Build 12.1.0.69587
12.1.0.69497 → 12.1.0.69587
自然和谐的隐藏治疗修正载体已调整,用于修复治疗加成错误翻倍;静态记录可确认载体由50降至25,但最终10%治疗效果仍需运行时验证。
技术说明与挖掘依据
自然和谐的隐藏治疗修正载体已调整,用于修复治疗加成错误翻倍;静态记录可确认载体由50降至25,但最终10%治疗效果仍需运行时验证。
- Push 111793 · Spell 443442 Effect 2 · EffectBasePointsF: 50 -> 25
- Push 111793 · SpellLabel 7165 added
Build 12.1.0.69497
12.1.0.69465 → 12.1.0.69497
漩涡统御现在也会使治疗之涌的治疗效果提高25%;当前描述尚未列出该技能。
技术说明与挖掘依据
恢复萨满祭司的漩涡统御现在也会使治疗之涌的治疗效果提高25%;当前客户端描述只列出治疗波、倾盆大雨和治疗链,因此这是静态效果掩码确认的额外作用范围。
- Push 111692 · Spell 443447 Effect 1 · EffectSpellClassMask[0]: 256 -> 384
- 可见关系闭包新增 Spell 443447 -> Healing Surge (8004) · +25%
Build 12.1.0.69465
12.1.0.69404 → 12.1.0.69465
Build 12.1.0.69404
12.1.0.69382 → 12.1.0.69404
Build 12.1.0.69382
12.1.0.69299 → 12.1.0.69382
缓存回填确认:恢复专精为先祖施放的治疗波加入标签7096,并由专精载荷提供35%治疗加成;玩家本人施放的治疗波不属于这条标签修正。
技术说明与挖掘依据
缓存回填确认:恢复专精为先祖施放的治疗波加入标签7096,并由专精载荷提供35%治疗加成;玩家本人施放的治疗波不属于这条标签修正。
- Current local Retail post-login hotfix cache; Push 111099
- This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
缓存回填确认:恢复专精为先祖施放的治疗链加入标签7096,并由专精载荷提供35%治疗加成;玩家本人施放的治疗链不属于这条标签修正。
技术说明与挖掘依据
缓存回填确认:恢复专精为先祖施放的治疗链加入标签7096,并由专精载荷提供35%治疗加成;玩家本人施放的治疗链不属于这条标签修正。
- Current local Retail post-login hotfix cache; Push 111099
- This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
缓存回填确认:恢复专精为先祖施放的治疗之涌加入标签7096,并由专精载荷提供35%治疗加成;玩家本人施放的治疗之涌不属于这条标签修正。
技术说明与挖掘依据
缓存回填确认:恢复专精为先祖施放的治疗之涌加入标签7096,并由专精载荷提供35%治疗加成;玩家本人施放的治疗之涌不属于这条标签修正。
- Current local Retail post-login hotfix cache; Push 111099
- This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
Build 12.1.0.69299
12.1.0.69273 → 12.1.0.69299
Build 12.1.0.69214
12.0.7.68887 → 12.1.0.69214
套装效果已更换。12.0:生命释放的冷却时间降低3秒,直接治疗效果提高100%;12.1:治疗波和治疗链有几率在目标位置生成一道治疗之雨,持续8秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命释放的冷却时间降低3秒,直接治疗效果提高100%。12.1:治疗波和治疗链有几率在目标位置生成一道治疗之雨,持续8秒。
- Retail 12.0 endpoint: Unleash Life's cooldown is reduced by 3 sec and its direct healing is increased by 100%.
- Retail 12.1 endpoint: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target's location for 8 sec.
- Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-93b0de7fe4bff44f (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
套装效果已更换。12.0:生命释放会以100%的效果额外影响一个法术;12.1:每1秒,治疗之雨范围内的1名盟友会获得一层水之护盾,吸收280.00% SP 的伤害,持续10秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命释放会以100%的效果额外影响一个法术。12.1:每1秒,治疗之雨范围内的1名盟友会获得一层水之护盾,吸收280.00% SP 的伤害,持续10秒。
- Retail 12.0 endpoint: Unleash Life affects an additional spell cast at 100% effectiveness.
- Retail 12.1 endpoint: Every 1 sec, 1 ally inside of Healing Rain gains a watery shield that absorbs 280.00% SP damage for 10 sec.
- Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-95a3e1570ca0da6e (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
PTR 更新:修复 2 件套生成的治疗之雨无法正确触发溢流海岸治疗的问题。此项属于服务器运行时联动修正。
技术说明与挖掘依据
PTR 更新:修复 2 件套生成的治疗之雨无法正确触发溢流海岸治疗的问题。此项属于服务器运行时联动修正。
- Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
- Official runtime patch note; current static client data does not independently isolate this change.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
波涛语者祝福在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激流的持续时间延长3秒,其持续治疗效果提高10%。12.1:激流的持续时间延长3秒,其持续治疗效果提高10%。
- Retail 12.0 endpoint: Increases Riptide's duration by 3 sec and its healing over time by 10%.
