潜行者 · 正式服 12.1

敏锐潜行者改动汇总

Subtlety Rogue

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7已记录Build
18玩家可见改动
5主动项目
13被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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4件套装效果-敏锐潜行者被动数值客户端Build同 Build 热修 · 2026-08-19

缓存回填确认:4件套的强化效果数值由100%降低至60%

技术说明与挖掘依据

缓存回填确认:4件套的强化效果数值由100%降低至60%。

  • Current local Retail post-login hotfix cache; Push 111208
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
伤害效果被动数值客户端Build同 Build 热修 · 2026-08-19

敏锐潜行者的所有伤害提高6%。客户端隐藏伤害端点由7%变为13%,自动攻击端点由200%变为218%;这些端点只作为实现证据。

技术说明与挖掘依据

敏锐潜行者的所有伤害提高6%。客户端隐藏伤害端点由7%变为13%,自动攻击端点由200%变为218%;这些端点只作为实现证据。

  • Current local Retail post-login hotfix cache; Push 110100, 111208
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
  • Current client hotfix endpoint confirms the implementation channel; it is not treated as the immediately preceding active online baseline.
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-敏锐潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:每消耗一个连击点数,终结技造成的伤害提高1.5%;12.1:背刺的能量消耗降低10点,伤害提高100%。袖剑风暴消耗降低5点,伤害提高60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每消耗一个连击点数,终结技造成的伤害提高1.5%。12.1:背刺的能量消耗降低10点,伤害提高100%。袖剑风暴消耗降低5点,伤害提高60%。

  • Retail 12.0 endpoint: Finishing moves deal 1.5% more damage per combo point spent.
  • Retail 12.1 endpoint: Backstab costs 10 less Energy and has 100% increased damage. Shuriken Storm costs 5 less Energy and has 60% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-bb77eba9cb3533c8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-敏锐潜行者被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:暗影之刃的持续时间延长4秒,并使你的攻击额外造成6%的暗影伤害;12.1:纠缠暗影现在同样以100%的效果强化刺骨和黑火药。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影之刃的持续时间延长4秒,并使你的攻击额外造成6%的暗影伤害。12.1:纠缠暗影现在同样以100%的效果强化刺骨和黑火药。

  • Retail 12.0 endpoint: Shadow Blades has 4 sec increased duration and causes your attacks to deal an additional 6% damage as Shadow.
  • Retail 12.1 endpoint: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-868db7581c633d80 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由21%调整为7%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:21%。12.1:7%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137035,"valuePercent":21.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137035,"valuePercent":21.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137035,"summaryNumbers":[],"summarySkeleton":"","valuePercent":21.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137035,"valuePercent":7.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137035,"valuePercent":7.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137035,"summaryNumbers":[],"summarySkeleton":"","valuePercent":7.0}
暗影技巧被动数值客户端BuildBuild 初始数据 · 2026-08-12

暗影技巧的描述数值由4 → 5。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击有28%几率产生4点能量,并存储1个连击点数,最多10个。 产生连击点数的攻击可以消耗存储的连击点数并为你补充,最多获得最大连击点数。12.1:你的自动攻击有28%几率产生5点能量,并存储1个连击点数,最多10个。 产生连击点数的攻击可以消耗存储的连击点数并为你补充,最多获得最大连击点数。

  • Retail 12.0 endpoint: Your auto attacks have a 28% chance to generate 4 Energy and store 1 combo point, up to 10. Attacks that generate combo points can expend those stored to generate additional combo points, up to your maximum.
  • Retail 12.1 endpoint: Your auto attacks have a 28% chance to generate 5 Energy and store 1 combo point, up to 10. Attacks that generate combo points can expend those stored to generate additional combo points, up to your maximum.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b87eb47ddd9a8444 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暗影之舞主动机制客户端BuildBuild 初始数据 · 2026-08-12

暗影之舞的机制或效果描述发生变化。12.1当前效果:允许使用潜行技能,获得潜行战斗增益,并大幅降低威胁值,持续6秒。受到伤害或攻击时不会打破此效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:可以使用所有潜行技能,并获得潜行状态下的所有战斗增益,持续6秒。受到伤害或攻击时不会打破此效果。12.1:允许使用潜行技能,获得潜行战斗增益,并大幅降低威胁值,持续6秒。受到伤害或攻击时不会打破此效果。

