,并使目标受伤,在6秒内受到60.00% AP点流血伤害。对受浴血奋战影响的目标再次使用浴血奋战,会使流血效果延长6秒。12.1:激活鲁莽产生50点怒气,在鲁莽生效期间,怒击和嗜血将强化为碎甲猛击和浴血奋战。 碎甲猛击 造成的伤害提高,并且额外造成20%的爆击伤害。 浴血奋战 造成的伤害提高,并使目标受伤,在6秒内受到187.26% AP点流血伤害。对受浴血奋战影响的目标再次使用浴血奋战,会使流血效果延长6秒。

  • Retail 12.0 endpoint: Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Crushing Blow Deals increased damage and deals 20% additional critical strike damage. Bloodbath Deals increased damage and wounds the target to suffer 60.00% AP Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
  • Retail 12.1 endpoint: Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Crushing Blow Deals increased damage and deals 20% additional critical strike damage. Bloodbath Deals increased damage and wounds the target to suffer 187.26% AP Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-fe774d41692ec2dd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
旋风斩主动机制客户端BuildBuild 初始数据 · 2026-08-12

旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

  • Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-add8d23246ebbf98 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
削切利刃被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:旋风斩仅击中单个目标时,额外造成50%的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:旋风斩仅击中单个目标时,额外造成50%的伤害。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Whirlwind deals 50% additional damage when it hits only a single target.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-a93c059145952436 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血怒风暴被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:旋风斩影响所有带有撕裂的目标,使其流血,在15秒内造成190.47% AP 的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:旋风斩影响所有带有撕裂的目标,使其流血,在15秒内造成190.47% AP 的伤害。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Whirlwind affects all targets with Rend, causing them to Bleed for 190.47% AP damage over 15 sec.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-75fe89d0fb486202 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-防护战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:盾牌猛击伤害提高10%,盾牌冲锋伤害提高100%;12.1:你不消耗资源的复仇造成的伤害提高15%,并使你的下一次盾牌猛击造成的伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击伤害提高10%,盾牌冲锋伤害提高100%。12.1:你不消耗资源的复仇造成的伤害提高15%,并使你的下一次盾牌猛击造成的伤害提高20%。

  • Retail 12.0 endpoint: Shield Slam damage increased by 10% and Shield Charge damage increased by 100%.
  • Retail 12.1 endpoint: Your free Revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-7b5f2a8185eb10b1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-防护战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:雷霆一击和复仇的伤害提高10%,盾牌冲锋会使你获得复仇效果!;12.1:破坏者和你不消耗怒气的复仇使所有目标流血,在12秒内造成304.74% AP 的伤害。破坏者的冷却时间缩短30秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:雷霆一击和复仇的伤害提高10%,盾牌冲锋会使你获得复仇效果!。12.1:破坏者和你不消耗怒气的复仇使所有目标流血,在12秒内造成304.74% AP 的伤害。破坏者的冷却时间缩短30秒。

  • Retail 12.0 endpoint: Thunder Clap and Revenge damage increased by 10% and Shield Charge grants Revenge!
  • Retail 12.1 endpoint: Ravager and your free Revenges cause all targets to bleed for 304.74% AP damage over 12 sec. Ravager's cooldown is reduced by 30 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-58528fc72be48b96 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由10%调整为23%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:10%。12.1:23%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137048,"valuePercent":10.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137048,"valuePercent":10.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137048,"summaryNumbers":[],"summarySkeleton":"","valuePercent":10.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137048,"valuePercent":23.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137048,"valuePercent":23.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137048,"summaryNumbers":[],"summarySkeleton":"","valuePercent":23.0}
崩解闪电被动数值客户端BuildBuild 初始数据 · 2026-08-12

崩解闪电的描述数值由30%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的技能造成的风暴打击伤害或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高30%。12.1:你的技能造成的风暴打击或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高10%。

  • Retail 12.0 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%.
  • Retail 12.1 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cc4d4837f8c4c60c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
残暴动力被动数值客户端BuildBuild 初始数据 · 2026-08-12

残暴动力的描述数值由85%125%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕裂和重伤为你恢复生命值,相当于造成的流血伤害的85%。12.1:撕裂和重伤为你恢复生命值,相当于造成的流血伤害的125%。

  • Retail 12.0 endpoint: You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
  • Retail 12.1 endpoint: You are healed for 125% of the Bleed damage dealt by Rend and Deep Wounds.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6245f13021ff57cc (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
法术反射主动数值客户端BuildBuild 初始数据 · 2026-08-12

法术反射的描述数值由20%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:举起你的盾牌,反射第一个对你施放的法术,同时使你受到的魔法伤害降低20%,持续5秒。12.1:举起你的盾牌,反射第一个对你施放的法术,同时使你受到的魔法伤害降低25%,持续5秒。

  • Retail 12.0 endpoint: Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
  • Retail 12.1 endpoint: Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 25% for 5 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-bb68422df44930e4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
防御姿态主动数值客户端BuildBuild 初始数据 · 2026-08-12

防御姿态的描述数值由15%16%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:防御性的战斗姿态,使你受到的所有伤害降低15%。 效果一直持续直到主动取消。12.1:防御性的战斗姿态,使你受到的所有伤害降低16%。 效果一直持续直到主动取消。

  • Retail 12.0 endpoint: A defensive combat state that reduces all damage you take by 15%. Lasts until canceled.
  • Retail 12.1 endpoint: A defensive combat state that reduces all damage you take by 16%. Lasts until canceled.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-aab2a7d1fb2e855d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
复仇主动机制客户端BuildBuild 初始数据 · 2026-08-12

复仇的机制或效果描述发生变化。12.1当前效果:横扫一个宽阔的弧面,对你面前的所有敌人造成281.66% AP 的物理伤害。目标数量超过5个时造成的伤害降低。 你成功进行躲闪、招架或自动攻击时,有几率使你的下一次复仇不消耗怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器划出巨大的弧线,对你面前的所有敌人造成234.72% AP 的物理伤害。目标数量超过5个后造成的伤害降低。 你成功躲闪和招架攻击将有一定几率使你的下一次复仇不消耗怒气。12.1:横扫一个宽阔的弧面,对你面前的所有敌人造成281.66% AP 的物理伤害。目标数量超过5个时造成的伤害降低。 你成功进行躲闪、招架或自动攻击时,有几率使你的下一次复仇不消耗怒气。

  • Retail 12.0 endpoint: Swing in a wide arc, dealing 234.72% AP Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
  • Retail 12.1 endpoint: Swing in a wide arc, dealing 281.66% AP Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d26f05a52ae80c05 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
副手旋风斩主动机制客户端BuildBuild 初始数据 · 2026-08-12

副手旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

  • Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-34dd9a0740cf4183 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
刚毅姿态被动数值客户端BuildBuild 初始数据 · 2026-08-12

刚毅姿态的描述数值由4%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:防御姿态会使你受到的伤害额外降低4%。12.1:防御姿态会使你受到的伤害额外降低6%。

  • Retail 12.0 endpoint: Defensive Stance reduces damage taken by an additional 4%.
  • Retail 12.1 endpoint: Defensive Stance reduces damage taken by an additional 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-85d7c22d894fbbbe (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
贯地电流被动数值客户端BuildBuild 初始数据 · 2026-08-12

贯地电流的描述数值由44.72%111.79%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:闪电打击还会对目标周围的敌人造成44.72% AP 的自然伤害。目标超过5个时伤害降低。12.1:闪电打击还会对目标周围的敌人造成111.79% AP 的自然伤害。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Lightning Strikes also deal 44.72% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
  • Retail 12.1 endpoint: Lightning Strikes also deal 111.79% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-0a40cb434c2bf097 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
毁灭专注被动机制客户端BuildBuild 初始数据 · 2026-08-12

毁灭专注的机制或效果描述发生变化。12.1当前效果:你专注于被你的灭绝者击中的目标,对其额外造成30%的复仇和斩杀伤害。 同一时间只能专注于一个目标。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你专注于被灭绝者击中的目标,对其额外造成30%复仇伤害。 同一时间只能专注于一个目标。12.1:你专注于被你的灭绝者击中的目标,对其额外造成30%的复仇和斩杀伤害。 同一时间只能专注于一个目标。

  • Retail 12.0 endpoint: You focus on the target struck by your Devastator, dealing 30% additional Revenge damage to them. Only one target can have your focus at a time.
  • Retail 12.1 endpoint: You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them. Only one target can have your focus at a time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-fd478b1590bb2cbb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
加固板甲被动数值客户端BuildBuild 初始数据 · 2026-08-12

加固板甲的描述数值由5%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:耐力提高5%。护甲提高5%。12.1:耐力提高5%。护甲提高8%。

  • Retail 12.0 endpoint: Stamina increased by 5% and Armor increased by 5%.
  • Retail 12.1 endpoint: Stamina increased by 5% and Armor increased by 8%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-5e148bda9a16c8f1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
巨人威仪被动机制客户端BuildBuild 初始数据 · 2026-08-12

巨人威仪的机制或效果描述发生变化。12.1当前效果:受到崩摧影响的敌人受到你造成的伤害最多提高20%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人神力可以叠加最多10次。如果你在叠加至最大层数时获得一层巨人神力,则会使崩摧的冷却时间缩短5秒。 受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低10%,由崩摧消耗的巨人神力层数决定,持续10秒。12.1:受到崩摧影响的敌人受到你造成的伤害最多提高20%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。

  • Retail 12.0 endpoint: Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 5 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
  • Retail 12.1 endpoint: Enemies affected by Demolish take up to 20% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-00ad583c1abf7458 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦痛常客被动数值客户端BuildBuild 初始数据 · 2026-08-12

苦痛常客的描述数值由20%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每次使用无视苦痛吸收的伤害提高20%。12.1:每次使用无视苦痛吸收的伤害提高30%。

  • Retail 12.0 endpoint: Damage prevented by each use of Ignore Pain is increased by 20%.
  • Retail 12.1 endpoint: Damage prevented by each use of Ignore Pain is increased by 30%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4d959f4c4d8e9eea (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆轰击被动机制客户端BuildBuild 初始数据 · 2026-08-12

雷霆轰击的描述数值由197.78%234.30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成197.78% AP点风暴打击伤害并生成2点怒气。12.1:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成234.30% AP点风暴打击伤害并生成2点怒气。

  • Retail 12.0 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 197.78% AP Stormstrike damage and generates 2 Rage.
  • Retail 12.1 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 234.30% AP Stormstrike damage and generates 2 Rage.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-94e8505fe223b5b5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆一击主动机制客户端BuildBuild 初始数据 · 2026-08-12

雷霆一击的机制或效果描述发生变化。12.1当前效果:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 产生0点怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 如果你已学会撕裂,则对所有目标施加撕裂。 产生0点怒气。12.1:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 产生0点怒气。

  • Retail 12.0 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets. Generates 0 Rage.
  • Retail 12.1 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Generates 0 Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-f6364dee91363321 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破坏者主动机制客户端BuildBuild 初始数据 · 2026-08-12

破坏者的机制或效果描述发生变化。12.1当前效果:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。 每次造成伤害时产生10点怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标所在位置投掷旋转的武器,追逐附近的敌人,在12秒内对所有敌人造成6 × 119.52% AP 的物理伤害。目标数量超过8个后造成的伤害降低。 破坏者激活期间,复仇和雷霆一击造成的伤害提高50%。 每次造成伤害都将产生10点怒气。12.1:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。 每次造成伤害时产生10点怒气。

  • Retail 12.0 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 119.52% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Generates 10 Rage each time it deals damage.
  • Retail 12.1 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 179.28% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec. Generates 10 Rage each time it deals damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-42f0b119983a0d42 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕裂主动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。12.1:已移除。

  • Retail 12.0 endpoint: Lash out with your weapon, striking all targets within 10 yds for 259.25% AP Physical damage instantly and wounding them for an additional 190.47% AP Bleed damage over 15 sec.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-e881b7f226486e29 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
痛宰被动机制客户端BuildBuild 初始数据 · 2026-08-12

痛宰的机制或效果描述发生变化。12.1当前效果:你的躲闪、招架和自动攻击使你的复仇不消耗怒气的几率提高20%,并使不消耗怒气的复仇造成的伤害提高15%。 复仇使你下一次雷霆一击的伤害提高8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的躲闪和招架使复仇不消耗怒气的几率提高20%,并使该次复仇造成的伤害提高15%。复仇使你下次雷霆一击的伤害提高8%。12.1:你的躲闪、招架和自动攻击使你的复仇不消耗怒气的几率提高20%,并使不消耗怒气的复仇造成的伤害提高15%。 复仇使你下一次雷霆一击的伤害提高8%。

  • Retail 12.0 endpoint: Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
  • Retail 12.1 endpoint: Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-b7279968a3c2e542 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无视苦痛主动数值客户端BuildBuild 初始数据 · 2026-08-12

无视苦痛的描述数值由1289.93%1612.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在痛苦中继续战斗,无视接下来受到伤害中的50%,直到防止((1289.93% AP) × (1+全能))点伤害。 多次使用无视苦痛可以累积,最多可以防止30% 最大生命值的伤害。12.1:在痛苦中继续战斗,无视接下来受到伤害中的50%,直到防止((1612.40% AP) × (1+全能))点伤害。 多次使用无视苦痛可以累积,最多可以防止30% 最大生命值的伤害。

  • Retail 12.0 endpoint: Fight through the pain, ignoring 50% of damage taken until ((1289.93% AP) × (1+Versatility)) damage has been prevented. Repeated uses of Ignore Pain accumulate, up to 30% Maximum Health total damage prevented.
  • Retail 12.1 endpoint: Fight through the pain, ignoring 50% of damage taken until ((1612.40% AP) × (1+Versatility)) damage has been prevented. Repeated uses of Ignore Pain accumulate, up to 30% Maximum Health total damage prevented.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-2c3ce0dd341bd80e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
鲜血与雷鸣被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:雷霆一击会对所有击中的目标施加撕裂,使其流血并在15秒内造成190.47% AP 的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:雷霆一击会对所有击中的目标施加撕裂,使其流血并在15秒内造成190.47% AP 的伤害。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Thunder Clap affects all targets with Rend, causing them to Bleed for 190.47% AP damage over 15 sec.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-8a8721511aacf3e7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
娴熟打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

娴熟打击的描述数值由3 → 4。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击的伤害提高25%。 复仇和雷霆一击的伤害提高15%。 盾牌猛击额外产生3点怒气值。12.1:盾牌猛击的伤害提高25%。 复仇和雷霆一击的伤害提高15%。 盾牌猛击额外产生4点怒气值。

  • Retail 12.0 endpoint: Shield Slam damage increased by 25%. Revenge and Thunder Clap damage increased by 15%. Shield Slam generates an additional 3 Rage.
  • Retail 12.1 endpoint: Shield Slam damage increased by 25%. Revenge and Thunder Clap damage increased by 15%. Shield Slam generates an additional 4 Rage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-674b6866228130a3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野蛮活力被动数值客户端BuildBuild 初始数据 · 2026-08-12

野蛮活力的描述数值由8%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你造成伤害的8%会添加至你当前的无视苦痛或下一个无视苦痛中。 你的下一个无视苦痛的吸收量最多可提高(最大生命值 × (30/100) × (50/100))点。12.1:你造成伤害的10%会添加至你当前的无视苦痛或下一个无视苦痛中。 你的下一个无视苦痛的吸收量最多可提高(最大生命值 × (30/100) × (50/100))点。

  • Retail 12.0 endpoint: 8% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to (Maximum Health × (30/100) × (50/100)).
  • Retail 12.1 endpoint: 10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to (Maximum Health × (30/100) × (50/100)).
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ab7503c7e0e3f774 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
以一敌众被动数值客户端BuildBuild 初始数据 · 2026-08-12

以一敌众的描述数值由5%3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每影响一个目标,震荡波和复仇造成的伤害提高5%,最多5个目标。12.1:每影响一个目标,震荡波和复仇造成的伤害提高3%,最多5个目标。

  • Retail 12.0 endpoint: Shockwave and Revenge deal 5% more damage per target affected up to 5.
  • Retail 12.1 endpoint: Shockwave and Revenge deal 3% more damage per target affected up to 5.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d5271692f507fd62 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
浴血之躯被动机制客户端BuildBuild 初始数据 · 2026-08-12

浴血之躯的机制或效果描述发生变化。12.1当前效果:你的流血效果造成的伤害提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的重伤和撕裂造成的伤害提高25%。12.1:你的流血效果造成的伤害提高25%。

  • Retail 12.0 endpoint: Your Deep Wounds and Rend deal 25% increased damage.
  • Retail 12.1 endpoint: Your Bleed effects deal 25% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"]}
  • Cross-Build entity entity-4be38f3f2b7aa87a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战斗之潮被动机制客户端BuildBuild 初始数据 · 2026-08-12

战斗之潮的机制或效果描述发生变化。12.1当前效果:每层巨人神力使你的复仇和斩杀造成的伤害提高3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每层巨人神力使你的复仇造成的伤害提高3%。12.1:每层巨人神力使你的复仇和斩杀造成的伤害提高3%。

  • Retail 12.0 endpoint: Colossal Might increases the damage of your Revenge by 3% per stack.
  • Retail 12.1 endpoint: Colossal Might increases the damage of your Revenge and Execute by 3% per stack.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-727386beb3d4ab98 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣骑士

Paladin

2件套装效果-神圣圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:神圣震击的治疗效果提高15%;12.1:圣光灌注使圣光闪现的治疗效果额外提高100%,并使强效审判的吸收效果额外提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣震击的治疗效果提高15%。12.1:圣光灌注使圣光闪现的治疗效果额外提高100%,并使强效审判的吸收效果额外提高100%。

  • Retail 12.0 endpoint: Holy Shock's healing is increased by 15%.
  • Retail 12.1 endpoint: Infusion of Light increases the healing of Flash of Light by an additional 100% and the absorb from Greater Judgment by an additional 100%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-177c668a483493dc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-神圣圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:神圣震击额外转移20%的治疗量到你的圣光道标中;12.1:审判现在有20%的几率给予圣光灌注。圣光术现在有100%的几率给予圣光灌注,但其法力消耗提高50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣震击额外转移20%的治疗量到你的圣光道标中。12.1:审判现在有20%的几率给予圣光灌注。圣光术现在有100%的几率给予圣光灌注,但其法力消耗提高50%。

  • Retail 12.0 endpoint: Holy Shock transfers an additional 20% healing into your Beacon of Light.
  • Retail 12.1 endpoint: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 100% chance to grant Infusion of Light, but its mana cost is increased by 50%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-640e80d4559bec43 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由0%调整为20%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:20%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":3,"propertyType":0,"sourceSpellId":137029,"valuePercent":0.0},{"auraType":108,"effectIndex":4,"propertyType":22,"sourceSpellId":137029,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":3,"propertyType":0,"sourceSpellId":137029,"valuePercent":20.0},{"auraType":108,"effectIndex":4,"propertyType":22,"sourceSpellId":137029,"valuePercent":20.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":20.0}
治疗效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗效果由0%调整为19%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:19%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137029,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137029,"valuePercent":0.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137029,"valuePercent":19.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137029,"valuePercent":19.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":19.0}
晨光被动数值客户端BuildBuild 初始数据 · 2026-08-12

晨光的描述数值由8%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放神圣棱镜或圣洁鸣钟后,你的下2个消耗神圣能量的技能会对目标施加晨光,在8秒内造成255.00% SP点光辉伤害或恢复538.20% SP 的生命值。 晨光的伤害和治疗效果的8%会辐射给周围的盟友或敌人,目标超过5个时效果降低。 晨光的治疗效果不会转移给圣光道标。12.1:施放神圣棱镜或圣洁鸣钟后,你的下2个消耗神圣能量的技能会对目标施加晨光,在8秒内造成255.00% SP点光辉伤害或恢复538.20% SP 的生命值。 晨光的伤害和治疗效果的5%会辐射给周围的盟友或敌人,目标超过5个时效果降低。 晨光的治疗效果不会转移给圣光道标。

  • Retail 12.0 endpoint: Casting Holy Prism or Divine Toll causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 255.00% SP Radiant damage or 538.20% SP healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
  • Retail 12.1 endpoint: Casting Holy Prism or Divine Toll causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 255.00% SP Radiant damage or 538.20% SP healing over 8 sec. 5% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-293804269425d039 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
大师杰作被动机制客户端BuildBuild 初始数据 · 2026-08-12

大师杰作的机制或效果描述发生变化。12.1当前效果:施放神圣军备后,你接下来3次施放的神圣震击或十字军打击会对附近一名盟友施加同类的次级军备。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放神圣军备后,你的下3个技能会对附近盟友施放一个同类的次级军备。12.1:施放神圣军备后,你接下来3次施放的神圣震击或十字军打击会对附近一名盟友施加同类的次级军备。

  • Retail 12.0 endpoint: After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally.
  • Retail 12.1 endpoint: After casting a Holy Armament, your next 3 casts of Holy Shock or Crusader Strike bestow a Lesser Armament of the same kind on a nearby ally.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-566f7697985c82ad (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
复仇十字军主动数值客户端BuildBuild 初始数据 · 2026-08-12

复仇十字军的描述数值由80%55%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你化身成为圣光的终极战士,持续15秒。自动攻击伤害提高1000%,审判和十字军打击会治疗40码范围内最多5名受伤的盟友,治疗量相当于技能造成伤害的80%,由这些盟友均摊。 此法术激活时会被十字军打击替代。 十字军打击: 打击目标,造成145.60% SP × 1点物理伤害。 产生1层神圣能量。12.1:你化身成为圣光的终极战士,持续15秒。自动攻击伤害提高1000%,审判和十字军打击会治疗40码范围内最多5名受伤的盟友,治疗量相当于技能造成伤害的55%,由这些盟友均摊。 此法术激活时会被十字军打击替代。 十字军打击: 打击目标,造成145.60% SP × 1点物理伤害。 产生1层神圣能量。

  • Retail 12.0 endpoint: You become the ultimate crusader of light, for 15 sec. Auto-attack damage is increased by 1000%, Judgment and Crusader Strike heal up to 5 injured allies within 40 yds for 80% of the damage done, split evenly among them. This spell is replaced with Crusader Strike while active. Crusader Strike: Strike the target for 145.60% SP × 1 Physical damage. Generates 1 Holy Power.
  • Retail 12.1 endpoint: You become the ultimate crusader of light, for 15 sec. Auto-attack damage is increased by 1000%, Judgment and Crusader Strike heal up to 5 injured allies within 40 yds for 55% of the damage done, split evenly among them. This spell is replaced with Crusader Strike while active. Crusader Strike: Strike the target for 145.60% SP × 1 Physical damage. Generates 1 Holy Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7bc3e4c244883ad5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
光铸祝福被动数值客户端BuildBuild 初始数据 · 2026-08-12

光铸祝福的描述数值由104.00%130.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正义盾击会为你和附近最多2名盟友恢复104.00% SP 的生命值。12.1:正义盾击会为你和附近最多2名盟友恢复130.00% SP 的生命值。

  • Retail 12.0 endpoint: Shield of the Righteous heals you and up to 2 nearby allies for 104.00% SP.
  • Retail 12.1 endpoint: Shield of the Righteous heals you and up to 2 nearby allies for 130.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-aa547af63ed2433c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
皈依圣光被动数值客户端BuildBuild 初始数据 · 2026-08-12

皈依圣光的描述数值由520.00%650.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复520.00% SP 的生命值,由所有人平均分摊。12.1:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复650.00% SP 的生命值,由所有人平均分摊。

  • Retail 12.0 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 520.00% SP, split evenly among them.
  • Retail 12.1 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 650.00% SP, split evenly among them.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-bbe50cafca34f788 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
辉金之道被动数值客户端BuildBuild 初始数据 · 2026-08-12

辉金之道的描述数值由5.20%6.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奉献每1秒为你和站在其中的5名盟友恢复5.20% SP 的生命值。12.1:奉献每1秒为你和站在其中的5名盟友恢复6.50% SP 的生命值。

  • Retail 12.0 endpoint: Consecration heals you and 5 allies within it for 5.20% SP every 1 sec.
  • Retail 12.1 endpoint: Consecration heals you and 5 allies within it for 6.50% SP every 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-06ee7602e7ed9d84 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
觉醒被动数值客户端BuildBuild 初始数据 · 2026-08-12

觉醒的描述数值由10%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在战斗中时,消耗神圣能量的技能有10%的几率使你的下一个审判造成的伤害提高30%且必定爆击。 激活复仇之怒会激活觉醒。12.1:在战斗中时,消耗神圣能量的技能有15%的几率使你的下一个审判造成的伤害提高30%且必定爆击。 激活复仇之怒会激活觉醒。

  • Retail 12.0 endpoint: While in combat, your Holy Power spenders have a 10% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
  • Retail 12.1 endpoint: While in combat, your Holy Power spenders have a 15% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b20b4bcc971c563c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
满溢之光被动数值客户端BuildBuild 初始数据 · 2026-08-12

满溢之光的描述数值由30%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣震击过量治疗的30%会转化为一个吸收护盾。护盾量不能超过你最大生命值的10%。12.1:神圣震击过量治疗的50%会转化为一个吸收护盾。护盾量不能超过你最大生命值的10%。

  • Retail 12.0 endpoint: 30% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
  • Retail 12.1 endpoint: 50% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5a73a2bb0755bc06 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪亮辉煌被动数值客户端BuildBuild 初始数据 · 2026-08-12

闪亮辉煌的描述数值由1%2%5%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命值全满时,带有圣光道标的目标每3秒生成一个吸收护盾,护盾值相当于其生命值的1%,最多不超过5%。12.1:生命值全满时,带有圣光道标的目标每3秒生成一个吸收护盾,护盾值相当于其生命值的2%,最多不超过6%。

  • Retail 12.0 endpoint: While at maximum health, targets with Beacon of Light generate an absorb shield equal to 1% of their health every 3 sec, up to a maximum of 5%.
  • Retail 12.1 endpoint: While at maximum health, targets with Beacon of Light generate an absorb shield equal to 2% of their health every 3 sec, up to a maximum of 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8b51dc216852770f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神恩指引被动机制客户端BuildBuild 初始数据 · 2026-08-12

神恩指引的机制或效果描述发生变化。12.1当前效果:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成238.00% SP × (1 + 全能)点伤害,由所有敌人均摊。 最多为附近3名盟友恢复相当于该伤害100%的生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成1422.00% SP × (1 + 全能)点伤害或治疗,由所有敌人和盟友均摊。12.1:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成238.00% SP × (1 + 全能)点伤害,由所有敌人均摊。 最多为附近3名盟友恢复相当于该伤害100%的生命值。

  • Retail 12.0 endpoint: For each Holy Power ability cast, your next Consecration deals 1422.00% SP × (1 + Versatility) damage or healing immediately, split across all enemies and allies.
  • Retail 12.1 endpoint: For each Holy Power ability cast, your next Consecration deals 238.00% SP × (1 + Versatility) damage immediately, split across all enemies. Up to 3 nearby allies are each healed for 100% of the damage amount.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0243abebeb62829a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神圣震击主动数值客户端BuildBuild 初始数据 · 2026-08-12

神圣震击的描述数值由673.75%1117.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在目标身上引发圣光爆发,对一名敌人造成216.00% SP 的神圣伤害,或为一个盟友恢复673.75% SP 的生命值。 产生1层神圣能量。12.1:在目标身上引发圣光爆发,对一名敌人造成216.00% SP 的神圣伤害,或为一个盟友恢复1117.00% SP 的生命值。 产生1层神圣能量。

  • Retail 12.0 endpoint: Triggers a burst of Light on the target, dealing 216.00% SP Holy damage to an enemy, or 673.75% SP healing to an ally. Generates 1 Holy Power.
  • Retail 12.1 endpoint: Triggers a burst of Light on the target, dealing 216.00% SP Holy damage to an enemy, or 1117.00% SP healing to an ally. Generates 1 Holy Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues", "resource"]}
  • Cross-Build entity entity-0e1c90e8896aa604 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣光救赎被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣光救赎的描述数值由15.00%22.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当一名受到你圣光道标影响的盟友受到伤害时,会吸收接下来受到的15.00% SP 的伤害,吸收量最多提高当前生命值的300%。生命值越低的盟友获得的护盾越多。12.1:当一名受到你圣光道标影响的盟友受到伤害时,会吸收接下来受到的22.50% SP 的伤害,吸收量最多提高当前生命值的300%。生命值越低的盟友获得的护盾越多。

  • Retail 12.0 endpoint: When an ally with your Beacon of Light is damaged, they absorb the next 15.00% SP damage, increasing by up to 300% based on their current health. Lower health allies are shielded for more.
  • Retail 12.1 endpoint: When an ally with your Beacon of Light is damaged, they absorb the next 22.50% SP damage, increasing by up to 300% based on their current health. Lower health allies are shielded for more.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-08bf1dba781b29d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣光之柱被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣光之柱的描述数值由390.63%586.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:信仰道标: 具有圣光道标或信仰道标的盟友每3秒恢复33.00% SP 的生命值。 美德道标: 美德道标立即为盟友恢复390.63% SP 的生命值。12.1:信仰道标: 具有圣光道标或信仰道标的盟友每3秒恢复33.00% SP 的生命值。 美德道标: 美德道标立即为盟友恢复586.00% SP 的生命值。

  • Retail 12.0 endpoint: Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for 33.00% SP every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for 390.63% SP.
  • Retail 12.1 endpoint: Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for 33.00% SP every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for 586.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1ae7ce16de361a8f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣化护甲被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣化护甲的描述数值由10%6%5%3%3%1.8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:护甲提高10%,耐力提高5%,受到的范围攻击伤害降低3%。12.1:护甲提高6%,耐力提高3%,受到的范围攻击伤害降低1.8%。

  • Retail 12.0 endpoint: Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
  • Retail 12.1 endpoint: Armor increased by 6%, Stamina increased by 3% and damage taken from area of effect attacks reduced by 1.8%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-433ca2ca2d2266f4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
圣洁怒火被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣洁怒火的描述数值由25%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇之怒和复仇十字军的持续时间延长25%。12.1:复仇之怒和复仇十字军的持续时间延长50%。

  • Retail 12.0 endpoint: Avenging Wrath and Avenging Crusader have 25% increased duration.
  • Retail 12.1 endpoint: Avenging Wrath and Avenging Crusader have 50% increased duration.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4db249c715cdfbd1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
圣眷在握被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣眷在握的描述数值由200%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放一个消耗神圣能量的技能会使你的下一个神圣震击的伤害和治疗效果提高200%。12.1:施放一个消耗神圣能量的技能会使你的下一个神圣震击的伤害和治疗效果提高20%。

  • Retail 12.0 endpoint: Casting a Holy Power ability increases the damage and healing of your next Holy Shock by 200%.
  • Retail 12.1 endpoint: Casting a Holy Power ability increases the damage and healing of your next Holy Shock by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-10e56dd512bd0ea2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣言祭礼主动数值客户端BuildBuild 初始数据 · 2026-08-12

圣言祭礼的描述数值由2%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:为武器注入圣光之力,使你的护甲值提高5%,你的主要属性提高2%。 持续3600秒。12.1:为武器注入圣光之力,使你的护甲值提高5%,你的主要属性提高5%。 持续3600秒。

  • Retail 12.0 endpoint: Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 3600 sec.
  • Retail 12.1 endpoint: Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 5%. Lasts 3600 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c678bb7b5746b11e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
提里奥的虔诚被动数值客户端BuildBuild 初始数据 · 2026-08-12

提里奥的虔诚的描述数值由30%40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣疗术的冷却时间缩短30%,并恢复5%的法力值。12.1:圣疗术的冷却时间缩短40%,并恢复5%的法力值。

  • Retail 12.0 endpoint: Lay on Hands' cooldown is reduced by 30% and restores 5% of your Mana.
  • Retail 12.1 endpoint: Lay on Hands' cooldown is reduced by 40% and restores 5% of your Mana.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-72047b70dbc5790f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天堂回响被动数值客户端BuildBuild 初始数据 · 2026-08-12

天堂回响的描述数值由100%200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活光环掌握也会施放一次效果为100%的圣洁鸣钟。12.1:激活光环掌握也会施放一次效果为200%的圣洁鸣钟。

  • Retail 12.0 endpoint: Activating Aura Mastery also casts a Divine Toll at 100% effectiveness.
  • Retail 12.1 endpoint: Activating Aura Mastery also casts a Divine Toll at 200% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6b1f7919c7e75b45 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无私治愈被动数值客户端BuildBuild 初始数据 · 2026-08-12

无私治愈的描述数值由30%10%40%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣光闪现和圣光术对你的盟友的效果提高30%,并有40%的治疗量也会治疗你。12.1:圣光闪现和圣光术对你的盟友的效果提高10%,并有10%的治疗量也会治疗你。

  • Retail 12.0 endpoint: Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
  • Retail 12.1 endpoint: Flash of Light and Holy Light are 10% more effective on your allies and 10% of the healing done also heals you.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3713ccea68609885 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
旭日再升被动数值客户端BuildBuild 初始数据 · 2026-08-12

旭日再升的描述数值由15%100%30%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黎明之光和神圣震击有15%的几率再次施放,产生30%的效果。12.1:黎明之光和神圣震击有100%的几率再次施放,产生15%的效果。

  • Retail 12.0 endpoint: Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.
  • Retail 12.1 endpoint: Light of Dawn and Holy Shock have a 100% chance to cast again at 15% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6830430d8ee97cda (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
真理永存被动数值客户端BuildBuild 初始数据 · 2026-08-12

真理永存的描述数值由240.00%312.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:审判为你恢复240.00% SP 的生命值,消耗的法力值降低30%。该效果产生的过量治疗的50%转移给40码内的2名盟友。12.1:审判为你恢复312.00% SP 的生命值,消耗的法力值降低30%。该效果产生的过量治疗的50%转移给40码内的2名盟友。

  • Retail 12.0 endpoint: Judgment heals you for 240.00% SP and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
  • Retail 12.1 endpoint: Judgment heals you for 312.00% SP and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-a3954de900d7676f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
正义盾击主动机制客户端BuildBuild 初始数据 · 2026-08-12

正义盾击的描述数值由3000 → 3750。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用盾牌猛击你前方的敌人,造成205.92% SP 的神圣伤害,并使神圣震击的冷却时间缩短2秒,恢复3000点法力值。12.1:用盾牌猛击你前方的敌人,造成205.92% SP 的神圣伤害,并使神圣震击的冷却时间缩短2秒,恢复3750点法力值。

  • Retail 12.0 endpoint: Slams enemies in front of you with your shield, causing 205.92% SP Holy damage, and reducing the cooldown of Holy Shock by 2 sec and granting 3000 mana.
  • Retail 12.1 endpoint: Slams enemies in front of you with your shield, causing 205.92% SP Holy damage, and reducing the cooldown of Holy Shock by 2 sec and granting 3750 mana.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6830da30ec7a07c8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
正义牺牲被动数值客户端BuildBuild 初始数据 · 2026-08-12

正义牺牲的描述数值由60 → 15。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:牺牲祝福的冷却时间缩短60秒。12.1:牺牲祝福的冷却时间缩短15秒。

  • Retail 12.0 endpoint: Reduces the cooldown of Blessing of Sacrifice by 60 sec.
  • Retail 12.1 endpoint: Reduces the cooldown of Blessing of Sacrifice by 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ccd8dee75c222ec1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
正义召唤被动数值官方运行时官方运行时说明 · 2026-08-06

待核验:7 月 8 日日志称每点正义召唤使复仇之怒持续时间缩短 3 秒、复仇十字军缩短 2 秒;当前 Build 的客户端文本仍为 4 秒和 2.5 秒,因此暂不覆盖资料正文。

技术说明与挖掘依据

待核验:7 月 8 日日志称每点正义召唤使复仇之怒持续时间缩短 3 秒、复仇十字军缩短 2 秒;当前 Build 的客户端文本仍为 4 秒和 2.5 秒,因此暂不覆盖资料正文。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
神圣军备主动数值官方运行时官方运行时说明 · 2026-06-30

6月30日:修复同一施法者重复施加圣洁武器或神圣壁垒时,持续时间延长量不正确的问题。暴雪将该项列在防护段落;客户端显示神圣与防护共享神圣军备载体,两个专精均列出并保留运行时核验边界。

技术说明与挖掘依据

6月30日:修复同一施法者重复施加圣洁武器或神圣壁垒时,持续时间延长量不正确的问题。暴雪将该项列在防护段落;客户端显示神圣与防护共享神圣军备载体,两个专精均列出并保留运行时核验边界。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-防护圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:正义盾击造成的伤害提高20%;12.1:奉献的范围扩大30%,处于你奉献范围内的敌人会被照亮,使你的技能对其造成爆击的几率提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正义盾击造成的伤害提高20%。12.1:奉献的范围扩大30%,处于你奉献范围内的敌人会被照亮,使你的技能对其造成爆击的几率提高5%。

  • Retail 12.0 endpoint: Shield of the Righteous deals 20% increased damage.
  • Retail 12.1 endpoint: Consecration is 30% larger and enemies within your Consecration are illuminated, increasing the chance for your abilities to critically strike them by 5%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-280e1818bcb46f0b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-防护圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:施放正义盾击后,你的下一个复仇者之盾造成的伤害提高5%。最多叠加5层;12.1:被审判或十字军打击击中的敌人受到的神圣伤害提高20%。若该次攻击为爆击,该额外伤害再提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放正义盾击后,你的下一个复仇者之盾造成的伤害提高5%。最多叠加5层。12.1:被审判或十字军打击击中的敌人受到的神圣伤害提高20%。若该次攻击为爆击,该额外伤害再提高100%。

  • Retail 12.0 endpoint: After casting Shield of the Righteous, your next Avenger's Shield deals 5% increased damage. Stacks up to 5.
  • Retail 12.1 endpoint: Enemies struck by Judgment or Crusader Strike take 20% additional Holy damage. If they are struck by a critical strike the additional damage is increased by 100%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-cef22fc865c96507 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-防护圣骑士被动数值官方运行时官方运行时说明 · 2026-08-06

PTR 修复:2 件套扩大奉献范围后,奉献的部分附属效果此前没有同步获得扩大后的范围;当前版本这些效果应使用同一范围。

技术说明与挖掘依据

PTR 修复:2 件套扩大奉献范围后,奉献的部分附属效果此前没有同步获得扩大后的范围;当前版本这些效果应使用同一范围。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
4件套装效果-防护圣骑士被动数值官方运行时官方运行时说明 · 2026-08-06

PTR 修复:4 件套额外神圣伤害不再错误地随目标承受伤害加成二次缩放,并可由愤怒之锤正确触发。该项是服务器事件与乘区修正。

技术说明与挖掘依据

PTR 修复:4 件套额外神圣伤害不再错误地随目标承受伤害加成二次缩放,并可由愤怒之锤正确触发。该项是服务器事件与乘区修正。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
庇护被动结构客户端BuildBuild 初始数据 · 2026-08-12

庇护在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 7-5庇护当前位置:防护专精天赋 7-3庇护
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你在奉献范围内,以及离开奉献的4秒内,你受到的伤害降低5%。12.1:当你在奉献范围内,以及离开奉献的4秒内,你受到的伤害降低5%。

  • Retail 12.0 endpoint: While in your Consecration and for 4 sec after leaving it, your damage taken is reduced by 5%.
  • Retail 12.1 endpoint: While in your Consecration and for 4 sec after leaving it, your damage taken is reduced by 5%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-604b5ecbaedf5e16 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
不灭余烬被动机制客户端BuildBuild 初始数据 · 2026-08-12

不灭余烬的机制或效果描述发生变化。12.1当前效果:精炼圣火造成伤害时,会为你提供相当于其伤害至少125%的治疗。随生命值降低,最高可达300%

受影响专精及天赋树位置

防护原位置:防护专精天赋 5-1不灭余烬当前位置:防护专精天赋 6-2不灭余烬
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:获得治疗,治疗量相当于精炼圣火所造成伤害的100%。12.1:精炼圣火造成伤害时,会为你提供相当于其伤害至少125%的治疗。随生命值降低,最高可达300%。

  • Retail 12.0 endpoint: You are healed for 100% of the damage dealt by Refining Fire.
  • Retail 12.1 endpoint: You are healed for at least 125% of the damage dealt by Refining Fire, increasing to a maximum of 300% as your health decreases.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-8c3cabe28c7fd4f1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苍穹之谕被动结构客户端BuildBuild 初始数据 · 2026-08-12

苍穹之谕在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 9-3苍穹之谕当前位置:防护专精天赋 8-3苍穹之谕
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:远古列王守卫拥有1层额外充能。12.1:远古列王守卫拥有1层额外充能。

  • Retail 12.0 endpoint: Guardian of Ancient Kings has 1 additional charge.
  • Retail 12.1 endpoint: Guardian of Ancient Kings has 1 additional charge.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-35c407eca30cb648 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
炽热防御者主动结构客户端BuildBuild 初始数据 · 2026-08-12

炽热防御者在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 4-3炽热防御者当前位置:防护专精天赋 4-2炽热防御者
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你承受的所有伤害降低30%,持续12秒。 炽热防御者激活时,下一次原本会杀死你的攻击反而会治疗你,使你获得20%的最大生命值。12.1:你承受的所有伤害降低30%,持续12秒。 炽热防御者激活时,下一次原本会杀死你的攻击反而会治疗你,使你获得20%的最大生命值。

  • Retail 12.0 endpoint: Reduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
  • Retail 12.1 endpoint: Reduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-fbac4a4163ee02a8 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
槌砧战术被动数值客户端BuildBuild 初始数据 · 2026-08-12

槌砧战术的描述数值由230.00%184.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:审判爆击时在目标周围产生冲击波,对5码内的敌人造成230.00% AP 的伤害。目标超过5个时造成的伤害降低。12.1:审判爆击时在目标周围产生冲击波,对5码内的敌人造成184.00% AP 的伤害。目标超过5个时造成的伤害降低。

  • Retail 12.0 endpoint: Judgment critical strikes cause a shockwave around the target, dealing 230.00% AP damage to enemies within 5 yards. Damage reduced above 5 targets.
  • Retail 12.1 endpoint: Judgment critical strikes cause a shockwave around the target, dealing 184.00% AP damage to enemies within 5 yards. Damage reduced above 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-96385c3b7a3e04c6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
大师杰作被动机制客户端BuildBuild 初始数据 · 2026-08-12

大师杰作的机制或效果描述发生变化。12.1当前效果:施放神圣军备后,你接下来3次施放的十字军打击会对附近一名盟友施加同类的次级军备。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放神圣军备后,你的下3个技能会对附近盟友施放一个同类的次级军备。12.1:施放神圣军备后,你接下来3次施放的十字军打击会对附近一名盟友施加同类的次级军备。

  • Retail 12.0 endpoint: After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally.
  • Retail 12.1 endpoint: After casting a Holy Armament, your next 3 casts of Crusader Strike bestow a Lesser Armament of the same kind on a nearby ally.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-b645b06b2f6c2dbb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
多面防御被动结构客户端BuildBuild 初始数据 · 2026-08-12

多面防御在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 3-1多面防御当前位置:防护专精天赋 3-3多面防御
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:基于你损失的生命值,正义盾击提供的护甲值提高最多60%。12.1:基于你损失的生命值,正义盾击提供的护甲值提高最多60%。

  • Retail 12.0 endpoint: Armor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.
  • Retail 12.1 endpoint: Armor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-10b7aa7fdb7f9acf (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
费伦·玛库斯的狂热被动结构客户端BuildBuild 初始数据 · 2026-08-12

费伦·玛库斯的狂热在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 9-2费伦·玛库斯的狂热当前位置:防护专精天赋 9-1费伦·玛库斯的狂热
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇者之盾对主目标的伤害提高10%。12.1:复仇者之盾对主目标的伤害提高10%。

  • Retail 12.0 endpoint: Avenger's Shield deals 10% increased damage to its primary target.
  • Retail 12.1 endpoint: Avenger's Shield deals 10% increased damage to its primary target.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-ab032fc5df204b2d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
复仇者之盾主动数值客户端BuildBuild 初始数据 · 2026-08-12

复仇者之盾的描述数值由155.00%200.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将你的盾牌扔向一名敌方目标,造成155.00% AP 的神圣伤害,打断非玩家目标施法并使其沉默3秒,接着跳转攻击附近额外的2个敌人。12.1:将你的盾牌扔向一名敌方目标,造成200.00% AP 的神圣伤害,打断非玩家目标施法并使其沉默3秒,接着跳转攻击附近额外的2个敌人。

  • Retail 12.0 endpoint: Hurls your shield at an enemy target, dealing 155.00% AP Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
  • Retail 12.1 endpoint: Hurls your shield at an enemy target, dealing 200.00% AP Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4caea4b69bbb3096 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
复仇之怒主动结构客户端BuildBuild 初始数据 · 2026-08-12

复仇之怒在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 6-3复仇之怒当前位置:防护专精天赋 5-3复仇之怒
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤圣光之力,成为惩戒的化身,你的伤害、治疗效果和爆击几率提高20%,持续20秒。12.1:召唤圣光之力,成为惩戒的化身,你的伤害、治疗效果和爆击几率提高20%,持续20秒。

  • Retail 12.0 endpoint: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
  • Retail 12.1 endpoint: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-ca98ff82e6c8c315 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灌魔盾牌被动结构客户端BuildBuild 初始数据 · 2026-08-12

灌魔盾牌在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 3-1灌魔盾牌当前位置:防护专精天赋 3-3灌魔盾牌
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正义盾击使受到的魔法伤害降低12%。12.1:正义盾击使受到的魔法伤害降低12%。

  • Retail 12.0 endpoint: Shield of the Righteous reduces magical damage taken by 12%.
  • Retail 12.1 endpoint: Shield of the Righteous reduces magical damage taken by 12%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-dd7037fef311746f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
光铸祝福被动数值客户端BuildBuild 初始数据 · 2026-08-12

光铸祝福的描述数值由100.00%125.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正义盾击会为你和附近最多2名盟友恢复100.00% AP 的生命值。12.1:正义盾击会为你和附近最多2名盟友恢复125.00% AP 的生命值。

  • Retail 12.0 endpoint: Shield of the Righteous heals you and up to 2 nearby allies for 100.00% AP.
  • Retail 12.1 endpoint: Shield of the Righteous heals you and up to 2 nearby allies for 125.00% AP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-483bee39a7451f75 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
皈依圣光被动数值客户端BuildBuild 初始数据 · 2026-08-12

皈依圣光的描述数值由500.00%625.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复500.00% AP 的生命值,由所有人平均分摊。12.1:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复625.00% AP 的生命值,由所有人平均分摊。

  • Retail 12.0 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 500.00% AP, split evenly among them.
  • Retail 12.1 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 625.00% AP, split evenly among them.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ddc9eb916c3f5c33 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黄昏祝福被动数值客户端BuildBuild 初始数据 · 2026-08-12

黄昏祝福的描述数值由10%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的伤害最多降低10%,此效果随生命值降低而提高。12.1:受到的伤害最多降低20%,此效果随生命值降低而提高。

  • Retail 12.0 endpoint: Damage taken reduced by up to 10%, increasing as your health decreases.
  • Retail 12.1 endpoint: Damage taken reduced by up to 20%, increasing as your health decreases.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5e8ed893a1f1f6c1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
辉金之道被动数值客户端BuildBuild 初始数据 · 2026-08-12

辉金之道的描述数值由5.00%6.25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奉献每1秒为你和站在其中的5名盟友恢复5.00% AP 的生命值。12.1:奉献每1秒为你和站在其中的5名盟友恢复6.25% AP 的生命值。

  • Retail 12.0 endpoint: Consecration heals you and 5 allies within it for 5.00% AP every 1 sec.
  • Retail 12.1 endpoint: Consecration heals you and 5 allies within it for 6.25% AP every 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f04854453b20cd09 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
戒卫主动机制客户端BuildBuild 初始数据 · 2026-08-12

戒卫的机制或效果描述发生变化。12.1当前效果:召唤圣光,获得15层神圣决心,每层使你的最大生命值提高1%,并使你受到的伤害降低2%,持续20秒。5秒后,开始每秒失去1层,但每消耗3点神圣能量可使下一层的损失推迟1秒。 激活时,你的伤害和治疗效果提高10%,爆击几率提高10%

受影响专精及天赋树位置

防护原位置:防护专精天赋 6-3戒卫当前位置:防护专精天赋 9-2戒卫
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤圣光,获得15层神圣决心,每层使你的最大生命值提高1%,并使你受到的伤害降低2%,持续20秒。5秒后,每秒失去1层效果,但每消耗3层神圣能量都会使下一次失去神圣决心层数的时间推迟1秒。 激活时,你的伤害和治疗效果提高20%,并且可以向任意目标施放愤怒之锤。 可以与复仇之怒相结合。12.1:召唤圣光,获得15层神圣决心,每层使你的最大生命值提高1%,并使你受到的伤害降低2%,持续20秒。5秒后,开始每秒失去1层,但每消耗3点神圣能量可使下一层的损失推迟1秒。 激活时,你的伤害和治疗效果提高10%,爆击几率提高10%。

  • Retail 12.0 endpoint: Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target. Combines with Avenging Wrath.
  • Retail 12.1 endpoint: Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing are increased by 10%, and critical strike chance is increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-126c095ae8241932 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精炼圣火被动结构客户端BuildBuild 初始数据 · 2026-08-12

精炼圣火在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 4-1精炼圣火当前位置:防护专精天赋 5-1精炼圣火
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:被复仇者之盾击中的敌人会被神圣之火灼烧,在5秒内额外受到100%的光辉伤害。12.1:被复仇者之盾击中的敌人会被神圣之火灼烧,在5秒内额外受到100%的光辉伤害。

  • Retail 12.0 endpoint: Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.
  • Retail 12.1 endpoint: Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-328557e6633cf400 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
狂热圣贤被动结构客户端BuildBuild 初始数据 · 2026-08-12

狂热圣贤在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 9-4狂热圣贤当前位置:防护专精天赋 9-3狂热圣贤
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:愤怒之锤和审判造成的伤害提高5%,并会使复仇之怒的持续时间延长0.5秒。12.1:愤怒之锤和审判造成的伤害提高5%,并会使复仇之怒的持续时间延长0.5秒。

  • Retail 12.0 endpoint: Hammer of Wrath and Judgment deal 5% additional damage and extend the duration of Avenging Wrath by 0.5 sec.
  • Retail 12.1 endpoint: Hammer of Wrath and Judgment deal 5% additional damage and extend the duration of Avenging Wrath by 0.5 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-c57e99dd36539337 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
烈火奉献被动结构客户端BuildBuild 初始数据 · 2026-08-12

烈火奉献在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 6-5烈火奉献当前位置:防护专精天赋 6-7烈火奉献
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奉献的持续时间延长1.5秒,伤害提高15%。12.1:奉献的持续时间延长1.5秒,伤害提高15%。

  • Retail 12.0 endpoint: Consecration lasts 1.5 sec longer and its damage is increased by 15%.
  • Retail 12.1 endpoint: Consecration lasts 1.5 sec longer and its damage is increased by 15%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-1150ddeaead1b0cc (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
明澈圣印被动结构客户端BuildBuild 初始数据 · 2026-08-12

明澈圣印在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 3-3明澈圣印当前位置:防护专精天赋 8-4明澈圣印
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对别人施放荣耀圣令时也会治疗自己,治疗量为100%。12.1:你对别人施放荣耀圣令时也会治疗自己,治疗量为100%。

  • Retail 12.0 endpoint: When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.
  • Retail 12.1 endpoint: When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-2fed08e714685369 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
逆境搏力被动结构客户端BuildBuild 初始数据 · 2026-08-12

逆境搏力在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 9-1逆境搏力当前位置:防护专精天赋 8-1逆境搏力
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇者之盾每命中一个目标,就获得3%的招架,持续15秒。12.1:复仇者之盾每命中一个目标,就获得3%的招架,持续15秒。

  • Retail 12.0 endpoint: For each target hit by Avenger's Shield, gain 3% parry for 15 sec.
  • Retail 12.1 endpoint: For each target hit by Avenger's Shield, gain 3% parry for 15 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-510e4ff0da538c30 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
破咒祝福主动结构客户端BuildBuild 初始数据 · 2026-08-12

破咒祝福在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 5-3破咒祝福当前位置:防护专精天赋 4-1破咒祝福
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:祝福一名小队或团队成员,使其免疫所有魔法伤害和有害效果,持续10秒。 无法对有自律效果的目标使用。造成自律效果,持续30秒。 与保护祝福共享冷却时间。12.1:祝福一名小队或团队成员,使其免疫所有魔法伤害和有害效果,持续10秒。 无法对有自律效果的目标使用。造成自律效果,持续30秒。 与保护祝福共享冷却时间。

  • Retail 12.0 endpoint: Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
  • Retail 12.1 endpoint: Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-530eb68e86b332f4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化炽热防御者被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化炽热防御者的机制或效果描述发生变化。12.1当前效果:炽热防御者在其持续期间使你的最大生命值提高20%,且不再因承受致命伤害而取消该效果。

受影响专精及天赋树位置

防护原位置:防护专精天赋 5-3强化炽热防御者当前位置:防护专精天赋 6-4强化炽热防御者
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:炽热防御者会使你受到的伤害额外降低10%。12.1:炽热防御者在其持续期间使你的最大生命值提高20%,且不再因承受致命伤害而取消该效果。

  • Retail 12.0 endpoint: Ardent Defender reduces damage taken by an additional 10%.
  • Retail 12.1 endpoint: Ardent Defender increases your maximum health by 20% for its duration, and its effect is no longer canceled when you take fatal damage.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-218f3d823fae77f7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强效审判被动数值客户端BuildBuild 初始数据 · 2026-08-12

强效审判的描述数值由20%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:审判使你的下一个消耗神圣能量的技能对目标造成的伤害提高20%。 多次施加可以重叠生效。12.1:审判使你的下一个消耗神圣能量的技能对目标造成的伤害提高50%。 多次施加可以重叠生效。

  • Retail 12.0 endpoint: Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.
  • Retail 12.1 endpoint: Judgment causes the target to take 50% increased damage from your next Holy Power ability. Multiple applications may overlap.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f4f2302d1b421ca2 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
荣耀圣令主动机制客户端BuildBuild 初始数据 · 2026-08-12

荣耀圣令的机制或效果描述发生变化。12.1当前效果:召唤圣光,使一个友方目标恢复419.96% AP 的生命值。 防护:如果对自身施放,则根据你损失的生命值,最多可提高300%的治疗效果,并返还100%的法力值消耗。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你对自己施放荣耀圣令时,会基于你损失的生命值提高300%的治疗效果,并返还100%的法力值消耗。12.1:召唤圣光,使一个友方目标恢复419.96% AP 的生命值。 防护:如果对自身施放,则根据你损失的生命值,最多可提高300%的治疗效果,并返还100%的法力值消耗。

  • Retail 12.0 endpoint: When you cast Word of Glory on yourself, it is increased by up to 300% based on your missing health and 100% of the mana cost is refunded.
  • Retail 12.1 endpoint: Calls down the Light to heal a friendly target for 419.96% AP. Protection: If cast on yourself, healing increased by up to 300% based on your missing health and 100% of the mana cost is refunded.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "resource", "targeting", "timing"], "structure": ["activation", "passive", "spellId"]}
  • Cross-Build entity entity-56f5c20c92cac2d0 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
神恩指引被动机制客户端BuildBuild 初始数据 · 2026-08-12

神恩指引的机制或效果描述发生变化。12.1当前效果:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成270.00% SP × (1 + 全能)点伤害,由所有敌人均摊。 最多为附近3名盟友恢复相当于该伤害30%的生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成300.00% SP × (1 + 全能)点伤害或治疗,由所有敌人和盟友均摊。12.1:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成270.00% SP × (1 + 全能)点伤害,由所有敌人均摊。 最多为附近3名盟友恢复相当于该伤害30%的生命值。

  • Retail 12.0 endpoint: For each Holy Power ability cast, your next Consecration deals 300.00% SP × (1 + Versatility) damage or healing immediately, split across all enemies and allies.
  • Retail 12.1 endpoint: For each Holy Power ability cast, your next Consecration deals 270.00% SP × (1 + Versatility) damage immediately, split across all enemies. Up to 3 nearby allies are each healed for 30% of the damage amount.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7116521ecd8d4a37 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神圣之征被动数值客户端BuildBuild 初始数据 · 2026-08-12

神圣之征的描述数值由150%80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣洁鸣钟额外对你的目标施放2次,效果为150%。12.1:圣洁鸣钟额外对你的目标施放2次,效果为80%。

  • Retail 12.0 endpoint: Divine Toll casts 2 additional times on your target at 150% effectiveness.
  • Retail 12.1 endpoint: Divine Toll casts 2 additional times on your target at 80% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-209e43a870066d19 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣裁之器被动结构客户端BuildBuild 初始数据 · 2026-08-12

圣裁之器在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 9-5圣裁之器当前位置:防护专精天赋 5-5圣裁之器
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正义盾击可额外消耗最多2点神圣能量,每消耗一点额外神圣能量,其伤害提高50%。12.1:正义盾击可额外消耗最多2点神圣能量,每消耗一点额外神圣能量,其伤害提高50%。

  • Retail 12.0 endpoint: Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
  • Retail 12.1 endpoint: Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-55d8472bf46c7220 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣光慰藉被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣光慰藉的描述数值由300%375%

受影响专精及天赋树位置

防护原位置:防护专精天赋 4-5圣光慰藉当前位置:防护专精天赋 5-5圣光慰藉
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奉献会为你恢复生命值,相当于其造成伤害的300%。12.1:奉献会为你恢复生命值,相当于其造成伤害的375%。

  • Retail 12.0 endpoint: Consecration heals you for 300% of the damage it deals.
  • Retail 12.1 endpoint: Consecration heals you for 375% of the damage it deals.
  • Direct changed fields: {"numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-441bceee51ab4363 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣化护甲被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣化护甲的描述数值由10%5%5%7.5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:护甲提高10%,耐力提高5%,受到的范围攻击伤害降低3%。12.1:护甲提高5%,耐力提高7.5%,受到的范围攻击伤害降低3%。

  • Retail 12.0 endpoint: Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
  • Retail 12.1 endpoint: Armor increased by 5%, Stamina increased by 7.5% and damage taken from area of effect attacks reduced by 3%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-31780bf571022b80 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
圣洁幻象被动结构客户端BuildBuild 初始数据 · 2026-08-12

圣洁幻象在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 5-5圣洁幻象当前位置:防护专精天赋 6-6圣洁幻象
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当奉献仅击中一个目标时,造成的伤害提高100%。12.1:当奉献仅击中一个目标时,造成的伤害提高100%。

  • Retail 12.0 endpoint: Consecration deals 100% increased damage when it strikes a single target.
  • Retail 12.1 endpoint: Consecration deals 100% increased damage when it strikes a single target.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-6262c81de8d5149b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
圣洁怒火被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:复仇之怒和戒卫使审判额外产生1层神圣能量,且持续时间延长25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇之怒和戒卫使审判额外产生1层神圣能量,且持续时间延长25%。12.1:已移除。

  • Retail 12.0 endpoint: Avenging Wrath and Sentinel cause Judgment to generate 1 additional Holy Power, and have 25% increased duration.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-224f43cb518bb9f7 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
圣眷在握被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣眷在握的描述数值由200%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放一个消耗神圣能量的技能会使你的下一个十字军打击的伤害和治疗效果提高200%。12.1:施放一个消耗神圣能量的技能会使你的下一个十字军打击的伤害和治疗效果提高100%。

  • Retail 12.0 endpoint: Casting a Holy Power ability increases the damage and healing of your next Crusader Strike by 200%.
  • Retail 12.1 endpoint: Casting a Holy Power ability increases the damage and healing of your next Crusader Strike by 100%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-348329aa9db736ca (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣佑箴言被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:荣耀圣令不再能造成爆击,但其治疗效果会根据你的爆击几率提高,并且造成的过量治疗的80%会转而将目标笼罩在圣光中,提供一个吸收护盾。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:荣耀圣令不再能造成爆击,但其治疗效果会根据你的爆击几率提高,并且造成的过量治疗的80%会转而将目标笼罩在圣光中,提供一个吸收护盾。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Word of Glory can no longer critically strike, but its healing is increased by your critical strike chance and 80% of its overhealing done to instead shrouds its target in Light, granting an absorb shield.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-1b16179f3a83aac7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
十字军的决心被动结构客户端BuildBuild 初始数据 · 2026-08-12

十字军的决心在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 9-1十字军的决心当前位置:防护专精天赋 8-1十字军的决心
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:被复仇者之盾击中的敌人对你造成的近战伤害降低10%,持续10秒。12.1:被复仇者之盾击中的敌人对你造成的近战伤害降低10%,持续10秒。

  • Retail 12.0 endpoint: Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
  • Retail 12.1 endpoint: Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a7dd3f83d096f8d9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
十字军审判被动结构客户端BuildBuild 初始数据 · 2026-08-12

十字军审判在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 6-4十字军审判当前位置:防护专精天赋 6-5十字军审判
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:审判现在有2次使用次数,且大十字军同时会使审判的冷却时间缩短3秒。12.1:审判现在有2次使用次数,且大十字军同时会使审判的冷却时间缩短3秒。

  • Retail 12.0 endpoint: Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
  • Retail 12.1 endpoint: Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-89838f9cd83fb170 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
守护者之手被动结构客户端BuildBuild 初始数据 · 2026-08-12

守护者之手在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 7-4守护者之手当前位置:防护专精天赋 4-3守护者之手
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对别人施放荣耀圣令时,会根据目标失去的生命值而提高治疗效果,最高可达100%。12.1:你对别人施放荣耀圣令时,会根据目标失去的生命值而提高治疗效果,最高可达100%。

  • Retail 12.0 endpoint: When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.
  • Retail 12.1 endpoint: When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-c9d445647a5ec648 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
乌瑟尔的劝谏被动结构客户端BuildBuild 初始数据 · 2026-08-12

乌瑟尔的劝谏在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 8-4乌瑟尔的劝谏当前位置:防护专精天赋 4-1乌瑟尔的劝谏
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的圣疗术、圣盾术、破咒祝福和保护祝福的冷却时间缩短15%。12.1:你的圣疗术、圣盾术、破咒祝福和保护祝福的冷却时间缩短15%。

  • Retail 12.0 endpoint: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
  • Retail 12.1 endpoint: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-726da20eb9f35169 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
无情审讯被动结构客户端BuildBuild 初始数据 · 2026-08-12

无情审讯在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 6-2无情审讯当前位置:防护专精天赋 6-3无情审讯
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的急速提高5%。12.1:你的急速提高5%。

  • Retail 12.0 endpoint: Your haste is increased by 5%.
  • Retail 12.1 endpoint: Your haste is increased by 5%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-91c051cf5528c493 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
先锋军荣耀被动机制客户端BuildBuild 初始数据 · 2026-08-12

先锋军荣耀的机制或效果描述发生变化。12.1当前效果:审判有几率使你获得先锋效果,使你下一次复仇者之盾在你和初始目标之间的连线上留下一道回响的圣光箭,穿透任何被击中的敌人,造成初始伤害最多150%的伤害。 对次要目标伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:审判有几率使你获得先锋效果,使你下一次复仇者之盾在你和初始目标之间的连线上留下一道回响的圣光箭,穿透任何被击中的敌人,造成300.00% AP 的神圣伤害。12.1:审判有几率使你获得先锋效果,使你下一次复仇者之盾在你和初始目标之间的连线上留下一道回响的圣光箭,穿透任何被击中的敌人,造成初始伤害最多150%的伤害。 对次要目标伤害降低。

  • Retail 12.0 endpoint: Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for 300.00% AP Holy damage.
  • Retail 12.1 endpoint: Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for up to 150% of the initial damage dealt. Damage reduced against secondary targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-540dab279ffc0692 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
信仰之盾被动数值客户端BuildBuild 初始数据 · 2026-08-12

信仰之盾的描述数值由20%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正义盾击额外提供20%的护甲加成,持续4.5秒。12.1:正义盾击额外提供5%的护甲加成,持续4.5秒。

  • Retail 12.0 endpoint: Shield of the Righteous grants 20% bonus armor for 4.5 sec.
  • Retail 12.1 endpoint: Shield of the Righteous grants 5% bonus armor for 4.5 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2e1bb5cdcf4ae5bb (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
雪恨圣印被动机制客户端BuildBuild 初始数据 · 2026-08-12

雪恨圣印的机制或效果描述发生变化。12.1当前效果:你的十字军打击会使被击中的敌人对你造成的伤害降低10%,持续8秒。

受影响专精及天赋树位置

防护原位置:防护专精天赋 7-2雪恨圣印当前位置:防护专精天赋 6-4雪恨圣印
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的十字军打击造成的伤害提高20%。12.1:你的十字军打击会使被击中的敌人对你造成的伤害降低10%,持续8秒。

  • Retail 12.0 endpoint: Your Crusader Strike deals 20% increased damage.
  • Retail 12.1 endpoint: Your Crusader Strike causes enemies struck to deal 10% reduced damage to you for 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-824e557056d1c308 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
英勇征伐被动结构客户端BuildBuild 初始数据 · 2026-08-12

英勇征伐在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 4-2英勇征伐当前位置:防护专精天赋 3-1英勇征伐
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在战斗外时,神圣马驹会在其持续期间以及效果消失后的额外4秒内获得正义盾击效果。12.1:在战斗外时,神圣马驹会在其持续期间以及效果消失后的额外4秒内获得正义盾击效果。

  • Retail 12.0 endpoint: While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4 sec after it fades.
  • Retail 12.1 endpoint: While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4 sec after it fades.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-17e2d5d756bafa23 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
远古列王守卫主动结构客户端BuildBuild 初始数据 · 2026-08-12

远古列王守卫在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 7-3远古列王守卫当前位置:防护专精天赋 7-2远古列王守卫
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你被远古列王的灵魂赋予了力量,受到的所有伤害降低50%,持续8秒。12.1:你被远古列王的灵魂赋予了力量,受到的所有伤害降低50%,持续8秒。

  • Retail 12.0 endpoint: Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
  • Retail 12.1 endpoint: Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-ed887ec1fe310a97 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
正义盾击主动机制客户端BuildBuild 初始数据 · 2026-08-12

正义盾击的描述数值由160%192%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用盾牌猛击你前方的敌人,造成95.00% AP 的神圣伤害,并使你的护甲值提高160% 力量,持续4.5秒。12.1:用盾牌猛击你前方的敌人,造成95.00% AP 的神圣伤害,并使你的护甲值提高192% 力量,持续4.5秒。

  • Retail 12.0 endpoint: Slams enemies in front of you with your shield, causing 95.00% AP Holy damage, and increasing your Armor by 160% Strength for 4.5 sec.
  • Retail 12.1 endpoint: Slams enemies in front of you with your shield, causing 95.00% AP Holy damage, and increasing your Armor by 192% Strength for 4.5 sec.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6fd81676e89cbcc6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
正义之锤主动机制客户端BuildBuild 初始数据 · 2026-08-12

正义之锤的描述数值由150.00%200.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:锤击当前目标,造成150.00% AP 的物理伤害。 如果你站在奉献的影响范围内,则正义之锤还会形成一道圣光冲击波,对8码范围内的其他所有目标造成21.00% AP 的神圣伤害。 产生1层神圣能量。12.1:锤击当前目标,造成200.00% AP 的物理伤害。 如果你站在奉献的影响范围内,则正义之锤还会形成一道圣光冲击波,对8码范围内的其他所有目标造成21.00% AP 的神圣伤害。 产生1层神圣能量。

  • Retail 12.0 endpoint: Hammers the current target for 150.00% AP Physical damage. While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 21.00% AP Holy damage. Generates 1 Holy Power.
  • Retail 12.1 endpoint: Hammers the current target for 200.00% AP Physical damage. While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 21.00% AP Holy damage. Generates 1 Holy Power.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f2d37ee89f968549 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
正义之怒壁垒被动数值客户端BuildBuild 初始数据 · 2026-08-12

正义之怒壁垒的描述数值由20%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇者之盾每击中一个目标,你的下一个正义盾击造成的伤害就会提高20%,最多可叠加5次,同时还会使正义盾击的范围扩大6码。12.1:复仇者之盾每击中一个目标,你的下一个正义盾击造成的伤害就会提高10%,最多可叠加5次,同时还会使正义盾击的范围扩大6码。

  • Retail 12.0 endpoint: Avenger's Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
  • Retail 12.1 endpoint: Avenger's Shield increases the damage of your next Shield of the Righteous by 10% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-afdcdcf08a1e111a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
秩序壁垒被动数值客户端BuildBuild 初始数据 · 2026-08-12

秩序壁垒的描述数值由60%75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇者之盾为你提供吸收护盾,吸收的伤害量相当于其造成伤害的60%,最多吸收50%的最大生命值,持续8秒。12.1:复仇者之盾为你提供吸收护盾,吸收的伤害量相当于其造成伤害的75%,最多吸收50%的最大生命值,持续8秒。

  • Retail 12.0 endpoint: Avenger's Shield also shields you for 8 sec, absorbing 60% as much damage as it dealt, up to 50% of your maximum health.
  • Retail 12.1 endpoint: Avenger's Shield also shields you for 8 sec, absorbing 75% as much damage as it dealt, up to 50% of your maximum health.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-37f02630e7526e9e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
祝福之锤主动数值客户端BuildBuild 初始数据 · 2026-08-12

祝福之锤的描述数值由25.00%32.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:投掷出一柄祝福之锤,沿螺旋线向外飞出,对敌人造成25.00% AP 的神圣伤害并使其下一次对你造成的伤害降低AP × 30/100点。 产生1层神圣能量。12.1:投掷出一柄祝福之锤,沿螺旋线向外飞出,对敌人造成32.50% AP 的神圣伤害并使其下一次对你造成的伤害降低AP × 30/100点。 产生1层神圣能量。

  • Retail 12.0 endpoint: Throws a Blessed Hammer that spirals outward, dealing 25.00% AP Holy damage to enemies and reducing the next damage they deal to you by AP × 30/100. Generates 1 Holy Power.
  • Retail 12.1 endpoint: Throws a Blessed Hammer that spirals outward, dealing 32.50% AP Holy damage to enemies and reducing the next damage they deal to you by AP × 30/100. Generates 1 Holy Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-26f0bdecff6005c9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
专注敌意被动结构客户端BuildBuild 初始数据 · 2026-08-12

专注敌意在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 8-1专注敌意当前位置:防护专精天赋 7-1专注敌意
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇者之盾只打击一个目标时,额外造成100%的神圣伤害。12.1:复仇者之盾只打击一个目标时,额外造成100%的神圣伤害。

  • Retail 12.0 endpoint: When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.
  • Retail 12.1 endpoint: When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-46bec264a6feb68e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灼日之光被动结构客户端BuildBuild 初始数据 · 2026-08-12

灼日之光在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

防护原位置:防护专精天赋 4-4灼日之光当前位置:防护专精天赋 4-3灼日之光
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放复仇者之盾会使奉献立即再次造成伤害和治疗,效果为100%。12.1:施放复仇者之盾会使奉献立即再次造成伤害和治疗,效果为100%。

  • Retail 12.0 endpoint: Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.
  • Retail 12.1 endpoint: Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-03c6c94724904978 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
光辉映象被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明光辉映象的触发几率显著降低;客户端仍只暴露 ProcChance=101、CumulativeAura=6 的自定义随机标记,没有公开新的真实概率。

技术说明与挖掘依据

暴雪说明光辉映象的触发几率显著降低;客户端仍只暴露 ProcChance=101、CumulativeAura=6 的自定义随机标记,没有公开新的真实概率。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
急促祷告被动数值官方运行时官方运行时说明 · 2026-08-06

修复急促祷告错误缩短神圣军备冷却时间的问题。该专精归属与运行时冷却判定不由静态法术效果表完整表达。

技术说明与挖掘依据

修复急促祷告错误缩短神圣军备冷却时间的问题。该专精归属与运行时冷却判定不由静态法术效果表完整表达。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
戒卫主动数值官方运行时官方运行时说明 · 2026-08-06

修复戒卫的神圣决心层数会比预期更早开始衰减的问题。该执行时序不由静态法术效果表完整表达。

技术说明与挖掘依据

修复戒卫的神圣决心层数会比预期更早开始衰减的问题。该执行时序不由静态法术效果表完整表达。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
强化炽热防御者被动机制官方运行时官方运行时说明 · 2026-08-06

7 月 8 日:强化炽热防御者会在承受致命伤害后施加一个提示性减益,用于标识本次效果已被触发;这是状态提示,不改变天赋正文中的减伤与生命上限规则。

技术说明与挖掘依据

7 月 8 日:强化炽热防御者会在承受致命伤害后施加一个提示性减益,用于标识本次效果已被触发;这是状态提示,不改变天赋正文中的减伤与生命上限规则。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
权令责难被动数值官方运行时官方运行时说明 · 2026-08-06

PTR 修复:权令责难不再错误地使复仇者之盾降低责难的冷却时间;只有天赋明确列出的来源应参与冷却缩减。

技术说明与挖掘依据

PTR 修复:权令责难不再错误地使复仇者之盾降低责难的冷却时间;只有天赋明确列出的来源应参与冷却缩减。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
圣裁之器被动数值官方运行时官方运行时说明 · 2026-08-06

PTR 修复:圣裁之器使正义盾击延长戒卫层数持续时间时,曾使用错误的延长量;当前版本按天赋与客户端效果记录的数值执行。

技术说明与挖掘依据

PTR 修复:圣裁之器使正义盾击延长戒卫层数持续时间时,曾使用错误的延长量;当前版本按天赋与客户端效果记录的数值执行。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
圣光指引(圣光之锤)主动数值官方运行时官方运行时说明 · 2026-08-06

修复圣光之锤可以令场上奉献数量超过技能上限的问题。该召唤与数量上限判定不由静态法术效果表完整表达。

技术说明与挖掘依据

修复圣光之锤可以令场上奉献数量超过技能上限的问题。该召唤与数量上限判定不由静态法术效果表完整表达。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
圣佑箴言被动数值官方运行时官方运行时说明 · 2026-08-06

7 月 8 日:修复未选择圣佑箴言时其荣耀圣令治疗加成仍会生效的问题;其过量治疗转化护盾现在也可由对任意目标施放荣耀圣令触发。两项均为运行时条件修正,不能仅由 DB2 静态字段证明。

技术说明与挖掘依据

7 月 8 日:修复未选择圣佑箴言时其荣耀圣令治疗加成仍会生效的问题;其过量治疗转化护盾现在也可由对任意目标施放荣耀圣令触发。两项均为运行时条件修正,不能仅由 DB2 静态字段证明。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
先锋军荣耀被动数值官方运行时官方运行时说明 · 2026-08-06

修复击飞效果会令先锋军荣耀重复造成伤害的问题。该事件触发与去重规则不由静态法术效果表完整表达。

技术说明与挖掘依据

修复击飞效果会令先锋军荣耀重复造成伤害的问题。该事件触发与去重规则不由静态法术效果表完整表达。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
雪恨圣印被动数值官方运行时官方运行时说明 · 2026-08-06

PTR 修复:雪恨圣印应使被祝福之锤命中的敌人对你造成的伤害降低,而不是降低你对该敌人造成的伤害。这里的减伤受益者是施法者。

技术说明与挖掘依据

PTR 修复:雪恨圣印应使被祝福之锤命中的敌人对你造成的伤害降低,而不是降低你对该敌人造成的伤害。这里的减伤受益者是施法者。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
英勇征伐被动数值官方运行时官方运行时说明 · 2026-08-06

7 月 8 日:英勇征伐不再因角色死亡而取消。该项属于光环持久化规则,静态法术记录无法单独证明。

技术说明与挖掘依据

7 月 8 日:英勇征伐不再因角色死亡而取消。该项属于光环持久化规则,静态法术记录无法单独证明。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
远古列王守卫主动机制官方运行时官方运行时说明 · 2026-08-06