- Retail 12.1 endpoint: Increases Riptide's duration by 3 sec and its healing over time by 10%.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-d0447fd8c5f13399 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
潮汐掌控的机制或效果描述发生变化。12.1当前效果:使治疗波的法力消耗降低15%,治疗链的法力消耗降低15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗波的法力消耗降低15%。12.1:使治疗波的法力消耗降低15%,治疗链的法力消耗降低15%。
- Retail 12.0 endpoint: Reduces the mana cost of Healing Wave by 15%.
- Retail 12.1 endpoint: Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-7edc27c2c1a63735 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
活性结界的描述数值由218.66% → 273.33%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复218.66% SP 的生命值。 刷新水之护盾时,每层缺少的水之护盾为你恢复357.143点法力值。 此外,大地之盾和水之护盾消耗层数的间隔缩短1秒。12.1:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复273.33% SP 的生命值。 刷新水之护盾时,每层缺少的水之护盾为你恢复357.143点法力值。 此外,大地之盾和水之护盾消耗层数的间隔缩短1秒。
- Retail 12.0 endpoint: When refreshing Earth Shield, your target is healed for 218.66% SP for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357.143 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1 sec faster.
- Retail 12.1 endpoint: When refreshing Earth Shield, your target is healed for 273.33% SP for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357.143 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1 sec faster.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-baea8f0b40d73f67 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激流的描述数值由480.29% → 600.00%、239.06% → 478.20%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恢复之水洗刷一名友方目标,为其恢复480.29% SP 的生命值,并在18秒内额外恢复239.06% SP 的生命值。12.1:恢复之水洗刷一名友方目标,为其恢复600.00% SP 的生命值,并在18秒内额外恢复478.20% SP 的生命值。
- Retail 12.0 endpoint: Restorative waters wash over a friendly target, healing them for 480.29% SP and an additional 239.06% SP over 18 sec.
- Retail 12.1 endpoint: Restorative waters wash over a friendly target, healing them for 600.00% SP and an additional 478.20% SP over 18 sec.
- Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-f13667eb6ae76aed (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1移除该项目。12.0效果:使治疗链的法力消耗降低15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使治疗链的法力消耗降低15%。12.1:已移除。
- Retail 12.0 endpoint: Reduces the mana cost of Chain Heal by 15%.
- Retail 12.1 endpoint: [entry absent]
- Direct changed fields: {"structure": ["removed"]}
- Cross-Build entity entity-e39d2dd107869fb8 (new-entity / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灵性学识的机制或效果描述发生变化。12.1当前效果:施放自然迅捷或先祖迅捷后的8秒内,激流的充能速度提高10%。 熔岩奔腾的触发几率提高20%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放自然迅捷或先祖迅捷后的8秒秒内,激流的充能速度提高10%。 熔岩奔腾的触发几率提高20%。12.1:施放自然迅捷或先祖迅捷后的8秒内,激流的充能速度提高10%。 熔岩奔腾的触发几率提高20%。
- Retail 12.0 endpoint: For 8 sec sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.
- Retail 12.1 endpoint: For 8 sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
- Cross-Build entity entity-e2f202707a005b1d (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
脉冲蓄容的描述数值由25% → 10%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:涌动图腾的治疗效果提高25%。12.1:涌动图腾的治疗效果提高10%。
- Retail 12.0 endpoint: Increases the healing done by Surging Totem by 25%.
- Retail 12.1 endpoint: Increases the healing done by Surging Totem by 10%.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-b87c4df873e9e4ed (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1新增该项目。当前效果:治疗之泉图腾会将你已激活的激流的持续时间延长3秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:治疗之泉图腾会将你已激活的激流的持续时间延长3秒。
- Retail 12.0 endpoint: [entry absent]
- Retail 12.1 endpoint: Healing Stream Totem extends the duration of your active Riptides by 3 sec.
- Direct changed fields: {"structure": ["added"]}
- Cross-Build entity entity-acc5bc3c59807d88 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
熔岩爆裂的描述数值由139.00% → 181.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷炽热的岩浆,造成139.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。12.1:向目标投掷炽热的岩浆,造成181.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。
- Retail 12.0 endpoint: Hurls molten lava at the target, dealing 139.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
- Retail 12.1 endpoint: Hurls molten lava at the target, dealing 181.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-1123cf91a1a44d69 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电箭的描述数值由131.10% → 170.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷一道闪电箭,造成131.10% SP 的自然伤害。12.1:向目标投掷一道闪电箭,造成170.00% SP 的自然伤害。
- Retail 12.0 endpoint: Hurls a bolt of lightning at the target, dealing 131.10% SP Nature damage.