  • Retail 12.0 endpoint: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
  • Retail 12.1 endpoint: Allows the use of Stealth abilities, grants the combat benefits of Stealth, and drastically reduces threat for 6 sec. Effect not broken from taking damage or attacking.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-4a2774c4bb791deb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
赤喉之咬主动机制客户端BuildBuild 初始数据 · 2026-08-12

赤喉之咬的机制或效果描述发生变化。12.1当前效果:猛击目标及附近的2个额外敌人,造成630.00% AP 的暗影伤害,并在14秒内造成共计1106.00% AP点流血伤害。 终结技造成的所有伤害的20%将作为暗影伤害再次造成,由所有受影响的敌人平均分摊。

受影响专精及天赋树位置

敏锐原位置:敏锐专精天赋 10-4赤喉之咬当前位置:敏锐专精天赋 7-3赤喉之咬
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛击目标,造成326.70% AP 的暗影伤害,并使你接下来的3个终结技不消耗能量。 奖励3个连击点数。12.1:猛击目标及附近的2个额外敌人,造成630.00% AP 的暗影伤害,并在14秒内造成共计1106.00% AP点流血伤害。 终结技造成的所有伤害的20%将作为暗影伤害再次造成,由所有受影响的敌人平均分摊。

  • Retail 12.0 endpoint: Lashes out at the target, inflicting 326.70% AP Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points.
  • Retail 12.1 endpoint: Lash out at your target and 2 additional nearby enemies, inflicting 630.00% AP Shadow damage and causing them to Bleed for 1106.00% AP damage over 14 sec. 20% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-f3e7c8edf86834d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
第一支舞被动数值客户端BuildBuild 初始数据 · 2026-08-12

第一支舞的描述数值由3 → 4。

受影响专精及天赋树位置

敏锐原位置:敏锐专精天赋 7-2第一支舞当前位置:敏锐专精天赋 10-4第一支舞
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:未进入战斗6秒后,你的下一个暗影之舞的持续时间延长3秒。12.1:未进入战斗6秒后,你的下一个暗影之舞的持续时间延长4秒。

  • Retail 12.0 endpoint: Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec.
  • Retail 12.1 endpoint: Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 4 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-60450dad378a4465 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶主动机制客户端BuildBuild 初始数据 · 2026-08-12

蓟叶茶的机制或效果描述发生变化。12.1当前效果:恢复100点能量。

受影响专精及天赋树位置

奇袭原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
狂徒原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
敏锐原位置:无(本Build新增)当前位置:职业天赋 10-1蓟叶茶
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恢复100点能量。 当能量低于30点时,喝下一杯菊花茶。12.1:恢复100点能量。

  • Retail 12.0 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Retail 12.1 endpoint: Restore 100 Energy.
  • Direct changed fields: {"localization": ["nameZh"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["spellId", "talentLocations"]}
  • Cross-Build entity entity-9d62938903b6c8f9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶主动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-f2032e5420865e2f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
纠缠暗影被动机制客户端BuildBuild 初始数据 · 2026-08-12

纠缠暗影的机制或效果描述发生变化。12.1当前效果:在暗影之舞结束后,背刺和袖剑风暴会额外造成50%的暗影伤害,该伤害增幅每秒降低2.8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在暗影之舞结束后,背刺会额外造成50%的暗影伤害。该伤害增幅每秒降低2.8%。12.1:在暗影之舞结束后,背刺和袖剑风暴会额外造成50%的暗影伤害,该伤害增幅每秒降低2.8%。

  • Retail 12.0 endpoint: After Shadow Dance ends, Backstab deals an additional 50% damage as Shadow, fading by 2.8% per sec.
  • Retail 12.1 endpoint: After Shadow Dance ends, Backstab and Shuriken Storm deal an additional 50% damage as Shadow, fading by 2.8% per sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-d56c4a188de38470 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
绝望追击被动数值客户端BuildBuild 初始数据 · 2026-08-12

