Build 12.1.0.69587
12.1.0.69497 → 12.1.0.69587
Build 12.1.0.69497
12.1.0.69465 → 12.1.0.69497
征战于烈焰提供的额外魔法伤害减免由6%提高至8%。
技术说明与挖掘依据
征战于烈焰提供的额外魔法伤害减免由6%提高至8%。
- Push 111523 · Spell 452494 Effect 1 · EffectBasePointsF: -6 -> -8
Build 12.1.0.69465
12.1.0.69404 → 12.1.0.69465
Build 12.1.0.69404
12.1.0.69382 → 12.1.0.69404
Build 12.1.0.69382
12.1.0.69299 → 12.1.0.69382
Build 12.1.0.69299
12.1.0.69273 → 12.1.0.69299
Build 12.1.0.69214
12.0.7.68887 → 12.1.0.69214
套装效果已更换。12.0:盾牌猛击伤害提高10%,盾牌冲锋伤害提高100%;12.1:你不消耗资源的复仇造成的伤害提高15%,并使你的下一次盾牌猛击造成的伤害提高20%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击伤害提高10%,盾牌冲锋伤害提高100%。12.1:你不消耗资源的复仇造成的伤害提高15%,并使你的下一次盾牌猛击造成的伤害提高20%。
- Retail 12.0 endpoint: Shield Slam damage increased by 10% and Shield Charge damage increased by 100%.
- Retail 12.1 endpoint: Your free Revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-7b5f2a8185eb10b1 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
套装效果已更换。12.0:雷霆一击和复仇的伤害提高10%,盾牌冲锋会使你获得复仇效果!;12.1:破坏者和你不消耗怒气的复仇使所有目标流血,在12秒内造成304.74% AP 的伤害。破坏者的冷却时间缩短30秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:雷霆一击和复仇的伤害提高10%,盾牌冲锋会使你获得复仇效果!。12.1:破坏者和你不消耗怒气的复仇使所有目标流血,在12秒内造成304.74% AP 的伤害。破坏者的冷却时间缩短30秒。
- Retail 12.0 endpoint: Thunder Clap and Revenge damage increased by 10% and Shield Charge grants Revenge!
- Retail 12.1 endpoint: Ravager and your free Revenges cause all targets to bleed for 304.74% AP damage over 12 sec. Ravager's cooldown is reduced by 30 sec.
- Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-58528fc72be48b96 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果由10%调整为23%。
技术说明与挖掘依据
仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:10%。12.1:23%。
- Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137048,"valuePercent":10.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137048,"valuePercent":10.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137048,"summaryNumbers":[],"summarySkeleton":"","valuePercent":10.0}
- Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137048,"valuePercent":23.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137048,"valuePercent":23.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137048,"summaryNumbers":[],"summarySkeleton":"","valuePercent":23.0}
崩解闪电的描述数值由30% → 10%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的技能造成的风暴打击伤害或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高30%。12.1:你的技能造成的风暴打击或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高10%。
- Retail 12.0 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%.
- Retail 12.1 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-cc4d4837f8c4c60c (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
残暴动力的描述数值由85% → 125%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕裂和重伤为你恢复生命值,相当于造成的流血伤害的85%。12.1:撕裂和重伤为你恢复生命值,相当于造成的流血伤害的125%。
- Retail 12.0 endpoint: You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
- Retail 12.1 endpoint: You are healed for 125% of the Bleed damage dealt by Rend and Deep Wounds.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-6245f13021ff57cc (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
法术反射的描述数值由20% → 25%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:举起你的盾牌,反射第一个对你施放的法术,同时使你受到的魔法伤害降低20%,持续5秒。12.1:举起你的盾牌,反射第一个对你施放的法术,同时使你受到的魔法伤害降低25%,持续5秒。
- Retail 12.0 endpoint: Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
- Retail 12.1 endpoint: Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 25% for 5 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-bb68422df44930e4 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
防御姿态的描述数值由15% → 16%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:防御性的战斗姿态,使你受到的所有伤害降低15%。 效果一直持续直到主动取消。12.1:防御性的战斗姿态,使你受到的所有伤害降低16%。 效果一直持续直到主动取消。
- Retail 12.0 endpoint: A defensive combat state that reduces all damage you take by 15%. Lasts until canceled.