进入战斗或重置后,远古列王守卫具有8秒初始锁定;这不是把技能的常规冷却时间改为8秒。

技术说明与挖掘依据

进入战斗或重置后,远古列王守卫具有8秒初始锁定;这不是把技能的常规冷却时间改为8秒。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
神圣军备主动数值官方运行时官方运行时说明 · 2026-06-30

6月30日:修复同一施法者重复施加圣洁武器或神圣壁垒时,持续时间延长量不正确的问题。暴雪将该项列在防护段落;客户端显示神圣与防护共享神圣军备载体,两个专精均列出并保留运行时核验边界。

技术说明与挖掘依据

6月30日:修复同一施法者重复施加圣洁武器或神圣壁垒时,持续时间延长量不正确的问题。暴雪将该项列在防护段落;客户端显示神圣与防护共享神圣军备载体,两个专精均列出并保留运行时核验边界。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-惩戒圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:异端逐除的伤害提高20%;12.1:神圣意志有额外10%的几率激活,消耗它会使你获得圣光神威,使造成的神圣伤害提高10%,持续12秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:异端逐除的伤害提高20%。12.1:神圣意志有额外10%的几率激活,消耗它会使你获得圣光神威,使造成的神圣伤害提高10%,持续12秒。

  • Retail 12.0 endpoint: Expurgation deals 20% increased damage.
  • Retail 12.1 endpoint: Divine Purpose has an additional 10% chance to activate, and consuming it grants Divine Power, increasing Holy damage done by 10% for 12 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-965513dbc48587b1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-惩戒圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:圣殿骑士的裁决会施加异端逐除,效果为100%,而神圣风暴施加异端逐除的效果为50%;12.1:消耗神圣意志会使你获得神圣仲裁者,强化你其他消耗神圣能量的技能,对其主要目标释放圣光仲裁,造成405.00% AP 的神圣伤害,并对8码内的敌人造成270.00% AP 的神圣伤害。在神圣仲裁者激活时无法触发。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣殿骑士的裁决会施加异端逐除,效果为100%,而神圣风暴施加异端逐除的效果为50%。12.1:消耗神圣意志会使你获得神圣仲裁者,强化你其他消耗神圣能量的技能,对其主要目标释放圣光仲裁,造成405.00% AP 的神圣伤害,并对8码内的敌人造成270.00% AP 的神圣伤害。在神圣仲裁者激活时无法触发。

  • Retail 12.0 endpoint: Templar's Verdict applies Expurgation at 100% effectiveness, while Divine Storm applies it at 50% effectiveness.
  • Retail 12.1 endpoint: Consuming Divine Purpose grants Divine Arbiter, empowering your other Holy Power spenders to unleash an arbiter of light at their primary target, dealing 405.00% AP Holy damage and 270.00% AP Holy damage to enemies within 8 yds. Cannot occur while Divine Arbiter is active.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-b6e3860f571c4911 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由0%调整为-6%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:-6%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137027,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137027,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137027,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137027,"valuePercent":-6.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137027,"valuePercent":-6.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137027,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-6.0}
晨光被动数值客户端BuildBuild 初始数据 · 2026-08-12

晨光的描述数值由2 → 3、8%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放灰烬觉醒后,你的下2个消耗神圣能量的技能会对目标施加晨光,在8秒内造成244.80% AP点光辉伤害或恢复516.67% AP 的生命值。 晨光的伤害和治疗效果的8%会辐射给周围的盟友或敌人,目标超过5个时效果降低。12.1:施放灰烬觉醒后,你的下3个消耗神圣能量的技能会对目标施加晨光,在8秒内造成244.80% AP点光辉伤害或恢复516.67% AP 的生命值。 晨光的伤害和治疗效果的4%会辐射给周围的盟友或敌人,目标超过5个时效果降低。

  • Retail 12.0 endpoint: Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 244.80% AP Radiant damage or 516.67% AP healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Retail 12.1 endpoint: Casting Wake of Ashes causes your next 3 Holy Power spending abilities to apply Dawnlight on your target, dealing 244.80% AP Radiant damage or 516.67% AP healing over 8 sec. 4% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ffa055e8c07927f3 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
处决宣判主动机制客户端BuildBuild 初始数据 · 2026-08-12

处决宣判的机制或效果描述发生变化。12.1当前效果:在目标周围引发天界爆震,对10码范围内的所有敌人造成505.31% AP 的神圣伤害,并召唤一柄战锤从天而降,缓缓坠向目标。 10秒后,目标将受到神圣伤害,数值相当于此期间你对受初始爆震影响的所有目标所造成的神圣伤害的20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在目标周围引发天界爆震,对附近所有敌人造成505.31% AP 的神圣伤害,并召唤一柄战锤从天而降,缓缓坠向目标。 10秒后,目标将受到神圣伤害,数值相当于此期间你对受初始爆震影响的所有目标所造成神圣伤害的20%。12.1:在目标周围引发天界爆震,对10码范围内的所有敌人造成505.31% AP 的神圣伤害,并召唤一柄战锤从天而降,缓缓坠向目标。 10秒后,目标将受到神圣伤害,数值相当于此期间你对受初始爆震影响的所有目标所造成的神圣伤害的20%。

  • Retail 12.0 endpoint: Unleash a heavenly blast around the target, dealing 505.31% AP Holy damage to all enemies nearby, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 20% of the Holy damage you dealt to all targets affected by the initial blast during that time.
  • Retail 12.1 endpoint: Unleash a heavenly blast around the target, dealing 505.31% AP Holy damage to all enemies within 10 yds, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 20% of the Holy damage you dealt to all targets affected by the initial blast during that time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5d0d7b949f2d664d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
愤怒之锤被动数值客户端BuildBuild 初始数据 · 2026-08-12

愤怒之锤的描述数值由143.87%215.81%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在复仇之怒期间,审判被强化为愤怒之锤。 愤怒之锤 掷出一把神圣之锤击打一名敌人,造成143.87% AP × (1.00 × 1)点神圣伤害。 产生1点神圣能量。12.1:在复仇之怒期间,审判被强化为愤怒之锤。 愤怒之锤 掷出一把神圣之锤击打一名敌人,造成215.81% AP × (1.00 × 1)点神圣伤害。 产生1点神圣能量。

  • Retail 12.0 endpoint: During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for 143.87% AP × (1.00 × 1) Holy damage. Generates 1 Holy Power.
  • Retail 12.1 endpoint: During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for 215.81% AP × (1.00 × 1) Holy damage. Generates 1 Holy Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-246c2ea06adee0bf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
公允裁定被动数值客户端BuildBuild 初始数据 · 2026-08-12

公允裁定的描述数值由12%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣光之锤对目标施加审判,并使你的急速提高12%,持续6秒。12.1:圣光之锤对目标施加审判,并使你的急速提高15%,持续6秒。

  • Retail 12.0 endpoint: Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec.
  • Retail 12.1 endpoint: Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-90ff647171ef51b4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
公正之剑主动数值客户端BuildBuild 初始数据 · 2026-08-12

公正之剑的描述数值由137.77%192.88%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用圣光的利刃刺穿一名敌人,对目标造成137.77% AP 的神圣伤害。 产生1层神圣能量。12.1:用圣光的利刃刺穿一名敌人,对目标造成192.88% AP 的神圣伤害。 产生1层神圣能量。

  • Retail 12.0 endpoint: Pierce an enemy with a blade of light, dealing 137.77% AP Holy damage. Generates 1 Holy Power.
  • Retail 12.1 endpoint: Pierce an enemy with a blade of light, dealing 192.88% AP Holy damage. Generates 1 Holy Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-99c8b6cbfde048c7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
光铸祝福被动机制客户端BuildBuild 初始数据 · 2026-08-12

光铸祝福的描述数值由100.00%125.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣风暴为你和附近最多2名盟友恢复100.00% AP 的生命值。12.1:神圣风暴为你和附近最多2名盟友恢复125.00% AP 的生命值。

  • Retail 12.0 endpoint: Divine Storm heals you and up to 2 nearby allies for 100.00% AP.
  • Retail 12.1 endpoint: Divine Storm heals you and up to 2 nearby allies for 125.00% AP.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8a8ea91240db1862 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
皈依圣光被动数值客户端BuildBuild 初始数据 · 2026-08-12

皈依圣光的描述数值由500.00%625.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复500.00% AP 的生命值,由所有人平均分摊。12.1:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复625.00% AP 的生命值,由所有人平均分摊。

  • Retail 12.0 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 500.00% AP, split evenly among them.
  • Retail 12.1 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 625.00% AP, split evenly among them.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-912f567f400ab645 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
辉金之道被动数值客户端BuildBuild 初始数据 · 2026-08-12

辉金之道的描述数值由5.00%6.25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奉献每1秒为你和站在其中的5名盟友恢复5.00% AP 的生命值。12.1:奉献每1秒为你和站在其中的5名盟友恢复6.25% AP 的生命值。

  • Retail 12.0 endpoint: Consecration heals you and 5 allies within it for 5.00% AP every 1 sec.
  • Retail 12.1 endpoint: Consecration heals you and 5 allies within it for 6.25% AP every 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-2bce183b4e2fda53 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
急促祷告被动数值客户端BuildBuild 初始数据 · 2026-08-12

急促祷告的描述数值由15 → 30。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣洁鸣钟的冷却时间缩短15秒。12.1:圣洁鸣钟的冷却时间缩短30秒。

  • Retail 12.0 endpoint: Divine Toll's cooldown is reduced by 15 sec.
  • Retail 12.1 endpoint: Divine Toll's cooldown is reduced by 30 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-88a18f41063c0b55 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
内在之光被动机制客户端BuildBuild 初始数据 · 2026-08-12

内在之光的机制或效果描述发生变化。12.1当前效果:战争艺术使你下一次公正之剑的伤害提高80%,且可额外累积一次。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:战争艺术使你下一次公正之剑的伤害提高150%。12.1:战争艺术使你下一次公正之剑的伤害提高80%,且可额外累积一次。

  • Retail 12.0 endpoint: Art of War increases the damage of your next Blade of Justice by 150%.
  • Retail 12.1 endpoint: Art of War increases the damage of your next Blade of Justice by 80% and can now accumulate an additional time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d6d2c4d83420cf0f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
内在之光被动数值客户端BuildBuild 初始数据 · 2026-08-12

内在之光的描述数值由442.56%331.92%442.56%331.92%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:战争艺术进一步强化公正之剑,释放一道神圣能量波,对其主要目标造成(442.56% AP × 1+150/100)点神圣伤害,并对路径上的所有其他敌人造成442.56% AP 的神圣伤害。12.1:战争艺术进一步强化公正之剑,释放一道神圣能量波,对其主要目标造成(331.92% AP × 1+150/100)点神圣伤害,并对路径上的所有其他敌人造成331.92% AP 的神圣伤害。

  • Retail 12.0 endpoint: Art of War further empowers Blade of Justice to unleash a wave of Holy energy, dealing (442.56% AP × 1+150/100) Holy damage to its primary target and 442.56% AP Holy damage to all other enemies in its path.
  • Retail 12.1 endpoint: Art of War further empowers Blade of Justice to unleash a wave of Holy energy, dealing (331.92% AP × 1+150/100) Holy damage to its primary target and 331.92% AP Holy damage to all other enemies in its path.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1e7f0cb02befd605 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神圣风暴主动机制客户端BuildBuild 初始数据 · 2026-08-12

神圣风暴的描述数值由189.31%263.42%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放神圣能量的旋风,对附近所有敌人造成189.31% AP点神圣伤害。 目标数量超过5个后造成的伤害降低。12.1:释放神圣能量的旋风,对附近所有敌人造成263.42% AP点神圣伤害。 目标数量超过5个后造成的伤害降低。

  • Retail 12.0 endpoint: Unleashes a whirl of divine energy, dealing 189.31% AP Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Unleashes a whirl of divine energy, dealing 263.42% AP Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4f69973568f9d100 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神圣之征被动数值客户端BuildBuild 初始数据 · 2026-08-12

神圣之征的描述数值由150%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣洁鸣钟额外对你的目标施放2次,效果为150%。12.1:圣洁鸣钟额外对你的目标施放2次,效果为100%。

  • Retail 12.0 endpoint: Divine Toll casts 2 additional times on your target at 150% effectiveness.
  • Retail 12.1 endpoint: Divine Toll casts 2 additional times on your target at 100% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-40ea350b66534c78 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
审判主动机制客户端BuildBuild 初始数据 · 2026-08-12

审判的描述数值由64.47%96.71%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:审判目标,造成64.47% AP点神圣伤害。 产生1层神圣能量。12.1:审判目标,造成96.71% AP 的神圣伤害。 产生1层神圣能量。

  • Retail 12.0 endpoint: Judges the target, dealing 64.47% AP Holy damage. Generates 1 Holy Power.
  • Retail 12.1 endpoint: Judges the target, dealing 96.71% AP Holy damage. Generates 1 Holy Power.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4a4ca03df9554f80 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣殿骑士之击被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣殿骑士之击的描述数值由125.00%187.50%143.75%215.63%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:十字军打击失去一层充能,但现在是一个连击技能。 圣殿骑士打击会斩击一名敌人,造成125.00% AP点光辉伤害,并接续圣殿骑士斩击,造成143.75% AP点光辉伤害。圣殿骑士斩击总会爆击。12.1:十字军打击失去一层充能,但现在是一个连击技能。 圣殿骑士打击会斩击一名敌人,造成187.50% AP点光辉伤害,并接续圣殿骑士斩击,造成215.63% AP点光辉伤害。圣殿骑士斩击总会爆击。

  • Retail 12.0 endpoint: Crusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for 125.00% AP Radiant damage and gets followed up by Templar Slash that deals 143.75% AP Radiant damage. Templar Slash always critically strikes.
  • Retail 12.1 endpoint: Crusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for 187.50% AP Radiant damage and gets followed up by Templar Slash that deals 215.63% AP Radiant damage. Templar Slash always critically strikes.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-902126d6cc060032 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣洁鸣钟主动数值客户端BuildBuild 初始数据 · 2026-08-12

圣洁鸣钟的描述数值由100%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:立即对30码范围内最多5个目标施放审判。 圣洁鸣钟的审判造成的伤害提高100%。12.1:立即对30码范围内最多5个目标施放审判。 圣洁鸣钟的审判造成的伤害提高50%。

  • Retail 12.0 endpoint: Instantly cast Judgment on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage.
  • Retail 12.1 endpoint: Instantly cast Judgment on up to 5 targets within 30 yds. Divine Toll's Judgment deals 50% increased damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b620a995e598b9c1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天降忿怒被动数值客户端BuildBuild 初始数据 · 2026-08-12

天降忿怒的描述数值由50%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:苍穹之锤爆击时对周围敌人造成伤害,数值相当于其伤害的50%。 受该效果影响的敌人对你造成的伤害降低5%,持续8秒。12.1:苍穹之锤爆击时对周围敌人造成伤害,数值相当于其伤害的35%。 受该效果影响的敌人对你造成的伤害降低5%,持续8秒。

  • Retail 12.0 endpoint: When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
  • Retail 12.1 endpoint: When Empyrean Hammer critically strikes, 35% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-11976cd9b9ceb638 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
旭日再升被动数值客户端BuildBuild 初始数据 · 2026-08-12

旭日再升的描述数值由15%20%30%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣风暴和愤怒之锤有15%的几率再次施放,产生30%的效果。12.1:神圣风暴和愤怒之锤有20%的几率再次施放,产生50%的效果。

  • Retail 12.0 endpoint: Divine Storm and Hammer of Wrath have a 15% chance to cast again at 30% effectiveness.
  • Retail 12.1 endpoint: Divine Storm and Hammer of Wrath have a 20% chance to cast again at 50% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ed602e24275345f1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
永恒之火主动数值客户端BuildBuild 初始数据 · 2026-08-12

永恒之火的描述数值由25%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:为一名盟友恢复362.88% AP 的生命值,并在16秒内额外恢复105.06% AP点。 对自己施放时治疗效果提高25%。12.1:为一名盟友恢复362.88% AP 的生命值,并在16秒内额外恢复105.06% AP点。 对自己施放时治疗效果提高35%。

  • Retail 12.0 endpoint: Heals an ally for 362.88% AP and an additional 105.06% AP over 16 sec. Healing increased by 25% when cast on self.
  • Retail 12.1 endpoint: Heals an ally for 362.88% AP and an additional 105.06% AP over 16 sec. Healing increased by 35% when cast on self.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ed6765231a02cca3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
远征打击被动机制客户端BuildBuild 初始数据 · 2026-08-12

远征打击的机制或效果描述发生变化。12.1当前效果:十字军打击替换你的自动攻击,造成234.73% AP 的物理伤害。 自动攻击速度降低15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:十字军打击会替换你的自动攻击,造成234.73% AP 的物理伤害,但你的自动攻击速度下降20%。12.1:十字军打击替换你的自动攻击,造成234.73% AP 的物理伤害。 自动攻击速度降低15%。

  • Retail 12.0 endpoint: Crusader Strike replaces your auto-attacks and deals 234.73% AP Physical damage, but you auto-attack 20% slower.
  • Retail 12.1 endpoint: Crusader Strike replaces your auto-attacks and deals 234.73% AP Physical damage. Auto-attack speed is decreased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8e53f681c17d0506 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灼阳恩典被动数值客户端BuildBuild 初始数据 · 2026-08-12

灼阳恩典的描述数值由5%2%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速提高5%。12.1:急速提高2%。

  • Retail 12.0 endpoint: Haste is increased by 5%.
  • Retail 12.1 endpoint: Haste is increased by 2%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-dd5c8ae5f2347b12 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
最终审判主动机制客户端BuildBuild 初始数据 · 2026-08-12

最终审判的机制或效果描述发生变化。12.1当前效果:发动一次强大的武器打击,对一个敌方目标造成465.07% AP 的神圣伤害, 有15%的几率重置审判的冷却时间。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发动一次强大的武器打击,对一个敌方目标造成404.41% AP点神圣伤害。 最终审判有15%几率重置审判的冷却时间。12.1:发动一次强大的武器打击,对一个敌方目标造成465.07% AP 的神圣伤害, 有15%的几率重置审判的冷却时间。

  • Retail 12.0 endpoint: Unleashes a powerful weapon strike that deals 404.41% AP Holy damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Judgment.
  • Retail 12.1 endpoint: Unleashes a powerful weapon strike that deals 465.07% AP Holy damage to an enemy target, Has a 15% chance to reset the cooldown of Judgment.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ef70dffb06e92a8d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猎人

Hunter

2件套装效果-野兽控制猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:狂野怒火的直接伤害提高25%;12.1:倒刺射击使你的宠物额外践踏一次,效果为50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火的直接伤害提高25%。12.1:倒刺射击使你的宠物额外践踏一次,效果为50%。

  • Retail 12.0 endpoint: Bestial Wrath's direct damage is increased by 25%.
  • Retail 12.1 endpoint: Barbed Shot causes your pets to stomp one additional time at 50% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-01f4acea131ddaf7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-野兽控制猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:狂野怒火召唤1只凶暴野兽,持续8秒;12.1:践踏使你的下一次眼镜蛇射击要么以20%的效果触发野兽顺劈,要么对主目标造成15%的额外伤害,最多叠加4层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火召唤1只凶暴野兽,持续8秒。12.1:践踏使你的下一次眼镜蛇射击要么以20%的效果触发野兽顺劈,要么对主目标造成15%的额外伤害,最多叠加4层。

  • Retail 12.0 endpoint: Bestial Wrath summons 1 Dire Beast for 8 sec.
  • Retail 12.1 endpoint: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 15% additional damage, stacking up to 4 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-31bff5cb33a30aa6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
刺骨之牙被动机制客户端BuildBuild 初始数据 · 2026-08-12

刺骨之牙的机制或效果描述发生变化。12.1当前效果:杀戮命令的爆击伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当狂野怒火激活时,你的宠物造成的爆击伤害提高35%。12.1:杀戮命令的爆击伤害提高15%。

  • Retail 12.0 endpoint: While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%.
  • Retail 12.1 endpoint: Kill Command critical damage increased by 15%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-44881241deb5bdf8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
倒刺射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

倒刺射击的描述数值由77.90%85.70%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:射出箭矢撕裂敌人,使其流血,在12秒内造成(77.90% AP × 5)点伤害。如果再次施放倒刺射击,所有剩余伤害都会叠加到新的倒刺射击效果上。 在8秒内生成20点集中值。12.1:射出箭矢撕裂敌人,使其流血,在12秒内造成(85.70% AP × 5)点伤害。如果再次施放倒刺射击,所有剩余伤害都会叠加到新的倒刺射击效果上。 在8秒内生成20点集中值。

  • Retail 12.0 endpoint: Fire a shot that tears through your enemy, causing them to bleed for (77.90% AP × 5) damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates 20 Focus over 8 sec.
  • Retail 12.1 endpoint: Fire a shot that tears through your enemy, causing them to bleed for (85.70% AP × 5) damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates 20 Focus over 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-38f5f0fa79e86fb6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凋零射击被动数值客户端BuildBuild 初始数据 · 2026-08-12

凋零射击的描述数值由50%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火使你屈服于黑暗,让你获得凋零射击,持续10秒,并获得夺命打击。 凋零射击 施放黑蚀箭会以50%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。12.1:狂野怒火使你屈服于黑暗,让你获得凋零射击,持续10秒,并获得夺命打击。 凋零射击 施放黑蚀箭会以30%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。

  • Retail 12.0 endpoint: Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
  • Retail 12.1 endpoint: Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-97d53ddd451c379e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
毒蛇打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

毒蛇打击的描述数值由50%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼镜蛇射击的爆击伤害提高50%。 当眼镜蛇射击爆击时,回复10点集中值。12.1:眼镜蛇射击的爆击伤害提高20%。 当眼镜蛇射击爆击时,回复10点集中值。

  • Retail 12.0 endpoint: Cobra Shot critical damage dealt increased by 50%. When Cobra Shot critically strikes, it refunds 10 Focus.
  • Retail 12.1 endpoint: Cobra Shot critical damage dealt increased by 20%. When Cobra Shot critically strikes, it refunds 10 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0e5870497599549c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
狂野本能被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:当你的主要宠物使用践踏时,对一个被该践踏击中的目标施加倒刺射击。该倒刺射击不会额外触发一次践踏。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的主要宠物使用践踏时,对一个被该践踏击中的目标施加倒刺射击。该倒刺射击不会额外触发一次践踏。12.1:已移除。

  • Retail 12.0 endpoint: When your primary pet uses Stomp, apply Barbed Shot to a target hit by that Stomp. This Barbed Shot will not cause an extra Stomp.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-9ab82f44387b5d9e (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
猎人印记主动机制客户端BuildBuild 初始数据 · 2026-08-12

猎人印记的机制或效果描述发生变化。12.1当前效果:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标施加猎人印记,使猎人始终可以看到并追踪此目标。 猎人印记使目标受到的伤害提高3%。同一时间内只能对一个目标施加。12.1:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

  • Retail 12.0 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.
  • Retail 12.1 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to 1 target at a time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2f2cd6bd3903f17d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
千里猎目被动机制客户端BuildBuild 初始数据 · 2026-08-12

千里猎目的机制或效果描述发生变化。12.1当前效果:夺命射击伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑蚀箭会对受到其周期性伤害影响的敌人额外造成20%的伤害。12.1:夺命射击伤害提高10%。

  • Retail 12.0 endpoint: Black Arrow deals 20% increased damage to enemies affected by Black Arrow's periodic damage.
  • Retail 12.1 endpoint: Kill Shot damage increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ed72f2d14a3c5722 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
杀戮命令主动数值客户端BuildBuild 初始数据 · 2026-08-12

杀戮命令的描述数值由206.00%247.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发出杀戮命令,使你的宠物立即向目标冲锋对其进行狂野撕咬,造成206.00% AP 的物理伤害。12.1:发出杀戮命令,使你的宠物立即向目标冲锋对其进行狂野撕咬,造成247.20% AP 的物理伤害。

  • Retail 12.0 endpoint: Give the command to kill, causing your pet to charge your target and savagely deal 206.00% AP Physical damage to the enemy.
  • Retail 12.1 endpoint: Give the command to kill, causing your pet to charge your target and savagely deal 247.20% AP Physical damage to the enemy.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c821425ccea82621 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
杀戮顺劈被动数值客户端BuildBuild 初始数据 · 2026-08-12

杀戮顺劈的描述数值由40%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当野兽顺劈激活时,杀戮命令还会对附近的敌人造成40%的伤害。目标数量超过8个后造成的伤害降低。12.1:当野兽顺劈激活时,杀戮命令还会对附近的敌人造成20%的伤害。目标数量超过8个后造成的伤害降低。

  • Retail 12.0 endpoint: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 40% of damage dealt. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 20% of damage dealt. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d83a9da44904cc85 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
嗜血利齿被动机制客户端BuildBuild 初始数据 · 2026-08-12

嗜血利齿的机制或效果描述发生变化。12.1当前效果:你的宠物撕咬、爪击和猛击造成的伤害提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤凶暴野兽会使急速提高0.5%,持续8秒。12.1:你的宠物撕咬、爪击和猛击造成的伤害提高100%。

  • Retail 12.0 endpoint: Summoning a Dire Beast grants 0.5% haste for 8 sec.
  • Retail 12.1 endpoint: Damage dealt by your pet's Bite, Claw, and Smack increased by 100%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["nameEn"]}
  • Cross-Build entity entity-7d79265cc3fcd5a7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
兽群思维被动数值客户端BuildBuild 初始数据 · 2026-08-12

兽群思维的描述数值由50%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猎群领袖之嚎使你的杀戮命令伤害提高50%。 召唤野兽会使倒刺射击的冷却时间缩短4秒。12.1:猎群领袖之嚎使你的杀戮命令伤害提高25%。 召唤野兽会使倒刺射击的冷却时间缩短4秒。

  • Retail 12.0 endpoint: Howl of the Pack Leader increases the damage of your Kill Command by 50%. Summoning a Beast reduces the cooldown of Barbed Shot by 4 sec.
  • Retail 12.1 endpoint: Howl of the Pack Leader increases the damage of your Kill Command by 25%. Summoning a Beast reduces the cooldown of Barbed Shot by 4 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-bb704e9dfa196dcd (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
铁蹄利刃被动数值客户端BuildBuild 初始数据 · 2026-08-12

铁蹄利刃的描述数值由50%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猪突猛进使眼镜蛇射击的伤害进一步提高50%,并且现在最多额外攻击3个目标。12.1:猪突猛进使眼镜蛇射击的伤害进一步提高25%,并且现在最多额外攻击3个目标。

  • Retail 12.0 endpoint: Hogstrider further increases the damage of Cobra Shot by 50% and it now strikes up to 3 additional targets.
  • Retail 12.1 endpoint: Hogstrider further increases the damage of Cobra Shot by 25% and it now strikes up to 3 additional targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-26ff1b844ab1ce3a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
稳固射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

稳固射击的描述数值由320.00%480.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次稳固射击,造成320.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。12.1:一次稳固射击,造成480.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。

  • Retail 12.0 endpoint: A steady shot that causes 320.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Retail 12.1 endpoint: A steady shot that causes 480.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f00be66a2df9999a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血腥狂乱被动机制客户端BuildBuild 初始数据 · 2026-08-12

血腥狂乱的机制或效果描述发生变化。12.1当前效果:狂野怒火使你的倒刺射击造成伤害的速度提高(ceil((100/(100+-33.3333)-1) × 100))%,持续10秒。

受影响专精及天赋树位置

野兽控制原位置:野兽控制专精天赋 10-2血腥狂乱当前位置:野兽控制专精天赋 10-2血腥狂乱
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火使你的倒刺射击造成伤害的速度提高100%,持续10秒。12.1:狂野怒火使你的倒刺射击造成伤害的速度提高(ceil((100/(100+-33.3333)-1) × 100))%,持续10秒。

  • Retail 12.0 endpoint: Bestial Wrath causes your Barbed Shot to deal damage 100% faster for 10 sec.
  • Retail 12.1 endpoint: Bestial Wrath causes your Barbed Shot to deal damage (ceil((100/(100+-33.3333)-1) × 100))% faster for 10 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-cab610ee4711a0d6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
眼镜蛇感官被动数值客户端BuildBuild 初始数据 · 2026-08-12

眼镜蛇感官的描述数值由35%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼镜蛇射击的集中值消耗降低5点。眼镜蛇射击的伤害提高35%。12.1:眼镜蛇射击的集中值消耗降低5点。眼镜蛇射击的伤害提高10%。

  • Retail 12.0 endpoint: Cobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 35%.
  • Retail 12.1 endpoint: Cobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a2bfd5fe228c6925 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
眼镜蛇射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

眼镜蛇射击的描述数值由313.00%390.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次快速射击,造成(313.00% AP × (min(角色等级-1,19) × 12+112)/340)点物理伤害。 使杀戮命令的冷却时间缩短1秒。12.1:一次快速射击,造成(390.40% AP × (min(角色等级-1,19) × 12+112)/340)点物理伤害。 使杀戮命令的冷却时间缩短1秒。

  • Retail 12.0 endpoint: A quick shot causing (313.00% AP × (min(level-1,19) × 12+112)/340) Physical damage. Reduces the cooldown of Kill Command by 1 sec.
  • Retail 12.1 endpoint: A quick shot causing (390.40% AP × (min(level-1,19) × 12+112)/340) Physical damage. Reduces the cooldown of Kill Command by 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-2c1121d03b2e2c78 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野兽顺劈被动数值客户端BuildBuild 初始数据 · 2026-08-12

野兽顺劈的描述数值由40%55%、8 → 10。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在施放狂野鞭笞之后的8秒内,你的宠物的近战攻击还会击中附近的所有敌人,造成40%的伤害。目标数量超过8个后,造成的伤害降低。12.1:在施放狂野鞭笞之后的10秒内,你的宠物的近战攻击还会击中附近的所有敌人,造成55%的伤害。目标数量超过8个后,造成的伤害降低。

  • Retail 12.0 endpoint: After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 40% of the damage for the next 8 sec. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 55% of the damage for the next 10 sec. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d0e3c937cf0bd2fd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
致命倒钩被动机制客户端BuildBuild 初始数据 · 2026-08-12

致命倒钩的机制或效果描述发生变化。12.1当前效果:你的自动射击有极高的几率为你和你的宠物提供3点集中值。 自动射击伤害提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动射击为你和你的宠物提供1点集中值。 自动射击伤害提高25%。12.1:你的自动射击有极高的几率为你和你的宠物提供3点集中值。 自动射击伤害提高25%。

  • Retail 12.0 endpoint: Your auto shot grants 1 Focus to you and your pet. Auto shot damage increased by 25%.
  • Retail 12.1 endpoint: Your auto shot have a very high chance to grants 3 Focus to you and your pet. Auto shot damage increased by 25%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-e0db2999e1cd8dc3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猪突猛进被动数值客户端BuildBuild 初始数据 · 2026-08-12

猪突猛进的描述数值由200%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的野猪造成伤害时,你下一个眼镜蛇射击的伤害提高200%。 野猪每额外伤害一个敌人,就会使眼镜蛇射击额外攻击1个目标,最多4个目标。12.1:当你的野猪造成伤害时,你下一个眼镜蛇射击的伤害提高100%。 野猪每额外伤害一个敌人,就会使眼镜蛇射击额外攻击1个目标,最多4个目标。

  • Retail 12.0 endpoint: When your Boar deals damage, the damage of your next Cobra Shot is increased by 200%. Each additional enemy damaged by your Boar causes Cobra Shot to strike 1 additional target, up to 4.
  • Retail 12.1 endpoint: When your Boar deals damage, the damage of your next Cobra Shot is increased by 100%. Each additional enemy damaged by your Boar causes Cobra Shot to strike 1 additional target, up to 4.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c32e4fc2e87cd098 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
千里猎目被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。

技术说明与挖掘依据

暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-射击猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:弹无虚发的伤害额外提高20%;12.1:爆炸射击的持续时间延长1秒,造成的伤害提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:弹无虚发的伤害额外提高20%。12.1:爆炸射击的持续时间延长1秒,造成的伤害提高5%。

  • Retail 12.0 endpoint: Precise Shots damage increased by an additional 20%.
  • Retail 12.1 endpoint: Explosive Shot lasts 1 sec longer and deals 5% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-8fd2d0d6db6272c3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-射击猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:消耗弹无虚发有较小几率向你的目标释放一阵箭雨,对附近的敌人造成150.00% AP 的伤害;12.1:瞄准射击和急速射击的伤害提高5%。每当爆炸射击造成爆发伤害时,瞄准射击和急速射击的冷却时间缩短0.5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗弹无虚发有较小几率向你的目标释放一阵箭雨,对附近的敌人造成150.00% AP 的伤害。12.1:瞄准射击和急速射击的伤害提高5%。每当爆炸射击造成爆发伤害时,瞄准射击和急速射击的冷却时间缩短0.5秒。

  • Retail 12.0 endpoint: Spending Precise Shots has a small chance to release a volley of arrows at your target, dealing 150.00% AP damage to nearby enemies.
  • Retail 12.1 endpoint: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-d7fe8bacf35d48e8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除伤害效果;12.0效果为:0%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:无。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137016,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137016,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137016,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: [absent]
百发百中主动结构客户端BuildBuild 初始数据 · 2026-08-12

百发百中在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 6-3百发百中当前位置:射击专精天赋 6-2百发百中
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的爆击几率提高10%,爆击伤害提高20%,持续15秒。 瞄准射击 冷却回复速度加快40%。 急速射击 冷却回复速度加快60%。12.1:使你的爆击几率提高10%,爆击伤害提高20%,持续15秒。 瞄准射击 冷却回复速度加快40%。 急速射击 冷却回复速度加快60%。

  • Retail 12.0 endpoint: Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Aimed Shot Cooldown recovers 40% faster. Rapid Fire Cooldown recovers 60% faster.
  • Retail 12.1 endpoint: Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Aimed Shot Cooldown recovers 40% faster. Rapid Fire Cooldown recovers 60% faster.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-fe4b1a3e134ce834 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
爆炸射击主动机制客户端BuildBuild 初始数据 · 2026-08-12

爆炸射击的机制或效果描述发生变化。12.1当前效果:向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。

受影响专精及天赋树位置

射击原位置:射击专精天赋 6-5爆炸射击当前位置:射击专精天赋 5-3爆炸射击
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标发射爆炸箭。3秒后,箭矢将会爆炸,对8码范围内所有敌人造成582.00% AP 的火焰伤害。目标数量超过5个后造成的伤害降低。12.1:向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。

  • Retail 12.0 endpoint: Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 582.00% AP Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for 307.00% AP Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-c69159ab5f52827c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闭镜疾射被动结构客户端BuildBuild 初始数据 · 2026-08-12

闭镜疾射在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 6-2闭镜疾射当前位置:射击专精天赋 5-2闭镜疾射
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速射击现在获得弹无虚发效果。12.1:急速射击现在获得弹无虚发效果。

  • Retail 12.0 endpoint: Rapid Fire grants Precise Shots.
  • Retail 12.1 endpoint: Rapid Fire grants Precise Shots.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-758212c6631613c6 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
不破之谊被动结构客户端BuildBuild 初始数据 · 2026-08-12

不破之谊在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 4-2不破之谊当前位置:射击专精天赋 3-2不破之谊
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:重新获得召唤宠物。 在户外时,你的宠物造成的伤害提高15%,受到的伤害降低15%。12.1:重新获得召唤宠物。 在户外时,你的宠物造成的伤害提高15%,受到的伤害降低15%。

  • Retail 12.0 endpoint: Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
  • Retail 12.1 endpoint: Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-4af19f8bedf7d5ca (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
斥候警戒被动机制客户端BuildBuild 初始数据 · 2026-08-12

斥候警戒的机制或效果描述发生变化。12.1当前效果:敌人侦测范围降低10码。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:敌人侦测半径降低10码。 在伪装状态下,你的潜行侦测半径提高25码。12.1:敌人侦测范围降低10码。

  • Retail 12.0 endpoint: Enemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds.
  • Retail 12.1 endpoint: Enemy detection radius reduced by 10 yds.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b2bcb5d84cbf4b0b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
穿透射击被动结构客户端BuildBuild 初始数据 · 2026-08-12

穿透射击在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 5-2穿透射击当前位置:射击专精天赋 4-3穿透射击
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的爆击伤害提高,数值等同于你的爆击几率的25%。12.1:你的爆击伤害提高,数值等同于你的爆击几率的25%。

  • Retail 12.0 endpoint: Gain critical strike damage equal to 25% of your critical strike chance.
  • Retail 12.1 endpoint: Gain critical strike damage equal to 25% of your critical strike chance.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-9843c91953a06950 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
凋零射击被动数值客户端BuildBuild 初始数据 · 2026-08-12

凋零射击的描述数值由50%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:百发百中使你屈服于黑暗,让你获得凋零射击,持续时间等同于百发百中的持续时间,并获得夺命打击。 凋零射击 施放黑蚀箭会以50%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。12.1:百发百中使你屈服于黑暗,让你获得凋零射击,持续时间等同于百发百中的持续时间,并获得夺命打击。 凋零射击 施放黑蚀箭会以30%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。

  • Retail 12.0 endpoint: Trueshot causes you to surrender to darkness, granting you Withering Fire for the duration of Trueshot and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
  • Retail 12.1 endpoint: Trueshot causes you to surrender to darkness, granting you Withering Fire for the duration of Trueshot and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ad6f9f03fb95dae5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
多头蛇守护被动机制客户端BuildBuild 初始数据 · 2026-08-12

多头蛇守护的机制或效果描述发生变化。12.1当前效果:瞄准射击和急速射击现在会额外命中1个目标,造成其正常伤害的35%

受影响专精及天赋树位置

射击原位置:射击专精天赋 4-3多头蛇守护当前位置:射击专精天赋 4-4多头蛇守护
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击、急速射击和奥术射击现在会额外命中1个目标,造成35%的伤害。12.1:瞄准射击和急速射击现在会额外命中1个目标,造成其正常伤害的35%。

  • Retail 12.0 endpoint: Aimed Shot, Rapid Fire, and Arcane Shot now hit 1 additional target for 35% of their damage.
  • Retail 12.1 endpoint: Aimed Shot and Rapid Fire now hit 1 additional target for 35% of their damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-a7b124f915c69e42 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
多重射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

多重射击的描述数值由181.60%313.60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发射多枚箭矢,对你的当前目标及10码范围内的所有敌人造成181.60% AP 的物理伤害。目标数量超过5个后,造成的伤害降低。12.1:发射多枚箭矢,对你的当前目标及10码范围内的所有敌人造成313.60% AP 的物理伤害。目标数量超过5个后,造成的伤害降低。

  • Retail 12.0 endpoint: Fires several missiles, hitting your current target and all enemies within 10 yards for 181.60% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Fires several missiles, hitting your current target and all enemies within 10 yards for 313.60% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-af1ff62364e20d48 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
夺命打击被动机制客户端BuildBuild 初始数据 · 2026-08-12

夺命打击的机制或效果描述发生变化。12.1当前效果:瞄准射击有10%的几率使你的下一个瞄准射击获得夺命打击。 夺命打击 重置夺命射击的冷却时间。你的下一个夺命射击可以作用于任意目标并无视其当前生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击有10%几率获得夺命打击。 夺命打击 重置夺命射击的冷却时间。你的下一个夺命射击可以作用于任意目标并无视其当前生命值。12.1:瞄准射击有10%的几率使你的下一个瞄准射击获得夺命打击。 夺命打击 重置夺命射击的冷却时间。你的下一个夺命射击可以作用于任意目标并无视其当前生命值。

  • Retail 12.0 endpoint: Aimed Shot has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
  • Retail 12.1 endpoint: Aimed Shot has a 10% chance to cause your next Aimed Shot to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-9047e1d73e5e652c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
夺命射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

夺命射击的描述数值由700.00%1050.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你尝试终结一个受伤的目标,造成700.00% AP 的物理伤害。只能对生命值低于20%的敌人使用。12.1:你尝试终结一个受伤的目标,造成1050.00% AP 的物理伤害。只能对生命值低于20%的敌人使用。

  • Retail 12.0 endpoint: You attempt to finish off a wounded target, dealing 700.00% AP Physical damage. Only usable on enemies with less than 20% health.
  • Retail 12.1 endpoint: You attempt to finish off a wounded target, dealing 1050.00% AP Physical damage. Only usable on enemies with less than 20% health.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-17c159e67ea64992 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
夺命之眼被动数值客户端BuildBuild 初始数据 · 2026-08-12

夺命之眼在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 7-2夺命之眼当前位置:射击专精天赋 7-2夺命之眼
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:夺命射击可以使用2次,冷却时间缩短2秒。12.1:夺命射击可以使用2次,冷却时间缩短2秒。

  • Retail 12.0 endpoint: Kill Shot now has 2 charges and has its cooldown reduced by 2 sec.
  • Retail 12.1 endpoint: Kill Shot now has 2 charges and has its cooldown reduced by 2 sec.
  • Direct changed fields: {"numeric": ["effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-e0de6817acbde8cd (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
二连发被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:施放百发百中或乱射时会获得二连发,使下一发瞄准射击以80%的威力额外发射一次,或使下一次急速射击在引导期间额外发射80%的箭弹。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放百发百中或乱射时会获得二连发,使下一发瞄准射击以80%的威力额外发射一次,或使下一次急速射击在引导期间额外发射80%的箭弹。12.1:已移除。

  • Retail 12.0 endpoint: Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-89e13bf43bc7d4ad (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
飞禽专精被动结构客户端BuildBuild 初始数据 · 2026-08-12

飞禽专精在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 4-2飞禽专精当前位置:射击专精天赋 3-2飞禽专精
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞭望印记的伤害加成提高20%。 此外,你的雄鹰学会了拾回技能。 瞭望印记 使用弹无虚发强化的技能击中敌人有30%几率对主要目标施加瞭望印记,使你的下一个瞄准射击对该目标造成的伤害提高20%。12.1:瞭望印记的伤害加成提高20%。 此外,你的雄鹰学会了拾回。 瞭望印记 使用受弹无虚发强化的技能对敌人造成伤害时,有30%的几率对主要目标施加瞭望印记,使你的下一次瞄准射击对该目标造成的伤害提高20%。

  • Retail 12.0 endpoint: The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.
  • Retail 12.1 endpoint: The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.
  • Direct changed fields: {"localization": ["descriptionZh"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-029b6faad6952b72 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
风行者箭袋被动机制客户端BuildBuild 初始数据 · 2026-08-12

风行者箭袋的机制或效果描述发生变化。12.1当前效果:急速射击的伤害提高10%。 急速射击有30%的几率触发荷枪实弹效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放弹无虚发有30%几率提供弹无虚发。 弹无虚发的伤害加成额外提高15%。12.1:急速射击的伤害提高10%。 急速射击有30%的几率触发荷枪实弹效果。

  • Retail 12.0 endpoint: Consuming Precise Shots has a 30% to grant Precise Shots. The damage bonus of Precise Shots is increased by an additional 15%.
  • Retail 12.1 endpoint: Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-e01f7263093f92bf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
荷枪实弹被动结构客户端BuildBuild 初始数据 · 2026-08-12

荷枪实弹在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 3-2荷枪实弹当前位置:射击专精天赋 3-3荷枪实弹
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的远程自动攻击有10%几率触发荷枪实弹,使你的下一次瞄准射击变为瞬发且不消耗集中值。12.1:你的远程自动攻击有10%几率触发荷枪实弹,使你的下一次瞄准射击变为瞬发且不消耗集中值。

  • Retail 12.0 endpoint: Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • Retail 12.1 endpoint: Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-90239cfcad8e66c9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
火力覆盖被动机制客户端BuildBuild 初始数据 · 2026-08-12

火力覆盖的机制或效果描述发生变化。12.1当前效果:子弹风暴现在会影响1发额外的瞄准射击。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:子弹风暴现在会让你的爆击伤害提高2%。此外,子弹风暴可额外叠加5层。12.1:子弹风暴现在会影响1发额外的瞄准射击。

  • Retail 12.0 endpoint: Bulletstorm now increases your critical strike damage by 2%. Additionally, Bulletstorm now stacks 5 more times.
  • Retail 12.1 endpoint: Bulletstorm now affects 1 additional Aimed Shot.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["nameEn"]}
  • Cross-Build entity entity-f1b6968768115522 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
火力倾泻被动数值客户端BuildBuild 初始数据 · 2026-08-12

火力倾泻在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 10-5火力倾泻当前位置:射击专精天赋 10-4火力倾泻
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在开始引导和结束引导急速射击时,会释放一发效果为100%的奥术射击。 如果你的目标生命值低于20%,则急速射击改为释放夺命射击。12.1:在开始引导和结束引导急速射击时,会释放一发效果为100%的奥术射击。 如果你的目标生命值低于20%,则急速射击改为释放夺命射击。

  • Retail 12.0 endpoint: When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is below 20% health, Rapid Fire instead releases Kill Shots.
  • Retail 12.1 endpoint: When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is below 20% health, Rapid Fire instead releases Kill Shots.
  • Direct changed fields: {"numeric": ["effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-631ca6a1ce861ad3 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
急速射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

急速射击的描述数值由72.60%105.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在2秒内,朝你的目标射出7支箭矢,总共造成(7 × 72.60% AP)点物理伤害。可在移动时使用。 每支箭矢可产生3点集中值。12.1:在2秒内,朝你的目标射出7支箭矢,总共造成(7 × 105.00% AP)点物理伤害。可在移动时使用。 每支箭矢可产生3点集中值。

  • Retail 12.0 endpoint: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of (7 × 72.60% AP) Physical damage. Usable while moving. Each shot generates 3 Focus.
  • Retail 12.1 endpoint: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of (7 × 105.00% AP) Physical damage. Usable while moving. Each shot generates 3 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-567527ff0c166319 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
技巧射击被动结构客户端BuildBuild 初始数据 · 2026-08-12

技巧射击在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 4-3技巧射击当前位置:射击专精天赋 4-4技巧射击
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当多重射击击中3名或以上目标时,你的下一个瞄准射击或急速射击将会弹射并击中最多5名额外目标,对其造成相当于正常情况60%的伤害。12.1:当多重射击击中3名或以上目标时,你的下一个瞄准射击或急速射击将会弹射并击中最多5名额外目标,对其造成相当于正常情况60%的伤害。

  • Retail 12.0 endpoint: When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 60% of normal damage.
  • Retail 12.1 endpoint: When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 60% of normal damage.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-2d9bdc838f24aee9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
坚韧被动结构客户端BuildBuild 初始数据 · 2026-08-12

坚韧在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 5-3坚韧当前位置:射击专精天赋 4-2坚韧
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的瞭望的雄鹰获得坚韧专精,使你获得耐力训练和制空霸权。 耐力训练 最大生命值提高5%。 制空霸权 你的瞭望的雄鹰会警示你即将到来的危险,使你受到的所有伤害降低3%。12.1:使你的瞭望的雄鹰获得坚韧专精,使你获得耐力训练和制空霸权。 耐力训练 最大生命值提高5%。 制空霸权 你的瞭望的雄鹰会警示你即将到来的危险,使你受到的所有伤害降低3%。

  • Retail 12.0 endpoint: Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%
  • Retail 12.1 endpoint: Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-7e8ea61195db0653 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
狡诈被动结构客户端BuildBuild 初始数据 · 2026-08-12

狡诈在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 5-3狡诈当前位置:射击专精天赋 4-2狡诈
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的瞭望的雄鹰获得狡诈专精,使你获得主人的召唤和寻路。 主人的召唤 你的宠物移除自己和一个友方目标身上的所有定身及移动限制效果,并在4秒内免疫所有此类效果。 寻路 移动速度提高8%。12.1:使你的瞭望的雄鹰获得狡诈专精,使你获得主人的召唤和寻路。 主人的召唤 你的宠物移除自己和一个友方目标身上的所有定身及移动限制效果,并在4秒内免疫所有此类效果。 寻路 移动速度提高8%。

  • Retail 12.0 endpoint: Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%.
  • Retail 12.1 endpoint: Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-21c4d227b1ff5418 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
精确引爆被动机制客户端BuildBuild 初始数据 · 2026-08-12

精确引爆的机制或效果描述发生变化。12.1当前效果:爆炸射击的持续时间延长1秒。

受影响专精及天赋树位置

射击原位置:射击专精天赋 7-6精确引爆当前位置:射击专精天赋 6-4精确引爆
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当瞄准射击对受到你爆炸射击影响的目标造成伤害时,爆炸射击会立即爆炸,造成20%额外伤害。12.1:爆炸射击的持续时间延长1秒。

  • Retail 12.0 endpoint: When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 20% increased damage.
  • Retail 12.1 endpoint: Explosive Shot lasts 1 sec longer.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-7248bba2146d1afe (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
狙击高手被动结构客户端BuildBuild 初始数据 · 2026-08-12

狙击高手在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 5-4狙击高手当前位置:射击专精天赋 7-5狙击高手
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的远程技能爆击时,会使目标流血,在6秒内造成额外10%伤害。12.1:你的远程技能爆击时,会使目标流血,在6秒内造成额外10%伤害。

  • Retail 12.0 endpoint: Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
  • Retail 12.1 endpoint: Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-384afff15476065b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
肋排猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

肋排猎人的描述数值由15%8%25%12%

受影响专精及天赋树位置

射击原位置:射击专精天赋 7-5肋排猎人当前位置:射击专精天赋 8-3肋排猎人
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:爆炸射击造成的伤害提高15%,乱射造成的伤害提高25%。12.1:爆炸射击造成的伤害提高8%,乱射造成的伤害提高12%。

  • Retail 12.0 endpoint: Explosive Shot deals 15% increased damage and Volley deals 25% increased damage.
  • Retail 12.1 endpoint: Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.
  • Direct changed fields: {"mechanic": ["rankSkeletons"], "numeric": ["descriptionNumbers", "rankNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-26d8a44df898a8c6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猎人印记主动机制客户端BuildBuild 初始数据 · 2026-08-12

猎人印记的机制或效果描述发生变化。12.1当前效果:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标施加猎人印记,使猎人始终可以看到并追踪此目标。 猎人印记使目标受到的伤害提高3%。同一时间内只能对一个目标施加。12.1:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

  • Retail 12.0 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.
  • Retail 12.1 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to 1 target at a time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-9b09b03b97332570 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
乱射主动数值客户端BuildBuild 初始数据 · 2026-08-12

乱射的描述数值由140.00%168.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在6秒内进行一连串的射击,对区域内的敌人造成至多(140.00% AP × 12)点物理伤害,只要乱射激活就能获得技巧射击的效果。12.1:在6秒内进行一连串的射击,对区域内的敌人造成至多(168.00% AP × 12)点物理伤害,只要乱射激活就能获得技巧射击的效果。

  • Retail 12.0 endpoint: Rain a volley of arrows down over 6 sec, dealing up to (140.00% AP × 12) Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
  • Retail 12.1 endpoint: Rain a volley of arrows down over 6 sec, dealing up to (168.00% AP × 12) Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f49140861324939a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
瞄准射击主动机制客户端BuildBuild 初始数据 · 2026-08-12

瞄准射击的描述数值由810.00%972.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次强大的瞄准射击,造成810.00% AP 的物理伤害。12.1:强大的瞄准射击,造成972.00% AP 的物理伤害。

  • Retail 12.0 endpoint: A powerful aimed shot that deals 810.00% AP Physical damage.
  • Retail 12.1 endpoint: A powerful aimed shot that deals 972.00% AP Physical damage.
  • Direct changed fields: {"mechanic": ["tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f795585a69b34264 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凝神瞄准被动机制客户端BuildBuild 初始数据 · 2026-08-12

凝神瞄准的机制或效果描述发生变化。12.1当前效果:瞭望印记现在也会使你的下一次急速射击对该目标造成的伤害提高[客户端数据未提供该数值]%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击必定爆击。12.1:瞭望印记现在也会使你的下一次急速射击对该目标造成的伤害提高[客户端数据未提供该数值]%。

  • Retail 12.0 endpoint: Aimed Shot always critically strikes.
  • Retail 12.1 endpoint: Spotter's Mark now also increases the damage of your next Rapid Fire against the target by [value unavailable in client data]%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-88f25301dc096d43 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凝神瞄准被动机制客户端BuildBuild 初始数据 · 2026-08-12

凝神瞄准的机制或效果描述发生变化。12.1当前效果:你的技能造成的爆击伤害提高5%。 你的远程技能造成的伤害提高3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击的爆击伤害提高,数值相当于你爆击几率的25%。 你的其他远程技能伤害提高3%。12.1:你的技能造成的爆击伤害提高5%。 你的远程技能造成的伤害提高3%。

  • Retail 12.0 endpoint: Aimed Shot's critical strike damage is increased by 25% of your critical strike chance. The damage of your other ranged abilities is increased by 3%.
  • Retail 12.1 endpoint: The critical damage of your abilities is increased by 5%. The damage of your ranged abilities is increased by 3%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "rankSkeletons", "tags"], "numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-2b36b353efe31583 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
齐射被动机制客户端BuildBuild 初始数据 · 2026-08-12

齐射的机制或效果描述发生变化。12.1当前效果:乱射同时对命中的最多2个目标施加爆炸射击。 爆炸射击 向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。

受影响专精及天赋树位置

射击原位置:射击专精天赋 10-4齐射当前位置:射击专精天赋 10-3齐射
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:乱射同时对命中的最多2个目标施加爆炸射击。 爆炸射击 向你的目标发射爆炸箭。3秒后,箭矢将会爆炸,对8码范围内所有敌人造成582.00% AP 的火焰伤害。目标数量超过5个后造成的伤害降低。12.1:乱射同时对命中的最多2个目标施加爆炸射击。 爆炸射击 向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。

  • Retail 12.0 endpoint: Volley now also applies Explosive Shot to up to 2 targets hit. Explosive Shot Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 582.00% AP Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Volley now also applies Explosive Shot to up to 2 targets hit. Explosive Shot Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for 307.00% AP Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-0a644fb497743b1f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
千里猎目被动机制客户端BuildBuild 初始数据 · 2026-08-12

千里猎目的机制或效果描述发生变化。12.1当前效果:夺命射击伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一枪爆头现在可以额外叠加5次。 一枪爆头 夺命射击的伤害会使目标受到的夺命射击伤害提高3%,该效果最多可叠加10层。12.1:夺命射击伤害提高10%。

  • Retail 12.0 endpoint: Headshot can now stack 5 additional times. Headshot Damage from Kill Shot increases the damage your target receives from Kill Shot by 3%, stacking up to 10 times.
  • Retail 12.1 endpoint: Kill Shot damage increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d9ed140d9d7d0c65 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
轻型弹药被动结构客户端BuildBuild 初始数据 · 2026-08-12

轻型弹药在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 5-5轻型弹药当前位置:射击专精天赋 5-4轻型弹药
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:技巧射击会使瞄准射击和急速射击向2个额外目标弹射。 多头蛇守护的伤害加成提高15%。12.1:技巧射击会使瞄准射击和急速射击向2个额外目标弹射。 多头蛇守护的伤害加成提高15%。

  • Retail 12.0 endpoint: Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
  • Retail 12.1 endpoint: Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-79fd348931480e10 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
透颅穿心被动结构客户端BuildBuild 初始数据 · 2026-08-12

透颅穿心在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 6-4透颅穿心当前位置:射击专精天赋 6-5透颅穿心
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:弹无虚发现在使奥术射击和多重射击的爆击几率提高10%。12.1:弹无虚发现在使奥术射击和多重射击的爆击几率提高10%。

  • Retail 12.0 endpoint: Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
  • Retail 12.1 endpoint: Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-ec9e17eda630ee0d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
稳固射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

稳固射击的描述数值由320.00%480.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次稳固射击,造成320.00% AP 的物理伤害。使瞄准射击的冷却时间缩短2秒。 可以在移动中使用。 产生20点集中值。12.1:一次稳固射击,造成480.00% AP 的物理伤害。使瞄准射击的冷却时间缩短2秒。 可以在移动中使用。 产生20点集中值。

  • Retail 12.0 endpoint: A steady shot that causes 320.00% AP Physical damage. Reduces the cooldown of Aimed Shot by 2 sec. Usable while moving. Generates 20 Focus.
  • Retail 12.1 endpoint: A steady shot that causes 480.00% AP Physical damage. Reduces the cooldown of Aimed Shot by 2 sec. Usable while moving. Generates 20 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-62a0894f5daaa6a6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
险变扳机被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:爆炸射击现在可以在施放后的3秒内再次使用。爆炸射击会纳入目标身上此前爆炸射击尚未造成的剩余伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:爆炸射击现在可以在施放后的3秒内再次使用。爆炸射击会纳入目标身上此前爆炸射击尚未造成的剩余伤害。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Explosive Shot can now be used a second time if cast within 3 sec. Explosive Shot will incorporate any remaining damage from previous Explosive Shots on your target.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-904503aee8c8bab5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
一枪爆头被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:夺命射击的伤害会使目标受到的夺命射击伤害提高3%,该效果最多可叠加10层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:夺命射击的伤害会使目标受到的夺命射击伤害提高3%,该效果最多可叠加10层。12.1:已移除。

  • Retail 12.0 endpoint: Damage from Kill Shot increases the damage your target receives from Kill Shot by 3%, stacking up to 10 times.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-d7f607b5fcf0573f (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
鹰眼精准被动机制客户端BuildBuild 初始数据 · 2026-08-12

鹰眼精准在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

射击原位置:射击专精天赋 8-3鹰眼精准当前位置:射击专精天赋 7-6鹰眼精准
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击造成的伤害提高5%。 急速射击造成的伤害提高10%。12.1:瞄准射击造成的伤害提高5%。 急速射击造成的伤害提高10%。

  • Retail 12.0 endpoint: Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
  • Retail 12.1 endpoint: Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
  • Direct changed fields: {"mechanic": ["rankSkeletons"], "numeric": ["rankNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-ae6eb7c8641c7a96 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
月神之赐被动数值客户端BuildBuild 初始数据 · 2026-08-12

月神之赐的描述数值由2 → 1。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗弹无虚发召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,瞄准射击的冷却时间缩短2秒。12.1:消耗弹无虚发召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,瞄准射击的冷却时间缩短1秒。

  • Retail 12.0 endpoint: Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 2 sec.
  • Retail 12.1 endpoint: Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-9734e70c6b055bc0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战术填装被动机制客户端BuildBuild 初始数据 · 2026-08-12

战术填装的机制或效果描述发生变化。12.1当前效果:爆炸射击有100%的几率触发荷枪实弹效果。

受影响专精及天赋树位置

射击原位置:无(本Build新增)当前位置:射击专精天赋 6-3战术填装
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放爆炸射击有100%的几率提供荷枪实弹。12.1:爆炸射击有100%的几率触发荷枪实弹效果。

  • Retail 12.0 endpoint: Casting Explosive Shot has a 100% chance to grant Lock and Load.
  • Retail 12.1 endpoint: Explosive Shot has a 100% chance to grant the Lock and Load effect.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "structure": ["nameEn", "spellId", "talentLocations"]}
  • Cross-Build entity entity-e95c0f0b4d302817 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
专注瞄准被动数值客户端BuildBuild 初始数据 · 2026-08-12

专注瞄准的描述数值由2 → 1。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗弹无虚发会使瞄准射击的冷却时间缩短2秒。12.1:消耗弹无虚发会使瞄准射击的冷却时间缩短1秒。

  • Retail 12.0 endpoint: Consuming Precise Shots reduces the cooldown of Aimed Shot by 2 sec.
  • Retail 12.1 endpoint: Consuming Precise Shots reduces the cooldown of Aimed Shot by 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-04246c2b94619e86 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
子弹风暴被动机制客户端BuildBuild 初始数据 · 2026-08-12

子弹风暴的机制或效果描述发生变化。12.1当前效果:急速射击使你下一次瞄准射击的伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速射击造成伤害会使瞄准射击的伤害提高1%,持续15秒,最多叠加15层。 新获得的层数不会刷新持续时间,施放急速射击时移除。12.1:急速射击使你下一次瞄准射击的伤害提高20%。

  • Retail 12.0 endpoint: Damage from Rapid Fire increases the damage of Aimed Shot by 1% for 15 sec, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire.
  • Retail 12.1 endpoint: Rapid Fire increases the damage of your next Aimed Shot by 20%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a6eb9bc1803376b5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
爆炸射击主动数值官方运行时官方运行时说明 · 2026-08-06

暴雪修复了小型猎物未正确强化爆炸射击、范围伤害重复获得精通/爆伤/精确瞄准加成,以及主目标死亡时可能不触发范围伤害的问题;这些属于运行时修正。

技术说明与挖掘依据

暴雪修复了小型猎物未正确强化爆炸射击、范围伤害重复获得精通/爆伤/精确瞄准加成,以及主目标死亡时可能不触发范围伤害的问题;这些属于运行时修正。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
爆炸射击主动机制客户端BuildBuild 初始数据 · 2026-08-01

爆炸射击的隐藏伤害载体新增“忽略施法者伤害修正”属性。静态数据能确认该乘区边界发生变化,但不能仅凭属性位列出被排除的全部增益。

技术说明与挖掘依据

爆炸射击的隐藏伤害载体新增“忽略施法者伤害修正”属性。静态数据能确认该乘区边界发生变化,但不能仅凭属性位列出被排除的全部增益。

  • Client hotfix attribute audit: evidence/attribute-flag-audits/ptr-12.1.0.69111-hotfix.json
  • Attribute meaning catalog: evidence/attribute-flag-catalog.json
  • Observed client PushIDs: 110035, 110070, 110294
  • https://github.com/TrinityCore/TrinityCore/blob/acd6b5d66c2f1aa6bd73f6401d63d90580760def/src/server/game/Miscellaneous/SharedDefines.h
  • https://github.com/wowdev/WoWDBDefs/blob/master/definitions/SpellMisc.dbd
瞭望印记主动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了瞭望印记与急速射击投射物的消耗时序、连续瞄准射击与九头蛇守护/夺命打击的触发和消耗,以及爆炸射击爆炸伤害错误命中主目标的问题;这些属于运行时事件顺序修正。

技术说明与挖掘依据

暴雪修复了瞭望印记与急速射击投射物的消耗时序、连续瞄准射击与九头蛇守护/夺命打击的触发和消耗,以及爆炸射击爆炸伤害错误命中主目标的问题;这些属于运行时事件顺序修正。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
千里猎目被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。

技术说明与挖掘依据

暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-生存猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:野火炸弹会额外触发一次效果为100%的羁绊共狩;12.1:猫鼬之怒还会使野火炸弹的伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹会额外触发一次效果为100%的羁绊共狩。12.1:猫鼬之怒还会使野火炸弹的伤害提高10%。

  • Retail 12.0 endpoint: Wildfire Bomb provokes an additional Strike as One at 100% effectiveness.
  • Retail 12.1 endpoint: Mongoose Fury also increases the damage of Wildfire Bomb by 10%
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "setId", "setThreshold", "spellId"]}
  • Cross-Build entity entity-532cd3353886c4fc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-生存猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:野火炸弹伤害提高10%;12.1:爆裂火铳的每次爆发会使猫鼬之怒的持续时间延长1秒。猫鼬之怒的效果提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹伤害提高10%。12.1:爆裂火铳的每次爆发会使猫鼬之怒的持续时间延长1秒。猫鼬之怒的效果提高10%。

  • Retail 12.0 endpoint: Wildfire Bomb damage increased by 10%.
  • Retail 12.1 endpoint: Each blast of Boomstick extends the duration of Mongoose Fury by 1 sec. Mongoose Fury effects are increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "setId", "setThreshold", "spellId"]}
  • Cross-Build entity entity-0e5277a0920f4256 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:灵魂联结被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了猛禽横扫把哨兵印记施加到非当前目标、外域毒素漏算猎人/宠物/兽群领袖召唤物的周期效果,以及精通:灵魂联结对部分兽群领袖召唤物重复结算的问题。

技术说明与挖掘依据

暴雪修复了猛禽横扫把哨兵印记施加到非当前目标、外域毒素漏算猎人/宠物/兽群领袖召唤物的周期效果,以及精通:灵魂联结对部分兽群领袖召唤物重复结算的问题。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
爆破专家被动机制客户端BuildBuild 初始数据 · 2026-08-12

爆破专家的机制或效果描述发生变化。12.1当前效果:野火炸弹和爆裂火铳的伤害提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹、爆裂火铳和燎焰沥青的伤害提高5%。12.1:野火炸弹和爆裂火铳的伤害提高5%。

  • Retail 12.0 endpoint: Wildfire Bomb, Boomstick, and Flamefang Pitch damage increased by 5%.
  • Retail 12.1 endpoint: Wildfire Bomb and Boomstick damage increased by 5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"]}
  • Cross-Build entity entity-f6464db968200393 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
斥候警戒被动机制客户端BuildBuild 初始数据 · 2026-08-12

斥候警戒的机制或效果描述发生变化。12.1当前效果:敌人侦测范围降低10码。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:敌人侦测半径降低10码。 在伪装状态下,你的潜行侦测半径提高25码。12.1:敌人侦测范围降低10码。

  • Retail 12.0 endpoint: Enemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds.
  • Retail 12.1 endpoint: Enemy detection radius reduced by 10 yds.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a454f616ac9e470d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
锋刃旋击被动机制客户端BuildBuild 初始数据 · 2026-08-12

锋刃旋击的机制或效果描述发生变化。12.1当前效果:猛禽一击和杀戮命令的爆击几率提高10%,并且造成的爆击伤害提高10%

受影响专精及天赋树位置

生存原位置:生存专精天赋 7-6浴血围猎当前位置:生存专精天赋 10-5锋刃旋击
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的流血效果造成的伤害提高8%。12.1:猛禽一击和杀戮命令的爆击几率提高10%,并且造成的爆击伤害提高10%。

  • Retail 12.0 endpoint: Your Bleed effects deal 8% increased damage.
  • Retail 12.1 endpoint: Raptor Strike and Kill Command gain 10% increased critical strike chance and 10% increased critical damage dealt.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "rankSkeletons", "tags"], "numeric": ["descriptionNumbers", "effectValues", "rankNumbers"], "structure": ["nameEn", "talentLocations"]}
  • Cross-Build entity entity-60952e7105067470 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
干掉他们被动结构客户端BuildBuild 初始数据 · 2026-08-12

干掉他们在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 6-4干掉他们当前位置:生存专精天赋 5-5干掉他们
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当羁绊共狩爆击时,会使目标流血,在5秒内造成额外40.00% AP 的伤害。12.1:当羁绊共狩爆击时,会使目标流血,在5秒内造成额外40.00% AP 的伤害。

  • Retail 12.0 endpoint: When Strike as One critically strikes, it bleeds its target for an additional 40.00% AP damage over 5 sec.
  • Retail 12.1 endpoint: When Strike as One critically strikes, it bleeds its target for an additional 40.00% AP damage over 5 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-c3f05422b54a15b4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
黑石军火被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑石军火的机制或效果描述发生变化。12.1当前效果:野火炸弹的爆击伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野火炸弹和燎焰沥青的爆击伤害提高20%。12.1:野火炸弹的爆击伤害提高20%。

  • Retail 12.0 endpoint: Wildfire Bomb and Flamefang Pitch deal 20% increased critical strike damage.
  • Retail 12.1 endpoint: Wildfire Bomb deals 20% increased critical strike damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-8e6900857f858f0f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猎人印记主动机制客户端BuildBuild 初始数据 · 2026-08-12

猎人印记的机制或效果描述发生变化。12.1当前效果:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标施加猎人印记,使猎人始终可以看到并追踪此目标。 猎人印记使目标受到的伤害提高3%。同一时间内只能对一个目标施加。12.1:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

  • Retail 12.0 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.
  • Retail 12.1 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to 1 target at a time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-497ae3833c81aa80 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
榴弹杂耍被动机制客户端BuildBuild 初始数据 · 2026-08-12

榴弹杂耍的机制或效果描述发生变化。12.1当前效果:爆裂火铳使野火炸弹的冷却回复速度提高60%,持续8秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:燎焰沥青获得1层额外充能。 投掷燎焰沥青会使野火炸弹获得1层充能。12.1:爆裂火铳使野火炸弹的冷却回复速度提高60%,持续8秒。

  • Retail 12.0 endpoint: Flamefang Pitch gains 1 additional charge. Throwing your Flamefang Pitch grants 1 charge of Wildfire Bomb.
  • Retail 12.1 endpoint: Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a2ab7f7dffb5bc4e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破空枪鸣被动机制客户端BuildBuild 初始数据 · 2026-08-12

破空枪鸣的机制或效果描述发生变化。12.1当前效果:造成的火焰伤害提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:燎焰沥青伤害提高15%。12.1:造成的火焰伤害提高5%。

  • Retail 12.0 endpoint: Flamefang Pitch damage increased by 15%.
  • Retail 12.1 endpoint: Fire damage dealt increased by 5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5d96bd97446050bf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
投弹手被动机制客户端BuildBuild 初始数据 · 2026-08-12

投弹手的机制或效果描述发生变化。12.1当前效果:野火炸弹的伤害提高15%,爆击几率提高15%,爆击伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:投掷一瓶猛烈燃烧的混合物,在到达目的地时剧烈爆炸,对区域内的敌人造成600.00% AP 的火焰伤害。超过8个目标后伤害降低。 落地后,你的燎焰沥青会点燃附近的地形,在8秒内对区域内的敌人造成(50.00% AP × 8)点火焰伤害。12.1:野火炸弹的伤害提高15%,爆击几率提高15%,爆击伤害提高15%。

  • Retail 12.0 endpoint: Toss a fiery concoction that explodes violently upon reaching its destination, dealing 600.00% AP Fire damage to enemies in its area. Damage reduced beyond 8 targets. After landing, your Flamefang Pitch ignites nearby terrain, dealing (50.00% AP × 8) Fire damage to enemies in its area over 8 sec.
  • Retail 12.1 endpoint: Wildfire Bomb damage increased by 15%, critical strike chance increased by 15%, and critical damage dealt increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting", "timing"], "structure": ["activation", "nameEn", "passive", "spellId"]}
  • Cross-Build entity entity-7d64390693af67c8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
突刺被动数值客户端BuildBuild 初始数据 · 2026-08-12

突刺的描述数值由2%3%2%1%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击伤害提高25%。 你的敏捷提高2%,双持时额外提高2%。12.1:你的自动攻击伤害提高25%。 你的敏捷提高3%,双持时额外提高1%。

  • Retail 12.0 endpoint: The damage of your auto-attacks is increased by 25%. Your Agility is increased by 2%, increased by an additional 2% while dual-wielding.
  • Retail 12.1 endpoint: The damage of your auto-attacks is increased by 25%. Your Agility is increased by 3%, increased by an additional 1% while dual-wielding.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d65bd0f4af720a65 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
外域之毒被动结构客户端BuildBuild 初始数据 · 2026-08-12

外域之毒在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 7-7外域之毒当前位置:生存专精天赋 7-6外域之毒
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:目标身上每有一个持续伤害效果,你对其造成的爆击伤害提高4%。12.1:目标身上每有一个持续伤害效果,你对其造成的爆击伤害提高4%。

  • Retail 12.0 endpoint: Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
  • Retail 12.1 endpoint: Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-502baf5473d98ded (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
稳固射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

稳固射击的描述数值由320.00%480.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次稳固射击,造成320.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。12.1:一次稳固射击,造成480.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。

  • Retail 12.0 endpoint: A steady shot that causes 320.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Retail 12.1 endpoint: A steady shot that causes 480.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ffe8ea1b0ff09df5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野火弹药被动数值客户端BuildBuild 初始数据 · 2026-08-12

野火弹药的描述数值由2 → 3。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:爆裂火铳对一个或多个敌人造成伤害时,野火炸弹的冷却时间缩短2秒。12.1:爆裂火铳对一个或多个敌人造成伤害时,野火炸弹的冷却时间缩短3秒。

  • Retail 12.0 endpoint: Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 2 sec.
  • Retail 12.1 endpoint: Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-aeeda73198340f5a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野火灌注被动机制客户端BuildBuild 初始数据 · 2026-08-12

野火灌注的机制或效果描述发生变化。12.1当前效果:投掷野火炸弹有几率使你的武器附着烈焰,使你和你宠物的自动攻击额外造成40.00% AP 的火焰伤害,持续10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:投掷燎焰沥青会为你的武器注入烈焰,使你和你宠物的自动攻击额外造成40.00% AP 的火焰伤害,持续10秒。12.1:投掷野火炸弹有几率使你的武器附着烈焰,使你和你宠物的自动攻击额外造成40.00% AP 的火焰伤害,持续10秒。

  • Retail 12.0 endpoint: Throwing your Flamefang Pitch imbues your weapon with flame, causing you and your pet's auto-attacks to deal an additional 40.00% AP Fire damage for 10 sec.
  • Retail 12.1 endpoint: Throwing your Wildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional 40.00% AP Fire damage for 10 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"]}
  • Cross-Build entity entity-a6ee9262c460968c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
以二敌多被动结构客户端BuildBuild 初始数据 · 2026-08-12

以二敌多在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 5-5以二敌多当前位置:生存专精天赋 5-6以二敌多
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:羁绊共狩会额外伤害2名敌人,且除首个目标外每击中一名敌人,其伤害就提高10%。12.1:羁绊共狩会额外伤害2名敌人,且除首个目标外每击中一名敌人,其伤害就提高10%。

  • Retail 12.0 endpoint: Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.
  • Retail 12.1 endpoint: Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-5b795a773ae12f21 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
原初涌动被动结构客户端BuildBuild 初始数据 · 2026-08-12

原初涌动在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

生存原位置:生存专精天赋 10-5原初涌动当前位置:生存专精天赋 6-4原初涌动
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:杀戮命令额外获得1层利矛之刃。 利矛之刃的伤害加成提高5%。12.1:杀戮命令额外获得1层利矛之刃。 利矛之刃的伤害加成提高5%。

  • Retail 12.0 endpoint: Kill Command grants 1 additional stack of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.
  • Retail 12.1 endpoint: Kill Command grants 1 additional stack of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-e4ec520ce1438d86 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
月神之赐被动数值客户端BuildBuild 初始数据 · 2026-08-12

月神之赐的描述数值由4 → 6。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗利矛之刃召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,野火炸弹的冷却时间缩短4秒。12.1:消耗利矛之刃召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,野火炸弹的冷却时间缩短6秒。

  • Retail 12.0 endpoint: Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 4 sec.
  • Retail 12.1 endpoint: Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d37dd673cb0e203d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
致命倒钩被动机制客户端BuildBuild 初始数据 · 2026-08-12

致命倒钩的机制或效果描述发生变化。12.1当前效果:你的自动攻击有极高的几率为你和你的宠物提供3点集中值。 自动攻击伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击为你和你的宠物提供1点集中值。 自动攻击伤害提高15%。12.1:你的自动攻击有极高的几率为你和你的宠物提供3点集中值。 自动攻击伤害提高15%。

  • Retail 12.0 endpoint: Your auto attacks grant 1 Focus to you and your pet. Auto attack damage increased by 15%.
  • Retail 12.1 endpoint: Your auto attacks have a very high chance to grant 3 Focus to you and your pet. Auto attack damage increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2720695889dc75d4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
投弹手被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪修复了野火炸弹重复获得投弹专家加成,以及猛禽横扫重复获得锋锐之刃加成的问题;静态数据能确认天赋关系,不能证明运行时重复结算已消失。

技术说明与挖掘依据

暴雪修复了野火炸弹重复获得投弹专家加成,以及猛禽横扫重复获得锋锐之刃加成的问题;静态数据能确认天赋关系,不能证明运行时重复结算已消失。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-奇袭潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:锁喉的伤害提高30%,并且也会施加你的武器药膏;12.1:毒伤的伤害提高10%,并使你造成的伤害提高3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:锁喉的伤害提高30%,并且也会施加你的武器药膏。12.1:毒伤的伤害提高10%,并使你造成的伤害提高3%。