- Retail 12.1 endpoint: Hurls a bolt of lightning at the target, dealing 170.00% SP Nature damage.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-204fb2221bf64044 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电链的描述数值由73.03% → 116.40%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向敌人投掷一发闪电箭,造成73.03% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。12.1:向敌人投掷一发闪电箭,造成116.40% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。
- Retail 12.0 endpoint: Hurls a lightning bolt at the enemy, dealing 73.03% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
- Retail 12.1 endpoint: Hurls a lightning bolt at the enemy, dealing 116.40% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-e27213a31715f83a (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
生命释放的描述数值由609.99% → 1220.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放生命的元素力量,为一个友方目标恢复609.99% SP 的生命值。 你的下一个激流、治疗链或治疗波的治疗效果提高25%,且施法时间缩短30%。12.1:释放生命的元素力量,为一个友方目标恢复1220.00% SP 的生命值。 你的下一个激流、治疗链或治疗波的治疗效果提高25%,且施法时间缩短30%。
- Retail 12.0 endpoint: Unleash elemental forces of Life, healing a friendly target for 609.99% SP. Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
- Retail 12.1 endpoint: Unleash elemental forces of Life, healing a friendly target for 1220.00% SP. Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-ed37784d7867165e (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
酸雨的描述数值由67.25% → 100.00%、1 → 2。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每1秒,对你的治疗之雨中最多5个敌人造成67.25% SP 的自然伤害。12.1:每2秒,对你的治疗之雨中最多5个敌人造成100.00% SP 的自然伤害。
- Retail 12.0 endpoint: Deal 67.25% SP Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain.
- Retail 12.1 endpoint: Deal 100.00% SP Nature damage every 2 sec to up to 5 enemies inside of your Healing Rain.
- Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-448387ef001d0b7d (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
涌动图腾的描述数值由20% → 10%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在目标位置召唤一个图腾,持续产生治疗之雨,效果提高20%。持续25秒。 代替治疗之雨。12.1:在目标位置召唤一个图腾,持续产生治疗之雨,效果提高10%。持续25秒。 代替治疗之雨。
- Retail 12.0 endpoint: Summons a totem at the target location that maintains Healing Rain with 20% increased effectiveness for 25 sec. Replaces Healing Rain.
- Retail 12.1 endpoint: Summons a totem at the target location that maintains Healing Rain with 10% increased effectiveness for 25 sec. Replaces Healing Rain.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-379c7b014bf08a8f (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗波的描述数值由1364.58% → 1501.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:高效的治疗能量波,为一名友方目标恢复1364.58% SP 的生命值。12.1:高效的治疗能量波,为一名友方目标恢复1501.00% SP 的生命值。
- Retail 12.0 endpoint: An efficient wave of healing energy that restores 1364.58% SP of a friendly target’s health.
- Retail 12.1 endpoint: An efficient wave of healing energy that restores 1501.00% SP of a friendly target’s health.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-4551b3f0f08664f4 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗之雨的机制或效果描述发生变化。12.1当前效果:用治疗之雨覆盖目标区域,为最多6个盟友恢复648.00% SP 的生命值,持续18秒。 你一次只能激活一个治疗之雨。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用治疗之雨覆盖目标区域,为最多5个盟友恢复540.00% SP 的生命值,持续18秒。12.1:用治疗之雨覆盖目标区域,为最多6个盟友恢复648.00% SP 的生命值,持续18秒。 你一次只能激活一个治疗之雨。
- Retail 12.0 endpoint: Blanket the target area in healing rains, restoring 540.00% SP health to up to 5 allies over 18 sec.
- Retail 12.1 endpoint: Blanket the target area in healing rains, restoring 648.00% SP health to up to 6 allies over 18 sec. You can only have one Healing Rain active at a time.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues", "timing"]}
- Cross-Build entity entity-210fb596e46d8455 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
7 月 8 日:修复治疗之雨施放时不立即治疗的问题;同时修复治疗之雨与酸雨自然结束时未正确结算部分跳数的问题。两项均属于运行时事件修正,不能仅由 DB2 静态字段证明。
技术说明与挖掘依据
7 月 8 日:修复治疗之雨施放时不立即治疗的问题;同时修复治疗之雨与酸雨自然结束时未正确结算部分跳数的问题。两项均属于运行时事件修正,不能仅由 DB2 静态字段证明。
- Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
- Official runtime patch note; current static client data does not independently isolate this change.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.