绝望追击的描述数值由20%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:如果你的袖剑风暴造成爆击,使你的袖剑风暴和黑火药的爆击几率提高10%,爆击伤害提高20%,持续8秒。12.1:如果你的袖剑风暴造成爆击,使你的袖剑风暴和黑火药的爆击几率提高10%,爆击伤害提高30%,持续8秒。

  • Retail 12.0 endpoint: If you have critically struck with Shuriken Storm, increase the critical strike chance of Shuriken Storm and Black Powder by 10% and critical strike damage by 20% for 8 sec.
  • Retail 12.1 endpoint: If you have critically struck with Shuriken Storm, increase the critical strike chance of Shuriken Storm and Black Powder by 10% and critical strike damage by 30% for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c1c0c540fc90ff71 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
侵蚀之影被动结构客户端BuildBuild 初始数据 · 2026-08-12

侵蚀之影在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

敏锐原位置:敏锐专精天赋 7-3侵蚀之影当前位置:敏锐专精天赋 7-2侵蚀之影
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影之舞的持续时间延长,数值相当于你的急速属性的150%。 当前额外持续时间:0秒。12.1:暗影之舞的持续时间延长,数值相当于你的急速属性的150%。 当前额外持续时间:0秒。

  • Retail 12.0 endpoint: Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: 0 sec
  • Retail 12.1 endpoint: Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: 0 sec
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a952d655819e78ed (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
萎缩药膏主动数值客户端BuildBuild 初始数据 · 2026-08-12

萎缩药膏的描述数值由3%4%、10 → 60。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低3%,持续10秒。12.1:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低4%,持续60秒。

  • Retail 12.0 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3% for 10 sec.
  • Retail 12.1 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4% for 60 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d2d7c7a8f6a8af6d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无情打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

无情打击的描述数值由5 → 4。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的终结技每消耗一个连击点数,就产生5点能量。12.1:你的终结技每消耗一个连击点数,就产生4点能量。

  • Retail 12.0 endpoint: Your finishing moves generate 5 Energy per combo point spent.
  • Retail 12.1 endpoint: Your finishing moves generate 4 Energy per combo point spent.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-9e80b1f234469883 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅影被动机制客户端BuildBuild 初始数据 · 2026-08-12

迅影的机制或效果描述发生变化。12.1当前效果:在暗影之舞激活期间,你的暗影技巧的触发频率提高25%,并额外产生1个连击点。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影之舞激活时,暗影技巧的触发频率提高40%,存储的连击点数提高1个,并生成额外2点能量。12.1:在暗影之舞激活期间,你的暗影技巧的触发频率提高25%,并额外产生1个连击点。

  • Retail 12.0 endpoint: While Shadow Dance is active, your Shadow Techniques triggers 40% more frequently, stores 1 additional combo point, and generates 2 additional Energy.
  • Retail 12.1 endpoint: While Shadow Dance is active, your Shadow Techniques triggers 25% more frequently and generates 1 additional combo point.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-207d5b3891070453 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
至黑之夜被动数值客户端BuildBuild 初始数据 · 2026-08-12

至黑之夜的描述数值由35%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你消耗目标身上的最后一层死亡猎手标记,或目标死亡时,获得30点能量和至黑之夜,使你的下一个以5个或更多连击点数施放的刺骨必定爆击,造成的伤害提高35%,并且在目标身上没有其它死亡猎手标记激活时,对其施加3层死亡猎手标记。 在至黑之夜下施放的刺骨不会消耗已激活的死亡猎手标记层数。12.1:当你消耗目标身上的最后一层死亡猎手标记,或目标死亡时,获得30点能量和至黑之夜,使你的下一个以5个或更多连击点数施放的刺骨必定爆击,造成的伤害提高50%,并且在目标身上没有其它死亡猎手标记激活时,对其施加3层死亡猎手标记。 在至黑之夜下施放的刺骨不会消耗已激活的死亡猎手标记层数。

  • Retail 12.0 endpoint: When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Eviscerate cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Eviscerate cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
  • Retail 12.1 endpoint: When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Eviscerate cast with 5 or more combo points to critically strike, deal 50% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Eviscerate cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-70a02da55d55d2a7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.