  • Retail 12.0 endpoint: Garrote's damage is increased by 30% and it also applies your weapon poisons.
  • Retail 12.1 endpoint: Envenom damage increased by 10% and it increases your damage dealt by 3%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-fb28e878a37b7346 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-奇袭潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:锁喉的能量消耗降低10点。毁伤、伏击和刀扇对受到你武器药膏影响的目标造成的伤害提高25%;12.1:夺命药膏使你对该目标造成的流血伤害提高10%。带有你的增效药膏的目标受到自动攻击时,每层效果使伤害提高3%。致伤药膏会额外造成一次伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:锁喉的能量消耗降低10点。毁伤、伏击和刀扇对受到你武器药膏影响的目标造成的伤害提高25%。12.1:夺命药膏使你对该目标造成的流血伤害提高10%。带有你的增效药膏的目标受到自动攻击时,每层效果使伤害提高3%。致伤药膏会额外造成一次伤害。

  • Retail 12.0 endpoint: Garrote's Energy cost is reduced by 10. Mutilate, Ambush and Fan of Knives deal 25% increased damage to targets affected by your weapon poisons.
  • Retail 12.1 endpoint: Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks to targets with your Amplifying Poison deal 3% increased damage per stack. Wound Poison hits a second time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-3f04e3347d6afe96 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由35%调整为56%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:35%。12.1:56%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137037,"valuePercent":35.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137037,"valuePercent":35.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137037,"summaryNumbers":[],"summarySkeleton":"","valuePercent":35.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137037,"valuePercent":56.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137037,"valuePercent":56.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137037,"summaryNumbers":[],"summarySkeleton":"","valuePercent":56.0}
暗影窒息被动数值客户端BuildBuild 初始数据 · 2026-08-12

暗影窒息的描述数值由20%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:锁喉的伤害提高20%。在潜行状态下使用的锁喉额外产生2个连击点数。12.1:锁喉的伤害提高30%。在潜行状态下使用的锁喉额外产生2个连击点数。

  • Retail 12.0 endpoint: Garrote damage increased by 20%. Garrote generates 2 additional combo points when used from Stealth.
  • Retail 12.1 endpoint: Garrote damage increased by 30%. Garrote generates 2 additional combo points when used from Stealth.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6023d34f62b28b97 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
侧袭被动数值客户端BuildBuild 初始数据 · 2026-08-12

侧袭的描述数值由15%10%30%20%

受影响专精及天赋树位置

奇袭原位置:奇袭专精天赋 8-1侧袭当前位置:奇袭专精天赋 8-5侧袭
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:伏击和毁伤有15%的几率使你的下一个伏击不消耗能量,且无需潜行也可使用。当目标生命值低于35%时,该几率提高至30%。12.1:伏击和毁伤有10%的几率使你的下一个伏击不消耗能量,且无需潜行也可使用。当目标生命值低于35%时,该几率提高至20%。

  • Retail 12.0 endpoint: Ambush and Mutilate have a 15% chance to make your next Ambush free and usable without Stealth. Chance increased to 30% if the target is under 35% health.
  • Retail 12.1 endpoint: Ambush and Mutilate have a 10% chance to make your next Ambush free and usable without Stealth. Chance increased to 20% if the target is under 35% health.
  • Direct changed fields: {"numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-0b52ba450eaff68a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冲动恶徒被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:毒伤效果还会使你武器药膏的爆击几率提高8%。你的武器上每有一种致命药膏,你的能量回复速度就会提高4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:毒伤效果还会使你武器药膏的爆击几率提高8%。你的武器上每有一种致命药膏,你的能量回复速度就会提高4%。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-c24b974eae6534d5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
毒伤主动机制客户端BuildBuild 初始数据 · 2026-08-12

毒伤的机制或效果描述发生变化。12.1当前效果:终结技,将你淬毒的刀刃深深刺入目标体内,立即造成自然伤害,并使药膏的生效几率提高30%。根据连击点数决定造成的伤害和持续时间: 1点:(39.50% AP × 1)点伤害,(max(1-0,0))秒 2点:(39.50% AP × 2)点伤害,(2-0)秒 3点:(39.50% AP × 3)点伤害,(3-0)秒 4点:(39.50% AP × 4)点伤害,(4-0)秒 5点:(39.50% AP × 5)点伤害,(5-0)秒

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:终结技,将你淬毒的刀刃深深刺入目标体内,立即造成自然伤害,并使药膏的生效几率提高30%。根据连击点数决定造成的伤害和持续时间: 1点:(39.50% AP × 1)点伤害,1秒 2点:(39.50% AP × 2)点伤害,2秒 3点:(39.50% AP × 3)点伤害,3秒 4点:(39.50% AP × 4)点伤害,4秒 5点:(39.50% AP × 5)点伤害,5秒。12.1:终结技,将你淬毒的刀刃深深刺入目标体内,立即造成自然伤害,并使药膏的生效几率提高30%。根据连击点数决定造成的伤害和持续时间: 1点:(39.50% AP × 1)点伤害,(max(1-0,0))秒 2点:(39.50% AP × 2)点伤害,(2-0)秒 3点:(39.50% AP × 3)点伤害,(3-0)秒 4点:(39.50% AP × 4)点伤害,(4-0)秒 5点:(39.50% AP × 5)点伤害,(5-0)秒。

  • Retail 12.0 endpoint: Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : (39.50% AP × 1) damage, 1 sec 2 points: (39.50% AP × 2) damage, 2 sec 3 points: (39.50% AP × 3) damage, 3 sec 4 points: (39.50% AP × 4) damage, 4 sec 5 points: (39.50% AP × 5) damage, 5 sec
  • Retail 12.1 endpoint: Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : (39.50% AP × 1) damage, (max(1-0,0)) sec 2 points: (39.50% AP × 2) damage, (2-0) sec 3 points: (39.50% AP × 3) damage, (3-0) sec 4 points: (39.50% AP × 4) damage, (4-0) sec 5 points: (39.50% AP × 5) damage, (5-0) sec
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-66a4d0697aab05f8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
机能失调被动结构客户端BuildBuild 初始数据 · 2026-08-12

机能失调在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奇袭原位置:奇袭专精天赋 7-1机能失调当前位置:奇袭专精天赋 7-3机能失调
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:锁喉会使你的伏击和毁伤对目标的伤害提高30%。12.1:锁喉会使你的伏击和毁伤对目标的伤害提高30%。

  • Retail 12.0 endpoint: Garrote increases the damage of Ambush and Mutilate on the target by 30%.
  • Retail 12.1 endpoint: Garrote increases the damage of Ambush and Mutilate on the target by 30%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-5061148296451348 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
蓟叶茶主动机制客户端BuildBuild 初始数据 · 2026-08-12

蓟叶茶的机制或效果描述发生变化。12.1当前效果:恢复100点能量。

受影响专精及天赋树位置

奇袭原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
狂徒原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
敏锐原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恢复100点能量。 当能量低于30点时,喝下一杯菊花茶。12.1:恢复100点能量。

  • Retail 12.0 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Retail 12.1 endpoint: Restore 100 Energy.
  • Direct changed fields: {"localization": ["nameZh"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["spellId", "talentLocations"]}
  • Cross-Build entity entity-af2e64b25eb115cc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶主动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-3136b3a1e3744c38 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
君王之灾主动数值客户端BuildBuild 初始数据 · 2026-08-12

君王之灾的描述数值由172.81%146.90%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放你武器中的强力毒素并注入目标体内,立即对其造成172.81% AP 的自然伤害,并使其在14秒内额外受到203.00% AP 的自然伤害。 每当你的致命药膏击中受到君王之灾影响的目标时,君王之灾造成的伤害提高20%,最多提高1000%。 奖励1个连击点数。12.1:释放你武器中的强力毒素并注入目标体内,立即对其造成146.90% AP 的自然伤害,并使其在14秒内额外受到203.00% AP 的自然伤害。 每当你的致命药膏击中受到君王之灾影响的目标时,君王之灾造成的伤害提高20%,最多提高1000%。 奖励1个连击点数。

  • Retail 12.0 endpoint: Release a powerful poison from your weapons and inject it into your target, dealing 172.81% AP Nature damage instantly and an additional 203.00% AP Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%. Awards 1 combo point.
  • Retail 12.1 endpoint: Release a powerful poison from your weapons and inject it into your target, dealing 146.90% AP Nature damage instantly and an additional 203.00% AP Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%. Awards 1 combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c9f474ea7e8aea4a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
狂躁毒液被动机制客户端BuildBuild 初始数据 · 2026-08-12

狂躁毒液的机制或效果描述发生变化。12.1当前效果:毒伤的伤害提高18%,但持续时间缩短2秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:毒伤效果还会使你的武器药膏的爆击几率提高5%,药膏爆击时还会生成1点能量。12.1:毒伤的伤害提高18%,但持续时间缩短2秒。

  • Retail 12.0 endpoint: Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
  • Retail 12.1 endpoint: Envenom's damage is increased by 18%, but its duration is reduced by 2 sec.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-601aed260df5274a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
命运交易被动机制客户端BuildBuild 初始数据 · 2026-08-12

命运交易的机制或效果描述发生变化。12.1当前效果:毁伤、伏击和刀扇有60%的几率产生1个额外的连击点数(在它们触发封印命运时)。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:触发封印命运时,毁伤、伏击和刀扇产生1点额外连击点数。12.1:毁伤、伏击和刀扇有60%的几率产生1个额外的连击点数(在它们触发封印命运时)。

  • Retail 12.0 endpoint: Mutilate, Ambush, and Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
  • Retail 12.1 endpoint: Mutilate, Ambush, and Fan of Knives have a 60% chance to generate 1 additional combo point when they trigger Seal Fate.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-48b9bc540524d1d8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
内出血被动机制客户端BuildBuild 初始数据 · 2026-08-12

内出血的描述数值由39.12%43.02%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:肾击和割裂还会造成内出血,根据消耗的连击点数,在6秒内造成最多(5 × 39.12% AP)点流血伤害。12.1:肾击和割裂还会造成内出血,根据消耗的连击点数,在6秒内造成最多(5 × 43.02% AP)点流血伤害。

  • Retail 12.0 endpoint: Kidney Shot and Rupture also apply Internal Bleeding, dealing up to (5 × 39.12% AP) Bleed damage over 6 sec, based on combo points spent.
  • Retail 12.1 endpoint: Kidney Shot and Rupture also apply Internal Bleeding, dealing up to (5 × 43.02% AP) Bleed damage over 6 sec, based on combo points spent.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-0ac5179bb10721ce (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
杀机涌现被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:终结技每消耗一个连击点数,就有3%的几率使你的爆击几率提高6%,持续6秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:终结技每消耗一个连击点数,就有3%的几率使你的爆击几率提高6%,持续6秒。12.1:已移除。

  • Retail 12.0 endpoint: Finishing moves have a 3% chance per combo point spent to increase your chance to critically strike by 6% for 6 sec.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-848d78b21b1f0c67 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
撕脱被动数值客户端BuildBuild 初始数据 · 2026-08-12

撕脱的描述数值由20%25%

受影响专精及天赋树位置

奇袭原位置:奇袭专精天赋 8-5撕脱当前位置:奇袭专精天赋 9-4撕脱
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:割裂的伤害提高20%。12.1:割裂的伤害提高25%。

  • Retail 12.0 endpoint: Rupture damage increased by 20%.
  • Retail 12.1 endpoint: Rupture damage increased by 25%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-6d7d3f8394c8e028 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
死亡印记主动数值客户端BuildBuild 初始数据 · 2026-08-12

死亡印记的描述数值由100%75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在一个敌人身上刻下死亡印记,在16秒内,造成320.00% AP点流血伤害,并使你总共恢复80点能量。你对目标施放的锁喉、割裂和致命药膏造成的伤害提高100%。 每当你对目标施加致命药膏时,会额外施加一次。12.1:在一个敌人身上刻下死亡印记,在16秒内造成320.00% AP点流血伤害,并为你恢复80点能量。你对目标施放的锁喉、割裂和致命药膏造成的伤害提高75%。 每当你对目标施加致命药膏时,会额外施加一次。

  • Retail 12.0 endpoint: Carve a deathmark into an enemy, dealing 320.00% AP Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 100%. Each time you apply a Lethal Poison to the target, apply it twice.
  • Retail 12.1 endpoint: Carve a deathmark into an enemy, dealing 320.00% AP Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%. Each time you apply a Lethal Poison to the target, apply it twice.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7fdf6d0752a0e36f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
铁线被动机制客户端BuildBuild 初始数据 · 2026-08-12

铁线的机制或效果描述发生变化。12.1当前效果:潜行或强化锁喉期间施放的锁喉会使目标沉默5秒。 被锁喉沉默的敌人造成的伤害降低15%,持续5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:潜行状态下使用锁喉会使目标沉默5秒。 被锁喉沉默的敌人造成的伤害降低15%,持续5秒。12.1:潜行或强化锁喉期间施放的锁喉会使目标沉默5秒。 被锁喉沉默的敌人造成的伤害降低15%,持续5秒。

  • Retail 12.0 endpoint: Garrote silences the target for 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 5 sec.
  • Retail 12.1 endpoint: Garrotes applied from stealth or during the Improved Garrote window silence their target for 5 sec. Enemies silenced by Garrote deal 15% reduced damage for 5 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-cc96500516bf1081 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
萎缩药膏主动数值客户端BuildBuild 初始数据 · 2026-08-12

萎缩药膏的描述数值由3%4%、10 → 60。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低3%,持续10秒。12.1:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低4%,持续60秒。

  • Retail 12.0 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3% for 10 sec.
  • Retail 12.1 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4% for 60 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3dd319258b0afaa5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无赦被动机制客户端BuildBuild 初始数据 · 2026-08-12

无赦的机制或效果描述发生变化。12.1当前效果:你的目标难逃一死。毒伤伤害提高10%。毒伤每消耗一个连击点数恢复2点能量。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的目标难逃一死。毒伤伤害提高10%。当你的毒伤增益结束时,能量生成速度提高20%,持续5秒。 在毒伤增益激活期间,你每使用一次毒伤,额外获得15%的能量生成提高,最多总计80%。12.1:你的目标难逃一死。毒伤伤害提高10%。毒伤每消耗一个连击点数恢复2点能量。

  • Retail 12.0 endpoint: Nothing will save your target from you. Envenom damage increased by 10%. When your Envenom bonus expires, gain 20% increased Energy generation for 5 sec. Gain an additional 15% increased Energy generation for each Envenom you used while Envenom's bonus was active, up to 80% total.
  • Retail 12.1 endpoint: Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-41fb96ff9b621478 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无赦被动数值客户端BuildBuild 初始数据 · 2026-08-12

无赦的描述数值由260.00%300.00%180.00%207.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在君王之灾命中后,在1秒内快速攻击该目标5次,每次造成260.00% AP 的物理伤害和180.00% AP 的自然伤害。每次攻击都会施加你武器上的致命药膏,并产生一个连击点数。12.1:在君王之灾命中后,在1秒内快速攻击该目标5次,每次造成300.00% AP 的物理伤害和207.00% AP 的自然伤害。每次攻击都会施加你武器上的致命药膏,并产生一个连击点数。

  • Retail 12.0 endpoint: After striking with Kingsbane, rapidly strike that target 5 times over 1 sec for 260.00% AP Physical and 180.00% AP Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.
  • Retail 12.1 endpoint: After striking with Kingsbane, rapidly strike that target 5 times over 1 sec for 300.00% AP Physical and 207.00% AP Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c19d8694af76a598 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅捷注射被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅捷注射的描述数值由15%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:毒伤效果使毒伤的伤害提高15%。12.1:毒伤效果使毒伤的伤害提高20%。

  • Retail 12.0 endpoint: Envenom's effect increases the damage of Envenom by 15%.
  • Retail 12.1 endpoint: Envenom's effect increases the damage of Envenom by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-d1379fb19e1f4948 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
增效药膏主动机制客户端BuildBuild 初始数据 · 2026-08-12

增效药膏在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奇袭原位置:奇袭专精天赋 7-3增效药膏当前位置:奇袭专精天赋 7-1增效药膏
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,造成8.14% AP 的自然伤害并施加增效药膏,持续12秒。毒伤可以消耗10层增效药膏,造成的伤害提高35%。最多20层。12.1:使用致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,造成8.14% AP 的自然伤害并施加增效药膏,持续12秒。毒伤可以消耗10层增效药膏,造成的伤害提高35%。最多20层。

  • Retail 12.0 endpoint: Coats your weapons with a Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance to poison the enemy, dealing 8.14% AP Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
  • Retail 12.1 endpoint: Coats your weapons with a Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance to poison the enemy, dealing 8.14% AP Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
  • Direct changed fields: {"mechanic": ["tags"], "numeric": ["effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-f464feb9391e9925 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
2件套装效果-狂徒潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:刀锋冲刺的伤害提高30%,对主要目标的伤害额外提高15%;12.1:斩击的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刀锋冲刺的伤害提高30%,对主要目标的伤害额外提高15%。12.1:斩击的伤害提高15%。

  • Retail 12.0 endpoint: Blade Rush's damage is increased by 30% and its damage to your primary target is increased by an additional 15%.
  • Retail 12.1 endpoint: Dispatch damage increased by 15%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-ddfb444c9b81893f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-狂徒潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:刀锋冲刺的冷却时间缩短6秒,并使你造成的伤害提高5%,持续8秒;12.1:你的影袭和伏击有20%的几率使下一次斩击不消耗能量,并视为消耗了最大连击点数来造成伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刀锋冲刺的冷却时间缩短6秒,并使你造成的伤害提高5%,持续8秒。12.1:你的影袭和伏击有20%的几率使下一次斩击不消耗能量,并视为消耗了最大连击点数来造成伤害。

  • Retail 12.0 endpoint: Blade Rush's cooldown is reduced by 6 sec and it increases your damage dealt by 5% for 8 sec.
  • Retail 12.1 endpoint: Sinister Strike and Ambush have a 20% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-e308cb88a3c2bdc4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由48%调整为51%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:48%。12.1:51%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137036,"valuePercent":48.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137036,"valuePercent":48.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137036,"summaryNumbers":[],"summarySkeleton":"","valuePercent":48.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137036,"valuePercent":51.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137036,"valuePercent":51.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137036,"summaryNumbers":[],"summarySkeleton":"","valuePercent":51.0}
藏锋寻时被动机制客户端BuildBuild 初始数据 · 2026-08-12

藏锋寻时的机制或效果描述发生变化。12.1当前效果:伏击有几率获得可乘之机。触发此效果的几率等同于影袭获得可乘之机几率的100%。 伏击的能量消耗降低5。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:伏击有几率触发可乘之机。触发此效果的几率等于你的影袭触发可乘之机几率的80%。12.1:伏击有几率获得可乘之机。触发此效果的几率等同于影袭获得可乘之机几率的100%。 伏击的能量消耗降低5。

  • Retail 12.0 endpoint: Ambush has a chance to grant Opportunity. Chance to trigger this effect is 80% of the chance for Sinister Strike to grant Opportunity.
  • Retail 12.1 endpoint: Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity. Energy cost of Ambush reduced by 5.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d2262b84da9bf51a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
胆大妄为被动机制客户端BuildBuild 初始数据 · 2026-08-12

胆大妄为的机制或效果描述发生变化。12.1当前效果:使用受可乘之机影响的手枪射击有30%的几率使你的下一次伏击无需潜行即可使用。 触发此效果的几率等同于影袭获得可乘之机的几率。 伏击造成的伤害提高80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:利用可乘之机施放的手枪射击有30%的几率使你的下一个伏击可以在非潜行状态下使用。 触发此效果的几率等于你的影袭触发可乘之机的几率。12.1:使用受可乘之机影响的手枪射击有30%的几率使你的下一次伏击无需潜行即可使用。 触发此效果的几率等同于影袭获得可乘之机的几率。 伏击造成的伤害提高80%。

  • Retail 12.0 endpoint: Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
  • Retail 12.1 endpoint: Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity. Ambush damage increased by 80%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-0fc17324b4fc12e1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶主动机制客户端BuildBuild 初始数据 · 2026-08-12

蓟叶茶的机制或效果描述发生变化。12.1当前效果:恢复100点能量。

受影响专精及天赋树位置

奇袭原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
狂徒原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
敏锐原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恢复100点能量。 当能量低于30点时,喝下一杯菊花茶。12.1:恢复100点能量。

  • Retail 12.0 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Retail 12.1 endpoint: Restore 100 Energy.
  • Direct changed fields: {"localization": ["nameZh"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["spellId", "talentLocations"]}
  • Cross-Build entity entity-4e920f444ae2a123 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶主动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-69ea70d1455c404f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
千钧重击被动数值客户端BuildBuild 初始数据 · 2026-08-12

千钧重击的描述数值由10%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:能够产生连击点数的攻击所造成的伤害提高10%。12.1:能够产生连击点数的攻击所造成的伤害提高15%。

  • Retail 12.0 endpoint: Attacks that generate combo points deal 10% increased damage.
  • Retail 12.1 endpoint: Attacks that generate combo points deal 15% increased damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-8c8e6109942a57cb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化正中眉心被动数值客户端BuildBuild 初始数据 · 2026-08-12

强化正中眉心的描述数值由3 → 2.5。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正中眉心爆击时,将造成相当于普通伤害3倍的伤害。12.1:正中眉心爆击时,将造成相当于普通伤害2.5倍的伤害。

  • Retail 12.0 endpoint: Critical strikes with Between the Eyes deal 3 times normal damage.
  • Retail 12.1 endpoint: Critical strikes with Between the Eyes deal 2.5 times normal damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-177b073651837fdb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
倏然斩击被动数值客户端BuildBuild 初始数据 · 2026-08-12

倏然斩击的描述数值由10%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:斩击造成的伤害提高10%,消耗的能量降低3点。在你的伤害效果受到正中眉心强化时,此伤害加成额外提高50%。12.1:斩击造成的伤害提高15%,消耗的能量降低3点。在你的伤害效果受到正中眉心强化时,此伤害加成额外提高50%。

  • Retail 12.0 endpoint: Dispatch deals 10% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
  • Retail 12.1 endpoint: Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues", "rankNumbers"]}
  • Cross-Build entity entity-252f0f5d3383c71a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
锁定被动数值客户端BuildBuild 初始数据 · 2026-08-12

锁定的描述数值由3%2%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击爆击时,你的下一次正中眉心的伤害和爆击几率就会提高3%,最多可叠加20次。12.1:你的自动攻击爆击时,你的下一次正中眉心的伤害和爆击几率就会提高2%,最多可叠加20次。

  • Retail 12.0 endpoint: Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 3%, stacking up to 20 times.
  • Retail 12.1 endpoint: Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 2%, stacking up to 20 times.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-25b71a265ca7e7d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
萎缩药膏主动数值客户端BuildBuild 初始数据 · 2026-08-12

萎缩药膏的描述数值由3%4%、10 → 60。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低3%,持续10秒。12.1:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低4%,持续60秒。

  • Retail 12.0 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3% for 10 sec.
  • Retail 12.1 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4% for 60 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c7f8d5c58665adde (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅捷行动被动机制客户端BuildBuild 初始数据 · 2026-08-12

迅捷行动的机制或效果描述发生变化。12.1当前效果:正中眉心的冷却时间缩短8秒。 正中眉心使你造成的伤害额外提高1%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正中眉心的冷却时间缩短5秒。12.1:正中眉心的冷却时间缩短8秒。 正中眉心使你造成的伤害额外提高1%。

  • Retail 12.0 endpoint: The cooldown of Between the Eyes is reduced by 5 sec.
  • Retail 12.1 endpoint: The cooldown of Between the Eyes is reduced by 8 sec. Between the Eyes increases your damage dealt by an additional 1%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7a54eda1860e378d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
影舞步主动机制客户端BuildBuild 初始数据 · 2026-08-12

影舞步的机制或效果描述发生变化。12.1当前效果:终结技,以枪林弹雨打击8码内的随机敌人,造成物理伤害。连击点数会提高打击次数。 每0.5秒恢复1个连击点数。如果消耗的连击点数超过5个,每多消耗一个连击点数便使伤害提高15%。 1点:0.5秒内(0+225.00% AP × 2)点伤害 2点:1秒内(0+225.00% AP × 3)点伤害 3点:1.5秒内(0+225.00% AP × 4)点伤害 4点:2秒内(0+225.00% AP × 5)点伤害 5点:2.5秒内(0+225.00% AP × 6)点伤害

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:终结技,以枪林弹雨打击8码内的随机敌人,造成物理伤害。连击点数会提高打击次数。 每0.5秒恢复1个连击点数。 1点:0.5秒内(0+140.00% AP × 2)点伤害 2点:1秒内(0+140.00% AP × 3)点伤害 3点:1.5秒内(0+140.00% AP × 4)点伤害 4点:2秒内(0+140.00% AP × 5)点伤害 5点:2.5秒内(0+140.00% AP × 6)点伤害。12.1:终结技,以枪林弹雨打击8码内的随机敌人,造成物理伤害。连击点数会提高打击次数。 每0.5秒恢复1个连击点数。如果消耗的连击点数超过5个,每多消耗一个连击点数便使伤害提高15%。 1点:0.5秒内(0+225.00% AP × 2)点伤害 2点:1秒内(0+225.00% AP × 3)点伤害 3点:1.5秒内(0+225.00% AP × 4)点伤害 4点:2秒内(0+225.00% AP × 5)点伤害 5点:2.5秒内(0+225.00% AP × 6)点伤害。

  • Retail 12.0 endpoint: Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo point every 0.5 sec. 1 point : (0+140.00% AP × 2) over 0.5 sec 2 points: (0+140.00% AP × 3) over 1 sec 3 points: (0+140.00% AP × 4) over 1.5 sec 4 points: (0+140.00% AP × 5) over 2 sec 5 points: (0+140.00% AP × 6) over 2.5 sec
  • Retail 12.1 endpoint: Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo point every 0.5 sec. Each combo point spent above 5 increases damage by 15%. 1 point : (0+225.00% AP × 2) over 0.5 sec 2 points: (0+225.00% AP × 3) over 1 sec 3 points: (0+225.00% AP × 4) over 1.5 sec 4 points: (0+225.00% AP × 5) over 2 sec 5 points: (0+225.00% AP × 6) over 2.5 sec
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5b199cc8a55713ed (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
云雾笼罩被动机制客户端BuildBuild 初始数据 · 2026-08-12

云雾笼罩的机制或效果描述发生变化。12.1当前效果:激活冲动会创造出一片持续6秒的烟雾,使你在烟雾中发动的攻击可以施加惊慌效果,最多额外叠加1次。 离开烟雾后,该效果仍可维持6秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活冲动会创造出一片持续6秒的烟雾,使你在烟雾中发动的攻击可以施加惊慌效果,最多额外叠加2次。 离开烟雾后,该效果仍可维持6秒。12.1:激活冲动会创造出一片持续6秒的烟雾,使你在烟雾中发动的攻击可以施加惊慌效果,最多额外叠加1次。 离开烟雾后,该效果仍可维持6秒。

  • Retail 12.0 endpoint: Activating Adrenaline Rush creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 6 sec after leaving the cloud.
  • Retail 12.1 endpoint: Activating Adrenaline Rush creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 1 additional time. Effect persists for 6 sec after leaving the cloud.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-09c394cec60485f6 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
2件套装效果-敏锐潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:每消耗一个连击点数,终结技造成的伤害提高1.5%;12.1:背刺的能量消耗降低10点,伤害提高100%。袖剑风暴消耗降低5点,伤害提高60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每消耗一个连击点数,终结技造成的伤害提高1.5%。12.1:背刺的能量消耗降低10点,伤害提高100%。袖剑风暴消耗降低5点,伤害提高60%。

  • Retail 12.0 endpoint: Finishing moves deal 1.5% more damage per combo point spent.
  • Retail 12.1 endpoint: Backstab costs 10 less Energy and has 100% increased damage. Shuriken Storm costs 5 less Energy and has 60% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-bb77eba9cb3533c8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-敏锐潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:暗影之刃的持续时间延长4秒,并使你的攻击额外造成6%的暗影伤害;12.1:纠缠暗影现在同样以100%的效果强化刺骨和黑火药。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影之刃的持续时间延长4秒,并使你的攻击额外造成6%的暗影伤害。12.1:纠缠暗影现在同样以100%的效果强化刺骨和黑火药。

  • Retail 12.0 endpoint: Shadow Blades has 4 sec increased duration and causes your attacks to deal an additional 6% damage as Shadow.
  • Retail 12.1 endpoint: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-868db7581c633d80 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由21%调整为7%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:21%。12.1:7%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137035,"valuePercent":21.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137035,"valuePercent":21.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137035,"summaryNumbers":[],"summarySkeleton":"","valuePercent":21.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137035,"valuePercent":7.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137035,"valuePercent":7.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137035,"summaryNumbers":[],"summarySkeleton":"","valuePercent":7.0}
暗影技巧被动数值客户端BuildBuild 初始数据 · 2026-08-12

暗影技巧的描述数值由4 → 5。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击有28%几率产生4点能量,并存储1个连击点数,最多10个。 产生连击点数的攻击可以消耗存储的连击点数并为你补充,最多获得最大连击点数。12.1:你的自动攻击有28%几率产生5点能量,并存储1个连击点数,最多10个。 产生连击点数的攻击可以消耗存储的连击点数并为你补充,最多获得最大连击点数。

  • Retail 12.0 endpoint: Your auto attacks have a 28% chance to generate 4 Energy and store 1 combo point, up to 10. Attacks that generate combo points can expend those stored to generate additional combo points, up to your maximum.
  • Retail 12.1 endpoint: Your auto attacks have a 28% chance to generate 5 Energy and store 1 combo point, up to 10. Attacks that generate combo points can expend those stored to generate additional combo points, up to your maximum.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b87eb47ddd9a8444 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暗影之舞主动机制客户端BuildBuild 初始数据 · 2026-08-12

暗影之舞的机制或效果描述发生变化。12.1当前效果:允许使用潜行技能,获得潜行战斗增益,并大幅降低威胁值,持续6秒。受到伤害或攻击时不会打破此效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:可以使用所有潜行技能,并获得潜行状态下的所有战斗增益,持续6秒。受到伤害或攻击时不会打破此效果。12.1:允许使用潜行技能,获得潜行战斗增益,并大幅降低威胁值,持续6秒。受到伤害或攻击时不会打破此效果。

  • Retail 12.0 endpoint: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
  • Retail 12.1 endpoint: Allows the use of Stealth abilities, grants the combat benefits of Stealth, and drastically reduces threat for 6 sec. Effect not broken from taking damage or attacking.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-4a2774c4bb791deb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
赤喉之咬主动机制客户端BuildBuild 初始数据 · 2026-08-12

赤喉之咬的机制或效果描述发生变化。12.1当前效果:猛击目标及附近的2个额外敌人,造成630.00% AP 的暗影伤害,并在14秒内造成共计1106.00% AP点流血伤害。 终结技造成的所有伤害的20%将作为暗影伤害再次造成,由所有受影响的敌人平均分摊。

受影响专精及天赋树位置

敏锐原位置:敏锐专精天赋 10-4赤喉之咬当前位置:敏锐专精天赋 7-3赤喉之咬
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛击目标,造成326.70% AP 的暗影伤害,并使你接下来的3个终结技不消耗能量。 奖励3个连击点数。12.1:猛击目标及附近的2个额外敌人,造成630.00% AP 的暗影伤害,并在14秒内造成共计1106.00% AP点流血伤害。 终结技造成的所有伤害的20%将作为暗影伤害再次造成,由所有受影响的敌人平均分摊。

  • Retail 12.0 endpoint: Lashes out at the target, inflicting 326.70% AP Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points.
  • Retail 12.1 endpoint: Lash out at your target and 2 additional nearby enemies, inflicting 630.00% AP Shadow damage and causing them to Bleed for 1106.00% AP damage over 14 sec. 20% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-f3e7c8edf86834d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
第一支舞被动数值客户端BuildBuild 初始数据 · 2026-08-12

第一支舞的描述数值由3 → 4。

受影响专精及天赋树位置

敏锐原位置:敏锐专精天赋 7-2第一支舞当前位置:敏锐专精天赋 10-4第一支舞
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:未进入战斗6秒后,你的下一个暗影之舞的持续时间延长3秒。12.1:未进入战斗6秒后,你的下一个暗影之舞的持续时间延长4秒。

  • Retail 12.0 endpoint: Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec.
  • Retail 12.1 endpoint: Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 4 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-60450dad378a4465 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶主动机制客户端BuildBuild 初始数据 · 2026-08-12

蓟叶茶的机制或效果描述发生变化。12.1当前效果:恢复100点能量。

受影响专精及天赋树位置

奇袭原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
狂徒原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
敏锐原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恢复100点能量。 当能量低于30点时,喝下一杯菊花茶。12.1:恢复100点能量。

  • Retail 12.0 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Retail 12.1 endpoint: Restore 100 Energy.
  • Direct changed fields: {"localization": ["nameZh"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["spellId", "talentLocations"]}
  • Cross-Build entity entity-9d62938903b6c8f9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶主动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-f2032e5420865e2f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
纠缠暗影被动机制客户端BuildBuild 初始数据 · 2026-08-12

纠缠暗影的机制或效果描述发生变化。12.1当前效果:在暗影之舞结束后,背刺和袖剑风暴会额外造成50%的暗影伤害,该伤害增幅每秒降低2.8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在暗影之舞结束后,背刺会额外造成50%的暗影伤害。该伤害增幅每秒降低2.8%。12.1:在暗影之舞结束后,背刺和袖剑风暴会额外造成50%的暗影伤害,该伤害增幅每秒降低2.8%。

  • Retail 12.0 endpoint: After Shadow Dance ends, Backstab deals an additional 50% damage as Shadow, fading by 2.8% per sec.
  • Retail 12.1 endpoint: After Shadow Dance ends, Backstab and Shuriken Storm deal an additional 50% damage as Shadow, fading by 2.8% per sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-d56c4a188de38470 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
绝望追击被动数值客户端BuildBuild 初始数据 · 2026-08-12

绝望追击的描述数值由20%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:如果你的袖剑风暴造成爆击,使你的袖剑风暴和黑火药的爆击几率提高10%,爆击伤害提高20%,持续8秒。12.1:如果你的袖剑风暴造成爆击,使你的袖剑风暴和黑火药的爆击几率提高10%,爆击伤害提高30%,持续8秒。

  • Retail 12.0 endpoint: If you have critically struck with Shuriken Storm, increase the critical strike chance of Shuriken Storm and Black Powder by 10% and critical strike damage by 20% for 8 sec.
  • Retail 12.1 endpoint: If you have critically struck with Shuriken Storm, increase the critical strike chance of Shuriken Storm and Black Powder by 10% and critical strike damage by 30% for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c1c0c540fc90ff71 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
侵蚀之影被动结构客户端BuildBuild 初始数据 · 2026-08-12

侵蚀之影在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

敏锐原位置:敏锐专精天赋 7-3侵蚀之影当前位置:敏锐专精天赋 7-2侵蚀之影
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影之舞的持续时间延长,数值相当于你的急速属性的150%。 当前额外持续时间:0秒。12.1:暗影之舞的持续时间延长,数值相当于你的急速属性的150%。 当前额外持续时间:0秒。

  • Retail 12.0 endpoint: Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: 0 sec
  • Retail 12.1 endpoint: Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: 0 sec
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a952d655819e78ed (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
萎缩药膏主动数值客户端BuildBuild 初始数据 · 2026-08-12

萎缩药膏的描述数值由3%4%、10 → 60。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低3%,持续10秒。12.1:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低4%,持续60秒。

  • Retail 12.0 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3% for 10 sec.
  • Retail 12.1 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4% for 60 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d2d7c7a8f6a8af6d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无情打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

无情打击的描述数值由5 → 4。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的终结技每消耗一个连击点数,就产生5点能量。12.1:你的终结技每消耗一个连击点数,就产生4点能量。

  • Retail 12.0 endpoint: Your finishing moves generate 5 Energy per combo point spent.
  • Retail 12.1 endpoint: Your finishing moves generate 4 Energy per combo point spent.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-9e80b1f234469883 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅影被动机制客户端BuildBuild 初始数据 · 2026-08-12

迅影的机制或效果描述发生变化。12.1当前效果:在暗影之舞激活期间,你的暗影技巧的触发频率提高25%,并额外产生1个连击点。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影之舞激活时,暗影技巧的触发频率提高40%,存储的连击点数提高1个,并生成额外2点能量。12.1:在暗影之舞激活期间,你的暗影技巧的触发频率提高25%,并额外产生1个连击点。

  • Retail 12.0 endpoint: While Shadow Dance is active, your Shadow Techniques triggers 40% more frequently, stores 1 additional combo point, and generates 2 additional Energy.
  • Retail 12.1 endpoint: While Shadow Dance is active, your Shadow Techniques triggers 25% more frequently and generates 1 additional combo point.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-207d5b3891070453 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
至黑之夜被动数值客户端BuildBuild 初始数据 · 2026-08-12

至黑之夜的描述数值由35%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你消耗目标身上的最后一层死亡猎手标记,或目标死亡时,获得30点能量和至黑之夜,使你的下一个以5个或更多连击点数施放的刺骨必定爆击,造成的伤害提高35%,并且在目标身上没有其它死亡猎手标记激活时,对其施加3层死亡猎手标记。 在至黑之夜下施放的刺骨不会消耗已激活的死亡猎手标记层数。12.1:当你消耗目标身上的最后一层死亡猎手标记,或目标死亡时,获得30点能量和至黑之夜,使你的下一个以5个或更多连击点数施放的刺骨必定爆击,造成的伤害提高50%,并且在目标身上没有其它死亡猎手标记激活时,对其施加3层死亡猎手标记。 在至黑之夜下施放的刺骨不会消耗已激活的死亡猎手标记层数。

  • Retail 12.0 endpoint: When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Eviscerate cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Eviscerate cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
  • Retail 12.1 endpoint: When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Eviscerate cast with 5 or more combo points to critically strike, deal 50% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Eviscerate cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-70a02da55d55d2a7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
牧师

Priest

2件套装效果-戒律牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:快速治疗、暗影愈合和真言术:耀的治疗效果提高25%;12.1:苦修的伤害和治疗效果提高20%。施放苦修会使心灵震爆的冷却时间缩短2秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗、暗影愈合和真言术:耀的治疗效果提高25%。12.1:苦修的伤害和治疗效果提高20%。施放苦修会使心灵震爆的冷却时间缩短2秒。

  • Retail 12.0 endpoint: Flash Heal, Shadow Mend, and Power Word: Radiance healing increased by 25%.
  • Retail 12.1 endpoint: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2 sec.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-f4314226b597c4e5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-戒律牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:由快速治疗和真言术:耀施加的救赎效果额外持续3秒;12.1:施放心灵震爆后,你的下一个真言术:盾或虚空之盾吸收的伤害提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:由快速治疗和真言术:耀施加的救赎效果额外持续3秒。12.1:施放心灵震爆后,你的下一个真言术:盾或虚空之盾吸收的伤害提高25%。

  • Retail 12.0 endpoint: Atonements applied by Flash Heal and Power Word: Radiance last an additional 3 sec.
  • Retail 12.1 endpoint: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-dc69e55c2540d36a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗与吸收效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗与吸收效果由0%调整为10%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:10%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137032,"valuePercent":0.0},{"auraType":108,"effectIndex":3,"propertyType":24,"sourceSpellId":137032,"valuePercent":0.0}],"id":"healing-absorb","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137032,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137032,"valuePercent":10.0},{"auraType":108,"effectIndex":3,"propertyType":24,"sourceSpellId":137032,"valuePercent":10.0}],"id":"healing-absorb","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137032,"summaryNumbers":[],"summarySkeleton":"","valuePercent":10.0}
安全无虞被动数值客户端BuildBuild 初始数据 · 2026-08-12

安全无虞的描述数值由61.00%73.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放真言术:盾会对目标施加4层愈合祷言。 愈合祷言 为一名盟友施加结界,使其在下一次受到伤害时恢复61.00% SP 的生命值,触发之后会跳转到30码范围内的另一名盟友身上。最多可转移4次,每次转移后在目标身上持续30秒。12.1:施放真言术:盾会对目标施加4层愈合祷言。 愈合祷言 为一名盟友施加结界,使其在下一次受到伤害时恢复73.20% SP 的生命值,触发之后会跳转到30码范围内的另一名盟友身上。最多可转移4次,每次转移后在目标身上持续30秒。

  • Retail 12.0 endpoint: Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. Prayer of Mending Places a ward on an ally that heals them for 61.00% SP the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
  • Retail 12.1 endpoint: Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. Prayer of Mending Places a ward on an ally that heals them for 73.20% SP the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1df9d51a33ede933 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暗影魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

暗影魔的描述数值由40%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:灭对生命值低于20%的目标造成伤害时有40%的几率召唤一个暗影魔,持续5秒。 暗影魔 召唤一个暗影魔攻击目标,持续5秒。 暗影魔每次攻击产生0.5%的法力值。12.1:暗言术:灭对生命值低于20%的目标造成伤害时有100%的几率召唤一个暗影魔,持续5秒。 暗影魔 召唤一个暗影魔攻击目标,持续5秒。 暗影魔每次攻击产生0.5%的法力值。

  • Retail 12.0 endpoint: Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.5% mana each time the Shadowfiend attacks.
  • Retail 12.1 endpoint: Shadow Word: Death has a 100% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.5% mana each time the Shadowfiend attacks.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cfd9e357ef0803d7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
暗影愈合被动机制客户端BuildBuild 初始数据 · 2026-08-12

暗影愈合的机制或效果描述发生变化。12.1当前效果:快速治疗升级为暗影愈合,治疗效果更强,但法力消耗更高。 暗影愈合: 将一名盟友包裹在暗影中,为其恢复874.00% SP 的生命值,但要支付代价。 此后该盟友将每1秒受到43.70% SP 的伤害,直到其从所有来源受到总计437.00% SP 的伤害,或脱离战斗为止。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:痛的伤害有几率将你的下一个快速治疗升级为暗影愈合。最多可叠加2层。 暗影愈合: 将一名盟友包裹在暗影中,为其恢复1781.25% SP 的生命值,但要支付代价。 此后该盟友将每1秒受到89.06% SP 的伤害,直到其从所有来源受到总计890.63% SP 的伤害,或脱离战斗为止。12.1:快速治疗升级为暗影愈合,治疗效果更强,但法力消耗更高。 暗影愈合: 将一名盟友包裹在暗影中,为其恢复874.00% SP 的生命值,但要支付代价。 此后该盟友将每1秒受到43.70% SP 的伤害,直到其从所有来源受到总计437.00% SP 的伤害,或脱离战斗为止。

  • Retail 12.0 endpoint: Shadow Word: Pain damage has a chance to upgrade your next Flash Heal to Shadow Mend. Stacks up to 2 charges. Shadow Mend: Wraps an ally in shadows which heal for 1781.25% SP, but at a price. The ally will take 89.06% SP damage every 1 sec, until they have taken 890.63% SP total damage from all sources, or leave combat.
  • Retail 12.1 endpoint: Flash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost. Shadow Mend: Wraps an ally in shadows which heal for 874.00% SP, but at a price. The ally will take 43.70% SP damage every 1 sec, until they have taken 437.00% SP total damage from all sources, or leave combat.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["spellId"]}
  • Cross-Build entity entity-7d7f0493fd3ab991 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
防护圣光被动机制客户端BuildBuild 初始数据 · 2026-08-12

防护圣光的机制或效果描述发生变化。12.1当前效果:对自己施放快速治疗或暗影愈合会使你受到的所有伤害降低10%,持续10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对你自己使用快速治疗后,你受到的所有伤害降低10%,持续10秒。12.1:对自己施放快速治疗或暗影愈合会使你受到的所有伤害降低10%,持续10秒。

  • Retail 12.0 endpoint: Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
  • Retail 12.1 endpoint: Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-45fa6d8dc8f8c9dd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑暗主宰被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑暗主宰的机制或效果描述发生变化。12.1当前效果:苦修有25%的几率将真言术:盾升级为虚空之盾。 虚空之盾: 为3名盟友施加护盾,持续15秒,吸收463.80% SP 的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:苦修有很高几率将真言术:盾升级为虚空之盾。 虚空之盾: 为3名盟友施加护盾,持续15秒,吸收700.00% SP 的伤害。12.1:苦修有25%的几率将真言术:盾升级为虚空之盾。 虚空之盾: 为3名盟友施加护盾,持续15秒,吸收463.80% SP 的伤害。

  • Retail 12.0 endpoint: Penance has a high chance to upgrade Power Word: Shield into Void Shield. Void Shield: Shields 3 allies for 15 sec, absorbing 700.00% SP damage.
  • Retail 12.1 endpoint: Penance has a 25% chance to upgrade Power Word: Shield into Void Shield. Void Shield: Shields 3 allies for 15 sec, absorbing 463.80% SP damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b88adf5fbdb51f2b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑暗主宰被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑暗主宰的机制或效果描述发生变化。12.1当前效果:施放心灵震爆使你的下一个真言术:盾升级为虚空护盾。 虚空之盾现在会将承受伤害的15%反射给敌人,产生救赎治疗。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空之盾会将承受伤害的25%反射给敌人,并产生救赎的治疗效果。12.1:施放心灵震爆使你的下一个真言术:盾升级为虚空护盾。 虚空之盾现在会将承受伤害的15%反射给敌人,产生救赎治疗。

  • Retail 12.0 endpoint: Void Shield reflects 25% of damage taken to enemies, causing Atonement healing.
  • Retail 12.1 endpoint: Casting Mind Blast upgrades your next Power Word: Shield to Void Shield. Void Shield now reflects 15% of damage taken to enemies, causing Atonement healing.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-91d4c9411d17f62d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激励被动机制客户端BuildBuild 初始数据 · 2026-08-12

激励的机制或效果描述发生变化。12.1当前效果:在你的快速治疗、暗影愈合或苦修产生治疗爆击后,你的目标受到的物理伤害降低5%,持续15秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你的快速治疗或苦修的治疗效果爆击后,你的目标受到的物理伤害降低5%,持续15秒。12.1:在你的快速治疗、暗影愈合或苦修产生治疗爆击后,你的目标受到的物理伤害降低5%,持续15秒。

  • Retail 12.0 endpoint: Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance.
  • Retail 12.1 endpoint: Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal, Shadow Mend, or Penance.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-48b05a71fa56849a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
坚定意志被动机制客户端BuildBuild 初始数据 · 2026-08-12

坚定意志的机制或效果描述发生变化。12.1当前效果:生命值在75%以上时,你的快速治疗、暗影愈合和惩击的施法时间缩短5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命值在75%以上时,你的快速治疗和惩击的施法时间缩短5%。12.1:生命值在75%以上时,你的快速治疗、暗影愈合和惩击的施法时间缩短5%。

  • Retail 12.0 endpoint: While above 75% health, the cast time of your Flash Heal and Smite are reduced by 5%.
  • Retail 12.1 endpoint: While above 75% health, the cast time of your Flash Heal, Shadow Mend, and Smite are reduced by 5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"]}
  • Cross-Build entity entity-0f484e7ae4253b1a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
救赎被动机制客户端BuildBuild 初始数据 · 2026-08-12

救赎的机制或效果描述发生变化。12.1当前效果:真言术:盾、快速治疗、暗影愈合、恳求和真言术:耀会对你的目标施放救赎,持续15秒。 你的法术伤害会治疗所有受到救赎影响的目标,治疗量相当于该伤害的32%。在治疗的目标超过5个时,治疗效果降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:真言术:盾、快速治疗、恳求、苦修和真言术:耀会对你的目标施放救赎,持续15秒。 你的法术伤害会治疗所有受到救赎影响的目标,治疗量相当于该伤害的30%。在治疗5个目标以上时,治疗效果降低。12.1:真言术:盾、快速治疗、暗影愈合、恳求和真言术:耀会对你的目标施放救赎,持续15秒。 你的法术伤害会治疗所有受到救赎影响的目标,治疗量相当于该伤害的32%。在治疗的目标超过5个时,治疗效果降低。

  • Retail 12.0 endpoint: Power Word: Shield, Flash Heal, Plea, Penance, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 30% of the damage done. Healing is reduced when healing more than 5 targets.
  • Retail 12.1 endpoint: Power Word: Shield, Flash Heal, Shadow Mend, Plea, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 32% of the damage done. Healing is reduced when healing more than 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-eadce55d83f39f17 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦修主动数值客户端BuildBuild 初始数据 · 2026-08-12

苦修的描述数值由81.09%93.20%348.84%401.10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标发射神圣之光,在2秒内对一名敌人造成81.09% SP × 1 × 1 × (3+0+0)点神圣伤害,或为一名盟友恢复348.84% SP × 1 × (3+0+0)点生命值。可以在移动中施放。 当你施放苦修治疗时,所有带有你的救赎效果的目标都会恢复18.72% SP 的生命值。12.1:向目标发射神圣之光,在2秒内对一名敌人造成93.20% SP × 1 × 1 × (3+0+0)点神圣伤害,或为一名盟友恢复401.10% SP × 1 × (3+0+0)点生命值。可以在移动中施放。 当你施放苦修治疗时,所有带有你的救赎效果的目标都会恢复18.72% SP 的生命值。

  • Retail 12.0 endpoint: Launches a volley of holy light at the target, causing 81.09% SP × 1 × 1 × (3+0+0) Holy damage to an enemy or 348.84% SP × 1 × (3+0+0) healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for 18.72% SP.
  • Retail 12.1 endpoint: Launches a volley of holy light at the target, causing 93.20% SP × 1 × 1 × (3+0+0) Holy damage to an enemy or 401.10% SP × 1 × (3+0+0) healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for 18.72% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f3f33dfb51434b78 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冷酷渡引被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:暗影愈合的治疗效果提高40%,并额外施加救赎,持续4秒,但其施法时间延长0.3秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:暗影愈合的治疗效果提高40%,并额外施加救赎,持续4秒,但其施法时间延长0.3秒。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Shadow Mend heals for 40% more and applies Atonement for an additional 4 sec, but its cast time is increased by 0.3 sec.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-2914c5173e6bfa14 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
联结愈疗被动机制客户端BuildBuild 初始数据 · 2026-08-12

联结愈疗的机制或效果描述发生变化。12.1当前效果:20%的快速治疗或暗影愈合对其他目标造成的治疗也会治疗你。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对其他目标施放快速治疗时,会有20%的治疗量同时治疗你自己。12.1:20%的快速治疗或暗影愈合对其他目标造成的治疗也会治疗你。

  • Retail 12.0 endpoint: 20% of Flash Heal healing on other targets also heals you.
  • Retail 12.1 endpoint: 20% of Flash Heal or Shadow Mend healing on other targets also heals you.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"]}
  • Cross-Build entity entity-4328c30ce2971d4b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灭尽折磨被动结构客户端BuildBuild 初始数据 · 2026-08-12

灭尽折磨在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

戒律原位置:戒律专精天赋 9-5灭尽折磨当前位置:戒律专精天赋 9-6灭尽折磨
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:灭会额外造成2次伤害,每次伤害相当于原来的15%。12.1:暗言术:灭会额外造成2次伤害,每次伤害相当于原来的15%。

  • Retail 12.0 endpoint: Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
  • Retail 12.1 endpoint: Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-3e9915171bb7775d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
虔敬被动数值客户端BuildBuild 初始数据 · 2026-08-12

虔敬的描述数值由20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你造成的过量治疗的20%会重新分配给附近最多4名受伤的盟友。12.1:你造成的过量治疗的15%会重新分配给附近最多4名受伤的盟友。

  • Retail 12.0 endpoint: 20% of overhealing done is redistributed to up to 4 nearby injured allies.
  • Retail 12.1 endpoint: 15% of overhealing done is redistributed to up to 4 nearby injured allies.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0f7268170887e25f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化快速治疗被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化快速治疗的机制或效果描述发生变化。12.1当前效果:使快速治疗和暗影愈合的治疗效果提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗的治疗量提高15%。12.1:使快速治疗和暗影愈合的治疗效果提高15%。

  • Retail 12.0 endpoint: Increases healing done by Flash Heal by 15%.
  • Retail 12.1 endpoint: Increases healing done by Flash Heal and Shadow Mend by 15%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-d13e12655042eebb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强效惩击被动机制客户端BuildBuild 初始数据 · 2026-08-12

强效惩击的描述数值由15%25%、2 → 4。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放惩击会使惩击的伤害提高15%,最多可叠加2层。持续2秒。12.1:施放惩击会使惩击的伤害提高25%,最多可叠加2层。持续4秒。

  • Retail 12.0 endpoint: Casting Smite increases the damage of Smite by 15%, stacking 2 times. Lasts 2 sec.
  • Retail 12.1 endpoint: Casting Smite increases the damage of Smite by 25%, stacking 2 times. Lasts 4 sec.
  • Direct changed fields: {"mechanic": ["rankSkeletons"], "numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-0cddbf6387ec61b8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
睿智之语被动机制客户端BuildBuild 初始数据 · 2026-08-12

睿智之语的机制或效果描述发生变化。12.1当前效果:快速治疗、暗影愈合、恳求和真言术:耀的治疗量提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗、恳求和真言术:耀的治疗量提高15%。12.1:快速治疗、暗影愈合、恳求和真言术:耀的治疗量提高15%。

  • Retail 12.0 endpoint: Flash Heal, Plea, and Power Word: Radiance healing increased by 15%.
  • Retail 12.1 endpoint: Flash Heal, Shadow Mend, Plea, and Power Word: Radiance healing increased by 15%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-f0c30c9ce9a7d474 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣光涌动被动机制客户端BuildBuild 初始数据 · 2026-08-12

圣光涌动的机制或效果描述发生变化。12.1当前效果:你的治疗法术和惩击有8%的几率使你的下一个快速治疗或暗影愈合变为瞬发,且消耗的法力值降低50%。最多可叠加2层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的治疗法术和惩击有8%的几率使你的下一个快速治疗变为瞬发,消耗的法力值降低50%。最多可叠加2层。12.1:你的治疗法术和惩击有8%的几率使你的下一个快速治疗或暗影愈合变为瞬发,且消耗的法力值降低50%。最多可叠加2层。

  • Retail 12.0 endpoint: Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2.
  • Retail 12.1 endpoint: Your healing spells and Smite have a 8% chance to make your next Flash Heal or Shadow Mend instant and cost 50% less mana. Stacks to 2.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-cf1c26f3774c8424 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
心灵专注被动机制客户端BuildBuild 初始数据 · 2026-08-12

心灵专注的机制或效果描述发生变化。12.1当前效果:快速治疗、暗影愈合、真言术:盾、苦修和真言术:耀的爆击几率提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗、真言术:盾、苦修和真言术:耀的治疗爆击几率提高20%。12.1:快速治疗、暗影愈合、真言术:盾、苦修和真言术:耀的爆击几率提高20%。

  • Retail 12.0 endpoint: Flash Heal, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
  • Retail 12.1 endpoint: Flash Heal, Shadow Mend, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-4f2cb17e9750a62d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
虚空灌输被动数值客户端BuildBuild 初始数据 · 2026-08-12

虚空灌输的描述数值由50%75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:熵能裂隙激活时,虚空冲击和苦修产生的救赎治疗效果提高50%。12.1:熵能裂隙激活时,虚空冲击和苦修产生的救赎治疗效果提高75%。

  • Retail 12.0 endpoint: While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective.
  • Retail 12.1 endpoint: While Entropic Rift is active, Atonement healing with Void Blast and Penance is 75% more effective.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-dc4bdd7c90d3bb24 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
预言者的意志被动机制客户端BuildBuild 初始数据 · 2026-08-12

预言者的意志的机制或效果描述发生变化。12.1当前效果:在对自己施放时,你的快速治疗、暗影愈合和真言术:盾的效果提高30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在对自己施放时,你的快速治疗和真言术:盾的效果提高30%。12.1:在对自己施放时,你的快速治疗、暗影愈合和真言术:盾的效果提高30%。

  • Retail 12.0 endpoint: Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
  • Retail 12.1 endpoint: Your Flash Heal, Shadow Mend, and Power Word: Shield are 30% more effective when cast on yourself.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-5331f8a52bde2a73 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
展开视界被动机制客户端BuildBuild 初始数据 · 2026-08-12

展开视界的机制或效果描述发生变化。12.1当前效果:当真言术:盾或虚空之盾的效果消失时仍有剩余吸收量,它会改为跳转到附近一名受伤的盟友身上。每个护盾只能跳转一次。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当真言术:盾或虚空之盾的效果消失时仍有伤害可以吸收,它会跳转到附近的受伤盟友身上,并失去其最大吸收值的40%。12.1:当真言术:盾或虚空之盾的效果消失时仍有剩余吸收量,它会改为跳转到附近一名受伤的盟友身上。每个护盾只能跳转一次。

  • Retail 12.0 endpoint: When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally and loses 40% of its maximum absorb instead.
  • Retail 12.1 endpoint: When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally instead. Can only happen once per shield.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-14bf89fda28ea78e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
折磨缠身被动数值客户端BuildBuild 初始数据 · 2026-08-12

折磨缠身在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

戒律原位置:戒律专精天赋 9-6折磨缠身当前位置:戒律专精天赋 9-7折磨缠身
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:苦修、心灵震爆和暗言术:灭会使你的暗影魔、摧心魔和虚空幽灵传送至目标身后,对附近至多5名敌人发动斩击,造成190.00% SP × 0.478点暗影伤害,并使它们的持续时间延长0.7秒。12.1:苦修、心灵震爆和暗言术:灭会使你的暗影魔、摧心魔和虚空幽灵传送至目标身后,对附近至多5名敌人发动斩击,造成190.00% SP × 0.478点暗影伤害,并使它们的持续时间延长0.7秒。

  • Retail 12.0 endpoint: Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 190.00% SP × 0.478 Shadow damage and extending their durations by 0.7 sec.
  • Retail 12.1 endpoint: Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 190.00% SP × 0.478 Shadow damage and extending their durations by 0.7 sec.
  • Direct changed fields: {"numeric": ["effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-b602b258e65229fe (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
终极苦修主动数值客户端BuildBuild 初始数据 · 2026-08-12

终极苦修的描述数值由4560.00%5928.00%10680.00%13884.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腾空而起,释放出磅礴的苦修箭雨,在6秒内对敌人造成4560.00% SP 的神圣伤害,或为盟友恢复10680.00% SP 的生命值。 升空期间,你获得相当于生命值100%的护盾,并且不受击退或控制效果影响。12.1:腾空而起,释放出磅礴的苦修箭雨,在6秒内对敌人造成5928.00% SP 的神圣伤害,或为盟友恢复13884.00% SP 的生命值。 升空期间,你获得相当于生命值100%的护盾,并且不受击退或控制效果影响。

  • Retail 12.0 endpoint: Ascend into the air and unleash a massive barrage of Penance bolts, causing 4560.00% SP Holy damage to enemies or 10680.00% SP healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
  • Retail 12.1 endpoint: Ascend into the air and unleash a massive barrage of Penance bolts, causing 5928.00% SP Holy damage to enemies or 13884.00% SP healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1c46dbfbcb46e33a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
救赎被动机制官方运行时官方运行时说明 · 2026-08-06

救赎在治疗超过5个目标时衰减得更快。暴雪给出的运行时锚点是:恰好治疗10个目标时,每个目标获得的救赎治疗比此前约低7%。本地客户端及最新热修覆盖层仍只保存5目标阈值,没有公开完整衰减曲线,因此不改写基础描述中的具体公式。

技术说明与挖掘依据

救赎在治疗超过5个目标时衰减得更快。暴雪给出的运行时锚点是:恰好治疗10个目标时,每个目标获得的救赎治疗比此前约低7%。本地客户端及最新热修覆盖层仍只保存5目标阈值,没有公开完整衰减曲线,因此不改写基础描述中的具体公式。

  • Build-scoped official catalog: snapshots/12.1.0.68745/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-神圣牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:施放祈福有很高几率召唤一个神圣镜像;12.1:每个受到你的恢复影响的目标都会使你的法术和技能的爆击几率提高2%,最多可达6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放祈福有很高几率召唤一个神圣镜像。12.1:每个受到你的恢复影响的目标都会使你的法术和技能的爆击几率提高2%,最多可达6%。

  • Retail 12.0 endpoint: Casting Benediction has a high chance to summon a Divine Image.
  • Retail 12.1 endpoint: Each target affected by your Renew increases the critical strike chance of your spells and abilities by 2%, up to 6%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-a11ffa3344ae50cb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-神圣牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:神圣镜像的持续时间延长3秒,造成的治疗和伤害提高30%;12.1:恢复的治疗效果提高10%。圣光复苏现在有100%的几率在愈合祷言治疗的首个目标身上留下恢复。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣镜像的持续时间延长3秒,造成的治疗和伤害提高30%。12.1:恢复的治疗效果提高10%。圣光复苏现在有100%的几率在愈合祷言治疗的首个目标身上留下恢复。

  • Retail 12.0 endpoint: Divine Image lasts for an additional 3 seconds and its healing and damage is increased by 30%.
  • Retail 12.1 endpoint: Renew healing increased by 10%. Light's Resurgence now has a 100% chance to leave a Renew on the first target Prayer of Mending heals.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-b5db583472069ad1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗与吸收效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗与吸收效果由29%调整为49%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:29%。12.1:49%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137031,"valuePercent":29.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137031,"valuePercent":29.0},{"auraType":108,"effectIndex":3,"propertyType":24,"sourceSpellId":137031,"valuePercent":29.0}],"id":"healing-absorb","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137031,"summaryNumbers":[],"summarySkeleton":"","valuePercent":29.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137031,"valuePercent":49.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137031,"valuePercent":49.0},{"auraType":108,"effectIndex":3,"propertyType":24,"sourceSpellId":137031,"valuePercent":49.0}],"id":"healing-absorb","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137031,"summaryNumbers":[],"summarySkeleton":"","valuePercent":49.0}
共振能量被动机制客户端BuildBuild 初始数据 · 2026-08-12

共振能量的机制或效果描述发生变化。12.1当前效果:制造光晕使你的治疗效果提高2%,持续10秒,最多叠加4层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到你的光晕治疗的盟友受到来自你的治疗效果提高2%,持续8秒。最多叠加5层。12.1:制造光晕使你的治疗效果提高2%,持续10秒,最多叠加4层。

  • Retail 12.0 endpoint: Allies healed by your Halo receive 2% increased healing from you for 8 sec, stacking up to 5 times.
  • Retail 12.1 endpoint: Creating a Halo increases your healing done by 2% for 10 sec, stacking up to 4 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-628b1562e976e1bb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
祈福被动机制客户端BuildBuild 初始数据 · 2026-08-12

祈福的机制或效果描述发生变化。12.1当前效果:神圣赞美诗的每次脉冲都会以75%的效果释放一次宇宙涟漪。 圣言术:静现在有100%的几率将你的下一个快速治疗升级为祈福。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣赞美诗的每次脉冲都会以75%的效果释放一次宇宙涟漪。 在神圣化身期间,快速治疗会升级为祈福。12.1:神圣赞美诗的每次脉冲都会以75%的效果释放一次宇宙涟漪。 圣言术:静现在有100%的几率将你的下一个快速治疗升级为祈福。

  • Retail 12.0 endpoint: Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness. During Apotheosis, Flash Heal is upgraded to Benediction.
  • Retail 12.1 endpoint: Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness. Holy Word: Serenity now has a 100% chance to upgrade your next Flash Heal to Benediction.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-037c38f1e39ff218 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神圣化身主动数值客户端BuildBuild 初始数据 · 2026-08-12

神圣化身的描述数值由50%70%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:重置圣言术的冷却时间,并进入纯粹的神圣形态,使圣言术的冷却时间缩短效果提高200%,消耗降低50%,持续20秒。12.1:重置圣言术的冷却时间,并进入纯粹的神圣形态,使圣言术的冷却时间缩短效果提高200%,消耗降低70%,持续20秒。

  • Retail 12.0 endpoint: Reset the cooldown of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200% and reducing their cost by 50%.
  • Retail 12.1 endpoint: Reset the cooldown of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200% and reducing their cost by 70%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3073a790912465f2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神圣赞美诗主动机制客户端BuildBuild 初始数据 · 2026-08-12

神圣赞美诗的机制或效果描述发生变化。12.1当前效果:在5秒内为40码范围内的所有小队或团队成员恢复2804.40% SP 的生命值。每次治疗都会使所有目标受到的治疗提高4%,持续15秒,此效果可叠加。 在引导神圣赞美诗期间,你获得守护之魂。 目标超过5个时治疗效果降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在5秒内为40码范围内的所有小队或团队成员恢复2804.40% SP 的生命值。每次治疗都会使所有目标受到的治疗提高4%,持续15秒,此效果可叠加。 目标超过5个时治疗效果降低。12.1:在5秒内为40码范围内的所有小队或团队成员恢复2804.40% SP 的生命值。每次治疗都会使所有目标受到的治疗提高4%,持续15秒,此效果可叠加。 在引导神圣赞美诗期间,你获得守护之魂。 目标超过5个时治疗效果降低。

  • Retail 12.0 endpoint: Heals all party or raid members within 40 yards for 2804.40% SP over 5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. Healing reduced beyond 5 targets.
  • Retail 12.1 endpoint: Heals all party or raid members within 40 yards for 2804.40% SP over 5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. You gain Guardian Spirit while channeling Divine Hymn. Healing reduced beyond 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-7a37af91f2d3f761 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅愈祷言被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅愈祷言的描述数值由940.00%1222.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放愈合祷言时会为你的目标恢复940.00% SP 的生命值。12.1:施放愈合祷言时会为你的目标恢复1222.00% SP 的生命值。

  • Retail 12.0 endpoint: Casting Prayer of Mending heals your target for 940.00% SP.
  • Retail 12.1 endpoint: Casting Prayer of Mending heals your target for 1222.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4783e983b7a192a3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
愈合祷言主动数值客户端BuildBuild 初始数据 · 2026-08-12

愈合祷言的描述数值由61.00%73.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:为一名盟友施加结界,使其在下一次受到伤害时恢复61.00% SP 的生命值,触发之后会跳转到30码范围内的另一名盟友身上。最多可转移4次,每次转移后在目标身上持续30秒。12.1:为一名盟友施加结界,使其在下一次受到伤害时恢复73.20% SP 的生命值,触发之后会跳转到30码范围内的另一名盟友身上。最多可转移4次,每次转移后在目标身上持续30秒。

  • Retail 12.0 endpoint: Places a ward on an ally that heals them for 61.00% SP the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
  • Retail 12.1 endpoint: Places a ward on an ally that heals them for 73.20% SP the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7a2dc6ea0a5e3e0e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-暗影牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:暗言术:癫造成的伤害提高10%,狂乱值消耗降低5;12.1:触须猛击的冷却时间缩短3秒,伤害提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:癫造成的伤害提高10%,狂乱值消耗降低5。12.1:触须猛击的冷却时间缩短3秒,伤害提高100%。

  • Retail 12.0 endpoint: Shadow Word: Madness damage increased by 10% and Insanity cost reduced by 5.
  • Retail 12.1 endpoint: Tentacle Slam's cooldown is reduced by 3 sec and its damage is increased by 100%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-8cbff448d2ab177b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-暗影牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:暗影幻灵和虚空幻灵造成的伤害提高40%;12.1:触须猛击有100%的几率获得一次没有消耗的虚空齐射,效果为正常的100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影幻灵和虚空幻灵造成的伤害提高40%。12.1:触须猛击有100%的几率获得一次没有消耗的虚空齐射,效果为正常的100%。

  • Retail 12.0 endpoint: Shadowy Apparitions and Void Apparitions damage increased by 40%.
  • Retail 12.1 endpoint: Tentacle Slam has a 100% chance to grant a free use of Void Volley at 100% effectiveness.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-35a190b976ac7d1b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由-14%调整为-7%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-14%。12.1:-7%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137033,"valuePercent":-14.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137033,"valuePercent":-14.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137033,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-14.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137033,"valuePercent":-7.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137033,"valuePercent":-7.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137033,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-7.0}
暗影爆裂被动机制客户端BuildBuild 初始数据 · 2026-08-12

暗影爆裂的机制或效果描述发生变化。12.1当前效果:暗影幻灵飘向你的主要目标后爆炸,对8码范围内的所有敌人造成140.00% SP 的暗影伤害。 超过5个目标后伤害递减。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影幻灵的爆击率提高10%,爆击伤害提高40%。12.1:暗影幻灵飘向你的主要目标后爆炸,对8码范围内的所有敌人造成140.00% SP 的暗影伤害。 超过5个目标后伤害递减。

  • Retail 12.0 endpoint: Increases the critical strike chance of Shadowy Apparitions by 10% and their critical strike damage by 40%.
  • Retail 12.1 endpoint: Shadowy Apparitions that float towards your primary target explode, dealing 140.00% SP Shadow damage to all enemies within 8 yds. Damage reduced beyond 5 targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-34fc46a0b48584ea (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
恩佐斯的神像被动数值客户端BuildBuild 初始数据 · 2026-08-12

恩佐斯的神像的描述数值由4.06667 → 2.03333、12.2 → 6.1。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对敌人施放有害法术时创造惊魂幻象。 惊魂幻象达到50层时,你的目标会看到噩梦,受到182.00% SP 的暗影伤害,并在3秒内为你产生4.06667点狂乱值。 达到100层时,你的目标会见证恩佐斯的幻象,受到689.00% SP 的暗影伤害,并在3秒内为你产生12.2点狂乱值。12.1:你对敌人施放有害法术时创造惊魂幻象。 惊魂幻象达到50层时,你的目标会看到噩梦,受到182.00% SP 的暗影伤害,并在3秒内为你产生2.03333点狂乱值。 达到100层时,你的目标会见证恩佐斯的幻象,受到689.00% SP 的暗影伤害,并在3秒内为你产生6.1点狂乱值。

  • Retail 12.0 endpoint: You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing 182.00% SP Shadow damage and granting you 4.06667 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing 689.00% SP Shadow damage and granting you 12.2 Insanity over 3 sec.
  • Retail 12.1 endpoint: You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing 182.00% SP Shadow damage and granting you 2.03333 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing 689.00% SP Shadow damage and granting you 6.1 Insanity over 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5e27d2919a9e0d41 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
共振能量被动机制客户端BuildBuild 初始数据 · 2026-08-12

共振能量的机制或效果描述发生变化。12.1当前效果:制造光晕使你的法术伤害提高2%,持续10秒,最多叠加4层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到你的光晕伤害的敌人受到来自你的伤害提高2%,持续8秒,最多叠加5层。12.1:制造光晕使你的法术伤害提高2%,持续10秒,最多叠加4层。

  • Retail 12.0 endpoint: Enemies damaged by your Halo take 2% increased damage from you for 8 sec, stacking up to 5 times.
  • Retail 12.1 endpoint: Creating a Halo increases your spell damage by 2% for 10 sec, stacking up to 4 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-013092954bd2c710 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
加速脉冲被动数值客户端BuildBuild 初始数据 · 2026-08-12

加速脉冲的描述数值由25%14.9425%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:痛和熵能裂隙的伤害频率提高25%。12.1:暗言术:痛和熵能裂隙的伤害频率提高14.9425%。

  • Retail 12.0 endpoint: Shadow Word: Pain and Entropic Rift deal damage 25% more often.
  • Retail 12.1 endpoint: Shadow Word: Pain and Entropic Rift deal damage 14.9425% more often.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3dfb23942842131b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化虚空形态被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化虚空形态的机制或效果描述发生变化。12.1当前效果:虚空形态使你的法术伤害额外提高5%,并赋予虚空齐射2次额外使用次数。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空形态产生60点狂乱值,使你的法术伤害额外提高5%。12.1:虚空形态使你的法术伤害额外提高5%,并赋予虚空齐射2次额外使用次数。

  • Retail 12.0 endpoint: Voidform generates 60 Insanity and increases your spell damage by an additonal 5%.
  • Retail 12.1 endpoint: Voidform increases your spell damage by an additonal 5% and grants 2 additional uses of Void Volley.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-116749fc16b7af2e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
虚空形态主动机制客户端BuildBuild 初始数据 · 2026-08-12

虚空形态的机制或效果描述发生变化。12.1当前效果:以虚空齐射轰炸目标,并以虚空魔法扭曲你的暗影形态,使你的法术伤害提高20%,持续20秒。 虚空形态下,虚空齐射将取代此法术,最多可使用3次。 虚空齐射 释放一股纯粹虚空能量汇集的齐射,向你的目标发射10发飞弹,并向你目标10码范围内所有敌人额外发射1发飞弹,每发造成95.44% SP 的暗影伤害。 产生10点狂乱值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发动虚空齐射,轰炸目标,并以虚空魔法扭曲你的暗影形态,使你的法术伤害提高20%,持续20秒。 在虚空形态下,此法术会被虚空齐射代替。 虚空齐射 释放一股纯粹虚空能量汇集的齐射,向你的目标发射10发飞弹,并向你目标10码范围内所有敌人额外发射1发飞弹,每发造成106.05% SP 的暗影伤害。 产生10点狂乱值。12.1:以虚空齐射轰炸目标,并以虚空魔法扭曲你的暗影形态,使你的法术伤害提高20%,持续20秒。 虚空形态下,虚空齐射将取代此法术,最多可使用3次。 虚空齐射 释放一股纯粹虚空能量汇集的齐射,向你的目标发射10发飞弹,并向你目标10码范围内所有敌人额外发射1发飞弹,每发造成95.44% SP 的暗影伤害。 产生10点狂乱值。

  • Retail 12.0 endpoint: Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 20% for 20 sec. This spell is replaced with Void Volley while Voidform is active. Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for 106.05% SP Shadow damage. Generates 10 Insanity.
  • Retail 12.1 endpoint: Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 20% for 20 sec. During Voidform, Void Volley replaces this spell and can be used up to 3 times. Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for 95.44% SP Shadow damage. Generates 10 Insanity.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c35ba472933ce3a2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
远古疯狂被动机制客户端BuildBuild 初始数据 · 2026-08-12

远古疯狂的机制或效果描述发生变化。12.1当前效果:暗言术:癫使你在虚空形态下的急速提高2%,持续时间延长1.5秒,最多可叠加5层。 虚空形态结束时,急速效果会逐渐消退,在10秒内衰减。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放暗言术:癫使虚空形态的持续时间延长3秒。 虚空形态期间,每次此情况出现时,虚空形态的效果降低25%。12.1:暗言术:癫使你在虚空形态下的急速提高2%,持续时间延长1.5秒,最多可叠加5层。 虚空形态结束时,急速效果会逐渐消退,在10秒内衰减。

  • Retail 12.0 endpoint: Casting Shadow Word: Madness increases the duration of Voidform by 3 sec. Each time this occurs during Voidform, its effectiveness is reduced by 25%.
  • Retail 12.1 endpoint: Shadow Word: Madness increases your haste during Voidform by 2% and increases its duration by 1.5 sec, stacking up to 5 times. When Voidform ends, the haste lingers and decays over 10 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-29caf2d07f188719 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
专注爆发被动机制客户端BuildBuild 初始数据 · 2026-08-12

专注爆发的机制或效果描述发生变化。12.1当前效果:虚空齐射的伤害提高5%,且在虚空形态下施放暗言术:癫时,会向你的目标发射一次效果为25%的虚空齐射。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空齐射的伤害提高15%,其冷却时间缩短4秒。12.1:虚空齐射的伤害提高5%,且在虚空形态下施放暗言术:癫时,会向你的目标发射一次效果为25%的虚空齐射。

  • Retail 12.0 endpoint: Void Volley damage increased by 15% and its cooldown is reduced by 4 sec.
  • Retail 12.1 endpoint: Void Volley deals 5% increased damage and Shadow Word: Madness casts during Voidform unleash a Void Volley at your target at 25% effectiveness.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6c0f256f14024425 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
虚空齐射主动机制客户端BuildBuild 初始数据 · 2026-08-01

虚空齐射的隐藏飞弹载体新增“始终使用范围视线判定”属性。这是目标资格/地形判定变化,不是伤害系数调整;边缘地形行为仍需实测。

技术说明与挖掘依据

虚空齐射的隐藏飞弹载体新增“始终使用范围视线判定”属性。这是目标资格/地形判定变化,不是伤害系数调整;边缘地形行为仍需实测。

  • Client hotfix attribute audit: evidence/attribute-flag-audits/ptr-12.1.0.69111-hotfix.json
  • Attribute meaning catalog: evidence/attribute-flag-catalog.json
  • Observed client PushIDs: 110035, 110070, 110294
  • https://github.com/TrinityCore/TrinityCore/blob/acd6b5d66c2f1aa6bd73f6401d63d90580760def/src/server/game/Miscellaneous/SharedDefines.h
  • https://github.com/wowdev/WoWDBDefs/blob/master/definitions/SpellMisc.dbd
死亡骑士

Death Knight

2件套装效果-鲜血死亡骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:你的血液沸腾造成的伤害提高8%,并产生3点符文能量;12.1:当你施放灵界打击时,获得一层血债,使力量提高0.5%,最多可叠加5%。当血债达到10层时,你的下一次精髓分裂会消耗它,使力量提高10%,持续10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的血液沸腾造成的伤害提高8%,并产生3点符文能量。12.1:当你施放灵界打击时,获得一层血债,使力量提高0.5%,最多可叠加5%。当血债达到10层时,你的下一次精髓分裂会消耗它,使力量提高10%,持续10秒。

  • Retail 12.0 endpoint: Your Blood Boil deals 8% increased damage and generates 3 Runic Power.
  • Retail 12.1 endpoint: When you Death Strike, gain a stack of Blood Debt, increasing Strength by 0.5%, up to 5%. When Blood Debt reaches 10 stacks, your next Marrowrend consumes it granting 10% Strength for 10 sec.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-54345df4b632dc67 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-鲜血死亡骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:灵界打击的伤害提高8%,并有10%的几率获得一层血液沸腾充能;12.1:消耗血债时,你的下一次精髓分裂会额外生成3层白骨之盾,并对你的目标造成900.00% AP 的暗影伤害,对附近的敌人造成600.00% AP 的暗影伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灵界打击的伤害提高8%,并有10%的几率获得一层血液沸腾充能。12.1:消耗血债时,你的下一次精髓分裂会额外生成3层白骨之盾,并对你的目标造成900.00% AP 的暗影伤害,对附近的敌人造成600.00% AP 的暗影伤害。

  • Retail 12.0 endpoint: Death Strike deals 8% increased damage has an 10% chance to grant a charge of Blood Boil.
  • Retail 12.1 endpoint: When consuming Blood Debt, your next Marrowrend generates 3 additional Boneshield and deals 900.00% AP Shadow damage to your target and 600.00% AP to nearby enemies.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c33d7a9b70a85d25 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:鲜血护盾被动机制客户端BuildBuild 初始数据 · 2026-08-12

精通:鲜血护盾的机制或效果描述发生变化。12.1当前效果:你每次使用灵界打击进行自我治疗时,都将获得一个物理伤害吸收护盾,吸收量相当于治疗量的2%,最多不超过最大生命值的50%。 还会使你的攻击强度提高1%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你每次使用灵界打击进行自我治疗时,都将获得一个物理伤害吸收护盾,吸收量相当于治疗量的2%,最多不超过最大生命值的50%。 还会使你的攻击强度提高1%。12.1:你每次使用灵界打击进行自我治疗时,都将获得一个物理伤害吸收护盾,吸收量相当于治疗量的2%,最多不超过最大生命值的50%。 还会使你的攻击强度提高1%。

  • Retail 12.0 endpoint: Each time you heal yourself with Death Strike, you gain 2% of the amount healed as a Physical damage absorption shield, up to 50% of you maximum health. Also increases your attack power by 1%.
  • Retail 12.1 endpoint: Each time you heal yourself with Death Strike, you gain 2% of the amount healed as a Physical damage absorption shield, up to 50% of your maximum health. Also increases your attack power by 1%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-7a0214a9c8b91514 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜疫病主动机制客户端BuildBuild 初始数据 · 2026-08-12

冰霜疫病的描述数值由171.20%342.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:疾病效果,在24秒内造成(171.20% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。12.1:疾病效果,在24秒内造成(342.40% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。

  • Retail 12.0 endpoint: A disease that deals (171.20% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Retail 12.1 endpoint: A disease that deals (342.40% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1c87486395e0c73b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
赤色天灾被动机制客户端BuildBuild 初始数据 · 2026-08-12

赤色天灾的机制或效果描述发生变化。12.1当前效果:当你的自动攻击击中受到血之疫病影响的目标时,有25%的几率使你下一次枯萎凋零不消耗符文,并重置其冷却时间。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的自动攻击击中受到血之疫病影响的目标时,有几率重置枯萎凋零的冷却时间,并使其不消耗符文。12.1:当你的自动攻击击中受到血之疫病影响的目标时,有25%的几率使你下一次枯萎凋零不消耗符文,并重置其冷却时间。

  • Retail 12.0 endpoint: Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
  • Retail 12.1 endpoint: Your auto attacks on targets infected with your Blood Plague have a 25% chance to make your next Death and Decay cost no runes and reset its cooldown.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c029b32c9db4973c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
充血之眼被动机制客户端BuildBuild 初始数据 · 2026-08-12

充血之眼的机制或效果描述发生变化。12.1当前效果:鲜血护盾激活时,你造成的伤害提高8%,受到的伤害降低4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:鲜血护盾激活时,你造成的伤害提高8%。12.1:鲜血护盾激活时,你造成的伤害提高8%,受到的伤害降低4%。

  • Retail 12.0 endpoint: While Blood Shield is active, you deal 8% increased damage.
  • Retail 12.1 endpoint: While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1d4c4b604bfe7dec (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凋零缠绕主动机制客户端BuildBuild 初始数据 · 2026-08-12

凋零缠绕的描述数值由1.5 → 1。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1.5秒。12.1:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1秒。

  • Retail 12.0 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.
  • Retail 12.1 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1 sec.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4236cf7da39fab45 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
符文刃舞主动数值客户端BuildBuild 初始数据 · 2026-08-12

符文刃舞的描述数值由25%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一把符文武器,复制你的近战攻击,并强化你的防御,持续8秒。 激活时,你的招架几率提高25%。12.1:召唤一把符文武器,复制你的近战攻击,并强化你的防御,持续8秒。 激活时,你的招架几率提高30%。

  • Retail 12.0 endpoint: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 25% parry chance.
  • Retail 12.1 endpoint: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 30% parry chance.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-28275e7f68e264d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑锋骑士团之毅被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑锋骑士团之毅的机制或效果描述发生变化。12.1当前效果:当赤色天灾被消耗时,受到的伤害降低4%,持续10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当赤色天灾的效果被消耗时,获得6%的全能,持续6秒。12.1:当赤色天灾被消耗时,受到的伤害降低4%,持续10秒。

  • Retail 12.0 endpoint: When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.
  • Retail 12.1 endpoint: When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-da2a1689c78b1a64 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精髓分裂主动数值客户端BuildBuild 初始数据 · 2026-08-12

精髓分裂的描述数值由147.10%220.65%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛击目标,造成147.10% AP 的物理伤害,并获得3层白骨之盾。 白骨之盾 用旋转的白骨屏障将你包围,使你的护甲值提高180% 力量点。每次对你发动的近战攻击都会消耗一层效果。持续30秒或直到所有层数被消耗完毕为止。12.1:猛击目标,造成220.65% AP 的物理伤害,并获得3层白骨之盾。 白骨之盾 用旋转的白骨屏障将你包围,使你的护甲值提高180% 力量点。每次对你发动的近战攻击都会消耗一层效果。持续30秒或直到所有层数被消耗完毕为止。

  • Retail 12.0 endpoint: Smash the target, dealing 147.10% AP Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 180% Strength. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
  • Retail 12.1 endpoint: Smash the target, dealing 220.65% AP Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 180% Strength. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-62220bd3bfce47f0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦痛凌虐被动数值客户端BuildBuild 初始数据 · 2026-08-12

苦痛凌虐的描述数值由10%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当吸血鬼打击对受到你血之疫病影响的敌人造成伤害时,会使该疾病的持续时间延长3秒,并对该敌人造成其剩余伤害的10%。12.1:当吸血鬼打击对受到你血之疫病影响的敌人造成伤害时,会使该疾病的持续时间延长3秒,并对该敌人造成其剩余伤害的20%。

  • Retail 12.0 endpoint: When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3 sec, and deals 10% of the remaining damage to the enemy.
  • Retail 12.1 endpoint: When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1d780ef1333e2f24 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
冷冽决心被动数值客户端BuildBuild 初始数据 · 2026-08-12

冷冽决心的描述数值由40%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:永冻的效果提高100%,并且破灭使你获得相当于造成伤害10%的永冻效果。 永冻 自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的40%。12.1:永冻的效果提高100%,并且破灭使你获得相当于造成伤害10%的永冻效果。 永冻 自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的50%。

  • Retail 12.0 endpoint: The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt. Permafrost Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
  • Retail 12.1 endpoint: The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt. Permafrost Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-70118b6702f5f045 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破灭被动数值客户端BuildBuild 初始数据 · 2026-08-12

破灭的描述数值由858.54%1030.25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在死神印记爆炸后,你的下2次精髓分裂消耗1个符文,并召唤2把镰刀打击你的敌人。 第一把镰刀会对目标造成858.54% AP点暗影冰霜伤害,第二把镰刀会打击目标周围的所有敌人,造成469.20% AP点暗影冰霜伤害。目标超过8个时造成的伤害降低。12.1:在死神印记爆炸后,你的下2次精髓分裂消耗1个符文,并召唤2把镰刀打击你的敌人。 第一把镰刀会对目标造成1030.25% AP点暗影冰霜伤害,第二把镰刀会打击目标周围的所有敌人,造成469.20% AP点暗影冰霜伤害。目标超过8个时造成的伤害降低。

  • Retail 12.0 endpoint: After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 858.54% AP Shadowfrost damage and the second scythe strikes all enemies around your target for 469.20% AP Shadowfrost damage. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 1030.25% AP Shadowfrost damage and the second scythe strikes all enemies around your target for 469.20% AP Shadowfrost damage. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-397f2514c49e2f85 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
萨莱因之契被动数值客户端BuildBuild 初始数据 · 2026-08-12

萨莱因之契的描述数值由10%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你将造成的所有暗影伤害的10%储存到血兽体内,使其在消失时爆炸并造成额外伤害。12.1:你将造成的所有暗影伤害的15%储存到血兽体内,使其在消失时爆炸并造成额外伤害。

  • Retail 12.0 endpoint: You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
  • Retail 12.1 endpoint: You store 15% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8ecea82b0a3fdf8e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
死神印记主动数值客户端BuildBuild 初始数据 · 2026-08-12

死神印记的描述数值由368.55%442.26%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶毒地割裂敌人的灵魂,造成368.55% AP点暗影冰霜伤害并施加死神印记。 每当你造成暗影或冰霜伤害,叠加一层死神印记。12秒后或叠加至40层时印记爆炸,每层造成45.35% AP点伤害。 如果目标死亡,死神印记会转移至附近一个未被标记的敌人身上。12.1:恶毒地割裂敌人的灵魂,造成442.26% AP点暗影冰霜伤害并施加死神印记。 每当你造成暗影或冰霜伤害,叠加一层死神印记。12秒后或叠加至40层时印记爆炸,每层造成45.35% AP点伤害。 如果目标死亡,死神印记会转移至附近一个未被标记的敌人身上。

  • Retail 12.0 endpoint: Viciously slice into the soul of your enemy, dealing 368.55% AP Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 45.35% AP damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.
  • Retail 12.1 endpoint: Viciously slice into the soul of your enemy, dealing 442.26% AP Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 45.35% AP damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-fe1906b412f03d13 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
午夜舞步被动数值客户端BuildBuild 初始数据 · 2026-08-12

午夜舞步的描述数值由4%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每激活一把符文刃舞,你造成的伤害提高3%,受到的伤害降低4%。12.1:每激活一把符文刃舞,你造成的伤害提高3%,受到的伤害降低6%。

  • Retail 12.0 endpoint: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 4%.
  • Retail 12.1 endpoint: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-a427d8a6ebe4ff8a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
午夜舞步被动机制客户端BuildBuild 初始数据 · 2026-08-12

午夜舞步的机制或效果描述发生变化。12.1当前效果:符文刃舞激活期间,招架敌人的攻击有100%的几率使你的下一个心脏打击不消耗符文,并且造成的伤害提高150%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:符文刃舞激活期间,招架敌人的攻击有几率使你的下一个心脏打击不消耗符文,并且造成的伤害提高150%。12.1:符文刃舞激活期间,招架敌人的攻击有100%的几率使你的下一个心脏打击不消耗符文,并且造成的伤害提高150%。

  • Retail 12.0 endpoint: While Dancing Rune Weapon is active, Parrying an attack has a chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
  • Retail 12.1 endpoint: While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-22d45eb80c1e90b6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吸血鬼打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

吸血鬼打击的描述数值由25%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的凋零缠绕和灵界打击有25%的几率使你的下一个心脏打击变为吸血鬼打击。 吸血鬼打击为你恢复1%的最大生命值,并为你施加鲜血女王的精华,使你的急速提高1%,最多提高5%,持续20秒。12.1:你的凋零缠绕和灵界打击有35%的几率使你的下一个心脏打击变为吸血鬼打击。 吸血鬼打击为你恢复1%的最大生命值,并为你施加鲜血女王的精华,使你的急速提高1%,最多提高5%,持续20秒。

  • Retail 12.0 endpoint: Your Death Coil and Death Strike have a 25% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1%, up to 5% for 20 sec.
  • Retail 12.1 endpoint: Your Death Coil and Death Strike have a 35% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1%, up to 5% for 20 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7c6fbbf26a07c5c8 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
心脏打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

心脏打击的描述数值由157.33%196.70%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:立即对目标及附近的另外1名敌人发动打击,造成157.33% AP 的物理伤害,并使其移动速度降低20%,持续8秒。12.1:立即对目标及附近的另外1名敌人发动打击,造成196.70% AP 的物理伤害,并使其移动速度降低20%,持续8秒。

  • Retail 12.0 endpoint: Instantly strike the target and 1 other nearby enemy, causing 157.33% AP Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
  • Retail 12.1 endpoint: Instantly strike the target and 1 other nearby enemy, causing 196.70% AP Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-dc24b4ced66fa751 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猩红余味被动数值客户端BuildBuild 初始数据 · 2026-08-12

猩红余味的描述数值由30.00%37.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当赤色天灾激活时,你每拥有一层白骨之盾,下一个枯萎凋零都会为你恢复30.00% AP 的生命值,并且你会立即获得10点符文能量。12.1:当赤色天灾激活时,你每拥有一层白骨之盾,下一个枯萎凋零都会为你恢复37.50% AP 的生命值,并且你会立即获得10点符文能量。

  • Retail 12.0 endpoint: While Crimson Scourge is active, your next Death and Decay heals you for 30.00% AP health per Bone Shield charge and you immediately gain 10 Runic Power.
  • Retail 12.1 endpoint: While Crimson Scourge is active, your next Death and Decay heals you for 37.50% AP health per Bone Shield charge and you immediately gain 10 Runic Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1bc84c69c38063f8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血染之地被动数值客户端BuildBuild 初始数据 · 2026-08-12

血染之地的描述数值由5%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你在你的枯萎凋零中时,你受到的物理伤害降低5%,获得吸血鬼打击的几率提高5%。12.1:当你在你的枯萎凋零中时,你受到的物理伤害降低8%,获得吸血鬼打击的几率提高5%。

  • Retail 12.0 endpoint: While you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.
  • Retail 12.1 endpoint: While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-51f449c4a03f0f63 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血为命源被动数值客户端BuildBuild 初始数据 · 2026-08-12

血为命源的描述数值由25%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:符文刃舞会召唤一头血兽攻击你的敌人,持续10秒。 每当血兽进行攻击,都会存储造成的一部分伤害。血兽死亡时爆炸,对周围敌人造成相当于积累伤害的25%的伤害,并为死亡骑士恢复等量的生命值。目标超过8个时造成的伤害降低。12.1:符文刃舞会召唤一头血兽攻击你的敌人,持续10秒。 每当血兽进行攻击,都会存储造成的一部分伤害。血兽死亡时爆炸,对周围敌人造成相当于积累伤害的15%的伤害,并为死亡骑士恢复等量的生命值。目标超过8个时造成的伤害降低。

  • Retail 12.0 endpoint: Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 25% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2228324c214efd4e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅速凋零被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅速凋零的描述数值由50%85%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的血之疫病和枯萎凋零造成伤害的几率提高15%。 你的血之疫病会额外吸取50%的生命值。12.1:你的血之疫病和枯萎凋零造成伤害的几率提高15%。 你的血之疫病会额外吸取85%的生命值。

  • Retail 12.0 endpoint: Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 50% more Health.
  • Retail 12.1 endpoint: Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 85% more Health.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-36b0325b5621c0ff (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
饮血被动数值客户端BuildBuild 初始数据 · 2026-08-12

饮血的描述数值由12%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灵界打击的治疗效果提高5%,并使你获得12%的吸血,持续8秒。12.1:灵界打击的治疗效果提高5%,并使你获得15%的吸血,持续8秒。

  • Retail 12.0 endpoint: Death Strike's healing is increased by 5% and grants you 12% Leech for 8 sec.
  • Retail 12.1 endpoint: Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5fdee1a707dbca46 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永冻被动数值客户端BuildBuild 初始数据 · 2026-08-12

永冻的描述数值由40%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的40%。12.1:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的50%。

  • Retail 12.0 endpoint: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
  • Retail 12.1 endpoint: Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4226cc05f64c20d6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永恒脐带被动数值客户端BuildBuild 初始数据 · 2026-08-12

永恒脐带的描述数值由5 → 6。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:吸血鬼之血结束时,你可以吸收伤害,数值相当于吸血鬼之血持续期间血之疫病造成伤害的5倍。12.1:吸血鬼之血结束时,你可以吸收伤害,数值相当于吸血鬼之血持续期间血之疫病造成伤害的6倍。

  • Retail 12.0 endpoint: After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
  • Retail 12.1 endpoint: After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1adcd9f568fd4487 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
脏腑之力被动数值客户端BuildBuild 初始数据 · 2026-08-12

脏腑之力的描述数值由12%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当消耗赤色天灾时,你获得12%力量加成,持续12秒。12.1:当消耗赤色天灾时,你获得10%力量加成,持续12秒。

  • Retail 12.0 endpoint: When Crimson Scourge is consumed, you gain 12% Strength for 12 sec.
  • Retail 12.1 endpoint: When Crimson Scourge is consumed, you gain 10% Strength for 12 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-fb9771edeb9dd4c8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
萨莱因之契被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明萨莱因契约储存的暗影伤害由10%提高至15%,但本地完整Build中的 Spell 434261 仍为10%。该项尚未进入可隔离的客户端记录,站点不改写基础正文。

技术说明与挖掘依据

暴雪说明萨莱因契约储存的暗影伤害由10%提高至15%,但本地完整Build中的 Spell 434261 仍为10%。该项尚未进入可隔离的客户端记录,站点不改写基础正文。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
血为命源被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明血兽的基础自动攻击伤害提高1400%。完整本地客户端能确认召唤法术指向 Creature 217228,但 Creature 与 CreatureDifficulty 均未发布该模板,因此无法从静态DB2还原修改前后的基础近战数值。

技术说明与挖掘依据

暴雪说明血兽的基础自动攻击伤害提高1400%。完整本地客户端能确认召唤法术指向 Creature 217228,但 Creature 与 CreatureDifficulty 均未发布该模板,因此无法从静态DB2还原修改前后的基础近战数值。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
疯狂嗜血被动数值官方运行时官方运行时说明 · 2026-07-31

每层使死亡打击和死亡缠绕伤害提高5%,原为6%

技术说明与挖掘依据

每层使死亡打击和死亡缠绕伤害提高5%,原为6%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-冰霜死亡骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:符文武器增效使你下一个湮灭的伤害提高20%,或使冰霜之镰的伤害提高20%;12.1:每次冷酷严冬对至少1名敌人造成伤害时,获得冻结风暴,使攻击速度提高2%,死亡寒潮伤害提高4%,持续5秒,可叠加。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:符文武器增效使你下一个湮灭的伤害提高20%,或使冰霜之镰的伤害提高20%。12.1:每次冷酷严冬对至少1名敌人造成伤害时,获得冻结风暴,使攻击速度提高2%,死亡寒潮伤害提高4%,持续5秒,可叠加。

  • Retail 12.0 endpoint: Empower Rune Weapon increases the damage of your next Obliterate by 20% or Frostscythe by 20%.
  • Retail 12.1 endpoint: Each time Remorseless Winter damages at least 1 enemy, gain Freezing Tempest which grants 2% attack speed and 4% increased Icy Death Torrent damage for 5 sec, stacking.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-10f3deda9b5d1dfc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-冰霜死亡骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:符文武器增效的充能速度加快20%,冰霜之柱额外获得1层充能;12.1:冷酷严冬造成伤害的频率提高25%,冻结风暴的持续时间延长5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:符文武器增效的充能速度加快20%,冰霜之柱额外获得1层充能。12.1:冷酷严冬造成伤害的频率提高25%,冻结风暴的持续时间延长5秒。

  • Retail 12.0 endpoint: Empower Rune Weapon recharges 20% faster and Pillar of Frost grants 1 additional charge.
  • Retail 12.1 endpoint: Remorseless Winter deals damage 25% more frequently, and Freezing Tempest lasts 5 sec longer.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-9fd65e1f33ce25a5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由-2%调整为-12%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-2%。12.1:-12%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137006,"valuePercent":-2.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137006,"valuePercent":-2.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137006,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-2.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137006,"valuePercent":-12.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137006,"valuePercent":-12.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137006,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-12.0}
冰川突进主动数值客户端BuildBuild 初始数据 · 2026-08-12

冰川突进的描述数值由63.43%82.46%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从地面上召唤冰川尖刺,向前突进,每道冰刺对喷发点附近的敌人造成(63.43% AP)点冰霜伤害,并造成锋锐之霜效果。12.1:从地面上召唤冰川尖刺,向前突进,每道冰刺对喷发点附近的敌人造成(82.46% AP)点冰霜伤害,并造成锋锐之霜效果。

  • Retail 12.0 endpoint: Summon glacial spikes from the ground that advance forward, each dealing (63.43% AP) Frost damage near their eruption point and applying Razorice.
  • Retail 12.1 endpoint: Summon glacial spikes from the ground that advance forward, each dealing (82.46% AP) Frost damage near their eruption point and applying Razorice.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-a99a018e20d75039 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰龙吐息主动数值客户端BuildBuild 初始数据 · 2026-08-12

冰龙吐息的描述数值由139.79%111.83%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤辛达苟萨协助作战,持续8秒,对你前方锥形范围内的敌人每1秒造成(139.79% AP)点冰霜伤害。消耗杀戮机器或白霜效果会使持续时间延长0.8秒。对次要目标造成的伤害降低。 施放开始时获得一层符文武器增效充能,结束时恢复2个符文。12.1:召唤辛达苟萨协助作战,持续8秒,对你前方锥形范围内的敌人每1秒造成(111.83% AP)点冰霜伤害。消耗杀戮机器或白霜效果会使持续时间延长0.8秒。对次要目标造成的伤害降低。 施放开始时获得一层符文武器增效充能,结束时恢复2个符文。

  • Retail 12.0 endpoint: Call upon Sindragosa's aid in battle for 8 sec, continuously dealing (139.79% AP) Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 0.8 sec. Deals reduced damage to secondary targets. Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.
  • Retail 12.1 endpoint: Call upon Sindragosa's aid in battle for 8 sec, continuously dealing (111.83% AP) Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 0.8 sec. Deals reduced damage to secondary targets. Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7cd2de7a673ff79c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

冰霜打击的描述数值由132.06%165.07%92.87%116.09%92.87%116.09%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用双手武器:寒冰之力附魔你的武器并快速打击敌人,造成132.06% AP 的冰霜伤害。;双持:寒冰之力附魔你的武器,并用两把武器快速打击敌人,造成总计92.87% AP+92.87% AP 的冰霜伤害。12.1:使用双手武器:寒冰之力附魔你的武器并快速打击敌人,造成165.07% AP 的冰霜伤害。;双持:寒冰之力附魔你的武器,并用两把武器快速打击敌人,造成总计116.09% AP+116.09% AP 的冰霜伤害。

  • Retail 12.0 endpoint: Chill your Two-handed: weapon with icy power and quickly strike the enemy, dealing 132.06% AP Frost damage. Dual wield: weapons with icy power and quickly strike the enemy with both, dealing a total of 92.87% AP+92.87% AP Frost damage.
  • Retail 12.1 endpoint: Chill your Two-handed: weapon with icy power and quickly strike the enemy, dealing 165.07% AP Frost damage. Dual wield: weapons with icy power and quickly strike the enemy with both, dealing a total of 116.09% AP+116.09% AP Frost damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-48c87f970e6ea56e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜巨龙之怒主动数值客户端BuildBuild 初始数据 · 2026-08-12

冰霜巨龙之怒的描述数值由370.75%296.60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一头冰霜巨龙,向前方40码内所有敌人发动吐息,造成370.75% AP 的冰霜伤害,使敌人昏迷3秒,并使其移动速度降低50%,持续10秒。12.1:召唤一头冰霜巨龙,向前方40码内所有敌人发动吐息,造成296.60% AP 的冰霜伤害,使敌人昏迷3秒,并使其移动速度降低50%,持续10秒。

  • Retail 12.0 endpoint: Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 370.75% AP Frost damage, stunning enemies for 3 sec, and slowing movement speed by 50% for 10 sec.
  • Retail 12.1 endpoint: Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 296.60% AP Frost damage, stunning enemies for 3 sec, and slowing movement speed by 50% for 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7a80da275cc51d24 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜疫病主动机制客户端BuildBuild 初始数据 · 2026-08-12

冰霜疫病的描述数值由171.20%342.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:疾病效果,在24秒内造成(171.20% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。12.1:疾病效果,在24秒内造成(342.40% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。

  • Retail 12.0 endpoint: A disease that deals (171.20% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Retail 12.1 endpoint: A disease that deals (342.40% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-84adcb56717c468a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜灾祸被动数值客户端BuildBuild 初始数据 · 2026-08-12

冰霜灾祸的描述数值由85.70%59.99%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冰川突进每命中一个敌人都有几率将你的下一次冰霜打击变为冰霜灾祸。目标身上叠加的锋锐之霜越多,此几率越高。 冰霜灾祸 发起一套包含两次攻击的冰冻强袭,释放冷冽的寒冬精华,每次打击对路径中的所有敌人造成85.70% AP 的冰霜伤害。 每击中一个敌人都会使下一个敌人受到的伤害降低5%,最多降低至40%。12.1:冰川突进每命中一个敌人都有几率将你的下一次冰霜打击变为冰霜灾祸。目标身上叠加的锋锐之霜越多,此几率越高。 冰霜灾祸 发起一套包含两次攻击的冰冻强袭,释放冷冽的寒冬精华,每次打击对路径中的所有敌人造成59.99% AP 的冰霜伤害。 每击中一个敌人都会使下一个敌人受到的伤害降低5%,最多降低至40%。

  • Retail 12.0 endpoint: Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target. Frostbane Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing 85.70% AP Frost damage to all enemies caught in its wake with each strike. Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.
  • Retail 12.1 endpoint: Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target. Frostbane Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing 59.99% AP Frost damage to all enemies caught in its wake with each strike. Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6be1addd5fca21dc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜之镰主动数值客户端BuildBuild 初始数据 · 2026-08-12

冰霜之镰的描述数值由40.00%48.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次横扫攻击,打击你前方所有的敌人,造成40.00% AP 的冰霜伤害。目标数量超过5个后造成的伤害降低。 消耗杀戮机器使爆击造成4倍的普通伤害。12.1:一次横扫攻击,打击你前方所有的敌人,造成48.00% AP 的冰霜伤害。目标数量超过5个后造成的伤害降低。 消耗杀戮机器使爆击造成4倍的普通伤害。

  • Retail 12.0 endpoint: A sweeping attack that strikes all enemies in front of you for 40.00% AP Frost damage. Deals reduced damage beyond 5 targets. Consumes Killing Machine to have its critical strikes deal 4 times the normal damage.
  • Retail 12.1 endpoint: A sweeping attack that strikes all enemies in front of you for 48.00% AP Frost damage. Deals reduced damage beyond 5 targets. Consumes Killing Machine to have its critical strikes deal 4 times the normal damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-019f73c2b09a1b9a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜之柱主动数值客户端BuildBuild 初始数据 · 2026-08-12

冰霜之柱的描述数值由30%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冰霜的能量使你的力量提高30%,持续12秒。12.1:冰霜的能量使你的力量提高20%,持续12秒。

  • Retail 12.0 endpoint: The power of frost increases your Strength by 30% for 12 sec.
  • Retail 12.1 endpoint: The power of frost increases your Strength by 20% for 12 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-755a45e6cf62ac5a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凋零缠绕主动机制客户端BuildBuild 初始数据 · 2026-08-12

凋零缠绕的描述数值由1.5 → 1。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1.5秒。12.1:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1秒。

  • Retail 12.0 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.
  • Retail 12.1 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1 sec.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-57a863e880b9e347 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
符文武器增效主动数值客户端BuildBuild 初始数据 · 2026-08-12

符文武器增效的描述数值由200.00%260.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:汲取敌人的意志来强化你的符文武器,对目标造成200.00% AP点暗影冰霜伤害,对附近敌人造成较少伤害,获得40点符文能量,并获得杀戮机器效果。12.1:汲取敌人的意志来强化你的符文武器,对目标造成260.00% AP点暗影冰霜伤害,对附近敌人造成较少伤害,获得40点符文能量,并获得杀戮机器效果。

  • Retail 12.0 endpoint: Drain the will of your enemy to empower your rune weapon, dealing 200.00% AP Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power, and grants you Killing Machine.
  • Retail 12.1 endpoint: Drain the will of your enemy to empower your rune weapon, dealing 260.00% AP Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power, and grants you Killing Machine.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8af43bec02b5f5b9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
枯败凋亡被动数值客户端BuildBuild 初始数据 · 2026-08-12

枯败凋亡的描述数值由100%75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冰霜疫病造成伤害的速度加快100%,并且第二把破灭镰刀会施加冰霜疫病。12.1:冰霜疫病造成伤害的速度加快75%,并且第二把破灭镰刀会施加冰霜疫病。

  • Retail 12.0 endpoint: Frost Fever deals its damage 100% faster, and the second scythe of Exterminate applies Frost Fever.
  • Retail 12.1 endpoint: Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f722dcec8ea48009 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冷酷严冬主动数值客户端BuildBuild 初始数据 · 2026-08-12

冷酷严冬的描述数值由9.03%12.65%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从半径8码内的所有敌人身上吸收生命的热量,在8秒内造成(9 × 9.03% AP)点冰霜伤害,并使其移动速度降低20%。12.1:从半径8码内的所有敌人身上吸收生命的热量,在8秒内造成(9 × 12.65% AP)点冰霜伤害,并使其移动速度降低20%。

  • Retail 12.0 endpoint: Drain the warmth of life from all nearby enemies within 8 yards, dealing (9 × 9.03% AP) Frost damage over 8 sec and reducing their movement speed by 20%.
  • Retail 12.1 endpoint: Drain the warmth of life from all nearby enemies within 8 yards, dealing (9 × 12.65% AP) Frost damage over 8 sec and reducing their movement speed by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-2c5049ef372d002b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冷冽决心被动数值客户端BuildBuild 初始数据 · 2026-08-12

冷冽决心的描述数值由40%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:永冻的效果提高50%。 永冻 自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的40%。12.1:永冻的效果提高50%。 永冻 自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的35%。

  • Retail 12.0 endpoint: The effectiveness of Permafrost is increased by 50%. Permafrost Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
  • Retail 12.1 endpoint: The effectiveness of Permafrost is increased by 50%. Permafrost Your auto attack damage grants you an absorb shield equal to 35% of the damage dealt.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-49962cdc097ec8dd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凛风冲击主动数值客户端BuildBuild 初始数据 · 2026-08-12

凛风冲击的描述数值由22.04%44.07%171.20%342.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:以刺骨的寒风冲击目标,对目标造成(22.04% AP)点冰霜伤害,对10码内的所有其他敌人造成较低的伤害,并使所有目标感染冰霜疫病。 冰霜疫病 疾病效果,在24秒内造成(171.20% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。12.1:以刺骨的寒风冲击目标,对目标造成(44.07% AP)点冰霜伤害,对10码内的所有其他敌人造成较低的伤害,并使所有目标感染冰霜疫病。 冰霜疫病 疾病效果,在24秒内造成(342.40% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。

  • Retail 12.0 endpoint: Blast the target with a frigid wind, dealing (22.04% AP) Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals (171.20% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Retail 12.1 endpoint: Blast the target with a frigid wind, dealing (44.07% AP) Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals (342.40% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f9ec8eff4afc21ee (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵魂浪潮被动数值客户端BuildBuild 初始数据 · 2026-08-12

灵魂浪潮的描述数值由5%3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:死神印记会发出多股暗影冰霜能量并将其召回,往返都可对路径中的敌人造成96.71% AP点暗影冰霜伤害。 灵魂浪潮的爆击使敌人受到的暗影冰霜伤害提高5%,持续15秒,最多叠加2次。灵魂浪潮返程时必定爆击。12.1:死神印记会发出多股暗影冰霜能量并将其召回,往返都可对路径中的敌人造成96.71% AP点暗影冰霜伤害。 灵魂浪潮的爆击使敌人受到的暗影冰霜伤害提高3%,持续15秒,最多叠加2次。灵魂浪潮返程时必定爆击。

  • Retail 12.0 endpoint: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 96.71% AP Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
  • Retail 12.1 endpoint: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 96.71% AP Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 3% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-216b16931bd94cd7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
破灭被动数值客户端BuildBuild 初始数据 · 2026-08-12

破灭的描述数值由530.37%440.21%214.47%178.01%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在死神印记爆炸后,你的下2次湮灭或冰霜之镰消耗1个符文,并召唤2把镰刀打击你的敌人。 第一把镰刀会对目标造成530.37% AP点暗影冰霜伤害并有100%的几率施加杀戮机器,第二把镰刀会打击目标周围的所有敌人,造成214.47% AP点暗影冰霜伤害。目标超过8个时造成的伤害降低。12.1:在死神印记爆炸后,你的下2次湮灭或冰霜之镰消耗1个符文,并召唤2把镰刀打击你的敌人。 第一把镰刀会对目标造成440.21% AP点暗影冰霜伤害并有100%的几率施加杀戮机器,第二把镰刀会打击目标周围的所有敌人,造成178.01% AP点暗影冰霜伤害。目标超过8个时造成的伤害降低。

  • Retail 12.0 endpoint: After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 530.37% AP Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for 214.47% AP Shadowfrost damage. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 440.21% AP Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for 178.01% AP Shadowfrost damage. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ac773efff5b22c5f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凄惨痛快被动数值客户端BuildBuild 初始数据 · 2026-08-12

凄惨痛快的描述数值由10%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:如果灵魂迸裂没有击中任何敌人,你获得10%力量,持续8秒。 灵魂浪潮对你死神印记主要目标的效果提高100%。12.1:如果灵魂迸裂没有击中任何敌人,你获得8%力量,持续8秒。 灵魂浪潮对你死神印记主要目标的效果提高100%。

  • Retail 12.0 endpoint: If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec. Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
  • Retail 12.1 endpoint: If no enemies are struck by Soul Rupture, you gain 8% Strength for 8 sec. Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-dc782e0ff88a19fd (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
死神印记主动数值客户端BuildBuild 初始数据 · 2026-08-12

死神印记的描述数值由312.00%234.00%40.49%30.36%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶毒地割裂敌人的灵魂,造成312.00% AP点暗影冰霜伤害并施加死神印记。 每当你造成暗影或冰霜伤害,叠加一层死神印记。12秒后或叠加至40层时印记爆炸,每层造成40.49% AP点伤害。 如果目标死亡,死神印记会转移至附近一个未被标记的敌人身上。12.1:恶毒地割裂敌人的灵魂,造成234.00% AP点暗影冰霜伤害并施加死神印记。 每当你造成暗影或冰霜伤害,叠加一层死神印记。12秒后或叠加至40层时印记爆炸,每层造成30.36% AP点伤害。 如果目标死亡,死神印记会转移至附近一个未被标记的敌人身上。

  • Retail 12.0 endpoint: Viciously slice into the soul of your enemy, dealing 312.00% AP Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 40.49% AP damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.
  • Retail 12.1 endpoint: Viciously slice into the soul of your enemy, dealing 234.00% AP Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 30.36% AP damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4d679cfc8b2ce96a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
死亡寒潮被动机制客户端BuildBuild 初始数据 · 2026-08-12

死亡寒潮的描述数值由107.71%140.03%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击爆击有几率打出一道寒冰洪流,对前方的敌人造成107.71% AP 的冰霜伤害。12.1:你的自动攻击爆击有几率打出一道寒冰洪流,对前方的敌人造成140.03% AP 的冰霜伤害。

  • Retail 12.0 endpoint: Your auto attack critical strikes have a chance to send out a torrent of ice dealing 107.71% AP Frost damage to enemies in front of you.
  • Retail 12.1 endpoint: Your auto attack critical strikes have a chance to send out a torrent of ice dealing 140.03% AP Frost damage to enemies in front of you.
  • Direct changed fields: {"mechanic": ["tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-2c83bf6ad27271d0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无效魔法被动数值客户端BuildBuild 初始数据 · 2026-08-12

无效魔法的描述数值由8%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的魔法伤害降低8%,你受到的有害魔法效果的持续时间缩短35%。12.1:受到的魔法伤害降低5%,你受到的有害魔法效果的持续时间缩短35%。

  • Retail 12.0 endpoint: Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
  • Retail 12.1 endpoint: Magic damage taken is reduced by 5% and the duration of harmful Magic effects against you are reduced by 35%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2ae0b2dae2105be1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
飨魂被动机制客户端BuildBuild 初始数据 · 2026-08-12

飨魂的机制或效果描述发生变化。12.1当前效果:有2名或更多天启骑士协助你时,你的消耗符文能量的技能造成的伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:有2名或更多天启骑士协助你时,消耗符文能量的技能造成的伤害提高。12.1:有2名或更多天启骑士协助你时,你的消耗符文能量的技能造成的伤害提高10%。

  • Retail 12.0 endpoint: While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal increased damage.
  • Retail 12.1 endpoint: While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 10% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8d8162c09f829492 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
湮灭主动数值客户端BuildBuild 初始数据 · 2026-08-12

湮灭的描述数值由118.44%79.95%118.44%79.95%80.01%54.01%80.01%54.01%80.01%54.01%80.01%54.01%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次凶蛮打击,双手武器:造成118.44% AP 的物理伤害和118.44% AP 的冰霜伤害。;双持:使用双武器发动攻击,造成总计(80.01% AP+80.01% AP)点物理伤害和(80.01% AP+80.01% AP)点冰霜伤害。12.1:一次凶蛮打击,双手武器:造成79.95% AP 的物理伤害和79.95% AP 的冰霜伤害。;双持:使用双武器发动攻击,造成总计(54.01% AP+54.01% AP)点物理伤害和(54.01% AP+54.01% AP)点冰霜伤害。

  • Retail 12.0 endpoint: A brutal attack Two-handed: that deals 118.44% AP Physical and 118.44% AP Frost damage. Dual wield: with both weapons that deals a total of (80.01% AP+80.01% AP) Physical and (80.01% AP+80.01% AP) Frost damage.
  • Retail 12.1 endpoint: A brutal attack Two-handed: that deals 79.95% AP Physical and 79.95% AP Frost damage. Dual wield: with both weapons that deals a total of (54.01% AP+54.01% AP) Physical and (54.01% AP+54.01% AP) Frost damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-84eaf205a86bd5e2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永冻被动数值客户端BuildBuild 初始数据 · 2026-08-12

永冻的描述数值由40%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的40%。12.1:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的35%。

  • Retail 12.0 endpoint: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
  • Retail 12.1 endpoint: Your auto attack damage grants you an absorb shield equal to 35% of the damage dealt.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-bf168379410b0a25 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
致命打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

致命打击的描述数值由15%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冰霜打击的伤害提高15%,冰川突进的伤害提高5%。 如果习得死神印记,死神印记则会赋予3层断裂之痕。12.1:冰霜打击的伤害提高35%,冰川突进的伤害提高5%。 如果习得死神印记,死神印记则会赋予3层断裂之痕。

  • Retail 12.0 endpoint: Frost Strike damage is increased by 15% and Glacial Advance damage is increased by 5%. Reaper's Mark grants 3 charges of Bonegrinder if it is known.
  • Retail 12.1 endpoint: Frost Strike damage is increased by 35% and Glacial Advance damage is increased by 5%. Reaper's Mark grants 3 charges of Bonegrinder if it is known.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-816de02a395785c6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-邪恶死亡骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:恐惧瘟疫的伤害提高25%。恶性瘟疫的伤害提高25%;12.1:你的亡者魔导师与亡者之主施放强效通灵箭取代寒冰箭,并以枯萎之握取代暗影箭。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恐惧瘟疫的伤害提高25%。恶性瘟疫的伤害提高25%。12.1:你的亡者魔导师与亡者之主施放强效通灵箭取代寒冰箭,并以枯萎之握取代暗影箭。

  • Retail 12.0 endpoint: Dread Plague damage increased by 25%. Virulent Plague damage increased by 25%.
  • Retail 12.1 endpoint: Your Magus of the Dead and Lord of the Dead cast a more powerful Necrotic Bolt instead of Frostbolt, and Withering Grasp instead of Shadow Bolt.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-62ee4a9221b73016 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-邪恶死亡骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:腐化造成的伤害提高20%,并使你的下一个天灾打击不消耗符文;12.1:对生命值低于35%的敌人,通灵箭的伤害提高130%,枯萎之握的伤害提高130%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腐化造成的伤害提高20%,并使你的下一个天灾打击不消耗符文。12.1:对生命值低于35%的敌人,通灵箭的伤害提高130%,枯萎之握的伤害提高130%。

  • Retail 12.0 endpoint: Putrefy deals 20% increased damage and causes your next Scourge Strike to cost no Rune.
  • Retail 12.1 endpoint: Necrotic Bolt's damage is increased by 130%, and Withering Grasp's damage is increased by 130%, against enemies below 35% health.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-b0b1c770a1801c11 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由-20%调整为-22%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-20%。12.1:-22%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137007,"valuePercent":-20.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137007,"valuePercent":-20.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137007,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-20.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137007,"valuePercent":-22.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137007,"valuePercent":-22.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137007,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-22.0}
自动攻击被动数值官方运行时官方运行时说明 · 2026-07-31

自动攻击伤害提高100%

技术说明与挖掘依据

自动攻击伤害提高100%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
暗影之爪被动数值客户端BuildBuild 初始数据 · 2026-08-12

暗影之爪的描述数值由20%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影指引你出击,使你的天灾打击伤害提高25%,并使其为你赋予暗影之爪,最多叠加4层。 每层暗影之爪都会使天灾打击额外弹向一名敌人。后续的每次弹射伤害均降低20%。12.1:暗影指引你出击,使你的天灾打击伤害提高25%,并使其为你赋予暗影之爪,最多叠加4层。 每层暗影之爪都会使天灾打击额外弹向一名敌人。后续的每次弹射伤害均降低10%。

  • Retail 12.0 endpoint: Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 20% reduced damage.
  • Retail 12.1 endpoint: Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 10% reduced damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-35b4d9ad2e631d9f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
爆发主动数值客户端BuildBuild 初始数据 · 2026-08-12

爆发的描述数值由200.35%202.85%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使目标同时感染恐惧瘟疫和恶性病变。 恐惧瘟疫 一种恶性瘟疫,在24秒内造成439.11% AP 的暗影伤害。宿主死亡时会爆炸,对附近敌人造成184.50% AP 的暗影伤害,并感染其中一名敌人。一次只能施加于1个宿主。 恶性病变 一种传染性瘟疫,会扩散到附近所有敌人身上,在24秒内造成200.35% AP 的暗影伤害。12.1:使目标同时感染恐惧瘟疫和恶性病变。 恐惧瘟疫 一种恶性瘟疫,在24秒内造成439.11% AP 的暗影伤害。宿主死亡时会爆炸,对附近敌人造成184.50% AP 的暗影伤害,并感染其中一名敌人。一次只能施加于1个宿主。 恶性病变 一种传染性瘟疫,会扩散到附近所有敌人身上,在24秒内造成202.85% AP 的暗影伤害。

  • Retail 12.0 endpoint: Inflicts the target with Dread Plague and Virulent Plague. Dread Plague A malicious plague that deals 439.11% AP Shadow damage over 24 sec. Explodes for 184.50% AP Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time. Virulent Plague An infectious plague that spreads to all nearby enemies, dealing 200.35% AP Shadow damage over 24 sec.
  • Retail 12.1 endpoint: Inflicts the target with Dread Plague and Virulent Plague. Dread Plague A malicious plague that deals 439.11% AP Shadow damage over 24 sec. Explodes for 184.50% AP Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time. Virulent Plague An infectious plague that spreads to all nearby enemies, dealing 202.85% AP Shadow damage over 24 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8536cc4bb43d7df6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜疫病主动机制客户端BuildBuild 初始数据 · 2026-08-12

冰霜疫病的描述数值由171.20%342.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:疾病效果,在24秒内造成(171.20% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。12.1:疾病效果,在24秒内造成(342.40% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。

  • Retail 12.0 endpoint: A disease that deals (171.20% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Retail 12.1 endpoint: A disease that deals (342.40% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-abef44fc23fbba87 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凋零缠绕主动机制客户端BuildBuild 初始数据 · 2026-08-12

凋零缠绕的描述数值由1.5 → 1。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1.5秒。12.1:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1秒。

  • Retail 12.0 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.
  • Retail 12.1 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1 sec.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-598e33cff4bda43e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
疯狂嗜血被动数值客户端BuildBuild 初始数据 · 2026-08-12

疯狂嗜血的描述数值由5%3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:鲜血女王的精华可以额外叠加2层,每层使你的凋零缠绕和灵界打击的伤害提高5%,扩散的伤害提高5%。12.1:鲜血女王的精华可以额外叠加2层,每层使你的凋零缠绕和灵界打击的伤害提高3%,扩散的伤害提高5%。

  • Retail 12.0 endpoint: Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5%, and Epidemic by 5% per stack.
  • Retail 12.1 endpoint: Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 3%, and Epidemic by 5% per stack.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f5f5010a81d2fb4f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
腐化主动数值客户端BuildBuild 初始数据 · 2026-08-12

腐化的描述数值由234.90%199.67%121.50%139.42%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一个次级食尸鬼攻击敌人,造成234.90% AP 的暗影伤害并使其爆炸,对附近的敌人造成121.50% AP 的暗影伤害。12.1:召唤一个次级食尸鬼攻击敌人,造成199.67% AP 的暗影伤害并使其爆炸,对附近的敌人造成139.42% AP 的暗影伤害。

  • Retail 12.0 endpoint: Summon a Lesser Ghoul to strike the enemy for 234.90% AP Shadow damage and have them explode for 121.50% AP Shadow damage to nearby enemies.
  • Retail 12.1 endpoint: Summon a Lesser Ghoul to strike the enemy for 199.67% AP Shadow damage and have them explode for 139.42% AP Shadow damage to nearby enemies.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b54235b38c625052 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
腐化喷射被动数值客户端BuildBuild 初始数据 · 2026-08-12

腐化喷射的描述数值由4.5 → 3。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腐化的爆炸效果会使疫病的持续时间延长4.5秒,并立即造成其原定持续时间内35%的伤害。 腐化现可将疫病施加于未受影响的目标。12.1:腐化的爆炸效果会使疫病的持续时间延长3秒,并立即造成其原定持续时间内35%的伤害。 腐化现可将疫病施加于未受影响的目标。

  • Retail 12.0 endpoint: The explosion effect of Putrefy extends the duration of your plagues by 4.5 sec and deals 35% of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.
  • Retail 12.1 endpoint: The explosion effect of Putrefy extends the duration of your plagues by 3 sec and deals 35% of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c077458ae79347ff (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
感染之爪被动数值客户端BuildBuild 初始数据 · 2026-08-12

感染之爪的描述数值由20.79%15.59%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:食尸鬼受感染的爪子有几率使敌人染病,在12秒内造成20.79% AP 的暗影伤害。再次施加时,任何剩余伤害都会添加到新效果中。12.1:食尸鬼受感染的爪子有几率使敌人染病,在12秒内造成15.59% AP 的暗影伤害。再次施加时,任何剩余伤害都会添加到新效果中。

  • Retail 12.0 endpoint: The infected claws of your ghouls have a chance to sicken the foe, dealing 20.79% AP Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
  • Retail 12.1 endpoint: The infected claws of your ghouls have a chance to sicken the foe, dealing 15.59% AP Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c0bf8bfe9dd65ec1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
禁断知识被动数值客户端BuildBuild 初始数据 · 2026-08-12

禁断知识的描述数值由219.38%205.34%69.00%64.58%95.47%111.98%38.19%52.70%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:亡者大军汲取亡者之力,将你的凋零缠绕和扩散转化为死灵缠绕和灾殃坟茔,持续30秒。 死灵缠绕 释放一道由亡骨与死灵能量构成的漩涡,对至多3名敌人造成219.38% AP点暗影打击伤害,并对所有被刺穿的敌人造成69.00% AP 的暗影伤害。 灾殃坟茔 亡者在所有感染了恶性病变的敌人脚下破土而出,造成95.47% AP 的暗影伤害,并对附近敌人造成38.19% AP 的暗影伤害。12.1:亡者大军汲取亡者之力,将你的凋零缠绕和扩散转化为死灵缠绕和灾殃坟茔,持续30秒。 死灵缠绕 释放一道由亡骨与死灵能量构成的漩涡,对至多3名敌人造成205.34% AP点暗影打击伤害,并对所有被刺穿的敌人造成64.58% AP 的暗影伤害。 灾殃坟茔 亡者在所有感染了恶性病变的敌人脚下破土而出,造成111.98% AP 的暗影伤害,并对附近敌人造成52.70% AP 的暗影伤害。

  • Retail 12.0 endpoint: Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec. Necrotic Coil Unleash a vortex of necrotic energy and bone, dealing 219.38% AP Shadowstrike damage up to 3 foes and 69.00% AP Shadow damage to all pierced enemies. Graveyard The dead erupt beneath all foes with Virulent Plague, dealing 95.47% AP Shadow damage and 38.19% AP Shadow damage to enemies nearby.
  • Retail 12.1 endpoint: Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec. Necrotic Coil Unleash a vortex of necrotic energy and bone, dealing 205.34% AP Shadowstrike damage up to 3 foes and 64.58% AP Shadow damage to all pierced enemies. Graveyard The dead erupt beneath all foes with Virulent Plague, dealing 111.98% AP Shadow damage and 52.70% AP Shadow damage to enemies nearby.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-feff455149d54042 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
禁断知识被动机制客户端BuildBuild 初始数据 · 2026-08-12

禁断知识的机制或效果描述发生变化。12.1当前效果:恐惧瘟疫有20%的几率唤醒死者,使一个次级食尸鬼掘地而出并跃向目标,以100%的效果将其腐化。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你麾下的每个亡者魔导师会使死灵缠绕和灾殃坟茔的伤害提高8%。 恐惧瘟疫有20%的几率唤醒死者,使一个次级食尸鬼掘地而出并跃向目标,以60%的效果将其腐化。12.1:恐惧瘟疫有20%的几率唤醒死者,使一个次级食尸鬼掘地而出并跃向目标,以100%的效果将其腐化。

  • Retail 12.0 endpoint: Each Magus of the Dead under your command increases the damage of Necrotic Coil and Graveyard by 8%. Dread Plague has a 20% chance to rouse the dead, causing a Lesser Ghoul to unearth and leap at the target to Putrefy at 60% effectiveness.
  • Retail 12.1 endpoint: Dread Plague has a 20% chance to rouse the dead, causing a Lesser Ghoul to unearth and leap at the target to Putrefy at 100% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a3987c4766ee35e4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
扩散主动机制客户端BuildBuild 初始数据 · 2026-08-12

扩散的描述数值由62.55%96.33%25.02%38.53%、1.5 → 1。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:引爆每一个恶性病变效果,对所有受感染的敌人造成62.55% AP 的暗影伤害,并对其附近的敌人造成25.02% AP 的暗影伤害。 使恐惧瘟疫和恶性病变的持续时间延长1.5秒。12.1:引爆每一个恶性病变效果,对所有受感染的敌人造成96.33% AP 的暗影伤害,并对其附近的敌人造成38.53% AP 的暗影伤害。 使恐惧瘟疫和恶性病变的持续时间延长1秒。

  • Retail 12.0 endpoint: Causes each of your Virulent Plagues to flare up, dealing 62.55% AP Shadow damage to the infected enemy and 25.02% AP Shadow damage to foes nearby. Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.
  • Retail 12.1 endpoint: Causes each of your Virulent Plagues to flare up, dealing 96.33% AP Shadow damage to the infected enemy and 38.53% AP Shadow damage to foes nearby. Extends the duration of Dread Plague and Virulent Plague by 1 sec.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-73a70430dae9cbaa (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵魂收割主动机制客户端BuildBuild 初始数据 · 2026-08-12

灵魂收割的机制或效果描述发生变化。12.1当前效果:撕裂敌人的灵魂,造成450.00% AP点暗影冰霜伤害,并使该敌人受到你的疾病和仆从造成的伤害提高20%,持续8秒。 只能对最大生命值低于35%的敌人使用。 消耗最多3层次级食尸鬼层数并立即将其召唤出来。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕裂敌人的灵魂,造成450.00% AP点暗影冰霜伤害,并使该敌人受到你的疾病和仆从造成的伤害提高20%,持续8秒。 只能对生命值低于35%的敌人使用。 消耗最多2层可用的充能来施放腐化。12.1:撕裂敌人的灵魂,造成450.00% AP点暗影冰霜伤害,并使该敌人受到你的疾病和仆从造成的伤害提高20%,持续8秒。 只能对最大生命值低于35%的敌人使用。 消耗最多3层次级食尸鬼层数并立即将其召唤出来。

  • Retail 12.0 endpoint: Rupture the soul of your enemy, dealing 450.00% AP Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec. Only usable on enemies below 35% maximum health. Consumes up to 2 available charges to cast Putrefy.
  • Retail 12.1 endpoint: Rupture the soul of your enemy, dealing 450.00% AP Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec. Only usable on enemies below 35% maximum health. Consumes up to 3 Lesser Ghoul stacks to summon them instantly.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f0ed57fd32357092 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
末日难逃被动数值客户端BuildBuild 初始数据 · 2026-08-12

末日难逃的描述数值由6 → 8。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗末日突降会召唤一个次级食尸鬼来协助你,持续6秒。12.1:消耗末日突降会召唤一个次级食尸鬼来协助你,持续8秒。

  • Retail 12.0 endpoint: Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 6 sec.
  • Retail 12.1 endpoint: Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c4ec6439f3cf2c30 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
脓疮打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

脓疮打击的描述数值由6 → 8。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥砍敌人造成202.50% AP 的物理伤害,并用枯萎之力污染你的武器,使你接下来的2-3次天灾打击召唤一个次级食尸鬼。 次级食尸鬼 一个盲目服从主人命令的天灾仆从,持续6秒。12.1:挥砍敌人造成202.50% AP 的物理伤害,并用枯萎之力污染你的武器,使你接下来的2-3次天灾打击召唤一个次级食尸鬼。 次级食尸鬼 一个盲目服从主人命令的天灾仆从,持续8秒。

  • Retail 12.0 endpoint: Slash the enemy for 202.50% AP Physical damage and corrupt your weapon with blight, causing your next 2-3 Scourge Strikes to summon a Lesser Ghoul. Lesser Ghoul A mindless servant of the Scourge, raised to obey its master's commands for 6 sec.
  • Retail 12.1 endpoint: Slash the enemy for 202.50% AP Physical damage and corrupt your weapon with blight, causing your next 2-3 Scourge Strikes to summon a Lesser Ghoul. Lesser Ghoul A mindless servant of the Scourge, raised to obey its master's commands for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-66064db6d72dba78 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
亡者大军主动机制客户端BuildBuild 初始数据 · 2026-08-12

亡者大军的机制或效果描述发生变化。12.1当前效果:召唤或强化次级食尸鬼,组成一支由8名成员组成的亡者大军,持续30秒。激活时,召唤次级食尸鬼会改为根据附近敌人执行命令。 死亡命令 次级食尸鬼与你一同攻击,对目标造成(0.30 × 100.00% AP × (1+精通缩放/100))点暗影伤害。 疫病命令 次级食尸鬼爆裂出内脏,对附近敌人造成(15/100 × 0.21 × (200.00% AP) × (1+全能) × 1)点暗影伤害。超过5个目标时造成的伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一支由8个持续15秒的次级食尸鬼组成的亡者大军,蜂拥围攻你的敌人。 产生40点符文能量。12.1:召唤或强化次级食尸鬼,组成一支由8名成员组成的亡者大军,持续30秒。激活时,召唤次级食尸鬼会改为根据附近敌人执行命令。 死亡命令 次级食尸鬼与你一同攻击,对目标造成(0.30 × 100.00% AP × (1+精通缩放/100))点暗影伤害。 疫病命令 次级食尸鬼爆裂出内脏,对附近敌人造成(15/100 × 0.21 × (200.00% AP) × (1+全能) × 1)点暗影伤害。超过5个目标时造成的伤害降低。

  • Retail 12.0 endpoint: Summons a legion of 8 empowered Lesser Ghouls that last for 15 sec to swarm your enemies. Generates 40 Runic Power.
  • Retail 12.1 endpoint: Summon or empower Lesser Ghouls to form an unholy army of 8 for 30 sec. While active, summoning a Lesser Ghoul will instead execute Orders based on nearby enemies. Death Orders Lesser Ghouls strike with you, dealing (0.30 × 100.00% AP × (1+Mastery scaling/100)) Shadow damage to your target. Epidemic Orders Lesser Ghouls erupt in viscera, dealing (15/100 × 0.21 × (200.00% AP) × (1+Versatility) × 1) Shadow damage to nearby enemies. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f710c391b4da4f03 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
亡者之主被动机制客户端BuildBuild 初始数据 · 2026-08-12

亡者之主的机制或效果描述发生变化。12.1当前效果:腐化次级食尸鬼时有100%几率将其复活为亡者魔导师,向敌人发射寒冰箭和暗影箭,持续15秒。 当你控制3名亡者魔导师时,牺牲它们召唤亡者之主,持续15秒,发射在2个敌人间弹射的寒冰箭。剩余持续时间越长的魔导师赋予的力量越强。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你腐化次级食尸鬼时,有100%的几率将其复活为亡者魔导师,向你的敌人施放寒冰箭与暗影箭,持续15。 亡者魔导师的寒冰箭和暗影箭额外造成25%伤害。12.1:腐化次级食尸鬼时有100%几率将其复活为亡者魔导师,向敌人发射寒冰箭和暗影箭,持续15秒。 当你控制3名亡者魔导师时,牺牲它们召唤亡者之主,持续15秒,发射在2个敌人间弹射的寒冰箭。剩余持续时间越长的魔导师赋予的力量越强。

  • Retail 12.0 endpoint: When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec. Magus of the Dead Frostbolts and Shadow Bolts deal 25% increased damage.
  • Retail 12.1 endpoint: Putrefying a Lesser Ghoul has a 100% chance to reanimate it as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec. When you control 3 Magus of the Dead, sacrifice them to summon their Lord of the Dead for 15 sec, casting Frostbolts that chain between 2 enemies. Magus with higher remaining duration grant increased power.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"], "structure": ["nameEn"]}
  • Cross-Build entity entity-db2f9da613678480 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
亡者指挥官被动机制客户端BuildBuild 初始数据 · 2026-08-12

亡者指挥官的机制或效果描述发生变化。12.1当前效果:黑暗突变强化你的石像鬼、憎恶、亡者魔导师和次级食尸鬼,使其伤害提高10%,持续30秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑暗突变会强化你的石像鬼、憎恶、魔导师和次级食尸鬼,使其伤害提高15%,持续30秒。 你的精通的25%会等量延长次级食尸鬼的存在时间。12.1:黑暗突变强化你的石像鬼、憎恶、亡者魔导师和次级食尸鬼,使其伤害提高10%,持续30秒。

  • Retail 12.0 endpoint: Dark Transformation empowers your Gargoyle, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 15%. The duration of Lesser Ghouls are increased by 25% of your Mastery.
  • Retail 12.1 endpoint: Dark Transformation empowers your Gargoyle, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"], "numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-dcd05d337d43f9b7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无效魔法被动数值客户端BuildBuild 初始数据 · 2026-08-12

无效魔法的描述数值由8%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的魔法伤害降低8%,你受到的有害魔法效果的持续时间缩短35%。12.1:受到的魔法伤害降低5%,你受到的有害魔法效果的持续时间缩短35%。

  • Retail 12.0 endpoint: Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
  • Retail 12.1 endpoint: Magic damage taken is reduced by 5% and the duration of harmful Magic effects against you are reduced by 35%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-423050c89547f458 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
鲜血灌注被动机制客户端BuildBuild 初始数据 · 2026-08-12

鲜血灌注的机制或效果描述发生变化。12.1当前效果:吸血鬼打击使你的次级食尸鬼的伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:吸血鬼打击使该技能召唤的次级食尸鬼的伤害提高10%。12.1:吸血鬼打击使你的次级食尸鬼的伤害提高10%。

  • Retail 12.0 endpoint: Vampiric Strike increases the damage of the Lesser Ghoul it summons by 10%.
  • Retail 12.1 endpoint: Vampiric Strike increases the damage of your Lesser Ghouls by 10% for 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2398d2780bbdc175 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
邪恶光环被动机制客户端BuildBuild 初始数据 · 2026-08-12

邪恶光环的机制或效果描述发生变化。12.1当前效果:亡者魔导师使你获得1%急速,持续15秒。 多次效果重叠时可叠加。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你麾下的每个亡者魔导师会为你提供1%急速。12.1:亡者魔导师使你获得1%急速,持续15秒。 多次效果重叠时可叠加。

  • Retail 12.0 endpoint: Each Magus of the Dead under your command grants you 1% Haste.
  • Retail 12.1 endpoint: Magus of the Dead grants you 1% Haste for 15 sec. Multiple applications may overlap.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"], "numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-990ab4afcd0cee76 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血染之地被动数值客户端BuildBuild 初始数据 · 2026-08-12

血染之地的描述数值由5%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你在你的枯萎凋零中时,你受到的物理伤害降低5%,获得吸血鬼打击的几率提高5%。12.1:当你在你的枯萎凋零中时,你受到的物理伤害降低8%,获得吸血鬼打击的几率提高5%。

  • Retail 12.0 endpoint: While you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.
  • Retail 12.1 endpoint: While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d8036cf12f292bfc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
阴险魔导师被动机制客户端BuildBuild 初始数据 · 2026-08-12

阴险魔导师的机制或效果描述发生变化。12.1当前效果:你的亡者魔导师的暗影箭现在会朝附近至多8名敌人射出一阵暗影箭雨。 你的亡者之主的寒冰箭现在会连锁至多3名额外敌人。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的亡者魔导师的暗影箭会射出暗影箭雨,攻击附近的8名敌人。12.1:你的亡者魔导师的暗影箭现在会朝附近至多8名敌人射出一阵暗影箭雨。 你的亡者之主的寒冰箭现在会连锁至多3名额外敌人。

  • Retail 12.0 endpoint: Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies.
  • Retail 12.1 endpoint: Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies. Your Lord of the Dead Frostbolts now chain to 3 additional enemies.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-906f78aaad6dd4a4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永冻被动数值客户端BuildBuild 初始数据 · 2026-08-12

永冻的描述数值由40%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的40%。12.1:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的35%。

  • Retail 12.0 endpoint: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
  • Retail 12.1 endpoint: Your auto attack damage grants you an absorb shield equal to 35% of the damage dealt.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c4c35f1b3baf8cfb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血为命源被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明邪恶分支召唤的血兽基础自动攻击伤害同样提高1400%;召唤物模板未在客户端 Creature 表公开,需以官方运行时说明记录。

技术说明与挖掘依据

暴雪说明邪恶分支召唤的血兽基础自动攻击伤害同样提高1400%;召唤物模板未在客户端 Creature 表公开,需以官方运行时说明记录。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-元素萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:施放风暴守护者会使急速提高15%,持续10秒;12.1:大地震击、地震术和元素冲击的伤害提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放风暴守护者会使急速提高15%,持续10秒。12.1:大地震击、地震术和元素冲击的伤害提高25%。

  • Retail 12.0 endpoint: Casting Stormkeeper grants 15% haste for 10 sec.
  • Retail 12.1 endpoint: Earth Shock, Earthquake, and Elemental Blast damage increased by 25%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c3c478df34dcb211 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-元素萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:风暴守护者额外获得1层,并使闪电箭和闪电链的伤害提高25%;12.1:当风暴守护者或升腾结束时,你的下2次闪电箭、闪电链或熔岩爆裂造成的伤害提高25%,并使你的下一次地震术、大地震击或元素冲击消耗的漩涡值降低100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:风暴守护者额外获得1层,并使闪电箭和闪电链的伤害提高25%。12.1:当风暴守护者或升腾结束时,你的下2次闪电箭、闪电链或熔岩爆裂造成的伤害提高25%,并使你的下一次地震术、大地震击或元素冲击消耗的漩涡值降低100%。

  • Retail 12.0 endpoint: Stormkeeper grants 1 additional stack and increases the damage of Lightning Bolt and Chain Lightning by 25%.
  • Retail 12.1 endpoint: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c8f3e668f6408e1e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
超荷充能被动机制客户端BuildBuild 初始数据 · 2026-08-12

超荷充能的机制或效果描述发生变化。12.1当前效果:闪电箭、狂风怒号和闪电链的元素过载额外造成10%的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:闪电箭、狂风怒号和闪电链有50%的几率额外触发一次元素过载。12.1:闪电箭、狂风怒号和闪电链的元素过载额外造成10%的伤害。

  • Retail 12.0 endpoint: Lightning Bolt, Tempest, and Chain Lightning have a 50% chance to cause an additional Elemental Overload.
  • Retail 12.1 endpoint: Lightning Bolt, Tempest, and Chain Lightning Elemental Overloads deal 10% additional damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0c652f3758e50d35 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
反馈连锁被动机制客户端BuildBuild 初始数据 · 2026-08-12

反馈连锁的机制或效果描述发生变化。12.1当前效果:你的法术和技能造成的伤害提高10%,元素过载伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:元素过载造成的伤害提高35%。12.1:你的法术和技能造成的伤害提高10%,元素过载伤害提高10%。

  • Retail 12.0 endpoint: Elemental Overload damage increased by 35%.
  • Retail 12.1 endpoint: Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ab61cddf96356612 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
反馈连锁被动数值客户端BuildBuild 初始数据 · 2026-08-12

反馈连锁的描述数值由25%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:法术爆击几率提高5%。元素之怒额外使法术爆击伤害提高25%。12.1:法术爆击几率提高5%。元素之怒额外使法术爆击伤害提高15%。

  • Retail 12.0 endpoint: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
  • Retail 12.1 endpoint: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-237a6d3175f01f21 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
飞升卓越被动数值客户端BuildBuild 初始数据 · 2026-08-12

飞升卓越的描述数值由25%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:升腾激活期间,其持续时间延长3秒,并且你的急速提高25%。12.1:升腾激活期间,其持续时间延长3秒,并且你的急速提高20%。

  • Retail 12.0 endpoint: Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
  • Retail 12.1 endpoint: Your haste is increased by 20% during Ascendance and its duration is increased by 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8f5a9432a22a482e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
风暴守护者主动机制客户端BuildBuild 初始数据 · 2026-08-12

风暴守护者的机制或效果描述发生变化。12.1当前效果:用闪电为自己充能,使你的下2个闪电箭变成瞬发并且造成的伤害提高150%,或者使你的下2个闪电链变成瞬发并在击中每个目标时触发元素过载。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用闪电为自己充能,使你的下2个闪电箭额外造成150%的伤害,并且你的下2个闪电箭或闪电链变成瞬发,并在击中每个目标时都会触发元素过载。12.1:用闪电为自己充能,使你的下2个闪电箭变成瞬发并且造成的伤害提高150%,或者使你的下2个闪电链变成瞬发并在击中每个目标时触发元素过载。

  • Retail 12.0 endpoint: Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
  • Retail 12.1 endpoint: Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-54e79e32b7fde961 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
复苏水域被动数值客户端BuildBuild 初始数据 · 2026-08-12

复苏水域的描述数值由25%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对自己施放治疗之涌时,效果提高25%。12.1:你对自己施放治疗之涌时,效果提高30%。

  • Retail 12.0 endpoint: Your Healing Surge is 25% more effective on yourself.
  • Retail 12.1 endpoint: Your Healing Surge is 30% more effective on yourself.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4b3ec448a9e0f37f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
活性结界被动数值客户端BuildBuild 初始数据 · 2026-08-12

活性结界的描述数值由218.66%273.33%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复218.66% SP 的生命值。 此外,大地之盾消耗层数的间隔缩短1秒。12.1:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复273.33% SP 的生命值。 此外,大地之盾消耗层数的间隔缩短1秒。

  • Retail 12.0 endpoint: When refreshing Earth Shield, your target is healed for 218.66% SP for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1 sec faster.
  • Retail 12.1 endpoint: When refreshing Earth Shield, your target is healed for 273.33% SP for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1 sec faster.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-eef709d85d4496a9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
流电奔腾被动数值客户端BuildBuild 初始数据 · 2026-08-12

流电奔腾的描述数值由15%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:地震术和闪电链的伤害提高15%。12.1:地震术和闪电链的伤害提高5%。

  • Retail 12.0 endpoint: Earthquake and Chain Lightning damage increased by 15%.
  • Retail 12.1 endpoint: Earthquake and Chain Lightning damage increased by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-76e62a4f0706d14c (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
熔岩爆裂主动数值客户端BuildBuild 初始数据 · 2026-08-12

熔岩爆裂的描述数值由139.00%181.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷炽热的岩浆,造成139.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。 产生8点漩涡值。12.1:向目标投掷炽热的岩浆,造成181.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。 产生8点漩涡值。

  • Retail 12.0 endpoint: Hurls molten lava at the target, dealing 139.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.
  • Retail 12.1 endpoint: Hurls molten lava at the target, dealing 181.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9b5ceacbf2ebfaad (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
熔岩之怒被动数值客户端BuildBuild 初始数据 · 2026-08-12

熔岩之怒的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:熔岩爆裂额外造成15%伤害。12.1:熔岩爆裂额外造成10%伤害。

  • Retail 12.0 endpoint: Lava Burst deals 15% additional damage.
  • Retail 12.1 endpoint: Lava Burst deals 10% additional damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6bdfcf7786f10ec6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电箭主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电箭的描述数值由131.10%170.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷一道闪电箭,造成131.10% SP 的自然伤害。 产生6点漩涡值。12.1:向目标投掷一道闪电箭,造成170.00% SP 的自然伤害。 产生6点漩涡值。

  • Retail 12.0 endpoint: Hurls a bolt of lightning at the target, dealing 131.10% SP Nature damage. Generates 6 Maelstrom.
  • Retail 12.1 endpoint: Hurls a bolt of lightning at the target, dealing 170.00% SP Nature damage. Generates 6 Maelstrom.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-3c75e54319095e50 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电链主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电链的描述数值由73.03%116.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向敌人投掷一发闪电箭,造成73.03% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。 每击中一个目标产生2点漩涡值。12.1:向敌人投掷一发闪电箭,造成116.40% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。 每击中一个目标产生2点漩涡值。

  • Retail 12.0 endpoint: Hurls a lightning bolt at the enemy, dealing 73.03% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets Generates 2 Maelstrom per target hit.
  • Retail 12.1 endpoint: Hurls a lightning bolt at the enemy, dealing 116.40% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets Generates 2 Maelstrom per target hit.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d16632b8f31758f9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
升腾主动数值客户端BuildBuild 初始数据 · 2026-08-12

升腾的描述数值由100%50%75%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:转化成火焰升腾者形态,持续15秒,立即对附近最多6个敌人施放烈焰震击和效果为100%的熔岩爆裂。 处于火焰升腾者形态时,元素过载的伤害提高75%,且受你的精通:元素过载影响的法术会额外造成1次元素过载。12.1:转化成火焰升腾者形态,持续15秒,立即对附近最多6个敌人施放烈焰震击和效果为50%的熔岩爆裂。 处于火焰升腾者形态时,元素过载的伤害提高30%,且受你的精通:元素过载影响的法术会额外造成1次元素过载。

  • Retail 12.0 endpoint: Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 75% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
  • Retail 12.1 endpoint: Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a33c355e334bd478 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
漩涡之力被动机制客户端BuildBuild 初始数据 · 2026-08-12

漩涡之力的机制或效果描述发生变化。12.1当前效果:闪电链和闪电箭有15%的几率使你的下一次熔岩爆裂造成的伤害提高20%,最多叠加2次。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放熔岩爆裂时有15%的几率使你的下一个闪电箭或闪电链额外触发一次元素过载,最多叠加2次。12.1:闪电链和闪电箭有15%的几率使你的下一次熔岩爆裂造成的伤害提高20%,最多叠加2次。

  • Retail 12.0 endpoint: Casting Lava Burst has a 15% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
  • Retail 12.1 endpoint: Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4f7f2cd3cc121f08 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
元素冲击主动数值客户端BuildBuild 初始数据 · 2026-08-12

元素冲击的描述数值由3%6%5.625%11.25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:驾驭元素的原始力量,造成201.25% SP点元素伤害,并使你的爆击或急速提高3%,或使你的精通提高5.625%,持续10秒。12.1:驾驭元素的原始力量,造成201.25% SP点元素伤害,并使你的爆击或急速提高6%,或使你的精通提高11.25%,持续10秒。

  • Retail 12.0 endpoint: Harnesses the raw power of the elements, dealing 201.25% SP Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 5.625% for 10 sec.
  • Retail 12.1 endpoint: Harnesses the raw power of the elements, dealing 201.25% SP Elemental damage and increasing your Critical Strike or Haste by 6% or Mastery by 11.25% for 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-79b24f3ffb1d66c7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
熔岩爆裂主动数值官方运行时官方运行时说明 · 2026-07-31

先祖施放的熔岩爆裂伤害降低20%

技术说明与挖掘依据

先祖施放的熔岩爆裂伤害降低20%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
闪电链主动数值官方运行时官方运行时说明 · 2026-07-31

先祖施放的闪电链伤害降低20%

技术说明与挖掘依据

先祖施放的闪电链伤害降低20%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-增强萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:风暴打击造成的伤害提高15%,熔岩猛击造成的伤害提高15%;12.1:流电炽焰使你的主要目标每2秒爆发一次火焰新星,持续6秒。火焰新星对你流电炽焰的主要目标造成的伤害提高200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:风暴打击造成的伤害提高15%,熔岩猛击造成的伤害提高15%。12.1:流电炽焰使你的主要目标每2秒爆发一次火焰新星,持续6秒。火焰新星对你流电炽焰的主要目标造成的伤害提高200%。

  • Retail 12.0 endpoint: Stormstrike deals 15% increased damage and Lava Lash deals 15% increased damage.
  • Retail 12.1 endpoint: Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 sec for 6 sec. Fire Nova deals 200% increased damage to the primary target of your Voltaic Blaze.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-183fee05cb2977bf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-增强萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:毁灭闪电的武器强化效果使你的精通额外提高2%;12.1:火焰新星使毁灭闪电的冷却时间缩短2秒,并使你的下一次毁灭闪电造成的伤害提高8%,最多可叠加5层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:毁灭闪电的武器强化效果使你的精通额外提高2%。12.1:火焰新星使毁灭闪电的冷却时间缩短2秒,并使你的下一次毁灭闪电造成的伤害提高8%,最多可叠加5层。

  • Retail 12.0 endpoint: Crash Lightning weapon enhancement effect additionally increases your Mastery by 2%.
  • Retail 12.1 endpoint: Fire Nova reduces the cooldown of Crash Lightning by 2 sec and increases the damage of your next Crash Lightning by 8%, stacking up to 5 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-ac7b35508ed172bd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
传导能量被动数值客户端BuildBuild 初始数据 · 2026-08-12

传导能量的描述数值由10%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:获得引雷针天赋: 引雷针 闪电箭和闪电链使目标变成引雷针,持续8秒。 你的闪电箭和闪电链造成伤害时,引雷针会承受总伤害量的10%。12.1:获得引雷针天赋: 引雷针 闪电箭和闪电链使目标变成引雷针,持续8秒。 你的闪电箭和闪电链造成伤害时,引雷针会承受总伤害量的8%。

  • Retail 12.0 endpoint: Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Retail 12.1 endpoint: Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 8% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-acf474ae450f4847 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
风暴打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

风暴打击的描述数值由306.37%352.32%306.37%352.32%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用闪电为两把武器充能,对目标发动强力打击,造成总计(306.37% AP+306.37% AP)点物理伤害。12.1:用闪电为两把武器充能,对目标发动强力打击,造成总计(352.32% AP+352.32% AP)点物理伤害。

  • Retail 12.0 endpoint: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (306.37% AP+306.37% AP) Physical damage.
  • Retail 12.1 endpoint: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (352.32% AP+352.32% AP) Physical damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ec18115eeee3ee32 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
风暴召唤者被动数值客户端BuildBuild 初始数据 · 2026-08-12

风暴召唤者的描述数值由5%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的伤害性自然法术的爆击几率提高5%,并且使你的自然法术的爆击伤害提高5%。12.1:使你的伤害性自然法术的爆击几率提高5%,并且使你的自然法术的爆击伤害提高10%。

  • Retail 12.0 endpoint: Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
  • Retail 12.1 endpoint: Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6e532426905d48e9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
毁灭之风主动数值客户端BuildBuild 初始数据 · 2026-08-12

毁灭之风的描述数值由100%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你周围释放一场毁灭性的风暴,每1秒对附近敌人造成120.00% AP点风暴打击伤害,持续8秒。 你触发风怒武器的几率提高100%,风怒武器的伤害提高20%。12.1:在你周围释放一场毁灭性的风暴,每1秒对附近敌人造成120.00% AP点风暴打击伤害,持续8秒。 你触发风怒武器的几率提高50%,风怒武器的伤害提高20%。

  • Retail 12.0 endpoint: Unleash a devastating storm around yourself, dealing 120.00% AP Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 100%, and the damage of Windfury Weapon by 20%.
  • Retail 12.1 endpoint: Unleash a devastating storm around yourself, dealing 120.00% AP Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6b144569a26e793c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
活性结界被动数值客户端BuildBuild 初始数据 · 2026-08-12

活性结界的描述数值由220.85%276.06%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复220.85% AP 的生命值。 此外,大地之盾消耗层数的间隔缩短1秒。12.1:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复276.06% AP 的生命值。 此外,大地之盾消耗层数的间隔缩短1秒。

  • Retail 12.0 endpoint: When refreshing Earth Shield, your target is healed for 220.85% AP for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1 sec faster.
  • Retail 12.1 endpoint: When refreshing Earth Shield, your target is healed for 276.06% AP for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1 sec faster.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-50c42da97ccba153 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
流电奔腾被动数值客户端BuildBuild 初始数据 · 2026-08-12

流电奔腾的描述数值由15%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:毁灭闪电和闪电链的伤害提高15%。12.1:毁灭闪电和闪电链的伤害提高20%。

  • Retail 12.0 endpoint: Crash Lightning and Chain Lightning damage increased by 15%.
  • Retail 12.1 endpoint: Crash Lightning and Chain Lightning damage increased by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-85a4b9de832ad597 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
熔岩猛击主动数值客户端BuildBuild 初始数据 · 2026-08-12

熔岩猛击的描述数值由207.58%238.72%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你将熔岩的能量注入到副手武器中,燃烧目标,造成207.58% AP 的火焰伤害。 如果你的副手武器已经受到火舌武器影响,伤害提高100%。12.1:你将熔岩的能量注入到副手武器中,燃烧目标,造成238.72% AP 的火焰伤害。 如果你的副手武器已经受到火舌武器影响,伤害提高100%。

  • Retail 12.0 endpoint: Charges your off-hand weapon with lava and burns your target, dealing 207.58% AP Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
  • Retail 12.1 endpoint: Charges your off-hand weapon with lava and burns your target, dealing 238.72% AP Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b55c481c7bd86153 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电箭主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电箭的描述数值由132.41%171.70%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷一道闪电箭,造成132.41% AP 的自然伤害。12.1:向目标投掷一道闪电箭,造成171.70% AP 的自然伤害。

  • Retail 12.0 endpoint: Hurls a bolt of lightning at the target, dealing 132.41% AP Nature damage.
  • Retail 12.1 endpoint: Hurls a bolt of lightning at the target, dealing 171.70% AP Nature damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-063e9552ab2e04c9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电链主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电链的描述数值由73.76%117.56%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向敌人投掷一发闪电箭,造成73.76% AP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。12.1:向敌人投掷一发闪电箭,造成117.56% AP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。

  • Retail 12.0 endpoint: Hurls a lightning bolt at the enemy, dealing 73.76% AP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
  • Retail 12.1 endpoint: Hurls a lightning bolt at the enemy, dealing 117.56% AP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5c0d0bba18dbca2b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
自然赠礼被动数值客户端BuildBuild 初始数据 · 2026-08-12

自然赠礼的描述数值由2%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自然伤害提高2%。12.1:自然伤害提高6%。

  • Retail 12.0 endpoint: Nature damage is increased by 2%
  • Retail 12.1 endpoint: Nature damage is increased by 6%
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3e2e210f09b07a08 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
2件套装效果-恢复萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:生命释放的冷却时间降低3秒,直接治疗效果提高100%;12.1:治疗波和治疗链有几率在目标位置生成一道治疗之雨,持续8秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命释放的冷却时间降低3秒,直接治疗效果提高100%。12.1:治疗波和治疗链有几率在目标位置生成一道治疗之雨,持续8秒。

  • Retail 12.0 endpoint: Unleash Life's cooldown is reduced by 3 sec and its direct healing is increased by 100%.
  • Retail 12.1 endpoint: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target's location for 8 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-93b0de7fe4bff44f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-恢复萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:生命释放会以100%的效果额外影响一个法术;12.1:每1秒,治疗之雨范围内的1名盟友会获得一层水之护盾,吸收280.00% SP 的伤害,持续10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命释放会以100%的效果额外影响一个法术。12.1:每1秒,治疗之雨范围内的1名盟友会获得一层水之护盾,吸收280.00% SP 的伤害,持续10秒。

  • Retail 12.0 endpoint: Unleash Life affects an additional spell cast at 100% effectiveness.
  • Retail 12.1 endpoint: Every 1 sec, 1 ally inside of Healing Rain gains a watery shield that absorbs 280.00% SP damage for 10 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-95a3e1570ca0da6e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-恢复萨满祭司被动数值官方运行时官方运行时说明 · 2026-08-06

PTR 更新:修复 2 件套生成的治疗之雨无法正确触发溢流海岸治疗的问题。此项属于服务器运行时联动修正。

技术说明与挖掘依据

PTR 更新:修复 2 件套生成的治疗之雨无法正确触发溢流海岸治疗的问题。此项属于服务器运行时联动修正。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
波涛语者祝福被动结构客户端BuildBuild 初始数据 · 2026-08-12

波涛语者祝福在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 9-6波涛语者祝福当前位置:恢复专精天赋 5-3波涛语者祝福
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激流的持续时间延长3秒,其持续治疗效果提高10%。12.1:激流的持续时间延长3秒,其持续治疗效果提高10%。

  • Retail 12.0 endpoint: Increases Riptide's duration by 3 sec and its healing over time by 10%.
  • Retail 12.1 endpoint: Increases Riptide's duration by 3 sec and its healing over time by 10%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-d0447fd8c5f13399 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
潮汐掌控被动机制客户端BuildBuild 初始数据 · 2026-08-12

潮汐掌控的机制或效果描述发生变化。12.1当前效果:使治疗波的法力消耗降低15%,治疗链的法力消耗降低15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗波的法力消耗降低15%。12.1:使治疗波的法力消耗降低15%,治疗链的法力消耗降低15%。

  • Retail 12.0 endpoint: Reduces the mana cost of Healing Wave by 15%.
  • Retail 12.1 endpoint: Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7edc27c2c1a63735 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
活性结界被动数值客户端BuildBuild 初始数据 · 2026-08-12

活性结界的描述数值由218.66%273.33%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复218.66% SP 的生命值。 刷新水之护盾时,每层缺少的水之护盾为你恢复357.143点法力值。 此外,大地之盾和水之护盾消耗层数的间隔缩短1秒。12.1:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复273.33% SP 的生命值。 刷新水之护盾时,每层缺少的水之护盾为你恢复357.143点法力值。 此外,大地之盾和水之护盾消耗层数的间隔缩短1秒。

  • Retail 12.0 endpoint: When refreshing Earth Shield, your target is healed for 218.66% SP for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357.143 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1 sec faster.
  • Retail 12.1 endpoint: When refreshing Earth Shield, your target is healed for 273.33% SP for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357.143 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1 sec faster.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-baea8f0b40d73f67 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激流主动机制客户端BuildBuild 初始数据 · 2026-08-12

激流的描述数值由480.29%600.00%239.06%478.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恢复之水洗刷一名友方目标,为其恢复480.29% SP 的生命值,并在18秒内额外恢复239.06% SP 的生命值。12.1:恢复之水洗刷一名友方目标,为其恢复600.00% SP 的生命值,并在18秒内额外恢复478.20% SP 的生命值。

  • Retail 12.0 endpoint: Restorative waters wash over a friendly target, healing them for 480.29% SP and an additional 239.06% SP over 18 sec.
  • Retail 12.1 endpoint: Restorative waters wash over a friendly target, healing them for 600.00% SP and an additional 478.20% SP over 18 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f13667eb6ae76aed (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
静水流深被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:使治疗链的法力消耗降低15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使治疗链的法力消耗降低15%。12.1:已移除。

  • Retail 12.0 endpoint: Reduces the mana cost of Chain Heal by 15%.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-e39d2dd107869fb8 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灵性学识被动机制客户端BuildBuild 初始数据 · 2026-08-12

灵性学识的机制或效果描述发生变化。12.1当前效果:施放自然迅捷或先祖迅捷后的8秒内,激流的充能速度提高10%。 熔岩奔腾的触发几率提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放自然迅捷或先祖迅捷后的8秒秒内,激流的充能速度提高10%。 熔岩奔腾的触发几率提高20%。12.1:施放自然迅捷或先祖迅捷后的8秒内,激流的充能速度提高10%。 熔岩奔腾的触发几率提高20%。

  • Retail 12.0 endpoint: For 8 sec sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.
  • Retail 12.1 endpoint: For 8 sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-e2f202707a005b1d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
脉冲蓄容被动数值客户端BuildBuild 初始数据 · 2026-08-12

脉冲蓄容的描述数值由25%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:涌动图腾的治疗效果提高25%。12.1:涌动图腾的治疗效果提高10%。

  • Retail 12.0 endpoint: Increases the healing done by Surging Totem by 25%.
  • Retail 12.1 endpoint: Increases the healing done by Surging Totem by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b87c4df873e9e4ed (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
膨胀之潮被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:治疗之泉图腾会将你已激活的激流的持续时间延长3秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:治疗之泉图腾会将你已激活的激流的持续时间延长3秒。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Healing Stream Totem extends the duration of your active Riptides by 3 sec.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-acc5bc3c59807d88 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
熔岩爆裂主动数值客户端BuildBuild 初始数据 · 2026-08-12

熔岩爆裂的描述数值由139.00%181.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷炽热的岩浆,造成139.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。12.1:向目标投掷炽热的岩浆,造成181.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。

  • Retail 12.0 endpoint: Hurls molten lava at the target, dealing 139.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
  • Retail 12.1 endpoint: Hurls molten lava at the target, dealing 181.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1123cf91a1a44d69 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电箭主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电箭的描述数值由131.10%170.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷一道闪电箭,造成131.10% SP 的自然伤害。12.1:向目标投掷一道闪电箭,造成170.00% SP 的自然伤害。

  • Retail 12.0 endpoint: Hurls a bolt of lightning at the target, dealing 131.10% SP Nature damage.
  • Retail 12.1 endpoint: Hurls a bolt of lightning at the target, dealing 170.00% SP Nature damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-204fb2221bf64044 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电链主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电链的描述数值由73.03%116.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向敌人投掷一发闪电箭,造成73.03% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。12.1:向敌人投掷一发闪电箭,造成116.40% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。

  • Retail 12.0 endpoint: Hurls a lightning bolt at the enemy, dealing 73.03% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
  • Retail 12.1 endpoint: Hurls a lightning bolt at the enemy, dealing 116.40% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-e27213a31715f83a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
生命释放主动数值客户端BuildBuild 初始数据 · 2026-08-12

生命释放的描述数值由609.99%1220.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放生命的元素力量,为一个友方目标恢复609.99% SP 的生命值。 你的下一个激流、治疗链或治疗波的治疗效果提高25%,且施法时间缩短30%。12.1:释放生命的元素力量,为一个友方目标恢复1220.00% SP 的生命值。 你的下一个激流、治疗链或治疗波的治疗效果提高25%,且施法时间缩短30%。

  • Retail 12.0 endpoint: Unleash elemental forces of Life, healing a friendly target for 609.99% SP. Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
  • Retail 12.1 endpoint: Unleash elemental forces of Life, healing a friendly target for 1220.00% SP. Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ed37784d7867165e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
酸雨被动机制客户端BuildBuild 初始数据 · 2026-08-12

酸雨的描述数值由67.25%100.00%、1 → 2。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每1秒,对你的治疗之雨中最多5个敌人造成67.25% SP 的自然伤害。12.1:每2秒,对你的治疗之雨中最多5个敌人造成100.00% SP 的自然伤害。

  • Retail 12.0 endpoint: Deal 67.25% SP Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain.
  • Retail 12.1 endpoint: Deal 100.00% SP Nature damage every 2 sec to up to 5 enemies inside of your Healing Rain.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-448387ef001d0b7d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
涌动图腾主动数值客户端BuildBuild 初始数据 · 2026-08-12

涌动图腾的描述数值由20%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在目标位置召唤一个图腾,持续产生治疗之雨,效果提高20%。持续25秒。 代替治疗之雨。12.1:在目标位置召唤一个图腾,持续产生治疗之雨,效果提高10%。持续25秒。 代替治疗之雨。

  • Retail 12.0 endpoint: Summons a totem at the target location that maintains Healing Rain with 20% increased effectiveness for 25 sec. Replaces Healing Rain.
  • Retail 12.1 endpoint: Summons a totem at the target location that maintains Healing Rain with 10% increased effectiveness for 25 sec. Replaces Healing Rain.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-379c7b014bf08a8f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗波主动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗波的描述数值由1364.58%1501.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:高效的治疗能量波,为一名友方目标恢复1364.58% SP 的生命值。12.1:高效的治疗能量波,为一名友方目标恢复1501.00% SP 的生命值。

  • Retail 12.0 endpoint: An efficient wave of healing energy that restores 1364.58% SP of a friendly target’s health.
  • Retail 12.1 endpoint: An efficient wave of healing energy that restores 1501.00% SP of a friendly target’s health.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4551b3f0f08664f4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗之雨主动机制客户端BuildBuild 初始数据 · 2026-08-12

治疗之雨的机制或效果描述发生变化。12.1当前效果:用治疗之雨覆盖目标区域,为最多6个盟友恢复648.00% SP 的生命值,持续18秒。 你一次只能激活一个治疗之雨。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用治疗之雨覆盖目标区域,为最多5个盟友恢复540.00% SP 的生命值,持续18秒。12.1:用治疗之雨覆盖目标区域,为最多6个盟友恢复648.00% SP 的生命值,持续18秒。 你一次只能激活一个治疗之雨。

  • Retail 12.0 endpoint: Blanket the target area in healing rains, restoring 540.00% SP health to up to 5 allies over 18 sec.
  • Retail 12.1 endpoint: Blanket the target area in healing rains, restoring 648.00% SP health to up to 6 allies over 18 sec. You can only have one Healing Rain active at a time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues", "timing"]}
  • Cross-Build entity entity-210fb596e46d8455 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗之雨主动数值官方运行时官方运行时说明 · 2026-08-06

7 月 8 日:修复治疗之雨施放时不立即治疗的问题;同时修复治疗之雨与酸雨自然结束时未正确结算部分跳数的问题。两项均属于运行时事件修正,不能仅由 DB2 静态字段证明。

技术说明与挖掘依据

7 月 8 日:修复治疗之雨施放时不立即治疗的问题;同时修复治疗之雨与酸雨自然结束时未正确结算部分跳数的问题。两项均属于运行时事件修正,不能仅由 DB2 静态字段证明。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
法师

Mage

2件套装效果-奥术法师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:每层奥术充能使你的爆击几率提高1%;12.1:奥术飞弹额外发射1枚飞弹,造成的伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每层奥术充能使你的爆击几率提高1%。12.1:奥术飞弹额外发射1枚飞弹,造成的伤害提高20%。

  • Retail 12.0 endpoint: Each Arcane Charge increases your critical strike chance by 1%.
  • Retail 12.1 endpoint: Arcane Missiles fires 1 additional Missile and deals 20% increased damage.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-9cf718bd5b2c02e3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-奥术法师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:你的奥术法术的爆击伤害提高10%;12.1:每波奥术飞弹使你的下一次奥术冲击、奥术脉冲或棱彩飞弹的伤害提高5%,最多叠加至40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的奥术法术的爆击伤害提高10%。12.1:每波奥术飞弹使你的下一次奥术冲击、奥术脉冲或棱彩飞弹的伤害提高5%,最多叠加至40%。

  • Retail 12.0 endpoint: The critical strike damage of your Arcane spells is increased by 10%.
  • Retail 12.1 endpoint: Each wave of Arcane Missiles increases the damage of your next Arcane Blast, Arcane Pulse, or Prismatic Bolt by 5%, up to 40%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-3b18e147d5c0109b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
安东尼达斯的魔典被动结构客户端BuildBuild 初始数据 · 2026-08-12

安东尼达斯的魔典在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
火焰原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
冰霜原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速提高2%。12.1:急速提高2%。

  • Retail 12.0 endpoint: Increases Haste by 2%.
  • Retail 12.1 endpoint: Increases Haste by 2%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a7766b796679e432 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
奥能动力被动机制客户端BuildBuild 初始数据 · 2026-08-12

奥能动力的机制或效果描述发生变化。12.1当前效果:奥术冲击额外生成一层奥术充能。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奥术冲击和奥术脉冲额外生成一层奥术充能。12.1:奥术冲击额外生成一层奥术充能。

  • Retail 12.0 endpoint: Arcane Blast and Arcane Pulse generate an additional Arcane Charge.
  • Retail 12.1 endpoint: Arcane Blast generates an additional Arcane Charge.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-dc7d1b5a9d3dce23 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
奥术冲击主动数值客户端BuildBuild 初始数据 · 2026-08-12

奥术冲击的描述数值由123.90%148.70%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用能量冲击目标,造成123.90% SP 的奥术伤害。 每层奥术充能使伤害提高60%,消耗的法力提高100%,施法时间缩短8%。 产生1层奥术充能。12.1:用能量冲击目标,造成148.70% SP 的奥术伤害。 每层奥术充能使伤害提高60%,消耗的法力提高100%,施法时间缩短8%。 产生1层奥术充能。

  • Retail 12.0 endpoint: Blasts the target with energy, dealing 123.90% SP Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge.
  • Retail 12.1 endpoint: Blasts the target with energy, dealing 148.70% SP Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-fd73142fc5a26f14 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
奥术脉冲主动机制客户端BuildBuild 初始数据 · 2026-08-12

奥术脉冲的机制或效果描述发生变化。12.1当前效果:自目标脚下迸发一股奥术魔法,对8码内所有敌人造成600.00% SP 的奥术伤害。超过5个目标时伤害降低。 每击中一名敌人,便产生1层奥术充能。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自目标脚下迸发一股奥术魔能,在2码内对所有敌人造成91.00% SP 的奥术伤害。超过5个目标后伤害降低。 每层奥术充能使伤害提高60%、半径增加2码、法力消耗提高100%。 产生1层奥术充能。12.1:自目标脚下迸发一股奥术魔法,对8码内所有敌人造成600.00% SP 的奥术伤害。超过5个目标时伤害降低。 每击中一名敌人,便产生1层奥术充能。

  • Retail 12.0 endpoint: A pulse of Arcane magic erupts from underneath your target, dealing 91.00% SP Arcane damage to all enemies within 2 yds. Damage reduced beyond 5 targets. Each Arcane Charge increases damage by 60%, radius by 2 yds, and mana cost by 100%. Generates 1 Arcane Charge.
  • Retail 12.1 endpoint: A pulse of Arcane magic erupts from underneath your target, dealing 600.00% SP Arcane damage to all enemies within 8 yds. Damage reduced beyond 5 targets. Generates 1 Arcane Charge for each enemy struck.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues", "resource", "timing"]}
  • Cross-Build entity entity-45ed9d60a68359ca (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
奥之回忆被动机制客户端BuildBuild 初始数据 · 2026-08-12

奥之回忆的机制或效果描述发生变化。12.1当前效果:当你的奥术凤凰消失时,它会强化你,使你获得奥术之魂,持续4秒。 奥术之魂: 奥术弹幕会触发节能施法,并产生4层奥术充能。 每次施放奥术弹幕都会获得5层奥术齐射,并且施放奥术弹幕时不会消耗奥术齐射。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在奥术涌动期间,你获得的法力涌流层数翻倍。 当你的奥术凤凰消失时,它会强化你的能力,使你获得奥术之魂,持续4秒。 奥术之魂: 奥术弹幕会触发节能施法,并产生4层奥术充能。 每次施放奥术弹幕都会获得5层奥术齐射,并且施放奥术弹幕时不会消耗奥术齐射。12.1:当你的奥术凤凰消失时,它会强化你,使你获得奥术之魂,持续4秒。 奥术之魂: 奥术弹幕会触发节能施法,并产生4层奥术充能。 每次施放奥术弹幕都会获得5层奥术齐射,并且施放奥术弹幕时不会消耗奥术齐射。

  • Retail 12.0 endpoint: During Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 4 sec. Arcane Soul: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.
  • Retail 12.1 endpoint: When your Arcane Phoenix expires it empowers you, granting Arcane Soul for 4 sec. Arcane Soul: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"]}
  • Cross-Build entity entity-43830473f4179560 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
把握天时被动数值客户端BuildBuild 初始数据 · 2026-08-12

把握天时的描述数值由0.4 → 0.8、2 → 2.4。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你施放奥术涌动时,每有一个法术火焰宝珠,其持续时间就延长0.4秒,最多2秒。12.1:当你施放奥术涌动时,每有一个法术火焰宝珠,其持续时间就延长0.8秒,最多2.4秒。

  • Retail 12.0 endpoint: When you cast Arcane Surge, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2 sec.
  • Retail 12.1 endpoint: When you cast Arcane Surge, its duration is extended by 0.8 sec for each Spellfire Sphere you have, up to 2.4 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-496ccfa373b67854 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
白炽耀焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

白炽耀焰的描述数值由6 → 5。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奥术弹幕每消耗6层奥术齐射,就会召唤1颗陨星。 陨星 召唤一颗陨星,3秒后落在目标位置,对击中的所有敌人造成102.00% SP。目标超过8个时对所有敌人造成的伤害降低。12.1:奥术弹幕每消耗5层奥术齐射,就会召唤1颗陨星。 陨星 召唤一颗陨星,3秒后落在目标位置,对击中的所有敌人造成102.00% SP 的火焰伤害。目标超过8个时对所有敌人造成的伤害降低。

  • Retail 12.0 endpoint: Arcane Barrage summons 1 Meteorite for every 6 Arcane Salvo stacks consumed. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing 102.00% SP Fire damage to all enemies hit, reduced beyond 8 targets.
  • Retail 12.1 endpoint: Arcane Barrage summons 1 Meteorite for every 5 Arcane Salvo stacks consumed. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing 102.00% SP Fire damage to all enemies hit, reduced beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-544b9616c653d49c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
超凡专家被动机制客户端BuildBuild 初始数据 · 2026-08-12

超凡专家的机制或效果描述发生变化。12.1当前效果:奥术充能使奥术冲击和奥术弹幕的伤害额外提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奥术充能使奥术冲击,奥术脉冲和奥术弹幕的伤害额外提高10%。12.1:奥术充能使奥术冲击和奥术弹幕的伤害额外提高10%。

  • Retail 12.0 endpoint: Arcane Charges increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by an additional 10%.
  • Retail 12.1 endpoint: Arcane Charges increase the damage of Arcane Blast and Arcane Barrage by an additional 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"]}
  • Cross-Build entity entity-fac41b7d8a636bb6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
挫折而已被动机制客户端BuildBuild 初始数据 · 2026-08-12

挫折而已的机制或效果描述发生变化。12.1当前效果:你的屏障法术提供的增益会在屏障移除后以100%的效果额外持续8秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的屏障法术提供的增益会在屏障移除后额外持续8秒。12.1:你的屏障法术提供的增益会在屏障移除后以100%的效果额外持续8秒。

  • Retail 12.0 endpoint: The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed.
  • Retail 12.1 endpoint: The bonuses provided by your Barrier spells persist at 100% effectiveness for an additional 8 sec after your Barrier is removed.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-271df888d0aa8fc5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
大法师之触主动结构客户端BuildBuild 初始数据 · 2026-08-12

大法师之触在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:奥术专精天赋 6-2大法师之触当前位置:奥术专精天赋 6-3大法师之触
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对你当前的目标施加大法师之触,将你在12秒内对目标造成伤害的20%积累起来,然后发生爆炸,对目标造成相当于积累量的奥术伤害,并对所有附近的敌人造成较少的伤害。 产生4层奥术充能.。12.1:对你当前的目标施加大法师之触,将你在12秒内对目标造成伤害的20%积累起来,然后发生爆炸,对目标造成相当于积累量的奥术伤害,并对所有附近的敌人造成较少的伤害。 产生4层奥术充能.。

  • Retail 12.0 endpoint: Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.
  • Retail 12.1 endpoint: Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-55281bedc8a1cfd9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
法力涌流被动机制客户端BuildBuild 初始数据 · 2026-08-12

法力涌流的机制或效果描述发生变化。12.1当前效果:施放奥术冲击、奥术脉冲、奥术弹幕或棱彩飞弹使你获得0.5%的急速,持续6秒。多次效果可重叠。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放奥术冲击或奥术弹幕使你的急速提高0.5%,持续10秒。最多叠加10次。多次施加可以重叠生效。12.1:施放奥术冲击、奥术脉冲、奥术弹幕或棱彩飞弹使你获得0.5%的急速,持续6秒。多次效果可重叠。

  • Retail 12.0 endpoint: Casting Arcane Blast or Arcane Barrage grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
  • Retail 12.1 endpoint: Casting Arcane Blast, Arcane Pulse, Arcane Barrage, or Prismatic Bolt grants you 0.5% Haste for 6 sec. Multiple applications may overlap.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-615c4285bca75396 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
法球精通被动机制客户端BuildBuild 初始数据 · 2026-08-12

法球精通的机制或效果描述发生变化。12.1当前效果:施放奥术宝珠会额外发射2个奥术宝珠,效果为原来的50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在拥有节能施法时施放奥术宝珠,则会额外发射2个100%效能的奥术宝珠。 施放奥术宝珠现在消耗节能施法。12.1:施放奥术宝珠会额外发射2个奥术宝珠,效果为原来的50%。

  • Retail 12.0 endpoint: Casting Arcane Orb while you have Clearcasting causes you to fire 2 additional Arcane Orbs at 100% effectiveness. Casting Arcane Orb now consumes Clearcasting.
  • Retail 12.1 endpoint: Casting Arcane Orb fires 2 additional Arcane Orbs at 50% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-11dddbe8c50dad96 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
法术冰霜之训被动数值客户端BuildBuild 初始数据 · 2026-08-12

法术冰霜之训的描述数值由0.25 → 0.3。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奥术裂片的直接伤害会使奥术宝珠的冷却时间缩短0.25秒。12.1:奥术裂片的直接伤害会使奥术宝珠的冷却时间缩短0.3秒。

  • Retail 12.0 endpoint: Direct damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.25 sec.
  • Retail 12.1 endpoint: Direct damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1e13735a8e0bb506 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
法术火焰宝珠被动机制客户端BuildBuild 初始数据 · 2026-08-12

法术火焰宝珠的描述数值由12%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放伤害法术有12%的几率召唤一颗法术火焰宝珠。 脱离战斗时,你会缓慢地自动召唤法术火焰宝珠。 法术火焰宝珠 你的法术伤害提高1%,最多叠加3次。12.1:施放伤害性法术有6%的几率召唤一颗法术火焰宝珠。 脱离战斗时,你会随着时间缓慢地召唤法术火焰宝珠。 法术火焰宝珠 你的法术伤害提高1%,最多叠加3次。

  • Retail 12.0 endpoint: Casting a damaging spell has a 12% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1%. Stacks up to 3 times.
  • Retail 12.1 endpoint: Casting a damaging spell has a 6% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1%. Stacks up to 3 times.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-fd03d02d7941754c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
幻形幻象被动机制客户端BuildBuild 初始数据 · 2026-08-12

幻形幻象的机制或效果描述发生变化。12.1当前效果:你的镜像额外召唤1个复制体。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的镜像额外召唤1个复制体。12.1:你的镜像额外召唤1个复制体。

  • Retail 12.0 endpoint: Your Mirror Image summons 1 extra clone.
  • Retail 12.1 endpoint: Your Mirror Image summons 1 extra copy of you.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-eed98f8a6b6787b0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
辉圆火咒被动机制客户端BuildBuild 初始数据 · 2026-08-12

辉圆火咒的机制或效果描述发生变化。12.1当前效果:生成法术火焰宝珠的几率提高6%。 法术火焰宝珠额外提供1%法术伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:法术火焰宝珠现在最多可以叠加5次。12.1:生成法术火焰宝珠的几率提高6%。 法术火焰宝珠额外提供1%法术伤害。

  • Retail 12.0 endpoint: Spellfire Spheres can now stack up to 5 times.
  • Retail 12.1 endpoint: Your chance to generate a Spellfire Sphere is increased by 6%. Spellfire Spheres grant an additional 1% spell damage.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f2b97737d5606560 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
节能施法被动数值客户端BuildBuild 初始数据 · 2026-08-12

节能施法的描述数值由10%12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放奥术法术有10%的几率获得奥术飞弹,或使你的下一个魔爆术不消耗法力值。12.1:施放奥术法术有12%的几率获得奥术飞弹,或使你的下一个魔爆术不消耗法力值。

  • Retail 12.0 endpoint: Casting Arcane spells has a 10% chance to grant access to Arcane Missiles or make your next Arcane Explosion free.
  • Retail 12.1 endpoint: Casting Arcane spells has a 12% chance to grant access to Arcane Missiles or make your next Arcane Explosion free.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7b2ab2108c33d8ff (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
镜像主动机制客户端BuildBuild 初始数据 · 2026-08-12

镜像的机制或效果描述发生变化。12.1当前效果:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。12.1:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。

  • Retail 12.0 endpoint: Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
  • Retail 12.1 endpoint: Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-c21fd4c1bb5a0f87 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
聚能魔宠被动机制客户端BuildBuild 初始数据 · 2026-08-12

聚能魔宠的机制或效果描述发生变化。12.1当前效果:在奥术涌动期间,你的奥术魔宠会发射4道魔法箭矢,而不是1道。 你的奥术魔宠造成的伤害有6%的几率为你恢复最大法力值的2%

受影响专精及天赋树位置

奥术原位置:奥术专精天赋 6-3聚能魔宠当前位置:奥术专精天赋 6-4聚能魔宠
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在奥术涌动期间,你的魔宠会发射4道魔法箭矢,而不是1道。 你的奥术魔宠造成的伤害有6%几率为你恢复最大法力值的2%。12.1:在奥术涌动期间,你的奥术魔宠会发射4道魔法箭矢,而不是1道。 你的奥术魔宠造成的伤害有6%的几率为你恢复最大法力值的2%。

  • Retail 12.0 endpoint: During Arcane Surge, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to grant you up to 2% of your maximum mana.
  • Retail 12.1 endpoint: During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to restore 2% of your maximum mana.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-c557cba31f1bd576 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
棱彩飞弹被动机制客户端BuildBuild 初始数据 · 2026-08-12

棱彩飞弹的机制或效果描述发生变化。12.1当前效果:奥术弹幕每消耗一层奥术齐射,就有1%的几率将你的下一次奥术冲击替换为棱彩飞弹。 棱彩飞弹 以压倒性的能量摧垮目标,对其造成3200.00% SP 的奥术伤害,并对附近的其他敌人造成2500.00% SP 的奥术伤害。超过5个目标时造成的伤害降低。 产生4层奥术充能。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:大法师之触使你对目标造成的伤害提高15%。12.1:奥术弹幕每消耗一层奥术齐射,就有1%的几率将你的下一次奥术冲击替换为棱彩飞弹。 棱彩飞弹 以压倒性的能量摧垮目标,对其造成3200.00% SP 的奥术伤害,并对附近的其他敌人造成2500.00% SP 的奥术伤害。超过5个目标时造成的伤害降低。 产生4层奥术充能。

  • Retail 12.0 endpoint: Touch of the Magi increases the damage your target receives from you by 15%.
  • Retail 12.1 endpoint: Arcane Barrage has a 1% chance per stack of Arcane Salvo consumed to replace your next Arcane Blast with Prismatic Bolt. Prismatic Bolt Devastates the target with overwhelming energy, dealing 3200.00% SP Arcane damage to them and 2500.00% SP Arcane damage to other nearby enemies. Damage reduced beyond 5 targets. Generates 4 Arcane Charges.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-683c89a768b9f005 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
棱彩飞弹被动机制客户端BuildBuild 初始数据 · 2026-08-12

棱彩飞弹的机制或效果描述发生变化。12.1当前效果:棱彩飞弹有50%的几率触发节能施法。 奥术飞弹的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奥术充能使奥术冲击、奥术脉冲和奥术弹幕的伤害进一步提高15%。 奥术飞弹的伤害提高10%。12.1:棱彩飞弹有50%的几率触发节能施法。 奥术飞弹的伤害提高15%。

  • Retail 12.0 endpoint: Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%. Arcane Missiles damage increased by 10%.
  • Retail 12.1 endpoint: Prismatic Bolt has a 50% chance to grant Clearcasting. Arcane Missiles damage increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "rankSkeletons", "tags"], "numeric": ["descriptionNumbers", "rankNumbers"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-a1541c2343833183 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
棱彩飞弹被动机制客户端BuildBuild 初始数据 · 2026-08-12

棱彩飞弹的机制或效果描述发生变化。12.1当前效果:每消耗一层奥术齐射,获得棱彩飞弹的几率提高1%。 奥术弹幕的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:大法师之触爆炸时在目标位置留下一个脉冲符文,在6秒内对附近的敌人造成其伤害的75%。对初始大法师之触的目标造成的伤害额外提高50%。12.1:每消耗一层奥术齐射,获得棱彩飞弹的几率提高1%。 奥术弹幕的伤害提高15%。

  • Retail 12.0 endpoint: When Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 75% of its damage over 6 sec to nearby enemies. Damage is increased by 50% on your initial Touch of the Magi target.
  • Retail 12.1 endpoint: Increases the chance to gain Prismatic Bolt by 1% per stack of Arcane Salvo consumed. Arcane Barrage damage increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-94356456ae6e74bd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
裂片宝珠被动数值客户端BuildBuild 初始数据 · 2026-08-12

裂片宝珠的描述数值由25%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到你的奥术宝珠伤害的敌人会召唤出2个奥术裂片,最多4个。 奥术宝珠的伤害提高25%。12.1:受到你的奥术宝珠伤害的敌人会召唤出2个奥术裂片,最多4个。 奥术宝珠的伤害提高50%。

  • Retail 12.0 endpoint: Enemies damaged by your Arcane Orb conjure 2 Arcane Splinter, up to 4. Arcane Orb damage is increased by 25%.
  • Retail 12.1 endpoint: Enemies damaged by your Arcane Orb conjure 2 Arcane Splinter, up to 4. Arcane Orb damage is increased by 50%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-fb7ab7f61aeb16a1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵感灰烬被动机制客户端BuildBuild 初始数据 · 2026-08-12

灵感灰烬的机制或效果描述发生变化。12.1当前效果:每次你的凤凰施放法术时,获得1层法力涌流。 特殊法术额外提供1层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的奥术凤凰消失时,将为你提供弱效时间扭曲,持续6秒。 弱效时间扭曲 扭曲时间的流动,使你的急速提高15%。12.1:每次你的凤凰施放法术时,获得1层法力涌流。 特殊法术额外提供1层。

  • Retail 12.0 endpoint: When your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. Lesser Time Warp Warp the flow of time, increasing your haste by 15%.
  • Retail 12.1 endpoint: Each time your Phoenix casts a spell, gain 1 stack of Mana Cascade. Exceptional spells grant 1 additional stack.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-664ddf55f35b8140 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
磨砺专注被动数值客户端BuildBuild 初始数据 · 2026-08-12

磨砺专注的描述数值由5 → 3。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在拥有20层及以上的奥术齐射时,施放奥术弹幕可以返还5层奥术齐射。 奥术弹幕的伤害提高15%。12.1:在拥有20层及以上的奥术齐射时,施放奥术弹幕可以返还3层奥术齐射。 奥术弹幕的伤害提高15%。

  • Retail 12.0 endpoint: Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.
  • Retail 12.1 endpoint: Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b3da179b832d67ef (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化节能施法被动结构客户端BuildBuild 初始数据 · 2026-08-12

强化节能施法在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:奥术专精天赋 3-2强化节能施法当前位置:奥术专精天赋 3-1强化节能施法
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:节能施法可以额外叠加2次。12.1:节能施法可以额外叠加2次。

  • Retail 12.0 endpoint: Clearcasting can stack up to 2 additional times.
  • Retail 12.1 endpoint: Clearcasting can stack up to 2 additional times.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-b5a23265ac7308a1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化结界被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:受到的范围攻击伤害降低4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:受到的范围攻击伤害降低4%。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Damage taken from area of effect attacks reduced by 4%.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-bb4e03d14fcb0744 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化棱光护体被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化棱光护体的机制或效果描述发生变化。12.1当前效果:棱光护体额外获得一层充能,并使受到的魔法伤害进一步降低5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:棱光护体使受到的魔法伤害进一步降低10%,有害魔法效果的持续时间缩短15%。12.1:棱光护体额外获得一层充能,并使受到的魔法伤害进一步降低5%。

  • Retail 12.0 endpoint: Prismatic Barrier further reduces magical damage taken by an additional 10% and duration of harmful Magic effects by 15%.
  • Retail 12.1 endpoint: Prismatic Barrier gains an additional charge and further reduces magic damage taken by 5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-df77534edd1e6e8e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
时光重组被动机制客户端BuildBuild 初始数据 · 2026-08-12

时光重组的机制或效果描述发生变化。12.1当前效果:生命值降至25%以下时,你过去的自己会修正你的时间线,施放操控时间,立即为你恢复20%的最大生命值,并在6秒内额外为你恢复30%生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命值低于25%时,你过去的自己会修正时间线,施放操控时间,并立刻恢复你最大生命值的50%。12.1:生命值降至25%以下时,你过去的自己会修正你的时间线,施放操控时间,立即为你恢复20%的最大生命值,并在6秒内额外为你恢复30%生命值。

  • Retail 12.0 endpoint: Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
  • Retail 12.1 endpoint: Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 20% of your maximum health and healing you for an additional 30% over 6 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7704b9e58ee59889 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
逃脱大师被动结构客户端BuildBuild 初始数据 · 2026-08-12

逃脱大师在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
火焰原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
冰霜原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:隐形术的冷却时间缩短60秒。12.1:隐形术的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Reduces the cooldown of Invisibility by 60 sec.
  • Retail 12.1 endpoint: Reduces the cooldown of Invisibility by 60 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-130b3ddd56e51873 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
心智洞开被动机制客户端BuildBuild 初始数据 · 2026-08-12

心智洞开的机制或效果描述发生变化。12.1当前效果:施放奥术冲击或奥术脉冲可获得2层奥术齐射。 施放奥术宝珠可获得1层奥术齐射。 施放棱彩飞弹可获得4层奥术齐射。

受影响专精及天赋树位置

奥术原位置:奥术专精天赋 6-4心智洞开当前位置:奥术专精天赋 6-5心智洞开
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放奥术冲击或奥术脉冲会产生2层奥术齐射。 施放奥术宝珠会产生2层奥术齐射。12.1:施放奥术冲击或奥术脉冲可获得2层奥术齐射。 施放奥术宝珠可获得1层奥术齐射。 施放棱彩飞弹可获得4层奥术齐射。

  • Retail 12.0 endpoint: Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 2 stacks of Arcane Salvo.
  • Retail 12.1 endpoint: Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 1 stack of Arcane Salvo. Casting Prismatic Bolt grants 4 stacks of Arcane Salvo.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-2f153da857b2f302 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅捷祈咒被动结构客户端BuildBuild 初始数据 · 2026-08-12

迅捷祈咒在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
火焰原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
冰霜原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:隐形术使你的移动速度提高20%,持续6秒。12.1:隐形术使你的移动速度提高20%,持续6秒。

  • Retail 12.0 endpoint: Invisibility increases your movement speed by 20% for 6 sec.
  • Retail 12.1 endpoint: Invisibility increases your movement speed by 20% for 6 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-9e90f285869713c6 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
增效被动结构客户端BuildBuild 初始数据 · 2026-08-12

增效在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:奥术专精天赋 3-1增效当前位置:奥术专精天赋 6-2增效
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奥术飞弹额外发射2枚飞弹。12.1:奥术飞弹额外发射2枚飞弹。

  • Retail 12.0 endpoint: Arcane Missiles fires 2 additional missiles.
  • Retail 12.1 endpoint: Arcane Missiles fires 2 additional missiles.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-da1ac3b30d2f58f2 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
掌控时间被动机制客户端BuildBuild 初始数据 · 2026-08-12

掌控时间的机制或效果描述发生变化。12.1当前效果:使你的失控类技能的冷却时间缩短5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的失控类技能的冷却时间缩短5秒。12.1:使你的失控类技能的冷却时间缩短5秒。

  • Retail 12.0 endpoint: The cooldown of your loss of control spells are reduced by 5 sec.
  • Retail 12.1 endpoint: The cooldowns of your loss of control spells are reduced by 5 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-31f8ead603b5164e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
折射镜像被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:你承受的伤害的10%改为在8秒内造成。施放镜像会使该效果提高至30%,持续15秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:你承受的伤害的10%改为在8秒内造成。施放镜像会使该效果提高至30%,持续15秒。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: 10% of damage you would take is instead dealt over 8 sec. Casting Mirror Image increases this effect to 30% for 15 sec.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-2b299605c11d8adb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
白炽耀焰被动数值官方运行时官方运行时说明 · 2026-07-31

修正陨星未能提供节能施法的问题。

技术说明与挖掘依据

修正陨星未能提供节能施法的问题。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-火焰法师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:炎爆术和烈焰风暴造成的伤害提高6%;12.1:火焰冲撞使烈焰风暴和炎爆术始终造成爆击。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:炎爆术和烈焰风暴造成的伤害提高6%。12.1:火焰冲撞使烈焰风暴和炎爆术始终造成爆击。

  • Retail 12.0 endpoint: Pyroblast and Flamestrike deal 6% increased damage.
  • Retail 12.1 endpoint: Pyroclasm causes Flamestrike and Pyroblast to always critically strike.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-645fd7728d08f8a1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-火焰法师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:施放炎爆术或烈焰风暴会使火焰冲击的冷却时间缩短0.3秒;12.1:火焰冲撞使烈焰风暴和炎爆术的施法时间缩短20%,其伤害加成提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放炎爆术或烈焰风暴会使火焰冲击的冷却时间缩短0.3秒。12.1:火焰冲撞使烈焰风暴和炎爆术的施法时间缩短20%,其伤害加成提高25%。

  • Retail 12.0 endpoint: Casting Pyroblast or Flamestrike reduces the cooldown of Fire Blast by 0.3 sec.
  • Retail 12.1 endpoint: Pyroclasm reduces the cast time of Flamestrike and Pyroblast by 20% and its damage bonus is increased by 25%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-4f183aeb37ffcc52 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由0%调整为19%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:19%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137019,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137019,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137019,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137019,"valuePercent":19.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137019,"valuePercent":19.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137019,"summaryNumbers":[],"summarySkeleton":"","valuePercent":19.0}
安东尼达斯的魔典被动结构客户端BuildBuild 初始数据 · 2026-08-12

安东尼达斯的魔典在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
火焰原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
冰霜原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速提高2%。12.1:急速提高2%。

  • Retail 12.0 endpoint: Increases Haste by 2%.
  • Retail 12.1 endpoint: Increases Haste by 2%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-56a410a32d3d923c (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
奥之回忆被动机制客户端BuildBuild 初始数据 · 2026-08-12

奥之回忆的机制或效果描述发生变化。12.1当前效果:当你的奥术凤凰消失时,它会强化你,使你获得过热高温,持续4秒。 过热高温: 炎爆术和烈焰风暴变为瞬发,一定会造成爆击,并使炎爆术和烈焰风暴的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在燃烧期间,你获得的法力涌流层数翻倍。 当你的奥术凤凰消失时,它会强化你的能力,使你获得过热高温,持续4秒。 过热高温: 炎爆术和烈焰风暴变为瞬发,一定会造成爆击,并使炎爆术和烈焰风暴的伤害提高15%。12.1:当你的奥术凤凰消失时,它会强化你,使你获得过热高温,持续4秒。 过热高温: 炎爆术和烈焰风暴变为瞬发,一定会造成爆击,并使炎爆术和烈焰风暴的伤害提高15%。

  • Retail 12.0 endpoint: During Combustion, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 4 sec. Hyperthermia: Pyroblast and Flamestrike have no cast time, are guaranteed to critically strike, and increase the damage of Pyroblast and Flamestrike by 15%.
  • Retail 12.1 endpoint: When your Arcane Phoenix expires it empowers you, granting Hyperthermia for 4 sec. Hyperthermia: Pyroblast and Flamestrike have no cast time, are guaranteed to critically strike, and increase the damage of Pyroblast and Flamestrike by 15%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"]}
  • Cross-Build entity entity-8a88dd14c85af32e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
把握天时被动数值客户端BuildBuild 初始数据 · 2026-08-12

把握天时的描述数值由0.4 → 0.8、2 → 2.4。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你施放燃烧时,每有一个法术火焰宝珠,其持续时间就延长0.4秒,最多2秒。12.1:当你施放燃烧时,每有一个法术火焰宝珠,其持续时间就延长0.8秒,最多2.4秒。

  • Retail 12.0 endpoint: When you cast Combustion, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2 sec.
  • Retail 12.1 endpoint: When you cast Combustion, its duration is extended by 0.8 sec for each Spellfire Sphere you have, up to 2.4 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-62d569008443e929 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
挫折而已被动机制客户端BuildBuild 初始数据 · 2026-08-12

挫折而已的机制或效果描述发生变化。12.1当前效果:你的屏障法术提供的增益会在屏障移除后以100%的效果额外持续8秒。 此外,灸灼不再对你造成伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的屏障法术提供的增益会在屏障移除后额外持续8秒。 此外,灸灼不再对你造成伤害。12.1:你的屏障法术提供的增益会在屏障移除后以100%的效果额外持续8秒。 此外,灸灼不再对你造成伤害。

  • Retail 12.0 endpoint: The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed. Additionally, Cauterize no longer deals damage to you.
  • Retail 12.1 endpoint: The bonuses provided by your Barrier spells persist at 100% effectiveness for an additional 8 sec after your Barrier is removed. Additionally, Cauterize no longer deals damage to you.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d2b02b65909ab08f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
法力涌流被动机制客户端BuildBuild 初始数据 · 2026-08-12

法力涌流的机制或效果描述发生变化。12.1当前效果:消耗炽热连击使你获得0.5%的急速,持续6秒。多次效果可重叠。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗炽热连击使你的急速提高0.5%,持续10秒。最多叠加10次。多次施加可以重叠生效。12.1:消耗炽热连击使你获得0.5%的急速,持续6秒。多次效果可重叠。

  • Retail 12.0 endpoint: Consuming Hot Streak grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
  • Retail 12.1 endpoint: Consuming Hot Streak grants you 0.5% Haste for 6 sec. Multiple applications may overlap.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b5c75cb6c83bf0f7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
焚烧殆尽被动数值客户端BuildBuild 初始数据 · 2026-08-12

焚烧殆尽的描述数值由4%2%、12 → 8。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗炽热连击时,有20%的几率获得一层焚烧殆尽,使你的火焰伤害提高4%,持续12秒。多次使用可叠加此效果。12.1:消耗炽热连击时,有20%的几率获得一层焚烧殆尽,使你的火焰伤害提高2%,持续8秒。多次使用可叠加此效果。

  • Retail 12.0 endpoint: Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 4% for 12 sec. Multiple applications may overlap.
  • Retail 12.1 endpoint: Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 2% for 8 sec. Multiple applications may overlap.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1b841c2d5da5f7c2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
焚烧殆尽被动数值客户端BuildBuild 初始数据 · 2026-08-12

焚烧殆尽的描述数值由3%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:获得焚烧殆尽会使火焰冲击的冷却时间缩短2.5秒。 你造成的所有火焰伤害提高3%。12.1:获得焚烧殆尽会使火焰冲击的冷却时间缩短2.5秒。 你造成的所有火焰伤害提高5%。

  • Retail 12.0 endpoint: Gaining Fired Up reduces the cooldown of Fire Blast by 2.5 sec. All Fire damage dealt is increased by 3%.
  • Retail 12.1 endpoint: Gaining Fired Up reduces the cooldown of Fire Blast by 2.5 sec. All Fire damage dealt is increased by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-c6f5ea8a9c7ea480 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
辉圆火咒被动机制客户端BuildBuild 初始数据 · 2026-08-12

辉圆火咒的机制或效果描述发生变化。12.1当前效果:生成法术火焰宝珠的几率提高12%。 法术火焰宝珠额外提供1%法术伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:法术火焰宝珠现在最多可以叠加5次。12.1:生成法术火焰宝珠的几率提高12%。 法术火焰宝珠额外提供1%法术伤害。

  • Retail 12.0 endpoint: Spellfire Spheres can now stack up to 5 times.
  • Retail 12.1 endpoint: Your chance to generate a Spellfire Sphere is increased by 12%. Spellfire Spheres grant an additional 1% spell damage.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cca89a4bbd062c08 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
火焰冲撞被动数值客户端BuildBuild 初始数据 · 2026-08-12

火焰冲撞的描述数值由15 → 20。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗炽热连击有15%的几率使你在15秒内施放的下一个非瞬发的炎爆术或烈焰风暴造成的伤害提高230%。 最多可使用2次。12.1:消耗炽热连击有15%的几率使你在20秒内施放的下一个非瞬发的炎爆术或烈焰风暴造成的伤害提高230%。 最多可使用2次。

  • Retail 12.0 endpoint: Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 15 sec deal 230% additional damage. Maximum 2 stacks.
  • Retail 12.1 endpoint: Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 20 sec deal 230% additional damage. Maximum 2 stacks.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a2afbf39fe3a10f8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
镜像主动机制客户端BuildBuild 初始数据 · 2026-08-12

镜像的机制或效果描述发生变化。12.1当前效果:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。12.1:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。

  • Retail 12.0 endpoint: Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
  • Retail 12.1 endpoint: Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-8adbb662dc38e956 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
烈焰风暴主动数值客户端BuildBuild 初始数据 · 2026-08-12

烈焰风暴的描述数值由300.00%345.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一根火柱,燃烧区域内的所有敌人,造成300.00% SP 的火焰伤害。目标数量超过8个后,造成的伤害降低 此法术会对你的目标施放。12.1:召唤一根火柱,燃烧区域内的所有敌人,造成345.00% SP 的火焰伤害。目标数量超过8个后,造成的伤害降低 此法术会对你的目标施放。

  • Retail 12.0 endpoint: Calls down a pillar of fire on your target, burning all enemies within the area for 300.00% SP Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at your target.
  • Retail 12.1 endpoint: Calls down a pillar of fire on your target, burning all enemies within the area for 345.00% SP Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at your target.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7577f7ecddd1fdcf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
烈焰风暴主动数值客户端BuildBuild 初始数据 · 2026-08-12

烈焰风暴的描述数值由300.00%345.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一根火柱,燃烧区域内的所有敌人,造成300.00% SP 的火焰伤害。目标数量超过8个后造成的伤害降低 该法术对指定位置施放。12.1:召唤一根火柱,燃烧区域内的所有敌人,造成345.00% SP 的火焰伤害。目标数量超过8个后造成的伤害降低 该法术对指定位置施放。

  • Retail 12.0 endpoint: Calls down a pillar of fire, burning all enemies within the area for 300.00% SP Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at a selected location.
  • Retail 12.1 endpoint: Calls down a pillar of fire, burning all enemies within the area for 345.00% SP Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at a selected location.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b4ca053d89aedc27 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵感灰烬被动机制客户端BuildBuild 初始数据 · 2026-08-12

灵感灰烬的机制或效果描述发生变化。12.1当前效果:每次你的凤凰施放法术时,获得1层法力涌流。 特殊法术额外提供1层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的奥术凤凰消失时,将为你提供弱效时间扭曲,持续6秒。 弱效时间扭曲 扭曲时间的流动,使你的急速提高15%。12.1:每次你的凤凰施放法术时,获得1层法力涌流。 特殊法术额外提供1层。

  • Retail 12.0 endpoint: When your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. Lesser Time Warp Warp the flow of time, increasing your haste by 15%.
  • Retail 12.1 endpoint: Each time your Phoenix casts a spell, gain 1 stack of Mana Cascade. Exceptional spells grant 1 additional stack.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-76ee96ef79d184eb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化结界被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:受到的范围攻击伤害降低4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:受到的范围攻击伤害降低4%。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Damage taken from area of effect attacks reduced by 4%.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-02b471d5b578566d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化烈焰护体被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化烈焰护体的机制或效果描述发生变化。12.1当前效果:烈焰护体额外获得一层充能,并会烧灼你的伤口,为你恢复相当于其吸收伤害量的15%的生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:烈焰护盾的伤害提高200%,并会烧灼你的伤口,为你恢复相当于其吸收伤害15%的生命值。12.1:烈焰护体额外获得一层充能,并会烧灼你的伤口,为你恢复相当于其吸收伤害量的15%的生命值。

  • Retail 12.0 endpoint: Blazing Barrier's damage is increased by 200% and it now cauterizes your wounds, healing you for 15% of the damage it absorbs.
  • Retail 12.1 endpoint: Blazing Barrier gains an additional charge and cauterizes your wounds, healing you for 15% of the damage it absorbs.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d4b4c99fd8c93aca (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
时光重组被动机制客户端BuildBuild 初始数据 · 2026-08-12

时光重组的机制或效果描述发生变化。12.1当前效果:生命值降至25%以下时,你过去的自己会修正你的时间线,施放操控时间,立即为你恢复20%的最大生命值,并在6秒内额外为你恢复30%生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命值低于25%时,你过去的自己会修正时间线,施放操控时间,并立刻恢复你最大生命值的50%。12.1:生命值降至25%以下时,你过去的自己会修正你的时间线,施放操控时间,立即为你恢复20%的最大生命值,并在6秒内额外为你恢复30%生命值。

  • Retail 12.0 endpoint: Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
  • Retail 12.1 endpoint: Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 20% of your maximum health and healing you for an additional 30% over 6 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0735ae21b748b78b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
逃脱大师被动结构客户端BuildBuild 初始数据 · 2026-08-12

逃脱大师在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
火焰原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
冰霜原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:隐形术的冷却时间缩短60秒。12.1:隐形术的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Reduces the cooldown of Invisibility by 60 sec.
  • Retail 12.1 endpoint: Reduces the cooldown of Invisibility by 60 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-7ff4b8d56ce94670 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅捷祈咒被动结构客户端BuildBuild 初始数据 · 2026-08-12

迅捷祈咒在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
火焰原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
冰霜原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:隐形术使你的移动速度提高20%,持续6秒。12.1:隐形术使你的移动速度提高20%,持续6秒。

  • Retail 12.0 endpoint: Invisibility increases your movement speed by 20% for 6 sec.
  • Retail 12.1 endpoint: Invisibility increases your movement speed by 20% for 6 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-9d475b167cd8db7b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
炎爆术主动数值客户端BuildBuild 初始数据 · 2026-08-12

炎爆术的描述数值由600.00%638.80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发射一颗巨大的烈焰巨石,造成600.00% SP 的火焰伤害。12.1:发射一颗巨大的烈焰巨石,造成638.80% SP 的火焰伤害。

  • Retail 12.0 endpoint: Hurls an immense fiery boulder that causes 600.00% SP Fire damage.
  • Retail 12.1 endpoint: Hurls an immense fiery boulder that causes 638.80% SP Fire damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-eabf514d29ce5ed1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
掌控时间被动机制客户端BuildBuild 初始数据 · 2026-08-12

掌控时间的机制或效果描述发生变化。12.1当前效果:使你的失控类技能的冷却时间缩短5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的失控类技能的冷却时间缩短5秒。12.1:使你的失控类技能的冷却时间缩短5秒。

  • Retail 12.0 endpoint: The cooldown of your loss of control spells are reduced by 5 sec.
  • Retail 12.1 endpoint: The cooldowns of your loss of control spells are reduced by 5 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-f189f2ea01460be4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
逐日者魔典被动数值客户端BuildBuild 初始数据 · 2026-08-12

逐日者魔典的描述数值由2%1%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的奥术凤凰被召唤时,会消耗你所有的法术火焰宝珠。 每消耗一个宝珠,在[燃烧]期间你的法术伤害提高2%,并使你的奥术凤凰在持续时间内施放一次卓越的奥术或火焰法术。12.1:当你的奥术凤凰被召唤时,会消耗你所有的法术火焰宝珠。 每消耗一个宝珠,在[燃烧]期间你的法术伤害提高1%,并使你的奥术凤凰在持续时间内施放一次卓越的奥术或火焰法术。

  • Retail 12.0 endpoint: When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Combustion by 2% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
  • Retail 12.1 endpoint: When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Combustion by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-e3614d21db3e3b02 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-冰霜法师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:冰风暴的伤害提高10%,并且有10%的几率使你获得寒冰指的效果;12.1:每碎裂一层冰冻有4%的几率生成一枚冰刺。冰川尖刺的伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冰风暴的伤害提高10%,并且有10%的几率使你获得寒冰指的效果。12.1:每碎裂一层冰冻有4%的几率生成一枚冰刺。冰川尖刺的伤害提高20%。

  • Retail 12.0 endpoint: Flurry damage increased by 10% and Flurry has a 10% chance to grant Fingers of Frost.
  • Retail 12.1 endpoint: Each stack of Freezing Shattered has a 4% chance to generate an Icicle. Glacial Spike damage increased by 20%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-bf39e5b0dfe251b1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-冰霜法师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:寒冰指使碎裂的伤害提高15%;12.1:施放冰川尖刺有几率在1秒内快速生成5枚冰刺。碎冰伤害提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:寒冰指使碎裂的伤害提高15%。12.1:施放冰川尖刺有几率在1秒内快速生成5枚冰刺。碎冰伤害提高5%。

  • Retail 12.0 endpoint: Fingers of Frost increases Shatter's damage by 15%.
  • Retail 12.1 endpoint: Casting Glacial Spike has a chance to rapidly generate 5 Icicles over 1 sec. Shatter damage increased by 5%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-575395bebc5dfdeb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由5%调整为12%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:5%。12.1:12%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137020,"valuePercent":5.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137020,"valuePercent":5.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137020,"summaryNumbers":[],"summarySkeleton":"","valuePercent":5.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137020,"valuePercent":12.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137020,"valuePercent":12.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137020,"summaryNumbers":[],"summarySkeleton":"","valuePercent":12.0}
安东尼达斯的魔典被动结构客户端BuildBuild 初始数据 · 2026-08-12

安东尼达斯的魔典在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
火焰原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
冰霜原位置:职业天赋 7-4安东尼达斯的魔典当前位置:职业天赋 7-5安东尼达斯的魔典
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速提高2%。12.1:急速提高2%。

  • Retail 12.0 endpoint: Increases Haste by 2%.
  • Retail 12.1 endpoint: Increases Haste by 2%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-fccb73c71d2c202d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
冰川壁垒被动机制客户端BuildBuild 初始数据 · 2026-08-12

冰川壁垒的机制或效果描述发生变化。12.1当前效果:寒冰屏障现在额外获得一层充能,冷却时间缩短30秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:寒冰屏障和寒冰护体现在均额外获得一次充能。12.1:寒冰屏障现在额外获得一层充能,冷却时间缩短30秒。

  • Retail 12.0 endpoint: Ice Block and Ice Barrier now have an additional charge.
  • Retail 12.1 endpoint: Ice Block now has an additional charge and its cooldown is reduced by 30 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cad215510542772a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
法术冰霜之训被动数值客户端BuildBuild 初始数据 · 2026-08-12

法术冰霜之训的描述数值由0.25 → 0.3。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冰霜裂片的直接伤害会使寒冰宝珠的冷却时间缩短0.25秒。12.1:冰霜裂片的直接伤害会使寒冰宝珠的冷却时间缩短0.3秒。

  • Retail 12.0 endpoint: Direct damage from Frost Splinters reduces the cooldown of Frozen Orb by 0.25 sec.
  • Retail 12.1 endpoint: Direct damage from Frost Splinters reduces the cooldown of Frozen Orb by 0.3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-fb7d9115978180c9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
寒冰之手被动数值客户端BuildBuild 初始数据 · 2026-08-12

寒冰之手的描述数值由1%0.5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你粉碎的每个冻结敌人都会额外增加1%的几率召唤寒冰之手。 寒冰之手的伤害使你的法术伤害提升1%,持续8秒。多次使用可叠加此效果。12.1:你粉碎的每一层冰冻效果都会使召唤寒冰之手的几率额外提高1%。 寒冰之手造成的伤害会使你的法术伤害提高0.5%,持续8秒。该效果可多次叠加。

  • Retail 12.0 endpoint: Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 1%. Damage from Hand of Frost increases your spell damage by 1% for 8 sec. Multiple applications may overlap.
  • Retail 12.1 endpoint: Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 1%. Damage from Hand of Frost increases your spell damage by 0.5% for 8 sec. Multiple applications may overlap.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-6be9b2623bdf4485 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
幻形幻象被动机制客户端BuildBuild 初始数据 · 2026-08-12

幻形幻象的机制或效果描述发生变化。12.1当前效果:你的镜像额外召唤1个复制体。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的镜像额外召唤1个复制体。12.1:你的镜像额外召唤1个复制体。

  • Retail 12.0 endpoint: Your Mirror Image summons 1 extra clone.
  • Retail 12.1 endpoint: Your Mirror Image summons 1 extra copy of you.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-cc1b568ea435f82f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
镜像主动机制客户端BuildBuild 初始数据 · 2026-08-12

镜像的机制或效果描述发生变化。12.1当前效果:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。12.1:在你身边召唤3个持续15秒的镜像,可以施放法术并攻击你的敌人。镜像激活期间,你产生的仇恨值大幅降低。 受到直接伤害将导致你的一个镜像消散。

  • Retail 12.0 endpoint: Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
  • Retail 12.1 endpoint: Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-7a1f69c514368a0f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
裂片宝珠被动数值客户端BuildBuild 初始数据 · 2026-08-12

裂片宝珠的描述数值由25%40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到你的冰霜宝珠伤害的敌人会召唤出1个冰霜裂片,最多4个。 冰霜宝珠的伤害提高25%。12.1:受到你的冰霜宝珠伤害的敌人会召唤出1个冰霜裂片,最多4个。 冰霜宝珠的伤害提高40%。

  • Retail 12.0 endpoint: Enemies damaged by your Frozen Orb conjure 1 Frost Splinter, up to 4. Frozen Orb damage is increased by 25%.
  • Retail 12.1 endpoint: Enemies damaged by your Frozen Orb conjure 1 Frost Splinter, up to 4. Frozen Orb damage is increased by 40%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3082d52580472395 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化寒冰护体被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化寒冰护体的机制或效果描述发生变化。12.1当前效果:寒冰护体额外获得一层充能,并使你受到的物理伤害降低10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:寒冰护体使你受到的物理伤害降低10%,并额外吸收相当于你最大生命值5%的伤害。12.1:寒冰护体额外获得一层充能,并使你受到的物理伤害降低10%。

  • Retail 12.0 endpoint: Ice Barrier reduces your physical damage taken by 10% and absorbs an additional 5% of your maximum health.
  • Retail 12.1 endpoint: Ice Barrier gains an additional charge and reduces your physical damage taken by 10%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a64fd99098734ee5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化结界被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:受到的范围攻击伤害降低4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:受到的范围攻击伤害降低4%。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Damage taken from area of effect attacks reduced by 4%.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-efecc10365045a7a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
时光重组被动机制客户端BuildBuild 初始数据 · 2026-08-12

时光重组的机制或效果描述发生变化。12.1当前效果:生命值降至25%以下时,你过去的自己会修正你的时间线,施放操控时间,立即为你恢复20%的最大生命值,并在6秒内额外为你恢复30%生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命值低于25%时,你过去的自己会修正时间线,施放操控时间,并立刻恢复你最大生命值的50%。12.1:生命值降至25%以下时,你过去的自己会修正你的时间线,施放操控时间,立即为你恢复20%的最大生命值,并在6秒内额外为你恢复30%生命值。

  • Retail 12.0 endpoint: Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
  • Retail 12.1 endpoint: Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 20% of your maximum health and healing you for an additional 30% over 6 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-242f5c4fe2d4e9bc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
碎冰被动数值客户端BuildBuild 初始数据 · 2026-08-12

碎冰的描述数值由80%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的冰风暴和寒冰箭法术会以80%的效果额外击中1个目标。12.1:你的冰风暴和寒冰箭法术会以50%的效果额外击中1个目标。

  • Retail 12.0 endpoint: Your Flurry and Frostbolt spells strike 1 additional target at 80% effectiveness.
  • Retail 12.1 endpoint: Your Flurry and Frostbolt spells strike 1 additional target at 50% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f5d28712effde321 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
碎裂寒冰被动数值客户端BuildBuild 初始数据 · 2026-08-12

碎裂寒冰的描述数值由100%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冰枪术以100%的效果额外攻击1个目标,会优先攻击携带更多冻结层数的敌人。12.1:冰枪术以50%的效果额外攻击1个目标,会优先攻击携带更多冻结层数的敌人。

  • Retail 12.0 endpoint: Ice Lance strikes 1 additional target at 100% effectiveness, preferring enemies with more stacks of Freezing.
  • Retail 12.1 endpoint: Ice Lance strikes 1 additional target at 50% effectiveness, preferring enemies with more stacks of Freezing.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0cb84d75bcc6f3aa (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
逃脱大师被动结构客户端BuildBuild 初始数据 · 2026-08-12

逃脱大师在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
火焰原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
冰霜原位置:职业天赋 7-6逃脱大师当前位置:职业天赋 7-7逃脱大师
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:隐形术的冷却时间缩短60秒。12.1:隐形术的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Reduces the cooldown of Invisibility by 60 sec.
  • Retail 12.1 endpoint: Reduces the cooldown of Invisibility by 60 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-0ad2bd99dbfe5254 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅捷祈咒被动结构客户端BuildBuild 初始数据 · 2026-08-12

迅捷祈咒在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

奥术原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
火焰原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
冰霜原位置:职业天赋 7-5迅捷祈咒当前位置:职业天赋 7-6迅捷祈咒
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:隐形术使你的移动速度提高20%,持续6秒。12.1:隐形术使你的移动速度提高20%,持续6秒。

  • Retail 12.0 endpoint: Invisibility increases your movement speed by 20% for 6 sec.
  • Retail 12.1 endpoint: Invisibility increases your movement speed by 20% for 6 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-794e327b93926de9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
掌控时间被动机制客户端BuildBuild 初始数据 · 2026-08-12

掌控时间的机制或效果描述发生变化。12.1当前效果:使你的失控类技能的冷却时间缩短5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的失控类技能的冷却时间缩短5秒。12.1:使你的失控类技能的冷却时间缩短5秒。

  • Retail 12.0 endpoint: The cooldown of your loss of control spells are reduced by 5 sec.
  • Retail 12.1 endpoint: The cooldowns of your loss of control spells are reduced by 5 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-35a8ef44904df95c (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
术士

Warlock

2件套装效果-痛苦术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:痛苦无常和腐蚀之种的伤害提高10%;12.1:腐蚀术的伤害提高25%。痛楚的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:痛苦无常和腐蚀之种的伤害提高10%。12.1:腐蚀术的伤害提高25%。痛楚的伤害提高15%。

  • Retail 12.0 endpoint: Unstable Affliction and Seed of Corruption damage increased by 10%.
  • Retail 12.1 endpoint: Corruption damage increased by 25%. Agony damage increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-eff9188e54401499 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-痛苦术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:痛楚初始具有2层额外层数,其伤害提高20%;12.1:每个激活的痛苦无常会使你的法术和技能造成的伤害提高2%,最多提高至6%。腐蚀之种会对你的目标施加20%效果的痛苦无常。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:痛楚初始具有2层额外层数,其伤害提高20%。12.1:每个激活的痛苦无常会使你的法术和技能造成的伤害提高2%,最多提高至6%。腐蚀之种会对你的目标施加20%效果的痛苦无常。

  • Retail 12.0 endpoint: Agony starts at 2 additional stacks, and its damage is increased by 20%.
  • Retail 12.1 endpoint: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 20% effectiveness to your target.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-6d36923c93522b89 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冲动之怒被动机制客户端BuildBuild 初始数据 · 2026-08-12

冲动之怒的机制或效果描述发生变化。12.1当前效果:暗影箭和灾难之握造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%。 幽冥收割造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腐蚀术的伤害提高10%,夜幕还会使你的下一个腐蚀之种不消耗灵魂碎片,且变为瞬发。12.1:暗影箭和灾难之握造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%。 幽冥收割造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%。

  • Retail 12.0 endpoint: Increases Corruption damage by 10% and Nightfall additionally makes your next Seed of Corruption cost no Soul Shards and cast instantly.
  • Retail 12.1 endpoint: Shadow Bolt and Malefic Grasp damage increased by 10% or 20% if the target is affected by Haunt. Dark Harvest damage increased by 10% or 20% if the target is affected by Haunt.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-7836332703d580d7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
鬼影缠身主动数值客户端BuildBuild 初始数据 · 2026-08-12

鬼影缠身的描述数值由12%16%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:鬼魂纠缠一个目标,造成720.61% SP 的暗影伤害,并使你对该目标造成的伤害提高12%,持续18秒。 如果目标死亡,重置鬼影缠身的冷却时间。12.1:鬼魂纠缠一个目标,造成720.61% SP 的暗影伤害,并使你对该目标造成的伤害提高16%,持续18秒。 如果目标死亡,重置鬼影缠身的冷却时间。

  • Retail 12.0 endpoint: A ghostly soul haunts a single target, dealing 720.61% SP Shadow damage and increasing your damage dealt to the target by 12% for 18 sec. If the target dies, Haunt's cooldown is reset.
  • Retail 12.1 endpoint: A ghostly soul haunts a single target, dealing 720.61% SP Shadow damage and increasing your damage dealt to the target by 16% for 18 sec. If the target dies, Haunt's cooldown is reset.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f0f1b1afb04cc4ac (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑化灵魂被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑化灵魂的机制或效果描述发生变化。12.1当前效果:如果目标受到了你的枯萎影响,施放混乱之箭和暗影灼烧会使其叠加层数增加1层。 每当枯萎叠加一层时,都有几率开始塌缩,每1秒消耗一层效果对宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗灵魂碎片的伤害性法术会进一步腐化受到你的枯萎影响的敌人,使其叠加层数提高1层。 每当枯萎叠加一层,都有几率开始塌缩,每1秒消耗一层效果,并对宿主造成99.63% SP点暗影烈焰伤害,直到只剩余1层。12.1:如果目标受到了你的枯萎影响,施放混乱之箭和暗影灼烧会使其叠加层数增加1层。 每当枯萎叠加一层时,都有几率开始塌缩,每1秒消耗一层效果对宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。

  • Retail 12.0 endpoint: Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal 99.63% SP Shadowflame damage to its host until 1 stack remains.
  • Retail 12.1 endpoint: If the target is afflicted with your Wither, casting Chaos Bolt and Shadowburn increase its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal 144.47% SP Shadowflame damage to its host until 1 stack remains.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-7ff954727ba7c9d8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
枯萎主动机制客户端BuildBuild 初始数据 · 2026-08-12

枯萎的描述数值由19.84%24.80%296.54%370.68%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标降下恶毒的诅咒,燃烧宿主的经脉与血肉,立即造成19.84% SP点暗影烈焰伤害,并在接下来的18秒内额外造成296.54% SP点暗影烈焰伤害。 代替腐蚀术。12.1:对目标降下恶毒的诅咒,燃烧宿主的经脉与血肉,立即造成24.80% SP点暗影烈焰伤害,并在接下来的18秒内额外造成370.68% SP点暗影烈焰伤害。 代替腐蚀术。

  • Retail 12.0 endpoint: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing 19.84% SP Shadowflame damage immediately and an additional 296.54% SP Shadowflame damage over 18 sec. Replaces Corruption.
  • Retail 12.1 endpoint: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing 24.80% SP Shadowflame damage immediately and an additional 370.68% SP Shadowflame damage over 18 sec. Replaces Corruption.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-229d7862c490c325 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵魂榨取被动结构客户端BuildBuild 初始数据 · 2026-08-12

灵魂榨取的客户端效果结构或机制参数发生变化;最终12.1描述为:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。12.1:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。

  • Retail 12.0 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Retail 12.1 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Direct changed fields: {"structure": ["spellId"]}
  • Cross-Build entity entity-c0f5e48737574f37 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
佩罗萨恩的印记被动机制客户端BuildBuild 初始数据 · 2026-08-12

佩罗萨恩的印记的机制或效果描述发生变化。12.1当前效果:枯萎造成的爆击伤害为215%,而不是通常的200%。 黑化灵魂造成的爆击伤害为225%,而不是通常的200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:枯萎造成的爆击伤害提高10%。 枯萎爆击时有几率叠加一层,以这种方式叠加层数不会激活黑化灵魂。12.1:枯萎造成的爆击伤害为215%,而不是通常的200%。 黑化灵魂造成的爆击伤害为225%,而不是通常的200%。

  • Retail 12.0 endpoint: Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
  • Retail 12.1 endpoint: Damaging critical strikes dealt by Wither deal 215% damage instead of the usual 200%. Damaging critical strikes dealt by Blackened Soul deal 225% damage instead of the usual 200%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f3f000339cec250b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
瑟雷姆的坚韧被动数值客户端BuildBuild 初始数据 · 2026-08-12

瑟雷姆的坚韧的描述数值由164.58%205.73%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑暗契约激活时每1秒为你恢复164.58% SP 的生命值。12.1:黑暗契约激活时每1秒为你恢复205.73% SP 的生命值。

  • Retail 12.0 endpoint: Dark Pact heals you for 164.58% SP every 1 sec while active.
  • Retail 12.1 endpoint: Dark Pact heals you for 205.73% SP every 1 sec while active.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9d16ccb8e6dca586 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
碎片动荡被动机制客户端BuildBuild 初始数据 · 2026-08-12

碎片动荡的机制或效果描述发生变化。12.1当前效果:暗影箭造成的伤害有20%的几率使你的下一个痛苦无常或腐蚀之种不消耗灵魂碎片,且变为瞬发。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影箭造成的伤害有20%的几率使你的下一个痛苦无常不消耗灵魂碎片,且变为瞬发。12.1:暗影箭造成的伤害有20%的几率使你的下一个痛苦无常或腐蚀之种不消耗灵魂碎片,且变为瞬发。

  • Retail 12.0 endpoint: Damage dealt by Shadow Bolt has a 20% chance to make your next Unstable Affliction cost no Soul Shards and cast instantly.
  • Retail 12.1 endpoint: Damage dealt by Shadow Bolt has a 20% chance to make your next Unstable Affliction or Seed of Corruption cost no Soul Shards and cast instantly.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-493473b71f29a18a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吸取生命主动机制客户端BuildBuild 初始数据 · 2026-08-12

吸取生命的描述数值由300.00%375.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从目标身上吸取生命,在5秒内造成300.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。12.1:从目标身上吸取生命,在5秒内造成375.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。

  • Retail 12.0 endpoint: Drains life from the target, causing 300.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Retail 12.1 endpoint: Drains life from the target, causing 375.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-cb6478db02cbe89f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
享乐吞噬被动机制客户端BuildBuild 初始数据 · 2026-08-12

享乐吞噬的机制或效果描述发生变化。12.1当前效果:使吸取生命的伤害提高10%,生命虹吸现在会使腐蚀术的伤害额外提高10%。 幽冥收割的引导速度加快10%,造成的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腐蚀之种对其宿主造成的伤害提高50%。12.1:使吸取生命的伤害提高10%,生命虹吸现在会使腐蚀术的伤害额外提高10%。 幽冥收割的引导速度加快10%,造成的伤害提高15%。

  • Retail 12.0 endpoint: Increases damage dealt by Seed of Corruption to its host by 50%.
  • Retail 12.1 endpoint: Increases Drain Life damage by 10% and Siphon Life now increases the damage of Corruption by an additional 10%. Dark Harvest channels 10% faster and deals 15% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-f5a046d1b6c601c9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
葬身陨灭之种被动机制客户端BuildBuild 初始数据 · 2026-08-12

葬身陨灭之种的描述数值由99.63%144.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:枯萎叠加至8层后,或者当宿主的生命值降低至20%时,枯萎每1秒对其宿主造成99.63% SP点暗影烈焰伤害,直到只剩余1层。 黑化灵魂造成伤害时,你有一定几率获得碎片动荡。12.1:枯萎叠加至8层后,或者当宿主的生命值降低至20%时,枯萎每1秒对其宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。 黑化灵魂造成伤害时,你有一定几率获得碎片动荡。

  • Retail 12.0 endpoint: After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals 99.63% SP Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain Shard Instability.
  • Retail 12.1 endpoint: After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals 144.47% SP Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain Shard Instability.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-aa2ceef92474cf67 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-恶魔学识术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:古尔丹之手的伤害提高15%;12.1:野生小鬼伤害提高10%。内爆伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:古尔丹之手的伤害提高15%。12.1:野生小鬼伤害提高10%。内爆伤害提高20%。

  • Retail 12.0 endpoint: Hand of Gul'dan damage increased by 15%.
  • Retail 12.1 endpoint: Wild Imp damage increased by 10%. Implosion damage increased by 20%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-211ea76cc11f645d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-恶魔学识术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:你的恐惧猎犬造成的伤害提高10%,持续时间延长3秒;12.1:当能量耗尽时,野生小鬼有20%的几率扑向目标,对主目标造成250%效果的内爆,对其他目标造成225%效果的内爆。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恐惧猎犬造成的伤害提高10%,持续时间延长3秒。12.1:当能量耗尽时,野生小鬼有20%的几率扑向目标,对主目标造成250%效果的内爆,对其他目标造成225%效果的内爆。

  • Retail 12.0 endpoint: Your Dreadstalkers deal 10% increased damage and last 3 additional sec.
  • Retail 12.1 endpoint: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 250% effectiveness to their main target and 225% effectiveness to other targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-a6fdf9bb31235377 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
安托兰军械被动机制客户端BuildBuild 初始数据 · 2026-08-12

安托兰军械的机制或效果描述发生变化。12.1当前效果:你的恶魔暴君装备了在安托鲁斯锻造的护甲,使其护甲值提高10%。被召唤时,你的恶魔暴君现在会用强大的近战攻击打击敌人。 炽燃顺劈 劈砍施法者面前区域的敌人,造成96.00% SP点暗影烈焰伤害。超过8个目标时伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恶魔暴君装备了在安托鲁斯锻造的护甲,使其护甲值提高10%。被召唤时,你的恶魔暴君现在会用强大的近战攻击打击敌人。 炽燃顺劈 劈砍施法者面前锥形范围内的所有敌人,造成96.00% SP点暗影烈焰伤害。超过8个目标后伤害降低。12.1:你的恶魔暴君装备了在安托鲁斯锻造的护甲,使其护甲值提高10%。被召唤时,你的恶魔暴君现在会用强大的近战攻击打击敌人。 炽燃顺劈 劈砍施法者面前区域的敌人,造成96.00% SP点暗影烈焰伤害。超过8个目标时伤害降低。

  • Retail 12.0 endpoint: Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks. Burning Cleave Cleaves all enemies in a cone in front of the caster, inflicting 96.00% SP Shadowflame damage. Damage reduced beyond 8 targets.
  • Retail 12.1 endpoint: Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks. Burning Cleave Cleaves the area in front of the caster, inflicting 96.00% SP Shadowflame damage. Damage reduced beyond 8 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-21706c5552ca7b53 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
恶魔师的狂热被动数值客户端BuildBuild 初始数据 · 2026-08-12

恶魔师的狂热的描述数值由100%200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恶魔之魂对古尔丹之手的主要目标造成的伤害提高100%。12.1:你的恶魔之魂对古尔丹之手的主要目标造成的伤害提高200%。

  • Retail 12.0 endpoint: Your demonic soul deals 100% increased damage to the main target of Hand of Gul'dan.
  • Retail 12.1 endpoint: Your demonic soul deals 200% increased damage to the main target of Hand of Gul'dan.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3504f5957f5cbd93 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灵魂榨取被动结构客户端BuildBuild 初始数据 · 2026-08-12

灵魂榨取的客户端效果结构或机制参数发生变化;最终12.1描述为:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。12.1:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。

  • Retail 12.0 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Retail 12.1 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Direct changed fields: {"structure": ["spellId"]}
  • Cross-Build entity entity-b54884b530fc08bf (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
吸取生命主动机制客户端BuildBuild 初始数据 · 2026-08-12

吸取生命的描述数值由300.00%375.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从目标身上吸取生命,在5秒内造成300.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。12.1:从目标身上吸取生命,在5秒内造成375.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。

  • Retail 12.0 endpoint: Drains life from the target, causing 300.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Retail 12.1 endpoint: Drains life from the target, causing 375.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-bbc016d7a2631a9d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
邪毒收割被动数值客户端BuildBuild 初始数据 · 2026-08-12

邪毒收割的描述数值由10%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恶魔之魂造成的伤害提高10%。 消耗恶魔之核会滋养你体内的恶魔实体,使其现身并对目标造成240.40% SP点暗影伤害。12.1:你的恶魔之魂造成的伤害提高30%。 消耗恶魔之核会滋养你体内的恶魔实体,使其现身并对目标造成240.40% SP点暗影伤害。

  • Retail 12.0 endpoint: Damage dealt by your demonic soul is increased by 10%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal 240.40% SP Shadow damage to your target.
  • Retail 12.1 endpoint: Damage dealt by your demonic soul is increased by 30%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal 240.40% SP Shadow damage to your target.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ea8ed15d12656090 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
走火入魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

走火入魔的描述数值由396.78%615.01%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:获得以下技能: 恶魔之箭 向敌人发射死亡恶魔的燃烧之魂,造成396.78% SP点暗影烈焰伤害。 产生2块灵魂碎片。 恶魔之核 当你的野生小鬼消失或爆炸时,你有10%的几率吸收掉它们的生命精华,使你获得一层恶魔之核。 当你召唤的恐惧猎犬消失时,你有100%的几率吸收它们的生命精华,使你获得一层恶魔之核。 恶魔之核可以使恶魔之箭的施法时间降低100%,最多叠加4次。12.1:获得以下技能: 恶魔之箭 向敌人发射死亡恶魔的燃烧之魂,造成615.01% SP点暗影烈焰伤害。 产生2块灵魂碎片。 恶魔之核 当你的野生小鬼消失或爆炸时,你有10%的几率吸收掉它们的生命精华,使你获得一层恶魔之核。 当你召唤的恐惧猎犬消失时,你有100%的几率吸收它们的生命精华,使你获得一层恶魔之核。 恶魔之核可以使恶魔之箭的施法时间降低100%,最多叠加4次。

  • Retail 12.0 endpoint: Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing 396.78% SP Shadowflame damage. Generates 2 Soul Shards. Demonic Core When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
  • Retail 12.1 endpoint: Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing 615.01% SP Shadowflame damage. Generates 2 Soul Shards. Demonic Core When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-164c54f18abf2061 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
克索诺斯之焰被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明混沌齐射、邪能追猎者、邪恶顺劈和眼棱爆炸伤害均降低20%,克索诺斯之焰由4%降至3%;完整本地Build的可见正文仍为4%,且未找到四项攻击的独立静态倍率。

技术说明与挖掘依据

暴雪说明混沌齐射、邪能追猎者、邪恶顺劈和眼棱爆炸伤害均降低20%,克索诺斯之焰由4%降至3%;完整本地Build的可见正文仍为4%,且未找到四项攻击的独立静态倍率。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
暗影箭主动数值官方运行时官方运行时说明 · 2026-07-31

暗影箭伤害提高45%

技术说明与挖掘依据

暗影箭伤害提高45%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
沙图格的印记被动数值官方运行时官方运行时说明 · 2026-07-31

召唤阴暗恶犬的伤害提高35%。该召唤由沙图格的印记天赋替换召唤邪犬;当前静态DB未隔离出这项召唤物专属运行时倍率。

技术说明与挖掘依据

召唤阴暗恶犬的伤害提高35%。该召唤由沙图格的印记天赋替换召唤邪犬;当前静态DB未隔离出这项召唤物专属运行时倍率。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
走火入魔被动数值官方运行时官方运行时说明 · 2026-07-31

恶魔之箭伤害提高55%。该技能由走火入魔天赋授予;当前静态DB未隔离出这项技能专属运行时倍率。

技术说明与挖掘依据

恶魔之箭伤害提高55%。该技能由走火入魔天赋授予;当前静态DB未隔离出这项技能专属运行时倍率。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-毁灭术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:混乱箭和火焰之雨的伤害提高5%;12.1:烧尽的伤害提高25%,且烧尽唤起萨格拉斯的回响的几率提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:混乱箭和火焰之雨的伤害提高5%。12.1:烧尽的伤害提高25%,且烧尽唤起萨格拉斯的回响的几率提高10%。

  • Retail 12.0 endpoint: Chaos Bolt and Rain of Fire damage increased by 5%.
  • Retail 12.1 endpoint: Incinerate damage increased by 25% and Incinerate has a 10% increased chance to evoke an Echo of Sargeras.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-79bbda077d75e64e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-毁灭术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:燃烧额外生成2个灵魂碎片裂片,伤害提高10%;12.1:受到萨格拉斯的回响伤害的目标,受到来自你的法术和技能的伤害提高6%,持续6秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:燃烧额外生成2个灵魂碎片裂片,伤害提高10%。12.1:受到萨格拉斯的回响伤害的目标,受到来自你的法术和技能的伤害提高6%,持续6秒。

  • Retail 12.0 endpoint: Conflagrate generates 2 additional Soul Shard fragments and its damage is increased by 10%.
  • Retail 12.1 endpoint: Targets damaged by Echo of Sargeras take 6% increased damage from your spells and abilities for 6 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-308c11003089fa46 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由0%调整为5%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:5%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137046,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137046,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137046,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137046,"valuePercent":5.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137046,"valuePercent":5.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137046,"summaryNumbers":[],"summarySkeleton":"","valuePercent":5.0}
暗影灼烧主动机制客户端BuildBuild 初始数据 · 2026-08-12

暗影灼烧的机制或效果描述发生变化。12.1当前效果:冲击目标,造成496.80% SP点暗影烈焰伤害,仅可对生命值低于20%的敌人使用。 如果目标在5秒内死亡,则恢复1块灵魂碎片并移除其冷却时间。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冲击目标,造成496.80% SP点暗影烈焰伤害,仅可对生命值低于20%的敌人使用。 如果目标在5秒内死亡,则恢复1块灵魂碎片并返还一层充能。12.1:冲击目标,造成496.80% SP点暗影烈焰伤害,仅可对生命值低于20%的敌人使用。 如果目标在5秒内死亡,则恢复1块灵魂碎片并移除其冷却时间。

  • Retail 12.0 endpoint: Blasts a target for 496.80% SP Shadowflame damage. Only usable on enemies that have less than 20% health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
  • Retail 12.1 endpoint: Blasts a target for 496.80% SP Shadowflame damage. Only usable on enemies that have less than 20% health. Restores 1 Soul Shard and removes its cooldown if the target dies within 5 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-3b82c48c4d38d02d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暴乱被动数值客户端BuildBuild 初始数据 · 2026-08-12

暴乱的描述数值由60%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的单体目标法术有35%的几率对附近一名敌人施加浩劫,持续5秒。 浩劫 用浩劫标记一名敌人,持续5秒,使你所有单体法术对浩劫标记的目标造成60%的伤害。12.1:你的单体目标法术有35%的几率对附近一名敌人施加浩劫,持续5秒。 浩劫 用浩劫标记一名敌人,持续5秒,使你所有单体法术对浩劫标记的目标造成50%的伤害。

  • Retail 12.0 endpoint: Your single target spells have a 35% chance to apply Havoc to a nearby enemy for 5 sec. Havoc Marks a target with Havoc for 5 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.
  • Retail 12.1 endpoint: Your single target spells have a 35% chance to apply Havoc to a nearby enemy for 5 sec. Havoc Marks a target with Havoc for 5 sec, causing your single target spells to also strike the Havoc victim for 50% of the damage dealt.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4c771614fcaf4c11 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
浩劫主动数值客户端BuildBuild 初始数据 · 2026-08-12

浩劫的描述数值由60%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用浩劫标记一个目标,持续15秒,使你的单体目标法术也会攻击浩劫的目标,造成初始伤害60%的伤害。12.1:用浩劫标记一个目标,持续15秒,使你的单体目标法术也会攻击浩劫的目标,造成初始伤害50%的伤害。

  • Retail 12.0 endpoint: Marks a target with Havoc for 15 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.
  • Retail 12.1 endpoint: Marks a target with Havoc for 15 sec, causing your single target spells to also strike the Havoc victim for 50% of the damage dealt.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-898cbb297197f478 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑化灵魂被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑化灵魂的机制或效果描述发生变化。12.1当前效果:如果目标受到了你的枯萎影响,施放混乱之箭和暗影灼烧会使其叠加层数增加1层。 每当枯萎叠加一层时,都有几率开始塌缩,每1秒消耗一层效果对宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗灵魂碎片的伤害性法术会进一步腐化受到你的枯萎影响的敌人,使其叠加层数提高1层。 每当枯萎叠加一层,都有几率开始塌缩,每1秒消耗一层效果,并对宿主造成99.63% SP点暗影烈焰伤害,直到只剩余1层。12.1:如果目标受到了你的枯萎影响,施放混乱之箭和暗影灼烧会使其叠加层数增加1层。 每当枯萎叠加一层时,都有几率开始塌缩,每1秒消耗一层效果对宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。

  • Retail 12.0 endpoint: Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal 99.63% SP Shadowflame damage to its host until 1 stack remains.
  • Retail 12.1 endpoint: If the target is afflicted with your Wither, casting Chaos Bolt and Shadowburn increase its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal 144.47% SP Shadowflame damage to its host until 1 stack remains.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-7fcc8dce87b5e584 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混沌燃烧被动机制客户端BuildBuild 初始数据 · 2026-08-12

混沌燃烧的机制或效果描述发生变化。12.1当前效果:燃烧和暗影灼烧有100%的几率爆击,并且它们的伤害随你的爆击几率而提高。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:燃烧和暗影灼烧有100%的几率使你下一次施放这两个技能之一时必定爆击,同时根据你的爆击几率提升其伤害。12.1:燃烧和暗影灼烧有100%的几率爆击,并且它们的伤害随你的爆击几率而提高。

  • Retail 12.0 endpoint: Conflagrate and Shadowburn have a 100% chance to guarantee your next cast of either ability to critically strike, and increase its damage by your critical strike chance.
  • Retail 12.1 endpoint: Conflagrate and Shadowburn have a 100% chance to critical strike and their damage is increased by your critical strike chance.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-7ec38a6368ebff28 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混乱之箭主动数值客户端BuildBuild 初始数据 · 2026-08-12

混乱之箭的描述数值由817.24%858.10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放出一道破坏性的混乱冲击,总是爆击,造成817.24% SP点混乱伤害。你的爆击几率会进一步使伤害提高。12.1:释放出一道破坏性的混乱冲击,总是爆击,造成858.10% SP点混乱伤害。你的爆击几率会进一步使伤害提高。

  • Retail 12.0 endpoint: Unleashes a devastating blast of chaos, dealing a critical strike for 817.24% SP Chaos damage. Damage is further increased by your critical strike chance.
  • Retail 12.1 endpoint: Unleashes a devastating blast of chaos, dealing a critical strike for 858.10% SP Chaos damage. Damage is further increased by your critical strike chance.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c6045bb0a84cb8f9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
集会所的奥秘被动数值客户端BuildBuild 初始数据 · 2026-08-12

集会所的奥秘的描述数值由3 → 2。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:混沌之母强化你的下一个烧尽,使其变为狱火箭。 狱火箭 射出一支包裹在深渊狱火中的飞箭,对敌方目标造成1347.35% SP 的火焰伤害,并产生3个灵魂碎片。12.1:混沌之母强化你的下一个烧尽,使其变为狱火箭。 狱火箭 射出一支包裹在深渊狱火中的飞箭,对敌方目标造成1347.35% SP 的火焰伤害,并产生2个灵魂碎片。

  • Retail 12.0 endpoint: Mother of Chaos empowers your next Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing 1347.35% SP Fire damage to your enemy target and generating 3 Soul Shards.
  • Retail 12.1 endpoint: Mother of Chaos empowers your next Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing 1347.35% SP Fire damage to your enemy target and generating 2 Soul Shards.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-e0927fcfd7efa4d0 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
枯萎主动机制客户端BuildBuild 初始数据 · 2026-08-12

枯萎的描述数值由19.84%24.80%296.54%370.68%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标降下恶毒的诅咒,燃烧宿主的经脉与血肉,立即造成19.84% SP点暗影烈焰伤害,并在接下来的18秒内额外造成296.54% SP点暗影烈焰伤害。 周期性伤害可产生1块灵魂碎片裂片,爆击时还有50%几率额外产生1块。 代替献祭。12.1:对目标降下恶毒的诅咒,燃烧宿主的经脉与血肉,立即造成24.80% SP点暗影烈焰伤害,并在接下来的18秒内额外造成370.68% SP点暗影烈焰伤害。 周期性伤害可产生1块灵魂碎片裂片,爆击时还有50%几率额外产生1块。 代替献祭。

  • Retail 12.0 endpoint: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing 19.84% SP Shadowflame damage immediately and an additional 296.54% SP Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Replaces Immolate.
  • Retail 12.1 endpoint: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing 24.80% SP Shadowflame damage immediately and an additional 370.68% SP Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Replaces Immolate.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-79ecb6b7d1bf2213 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵魂榨取被动结构客户端BuildBuild 初始数据 · 2026-08-12

灵魂榨取的客户端效果结构或机制参数发生变化;最终12.1描述为:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。12.1:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。

  • Retail 12.0 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Retail 12.1 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Direct changed fields: {"structure": ["spellId"]}
  • Cross-Build entity entity-88dcb48432ca0434 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灵魂之火主动数值客户端BuildBuild 初始数据 · 2026-08-12

灵魂之火的描述数值由2667.17%3867.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灼烧敌人的灵魂,造成2667.17% SP 的火焰伤害并施加献祭效果。 产生1块灵魂碎片。12.1:灼烧敌人的灵魂,造成3867.40% SP 的火焰伤害并施加献祭效果。 产生1块灵魂碎片。

  • Retail 12.0 endpoint: Burns the enemy's soul, dealing 2667.17% SP Fire damage and applying Immolate. Generates 1 Soul Shard.
  • Retail 12.1 endpoint: Burns the enemy's soul, dealing 3867.40% SP Fire damage and applying Immolate. Generates 1 Soul Shard.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-fb8525c3da033dba (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
奈兰之烬被动机制客户端BuildBuild 初始数据 · 2026-08-12

奈兰之烬的机制或效果描述发生变化。12.1当前效果:施放烧尽有10%的几率唤起黑暗泰坦之力的回响。 萨格拉斯的回响 向目标投掷一片从奈兰撕裂而来的余烬,造成187.50% SP点暗影烈焰伤害,并对10码范围内的所有敌人额外造成162.50% SP点暗影烈焰伤害。 超过8个目标后伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放烧尽有几率唤起黑暗泰坦之力的回响。 萨格拉斯的回响 向目标投掷一片从奈兰撕裂而来的余烬,造成187.50% SP点暗影烈焰伤害,并对10码范围内的所有敌人额外造成162.50% SP点暗影烈焰伤害。 超过8个目标后伤害降低。12.1:施放烧尽有10%的几率唤起黑暗泰坦之力的回响。 萨格拉斯的回响 向目标投掷一片从奈兰撕裂而来的余烬,造成187.50% SP点暗影烈焰伤害,并对10码范围内的所有敌人额外造成162.50% SP点暗影烈焰伤害。 超过8个目标后伤害降低。

  • Retail 12.0 endpoint: Casting Incinerate has a chance to evoke an echo of the Dark Titan's power. Echo of Sargeras Hurl an ember torn from Nihilam at the target, dealing 187.50% SP Shadowflame damage and an additional 162.50% SP Shadowflame damage to all enemies within 10 yds. Damage reduced beyond 8 targets.
  • Retail 12.1 endpoint: Casting Incinerate has a 10% chance to evoke an echo of the Dark Titan's power. Echo of Sargeras Hurl an ember torn from Nihilam at the target, dealing 187.50% SP Shadowflame damage and an additional 162.50% SP Shadowflame damage to all enemies within 10 yds. Damage reduced beyond 8 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-3df1ce612ea7ceab (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
佩罗萨恩的印记被动机制客户端BuildBuild 初始数据 · 2026-08-12

佩罗萨恩的印记的机制或效果描述发生变化。12.1当前效果:枯萎造成的爆击伤害为215%,而不是通常的200%。 黑化灵魂造成的爆击伤害为225%,而不是通常的200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:枯萎造成的爆击伤害提高10%。 枯萎爆击时有几率叠加一层,以这种方式叠加层数不会激活黑化灵魂。12.1:枯萎造成的爆击伤害为215%,而不是通常的200%。 黑化灵魂造成的爆击伤害为225%,而不是通常的200%。

  • Retail 12.0 endpoint: Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
  • Retail 12.1 endpoint: Damaging critical strikes dealt by Wither deal 215% damage instead of the usual 200%. Damaging critical strikes dealt by Blackened Soul deal 225% damage instead of the usual 200%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8d58774118e4cae2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
萨拉恩的暴虐被动数值客户端BuildBuild 初始数据 · 2026-08-12

萨拉恩的暴虐的描述数值由6%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的法术和技能造成的暗影伤害提高6%,你的暗影法术从所有来源获得的爆击几率提高10%。12.1:你的法术和技能造成的暗影伤害提高5%,你的暗影法术从所有来源获得的爆击几率提高10%。

  • Retail 12.0 endpoint: Shadow damage dealt by your spells and abilities is increased by 6% and your Shadow spells gain 10% more critical strike chance from all sources.
  • Retail 12.1 endpoint: Shadow damage dealt by your spells and abilities is increased by 5% and your Shadow spells gain 10% more critical strike chance from all sources.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a0865faa058c509e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
萨拉恩的凶狂被动数值客户端BuildBuild 初始数据 · 2026-08-12

萨拉恩的凶狂的描述数值由6%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的法术和技能造成的火焰伤害提高6%,你的火焰法术从所有来源获得的爆击几率提高10%。12.1:你的法术和技能造成的火焰伤害提高5%,你的火焰法术从所有来源获得的爆击几率提高10%。

  • Retail 12.0 endpoint: Fire damage dealt by your spells and abilities is increased by 6% and your Fire spells gain 10% more critical strike chance from all sources.
  • Retail 12.1 endpoint: Fire damage dealt by your spells and abilities is increased by 5% and your Fire spells gain 10% more critical strike chance from all sources.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ed079b143201e3a7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
瑟雷姆的坚韧被动数值客户端BuildBuild 初始数据 · 2026-08-12

瑟雷姆的坚韧的描述数值由164.58%205.73%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑暗契约激活时每1秒为你恢复164.58% SP 的生命值。12.1:黑暗契约激活时每1秒为你恢复205.73% SP 的生命值。

  • Retail 12.0 endpoint: Dark Pact heals you for 164.58% SP every 1 sec while active.
  • Retail 12.1 endpoint: Dark Pact heals you for 205.73% SP every 1 sec while active.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-85964b0f1d74fb0f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吸取生命主动机制客户端BuildBuild 初始数据 · 2026-08-12

吸取生命的描述数值由300.00%375.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从目标身上吸取生命,在5秒内造成300.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。12.1:从目标身上吸取生命,在5秒内造成375.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。

  • Retail 12.0 endpoint: Drains life from the target, causing 300.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Retail 12.1 endpoint: Drains life from the target, causing 375.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-033163231473db64 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
葬身陨灭之种被动机制客户端BuildBuild 初始数据 · 2026-08-12

葬身陨灭之种的描述数值由99.63%144.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:枯萎叠加至8层后,或者当宿主的生命值降低至20%时,枯萎每1秒对其宿主造成99.63% SP点暗影烈焰伤害,直到只剩余1层。 黑化灵魂造成伤害时,你有一定几率获得2层闪点。12.1:枯萎叠加至8层后,或者当宿主的生命值降低至20%时,枯萎每1秒对其宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。 黑化灵魂造成伤害时,你有一定几率获得2层闪点。

  • Retail 12.0 endpoint: After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals 99.63% SP Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
  • Retail 12.1 endpoint: After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals 144.47% SP Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-ae8f1b66a08905c9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
召唤地狱火主动数值客户端BuildBuild 初始数据 · 2026-08-12

召唤地狱火的描述数值由55.00%57.75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从扭曲虚空召唤出地狱火,对坠落区域内的所有敌人造成60.00% SP 的火焰伤害,并使其昏迷2秒。 地狱火会在30秒内为你作战,每2秒对附近所有敌人造成55.00% SP 的伤害,并且每1秒就会产生1块灵魂碎片裂片。12.1:从扭曲虚空召唤出地狱火,对坠落区域内的所有敌人造成60.00% SP 的火焰伤害,并使其昏迷2秒。 地狱火会在30秒内为你作战,每2秒对附近所有敌人造成57.75% SP 的伤害,并且每1秒就会产生1块灵魂碎片裂片。

  • Retail 12.0 endpoint: Summons an Infernal from the Twisting Nether, impacting for 60.00% SP Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing 55.00% SP damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.
  • Retail 12.1 endpoint: Summons an Infernal from the Twisting Nether, impacting for 60.00% SP Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing 57.75% SP damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7c5ce5d01695ba6c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
武僧

Monk

2件套装效果-酒仙武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:醉酿投的伤害提高10%。火焰之息的伤害提高10%;12.1:火焰之息点燃你的下一次醉酿投,使其在接触时爆炸,对主要目标额外造成50.00% AP点烈焰风暴伤害,对其他目标造成的伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:醉酿投的伤害提高10%。火焰之息的伤害提高10%。12.1:火焰之息点燃你的下一次醉酿投,使其在接触时爆炸,对主要目标额外造成50.00% AP点烈焰风暴伤害,对其他目标造成的伤害降低。

  • Retail 12.0 endpoint: Keg Smash damage increased by 10%. Breath of Fire damage increased by 10%.
  • Retail 12.1 endpoint: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing 50.00% AP additional Flamestrike damage to its primary target and reduced damage to additional targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-953da27c2f55605a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-酒仙武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:醉酿投的能量消耗降低5点,当它击中受到火焰之息影响的目标时会造成额外50.00% AP 的火焰伤害;12.1:被点燃的醉酿投使被击中的敌人受到你物理技能的伤害提高8%,并在地面留下一片烈焰,每秒造成25.00% AP 的火焰伤害,持续5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:醉酿投的能量消耗降低5点,当它击中受到火焰之息影响的目标时会造成额外50.00% AP 的火焰伤害。12.1:被点燃的醉酿投使被击中的敌人受到你物理技能的伤害提高8%,并在地面留下一片烈焰,每秒造成25.00% AP 的火焰伤害,持续5秒。

  • Retail 12.0 endpoint: Keg Smash's Energy cost is reduced by 5 and when it strikes a target afflicted by Breath of Fire it deals 50.00% AP additional Fire damage.
  • Retail 12.1 endpoint: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing 25.00% AP Fire damage each second for 5 sec.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-8c2c13be624567f6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
城壁之智被动数值客户端BuildBuild 初始数据 · 2026-08-12

城壁之智的描述数值由3 → 9。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:玄牛下凡会使火焰吐息施放3次疾风乱打。12.1:玄牛下凡会使火焰吐息施放9次疾风乱打。

  • Retail 12.0 endpoint: Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes.
  • Retail 12.1 endpoint: Invoke Niuzao, the Black Ox causes Breath of Fire to launch 9 Flurry Strikes.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4609092f9bc0ca6b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
复兴之路被动数值客户端BuildBuild 初始数据 · 2026-08-12

复兴之路的描述数值由25%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:真气爆裂使存储的活力提高25%,持续10秒。12.1:真气爆裂使存储的活力提高50%,持续10秒。

  • Retail 12.0 endpoint: Chi Burst increases vitality stored by 25% for 10 sec.
  • Retail 12.1 endpoint: Chi Burst increases vitality stored by 50% for 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c1e6d73cafae707e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
化气凝形被动数值客户端BuildBuild 初始数据 · 2026-08-12

化气凝形的描述数值由50%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:真气爆裂和真气波的伤害和治疗效果提高50%。12.1:真气爆裂和真气波的伤害和治疗效果提高100%。

  • Retail 12.0 endpoint: Chi Burst and Chi Wave deal 50% increased damage and healing.
  • Retail 12.1 endpoint: Chi Burst and Chi Wave deal 100% increased damage and healing.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-077e6936df039834 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
幻灭醉拳被动数值客户端BuildBuild 初始数据 · 2026-08-12

幻灭醉拳的描述数值由600 → 750。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用幻灭踢时,你的醉拳额外化解AP × 600/100点伤害,此效果基于你损失的生命值最多提高200%。12.1:当你使用幻灭踢时,你的醉拳额外化解AP × 750/100点伤害,此效果基于你损失的生命值最多提高200%。

  • Retail 12.0 endpoint: When you Blackout Kick, your Stagger is reduced by AP × 600/100, increased by up to 200% based on your missing health.
  • Retail 12.1 endpoint: When you Blackout Kick, your Stagger is reduced by AP × 750/100, increased by up to 200% based on your missing health.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-59c01b535d7ab7da (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
静谧圣所被动数值客户端BuildBuild 初始数据 · 2026-08-12

静谧圣所的描述数值由288.00%360.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你周围15码内没有敌人时,你每3秒获得288.00% AP点治疗。12.1:当你周围15码内没有敌人时,你每3秒获得360.00% AP点治疗。

  • Retail 12.0 endpoint: While no enemies are within 15 yds, you heal for 288.00% AP every 3 sec.
  • Retail 12.1 endpoint: While no enemies are within 15 yds, you heal for 360.00% AP every 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7ce12e75850751fb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
觉醒之魂被动机制客户端BuildBuild 初始数据 · 2026-08-12

觉醒之魂的机制或效果描述发生变化。12.1当前效果:活血酒还会用保护性的能量包围你,持续15秒。 当醉拳即将对你造成伤害时,你改为吸收最多50%的伤害,直到防止了600.00% AP 的伤害为止。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:活血酒还会用保护性的能量包围你,持续15秒。 当醉拳化解即将对你造成的伤害时,你改为吸收最多50%的伤害,直到吸收(AP × 6) × (1+全能)点伤害为止。12.1:活血酒还会用保护性的能量包围你,持续15秒。 当醉拳即将对你造成伤害时,你改为吸收最多50%的伤害,直到防止了600.00% AP 的伤害为止。

  • Retail 12.0 endpoint: Purifying Brew also surrounds you with protective energies for 15 sec. When Staggered damage would be dealt to you, you instead absorb up to 50%, until (AP × 6) × (1+Versatility) has been prevented.
  • Retail 12.1 endpoint: Purifying Brew also surrounds you with protective energies for 15 sec. When Staggered damage would be dealt to you, you instead absorb up to 50%, until 600.00% AP has been prevented.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-157dc1a8de30ea39 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
平衡方略被动数值客户端BuildBuild 初始数据 · 2026-08-12

平衡方略的描述数值由3%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放一个物理法术或技能会使你的下一个火焰或自然法术与技能的伤害和治疗效果提高3%,反之亦然。最多叠加5次。12.1:施放一个物理法术或技能会使你的下一个火焰或自然法术与技能的伤害和治疗效果提高5%,反之亦然。最多叠加5次。

  • Retail 12.0 endpoint: Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 3%, and vice versa. Stacks up to 5.
  • Retail 12.1 endpoint: Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 5%, and vice versa. Stacks up to 5.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-aa762c9a0bae272d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
千击秘术被动数值客户端BuildBuild 初始数据 · 2026-08-12

千击秘术的描述数值由30%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:幻灭踢和猛虎掌额外产生30%的活力。12.1:幻灭踢和猛虎掌额外产生60%的活力。

  • Retail 12.0 endpoint: Blackout Kick and Tiger Palm contribute 30% additional vitality.
  • Retail 12.1 endpoint: Blackout Kick and Tiger Palm contribute 60% additional vitality.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-191041ed38f53e73 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
生机蓬勃被动数值客户端BuildBuild 初始数据 · 2026-08-12

生机蓬勃的描述数值由5%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:移花接木的治疗效果提高5%,爆击几率提高15%。12.1:移花接木的治疗效果提高6%,爆击几率提高15%。

  • Retail 12.0 endpoint: Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
  • Retail 12.1 endpoint: Expel Harm's healing increased by 6% and critical strike chance increased by 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-9b049e2aca0c2b7f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
生命之焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

生命之焰的描述数值由40%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你法术和技能造成的所有火焰或自然伤害的40%会为你恢复生命值。12.1:你法术和技能造成的所有火焰或自然伤害的50%会为你恢复生命值。

  • Retail 12.0 endpoint: Heal for 40% of all Fire or Nature damage dealt by your spells and abilities.
  • Retail 12.1 endpoint: Heal for 50% of all Fire or Nature damage dealt by your spells and abilities.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-e36f711baab08487 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天神灌注主动机制客户端BuildBuild 初始数据 · 2026-08-12

天神灌注的机制或效果描述发生变化。12.1当前效果:灌下一口强劲的草药酒,凝结散逸至体外的真气,使其化为天神守卫,吸收所受伤害量的30%,最多可吸收5670.00% AP 的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灌下一口强劲的草药酒,凝结散逸至体外的真气,使其化为天神守卫,吸收受到的30%伤害,最多可吸收(AP × 22.68) × (1+全能)点。12.1:灌下一口强劲的草药酒,凝结散逸至体外的真气,使其化为天神守卫,吸收所受伤害量的30%,最多可吸收5670.00% AP 的伤害。

  • Retail 12.0 endpoint: A strong herbal brew that coalesces purified chi escaping your body into a celestial guard, absorbing 30% of incoming damage, up to (AP × 22.68) × (1+Versatility) total.
  • Retail 12.1 endpoint: A strong herbal brew that coalesces purified chi escaping your body into a celestial guard, absorbing 30% of incoming damage, up to 5670.00% AP total.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues", "timing"]}
  • Cross-Build entity entity-004074e3362bfa7b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天神酒主动数值客户端BuildBuild 初始数据 · 2026-08-12

天神酒的描述数值由2268.00%5670.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:吐出一大口凝结了纯正真气的烈酒,使其化为天神守卫,吸收2268.00% AP 的伤害。12.1:吐出一大口凝结了纯正真气的烈酒,使其化为天神守卫,吸收5670.00% AP 的伤害。

  • Retail 12.0 endpoint: A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing 2268.00% AP damage.
  • Retail 12.1 endpoint: A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing 5670.00% AP damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues", "timing"]}
  • Cross-Build entity entity-99c4d702e3e64d4d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无匹之劲被动数值客户端BuildBuild 初始数据 · 2026-08-12

无匹之劲的描述数值由15%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:幻灭踢和猛虎掌对你前方直线范围内的敌人造成15%的额外伤害。目标超过5个时造成的伤害降低。12.1:幻灭踢和猛虎掌对你前方直线范围内的敌人造成25%的额外伤害。目标超过5个时造成的伤害降低。

  • Retail 12.0 endpoint: Blackout Kick and Tiger Palm deal 15% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Retail 12.1 endpoint: Blackout Kick and Tiger Palm deal 25% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-23facb91febfdbd5 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
先觉磨砺被动数值客户端BuildBuild 初始数据 · 2026-08-12

先觉磨砺的描述数值由10%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你躲闪或招架一次攻击时,接下来6秒内受到的所有伤害降低10%。12.1:当你躲闪或招架一次攻击时,接下来6秒内受到的所有伤害降低8%。

  • Retail 12.0 endpoint: When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.
  • Retail 12.1 endpoint: When you dodge or parry an attack, reduce all damage taken by 8% for the next 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a90d0207007340b0 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅疾豪胆被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅疾豪胆的描述数值由30 → 120。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:壮胆酒的冷却时间缩短30秒。12.1:壮胆酒的冷却时间缩短120秒。

  • Retail 12.0 endpoint: Fortifying Brew cooldown reduced by 30 sec.
  • Retail 12.1 endpoint: Fortifying Brew cooldown reduced by 120 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f3ca82ea28652d7b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
真气转移被动数值客户端BuildBuild 初始数据 · 2026-08-12

真气转移的描述数值由50%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:轮回之触现在会治疗你该技能造成伤害的50%。12.1:轮回之触现在会治疗你该技能造成伤害的60%。

  • Retail 12.0 endpoint: Touch of Death now heals you for 50% of its damage done.
  • Retail 12.1 endpoint: Touch of Death now heals you for 60% of its damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0c200bd0fb7e8a63 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
疾风乱打被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了疾风乱打的物理伤害未正确受到再来一桶和剧毒深渊4件套加成的问题。后续同Build热修新增了再来一桶的修正器效果并补充物理技能标签关系,为修复落地提供了静态证据;具体运行时结算顺序仍不能只凭这些字段完全证明。

技术说明与挖掘依据

暴雪修复了疾风乱打的物理伤害未正确受到再来一桶和剧毒深渊4件套加成的问题。后续同Build热修新增了再来一桶的修正器效果并补充物理技能标签关系,为修复落地提供了静态证据;具体运行时结算顺序仍不能只凭这些字段完全证明。

  • Hotfix Push 110261
  • Spell 1265138 gained Effect 4 (Aura 344)
  • SpellLabel 5841 gained Stomp, Special Delivery and Rushing Jade Wind rows
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Hotfix Push 110261
  • Spell 1265138 gained Effect 4 (Aura 344)
  • SpellLabel 5841 gained Stomp, Special Delivery and Rushing Jade Wind rows
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-织雾武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:复苏之雾的治疗效果提高20%;12.1:旭日东升踢造成的伤害提高30%,疾风呼啸踢的治疗效果提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复苏之雾的治疗效果提高20%。12.1:旭日东升踢造成的伤害提高30%,疾风呼啸踢的治疗效果提高100%。

  • Retail 12.0 endpoint: Renewing Mist healing is increased by 20%.
  • Retail 12.1 endpoint: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick's healing is increased by 100%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-4da539142f28f379 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-织雾武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:施放雷光聚神茶时,会为一个附近的盟友施加持续20秒的复苏之雾;12.1:旭日东升踢和疾风呼啸踢有一定几率使下一次施法忽略冷却时间,并使其法力消耗降低100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放雷光聚神茶时,会为一个附近的盟友施加持续20秒的复苏之雾。12.1:旭日东升踢和疾风呼啸踢有一定几率使下一次施法忽略冷却时间,并使其法力消耗降低100%。

  • Retail 12.0 endpoint: Casting Thunder Focus Tea applies a Renewing Mist for 20 sec onto a nearby ally.
  • Retail 12.1 endpoint: Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and reduce their mana cost by 100%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-a7f1ae6813520dd2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗效果由-10%调整为-20%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-10%。12.1:-20%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137024,"valuePercent":-10.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137024,"valuePercent":-10.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137024,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-10.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137024,"valuePercent":-20.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137024,"valuePercent":-20.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137024,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-20.0}
精通:迷雾之风被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:迷雾之风每1精通点的面板比例由13.86%调整为31.185%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 1 点精通使迷雾之风恢复相当于 13.86% 法术强度的生命值。12.1:复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 1 点精通使迷雾之风恢复相当于 31.185% 法术强度的生命值。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":4,"effectIndex":1,"percentPerMasteryPoint":13.86,"propertyType":24,"ratingPerOnePercent":3.318903318903319,"sourceSpellId":117907,"valuePercent":13.86}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":13.86,"ratingPerMasteryPoint":46.0,"spellId":117907,"summaryNumbers":["1","13.86%"],"summarySkeleton":"复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 {n} 点精通使迷雾之风恢复相当于 {n} 法术强度的生命值。","valuePercent":null}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":4,"effectIndex":1,"percentPerMasteryPoint":31.185,"propertyType":24,"ratingPerOnePercent":1.4750681417348084,"sourceSpellId":117907,"valuePercent":31.185}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":31.185,"ratingPerMasteryPoint":46.0,"spellId":117907,"summaryNumbers":["1","31.185%"],"summarySkeleton":"复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 {n} 点精通使迷雾之风恢复相当于 {n} 法术强度的生命值。","valuePercent":null}
白虎之勇被动数值客户端BuildBuild 初始数据 · 2026-08-12

白虎之勇的描述数值由100%200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛虎掌、活血术和神龙之赐有一定几率使雪怒爪击附近的一名敌人,造成351.00% SP 的物理伤害,并为附近的一位盟友恢复伤害量的100%的生命值。 使用青龙下凡或朱鹤下凡后,下次施放必定激活此效果。12.1:猛虎掌、活血术和神龙之赐有一定几率使雪怒爪击附近的一名敌人,造成351.00% SP 的物理伤害,并为附近的一位盟友恢复伤害量的200%的生命值。 使用青龙下凡或朱鹤下凡后,下次施放必定激活此效果。

  • Retail 12.0 endpoint: Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for 351.00% SP Physical damage, healing a nearby ally for 100% of the damage done. Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
  • Retail 12.1 endpoint: Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for 351.00% SP Physical damage, healing a nearby ally for 200% of the damage done. Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-bd11d67d71a70c70 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
碧火之训被动机制客户端BuildBuild 初始数据 · 2026-08-12

碧火之训的描述数值由270%320%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:谆谆古训会额外将270%的伤害转化为治疗。 你的耐力提高8%。12.1:谆谆古训会额外将320%的伤害转化为治疗。 你的耐力提高8%。

  • Retail 12.0 endpoint: Ancient Teachings transfers an additional 270% damage to healing. Your Stamina is increased by 8%.
  • Retail 12.1 endpoint: Ancient Teachings transfers an additional 320% damage to healing. Your Stamina is increased by 8%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-70464be30c718741 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
禅院教诲被动数值客户端BuildBuild 初始数据 · 2026-08-12

禅院教诲的描述数值由12%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛虎掌会使下个幻灭踢额外攻击一次,造成88.09% SP 的物理伤害,最多可叠加4次。 幻灭踢有12%的几率重置旭日东升踢的剩余冷却时间。12.1:猛虎掌会使下个幻灭踢额外攻击一次,造成88.09% SP 的物理伤害,最多可叠加4次。 幻灭踢有20%的几率重置旭日东升踢的剩余冷却时间。

  • Retail 12.0 endpoint: Tiger Palm causes your next Blackout Kick to strike an additional time dealing 88.09% SP Physical damage, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
  • Retail 12.1 endpoint: Tiger Palm causes your next Blackout Kick to strike an additional time dealing 88.09% SP Physical damage, stacking up to 4. Blackout Kick has a 20% chance to reset the remaining cooldown on Rising Sun Kick.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c7a53c13a72eb525 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
法力茶被动数值客户端BuildBuild 初始数据 · 2026-08-12

法力茶每层恢复的法力值提高20%,由5400提高至6480;点选豪能酒后,每层恢复7776点法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每消耗10%最大法力值,你将获得一层法力茶效果。除此之外,你还有一定几率额外获得一层法力茶效果,该几率相当于你的爆击几率。 法力茶: 每0.5秒消耗一层法力茶,每层恢复5400点法力值。 可以在移动时施放,但引导时移动速度降低40%。12.1:每消耗10%最大法力值,你将获得一层法力茶效果。除此之外,你还有一定几率额外获得一层法力茶效果,该几率相当于你的爆击几率。 法力茶: 每0.5秒消耗一层法力茶,每层恢复6480点法力值。 可以在移动时施放,但引导时移动速度降低40%。

  • 12.1客户端静态SpellEffect仍解析为5400,但同天赋条件的WCL资源事件稳定显示每层6480→7776,证明12.1运行时基础回蓝由5400提高至6480;豪能酒再乘算20%得到7776。
  • 同天赋条件下,正式服样本每层恢复6480法力,12.1测试服样本每层恢复7776法力;两者均包含豪能酒的20%加成。
  • 7776 / 1.2 = 6480;6480 / 1.2 = 5400。由同天赋运行时资源事件确认12.1基础值相对12.0提高20%。
  • Mechanism research: mistweaver-mana-tea-12-0-12-1 @ 18bd2cec5cad5a8a253706b9aa848a271746555e
  • 若后续同Build客户端面板、资源事件或新的静态/热修记录与6480冲突,必须重新核定,不得静默沿用。
静谧圣所被动机制客户端BuildBuild 初始数据 · 2026-08-12

静谧圣所的描述数值由300.00%375.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你周围15码内没有敌人时,你每3秒获得300.00% SP点治疗。12.1:当你周围15码内没有敌人时,你每3秒获得375.00% SP点治疗。

  • Retail 12.0 endpoint: While no enemies are within 15 yds, you heal for 300.00% SP every 3 sec.
  • Retail 12.1 endpoint: While no enemies are within 15 yds, you heal for 375.00% SP every 3 sec.
  • Direct changed fields: {"mechanic": ["tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c536d2b58647de40 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
沥血注气被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:抚慰之雾的治疗效果提高300%,但法力值消耗提高200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:抚慰之雾的治疗效果提高300%,但法力值消耗提高200%。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Soothing Mist healing increased by 300%, but its mana cost is increased by 200%.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-f24595ebfae62605 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
平心静气被动数值客户端BuildBuild 初始数据 · 2026-08-12

平心静气的描述数值由3%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的所有伤害降低3%。12.1:受到的所有伤害降低6%。

  • Retail 12.0 endpoint: Reduces all damage taken by 3%.
  • Retail 12.1 endpoint: Reduces all damage taken by 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-041b17885c1f282e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
天神御身主动数值客户端BuildBuild 初始数据 · 2026-08-12

天神御身的描述数值由1144.00%858.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:至尊天神赋予你力量,使你能够在4秒内为20码范围内最多5名受伤盟友恢复5500.00% SP 的生命值,并对敌人造成1144.00% SP 的自然伤害,超过5个目标后效果降低。 引导期间,你可以移动,但施放其他治疗或伤害法术会取消该效果。12.1:至尊天神赋予你力量,使你能够在4秒内为20码范围内最多5名受伤盟友恢复5500.00% SP 的生命值,并对敌人造成858.00% SP 的自然伤害,超过5个目标后效果降低。 引导期间,你可以移动,但施放其他治疗或伤害法术会取消该效果。

  • Retail 12.0 endpoint: The August Celestials empower you, causing you to radiate 5500.00% SP healing onto up to 5 injured allies and 1144.00% SP Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
  • Retail 12.1 endpoint: The August Celestials empower you, causing you to radiate 5500.00% SP healing onto up to 5 injured allies and 858.00% SP Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-79bc7e9f3baee151 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无匹之劲被动数值客户端BuildBuild 初始数据 · 2026-08-12

无匹之劲的描述数值由15%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:旭日东升踢、幻灭踢和猛虎掌对你前方直线范围内的敌人造成15%的额外伤害。目标超过5个时造成的伤害降低。12.1:旭日东升踢、幻灭踢和猛虎掌对你前方直线范围内的敌人造成5%的额外伤害。目标超过5个时造成的伤害降低。

  • Retail 12.0 endpoint: Rising Sun Kick, Blackout Kick and Tiger Palm deal 15% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Retail 12.1 endpoint: Rising Sun Kick, Blackout Kick and Tiger Palm deal 5% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-04f06f451799eac9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
仙鹤之道被动数值客户端BuildBuild 初始数据 · 2026-08-12

仙鹤之道的描述数值由340%280%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛虎掌可以攻击两次,幻灭踢会以20%的效果额外攻击2个目标,神鹤引项踢会为附近的1个盟友恢复生命值,治疗量相当于造成伤害的340%。12.1:猛虎掌可以攻击两次,幻灭踢会以20%的效果额外攻击2个目标,神鹤引项踢会为附近的1个盟友恢复生命值,治疗量相当于造成伤害的280%。

  • Retail 12.0 endpoint: Tiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 1 nearby allies for 340% of the damage done.
  • Retail 12.1 endpoint: Tiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 1 nearby allies for 280% of the damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ef9d1c54fb5d8f13 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
真气转移被动数值客户端BuildBuild 初始数据 · 2026-08-12

真气转移的描述数值由50%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:轮回之触现在会治疗你该技能造成伤害的50%。12.1:轮回之触现在会治疗你该技能造成伤害的60%。

  • Retail 12.0 endpoint: Touch of Death now heals you for 50% of its damage done.
  • Retail 12.1 endpoint: Touch of Death now heals you for 60% of its damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-124e5035179a0c9b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神鹤引项踢主动数值官方运行时官方运行时说明 · 2026-08-06

修复闭关修行的神鹤引项踢伤害加成错误作用于织雾的问题;这是专精归属与运行时加成修正,不是神鹤引项踢再次调整数值。

技术说明与挖掘依据

修复闭关修行的神鹤引项踢伤害加成错误作用于织雾的问题;这是专精归属与运行时加成修正,不是神鹤引项踢再次调整数值。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
晨风拂露主动数值官方运行时官方运行时说明 · 2026-07-23

暴雪说明晨风拂露的效果降低60%,用于抵消12.1中精通:迷雾之风的提高。当前Build未把晨风拂露的精通转伤害比例隔离为可直接读取的静态字段,因此正文机制比例暂不改写。

技术说明与挖掘依据

暴雪说明晨风拂露的效果降低60%,用于抵消12.1中精通:迷雾之风的提高。当前Build未把晨风拂露的精通转伤害比例隔离为可直接读取的静态字段,因此正文机制比例暂不改写。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-踏风武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:风领主之击和升龙霸的伤害提高30%;12.1:怒雷破在引导开始时额外造成一次50%效果的打击。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:风领主之击和升龙霸的伤害提高30%。12.1:怒雷破在引导开始时额外造成一次50%效果的打击。

  • Retail 12.0 endpoint: Strike of the Windlord and Whirling Dragon Punch's damage is increased by 30%.
  • Retail 12.1 endpoint: Fists of Fury strikes an additional time at the start of its channel at 50% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-988a81a7dd35e29b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-踏风武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:风领主之击和升龙霸的冷却时间缩短5秒;12.1:怒雷破每次击中使你的下一次旭日东升踢伤害提高10%,或使你的下一次神鹤引项踢伤害提高20%,最多可叠加6层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:风领主之击和升龙霸的冷却时间缩短5秒。12.1:怒雷破每次击中使你的下一次旭日东升踢伤害提高10%,或使你的下一次神鹤引项踢伤害提高20%,最多可叠加6层。

  • Retail 12.0 endpoint: The cooldowns of Strike of the Windlord and Whirling Dragon Punch are reduced by 5 sec.
  • Retail 12.1 endpoint: Fists of Fury increases the damage of your next Rising Sun Kick by 10% or Spinning Crane Kick by 20% each time it strikes, stacking up to 6 times.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-8da680e5557d8417 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
白虎之勇被动数值客户端BuildBuild 初始数据 · 2026-08-12

白虎之勇的描述数值由100%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛虎掌有一定几率使雪怒爪击你的目标,造成337.50% AP 的物理伤害,并为附近的一位盟友恢复伤害量的100%的生命值。 使用白虎下凡后,下次施放必定激活此效果。12.1:猛虎掌有一定几率使雪怒爪击你的目标,造成337.50% AP 的物理伤害,并为附近的一位盟友恢复伤害量的25%的生命值。 使用白虎下凡后,下次施放必定激活此效果。

  • Retail 12.0 endpoint: Tiger Palm has a chance to cause Xuen to claw your target for 337.50% AP Physical damage, healing a nearby ally for 100% of the damage done. Invoke Xuen, the White Tiger guarantees your next cast activates this effect.
  • Retail 12.1 endpoint: Tiger Palm has a chance to cause Xuen to claw your target for 337.50% AP Physical damage, healing a nearby ally for 25% of the damage done. Invoke Xuen, the White Tiger guarantees your next cast activates this effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f972bdc85363afbf (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
闭关修行被动数值客户端BuildBuild 初始数据 · 2026-08-12

闭关修行的描述数值由10%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:怒雷破和神鹤引项踢造成的伤害提高10%。12.1:怒雷破和神鹤引项踢造成的伤害提高30%。

  • Retail 12.0 endpoint: Fists of Fury and Spinning Crane Kick deal 10% more damage.
  • Retail 12.1 endpoint: Fists of Fury and Spinning Crane Kick deal 30% more damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-84eb4f9dfd4f06c1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
风之武器被动数值客户端BuildBuild 初始数据 · 2026-08-12

风之武器的描述数值由10%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你在乾元之巅期间的伤害提高10%。12.1:你在乾元之巅期间的伤害提高5%。

  • Retail 12.0 endpoint: Your damage during Zenith is increased by 10%.
  • Retail 12.1 endpoint: Your damage during Zenith is increased by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3cf747165711f931 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
高效演武被动数值客户端BuildBuild 初始数据 · 2026-08-12

高效演武的描述数值由20%40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗能量的技能造成的伤害提高20%。 乾元之巅的冷却时间缩短10秒。12.1:消耗能量的技能造成的伤害提高40%。 乾元之巅的冷却时间缩短10秒。

  • Retail 12.0 endpoint: Energy spenders deal an additional 20% damage. The cooldown of Zenith is reduced by 10 sec.
  • Retail 12.1 endpoint: Energy spenders deal an additional 40% damage. The cooldown of Zenith is reduced by 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c921776f33d177bf (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
虎眼酒被动数值客户端BuildBuild 初始数据 · 2026-08-12

虎眼酒的描述数值由10%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的法术和技能造成的爆击伤害提高10%。12.1:你的法术和技能造成的爆击伤害提高5%。

  • Retail 12.0 endpoint: Your spells and abilities deal 10% increased critical strike damage.
  • Retail 12.1 endpoint: Your spells and abilities deal 5% increased critical strike damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-8457365edb2f3345 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
虎眼酒被动数值客户端BuildBuild 初始数据 · 2026-08-12

虎眼酒的描述数值由1000.00%700.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:乾元之巅现在使你能额外使用2次乾元镇踏。 乾元镇踏: 释放一次强力践踏,对附近敌人造成1000.00% AP 的自然伤害,超过5个目标时伤害降低。 产生2点真气。12.1:乾元之巅现在使你能额外使用2次乾元镇踏。 乾元镇踏: 释放一次强力践踏,对附近敌人造成700.00% AP 的自然伤害,超过5个目标时伤害降低。 产生2点真气。

  • Retail 12.0 endpoint: Zenith now grants access to 2 additional Zenith Stomps. Zenith Stomp: Release a powerful stomp, dealing 1000.00% AP Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
  • Retail 12.1 endpoint: Zenith now grants access to 2 additional Zenith Stomps. Zenith Stomp: Release a powerful stomp, dealing 700.00% AP Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9dbd50075a26bde5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
静谧圣所被动数值客户端BuildBuild 初始数据 · 2026-08-12

静谧圣所的描述数值由288.00%360.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你周围15码内没有敌人时,你每3秒获得288.00% AP点治疗。12.1:当你周围15码内没有敌人时,你每3秒获得360.00% AP点治疗。

  • Retail 12.0 endpoint: While no enemies are within 15 yds, you heal for 288.00% AP every 3 sec.
  • Retail 12.1 endpoint: While no enemies are within 15 yds, you heal for 360.00% AP every 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5d42a018932f905b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
平心静气被动数值客户端BuildBuild 初始数据 · 2026-08-12

平心静气的描述数值由3%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的所有伤害降低3%。12.1:受到的所有伤害降低10%。

  • Retail 12.0 endpoint: Reduces all damage taken by 3%.
  • Retail 12.1 endpoint: Reduces all damage taken by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-85c498431f1d5231 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
乾元镇踏被动数值客户端BuildBuild 初始数据 · 2026-08-12

乾元镇踏的描述数值由1000.00%700.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活乾元之巅会使你释放一次强力践踏,对附近敌人造成1000.00% AP 的自然伤害,超过5个目标时伤害降低。 产生2点真气。12.1:激活乾元之巅会使你释放一次强力践踏,对附近敌人造成700.00% AP 的自然伤害,超过5个目标时伤害降低。 产生2点真气。

  • Retail 12.0 endpoint: Activating Zenith causes you to release a powerful stomp, dealing 1000.00% AP Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
  • Retail 12.1 endpoint: Activating Zenith causes you to release a powerful stomp, dealing 700.00% AP Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-406d2595b40c2408 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
青玉破被动数值客户端BuildBuild 初始数据 · 2026-08-12

青玉破的描述数值由180.00%351.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神鹤引项踢会引爆能量并产生真气破,对8码内的所有敌人造成180.00% AP 的自然伤害,目标超过5个时伤害降低。12.1:神鹤引项踢会引爆能量并产生真气破,对8码内的所有敌人造成351.00% AP 的自然伤害,目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Spinning Crane Kick detonates into a Chi Explosion, dealing 180.00% AP Nature damage to all enemies within 8 yards, reduced beyond 5 targets.
  • Retail 12.1 endpoint: Spinning Crane Kick detonates into a Chi Explosion, dealing 351.00% AP Nature damage to all enemies within 8 yards, reduced beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-545e2a7dd08b6d5d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
拳脚齐施被动数值客户端BuildBuild 初始数据 · 2026-08-12

拳脚齐施的描述数值由372.60%484.38%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击有30%的几率改为脚踢目标,造成372.60% AP 的物理伤害。使用双手武器时造成的伤害提高。12.1:你的自动攻击有30%的几率改为脚踢目标,造成484.38% AP 的物理伤害。使用双手武器时造成的伤害提高。

  • Retail 12.0 endpoint: Your auto attacks have a 30% chance to instead kick your target dealing 372.60% AP Physical damage. Damage increased while using a two-handed weapon.
  • Retail 12.1 endpoint: Your auto attacks have a 30% chance to instead kick your target dealing 484.38% AP Physical damage. Damage increased while using a two-handed weapon.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1010c6f0f72192d7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
升龙霸主动数值客户端BuildBuild 初始数据 · 2026-08-12

升龙霸的描述数值由241.50%313.95%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施展拳法,发动盘旋向上的毁灭性攻击,对附近的所有敌人造成(3 × 241.50% AP)点伤害,并对第一个击中的目标额外造成450.00% AP 的伤害。目标超过5个时造成的伤害降低。 只有在怒雷破和旭日东升踢都在冷却时才能使用。12.1:施展拳法,发动盘旋向上的毁灭性攻击,对附近的所有敌人造成(3 × 313.95% AP)点伤害,并对第一个击中的目标额外造成450.00% AP 的伤害。目标超过5个时造成的伤害降低。 只有在怒雷破和旭日东升踢都在冷却时才能使用。

  • Retail 12.0 endpoint: Performs a devastating whirling upward strike, dealing (3 × 241.50% AP) damage to all nearby enemies and an additional 450.00% AP damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
  • Retail 12.1 endpoint: Performs a devastating whirling upward strike, dealing (3 × 313.95% AP) damage to all nearby enemies and an additional 450.00% AP damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-cdb240a8abb18109 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
生机蓬勃被动数值客户端BuildBuild 初始数据 · 2026-08-12

生机蓬勃的描述数值由5%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:移花接木的治疗效果提高5%,爆击几率提高15%。12.1:移花接木的治疗效果提高6%,爆击几率提高15%。

  • Retail 12.0 endpoint: Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
  • Retail 12.1 endpoint: Expel Harm's healing increased by 6% and critical strike chance increased by 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-71b98a1f4c92e0ee (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天神御身被动数值客户端BuildBuild 初始数据 · 2026-08-12

天神御身的描述数值由220.00%165.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在召唤白虎雪怒后,你可以在60秒内施放天神御身。 天神御身: 至尊天神赋予你力量,使你能够在4秒内对15码范围内的敌人造成(220.00% AP × 5)点自然伤害,并为最多5名受伤的盟友恢复(1056.00% AP × 5)点生命值,超过5个目标后效果降低。 引导期间,你可以移动,但施放其他治疗或伤害法术会取消该效果。12.1:在召唤白虎雪怒后,你可以在60秒内施放天神御身。 天神御身: 至尊天神赋予你力量,使你能够在4秒内对15码范围内的敌人造成(165.00% AP × 5)点自然伤害,并为最多5名受伤的盟友恢复(1056.00% AP × 5)点生命值,超过5个目标后效果降低。 引导期间,你可以移动,但施放其他治疗或伤害法术会取消该效果。

  • Retail 12.0 endpoint: After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 60 sec. Celestial Conduit: The August Celestials empower you, causing you to radiate (220.00% AP × 5) Nature damage onto enemies and (1056.00% AP × 5) healing onto up to 5 injured allies within 15 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
  • Retail 12.1 endpoint: After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 60 sec. Celestial Conduit: The August Celestials empower you, causing you to radiate (165.00% AP × 5) Nature damage onto enemies and (1056.00% AP × 5) healing onto up to 5 injured allies within 15 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-86351b7a5a855b33 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
以武立身被动数值客户端BuildBuild 初始数据 · 2026-08-12

以武立身的描述数值由2%3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你造成的物理伤害提高2%,闪避提高2%。12.1:你造成的物理伤害提高2%,闪避提高3%。

  • Retail 12.0 endpoint: Increases your Physical damage done by 2% and Avoidance increased by 2%.
  • Retail 12.1 endpoint: Increases your Physical damage done by 2% and Avoidance increased by 3%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-cb8dcec27fc8ef6d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
玉珑的优雅被动数值客户端BuildBuild 初始数据 · 2026-08-12

玉珑的优雅的描述数值由1%0.6%10%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激战时真气的流动令你变得坚毅,在战斗中每3秒获得一层魔法吸收护盾,吸收相当于最大生命值1%的伤害,最多叠加至10%。12.1:激战时真气的流动令你变得坚毅,在战斗中每3秒获得一层魔法吸收护盾,吸收相当于最大生命值0.6%的伤害,最多叠加至6%。

  • Retail 12.0 endpoint: Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1% of your max health every 3 sec in combat, stacking up to 10%.
  • Retail 12.1 endpoint: Find resilience in the flow of chi in battle, gaining a magic absorb shield for 0.6% of your max health every 3 sec in combat, stacking up to 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7a7c5aadf2bcef8e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
战斗贤才被动机制客户端BuildBuild 初始数据 · 2026-08-12

战斗贤才的机制或效果描述发生变化。12.1当前效果:未进入战斗时,你的真气会平衡至2点,而非完全耗尽。 你的耐力提高5%,并且每15秒,你的下一个猛虎掌还会施放移花接木。 移花接木 逼出体内逆行的真气,恢复115.20% AP 的生命值,并对20码范围内的一名敌人造成相当于治疗量10%的自然伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:未进入战斗时,你的真气会平衡至2点,而非完全耗尽。 每过15秒,你的下一个猛虎掌还会施放移花接木。 移花接木 逼出体内逆行的真气,恢复115.20% AP 的生命值,并对20码范围内的一名敌人造成相当于治疗量10%的自然伤害。12.1:未进入战斗时,你的真气会平衡至2点,而非完全耗尽。 你的耐力提高5%,并且每15秒,你的下一个猛虎掌还会施放移花接木。 移花接木 逼出体内逆行的真气,恢复115.20% AP 的生命值,并对20码范围内的一名敌人造成相当于治疗量10%的自然伤害。

  • Retail 12.0 endpoint: While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm. Expel Harm Expel negative chi from your body, healing for 115.20% AP and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards.
  • Retail 12.1 endpoint: While out of combat, your Chi balances to 2 instead of depleting to empty. Your stamina is increased by 5% and every 15 sec, your next Tiger Palm also casts Expel Harm. Expel Harm Expel negative chi from your body, healing for 115.20% AP and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b57de94692ce1b01 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
真气转移被动数值客户端BuildBuild 初始数据 · 2026-08-12

真气转移的描述数值由50%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:轮回之触现在会治疗你该技能造成伤害的50%。12.1:轮回之触现在会治疗你该技能造成伤害的60%。

  • Retail 12.0 endpoint: Touch of Death now heals you for 50% of its damage done.
  • Retail 12.1 endpoint: Touch of Death now heals you for 60% of its damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-601cf55bf9df04e1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-平衡德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:坠星造成的伤害提高40%,并且在日月之蚀外时额外产生2点星界能量;12.1:星涌术的伤害提高20%。施放星辰坠落时,还会立即对范围内所有有效目标造成30.40% SP点星界伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:坠星造成的伤害提高40%,并且在日月之蚀外时额外产生2点星界能量。12.1:星涌术的伤害提高20%。施放星辰坠落时,还会立即对范围内所有有效目标造成30.40% SP点星界伤害。

  • Retail 12.0 endpoint: Shooting Stars deal 40% more damage and generate 2 additional Astral Power outside Eclipse.
  • Retail 12.1 endpoint: Starsurge damage increased by 20%. Starfall also deals 30.40% SP Astral damage instantly to all valid enemies in range when cast.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-edfa44f903aca3fc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-平衡德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:星辰坠落和星涌术的伤害提高5%,施放它们有30%的几率用爆炸的坠星击中受影响的目标,同时对所有附近的敌人造成13.60% SP点星界伤害;12.1:你的伤害在任意日月之蚀期间提高10%,至日月之蚀中点时此加成衰减至2%,随后在结束时回升至10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星辰坠落和星涌术的伤害提高5%,施放它们有30%的几率用爆炸的坠星击中受影响的目标,同时对所有附近的敌人造成13.60% SP点星界伤害。12.1:你的伤害在任意日月之蚀期间提高10%,至日月之蚀中点时此加成衰减至2%,随后在结束时回升至10%。

  • Retail 12.0 endpoint: Starfall and Starsurge damage increased by 5% and casting them has a 30% chance to strike an affected target with an exploding Shooting Star that also deals 13.60% SP Astral damage to all nearby enemies.
  • Retail 12.1 endpoint: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c118a42d1d219016 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由36%调整为46%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:36%。12.1:46%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137013,"valuePercent":36.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137013,"valuePercent":36.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137013,"summaryNumbers":[],"summarySkeleton":"","valuePercent":36.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137013,"valuePercent":46.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137013,"valuePercent":46.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137013,"summaryNumbers":[],"summarySkeleton":"","valuePercent":46.0}
持久魔效被动数值客户端BuildBuild 初始数据 · 2026-08-12

持久魔效的描述数值由10%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:轨道打击的伤害提高30%,其施加的星辰耀斑伤害提高30%。 旋荡星辰使你在超凡之盟期间获得的急速额外提高10%。12.1:轨道打击的伤害提高30%,其施加的星辰耀斑伤害提高30%。 旋荡星辰使你在超凡之盟期间获得的急速额外提高6%。

  • Retail 12.0 endpoint: Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during Celestial Alignment by an additional 10%.
  • Retail 12.1 endpoint: Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during Celestial Alignment by an additional 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7594ae3f0bd0682a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雕刻星辰被动数值客户端BuildBuild 初始数据 · 2026-08-12

雕刻星辰的描述数值由2 → 3。

受影响专精及天赋树位置

平衡原位置:平衡专精天赋 8-1雕刻星辰当前位置:平衡专精天赋 7-3雕刻星辰
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:月蚀和日蚀的冷却时间缩短2秒。12.1:月蚀和日蚀的冷却时间缩短3秒。

  • Retail 12.0 endpoint: The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 2 sec.
  • Retail 12.1 endpoint: The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-5cd15b974f8b3412 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
愤怒主动数值客户端BuildBuild 初始数据 · 2026-08-12

愤怒的描述数值由133.10%146.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷能量球,造成133.10% SP 的自然伤害。 产生0点星界能量。12.1:向目标投掷能量球,造成146.40% SP 的自然伤害。 产生0点星界能量。

  • Retail 12.0 endpoint: Hurl a ball of energy at the target, dealing 133.10% SP Nature damage. Generates 0 Astral Power.
  • Retail 12.1 endpoint: Hurl a ball of energy at the target, dealing 146.40% SP Nature damage. Generates 0 Astral Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ef04d4b5cb5ea3dc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
丰裕之花被动机制客户端BuildBuild 初始数据 · 2026-08-12

丰裕之花的机制或效果描述发生变化。12.1当前效果:自然之力的树人持续时间延长4秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自然之力会召唤4个树人。12.1:自然之力的树人持续时间延长4秒。

  • Retail 12.0 endpoint: Force of Nature summons 4 Treants.
  • Retail 12.1 endpoint: Force of Nature Treants last 4 sec longer.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-158007db043d6692 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
沟通星界被动结构客户端BuildBuild 初始数据 · 2026-08-12

沟通星界在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

平衡原位置:平衡专精天赋 7-3沟通星界当前位置:平衡专精天赋 8-1沟通星界
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:最大星界能量提高20点。进入日蚀或月蚀时,你的下一个星涌术或星辰坠落的星界能量消耗减少15点。12.1:最大星界能量提高20点。进入日蚀或月蚀时,你的下一个星涌术或星辰坠落的星界能量消耗减少15点。

  • Retail 12.0 endpoint: Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.
  • Retail 12.1 endpoint: Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-c24d41fef5ee6986 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
轨道打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

轨道打击的描述数值由18.00%36.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:超凡之盟会轰击目标区域里的所有敌人,造成201.40% SP点星界伤害,并对其施加星辰耀斑效果。 超凡之盟的冷却时间缩短60秒。 星辰耀斑 灼烧目标,立即造成18.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。如果效果被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞。 产生12点星界能量。12.1:超凡之盟会轰击目标区域里的所有敌人,造成201.40% SP点星界伤害,并对其施加星辰耀斑效果。 超凡之盟的冷却时间缩短60秒。 星辰耀斑 灼烧目标,立即造成36.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。如果效果被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞。 产生12点星界能量。

  • Retail 12.0 endpoint: Celestial Alignment blasts all enemies in a targeted area for 201.40% SP Astral damage and applies Stellar Flare to them. Reduces the cooldown of Celestial Alignment by 60 sec. Stellar Flare Burns the target for 18.00% SP Astral damage, and then an additional 210.00% SP damage over 24 sec. If dispelled, causes 211.50% SP damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
  • Retail 12.1 endpoint: Celestial Alignment blasts all enemies in a targeted area for 201.40% SP Astral damage and applies Stellar Flare to them. Reduces the cooldown of Celestial Alignment by 60 sec. Stellar Flare Burns the target for 36.00% SP Astral damage, and then an additional 210.00% SP damage over 24 sec. If dispelled, causes 211.50% SP damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-58accd7483ecaaaa (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
浩瀚之触被动数值客户端BuildBuild 初始数据 · 2026-08-12

浩瀚之触的描述数值由15%12%20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放愤怒有15%的几率使你的下一个星涌术或星辰坠落不消耗资源。 施放星火术有20%的几率使你的下一个星涌术或星辰坠落不消耗资源。12.1:施放愤怒有12%的几率使你的下一个星涌术或星辰坠落不消耗资源。 施放星火术有15%的几率使你的下一个星涌术或星辰坠落不消耗资源。

  • Retail 12.0 endpoint: Casting Wrath has a 15% chance to make your next Starsurge or Starfall free. Casting Starfire has a 20% chance to make your next Starsurge or Starfall free.
  • Retail 12.1 endpoint: Casting Wrath has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire has a 15% chance to make your next Starsurge or Starfall free.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2559a94e0db8a51e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激活主动机制客户端BuildBuild 初始数据 · 2026-08-12

激活的机制或效果描述发生变化。12.1当前效果:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向一位友方治疗者注入能量,使其可以无需消耗法力值来施放法术,持续8秒。12.1:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

  • Retail 12.0 endpoint: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.
  • Retail 12.1 endpoint: Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d685fff79885db46 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
劲烈星影被动机制客户端BuildBuild 初始数据 · 2026-08-12

劲烈星影的机制或效果描述发生变化。12.1当前效果:愤怒伤害提高12%。 星火术伤害提高12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:日蚀使愤怒的伤害额外提高10%。 月蚀使星火术的伤害额外提高10%。12.1:愤怒伤害提高12%。 星火术伤害提高12%。

  • Retail 12.0 endpoint: Solar Eclipse increases Wrath damage by an additional 10%. Lunar Eclipse increases Starfire damage by an additional 10%.
  • Retail 12.1 endpoint: Wrath damage increased by 12%. Starfire damage increased by 12%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5d884f73ce7a07eb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
林地仙灵被动数值客户端BuildBuild 初始数据 · 2026-08-12

林地仙灵的描述数值由12%18%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的星辰坠落伤害提高12%,星涌术伤害提高8%。12.1:你的星辰坠落伤害提高18%,星涌术伤害提高8%。

  • Retail 12.0 endpoint: Your Starfall damage is increased by 12% and your Starsurge damage is increased by 8%.
  • Retail 12.1 endpoint: Your Starfall damage is increased by 18% and your Starsurge damage is increased by 8%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-97ee8b665934cb46 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
梦境涌现被动数值客户端BuildBuild 初始数据 · 2026-08-12

梦境涌现的描述数值由314.18%408.72%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自然之力会产生3层梦境爆发,使你的下一个愤怒或星火术在目标身上产生爆炸,对附近的敌人造成314.18% SP 的自然伤害。目标超过5个时造成的伤害降低。12.1:自然之力会产生3层梦境爆发,使你的下一个愤怒或星火术在目标身上产生爆炸,对附近的敌人造成408.72% SP 的自然伤害。目标超过5个时造成的伤害降低。

  • Retail 12.0 endpoint: Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing 314.18% SP Nature damage to nearby enemies. Damage reduced above 5 targets.
  • Retail 12.1 endpoint: Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing 408.72% SP Nature damage to nearby enemies. Damage reduced above 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d7b5c24ad824706e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
沐浴月光被动数值客户端BuildBuild 初始数据 · 2026-08-12

沐浴月光的描述数值由10%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星涌术的伤害提高10%。 星辰坠落的伤害提高10%。12.1:星涌术的伤害提高5%。 星辰坠落的伤害提高10%。

  • Retail 12.0 endpoint: Starsurge damage increased by 10%. Starfall damage increased by 10%.
  • Retail 12.1 endpoint: Starsurge damage increased by 5%. Starfall damage increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d54821b115e9b175 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓬乱毛皮被动数值客户端BuildBuild 初始数据 · 2026-08-12

蓬乱毛皮的描述数值由1560.00%2437.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用树皮术或生存本能时,获得吸收1560.00% SP × (1 + 全能) 的伤害的护盾,持续15秒。12.1:当你使用树皮术或生存本能时,获得吸收2437.50% SP × (1 + 全能) 的伤害的护盾,持续15秒。

  • Retail 12.0 endpoint: When you use Barkskin or Survival Instincts, absorb 1560.00% SP × (1 + Versatility) damage for 15 sec.
  • Retail 12.1 endpoint: When you use Barkskin or Survival Instincts, absorb 2437.50% SP × (1 + Versatility) damage for 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-ed3ce739482583fb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
偏轨星月被动数值客户端BuildBuild 初始数据 · 2026-08-12

偏轨星月的描述数值由60%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每召唤第30颗坠星就会对其目标施放一次满月,效果为普通满月的60%。12.1:每召唤第30颗坠星就会对其目标施放一次满月,效果为普通满月的50%。

  • Retail 12.0 endpoint: Every 301th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.
  • Retail 12.1 endpoint: Every 301th Shooting Star calls down a Full Moon at 50% effectiveness upon its target.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0d239166e75ac5c4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化狂奔怒吼被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化狂奔怒吼的机制或效果描述发生变化。12.1当前效果:狂奔怒吼的冷却时间缩短60秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冷却时间缩短60秒。12.1:狂奔怒吼的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Cooldown reduced by 60 sec.
  • Retail 12.1 endpoint: Stampeding Roar's cooldown is reduced by 60 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-17490c2f67243114 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
全蚀被动数值客户端BuildBuild 初始数据 · 2026-08-12

全蚀的描述数值由10%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入任何日月之蚀有10%的几率使你同时获得月蚀和日蚀的增益效果。12.1:进入任何日月之蚀有15%的几率使你同时获得月蚀和日蚀的增益效果。

  • Retail 12.0 endpoint: Entering any Eclipse has a 10% chance to grant the benefits of both Lunar and Solar Eclipse.
  • Retail 12.1 endpoint: Entering any Eclipse has a 15% chance to grant the benefits of both Lunar and Solar Eclipse.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-5e5df6baf9f47cac (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
塞纳留斯之力被动数值客户端BuildBuild 初始数据 · 2026-08-12

塞纳留斯之力的描述数值由8%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入日月之蚀使你的急速提高8%,持续6秒。12.1:进入日月之蚀使你的急速提高6%,持续6秒。

  • Retail 12.0 endpoint: Entering Eclipse increases your haste by 8% for 6 sec.
  • Retail 12.1 endpoint: Entering Eclipse increases your haste by 6% for 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-94fdeadb62827e81 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
森野感召被动数值客户端BuildBuild 初始数据 · 2026-08-12

森野感召的描述数值由200%250%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入日月之蚀时召唤一个树妖协助你,持续8秒,施放星涌术会造成150.00% SP点星界伤害,获得200%的星辰坠落效果。12.1:进入日月之蚀时召唤一个树妖协助你,持续8秒,施放星涌术会造成150.00% SP点星界伤害,获得250%的星辰坠落效果。

  • Retail 12.0 endpoint: Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing 150.00% SP Astral damage and Starfall at 200% effectiveness.
  • Retail 12.1 endpoint: Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing 150.00% SP Astral damage and Starfall at 250% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-547189d4edb6d004 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蚀相升格被动数值客户端BuildBuild 初始数据 · 2026-08-12

蚀相升格的描述数值由12%10%、6 → 8。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你在日月之蚀期间造成的爆击会使受害者凋零,在6秒内额外承受相当于该次伤害12%的伤害。12.1:你在日月之蚀期间造成的爆击会使受害者凋零,在8秒内额外承受相当于该次伤害10%的伤害。

  • Retail 12.0 endpoint: Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 12% of damage dealt for 6 sec.
  • Retail 12.1 endpoint: Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 10% of damage dealt for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-c0030ad28a7975cf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蚀相升格被动数值客户端BuildBuild 初始数据 · 2026-08-12

蚀相升格的描述数值由500.00%632.50%90.55%100.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活日月之蚀还会向40码内的敌人发射必定爆击的阳炎箭或胧月箭。 阳炎箭 进入日蚀状态时,向1名敌人发射阳炎箭,造成500.00% SP 的自然伤害。 胧月箭 进入月蚀状态时,向敌人发射3支胧月箭,对其以及附近单位造成90.55% SP 的奥术伤害,超过5个目标后伤害降低。12.1:激活日月之蚀还会向40码内的敌人发射必定爆击的阳炎箭或胧月箭。 阳炎箭 进入日蚀状态时,向1名敌人发射阳炎箭,造成632.50% SP 的自然伤害。 胧月箭 进入月蚀状态时,向敌人发射3支胧月箭,对其以及附近单位造成100.00% SP 的奥术伤害,超过5个目标后伤害降低。

  • Retail 12.0 endpoint: Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals 500.00% SP Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal 90.55% SP Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals 632.50% SP Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal 100.00% SP Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-83866055be92d630 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕碎主动数值客户端BuildBuild 初始数据 · 2026-08-12

撕碎的描述数值由223.91%246.27%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎目标,对其造成223.91% SP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。12.1:撕碎目标,对其造成246.27% SP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。

  • Retail 12.0 endpoint: Shred the target, causing 223.91% SP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Retail 12.1 endpoint: Shred the target, causing 246.27% SP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-848468b0538953ee (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天界之火被动数值客户端BuildBuild 初始数据 · 2026-08-12

天界之火的描述数值由8%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:月火术、阳炎术和坠星的伤害提高8%。12.1:月火术、阳炎术和坠星的伤害提高10%。

  • Retail 12.0 endpoint: Moonfire, Sunfire, and Shooting Stars damage increased by 8%.
  • Retail 12.1 endpoint: Moonfire, Sunfire, and Shooting Stars damage increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7683090c5db533cc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰奔流被动机制客户端BuildBuild 初始数据 · 2026-08-12

星辰奔流的机制或效果描述发生变化。12.1当前效果:星火术产生星界能量时有30%的几率对目标施放星涌术,效果为原来的50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用愤怒或星火术获得星界能量有40%的几率以70%的效果向其目标发射星涌术。12.1:星火术产生星界能量时有30%的几率对目标施放星涌术,效果为原来的50%。

  • Retail 12.0 endpoint: Gaining Astral Power with Wrath or Starfire has a 40% chance to launch a Starsurge at a victim at 70% effectiveness.
  • Retail 12.1 endpoint: Gaining Astral Power with Starfire has a 30% chance to launch a Starsurge at a victim at 50% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c6e7925d61d539ee (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰护佑被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:如果月火术和阳炎术被驱散,则对目标施加星辰耀斑: 星辰耀斑 灼烧目标,造成36.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。若被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞至空中。 产生12点星界能量。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:如果月火术和阳炎术被驱散,则对目标施加星辰耀斑: 星辰耀斑 灼烧目标,造成36.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。若被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞至空中。 产生12点星界能量。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: If Moonfire and Sunfire are dispelled, Stellar Flare is applied to the target: Stellar Flare Burns the target for 36.00% SP Astral damage, and then an additional 210.00% SP damage over 24 sec. If dispelled, causes 211.50% SP damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-02a43dd0f84d0ed6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰强化被动机制客户端BuildBuild 初始数据 · 2026-08-12

星辰强化的机制或效果描述发生变化。12.1当前效果:星涌术使目标受到你的周期性伤害和坠星的伤害提高16%,持续5秒。重新施加该效果会延长持续时间,最多20秒。每个目标只能受到一次影响。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星涌术使目标受到你的周期性伤害和坠星的伤害提高16%,持续5秒。重新施加该效果会延长持续时间,最多20秒。12.1:星涌术使目标受到你的周期性伤害和坠星的伤害提高16%,持续5秒。重新施加该效果会延长持续时间,最多20秒。每个目标只能受到一次影响。

  • Retail 12.0 endpoint: Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.
  • Retail 12.1 endpoint: Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec. Limit 1.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c06daa8ff3127666 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰坠落主动数值客户端BuildBuild 初始数据 · 2026-08-12

星辰坠落的描述数值由227.70%243.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤数波坠落的星辰打击40码范围内的敌人,在8秒内造成227.70% SP点星界伤害。多次使用该技能可以叠加。12.1:召唤数波坠落的星辰打击40码范围内的敌人,在8秒内造成243.00% SP点星界伤害。多次使用该技能可以叠加。

  • Retail 12.0 endpoint: Calls down waves of falling stars upon enemies within 40 yds, dealing 227.70% SP Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Retail 12.1 endpoint: Calls down waves of falling stars upon enemies within 40 yds, dealing 243.00% SP Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-90783258e69d4792 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星火术主动数值客户端BuildBuild 初始数据 · 2026-08-12

星火术的描述数值由101.50%121.80%71.05%85.26%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一股爆发能量,对目标造成101.50% SP 的奥术伤害,并对10码范围内的所有其他敌人造成71.05% SP点奥术伤害。目标超过8名时造成的伤害降低。 产生8点星界能量。12.1:召唤一股爆发能量,对目标造成121.80% SP 的奥术伤害,并对10码范围内的所有其他敌人造成85.26% SP点奥术伤害。目标超过8名时造成的伤害降低。 产生8点星界能量。

  • Retail 12.0 endpoint: Call down a burst of energy, causing 101.50% SP Arcane damage to the target, and 71.05% SP Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.
  • Retail 12.1 endpoint: Call down a burst of energy, causing 121.80% SP Arcane damage to the target, and 85.26% SP Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1d6b0c648d6fad2d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星涌术主动数值客户端BuildBuild 初始数据 · 2026-08-12

星涌术的描述数值由344.74%367.60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标发射汹涌的星界能量,造成344.74% SP点星界伤害。12.1:向目标发射汹涌的星界能量,造成367.60% SP点星界伤害。

  • Retail 12.0 endpoint: Launch a surge of stellar energies at the target, dealing 344.74% SP Astral damage.
  • Retail 12.1 endpoint: Launch a surge of stellar energies at the target, dealing 367.60% SP Astral damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f8ef0cecd0f8170b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性成长主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性成长的描述数值由254.87%305.90%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复254.87% SP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。12.1:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复305.90% SP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。

  • Retail 12.0 endpoint: Heals up to 5 injured allies within 30 yards of the target for 254.87% SP over 7 sec. Healing starts high and declines over the duration.
  • Retail 12.1 endpoint: Heals up to 5 injured allies within 30 yards of the target for 305.90% SP over 7 sec. Healing starts high and declines over the duration.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ba34b16a2c25d213 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性之心主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性之心的描述数值由1529.22%2294.25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复1529.22% SP 的生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。12.1:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复2294.25% SP 的生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。

  • Retail 12.0 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for 1529.22% SP over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Retail 12.1 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for 2294.25% SP over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6477231629aa857b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
陨星被动数值客户端BuildBuild 初始数据 · 2026-08-12

陨星的描述数值由22.45%21.95%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星辰坠落每次降下一波星辰时,一颗陨星还会落在其范围内最多2个目标上,每个造成22.45% SP点星界伤害。12.1:星辰坠落每次降下一波星辰时,一颗陨星还会落在其范围内最多2个目标上,每个造成21.95% SP点星界伤害。

  • Retail 12.0 endpoint: Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing 22.45% SP Astral damage.
  • Retail 12.1 endpoint: Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing 21.95% SP Astral damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4261c0bcdfb52319 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
自然之威被动数值客户端BuildBuild 初始数据 · 2026-08-12

自然之威的描述数值由200%300%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自然之力的树人不再施放嘲讽,造成的近战伤害提高200%。12.1:你的自然之力的树人不再施放嘲讽,造成的近战伤害提高300%。

  • Retail 12.0 endpoint: Your Force of Nature treants no longer taunt and deal 200% increased melee damage.
  • Retail 12.1 endpoint: Your Force of Nature treants no longer taunt and deal 300% increased melee damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d0801fa61d21aedf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
偏轨星月被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪修复了轨道断裂者发射的满月错误以100%而非50%效果生效的问题;该执行来源无法由当前静态系数单独区分。

技术说明与挖掘依据

暴雪修复了轨道断裂者发射的满月错误以100%而非50%效果生效的问题;该执行来源无法由当前静态系数单独区分。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
阳炎术主动数值官方运行时Build 初始数据 · 2026-08-06

阳炎术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

技术说明与挖掘依据

阳炎术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

  • Final official 12.1 class notes published 2026-08-06.
  • The final official direction supersedes the earlier PTR direction; the Retail static DB does not isolate the spell-specific runtime modifier.
月火术主动数值官方运行时Build 初始数据 · 2026-08-06

月火术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

技术说明与挖掘依据

月火术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

  • Final official 12.1 class notes published 2026-08-06.
  • The final official direction supersedes the earlier PTR direction; the Retail static DB does not isolate the spell-specific runtime modifier.
坠星被动数值官方运行时Build 初始数据 · 2026-08-06

坠星伤害提高10%。该最终方向替代7月31日PTR说明中的“降低10%”;当前静态DB未隔离出技能专属倍率。

技术说明与挖掘依据

坠星伤害提高10%。该最终方向替代7月31日PTR说明中的“降低10%”;当前静态DB未隔离出技能专属倍率。

  • Final official 12.1 class notes published 2026-08-06.
  • The final official direction supersedes the earlier PTR direction; the Retail static DB does not isolate the spell-specific runtime modifier.
2件套装效果-野性德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:从清晰预兆中获得节能施法会使你的爆击几率提高5%,持续4秒;12.1:当狂暴结束时,你在狂暴期间每消耗一个连击点数,都会使你造成的伤害提高10%,持续1秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从清晰预兆中获得节能施法会使你的爆击几率提高5%,持续4秒。12.1:当狂暴结束时,你在狂暴期间每消耗一个连击点数,都会使你造成的伤害提高10%,持续1秒。

  • Retail 12.0 endpoint: Gaining Clearcasting from Omen of Clarity increases your chance to critically strike by 5% for 4 sec.
  • Retail 12.1 endpoint: When Berserk ends, you deal 10% increased damage for 1 sec for each combo point spent during Berserk.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-1c5d1e8227920037 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-野性德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:斜掠的伤害提高20%。节能施法使撕碎或横扫的伤害额外提高15%;12.1:狂暴的持续时间延长10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:斜掠的伤害提高20%。节能施法使撕碎或横扫的伤害额外提高15%。12.1:狂暴的持续时间延长10秒。

  • Retail 12.0 endpoint: Rake damage increased by 20%. Clearcasting increases Shred or Swipe damage by an additional 15%.
  • Retail 12.1 endpoint: Berserk lasts 10 sec longer.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-ca4c879f5a4c45c7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由58%调整为62%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:58%。12.1:62%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137011,"valuePercent":58.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137011,"valuePercent":58.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137011,"summaryNumbers":[],"summarySkeleton":"","valuePercent":58.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137011,"valuePercent":62.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137011,"valuePercent":62.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137011,"summaryNumbers":[],"summarySkeleton":"","valuePercent":62.0}
顶级捕食者的渴望被动数值客户端BuildBuild 初始数据 · 2026-08-12

顶级捕食者的渴望的描述数值由5%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:割裂的伤害有5%的几率使你的下一个凶猛撕咬无消耗,并且造成最大伤害。12.1:割裂的伤害有4%的几率使你的下一个凶猛撕咬无消耗,并且造成最大伤害。

  • Retail 12.0 endpoint: Rip damage has a 5% chance to make your next Ferocious Bite free and deal the maximum damage.
  • Retail 12.1 endpoint: Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-dcdc38479cfbd3ff (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑豹的诡计被动结构客户端BuildBuild 初始数据 · 2026-08-12

黑豹的诡计在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

野性原位置:野性专精天赋 6-5黑豹的诡计当前位置:野性专精天赋 6-6黑豹的诡计
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎或月火术产生连击点数时,有25%的几率产生最大连击点数。12.1:撕碎或月火术产生连击点数时,有25%的几率产生最大连击点数。

  • Retail 12.0 endpoint: When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.
  • Retail 12.1 endpoint: When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a8d37019fccc5491 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
激活主动机制客户端BuildBuild 初始数据 · 2026-08-12

激活的机制或效果描述发生变化。12.1当前效果:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向一位友方治疗者注入能量,使其可以无需消耗法力值来施放法术,持续8秒。12.1:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

  • Retail 12.0 endpoint: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.
  • Retail 12.1 endpoint: Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-52d8e024159792fe (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
剑齿利喉被动数值客户端BuildBuild 初始数据 · 2026-08-12

剑齿利喉的描述数值由50%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的凶猛撕咬额外消耗能量时,额外伤害提高50%。12.1:当你的凶猛撕咬额外消耗能量时,额外伤害提高60%。

  • Retail 12.0 endpoint: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 50%.
  • Retail 12.1 endpoint: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 60%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-ba6026564a14f933 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
啃噬主动数值客户端BuildBuild 初始数据 · 2026-08-12

啃噬的描述数值由900.00%1170.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:啃噬目标,造成900.00% AP 的物理伤害。啃噬爆击时造成相当于普通伤害3倍的伤害。 只有在你的能量低于30%,或在随后的2秒内,才能施放啃噬。12.1:啃噬目标,造成1170.00% AP 的物理伤害。啃噬爆击时造成相当于普通伤害3倍的伤害。 只有在你的能量低于30%,或在随后的2秒内,才能施放啃噬。

  • Retail 12.0 endpoint: Chomp your target, causing 900.00% AP Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.
  • Retail 12.1 endpoint: Chomp your target, causing 1170.00% AP Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-211620ffcb43047a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓬乱毛皮被动数值客户端BuildBuild 初始数据 · 2026-08-12

蓬乱毛皮的描述数值由1500.00%2343.75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用树皮术或生存本能时,获得吸收1500.00% AP × (1 + 全能) 的伤害的护盾,持续15秒。12.1:当你使用树皮术或生存本能时,获得吸收2343.75% AP × (1 + 全能) 的伤害的护盾,持续15秒。

  • Retail 12.0 endpoint: When you use Barkskin or Survival Instincts, absorb 1500.00% AP × (1 + Versatility) damage for 15 sec.
  • Retail 12.1 endpoint: When you use Barkskin or Survival Instincts, absorb 2343.75% AP × (1 + Versatility) damage for 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-157fe699dc0025e4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化狂奔怒吼被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化狂奔怒吼的机制或效果描述发生变化。12.1当前效果:狂奔怒吼的冷却时间缩短60秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冷却时间缩短60秒。12.1:狂奔怒吼的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Cooldown reduced by 60 sec.
  • Retail 12.1 endpoint: Stampeding Roar's cooldown is reduced by 60 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-ecafbcca0f7c553a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕裂切割被动数值客户端BuildBuild 初始数据 · 2026-08-12

撕裂切割的描述数值由15%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对一个目标施加割裂时,还会施加撕裂效果,在8秒内造成新的割裂的伤害的15%。12.1:对一个目标施加割裂时,还会施加撕裂效果,在8秒内造成新的割裂的伤害的20%。

  • Retail 12.0 endpoint: Applying Rip to a target also applies a Tear that deals 15% of the new Rip's damage over 8 sec.
  • Retail 12.1 endpoint: Applying Rip to a target also applies a Tear that deals 20% of the new Rip's damage over 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5002097fc868822a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕碎主动数值客户端BuildBuild 初始数据 · 2026-08-12

撕碎的描述数值由215.30%236.80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎目标,对其造成215.30% AP 的物理伤害。 奖励1个连击点数。12.1:撕碎目标,对其造成236.80% AP 的物理伤害。 奖励1个连击点数。

  • Retail 12.0 endpoint: Shred the target, causing 215.30% AP Physical damage to the target. Awards 1 combo point.
  • Retail 12.1 endpoint: Shred the target, causing 236.80% AP Physical damage to the target. Awards 1 combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b83aa525a2b32306 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无情爪击被动数值客户端BuildBuild 初始数据 · 2026-08-12

无情爪击的描述数值由20%25%20%25%

受影响专精及天赋树位置

野性原位置:野性专精天赋 3-1无情爪击当前位置:野性专精天赋 6-5无情爪击
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:面对受流血效果影响的敌人时,撕碎造成的伤害提高20%,此外,横扫对流血的目标造成的伤害提高20%。12.1:面对受流血效果影响的敌人时,撕碎造成的伤害提高25%,此外,横扫对流血的目标造成的伤害提高25%。

  • Retail 12.0 endpoint: Shred deals 20% increased damage and Swipe deals 20% increased damage against bleeding targets.
  • Retail 12.1 endpoint: Shred deals 25% increased damage and Swipe deals 25% increased damage against bleeding targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-6465cfc9b5b1d685 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
鲜血飞溅被动数值客户端BuildBuild 初始数据 · 2026-08-12

鲜血飞溅的描述数值由2%8%、10 → 6。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对主要目标施放的凶猛撕咬伤害提高2%,每个受到你的割裂影响的敌人都会使此效果提升,最多10个敌人。12.1:对主要目标施放的凶猛撕咬伤害提高8%,每个受到你的割裂影响的敌人都会使此效果提升,最多6个敌人。

  • Retail 12.0 endpoint: Ferocious Bite's damage to its primary target increased by 2% for each enemy affected by your Rip, up to 10.
  • Retail 12.1 endpoint: Ferocious Bite's damage to its primary target increased by 8% for each enemy affected by your Rip, up to 6.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-98cbbb2e7aa7829e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
祥和体质被动数值客户端BuildBuild 初始数据 · 2026-08-12

祥和体质的描述数值由35%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的愈合对自己的治疗效果提高35%。12.1:你的愈合对自己的治疗效果提高25%。

  • Retail 12.0 endpoint: Your Regrowth's healing to yourself is increased by 35%.
  • Retail 12.1 endpoint: Your Regrowth's healing to yourself is increased by 25%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f428667c5729dee2 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
星火术主动机制客户端BuildBuild 初始数据 · 2026-08-12

星火术的描述数值由35 → 70。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一股爆发能量,对目标造成89.28% AP 的奥术伤害,并对5码范围内的所有其他敌人造成(89.28% AP × 35/100)点奥术伤害。目标超过8名时造成的伤害降低。12.1:召唤一股爆发能量,对目标造成89.28% AP 的奥术伤害,并对5码范围内的所有其他敌人造成(89.28% AP × 70/100)点奥术伤害。目标超过8个时造成的伤害降低。

  • Retail 12.0 endpoint: Call down a burst of energy, causing 89.28% AP Arcane damage to the target, and (89.28% AP × 35/100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: Call down a burst of energy, causing 89.28% AP Arcane damage to the target, and (89.28% AP × 70/100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4dd1bbd5d7e25194 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血腥气息被动数值客户端BuildBuild 初始数据 · 2026-08-12

血腥气息的描述数值由12%16%12%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:凶猛撕咬的伤害提高12%,在猛虎之怒期间额外提高12%。12.1:凶猛撕咬的伤害提高16%,在猛虎之怒期间额外提高8%。

  • Retail 12.0 endpoint: Ferocious Bite deals 12% increased damage and an additional 12% during Tiger's Fury.
  • Retail 12.1 endpoint: Ferocious Bite deals 16% increased damage and an additional 8% during Tiger's Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b74309ec1aab9211 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性成长主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性成长的描述数值由244.68%293.66%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复244.68% AP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。12.1:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复293.66% AP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。

  • Retail 12.0 endpoint: Heals up to 5 injured allies within 30 yards of the target for 244.68% AP over 7 sec. Healing starts high and declines over the duration.
  • Retail 12.1 endpoint: Heals up to 5 injured allies within 30 yards of the target for 293.66% AP over 7 sec. Healing starts high and declines over the duration.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-3f74e4baabcde580 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性难驯被动数值客户端BuildBuild 初始数据 · 2026-08-12

野性难驯的描述数值由30.55%38.19%

受影响专精及天赋树位置

野性原位置:野性专精天赋 6-6野性难驯当前位置:野性专精天赋 3-1野性难驯
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:凶猛撕咬每消耗一个连击点数,还会对附近所有敌人造成30.55% AP 的伤害。凶猛撕咬消耗额外的能量可使造成的伤害最多提高100%。目标超过5个时伤害降低。12.1:凶猛撕咬每消耗一个连击点数,还会对附近所有敌人造成38.19% AP 的伤害。凶猛撕咬消耗额外的能量可使造成的伤害最多提高100%。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Ferocious Bite also deals 30.55% AP damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
  • Retail 12.1 endpoint: Ferocious Bite also deals 38.19% AP damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-bdf6690e7374dae2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性之心主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性之心的描述数值由244.68%293.66%、600 → 750。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复(244.68% AP × 600/100)点生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。12.1:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复(293.66% AP × 750/100)点生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。

  • Retail 12.0 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for (244.68% AP × 600/100) over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Retail 12.1 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for (293.66% AP × 750/100) over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5f6750ea8dcb2779 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
专注狂乱被动数值客户端BuildBuild 初始数据 · 2026-08-12

专注狂乱的描述数值由20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野性狂乱的冷却时间缩短15秒,伤害提高20%。12.1:野性狂乱的冷却时间缩短15秒,伤害提高15%。

  • Retail 12.0 endpoint: Feral Frenzy's cooldown reduced by 15 sec and its damage is increased by 20%.
  • Retail 12.1 endpoint: Feral Frenzy's cooldown reduced by 15 sec and its damage is increased by 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d4c9bdac8803508a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-守护德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:重殴和毁灭的伤害提高10%。月火术的伤害提高10%;12.1:痛击有20%的几率使你的下一次裂伤造成的伤害提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:重殴和毁灭的伤害提高10%。月火术的伤害提高10%。12.1:痛击有20%的几率使你的下一次裂伤造成的伤害提高100%。

  • Retail 12.0 endpoint: Maul and Ravage damage increased by 10%. Moonfire damage increased by 10%.
  • Retail 12.1 endpoint: Thrash has a 20% chance to make your next Mangle deal 100% increased damage.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-65302a289de8c89f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-守护德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:重殴和毁灭有5%的几率激活星河守护者。月火术的周期性伤害有几率使你的下一次重殴或毁灭以50~%的效能再次发动攻击;12.1:痛击召唤3根荆棘,每根刺穿一个目标造成54.00% AP 的自然伤害,并对附近最多5名敌人造成27.00% AP点额外自然伤害,同时将狂暴的持续时间延长0.5秒,最多延长至5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:重殴和毁灭有5%的几率激活星河守护者。月火术的周期性伤害有几率使你的下一次重殴或毁灭以50~%的效能再次发动攻击。12.1:痛击召唤3根荆棘,每根刺穿一个目标造成54.00% AP 的自然伤害,并对附近最多5名敌人造成27.00% AP点额外自然伤害,同时将狂暴的持续时间延长0.5秒,最多延长至5秒。

  • Retail 12.0 endpoint: Maul and Ravage have a 5% chance to activate Galactic Guardian. Moonfire's periodic damage has a chance to make your next Maul or Ravage strike again at 50~% effectiveness.
  • Retail 12.1 endpoint: Thrash calls up 3 thorns, each impaling a target for 54.00% AP Nature damage and dealing 27.00% AP additional Nature damage to up to 5 nearby enemies, and extends the duration of Berserk by 0.5 sec, up to 5 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-e00ca6f5508c0c85 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由0%调整为8%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:8%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137010,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137010,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137010,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137010,"valuePercent":8.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137010,"valuePercent":8.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137010,"summaryNumbers":[],"summarySkeleton":"","valuePercent":8.0}
艾露恩的青睐被动数值客户端BuildBuild 初始数据 · 2026-08-12

艾露恩的青睐的描述数值由15%18%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在熊形态下,你能为自己恢复生命值,其数值相当于你所造成奥术伤害的15%。12.1:在熊形态下,你能为自己恢复生命值,其数值相当于你所造成奥术伤害的18%。

  • Retail 12.0 endpoint: While in Bear Form, you are healed for 15% of all Arcane damage done.
  • Retail 12.1 endpoint: While in Bear Form, you are healed for 18% of all Arcane damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d7f0eba27f8535ae (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
刺藤被动机制客户端BuildBuild 初始数据 · 2026-08-12

刺藤的机制或效果描述发生变化。12.1当前效果:尖锐的刺藤保护着你,每次受到攻击时吸收并反弹最多25.00% AP 的伤害。 当树皮术激活时,刺藤还会每1秒对附近所有敌人造成7.50% AP 的自然伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:尖锐的刺藤保护着你,每次受到攻击时吸收并反弹最多AP × 0.2点伤害。 当树皮术激活时,刺藤每1秒对附近所有敌人造成7.50% AP 的自然伤害。12.1:尖锐的刺藤保护着你,每次受到攻击时吸收并反弹最多25.00% AP 的伤害。 当树皮术激活时,刺藤还会每1秒对附近所有敌人造成7.50% AP 的自然伤害。

  • Retail 12.0 endpoint: Sharp brambles protect you, absorbing and reflecting up to AP × 0.2 damage from each attack. While Barkskin is active, the brambles also deal 7.50% AP Nature damage to all nearby enemies every 1 sec.
  • Retail 12.1 endpoint: Sharp brambles protect you, absorbing and reflecting up to 25.00% AP damage from each attack. While Barkskin is active, the brambles also deal 7.50% AP Nature damage to all nearby enemies every 1 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-23889a72fe1069f0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
荒野守护者被动机制客户端BuildBuild 初始数据 · 2026-08-12

荒野守护者的机制或效果描述发生变化。12.1当前效果:消耗怒气有10%的几率唤醒一个持续8秒的守护之魂,当你施放痛击或裂伤时,它会对附近的一个敌人造成300.00% AP 的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你施放狂暴或化身:乌索克的守护者后,你可以使用荒野守护者: 荒野守护者: 荒野之魂前来援助,使你接下来2次铁鬃、重殴和狂暴回复的施放以50%的效果产生回响。12.1:消耗怒气有10%的几率唤醒一个持续8秒的守护之魂,当你施放痛击或裂伤时,它会对附近的一个敌人造成300.00% AP 的伤害。

  • Retail 12.0 endpoint: After you cast Berserk or Incarnation: Guardian of Ursoc, you gain access to Wild Guardian: Wild Guardian: Spirits of the wild come to your aid, causing your next 2 casts of Ironfur, Maul, and Frenzied Regeneration to be echoed at 50% effectiveness.
  • Retail 12.1 endpoint: Spending Rage has a 10% chance to awaken a guardian spirit for 8 sec, which attacks a nearby enemy for 300.00% AP when you cast Thrash or Mangle.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b6adde0a0cc326ed (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
荒野守护者被动机制客户端BuildBuild 初始数据 · 2026-08-12

荒野守护者的机制或效果描述发生变化。12.1当前效果:裂伤、重殴和毁灭在12秒内额外造成20%的自然伤害。你的精通提高3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:精通提高3%。 你施放荒野守护者时,获得1层梦境向导充能。12.1:裂伤、重殴和毁灭在12秒内额外造成20%的自然伤害。你的精通提高3%。

  • Retail 12.0 endpoint: Mastery increased by 3%. When you cast Wild Guardian, you gain 1 charges of Dream Guide.
  • Retail 12.1 endpoint: Mangle, Maul and Ravage deal 20% additional Nature damage over 12 sec. Your Mastery is increased by 3%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "mechanicsTextEn", "procTypes", "rankSkeletons", "tags"], "numeric": ["descriptionNumbers", "effectValues", "rankNumbers"]}
  • Cross-Build entity entity-ef58ba0423412120 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
荒野守护者被动机制客户端BuildBuild 初始数据 · 2026-08-12

荒野守护者的机制或效果描述发生变化。12.1当前效果:当一个灵魂被唤醒时,痛击和裂伤的冷却时间将被重置,并且在灵魂伴随你期间,它们造成的伤害提高30%。灵魂每次攻击时,你会额外产生8点怒气。 施放狂暴后,获得1层荒野守护者充能: 荒野守护者: 你的下一次重殴或毁灭必定会唤醒一个灵魂。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:荒野守护者的回响现在以200%的效果施放,并且在8秒内每个回响会额外施放2次。 重殴始终获得强化,并可在12秒内额外造成40%的自然伤害。12.1:当一个灵魂被唤醒时,痛击和裂伤的冷却时间将被重置,并且在灵魂伴随你期间,它们造成的伤害提高30%。灵魂每次攻击时,你会额外产生8点怒气。 施放狂暴后,获得1层荒野守护者充能: 荒野守护者: 你的下一次重殴或毁灭必定会唤醒一个灵魂。

  • Retail 12.0 endpoint: Wild Guardian's echoes are now cast at 200% effectiveness, and each echo 2 additional times over 8 sec. Maul is always empowered and deals 40% additional Nature damage over 12 sec.
  • Retail 12.1 endpoint: When a spirit is awakened, the cooldowns of Thrash and Mangle are reset, and they deal 30% increased damage while the spirit is with you. Each time a spirit attacks, you generate 8 additional Rage. After casting Berserk, gain 1 charge of Wild Guardian: Wild Guardian: Your next cast of Maul or Ravage is guaranteed to awaken a spirit.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-71b76da3b8623aa2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激活主动机制客户端BuildBuild 初始数据 · 2026-08-12

激活的机制或效果描述发生变化。12.1当前效果:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向一位友方治疗者注入能量,使其可以无需消耗法力值来施放法术,持续8秒。12.1:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

  • Retail 12.0 endpoint: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.
  • Retail 12.1 endpoint: Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ad034a64946c6b85 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
皎月洞察被动数值客户端BuildBuild 初始数据 · 2026-08-12

皎月洞察的描述数值由20%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:月火术造成的伤害提高20%。 赤红之月造成的伤害提高30%。12.1:月火术造成的伤害提高8%。 赤红之月造成的伤害提高30%。

  • Retail 12.0 endpoint: Moonfire deals 20% increased damage. Red Moon deals 30% increased damage.
  • Retail 12.1 endpoint: Moonfire deals 8% increased damage. Red Moon deals 30% increased damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1821f6ca511b4aea (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
明月普照主动机制客户端BuildBuild 初始数据 · 2026-08-12

明月普照的机制或效果描述发生变化。12.1当前效果:在你的目标位置召唤一道月光,每秒对你的目标造成40.00% AP 的奥术伤害,并对8码内最多5名其他敌人造成40.00% AP 的伤害。 明月普照还使你的精通提高(14 × 精通缩放)%,并在8秒内为你恢复(350.00% AP × 8)点生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你的目标位置召唤一道月光,每秒对你的目标造成40.00% AP 的奥术伤害,并对光束内最多5名其他敌人造成40.00% AP 的伤害。 明月普照还使你的精通提高(14 × 精通缩放)%,并在8秒内为你治疗(280.00% AP × 8)点生命值。12.1:在你的目标位置召唤一道月光,每秒对你的目标造成40.00% AP 的奥术伤害,并对8码内最多5名其他敌人造成40.00% AP 的伤害。 明月普照还使你的精通提高(14 × 精通缩放)%,并在8秒内为你恢复(350.00% AP × 8)点生命值。

  • Retail 12.0 endpoint: Summons a beam of lunar light at your target's location, dealing 40.00% AP Arcane damage each second to your target and 40.00% AP to up to 5 other enemies within the beam. Lunar Beam also increases your mastery by (14 × Mastery scaling)%, and heals you for (280.00% AP × 8) over 8 sec.
  • Retail 12.1 endpoint: Summons a beam of lunar light at your target's location, dealing 40.00% AP Arcane damage each second to your target and 40.00% AP to up to 5 other enemies within 8 yd. Lunar Beam also increases your mastery by (14 × Mastery scaling)%, and heals you for (350.00% AP × 8) over 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8f9724cdb53441a4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓬乱毛皮被动数值客户端BuildBuild 初始数据 · 2026-08-12

蓬乱毛皮的描述数值由1500.00%2343.75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用树皮术或生存本能时,获得吸收1500.00% AP × (1 + 全能) 的伤害的护盾,持续15秒。12.1:当你使用树皮术或生存本能时,获得吸收2343.75% AP × (1 + 全能) 的伤害的护盾,持续15秒。

  • Retail 12.0 endpoint: When you use Barkskin or Survival Instincts, absorb 1500.00% AP × (1 + Versatility) damage for 15 sec.
  • Retail 12.1 endpoint: When you use Barkskin or Survival Instincts, absorb 2343.75% AP × (1 + Versatility) damage for 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-80284f6908253b1b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化变形被动数值客户端BuildBuild 初始数据 · 2026-08-12

强化变形的描述数值由10%16%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂暴回复可以在猎豹形态下施放,消耗40点能量。 熊形态可以使你受到的魔法伤害降低6%。 撕碎、横扫的伤害提高10%,裂伤的伤害提高25%。12.1:狂暴回复可以在猎豹形态下施放,消耗40点能量。 熊形态可以使你受到的魔法伤害降低6%。 撕碎、横扫的伤害提高16%,裂伤的伤害提高25%。

  • Retail 12.0 endpoint: Frenzied Regeneration can be cast in Cat Form for 40 Energy. Bear Form reduces magic damage you take by 6%. Shred and Swipe damage increased by 10%. Mangle damage increased by 25%.
  • Retail 12.1 endpoint: Frenzied Regeneration can be cast in Cat Form for 40 Energy. Bear Form reduces magic damage you take by 6%. Shred and Swipe damage increased by 16%. Mangle damage increased by 25%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-30d3cf171efaf948 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化狂奔怒吼被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化狂奔怒吼的机制或效果描述发生变化。12.1当前效果:狂奔怒吼的冷却时间缩短60秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冷却时间缩短60秒。12.1:狂奔怒吼的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Cooldown reduced by 60 sec.
  • Retail 12.1 endpoint: Stampeding Roar's cooldown is reduced by 60 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-e0522c8a01bce37e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
朔望被动机制客户端BuildBuild 初始数据 · 2026-08-12

朔望的机制或效果描述发生变化。12.1当前效果:明月普照的冷却时间缩短20秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的奥术技能使明月普照的冷却时间缩短3秒。12.1:明月普照的冷却时间缩短20秒。

  • Retail 12.0 endpoint: Your Arcane abilities reduce the cooldown of Lunar Beam by 3 sec.
  • Retail 12.1 endpoint: Lunar Beam's cooldown is reduced by 20 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-306e1d5ebf67dbe2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕碎主动数值客户端BuildBuild 初始数据 · 2026-08-12

撕碎的描述数值由215.30%236.80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎目标,对其造成215.30% AP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。12.1:撕碎目标,对其造成236.80% AP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。

  • Retail 12.0 endpoint: Shred the target, causing 215.30% AP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Retail 12.1 endpoint: Shred the target, causing 236.80% AP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-e8fe4e502d7ab498 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天涯共银辉被动数值客户端BuildBuild 初始数据 · 2026-08-12

天涯共银辉的描述数值由10%12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:明月普照 明月普照现在使你能够吸取生命值,数值相当于光束内敌人受到所有伤害的10%。 艾露恩之怒 艾露恩之怒结束时产生一道闪现的能量,轰击周围的敌人,造成207.67% AP点星界伤害。 [艾露恩之怒 艾露恩之怒结束时产生一道闪现的能量,轰击周围的敌人,造成207.67% AP点星界伤害。 满月 满月召唤2个微月,各造成180.96% AP点星界伤害并产生3点星界能量。]。12.1:明月普照 明月普照现在使你能够吸取生命值,数值相当于光束内敌人受到所有伤害的12%。 艾露恩之怒 艾露恩之怒结束时产生一道闪现的能量,轰击周围的敌人,造成207.67% AP点星界伤害。 [艾露恩之怒 艾露恩之怒结束时产生一道闪现的能量,轰击周围的敌人,造成207.67% AP点星界伤害。 满月 满月召唤2个微月,各造成180.96% AP点星界伤害并产生3点星界能量。]。

  • Retail 12.0 endpoint: Lunar Beam Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam. Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for 207.67% AP Astral damage. [ Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for 207.67% AP Astral damage. Full Moon Full Moon calls down 2 Minor Moons that deal 180.96% AP Astral damage and generate 3 Astral Power.]
  • Retail 12.1 endpoint: Lunar Beam Lunar Beam now causes you to leech life equal to 12% of all damage dealt to enemies within the beam. Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for 207.67% AP Astral damage. [ Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for 207.67% AP Astral damage. Full Moon Full Moon calls down 2 Minor Moons that deal 180.96% AP Astral damage and generate 3 Astral Power.]
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-99a75637f895879c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
乌索克之怒被动数值客户端BuildBuild 初始数据 · 2026-08-12

乌索克之怒的描述数值由30%35%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:痛击和重殴使你获得一个吸收护盾,吸收量相当于其造成伤害的30%,持续15秒。12.1:痛击和重殴使你获得一个吸收护盾,吸收量相当于其造成伤害的35%,持续15秒。

  • Retail 12.0 endpoint: Thrash and Maul grant you an absorb shield for 30% of the damage dealt for 15 sec.
  • Retail 12.1 endpoint: Thrash and Maul grant you an absorb shield for 35% of the damage dealt for 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ceac7c14494f0169 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星火术主动机制客户端BuildBuild 初始数据 · 2026-08-12

星火术的描述数值由35 → 70。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一股爆发能量,对目标造成89.28% AP 的奥术伤害,并对5码范围内的所有其他敌人造成(89.28% AP × 35/100)点奥术伤害。目标超过8名时造成的伤害降低。12.1:召唤一股爆发能量,对目标造成89.28% AP 的奥术伤害,并对5码范围内的所有其他敌人造成(89.28% AP × 70/100)点奥术伤害。目标超过8个时造成的伤害降低。

  • Retail 12.0 endpoint: Call down a burst of energy, causing 89.28% AP Arcane damage to the target, and (89.28% AP × 35/100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: Call down a burst of energy, causing 89.28% AP Arcane damage to the target, and (89.28% AP × 70/100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5443d4ab35cc74be (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血污毛皮被动机制客户端BuildBuild 初始数据 · 2026-08-12

血污毛皮的机制或效果描述发生变化。12.1当前效果:铁鬃有20%的几率使你的下一次重殴或毁灭不消耗怒气。 重殴和毁灭有10%的几率使你的下一个铁鬃不消耗怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:裂伤有15%的几率使你的下一个铁鬃的怒气消耗降低25%。12.1:铁鬃有20%的几率使你的下一次重殴或毁灭不消耗怒气。 重殴和毁灭有10%的几率使你的下一个铁鬃不消耗怒气。

  • Retail 12.0 endpoint: Mangle has a 15% chance to reduce the Rage cost of your next Ironfur by 25%.
  • Retail 12.1 endpoint: Ironfur has a 20% chance to make your next Maul or Ravage free. Maul and Ravage have a 10% chance to make your next Ironfur free.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-56f009b9f698721e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野火烧不尽被动数值客户端BuildBuild 初始数据 · 2026-08-12

野火烧不尽的描述数值由600.00%750.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你每消耗300点怒气,都会爆发出一股治疗能量,为20码内的最多5名盟友恢复600.00% AP 的生命值。12.1:你每消耗300点怒气,都会爆发出一股治疗能量,为20码内的最多5名盟友恢复750.00% AP 的生命值。

  • Retail 12.0 endpoint: Every 300 Rage you spend causes a burst of restorative energy, healing up to 5 allies within 20 yds for 600.00% AP.
  • Retail 12.1 endpoint: Every 300 Rage you spend causes a burst of restorative energy, healing up to 5 allies within 20 yds for 750.00% AP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d4e4b9a9ddfe1280 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性成长主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性成长的描述数值由244.68%293.66%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复244.68% AP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。12.1:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复293.66% AP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。

  • Retail 12.0 endpoint: Heals up to 5 injured allies within 30 yards of the target for 244.68% AP over 7 sec. Healing starts high and declines over the duration.
  • Retail 12.1 endpoint: Heals up to 5 injured allies within 30 yards of the target for 293.66% AP over 7 sec. Healing starts high and declines over the duration.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1639cc65e6ec6660 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性之心主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性之心的描述数值由244.68%293.66%、600 → 750、24.29%25.92%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复(244.68% AP × 600/100)点生命值。 猎豹形态: 释放强效野性狂乱,用你的利爪向目标发动5次扫击,造成(5 × 16.30% AP × 1000/100)点物理伤害,并在6秒内额外造成(5 × 1000/100 × 32.67% AP × 6/2)点流血伤害。获得5个连击点数。 枭兽形态: 召唤强效流星,轰击40码范围内的敌人,在8秒内造成(54 × 24.29% AP)点星辰伤害。12.1:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复(293.66% AP × 750/100)点生命值。 猎豹形态: 释放强效野性狂乱,用你的利爪向目标发动5次扫击,造成(5 × 16.30% AP × 1000/100)点物理伤害,并在6秒内额外造成(5 × 1000/100 × 32.67% AP × 6/2)点流血伤害。获得5个连击点数。 枭兽形态: 召唤强效流星,轰击40码范围内的敌人,在8秒内造成(54 × 25.92% AP)点星辰伤害。

  • Retail 12.0 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for (244.68% AP × 600/100) over 7 sec. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for (5 × 16.30% AP × 1000/100) Physical damage and an additional (5 × 1000/100 × 32.67% AP × 6/2) Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing (54 × 24.29% AP) Astral damage over 8 sec.
  • Retail 12.1 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for (293.66% AP × 750/100) over 7 sec. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for (5 × 16.30% AP × 1000/100) Physical damage and an additional (5 × 1000/100 × 32.67% AP × 6/2) Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing (54 × 25.92% AP) Astral damage over 8 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-41a68254d2d06736 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-恢复德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:野性成长的治疗效果提高25%;12.1:回春术有15%的几率触发源生,自然迅捷有100%的几率触发源生,使你的所有持续治疗效果提高15%,持续8秒。该效果可重叠。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野性成长的治疗效果提高25%。12.1:回春术有15%的几率触发源生,自然迅捷有100%的几率触发源生,使你的所有持续治疗效果提高15%,持续8秒。该效果可重叠。

  • Retail 12.0 endpoint: Wild Growth healing increased by 25%.
  • Retail 12.1 endpoint: Rejuvenation has a 15% chance to grant Genesis, causing all your heal over time effects to heal for 15% more for 8 sec. Multiple applications may overlap.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-345dae39387abf37 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-恢复德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:野性成长的冷却时间缩短2秒,法力消耗降低10%;12.1:自然迅捷、宁静和万灵之召有100%的几率赋予源生,并且源生的持续时间延长4秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野性成长的冷却时间缩短2秒,法力消耗降低10%。12.1:自然迅捷、宁静和万灵之召有100%的几率赋予源生,并且源生的持续时间延长4秒。

  • Retail 12.0 endpoint: Wild Growth cooldown reduced by 2 sec, and mana cost reduced by 10%.
  • Retail 12.1 endpoint: Nature's Swiftness, Tranquility, and Convoke the Spirits have a 100% chance to grant Genesis, and Genesis duration is increased by 4 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-8563c15395b3ff7c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗效果由-9%调整为-4%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-9%。12.1:-4%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137012,"valuePercent":-9.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137012,"valuePercent":-9.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137012,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-9.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137012,"valuePercent":-4.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137012,"valuePercent":-4.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137012,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-4.0}
精通:相生被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:相生的描述数值由1.1%1.3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你在目标身上的每个恢复系持续治疗效果都会使你的治疗效果提高1.1%,每多一个治疗效果就会降低效果。12.1:你在目标身上的每个恢复系持续治疗效果都会使你的治疗效果提高1.3%,每多一个治疗效果就会降低效果。

  • Retail 12.0 endpoint: Your healing is increased by 1.1% for each of your Restoration heal over time effects on the target, reduced by each additional effect.
  • Retail 12.1 endpoint: Your healing is increased by 1.3% for each of your Restoration heal over time effects on the target, reduced by each additional effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-29faefd1f090c57f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:相生被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:相生每1精通点的面板比例由1.14%调整为1.311%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:目标身上的每个恢复系持续治疗效果都会提高你对其造成的治疗;每多一个效果,新增一层的收益会衰减。每 1 点精通使第一层相生提高 1.14% 治疗。12.1:目标身上的每个恢复系持续治疗效果都会提高你对其造成的治疗;每多一个效果,新增一层的收益会衰减。每 1 点精通使第一层相生提高 1.311% 治疗。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":4,"effectIndex":1,"percentPerMasteryPoint":1.14,"propertyType":0,"ratingPerOnePercent":40.35087719298246,"sourceSpellId":77495,"valuePercent":1.14}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.14,"ratingPerMasteryPoint":46.0,"spellId":77495,"summaryNumbers":["1","1.14%"],"summarySkeleton":"目标身上的每个恢复系持续治疗效果都会提高你对其造成的治疗;每多一个效果,新增一层的收益会衰减。每 {n} 点精通使第一层相生提高 {n} 治疗。","valuePercent":null}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":4,"effectIndex":1,"percentPerMasteryPoint":1.311,"propertyType":0,"ratingPerOnePercent":35.08771929824562,"sourceSpellId":77495,"valuePercent":1.311}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.311,"ratingPerMasteryPoint":46.0,"spellId":77495,"summaryNumbers":["1","1.311%"],"summarySkeleton":"目标身上的每个恢复系持续治疗效果都会提高你对其造成的治疗;每多一个效果,新增一层的收益会衰减。每 {n} 点精通使第一层相生提高 {n} 治疗。","valuePercent":null}
翡翠灌注被动机制客户端BuildBuild 初始数据 · 2026-08-12

翡翠灌注的机制或效果描述发生变化。12.1当前效果:迅捷治愈不再消耗持续治疗效果。

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 3-1翡翠灌注当前位置:恢复专精天赋 3-1翡翠灌注
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:迅捷治愈不再消耗一个持续治疗效果,并使你在目标身上的持续治疗效果的持续时间延长8秒。12.1:迅捷治愈不再消耗持续治疗效果。

  • Retail 12.0 endpoint: Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 8 sec.
  • Retail 12.1 endpoint: Swiftmend no longer consumes a heal over time effect.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-5926960fe5e90ef4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
丰饶被动机制客户端BuildBuild 初始数据 · 2026-08-12

丰饶的机制或效果描述发生变化。12.1当前效果:当你有至少5个激活的回春术时,愈合的消耗降低60%,爆击几率提高60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每一个激活的回春术可使你的愈合的消耗降低8%,爆击几率提高8%,最多96%。12.1:当你有至少5个激活的回春术时,愈合的消耗降低60%,爆击几率提高60%。

  • Retail 12.0 endpoint: For each Rejuvenation you have active, Regrowth's cost is reduced by 8% and critical effect chance is increased by 8%, up to a maximum of 96%.
  • Retail 12.1 endpoint: While you have at least 5 Rejuvenations active, Regrowth's cost is reduced by 60% and critical chance is increased by 60%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-079d3b8762ea30f7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
过度生长被动机制客户端BuildBuild 初始数据 · 2026-08-12

过度生长的机制或效果描述发生变化。12.1当前效果:自然迅捷使你下一个愈合为盟友施加生命绽放、回春术和野性成长效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自然迅捷对愈合的治疗加成提高35%。12.1:自然迅捷使你下一个愈合为盟友施加生命绽放、回春术和野性成长效果。

  • Retail 12.0 endpoint: The healing bonus to Regrowth from Nature's Swiftness is increased by 35%.
  • Retail 12.1 endpoint: Nature's Swiftness causes your next Regrowth to apply Lifebloom, Rejuvenation, and Wild Growth effects to an ally.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-e4fc6295b6c343bd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
化身:生命之树主动机制客户端BuildBuild 初始数据 · 2026-08-12

化身:生命之树的机制或效果描述发生变化。12.1当前效果:进入生命之树形态,立即对附近3个受伤的盟友施放愈合,治疗效果提高10%,护甲值提高120%,并免疫变形效果。得到强化的法术:回春术、野性成长、愈合、纠缠根须和愤怒。 持续30秒。你可以在持续期间在其他形态与生命之树之间切换。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入生命之树形态,治疗效果提高10%,护甲值提高120%,并免疫变形效果。得到强化的法术:回春术、野性成长、愈合、纠缠根须和愤怒。 持续30秒。你可以在持续期间在其他形态与生命之树之间切换。12.1:进入生命之树形态,立即对附近3个受伤的盟友施放愈合,治疗效果提高10%,护甲值提高120%,并免疫变形效果。得到强化的法术:回春术、野性成长、愈合、纠缠根须和愤怒。 持续30秒。你可以在持续期间在其他形态与生命之树之间切换。

  • Retail 12.0 endpoint: Shapeshift into the Tree of Life, increasing healing done by 10%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced. Lasts 30 sec. You may shapeshift in and out of this form for its duration.
  • Retail 12.1 endpoint: Shapeshift into the Tree of Life, instantly Regrowthing 3 nearby injured allies, increasing healing done by 10%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced. Lasts 30 sec. You may shapeshift in and out of this form for its duration.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-eb80a1e8fbd39ab2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激活主动机制客户端BuildBuild 初始数据 · 2026-08-12

激活的机制或效果描述发生变化。12.1当前效果:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向一位友方治疗者注入能量,使其可以无需消耗法力值来施放法术,持续8秒。12.1:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

  • Retail 12.0 endpoint: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.
  • Retail 12.1 endpoint: Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-9df15477ec97790d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
季节变迁被动数值客户端BuildBuild 初始数据 · 2026-08-12

季节变迁的描述数值由12 → 15。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自然迅捷的冷却时间缩短12秒。12.1:自然迅捷的冷却时间缩短15秒。

  • Retail 12.0 endpoint: Nature's Swiftness's cooldown is reduced by 12 sec.
  • Retail 12.1 endpoint: Nature's Swiftness's cooldown is reduced by 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-bc3879966971b540 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
狂野生长被动结构客户端BuildBuild 初始数据 · 2026-08-12

狂野生长在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 7-6狂野生长当前位置:恢复专精天赋 7-7狂野生长
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野性成长的治疗效果随时间衰减的幅度降低30%。12.1:野性成长的治疗效果随时间衰减的幅度降低30%。

  • Retail 12.0 endpoint: Wild Growth's healing falls off 30% less over time.
  • Retail 12.1 endpoint: Wild Growth's healing falls off 30% less over time.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-fb245d35f31f63f6 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
萌芽被动机制客户端BuildBuild 初始数据 · 2026-08-12

萌芽的机制或效果描述发生变化。12.1当前效果:你可以对同一目标施加两次回春术。

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 10-4萌芽当前位置:恢复专精天赋 6-1萌芽
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你可以对同一个目标施加两个回春术。回春术的持续时间延长2秒。12.1:你可以对同一目标施加两次回春术。

  • Retail 12.0 endpoint: You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.
  • Retail 12.1 endpoint: You can apply Rejuvenation twice to the same target.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-a948e4c5bcf937e1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
明晰闪愈被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:通过节能施法施放的愈合能够额外造成40%的治疗效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:通过节能施法施放的愈合能够额外造成40%的治疗效果。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Clearcast Regrowths heal for an additional 40%.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-d5337f59dca9a483 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
宁静主动机制客户端BuildBuild 初始数据 · 2026-08-12

宁静的机制或效果描述发生变化。12.1当前效果:在6秒内为40码范围内的所有盟友恢复5099.60% SP点生命值。超过5个目标时治疗效果降低。 引导时根须缠绕周身,吸收相当于你生命值60%的伤害,并防止被击退。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在6秒内为40码范围内的所有盟友恢复5099.60% SP点生命值。 超过5个目标时治疗效果降低。12.1:在6秒内为40码范围内的所有盟友恢复5099.60% SP点生命值。超过5个目标时治疗效果降低。 引导时根须缠绕周身,吸收相当于你生命值60%的伤害,并防止被击退。

  • Retail 12.0 endpoint: Heals all allies within 40 yards for 5099.60% SP over 6 sec. Healing decreased beyond 5 targets.
  • Retail 12.1 endpoint: Heals all allies within 40 yards for 5099.60% SP over 6 sec. Healing decreased beyond 5 targets. Roots form around you while channeling, absorbing up to 60% of your health in damage and preventing knockbacks.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-221a9a2f8834062e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓬乱毛皮被动数值客户端BuildBuild 初始数据 · 2026-08-12

蓬乱毛皮的描述数值由1560.00%2437.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用树皮术或生存本能时,获得吸收1560.00% SP × (1 + 全能) 的伤害的护盾,持续15秒。12.1:当你使用树皮术或生存本能时,获得吸收2437.50% SP × (1 + 全能) 的伤害的护盾,持续15秒。

  • Retail 12.0 endpoint: When you use Barkskin or Survival Instincts, absorb 1560.00% SP × (1 + Versatility) damage for 15 sec.
  • Retail 12.1 endpoint: When you use Barkskin or Survival Instincts, absorb 2437.50% SP × (1 + Versatility) damage for 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-685f6c3d3a67510e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
平常心被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:宁静的冷却时间缩短30秒。 引导宁静时,你受到的伤害降低20%,而且你免疫击退效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:宁静的冷却时间缩短30秒。 引导宁静时,你受到的伤害降低20%,而且你免疫击退效果。12.1:已移除。

  • Retail 12.0 endpoint: Reduces the cooldown of Tranquility by 30 sec. While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-4528e50452cd1d09 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化狂奔怒吼被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化狂奔怒吼的机制或效果描述发生变化。12.1当前效果:狂奔怒吼的冷却时间缩短60秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冷却时间缩短60秒。12.1:狂奔怒吼的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Cooldown reduced by 60 sec.
  • Retail 12.1 endpoint: Stampeding Roar's cooldown is reduced by 60 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-ce2eb3c6ddce4324 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化迅捷治愈被动结构客户端BuildBuild 初始数据 · 2026-08-12

强化迅捷治愈在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 7-7强化迅捷治愈当前位置:恢复专精天赋 7-8强化迅捷治愈
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:迅捷治愈的治疗效果提高30%。12.1:迅捷治愈的治疗效果提高30%。

  • Retail 12.0 endpoint: Swiftmend healing increased by 30%.
  • Retail 12.1 endpoint: Swiftmend healing increased by 30%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a244d442a5e3b2c4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
撕碎主动数值客户端BuildBuild 初始数据 · 2026-08-12

撕碎的描述数值由223.91%246.27%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎目标,对其造成223.91% SP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。12.1:撕碎目标,对其造成246.27% SP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。

  • Retail 12.0 endpoint: Shred the target, causing 223.91% SP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Retail 12.1 endpoint: Shred the target, causing 246.27% SP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f0b04c627fddc9e8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
欣欣向荣被动结构客户端BuildBuild 初始数据 · 2026-08-12

欣欣向荣在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 3-1欣欣向荣当前位置:恢复专精天赋 3-1欣欣向荣
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:迅捷治愈现在可以使用2次。12.1:迅捷治愈现在可以使用2次。

  • Retail 12.0 endpoint: Swiftmend now has 2 charges.
  • Retail 12.1 endpoint: Swiftmend now has 2 charges.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-9d6e0771a3ab56a7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
新绿被动数值客户端BuildBuild 初始数据 · 2026-08-12

新绿的描述数值由94.87%133.00%

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 6-1新绿当前位置:恢复专精天赋 10-4新绿
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命绽放进行最终绽放时,可以治疗最多3名拥有你的百花齐放效果的目标,使其恢复94.87% SP 的生命值。12.1:生命绽放进行最终绽放时,可以治疗最多3名拥有你的百花齐放效果的目标,使其恢复133.00% SP 的生命值。

  • Retail 12.0 endpoint: When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for 94.87% SP.
  • Retail 12.1 endpoint: When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for 133.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-f13f9ba8c51977ff (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星火术主动机制客户端BuildBuild 初始数据 · 2026-08-12

星火术的描述数值由32.55%65.10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一股爆发能量,对目标造成93.00% SP 的奥术伤害,并对5码范围内的所有其他敌人造成32.55% SP 的奥术伤害。目标超过8名时造成的伤害降低。12.1:召唤一股爆发能量,对目标造成93.00% SP 的奥术伤害,并对5码范围内的所有其他敌人造成65.10% SP 的奥术伤害。目标超过8个时造成的伤害降低。

  • Retail 12.0 endpoint: Call down a burst of energy, causing 93.00% SP Arcane damage to the target, and 32.55% SP Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: Call down a burst of energy, causing 93.00% SP Arcane damage to the target, and 65.10% SP Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d10fdf6a680e076b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅捷治愈主动机制客户端BuildBuild 初始数据 · 2026-08-12

迅捷治愈的机制或效果描述发生变化。12.1当前效果:吞噬一个愈合、野性成长或回春术效果,立即为一名盟友恢复1037.00% SP 的生命值。治疗效果提高,数值相当于被吞噬的持续治疗效果剩余总量的40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗愈合、野性成长或回春术效果时,立即为一名盟友恢复1037.00% SP 的生命值。12.1:吞噬一个愈合、野性成长或回春术效果,立即为一名盟友恢复1037.00% SP 的生命值。治疗效果提高,数值相当于被吞噬的持续治疗效果剩余总量的40%。

  • Retail 12.0 endpoint: Consume a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for 1037.00% SP.
  • Retail 12.1 endpoint: Consume a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for 1037.00% SP. Healing is increased by 40% of the consumed heal over time effect.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b57c829f8cf6c34b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性成长主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性成长的描述数值由254.87%305.90%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复254.87% SP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。12.1:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复305.90% SP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。

  • Retail 12.0 endpoint: Heals up to 5 injured allies within 30 yards of the target for 254.87% SP over 7 sec. Healing starts high and declines over the duration.
  • Retail 12.1 endpoint: Heals up to 5 injured allies within 30 yards of the target for 305.90% SP over 7 sec. Healing starts high and declines over the duration.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues", "resource"]}
  • Cross-Build entity entity-c2a393e0ae0522a9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性之心主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性之心的描述数值由1366.20%1458.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:根据你当前激活的变形形态施放强大的其他职责技能。 猎豹形态: 释放强效野性狂乱,用你的利爪向目标发动5次扫击,造成847.50% SP 的物理伤害,并在6秒内额外造成5097.00% SP点流血伤害。获得5个连击点数。 枭兽形态: 召唤强效流星,轰击40码范围内的敌人,在8秒内造成1366.20% SP点星辰伤害。 熊形态: 使你的最大生命值提高30%,持续20秒。12.1:根据你当前激活的变形形态施放强大的其他职责技能。 猎豹形态: 释放强效野性狂乱,用你的利爪向目标发动5次扫击,造成847.50% SP 的物理伤害,并在6秒内额外造成5097.00% SP点流血伤害。获得5个连击点数。 枭兽形态: 召唤强效流星,轰击40码范围内的敌人,在8秒内造成1458.00% SP点星辰伤害。 熊形态: 使你的最大生命值提高30%,持续20秒。

  • Retail 12.0 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for 847.50% SP Physical damage and an additional 5097.00% SP Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing 1366.20% SP Astral damage over 8 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Retail 12.1 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for 847.50% SP Physical damage and an additional 5097.00% SP Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing 1458.00% SP Astral damage over 8 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-61e4aaf60903f541 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永茂被动机制客户端BuildBuild 初始数据 · 2026-08-12

永茂的机制或效果描述发生变化。12.1当前效果:当你施放迅捷治愈时,生命绽放会陷入绽放狂乱,使其快速连续绽放3次。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命绽放会在你消耗丛林之魂时产生一次绽放狂乱,使其快速连续绽放3次。12.1:当你施放迅捷治愈时,生命绽放会陷入绽放狂乱,使其快速连续绽放3次。

  • Retail 12.0 endpoint: Lifebloom bursts into a Blooming Frenzy when you consume Soul of the Forest, causing it to bloom 3 times in rapid succession.
  • Retail 12.1 endpoint: Lifebloom bursts into a Blooming Frenzy when you cast Swiftmend, causing it to bloom 3 times in rapid succession.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-4c7edbef5d16d364 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
栽培被动机制客户端BuildBuild 初始数据 · 2026-08-12

栽培的描述数值由60%30%

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 6-5栽培当前位置:恢复专精天赋 7-6栽培
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当回春术治疗一个生命值低于60%的目标时,会立即为其治疗30.50% SP 的生命值。12.1:当回春术治疗一个生命值低于30%的目标时,会立即为其治疗30.50% SP 的生命值。

  • Retail 12.0 endpoint: When Rejuvenation heals a target below 60% health, they are instantly healed for 30.50% SP.
  • Retail 12.1 endpoint: When Rejuvenation heals a target below 30% health, they are instantly healed for 30.50% SP.
  • Direct changed fields: {"mechanic": ["rankSkeletons"], "numeric": ["descriptionNumbers", "effectValues", "rankNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-b1ae0fc95f4ed73a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
再生心木被动结构客户端BuildBuild 初始数据 · 2026-08-12

再生心木在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

恢复原位置:恢复专精天赋 7-8再生心木当前位置:恢复专精天赋 7-9再生心木
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到你的铁木树皮保护的盟友也会从你所激活的所有回春术中受到75%的治疗,铁木树皮的持续时间增加4秒。12.1:受到你的铁木树皮保护的盟友也会从你所激活的所有回春术中受到75%的治疗,铁木树皮的持续时间增加4秒。

  • Retail 12.0 endpoint: Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
  • Retail 12.1 endpoint: Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-94d3e1a39480f3c4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
回春术主动数值官方运行时官方运行时说明 · 2026-08-06

回春术的法力消耗降低 10%。该热修比例未在当前静态 Action 记录中隔离为独立字段,因此不改写基础面板。

技术说明与挖掘依据

回春术的法力消耗降低 10%。该热修比例未在当前静态 Action 记录中隔离为独立字段,因此不改写基础面板。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
愈合主动数值官方运行时官方运行时说明 · 2026-08-06

愈合的法力消耗降低 10%。该热修比例未在当前静态 Action 记录中隔离为独立字段,因此不改写基础面板。

技术说明与挖掘依据

愈合的法力消耗降低 10%。该热修比例未在当前静态 Action 记录中隔离为独立字段,因此不改写基础面板。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
繁盛被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪说明繁盛现在会正确延长丰饶效果。该事件关联和延长行为没有在本轮相邻静态字段中形成可独立归因的变化。

技术说明与挖掘依据

暴雪说明繁盛现在会正确延长丰饶效果。该事件关联和延长行为没有在本轮相邻静态字段中形成可独立归因的变化。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
恶魔猎手

Demon Hunter

2件套装效果-浩劫恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:刃舞的伤害提高15%;12.1:刃舞、混乱打击和精华破碎的伤害提高12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刃舞的伤害提高15%。12.1:刃舞、混乱打击和精华破碎的伤害提高12%。

  • Retail 12.0 endpoint: Blade Dance damage increased by 15%.
  • Retail 12.1 endpoint: Blade Dance, Chaos Strike, and Essence Break have 12% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-cff83a40d2803532 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-浩劫恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:恶魔变形期间,你的急速额外提高6%;12.1:精华破碎现在会施加并受仇恨之轮影响,初始一击伤害提高35%,持续时间延长2秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶魔变形期间,你的急速额外提高6%。12.1:精华破碎现在会施加并受仇恨之轮影响,初始一击伤害提高35%,持续时间延长2秒。

  • Retail 12.0 endpoint: Your haste is increased by an additional 6% during Metamorphosis.
  • Retail 12.1 endpoint: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 35% increased initial strike damage, and has 2 sec increased duration.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-520367abfb00d80e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冲撞惯性被动数值客户端BuildBuild 初始数据 · 2026-08-12

冲撞惯性的描述数值由18%12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶魔追击和复仇回避会使你从下一次邪能冲撞或邪能之刃中得到强化,伤害提高18%,持续5秒。12.1:恶魔追击和复仇回避会使你从下一次邪能冲撞或邪能之刃中得到强化,伤害提高12%,持续5秒。

  • Retail 12.0 endpoint: The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 18% for 5 sec.
  • Retail 12.1 endpoint: The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 12% for 5 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5f5ccf4a4b56ec99 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
第一滴血被动机制客户端BuildBuild 初始数据 · 2026-08-12

第一滴血的描述数值由23.35%24.75%70.00%74.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刃舞会对击中的第一个目标造成(3 × 23.35% AP+70.00% AP) × (100+95)/100 × 1点混乱伤害。12.1:刃舞对击中的第一个目标造成(3 × 24.75% AP+74.20% AP) × (100+95)/100 × 1点混乱伤害。

  • Retail 12.0 endpoint: Blade Dance deals (3 × 23.35% AP+70.00% AP) × (100+95)/100 × 1 Chaos damage to the first target struck.
  • Retail 12.1 endpoint: Blade Dance deals (3 × 24.75% AP+74.20% AP) × (100+95)/100 × 1 Chaos damage to the first target struck.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-9741df1f3afa4de6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
恶魔之刃被动数值客户端BuildBuild 初始数据 · 2026-08-12

恶魔之刃的描述数值由11.5 → 13、-11.5 → -13。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击额外造成46.40% AP点暗影伤害,并产生11.5-11.5点恶魔之怒。12.1:你的自动攻击额外造成46.40% AP点暗影伤害,并产生13-13点恶魔之怒。

  • Retail 12.0 endpoint: Your auto attacks deal an additional 46.40% AP Shadow damage and generate 11.5-11.5 Fury.
  • Retail 12.1 endpoint: Your auto attacks deal an additional 46.40% AP Shadow damage and generate 13-13 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b0ea2b3612fe7399 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
恶魔追击主动机制客户端BuildBuild 初始数据 · 2026-08-12

恶魔追击的描述数值由664.50%744.24%429.00%480.60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冲向你的目标,对其造成664.50% AP 的混沌伤害,将其定在原地1.5秒,并在6秒内对路径上最多5名敌人造成429.00% AP 的混沌伤害。12.1:冲向你的目标,对其造成744.24% AP 的混沌伤害,将其定在原地1.5秒,并在6秒内对路径上最多5名敌人造成480.60% AP 的混沌伤害。

  • Retail 12.0 endpoint: Charge to your target, striking them for 664.50% AP Chaos damage, rooting them in place for 1.5 sec and inflicting 429.00% AP Chaos damage over 6 sec to up to 5 enemies in your path.
  • Retail 12.1 endpoint: Charge to your target, striking them for 744.24% AP Chaos damage, rooting them in place for 1.5 sec and inflicting 480.60% AP Chaos damage over 6 sec to up to 5 enemies in your path.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6b45f20350df71c2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
毁灭之痕被动机制客户端BuildBuild 初始数据 · 2026-08-12

毁灭之痕的机制或效果描述发生变化。12.1当前效果:刃舞的最后一次斩击会造成额外的72.00% AP点混乱伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刃舞的最后一次斩击会在4秒内造成72.00% AP点额外混乱伤害。12.1:刃舞的最后一次斩击会造成额外的72.00% AP点混乱伤害。

  • Retail 12.0 endpoint: The final slash of Blade Dance inflicts an additional 72.00% AP Chaos damage over 4 sec.
  • Retail 12.1 endpoint: The final slash of Blade Dance inflicts an additional 72.00% AP Chaos damage.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8a3a23bc88949271 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混沌变身被动结构客户端BuildBuild 初始数据 · 2026-08-12

混沌变身在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

浩劫原位置:浩劫专精天赋 8-3混沌变身当前位置:浩劫专精天赋 8-3混沌变身
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活恶魔变形会立即重置刃舞和眼棱的冷却时间。12.1:激活恶魔变形会立即重置刃舞和眼棱的冷却时间。

  • Retail 12.0 endpoint: When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
  • Retail 12.1 endpoint: When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-e30a0351c9a26599 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
混乱打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

混乱打击的描述数值由69.43%73.60%109.12%115.67%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥砍目标,造成(69.43% AP+109.12% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。12.1:挥砍目标,造成(73.60% AP+115.67% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。

  • Retail 12.0 endpoint: Slice your target for (69.43% AP+109.12% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Retail 12.1 endpoint: Slice your target for (73.60% AP+115.67% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8910470135965434 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精华破碎主动机制客户端BuildBuild 初始数据 · 2026-08-12

精华破碎的描述数值由311.00%462.00%198.00%257.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:斩击你身前的所有敌人,造成311.00% AP 的混沌伤害,使混乱打击和刃舞对其造成198.00% AP点混乱伤害,持续4秒。超过8个目标后伤害降低。12.1:斩击你身前的所有敌人,造成462.00% AP 的混沌伤害,使混乱打击和刃舞对其造成257.40% AP点混乱伤害,持续4秒。超过8个目标后伤害降低。

  • Retail 12.0 endpoint: Slash all enemies in front of you for 311.00% AP Chaos damage, causing Chaos Strike and Blade Dance to deal 198.00% AP Chaos damage to them for 4 sec. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: Slash all enemies in front of you for 462.00% AP Chaos damage, causing Chaos Strike and Blade Dance to deal 257.40% AP Chaos damage to them for 4 sec. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"mechanic": ["tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8964ffdbaa99193d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
锯齿战刃被动机制客户端BuildBuild 初始数据 · 2026-08-12

锯齿战刃的机制或效果描述发生变化。12.1当前效果:用混乱打击或投掷利刃击中敌人会使混乱打击和投掷利刃的伤害提高15%,持续12秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:被混乱打击或投掷利刃命中的敌人从混乱打击和投掷利刃中受到的伤害提高15%,持续15秒。12.1:用混乱打击或投掷利刃击中敌人会使混乱打击和投掷利刃的伤害提高15%,持续12秒。

  • Retail 12.0 endpoint: Enemies hit by Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Throw Glaive for 15 sec.
  • Retail 12.1 endpoint: Striking an enemy with Chaos Strike or Throw Glaive increases Chaos Strike and Throw Glaive damage by 15% for 12 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-700380b6de138b36 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
聚凝痛楚被动数值客户端BuildBuild 初始数据 · 2026-08-12

聚凝痛楚的描述数值由360.00%450.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼棱会召唤一名复仇恶魔猎手盟友,该盟友会施放邪能毁灭,在2秒内造成(26.20% AP × (2/0.2))点火焰伤害。造成伤害会使你回复最多(360.00% AP × (2/0.2))点生命值。12.1:眼棱会召唤一名复仇恶魔猎手盟友,该盟友会施放邪能毁灭,在2秒内造成(26.20% AP × (2/0.2))点火焰伤害。造成伤害会使你回复最多(450.00% AP × (2/0.2))点生命值。

  • Retail 12.0 endpoint: Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing (26.20% AP × (2/0.2)) Fire damage over 2 sec. Dealing damage heals you for up to (360.00% AP × (2/0.2)) health.
  • Retail 12.1 endpoint: Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing (26.20% AP × (2/0.2)) Fire damage over 2 sec. Dealing damage heals you for up to (450.00% AP × (2/0.2)) health.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-e3debc679d293c74 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
盲目之怒被动数值客户端BuildBuild 初始数据 · 2026-08-12

盲目之怒的描述数值由15 → 10。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼棱每秒产生15点恶魔之怒,持续时间延长10%,伤害提高10%。12.1:眼棱每秒产生10点恶魔之怒,持续时间延长10%,伤害提高10%。

  • Retail 12.0 endpoint: Eye Beam generates 15 Fury every second, has 10% increased duration, and deals 10% increased damage.
  • Retail 12.1 endpoint: Eye Beam generates 10 Fury every second, has 10% increased duration, and deals 10% increased damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-b6bedbdf4d35633b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
内心之魔被动结构客户端BuildBuild 初始数据 · 2026-08-12

内心之魔在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

浩劫原位置:浩劫专精天赋 8-3内心之魔当前位置:浩劫专精天赋 8-2内心之魔
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入恶魔形态会使你的下一个混乱打击释放内心中的恶魔,让它冲向你的目标,对附近的所有敌人造成213.00% AP点混乱伤害。目标数量超过5个后造成的伤害降低。12.1:进入恶魔形态会使你的下一个混乱打击释放内心中的恶魔,让它冲向你的目标,对附近的所有敌人造成213.00% AP点混乱伤害。目标数量超过5个后造成的伤害降低。

  • Retail 12.0 endpoint: Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal 213.00% AP Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal 213.00% AP Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-b777cf710dfbb27d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
燃烧之恨被动数值客户端BuildBuild 初始数据 · 2026-08-12

燃烧之恨的描述数值由40 → 30。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:献祭光环会在10秒内额外产生40点恶魔之怒。12.1:献祭光环会在10秒内额外产生30点恶魔之怒。

  • Retail 12.0 endpoint: Immolation Aura generates an additional 40 Fury over 10 sec.
  • Retail 12.1 endpoint: Immolation Aura generates an additional 30 Fury over 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b52650e43ac5520d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
刃舞主动机制客户端BuildBuild 初始数据 · 2026-08-12

刃舞的描述数值由23.35%24.75%70.00%74.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:攻击附近所有敌人,造成3 × 23.35% AP+70.00% AP 的物理伤害。目标数量超过5个后造成的伤害降低。12.1:攻击附近所有敌人,造成3 × 24.75% AP+74.20% AP 的物理伤害。目标数量超过5个后造成的伤害降低。

  • Retail 12.0 endpoint: Strike nearby enemies for 3 × 23.35% AP+70.00% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Strike nearby enemies for 3 × 24.75% AP+74.20% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-24fe63cadab50d3c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
献祭光环主动数值客户端BuildBuild 初始数据 · 2026-08-12

献祭光环的描述数值由36.30%33.40%13.55%12.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将自身包裹在烈焰中,立即对8码范围内的敌人造成36.30% AP点火焰伤害,并在10秒内辐射(13.55% AP × 10)点火焰伤害。 产生20点恶魔之怒。12.1:将自身包裹在烈焰中,立即对8码范围内的敌人造成33.40% AP点火焰伤害,并在10秒内辐射(12.47% AP × 10)点火焰伤害。 产生20点恶魔之怒。

  • Retail 12.0 endpoint: Engulf yourself in flames, instantly causing 36.30% AP Fire damage to enemies within 8 yards and radiating (13.55% AP × 10) Fire damage over 10 sec. Generates 20 Fury.
  • Retail 12.1 endpoint: Engulf yourself in flames, instantly causing 33.40% AP Fire damage to enemies within 8 yards and radiating (12.47% AP × 10) Fire damage over 10 sec. Generates 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7e8c16692ece1b18 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永不言弃被动机制客户端BuildBuild 初始数据 · 2026-08-12

永不言弃的机制或效果描述发生变化。12.1当前效果:生命值高于50%时,伤害提高3%。 生命值低于50%时,吸血提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用邪能冲撞后的2秒内可以再次激活该技能,并冲向初始位置。12.1:生命值高于50%时,伤害提高3%。 生命值低于50%时,吸血提高5%。

  • Retail 12.0 endpoint: For 2 sec after using Fel Rush, activating it again will dash back towards your initial location.
  • Retail 12.1 endpoint: Damage is increased by 3% while above 50% Health. Leech is increased by 5% while below 50% Health.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["nameEn"]}
  • Cross-Build entity entity-e12fa01bfbee7ed0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-复仇恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:破裂的伤害提高35%;12.1:烈焰咒符的持续伤害提高50%。灵魂裂劈使你主目标身上的烈焰咒符持续时间延长2秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:破裂的伤害提高35%。12.1:烈焰咒符的持续伤害提高50%。灵魂裂劈使你主目标身上的烈焰咒符持续时间延长2秒。

  • Retail 12.0 endpoint: Fracture damage increased by 35%.
  • Retail 12.1 endpoint: Sigil of Flame's damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-4331b259dedaf4b2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-复仇恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:破裂有30%的几率引发猛烈爆炸,对附近敌人造成180.00% AP 的火焰伤害。超过5个目标后伤害降低;12.1:献祭光环与怨念咒符对受你的烈焰咒符影响的目标造成的伤害提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:破裂有30%的几率引发猛烈爆炸,对附近敌人造成180.00% AP 的火焰伤害。超过5个目标后伤害降低。12.1:献祭光环与怨念咒符对受你的烈焰咒符影响的目标造成的伤害提高100%。

  • Retail 12.0 endpoint: Fracture has a 30% chance to spark a violent detonation, causing 180.00% AP Fire damage onto nearby enemies. Damage reduced beyond 5 targets.
  • Retail 12.1 endpoint: Immolation Aura and Sigil of Spite have 100% increased damage against targets affected by your Sigil of Flame.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-5f8a0435623cc83f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由10%调整为16%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:10%。12.1:16%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":212613,"valuePercent":10.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":212613,"valuePercent":10.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":212613,"summaryNumbers":[],"summarySkeleton":"","valuePercent":10.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":212613,"valuePercent":16.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":212613,"valuePercent":16.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":212613,"summaryNumbers":[],"summarySkeleton":"","valuePercent":16.0}
不朽灵魂被动数值客户端BuildBuild 初始数据 · 2026-08-12

不朽灵魂的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你每消耗一个灵魂残片,都会为你额外提供吸收护盾,相当于治疗量的15%。12.1:你每消耗一个灵魂残片,都会为你额外提供吸收护盾,相当于治疗量的10%。

  • Retail 12.0 endpoint: Each Soul Fragment you consume shields you for an additional 15% of the amount healed.
  • Retail 12.1 endpoint: Each Soul Fragment you consume shields you for an additional 10% of the amount healed.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-27b064314efab759 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
沉默咒符主动结构客户端BuildBuild 初始数据 · 2026-08-12

沉默咒符在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

复仇原位置:复仇专精天赋 4-3沉默咒符当前位置:复仇专精天赋 5-3沉默咒符
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在目标位置放置一个沉默咒符,于2秒后激活。 所有受到咒符影响的敌人将被沉默2秒。12.1:在目标位置放置一个沉默咒符,于2秒后激活。 所有受到咒符影响的敌人将被沉默2秒。

  • Retail 12.0 endpoint: Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 2 sec.
  • Retail 12.1 endpoint: Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 2 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-db0830c3cf962f40 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
脆弱被动数值客户端BuildBuild 初始数据 · 2026-08-12

脆弱的描述数值由8%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:被烈焰咒符、灵魂裂劈和幽魂炸弹命中的敌人会受到脆弱效果的影响,持续8秒。 你对有脆弱效果的目标造成伤害时会恢复生命值,恢复量相当于造成的所有伤害的8%。12.1:被烈焰咒符、灵魂裂劈和幽魂炸弹命中的敌人会受到脆弱效果的影响,持续8秒。 你对有脆弱效果的目标造成伤害时会恢复生命值,恢复量相当于造成的所有伤害的10%。

  • Retail 12.0 endpoint: Enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec. You heal for 8% of all damage you deal to targets with Frailty.
  • Retail 12.1 endpoint: Enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec. You heal for 10% of all damage you deal to targets with Frailty.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-a5c24a7a0e348cb3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混乱打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

混乱打击的描述数值由69.43%73.60%109.12%115.67%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥砍目标,造成(69.43% AP+109.12% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。12.1:挥砍目标,造成(73.60% AP+115.67% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。

  • Retail 12.0 endpoint: Slice your target for (69.43% AP+109.12% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Retail 12.1 endpoint: Slice your target for (73.60% AP+115.67% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-773d2101db7e8c26 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
焦油战刃被动数值客户端BuildBuild 初始数据 · 2026-08-12

焦油战刃的描述数值由3%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:造成火焰伤害时,为自己恢复相当于伤害值3%的生命。12.1:造成火焰伤害时,为自己恢复相当于伤害值5%的生命。

  • Retail 12.0 endpoint: You heal for 3% of all Fire damage you deal.
  • Retail 12.1 endpoint: You heal for 5% of all Fire damage you deal.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-190d0b585c5777c1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灵魂裂劈主动数值客户端BuildBuild 初始数据 · 2026-08-12

灵魂裂劈的描述数值由240.00%300.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶毒地攻击一名敌人及你前方的所有其他敌人,造成208.00% AP 的物理伤害,并为你恢复240.00% AP 的生命值。目标数量超过5个后造成的伤害降低。 消耗最多2个灵魂残片,每消耗一个灵魂残片都会使伤害额外提高20%。12.1:恶毒地攻击一名敌人及你前方的所有其他敌人,造成208.00% AP 的物理伤害,并为你恢复300.00% AP 的生命值。目标数量超过5个后造成的伤害降低。 消耗最多2个灵魂残片,每消耗一个灵魂残片都会使伤害额外提高20%。

  • Retail 12.0 endpoint: Viciously strike an enemy and all other enemies in front of you for 208.00% AP Physical damage and heal yourself for 240.00% AP. Deals reduced damage beyond 5 targets. Consumes up to 2 Soul Fragments, increasing damage by 20% per fragment consumed.
  • Retail 12.1 endpoint: Viciously strike an enemy and all other enemies in front of you for 208.00% AP Physical damage and heal yourself for 300.00% AP. Deals reduced damage beyond 5 targets. Consumes up to 2 Soul Fragments, increasing damage by 20% per fragment consumed.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c499ee7d30d77e59 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵魂盛宴被动数值客户端BuildBuild 初始数据 · 2026-08-12

灵魂盛宴的描述数值由180.00%225.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灵魂裂劈的治疗效果提高180.00% AP。12.1:灵魂裂劈的治疗效果提高225.00% AP。

  • Retail 12.0 endpoint: Soul Cleave heals for an additional 180.00% AP.
  • Retail 12.1 endpoint: Soul Cleave heals for an additional 225.00% AP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-408a53041d65c9f2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化悲苦咒符被动数值客户端BuildBuild 初始数据 · 2026-08-12

强化悲苦咒符的描述数值由30 → 15。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使悲苦咒符的冷却时间缩短30秒。12.1:使悲苦咒符的冷却时间缩短15秒。

  • Retail 12.0 endpoint: Reduces the cooldown of Sigil of Misery by 30 sec.
  • Retail 12.1 endpoint: Reduces the cooldown of Sigil of Misery by 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3d9486f5e36e8970 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
穷寇当逐被动数值客户端BuildBuild 初始数据 · 2026-08-12

穷寇当逐的描述数值由30%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:揭露收割者印记目标的弱点,使你对任何敌人造成的物理伤害,同时对被标记目标造成该伤害30%的混乱伤害,有时会剥离一块灵魂残片。12.1:揭露收割者印记目标的弱点,使你对任何敌人造成的物理伤害,同时对被标记目标造成该伤害25%的混乱伤害,有时会剥离一块灵魂残片。

  • Retail 12.0 endpoint: Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 30% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
  • Retail 12.1 endpoint: Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 25% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7ab7ad3f16216849 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
锁链咒符主动数值客户端BuildBuild 初始数据 · 2026-08-12

锁链咒符在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

复仇原位置:复仇专精天赋 7-3锁链咒符当前位置:无(本Build移除)
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在目标位置放置一个锁链咒符,于2秒后激活。 所有受到咒符影响的敌人将被拉到咒符中心,移动速度降低70%,持续6秒。12.1:在目标位置放置一个锁链咒符,于2秒后激活。 所有受到咒符影响的敌人将被拉到咒符中心,移动速度降低70%,持续6秒。

  • Retail 12.0 endpoint: Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
  • Retail 12.1 endpoint: Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
  • Direct changed fields: {"numeric": ["timing"], "structure": ["catalogSource", "talentLocations"]}
  • Cross-Build entity entity-8ea8bb1750327612 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
痛苦狂欢被动数值客户端BuildBuild 初始数据 · 2026-08-12

痛苦狂欢的描述数值由5%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的5%的火焰伤害为你产生最多10% 最大生命值点护盾。 当烈火烙印激活时,护盾和最大吸收量翻倍。12.1:你的6%的火焰伤害为你产生最多10% 最大生命值点护盾。 当烈火烙印激活时,护盾和最大吸收量翻倍。

  • Retail 12.0 endpoint: 5% of your Fire damage shields you, up to a maximum of 10% Maximum Health. Shield and maximum values are doubled while Fiery Brand is active.
  • Retail 12.1 endpoint: 6% of your Fire damage shields you, up to a maximum of 10% Maximum Health. Shield and maximum values are doubled while Fiery Brand is active.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-93b69ef291e0c50e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
喂食恶魔被动结构客户端BuildBuild 初始数据 · 2026-08-12

喂食恶魔在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

复仇原位置:复仇专精天赋 5-3喂食恶魔当前位置:复仇专精天赋 4-3喂食恶魔
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每消耗20点恶魔之怒,使恶魔尖刺剩余的冷却时间缩短1秒。12.1:每消耗20点恶魔之怒,使恶魔尖刺剩余的冷却时间缩短1秒。

  • Retail 12.0 endpoint: Every 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1 sec.
  • Retail 12.1 endpoint: Every 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1 sec.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-29c9ba8e5e39fa1f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
献祭光环主动数值客户端BuildBuild 初始数据 · 2026-08-12

献祭光环的描述数值由36.30%33.40%13.55%12.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将自身包裹在烈焰中,立即对8码范围内的敌人造成36.30% AP点火焰伤害,并在6秒内辐射(13.55% AP × 6)点火焰伤害。 在6秒内产生8+(2 × 6秒)点恶魔之怒。12.1:将自身包裹在烈焰中,立即对8码范围内的敌人造成33.40% AP点火焰伤害,并在6秒内辐射(12.47% AP × 6)点火焰伤害。 在6秒内产生8+(2 × 6秒)点恶魔之怒。

  • Retail 12.0 endpoint: Engulf yourself in flames, instantly causing 36.30% AP Fire damage to enemies within 8 yards and radiating (13.55% AP × 6) Fire damage over 6 sec. Generates 8+(2 × 6 sec) Fury over 6 sec.
  • Retail 12.1 endpoint: Engulf yourself in flames, instantly causing 33.40% AP Fire damage to enemies within 8 yards and radiating (12.47% AP × 6) Fire damage over 6 sec. Generates 8+(2 × 6 sec) Fury over 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-53af85f6a8b55fc1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
邪能毁灭主动数值客户端BuildBuild 初始数据 · 2026-08-12

邪能毁灭的描述数值由360.00%450.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放体内的邪能,在2秒内对正前方的敌人造成(41.10% AP × (2/0.2))点火焰伤害。造成伤害时同时为你恢复生命值,最多恢复(360.00% AP × (2/0.2))点。12.1:释放体内的邪能,在2秒内对正前方的敌人造成(41.10% AP × (2/0.2))点火焰伤害。造成伤害时同时为你恢复生命值,最多恢复(450.00% AP × (2/0.2))点。

  • Retail 12.0 endpoint: Unleash the fel within you, damaging enemies directly in front of you for (41.10% AP × (2/0.2)) Fire damage over 2 sec. Causing damage also heals you for up to (360.00% AP × (2/0.2)) health.
  • Retail 12.1 endpoint: Unleash the fel within you, damaging enemies directly in front of you for (41.10% AP × (2/0.2)) Fire damage over 2 sec. Causing damage also heals you for up to (450.00% AP × (2/0.2)) health.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d1c54d44fdfba7d6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
熊熊大火被动结构客户端BuildBuild 初始数据 · 2026-08-12

熊熊大火在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

复仇原位置:复仇专精天赋 4-3熊熊大火当前位置:复仇专精天赋 7-3熊熊大火
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:基于你损失的生命值,邪能毁灭的治疗效果最多提高50%。12.1:基于你损失的生命值,邪能毁灭的治疗效果最多提高50%。

  • Retail 12.0 endpoint: Fel Devastation heals you for up to 50% more, based on your missing health.
  • Retail 12.1 endpoint: Fel Devastation heals you for up to 50% more, based on your missing health.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-248a4b7a8a6b8a86 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅疾冲霄被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅疾冲霄的描述数值由15%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:邪能毁灭的伤害提高15%。 邪能毁灭会在其持续时间内生成3个灵魂残片。12.1:邪能毁灭的伤害提高25%。 邪能毁灭会在其持续时间内生成3个灵魂残片。

  • Retail 12.0 endpoint: Fel Devastation damage increased by 15%. Fel Devastation generates 3 Soul Fragments over its duration.
  • Retail 12.1 endpoint: Fel Devastation damage increased by 25%. Fel Devastation generates 3 Soul Fragments over its duration.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0c23524b7244b0d4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
2件套装效果-噬灭恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:虚空射线的伤害提高10%;12.1:使用收割收集4个或更多灵魂残片有20%的几率使你的下一次吞噬变为瞬发,并引发灵魂爆发,对附近的敌人造成600.00% SP点宇宙伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线的伤害提高10%。12.1:使用收割收集4个或更多灵魂残片有20%的几率使你的下一次吞噬变为瞬发,并引发灵魂爆发,对附近的敌人造成600.00% SP点宇宙伤害。

  • Retail 12.0 endpoint: Void Ray damage increased by 10%.
  • Retail 12.1 endpoint: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing 600.00% SP Cosmic damage to nearby enemies.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-56bb5530d2826ead (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-噬灭恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:坍缩之星的伤害提高10%,并且现在产生10点恶魔之怒;12.1:灵魂爆发产生8个灵魂残片,并触发噬欲时刻。收割造成的伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:坍缩之星的伤害提高10%,并且现在产生10点恶魔之怒。12.1:灵魂爆发产生8个灵魂残片,并触发噬欲时刻。收割造成的伤害提高20%。

  • Retail 12.0 endpoint: Collapsing Star damage increased by 10% and it now generates 10 Fury.
  • Retail 12.1 endpoint: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-6996bfc5d168e735 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由-8%调整为21%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-8%。12.1:21%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":1213636,"valuePercent":-8.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":1213636,"valuePercent":-8.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":1213636,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-8.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":1213636,"valuePercent":21.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":1213636,"valuePercent":21.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":1213636,"summaryNumbers":[],"summarySkeleton":"","valuePercent":21.0}
精通:内在恶魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:内在恶魔的描述数值由1.2%0.4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%。12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%。

  • Retail 12.0 endpoint: All Cosmic damage dealt is increased by 1%. While in Void Metamorphosis, this bonus is increased by an additional 1.2%.
  • Retail 12.1 endpoint: All Cosmic damage dealt is increased by 1%. While in Void Metamorphosis, this bonus is increased by an additional 0.4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8b013727db9cb339 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:内在恶魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:内在恶魔发生变化。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%;12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%。12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"percentPerMasteryPoint":1.0,"propertyType":0,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":108,"effectIndex":2,"percentPerMasteryPoint":1.0,"propertyType":22,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":219,"effectIndex":3,"percentPerMasteryPoint":1.2,"propertyType":32,"ratingPerOnePercent":38.333333333333336,"sourceSpellId":1238855,"valuePercent":1.2},{"auraType":219,"effectIndex":4,"percentPerMasteryPoint":1.2,"propertyType":33,"ratingPerOnePercent":38.333333333333336,"sourceSpellId":1238855,"valuePercent":1.2}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.0,"ratingPerMasteryPoint":46.0,"spellId":1238855,"summaryNumbers":["1%","1.2%"],"summarySkeleton":"造成的所有宇宙伤害提高{n}。 在虚空变形期间,此加成额外提高{n}。","valuePercent":null}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"percentPerMasteryPoint":1.0,"propertyType":0,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":108,"effectIndex":2,"percentPerMasteryPoint":1.0,"propertyType":22,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":219,"effectIndex":3,"percentPerMasteryPoint":0.4,"propertyType":32,"ratingPerOnePercent":115.0,"sourceSpellId":1238855,"valuePercent":0.4},{"auraType":219,"effectIndex":4,"percentPerMasteryPoint":0.4,"propertyType":33,"ratingPerOnePercent":115.0,"sourceSpellId":1238855,"valuePercent":0.4}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.0,"ratingPerMasteryPoint":46.0,"spellId":1238855,"summaryNumbers":["1%","0.4%"],"summarySkeleton":"造成的所有宇宙伤害提高{n}。 在虚空变形期间,此加成额外提高{n}。","valuePercent":null}
根除被动数值客户端BuildBuild 初始数据 · 2026-08-12

根除的描述数值由673.20%632.80%673.20%537.88%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:完整引导虚空射线后,你的收割升级为根除。 根除 用你的镰刀猛击地面,对主要目标造成673.20% SP点宇宙伤害,并对你前方25码锥形范围内的所有其他敌人造成673.20% SP点伤害。目标数量超过5个时造成的伤害降低。 根除最多可以收集4个附近的灵魂。12.1:完整引导虚空射线后,你的收割升级为根除。 根除 用你的镰刀猛击地面,对主要目标造成632.80% SP点宇宙伤害,并对你前方25码锥形范围内的所有其他敌人造成537.88% SP点伤害。目标数量超过5个时造成的伤害降低。 根除最多可以收集4个附近的灵魂。

  • Retail 12.0 endpoint: Fully channeling Void Ray upgrades your Reap to Eradicate. Eradicate Slam your Scythe to the ground, dealing 673.20% SP Cosmic damage to your primary target and 673.20% SP to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets. Eradicate gathers up to 4 nearby souls.
  • Retail 12.1 endpoint: Fully channeling Void Ray upgrades your Reap to Eradicate. Eradicate Slam your Scythe to the ground, dealing 632.80% SP Cosmic damage to your primary target and 537.88% SP to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets. Eradicate gathers up to 4 nearby souls.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-08a25af4d830cad3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混乱打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

混乱打击的描述数值由69.43%73.60%109.12%115.67%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥砍目标,造成(69.43% AP+109.12% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。12.1:挥砍目标,造成(73.60% AP+115.67% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。

  • Retail 12.0 endpoint: Slice your target for (69.43% AP+109.12% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Retail 12.1 endpoint: Slice your target for (73.60% AP+115.67% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-17fbf016a6935fd2 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
火缚被动数值客户端BuildBuild 初始数据 · 2026-08-12

火缚的描述数值由50%125%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:饥渴斩击的半径提高2码,并且额外提高50%爆击伤害。12.1:饥渴斩击的半径提高2码,并且额外提高125%爆击伤害。

  • Retail 12.0 endpoint: Hungering Slash has 2 yd increased radius and 50% increased critical strike damage bonus.
  • Retail 12.1 endpoint: Hungering Slash has 2 yd increased radius and 125% increased critical strike damage bonus.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4cd1da27fcf5d917 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
苦难修行被动数值客户端BuildBuild 初始数据 · 2026-08-12

苦难修行的描述数值由8 → 4、5 → 2。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线会对你施加苦难修行,精通提高(8 × 精通缩放).1%,并且每2秒产生5点恶魔之怒,持续6秒。12.1:虚空射线会对你施加苦难修行,精通提高(4 × 精通缩放).1%,并且每2秒产生2点恶魔之怒,持续6秒。

  • Retail 12.0 endpoint: Void Ray applies Student of Suffering to you, increasing Mastery by (8 × Mastery scaling).1% and granting 5 Fury every 2 sec, for 6 sec.
  • Retail 12.1 endpoint: Void Ray applies Student of Suffering to you, increasing Mastery by (4 × Mastery scaling).1% and granting 2 Fury every 2 sec, for 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f4fd7fb71055f6c7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
收割主动数值客户端BuildBuild 初始数据 · 2026-08-12

收割的描述数值由673.20%632.80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在现实的构造上切开一个空洞,向你的目标发射一道集中的宇宙物质箭,造成673.20% SP点宇宙伤害。 收割最多可以收集4个附近的灵魂。12.1:在现实的构造上切开一个空洞,向你的目标发射一道集中的宇宙物质箭,造成632.80% SP点宇宙伤害。 收割最多可以收集4个附近的灵魂。

  • Retail 12.0 endpoint: Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing 673.20% SP Cosmic damage. Reap gathers up to 4 nearby souls.
  • Retail 12.1 endpoint: Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing 632.80% SP Cosmic damage. Reap gathers up to 4 nearby souls.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-590f9e1430ca4861 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
坍缩之星被动数值客户端BuildBuild 初始数据 · 2026-08-12

坍缩之星的描述数值由562.50%630.00%421.88%472.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在虚空变形期间,每收集30个灵魂残片即可使用坍缩之星。 坍缩之星 引导磅礴的虚空能量,汇聚成一次猛烈的冲击,对你的目标造成562.50% SP点宇宙伤害,并对所有附近敌人造成421.88% SP点宇宙伤害。目标数量超过8个时造成的伤害降低。 施放坍缩之星时,你的恶魔之怒流失速度会大幅降低。12.1:在虚空变形期间,每收集30个灵魂残片即可使用坍缩之星。 坍缩之星 引导磅礴的虚空能量,汇聚成一次猛烈的冲击,对你的目标造成630.00% SP点宇宙伤害,并对所有附近敌人造成472.50% SP点宇宙伤害。目标数量超过8个时造成的伤害降低。 施放坍缩之星时,你的恶魔之怒流失速度会大幅降低。

  • Retail 12.0 endpoint: While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star. Collapsing Star Channel an immense amount of void energy into a single, cataclysmic blast, dealing 562.50% SP Cosmic damage to your target and 421.88% SP Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets. While casting Collapsing Star, your Fury drain is significantly reduced.
  • Retail 12.1 endpoint: While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star. Collapsing Star Channel an immense amount of void energy into a single, cataclysmic blast, dealing 630.00% SP Cosmic damage to your target and 472.50% SP Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets. While casting Collapsing Star, your Fury drain is significantly reduced.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-34c6a083f07a628a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天启将至被动数值客户端BuildBuild 初始数据 · 2026-08-12

天启将至的描述数值由30%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你每施放一次坍缩之星,你的下一次坍缩之星的伤害就提高30%。12.1:你每施放一次坍缩之星,你的下一次坍缩之星的伤害就提高20%。

  • Retail 12.0 endpoint: Each Collapsing Star you cast increases the damage of your next Collapsing Star by 30%.
  • Retail 12.1 endpoint: Each Collapsing Star you cast increases the damage of your next Collapsing Star by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-597c05cb0533dcb8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吞噬主动数值客户端BuildBuild 初始数据 · 2026-08-12

吞噬的描述数值由196.70%315.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:汲取目标的精华,造成196.70% SP点宇宙伤害。 可在移动中施放。 产生8点恶魔之怒。12.1:汲取目标的精华,造成315.00% SP点宇宙伤害。 可在移动中施放。 产生8点恶魔之怒。

  • Retail 12.0 endpoint: Drain the essence from your target, dealing 196.70% SP Cosmic damage. Castable while moving. Generates 8 Fury.
  • Retail 12.1 endpoint: Drain the essence from your target, dealing 315.00% SP Cosmic damage. Castable while moving. Generates 8 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ca8d321808b48616 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
献祭光环主动数值客户端BuildBuild 初始数据 · 2026-08-12

献祭光环的描述数值由36.30%33.40%13.55%12.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将自身包裹在烈焰中,立即对8码范围内的敌人造成36.30% AP点火焰伤害,并在6秒内辐射(13.55% AP × 6)点火焰伤害。12.1:将自身包裹在烈焰中,立即对8码范围内的敌人造成33.40% AP点火焰伤害,并在6秒内辐射(12.47% AP × 6)点火焰伤害。

  • Retail 12.0 endpoint: Engulf yourself in flames, instantly causing 36.30% AP Fire damage to enemies within 8 yards and radiating (13.55% AP × 6) Fire damage over 6 sec.
  • Retail 12.1 endpoint: Engulf yourself in flames, instantly causing 33.40% AP Fire damage to enemies within 8 yards and radiating (12.47% AP × 6) Fire damage over 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ac64e1dce8c50722 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅疾冲霄被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅疾冲霄的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线的伤害提高15%。 完整引导虚空射线会使你获得1层虚落。12.1:虚空射线的伤害提高10%。 完整引导虚空射线会使你获得1层虚落。

  • Retail 12.0 endpoint: Void Ray damage increased by 15%. Fully channeling Void Ray generates 1 stack of Voidfall.
  • Retail 12.1 endpoint: Void Ray damage increased by 10%. Fully channeling Void Ray generates 1 stack of Voidfall.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a63ab80bd9f5bfd5 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅捷抹消被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅捷抹消的描述数值由2%1%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每一层虚落都使急速提高2%。12.1:每一层虚落都使急速提高1%。

  • Retail 12.0 endpoint: Each stack of Voidfall grants 2% Haste.
  • Retail 12.1 endpoint: Each stack of Voidfall grants 1% Haste.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a1b69b50425ec565 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
异界专注被动数值客户端BuildBuild 初始数据 · 2026-08-12

异界专注的描述数值由35%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当坍缩之星和虚落流星仅击中一个目标时,造成的伤害提高35%。 每多击中一个目标,该加成降低5%。12.1:当坍缩之星和虚落流星仅击中一个目标时,造成的伤害提高30%。 每多击中一个目标,该加成降低5%。

  • Retail 12.0 endpoint: Collapsing Star and Voidfall meteors deal 35% increased damage when striking a single target. Each additional target reduces this bonus by 5%.
  • Retail 12.1 endpoint: Collapsing Star and Voidfall meteors deal 30% increased damage when striking a single target. Each additional target reduces this bonus by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c6470fa1c6880ac6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
自发献祭被动数值客户端BuildBuild 初始数据 · 2026-08-12

自发献祭的描述数值由4%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:击杀一名可以使你获得经验值或荣誉值的敌人时,灵魂献祭会在其持续时间内额外为你恢复4%的生命值,并重置其冷却时间。12.1:灵魂献祭在其持续时间内额外为你恢复6%的生命值,并在你击杀一名可获得经验值或荣誉值的敌人后重置冷却时间。

  • Retail 12.0 endpoint: Soul Immolation heals for an additional 4% of your health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
  • Retail 12.1 endpoint: Soul Immolation heals for an additional 6% of your health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-51ad45baeddf3b22 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
根除被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明根除伤害降低6%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化,暂不改写基础系数。

技术说明与挖掘依据

暴雪说明根除伤害降低6%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化,暂不改写基础系数。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
坍缩之星被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明坍缩之星伤害提高12%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化;异世专注35%降至30%则有独立静态证据。

技术说明与挖掘依据

暴雪说明坍缩之星伤害提高12%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化;异世专注35%降至30%则有独立静态证据。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
终末时刻被动机制官方运行时官方运行时说明 · 2026-07-31

虚坠的增益持续时间由8秒缩短至6秒。

技术说明与挖掘依据

虚坠的增益持续时间由8秒缩短至6秒。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
唤魔师

Evoker

2件套装效果-湮灭唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:碧蓝横扫伤害提高50%,并且对其主要目标的伤害额外提高100%;12.1:碎裂星辰的伤害提高50%,且始终以最高蓄力等级施放。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:碧蓝横扫伤害提高50%,并且对其主要目标的伤害额外提高100%。12.1:碎裂星辰的伤害提高50%,且始终以最高蓄力等级施放。

  • Retail 12.0 endpoint: Azure Sweep damage increased by 50% and its damage against your primary target is increased by an additional 100%.
  • Retail 12.1 endpoint: Shattering Star's damage is increased by 50%, and it always casts as if you had reached maximum empower level.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-3028f31e0ef3957e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-湮灭唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:永恒之涌额外获得1层碧蓝横扫充能。施放碧蓝横扫使永恒之涌的冷却时间缩短2秒;12.1:因果律每次触发时,使你的蓄力法术剩余冷却时间额外缩短0.1秒。永恒之涌造成的伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:永恒之涌额外获得1层碧蓝横扫充能。施放碧蓝横扫使永恒之涌的冷却时间缩短2秒。12.1:因果律每次触发时,使你的蓄力法术剩余冷却时间额外缩短0.1秒。永恒之涌造成的伤害提高10%。

  • Retail 12.0 endpoint: Eternity Surge grants 1 additional charge of Azure Sweep. Casting Azure Sweep reduces the cooldown of Eternity Surge by 2 sec.
  • Retail 12.1 endpoint: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 sec each time the effect occurs. Eternity Surge deals 10% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-9d713341b9d4c20d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
残暴被动机制客户端BuildBuild 初始数据 · 2026-08-12

残暴的机制或效果描述发生变化。12.1当前效果:深呼吸和狂龙之怒期间,你无视目标生命值,始终获得精通:巨人杀手的最大效果。 释缚烈焰始终获得最大效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:处于深呼吸和狂龙之怒状态时,你无视目标的生命值获得精通:巨人杀手的最大增益。12.1:深呼吸和狂龙之怒期间,你无视目标生命值,始终获得精通:巨人杀手的最大效果。 释缚烈焰始终获得最大效果。

  • Retail 12.0 endpoint: During Deep Breath and Dragonrage you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health.
  • Retail 12.1 endpoint: During Deep Breath and Dragonrage you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health. Unbound Flame always gains the maximum benefit.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"]}
  • Cross-Build entity entity-c9b235f54fd27645 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冲天怒火被动机制客户端BuildBuild 初始数据 · 2026-08-12

冲天怒火的机制或效果描述发生变化。12.1当前效果:狂龙之怒结束时,每有一层冲天怒火,就会持续4秒,且狂龙之怒变为释缚烈焰。释缚烈焰可在狂龙之怒冷却结束前施放4次。 释缚烈焰 呼出毁灭烈焰,对目标及附近敌人造成必定爆击的800.00% SP × 2点火焰伤害,超过5个目标后伤害降低。 触发1次精华迸发。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂龙之怒结束时,每层冲天怒火使你获得4秒的渐怒。 渐怒会提供从冲天怒火中积累的伤害和急速加成,并每4秒产生一次精华迸发。12.1:狂龙之怒结束时,每有一层冲天怒火,就会持续4秒,且狂龙之怒变为释缚烈焰。释缚烈焰可在狂龙之怒冷却结束前施放4次。 释缚烈焰 呼出毁灭烈焰,对目标及附近敌人造成必定爆击的800.00% SP × 2点火焰伤害,超过5个目标后伤害降低。 触发1次精华迸发。

  • Retail 12.0 endpoint: When Dragonrage ends, gain Risen Fury for 4 sec for each stack of Rising Fury. Risen Fury grants the damage and haste bonuses accumulated from Rising Fury and generates Essence Burst every 4 sec.
  • Retail 12.1 endpoint: When Dragonrage ends, Rising Fury persists for 4 sec per stack, and Dragonrage becomes Unbound Flame. Unbound Flame may be cast 4 times before Dragonrage finishes its cooldown. Unbound Flame Exhale destructive flame, critically striking for 800.00% SP × 2 Fire damage to your target and nearby enemies, reduced beyond 5 targets. Causes 1 Essence Burst.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4a0b80ef744108df (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
肺活猛增被动数值客户端BuildBuild 初始数据 · 2026-08-12

肺活猛增的描述数值由30%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:火焰吐息的持续性伤害提高30%。梦境吐息的持续性治疗效果30%。12.1:火焰吐息的持续性伤害提高30%。梦境吐息的持续性治疗效果提高20%。

  • Retail 12.0 endpoint: Fire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 30%.
  • Retail 12.1 endpoint: Fire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-799d3a94d25b200d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
赋能烈焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

赋能烈焰的描述数值由80%85%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:活化烈焰打击一名敌人时,恢复此法术法力消耗的80%。12.1:活化烈焰打击一名敌人时,恢复此法术法力消耗的85%。

  • Retail 12.0 endpoint: Living Flame restores 80% of its mana cost when striking an enemy.
  • Retail 12.1 endpoint: Living Flame restores 85% of its mana cost when striking an enemy.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-84d8ea03089903ae (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
活化烈焰主动数值客户端BuildBuild 初始数据 · 2026-08-12

活化烈焰的描述数值由600.00%780.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标投出一道跃动的火焰,对一个敌人造成232.00% SP 的火焰伤害,或者为一个盟友恢复600.00% SP 的生命值。12.1:向你的目标投出一道跃动的火焰,对一个敌人造成232.00% SP 的火焰伤害,或者为一个盟友恢复780.00% SP 的生命值。

  • Retail 12.0 endpoint: Send a flickering flame towards your target, dealing 232.00% SP Fire damage to an enemy or healing an ally for 600.00% SP.
  • Retail 12.1 endpoint: Send a flickering flame towards your target, dealing 232.00% SP Fire damage to an enemy or healing an ally for 780.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d6315da3bbeb4ba0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
巨龙传承被动数值客户端BuildBuild 初始数据 · 2026-08-12

巨龙传承的描述数值由6%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的耐力提高6%。12.1:你的耐力提高8%。

  • Retail 12.0 endpoint: Your Stamina is increased by 6%.
  • Retail 12.1 endpoint: Your Stamina is increased by 8%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7bf249b54e404cb3 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
烈焰导体被动数值客户端BuildBuild 初始数据 · 2026-08-12

烈焰导体的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对生命值高于50%的目标的爆击几率提高15%。12.1:对生命值高于50%的目标的爆击几率提高10%。

  • Retail 12.0 endpoint: Critical strike chance against targets above 50% health increased by 15%.
  • Retail 12.1 endpoint: Critical strike chance against targets above 50% health increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c4538c78f0b0b8d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
孪生烈焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

孪生烈焰的描述数值由180.00%144.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗精华迸发会发射一道孪生烈焰,对目标造成180.00% SP 的火焰伤害。12.1:消耗精华迸发会发射一道孪生烈焰,对目标造成144.00% SP 的火焰伤害。

  • Retail 12.0 endpoint: Consuming Essence Burst fires a twin flame, striking your target for 180.00% SP Fire damage.
  • Retail 12.1 endpoint: Consuming Essence Burst fires a twin flame, striking your target for 144.00% SP Fire damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b4b59061cfa3dca4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
梦境同调被动数值客户端BuildBuild 初始数据 · 2026-08-12

梦境同调的描述数值由2%3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:造成和受到的治疗效果提高2%。12.1:造成和受到的治疗效果提高3%。

  • Retail 12.0 endpoint: Your healing done and healing received are increased by 2%.
  • Retail 12.1 endpoint: Your healing done and healing received are increased by 3%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-9b1205273574c2c5 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
青翠之拥主动数值客户端BuildBuild 初始数据 · 2026-08-12

青翠之拥的描述数值由1058.00%1375.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:飞向一个盟友,为其恢复1058.00% SP 的生命值,或为你恢复等量的生命值。12.1:飞向一个盟友,为其恢复1375.40% SP 的生命值,或为你恢复等量的生命值。

  • Retail 12.0 endpoint: Fly to an ally and heal them for 1058.00% SP, or heal yourself for the same amount.
  • Retail 12.1 endpoint: Fly to an ally and heal them for 1375.40% SP, or heal yourself for the same amount.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-01d012700f3078b6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
群龙之首被动机制客户端BuildBuild 初始数据 · 2026-08-12

群龙之首的机制或效果描述发生变化。12.1当前效果:群体裂解每击中一个目标,就会使深呼吸的剩余冷却时间缩短1秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:连环轰炸会使深呼吸的冷却时间缩短,每命中一个目标缩短0.5秒,至多缩短1.5秒。12.1:群体裂解每击中一个目标,就会使深呼吸的剩余冷却时间缩短1秒。

  • Retail 12.0 endpoint: Bombardments reduce the cooldown of Deep Breath by 0.5 sec for each target struck, up to 1.5 sec.
  • Retail 12.1 endpoint: Mass Disintegrate reduces the remaining cooldown of Deep Breath by 1 sec for each target struck.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a8567bba868ff95f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
深呼吸主动机制客户端BuildBuild 初始数据 · 2026-08-12

深呼吸的描述数值由400.00%520.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成400.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。12.1:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成520.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。

  • Retail 12.0 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 400.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
  • Retail 12.1 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 520.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-dc0adc54f7897030 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
特遣动员被动数值客户端BuildBuild 初始数据 · 2026-08-12

特遣动员的描述数值由180.00%252.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在深呼吸飞行期间,你会动员由龙希尔组成的特遣队,使用葬火对目标发起猛攻。对附近的敌人造成180.00% SP 的火焰伤害,最多触发8次。12.1:在深呼吸飞行期间,你会动员由龙希尔组成的特遣队,使用葬火对目标发起猛攻。对附近的敌人造成252.00% SP 的火焰伤害,最多触发8次。

  • Retail 12.0 endpoint: While flying during Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing 180.00% SP Fire damage to nearby enemies up to 8 times.
  • Retail 12.1 endpoint: While flying during Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing 252.00% SP Fire damage to nearby enemies up to 8 times.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6ebeb5f4da1b441d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
提炼精华被动数值客户端BuildBuild 初始数据 · 2026-08-12

提炼精华的描述数值由15%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:精华技能会额外造成15%的伤害。12.1:精华技能会额外造成25%的伤害。

  • Retail 12.0 endpoint: Essence abilities deal 15% additional damage.
  • Retail 12.1 endpoint: Essence abilities deal 25% additional damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1dd4bcc1fbe10117 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
吞噬烈焰被动机制客户端BuildBuild 初始数据 · 2026-08-12

吞噬烈焰的机制或效果描述发生变化。12.1当前效果:裂解造成的伤害会消耗受到伤害的敌人身上1秒的火焰吐息效果,并将其引爆,造成相当于消耗量150%的伤害。 葬火造成的伤害会消耗受到伤害的敌人身上4秒的火焰吐息效果,并将其引爆,造成相当于消耗量115%的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:裂解造成的伤害会消耗受到伤害的敌人身上1秒的火焰吐息效果,并将其引爆,造成相当于消耗量150%的伤害。 葬火造成的伤害会消耗受到伤害的敌人身上4秒的火焰吐息效果,并将其引爆,造成相当于消耗量115%的伤害。12.1:裂解造成的伤害会消耗受到伤害的敌人身上1秒的火焰吐息效果,并将其引爆,造成相当于消耗量150%的伤害。 葬火造成的伤害会消耗受到伤害的敌人身上4秒的火焰吐息效果,并将其引爆,造成相当于消耗量115%的伤害。

  • Retail 12.0 endpoint: Disintegrate damage consumes 1 sec of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed. Pyre damage consumes 4 sec of Fire Breath from enemies it damages, detonating it for 115% of the amount consumed.
  • Retail 12.1 endpoint: Disintegrate consumes 1 sec of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed. Pyre consumes 4 sec of Fire Breath from enemies it damages, detonating it for 115% of the amount consumed.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn"]}
  • Cross-Build entity entity-617d6819ee798249 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
万应灵药被动数值客户端BuildBuild 初始数据 · 2026-08-12

万应灵药的描述数值由200.00%250.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:翡翠之花和青翠之拥在施放时使你立即恢复200.00% SP 的生命值。12.1:翡翠之花和青翠之拥在施放时使你立即恢复250.00% SP 的生命值。

  • Retail 12.0 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 200.00% SP when cast.
  • Retail 12.1 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 250.00% SP when cast.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-77dfb02de3e94bb6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅雷咆哮被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅雷咆哮的描述数值由20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:火焰吐息造成伤害的频率提高20%。12.1:火焰吐息造成伤害的频率提高15%。

  • Retail 12.0 endpoint: Fire Breath deals its damage 20% more often.
  • Retail 12.1 endpoint: Fire Breath deals its damage 15% more often.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cd60020dd0a97eb1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
原生抗性被动数值客户端BuildBuild 初始数据 · 2026-08-12

原生抗性的描述数值由2%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的魔法伤害降低2%。12.1:受到的魔法伤害降低4%。

  • Retail 12.0 endpoint: Magic damage taken reduced by 2%.
  • Retail 12.1 endpoint: Magic damage taken reduced by 4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-4e50ad9de58b11ad (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
再生魔法被动数值客户端BuildBuild 初始数据 · 2026-08-12

再生魔法的描述数值由2%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的吸血提高2%。12.1:你的吸血提高4%。

  • Retail 12.0 endpoint: Your Leech is increased by 2%.
  • Retail 12.1 endpoint: Your Leech is increased by 4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-697822a34d46433b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
葬火主动数值客户端BuildBuild 初始数据 · 2026-08-12

葬火的描述数值由400.28%440.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:投掷一发火球,对目标及8码范围内的敌人造成400.28% SP 的火焰伤害。12.1:投掷一发火球,对目标及8码范围内的敌人造成440.00% SP 的火焰伤害。

  • Retail 12.0 endpoint: Lob a ball of flame, dealing 400.28% SP Fire damage to your target and all enemies within 8 yds.
  • Retail 12.1 endpoint: Lob a ball of flame, dealing 440.00% SP Fire damage to your target and all enemies within 8 yds.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c90be67da2c1da6d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战术机动被动机制客户端BuildBuild 初始数据 · 2026-08-12

战术机动的描述数值由600.00%840.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:深呼吸现在可以控制方向。 另外,深呼吸会点燃目标,在12秒内造成600.00% SP点熔火伤害。 多次施放深呼吸会延长此效果的持续时间。12.1:深呼吸现在可以控制方向。 另外,深呼吸会点燃目标,在12秒内造成840.00% SP点熔火伤害。 多次施放深呼吸会延长此效果的持续时间。

  • Retail 12.0 endpoint: Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for 600.00% SP Volcanic damage over 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
  • Retail 12.1 endpoint: Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for 840.00% SP Volcanic damage over 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9b250025c7763abd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
翡翠之花主动机制客户端BuildBuild 初始数据 · 2026-08-01

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

技术说明与挖掘依据

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

  • Client hotfix attribute audit: evidence/attribute-flag-audits/ptr-12.1.0.69111-hotfix.json
  • Attribute meaning catalog: evidence/attribute-flag-catalog.json
  • Observed client PushIDs: 110035, 110070, 110294
  • https://github.com/TrinityCore/TrinityCore/blob/acd6b5d66c2f1aa6bd73f6401d63d90580760def/src/server/game/Miscellaneous/SharedDefines.h
  • https://github.com/wowdev/WoWDBDefs/blob/master/definitions/SpellMisc.dbd
活化烈焰主动数值官方运行时官方运行时说明 · 2026-07-31

活化烈焰伤害提高50%

技术说明与挖掘依据

活化烈焰伤害提高50%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
裂解主动数值官方运行时官方运行时说明 · 2026-07-31

瓦解伤害提高40%

技术说明与挖掘依据

瓦解伤害提高40%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
能量闪烁被动机制官方运行时官方运行时说明 · 2026-07-31

由闪光触发的永恒涌动破碎之星现在受闪光40%效果倍率限制。

技术说明与挖掘依据

由闪光触发的永恒涌动破碎之星现在受闪光40%效果倍率限制。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-恩护唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:青翠之拥的治疗效果提高20%,冷却时间缩短2秒;12.1:消耗精华迸发时会以100%的效果向你的目标发射一道活化烈焰,若目标生命值已满,则改为攻击附近一名受伤的目标。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:青翠之拥的治疗效果提高20%,冷却时间缩短2秒。12.1:消耗精华迸发时会以100%的效果向你的目标发射一道活化烈焰,若目标生命值已满,则改为攻击附近一名受伤的目标。

  • Retail 12.0 endpoint: Verdant Embrace healing increased by 20% and cooldown reduced by 2 sec.
  • Retail 12.1 endpoint: Consuming Essence Burst sends forth a Living Flame at your target at 100% effectiveness, or a nearby injured target if they are full health.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-8d7b2d3a6a83fb44 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-恩护唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:青翠之拥在你的目标身上绽放一道效果为100%的翡翠之花;12.1:绿龙法术额外恢复5%的生命值,青翠之拥有100%的几率使你获得精华迸发。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:青翠之拥在你的目标身上绽放一道效果为100%的翡翠之花。12.1:绿龙法术额外恢复5%的生命值,青翠之拥有100%的几率使你获得精华迸发。

  • Retail 12.0 endpoint: Verdant Embrace grows an Emerald Blossom on your target at 100% effectiveness.
  • Retail 12.1 endpoint: Green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-57b21a22f569963d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
肺活猛增被动数值客户端BuildBuild 初始数据 · 2026-08-12

肺活猛增的描述数值由30%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:火焰吐息的持续性伤害提高30%。梦境吐息的持续性治疗效果30%。12.1:火焰吐息的持续性伤害提高30%。梦境吐息的持续性治疗效果提高20%。

  • Retail 12.0 endpoint: Fire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 30%.
  • Retail 12.1 endpoint: Fire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-773df94bb9eb3939 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
回荡被动数值客户端BuildBuild 初始数据 · 2026-08-12

回荡的描述数值由60%40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:青翠之拥在8秒内额外产生60%的治疗量。12.1:青翠之拥在8秒内额外产生40%的治疗量。

  • Retail 12.0 endpoint: Verdant Embrace heals for an additional 60% over 8 sec.
  • Retail 12.1 endpoint: Verdant Embrace heals for an additional 40% over 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4a6f4533a5a50f9f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
活化烈焰主动数值客户端BuildBuild 初始数据 · 2026-08-12

活化烈焰的描述数值由600.00%780.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标投出一道跃动的火焰,为一个盟友恢复600.00% SP 的生命值,或者对一个敌人造成232.00% SP 的火焰伤害。12.1:向你的目标投出一道跃动的火焰,为一个盟友恢复780.00% SP 的生命值,或者对一个敌人造成232.00% SP 的火焰伤害。

  • Retail 12.0 endpoint: Send a flickering flame towards your target, healing an ally for 600.00% SP or dealing 232.00% SP Fire damage to an enemy.
  • Retail 12.1 endpoint: Send a flickering flame towards your target, healing an ally for 780.00% SP or dealing 232.00% SP Fire damage to an enemy.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b7ca67746c97b646 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精神澄澈被动数值客户端BuildBuild 初始数据 · 2026-08-12

精神澄澈的描述数值由10 → 6。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:梦境吐息的冷却时间缩短10秒。12.1:梦境吐息的冷却时间缩短6秒。

  • Retail 12.0 endpoint: Dream Breath's cooldown is reduced by 10 sec.
  • Retail 12.1 endpoint: Dream Breath's cooldown is reduced by 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f49d75e6c0532506 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
烈焰导体被动数值客户端BuildBuild 初始数据 · 2026-08-12

烈焰导体的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对生命值高于50%的目标的爆击几率提高15%。12.1:对生命值高于50%的目标的爆击几率提高10%。

  • Retail 12.0 endpoint: Critical strike chance against targets above 50% health increased by 15%.
  • Retail 12.1 endpoint: Critical strike chance against targets above 50% health increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b2a94f931f3bc97b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
孪生烈焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

孪生烈焰的描述数值由390.00%312.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗精华迸发会发射一道孪生烈焰,治疗目标390.00% SP 的生命值。12.1:消耗精华迸发会发射一道孪生烈焰,治疗目标312.00% SP 的生命值。

  • Retail 12.0 endpoint: Consuming Essence Burst fires a twin flame, healing your target for 390.00% SP.
  • Retail 12.1 endpoint: Consuming Essence Burst fires a twin flame, healing your target for 312.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-a4fc7e4402f2e864 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
麦琳瑟拉的祝福被动数值客户端BuildBuild 初始数据 · 2026-08-12

麦琳瑟拉的祝福的描述数值由250.00%225.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:精华技能有几率使你下一次逆转注入绿龙军团的力量,将其升级为麦琳瑟拉的祝福: 麦琳瑟拉的祝福 从你的目标处绽放生命之花,为其和30码内最多4名其他盟友治疗250.00% SP 的生命值。如果附近没有受伤的盟友,绽放可能会多次治疗你的主要目标。12.1:精华技能有几率使你下一次逆转注入绿龙军团的力量,将其升级为麦琳瑟拉的祝福: 麦琳瑟拉的祝福 从你的目标处绽放生命之花,为其和30码内最多4名其他盟友治疗225.00% SP 的生命值。如果附近没有受伤的盟友,绽放可能会多次治疗你的主要目标。

  • Retail 12.0 endpoint: Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing: Merithra's Blessing Spring a bloom of life from your target, healing them and up to 4 other allies within 30 yards for 250.00% SP. Blooms may heal your primary target multiple times if no nearby injured allies are present.
  • Retail 12.1 endpoint: Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing: Merithra's Blessing Spring a bloom of life from your target, healing them and up to 4 other allies within 30 yards for 225.00% SP. Blooms may heal your primary target multiple times if no nearby injured allies are present.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-098a66ba53b50d79 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
麦琳瑟拉的祝福被动机制客户端BuildBuild 初始数据 · 2026-08-12

麦琳瑟拉的祝福的机制或效果描述发生变化。12.1当前效果:梦境吐息的治疗量提高60%,并且梦境吐息有100%的几率提供麦琳瑟拉的祝福。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:梦境吐息的直接治疗效果提高250%,并且梦境吐息有100%的几率获得麦琳瑟拉的祝福。12.1:梦境吐息的治疗量提高60%,并且梦境吐息有100%的几率提供麦琳瑟拉的祝福。

  • Retail 12.0 endpoint: Dream Breath's instant healing is increased by 250% and Dream Breath has a 100% chance to grant Merithra's Blessing.
  • Retail 12.1 endpoint: Dream Breath's healing is increased by 60% and Dream Breath has a 100% chance to grant Merithra's Blessing.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f976ac1c3085dbc1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
梦境同调被动数值客户端BuildBuild 初始数据 · 2026-08-12

梦境同调的描述数值由2%3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:造成和受到的治疗效果提高2%。12.1:造成和受到的治疗效果提高3%。

  • Retail 12.0 endpoint: Your healing done and healing received are increased by 2%.
  • Retail 12.1 endpoint: Your healing done and healing received are increased by 3%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-d4851645edc14985 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
梦境吐息主动机制客户端BuildBuild 初始数据 · 2026-08-12

梦境吐息的描述数值由184.32%92.16%30.72%53.52%184.32%92.16%30.72%53.52%245.76%199.20%30.72%53.52%307.20%306.24%30.72%53.52%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:吸一口气,积聚梦境的力量,然后喷吐而出,为你和你前方40码锥形范围内的5名受伤盟友恢复(184.32% SP+30.72% SP × 8+0)点生命值。 I:立即恢复184.32% SP 的生命值,并在16+0秒内恢复(30.72% SP × 8+0)点生命值。 II:立即恢复245.76% SP 的生命值,并在12+0秒内恢复(30.72% SP × 6+0)点生命值。 III:立即恢复307.20% SP 的生命值,并在8+0秒内恢复(30.72% SP × 4+0)点生命值。12.1:吸一口气,积聚梦境的力量,然后喷吐而出,为你和你前方40码锥形范围内的5名受伤盟友恢复(92.16% SP+53.52% SP × 8+0)点生命值。 I:立即恢复92.16% SP 的生命值,并在16+0秒内恢复(53.52% SP × 8+0)点生命值。 II:立即恢复199.20% SP 的生命值,并在12+0秒内恢复(53.52% SP × 6+0)点生命值。 III:立即恢复306.24% SP 的生命值,并在8+0秒内恢复(53.52% SP × 4+0)点生命值。

  • Retail 12.0 endpoint: Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for (184.32% SP+30.72% SP × 8+0). I: Heals 184.32% SP instantly and (30.72% SP × 8+0) over 16+0 sec. II: Heals 245.76% SP instantly and (30.72% SP × 6+0) over 12+0 sec. III: Heals 307.20% SP instantly and (30.72% SP × 4+0) over 8+0 sec.
  • Retail 12.1 endpoint: Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for (92.16% SP+53.52% SP × 8+0). I: Heals 92.16% SP instantly and (53.52% SP × 8+0) over 16+0 sec. II: Heals 199.20% SP instantly and (53.52% SP × 6+0) over 12+0 sec. III: Heals 306.24% SP instantly and (53.52% SP × 4+0) over 8+0 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d68a32c35aea683f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
魔法之泉被动机制客户端BuildBuild 初始数据 · 2026-08-12

魔法之泉的机制或效果描述发生变化。12.1当前效果:你的蓄力法术等级上限提高1级,且蓄力至最高等级的速度加快20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的蓄力法术的蓄力等级上限提高1级。12.1:你的蓄力法术等级上限提高1级,且蓄力至最高等级的速度加快20%。

  • Retail 12.0 endpoint: Your empower spells' maximum level is increased by 1.
  • Retail 12.1 endpoint: Your empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-aa55b6b4a1288a4b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
青翠之拥主动数值客户端BuildBuild 初始数据 · 2026-08-12

青翠之拥的描述数值由1058.00%1375.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:飞向一个盟友,为其恢复1058.00% SP 的生命值,或为你恢复等量的生命值。12.1:飞向一个盟友,为其恢复1375.40% SP 的生命值,或为你恢复等量的生命值。

  • Retail 12.0 endpoint: Fly to an ally and heal them for 1058.00% SP, or heal yourself for the same amount.
  • Retail 12.1 endpoint: Fly to an ally and heal them for 1375.40% SP, or heal yourself for the same amount.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ce748d7ee4622abb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
深呼吸主动机制客户端BuildBuild 初始数据 · 2026-08-12

深呼吸的描述数值由400.00%520.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成400.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。12.1:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成520.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。

  • Retail 12.0 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 400.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
  • Retail 12.1 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 520.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-2fcb973168d92656 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
生命火花被动机制客户端BuildBuild 初始数据 · 2026-08-12

生命火花的描述数值由50%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:逆转的治疗效果有一定几率使你的下一个活化烈焰变为瞬发,并且治疗效果或伤害提高50%。该效果最多可叠加2层。12.1:逆转的治疗效果有一定几率使你的下一个活化烈焰变为瞬发,并且治疗效果或伤害提高100%。该效果最多可叠加2层。

  • Retail 12.0 endpoint: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased healing or damage. Stacks up to 2 charges.
  • Retail 12.1 endpoint: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 100% increased healing or damage. Stacks up to 2 charges.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8c77ee13f6917efb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
时光屏障主动数值客户端BuildBuild 初始数据 · 2026-08-12

时光屏障的描述数值由900.00%1170.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发出一道时光能量涟漪,吸收900.00% SP 的伤害,以30%的效果为你目标及其40码内最多4名盟友施加回响。12.1:发出一道时光能量涟漪,吸收1170.00% SP 的伤害,以30%的效果为你目标及其40码内最多4名盟友施加回响。

  • Retail 12.0 endpoint: Send out a ripple of temporal energy, absorbing 900.00% SP damage and applying Echo at 30% effectiveness on your target and up to 4 allies within 40 yds.
  • Retail 12.1 endpoint: Send out a ripple of temporal energy, absorbing 1170.00% SP damage and applying Echo at 30% effectiveness on your target and up to 4 allies within 40 yds.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-965d192b4f37e6ae (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吞噬烈焰被动机制客户端BuildBuild 初始数据 · 2026-08-12

吞噬烈焰的机制或效果描述发生变化。12.1当前效果:青翠之拥造成的治疗会消耗受到治疗的盟友身上4秒的梦境吐息效果,并将其引爆,为其恢复相当于消耗量240%的生命值。 翡翠之花和婆娑幼苗造成的治疗会消耗受到治疗的盟友身上2秒的梦境吐息效果,并将其引爆,为其恢复相当于消耗量240%的生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:青翠之拥造成的治疗会消耗受到治疗的盟友身上4秒的梦境吐息效果,并将其引爆,为其恢复相当于消耗量200%的生命值。 翡翠之花造成的治疗会消耗受到治疗的盟友身上2秒的梦境吐息效果,并将其引爆,为其恢复相当于消耗量200%的生命值。12.1:青翠之拥造成的治疗会消耗受到治疗的盟友身上4秒的梦境吐息效果,并将其引爆,为其恢复相当于消耗量240%的生命值。 翡翠之花和婆娑幼苗造成的治疗会消耗受到治疗的盟友身上2秒的梦境吐息效果,并将其引爆,为其恢复相当于消耗量240%的生命值。

  • Retail 12.0 endpoint: Verdant Embrace healing consumes 4 sec of Dream Breath from allies it heals, detonating it and healing them for 200% of the amount consumed. Emerald Blossom healing consumes 2 sec of Dream Breath from allies it heals, detonating it and healing them for 200% of the amount consumed.
  • Retail 12.1 endpoint: Verdant Embrace consumes 4 sec of Dream Breath from allies it heals, detonating it and healing them for 240% of the amount consumed. Emerald Blossom and Fluttering Seedlings consume 2 sec of Dream Breath from allies they heal, detonating it and healing them for 240% of the amount consumed.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-65451fa0f45a3855 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
万应灵药被动数值客户端BuildBuild 初始数据 · 2026-08-12

万应灵药的描述数值由200.00%250.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:翡翠之花和青翠之拥在施放时使你立即恢复200.00% SP 的生命值。12.1:翡翠之花和青翠之拥在施放时使你立即恢复250.00% SP 的生命值。

  • Retail 12.0 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 200.00% SP when cast.
  • Retail 12.1 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 250.00% SP when cast.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-17d28908d1be3558 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
危急时刻被动数值客户端BuildBuild 初始数据 · 2026-08-12

危急时刻的描述数值由3174.00%4126.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你或一名盟友的生命值降至30%以下时,另一个时间线中的你会为其恢复3174.00% SP 的生命值。你的另一个自己会在返回其时间线前继续治疗,持续8秒。 此效果每60秒只能触发一次。12.1:当你或一名盟友的生命值降至30%以下时,另一个时间线中的你会为其恢复4126.20% SP 的生命值。你的另一个自己会在返回其时间线前继续治疗,持续8秒。 此效果每60秒只能触发一次。

  • Retail 12.0 endpoint: When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for 3174.00% SP. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec.
  • Retail 12.1 endpoint: When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for 4126.20% SP. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1b9e16f9a3b9c48b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
心灵之火被动数值客户端BuildBuild 初始数据 · 2026-08-12

心灵之火的描述数值由60%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在施放梦境飞行或静滞后,你的持续治疗效果提高60%,并且活化烈焰和逆转触发精华迸发的几率提高100%。持续15秒。12.1:在施放梦境飞行或静滞后,你的持续治疗效果提高50%,并且活化烈焰和逆转触发精华迸发的几率提高100%。持续15秒。

  • Retail 12.0 endpoint: Casting Dream Flight or Stasis increases your healing over time by 60% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst. Lasts 15 sec.
  • Retail 12.1 endpoint: Casting Dream Flight or Stasis increases your healing over time by 50% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst. Lasts 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-63c1a091c9cc0813 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅雷咆哮被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅雷咆哮的描述数值由20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:火焰吐息和梦境吐息造成伤害与治疗的频率提高20%。12.1:火焰吐息和梦境吐息造成伤害与治疗的频率提高15%。

  • Retail 12.0 endpoint: Fire Breath and Dream Breath deal their damage and healing 20% more often.
  • Retail 12.1 endpoint: Fire Breath and Dream Breath deal their damage and healing 15% more often.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-69c44ac413c3cf9b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
原生抗性被动数值客户端BuildBuild 初始数据 · 2026-08-12

原生抗性的描述数值由2%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的魔法伤害降低2%。12.1:受到的魔法伤害降低4%。

  • Retail 12.0 endpoint: Magic damage taken reduced by 2%.
  • Retail 12.1 endpoint: Magic damage taken reduced by 4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-8ae7baf46b073974 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
翡翠之花主动机制客户端BuildBuild 初始数据 · 2026-08-01

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

技术说明与挖掘依据

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

  • Client hotfix attribute audit: evidence/attribute-flag-audits/ptr-12.1.0.69111-hotfix.json
  • Attribute meaning catalog: evidence/attribute-flag-catalog.json
  • Observed client PushIDs: 110035, 110070, 110294
  • https://github.com/TrinityCore/TrinityCore/blob/acd6b5d66c2f1aa6bd73f6401d63d90580760def/src/server/game/Miscellaneous/SharedDefines.h
  • https://github.com/wowdev/WoWDBDefs/blob/master/definitions/SpellMisc.dbd
恩惠时刻被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了吞噬烈焰的治疗未受恩惠时刻及同类治疗加成影响的问题;本轮静态差异未隔离出完整的运行时加成链。

技术说明与挖掘依据

暴雪修复了吞噬烈焰的治疗未受恩惠时刻及同类治疗加成影响的问题;本轮静态差异未隔离出完整的运行时加成链。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
泰坦之赐被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪说明婆娑幼苗的治疗现在也会受到泰坦之赐加成;本轮静态差异未隔离出这一运行时适用关系。

技术说明与挖掘依据

暴雪说明婆娑幼苗的治疗现在也会受到泰坦之赐加成;本轮静态差异未隔离出这一运行时适用关系。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
2件套装效果-增辉唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:喷发伤害提高10%,并且使黑檀之力额外延长0.1秒;12.1:地壳激变的冷却时间缩短10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:喷发伤害提高10%,并且使黑檀之力额外延长0.1秒。12.1:地壳激变的冷却时间缩短10秒。

  • Retail 12.0 endpoint: Eruption damage increased by 10% and it extends Ebon Might by an additional 0.1 sec.
  • Retail 12.1 endpoint: Upheaval's cooldown is reduced by 10 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-086ebef6f6e4130e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-增辉唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:黑檀之力激活时,蓄力法术造成的伤害提高10%,冷却速度加快10%;12.1:地壳激变使你的命运明镜效果强化8秒,使回响的伤害提高至45%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑檀之力激活时,蓄力法术造成的伤害提高10%,冷却速度加快10%。12.1:地壳激变使你的命运明镜效果强化8秒,使回响的伤害提高至45%。

  • Retail 12.0 endpoint: While Ebon Might is active, empower spells deal 10% more damage and cool down 10% faster.
  • Retail 12.1 endpoint: Upheaval magnifies your Fate Mirror effects for 8 sec, increasing the amount of damage echoed to 45%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-9fdffd6f5d64c96c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由23%调整为27%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:23%。12.1:27%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":396186,"valuePercent":23.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":396186,"valuePercent":23.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":396186,"summaryNumbers":[],"summarySkeleton":"","valuePercent":23.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":396186,"valuePercent":27.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":396186,"valuePercent":27.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":396186,"summaryNumbers":[],"summarySkeleton":"","valuePercent":27.0}
驳斥命运被动机制客户端BuildBuild 初始数据 · 2026-08-12

驳斥命运的描述数值由1800.00%2250.00%600.00%750.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将致命攻击转移至附近的时间线,在本条时间线中阻止伤害并使你免于一死。 释放的时间能量在9秒内为你恢复1800.00% SP 的生命值,并为附近的4名盟友恢复600.00% SP 的生命值。治疗量开始时较高,并会逐渐降低。 每360秒只能触发一次。12.1:将致命攻击转移至附近的时间线,在本条时间线中阻止伤害并使你免于一死。 释放的时间能量在9秒内为你恢复2250.00% SP 的生命值,并为附近的4名盟友恢复750.00% SP 的生命值。治疗量开始时较高,并会逐渐降低。 每360秒只能触发一次。

  • Retail 12.0 endpoint: Fatal attacks are diverted into a nearby timeline, preventing the damage, and your death, in this one. The release of temporal energy restores 1800.00% SP health to you, and 600.00% SP to 4 nearby allies, over 9 sec. Healing starts high and declines over the duration. May only occur once every 360 sec.
  • Retail 12.1 endpoint: Fatal attacks are diverted into a nearby timeline, preventing the damage, and your death, in this one. The release of temporal energy restores 2250.00% SP health to you, and 750.00% SP to 4 nearby allies, over 9 sec. Healing starts high and declines over the duration. May only occur once every 360 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-56125662625c3c6e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
赋能烈焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

赋能烈焰的描述数值由80%85%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:活化烈焰打击一名敌人时,恢复此法术法力消耗的80%。12.1:活化烈焰打击一名敌人时,恢复此法术法力消耗的85%。

  • Retail 12.0 endpoint: Living Flame restores 80% of its mana cost when striking an enemy.
  • Retail 12.1 endpoint: Living Flame restores 85% of its mana cost when striking an enemy.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c891de0e076980e1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
活化烈焰主动数值客户端BuildBuild 初始数据 · 2026-08-12

活化烈焰的描述数值由600.00%780.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标投出一道跃动的火焰,对一个敌人造成232.00% SP 的火焰伤害,或者为一个盟友恢复600.00% SP 的生命值。12.1:向你的目标投出一道跃动的火焰,对一个敌人造成232.00% SP 的火焰伤害,或者为一个盟友恢复780.00% SP 的生命值。

  • Retail 12.0 endpoint: Send a flickering flame towards your target, dealing 232.00% SP Fire damage to an enemy or healing an ally for 600.00% SP.
  • Retail 12.1 endpoint: Send a flickering flame towards your target, dealing 232.00% SP Fire damage to an enemy or healing an ally for 780.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8167dea3d4221b48 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
青翠之拥主动数值客户端BuildBuild 初始数据 · 2026-08-12

青翠之拥的描述数值由1058.00%1375.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:飞向一个盟友,为其恢复1058.00% SP 的生命值,或为你恢复等量的生命值。12.1:飞向一个盟友,为其恢复1375.40% SP 的生命值,或为你恢复等量的生命值。

  • Retail 12.0 endpoint: Fly to an ally and heal them for 1058.00% SP, or heal yourself for the same amount.
  • Retail 12.1 endpoint: Fly to an ally and heal them for 1375.40% SP, or heal yourself for the same amount.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9d2a0941fc309b56 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
群龙之首被动机制客户端BuildBuild 初始数据 · 2026-08-12

群龙之首的机制或效果描述发生变化。12.1当前效果:大规模喷发每击中一个目标,就会使亘古吐息的剩余冷却时间缩短1.5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:连环轰炸会使亘古吐息的冷却时间缩短,每命中一个目标缩短1秒,至多缩短3秒。12.1:大规模喷发每击中一个目标,就会使亘古吐息的剩余冷却时间缩短1.5秒。

  • Retail 12.0 endpoint: Bombardments reduce the cooldown of Breath of Eons by 1 sec for each target struck, up to 3 sec.
  • Retail 12.1 endpoint: Mass Eruption reduces the remaining cooldown of Breath of Eons by 1.5 sec for each target struck.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5c02f56c4afec959 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
熔火血脉被动数值客户端BuildBuild 初始数据 · 2026-08-12

熔火血脉的描述数值由12 → 15。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放技能时,炽火龙鳞会使目标获得一个吸收护盾,根据其损失的生命值吸收最多SP × 12 × (1+全能)点伤害,持续30秒。低生命值目标获得的护盾吸收量较高。12.1:施放技能时,炽火龙鳞会使目标获得一个吸收护盾,根据其损失的生命值吸收最多SP × 15 × (1+全能)点伤害,持续30秒。低生命值目标获得的护盾吸收量较高。

  • Retail 12.0 endpoint: When cast, Blistering Scales grants the target a shield that absorbs up to SP × 12 × (1+Versatility) damage for 30 sec based on their missing health. Lower health targets gain a larger shield.
  • Retail 12.1 endpoint: When cast, Blistering Scales grants the target a shield that absorbs up to SP × 15 × (1+Versatility) damage for 30 sec based on their missing health. Lower health targets gain a larger shield.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-229d4ec14cfbb54e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
深呼吸主动机制客户端BuildBuild 初始数据 · 2026-08-12

深呼吸的描述数值由400.00%520.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成400.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。 使你激活的黑檀之力效果的持续时间延长5秒。12.1:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成520.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。 使你激活的黑檀之力效果的持续时间延长5秒。

  • Retail 12.0 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 400.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec.
  • Retail 12.1 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 520.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f95baff917236085 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
特遣动员被动数值客户端BuildBuild 初始数据 · 2026-08-12

特遣动员的描述数值由180.00%252.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在深呼吸飞行期间,你会动员由龙希尔组成的特遣队,使用葬火对目标发起猛攻。对附近的敌人造成180.00% SP 的火焰伤害,最多触发8次。12.1:在深呼吸飞行期间,你会动员由龙希尔组成的特遣队,使用葬火对目标发起猛攻。对附近的敌人造成252.00% SP 的火焰伤害,最多触发8次。

  • Retail 12.0 endpoint: While flying during Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing 180.00% SP Fire damage to nearby enemies up to 8 times.
  • Retail 12.1 endpoint: While flying during Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing 252.00% SP Fire damage to nearby enemies up to 8 times.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-3e8b6da6ce1fcde1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
万应灵药被动数值客户端BuildBuild 初始数据 · 2026-08-12

万应灵药的描述数值由200.00%250.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:翡翠之花和青翠之拥在施放时使你立即恢复200.00% SP 的生命值。12.1:翡翠之花和青翠之拥在施放时使你立即恢复250.00% SP 的生命值。

  • Retail 12.0 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 200.00% SP when cast.
  • Retail 12.1 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 250.00% SP when cast.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-3f54f87086a61360 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
再逢其时被动机制客户端BuildBuild 初始数据 · 2026-08-12

再逢其时的机制或效果描述发生变化。12.1当前效果:黑檀之力和先知先觉可提供额外50%的属性,几率等同于你的爆击几率。对于黑檀之力,此增幅持续15秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑檀之力和先知先觉有与爆击几率相等的几率提升50%的额外属性。12.1:黑檀之力和先知先觉可提供额外50%的属性,几率等同于你的爆击几率。对于黑檀之力,此增幅持续15秒。

  • Retail 12.0 endpoint: Ebon Might and Prescience gain a chance equal to your critical strike chance to grant 50% additional stats.
  • Retail 12.1 endpoint: Ebon Might and Prescience gain a chance equal to your critical strike chance to grant 50% additional stats. For Ebon Might, this increase lasts 15 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-88b0289f63555128 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战术机动被动机制客户端BuildBuild 初始数据 · 2026-08-12

战术机动的描述数值由600.00%840.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:深呼吸现在可以控制方向。 另外,深呼吸会点燃目标,在12秒内造成600.00% SP点熔火伤害。12.1:深呼吸现在可以控制方向。 另外,深呼吸会点燃目标,在12秒内造成840.00% SP点熔火伤害。

  • Retail 12.0 endpoint: Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for 600.00% SP Volcanic damage over 12 sec.
  • Retail 12.1 endpoint: Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for 840.00% SP Volcanic damage over 12 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d43b762ee448fc81 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
翡翠之花主动机制客户端BuildBuild 初始数据 · 2026-08-01

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

技术说明与挖掘依据

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

  • Client hotfix attribute audit: evidence/attribute-flag-audits/ptr-12.1.0.69111-hotfix.json
  • Attribute meaning catalog: evidence/attribute-flag-catalog.json
  • Observed client PushIDs: 110035, 110070, 110294
  • https://github.com/TrinityCore/TrinityCore/blob/acd6b5d66c2f1aa6bd73f6401d63d90580760def/src/server/game/Miscellaneous/SharedDefines.h
  • https://github.com/wowdev/WoWDBDefs/blob/master/definitions/SpellMisc.dbd