- Retail 12.1 endpoint: A defensive combat state that reduces all damage you take by 16%. Lasts until canceled.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-aab2a7d1fb2e855d (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
复仇的机制或效果描述发生变化。12.1当前效果:横扫一个宽阔的弧面,对你面前的所有敌人造成281.66% AP 的物理伤害。目标数量超过5个时造成的伤害降低。 你成功进行躲闪、招架或自动攻击时,有几率使你的下一次复仇不消耗怒气。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器划出巨大的弧线,对你面前的所有敌人造成234.72% AP 的物理伤害。目标数量超过5个后造成的伤害降低。 你成功躲闪和招架攻击将有一定几率使你的下一次复仇不消耗怒气。12.1:横扫一个宽阔的弧面,对你面前的所有敌人造成281.66% AP 的物理伤害。目标数量超过5个时造成的伤害降低。 你成功进行躲闪、招架或自动攻击时,有几率使你的下一次复仇不消耗怒气。
- Retail 12.0 endpoint: Swing in a wide arc, dealing 234.72% AP Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
- Retail 12.1 endpoint: Swing in a wide arc, dealing 281.66% AP Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-d26f05a52ae80c05 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
副手旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。
- Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
- Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-34dd9a0740cf4183 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
刚毅姿态的描述数值由4% → 6%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:防御姿态会使你受到的伤害额外降低4%。12.1:防御姿态会使你受到的伤害额外降低6%。
- Retail 12.0 endpoint: Defensive Stance reduces damage taken by an additional 4%.
- Retail 12.1 endpoint: Defensive Stance reduces damage taken by an additional 6%.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-85d7c22d894fbbbe (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
贯地电流的描述数值由44.72% → 111.79%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:闪电打击还会对目标周围的敌人造成44.72% AP 的自然伤害。目标超过5个时伤害降低。12.1:闪电打击还会对目标周围的敌人造成111.79% AP 的自然伤害。目标超过5个时伤害降低。
- Retail 12.0 endpoint: Lightning Strikes also deal 44.72% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
- Retail 12.1 endpoint: Lightning Strikes also deal 111.79% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-0a40cb434c2bf097 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
毁灭专注的机制或效果描述发生变化。12.1当前效果:你专注于被你的灭绝者击中的目标,对其额外造成30%的复仇和斩杀伤害。 同一时间只能专注于一个目标。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你专注于被灭绝者击中的目标,对其额外造成30%复仇伤害。 同一时间只能专注于一个目标。12.1:你专注于被你的灭绝者击中的目标,对其额外造成30%的复仇和斩杀伤害。 同一时间只能专注于一个目标。
- Retail 12.0 endpoint: You focus on the target struck by your Devastator, dealing 30% additional Revenge damage to them. Only one target can have your focus at a time.
- Retail 12.1 endpoint: You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them. Only one target can have your focus at a time.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
- Cross-Build entity entity-fd478b1590bb2cbb (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
加固板甲的描述数值由5% → 8%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:耐力提高5%。护甲提高5%。12.1:耐力提高5%。护甲提高8%。
- Retail 12.0 endpoint: Stamina increased by 5% and Armor increased by 5%.
- Retail 12.1 endpoint: Stamina increased by 5% and Armor increased by 8%.
- Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
- Cross-Build entity entity-5e148bda9a16c8f1 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
巨人威仪的机制或效果描述发生变化。12.1当前效果:受到崩摧影响的敌人受到你造成的伤害最多提高20%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人神力可以叠加最多10次。如果你在叠加至最大层数时获得一层巨人神力,则会使崩摧的冷却时间缩短5秒。 受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低10%,由崩摧消耗的巨人神力层数决定,持续10秒。12.1:受到崩摧影响的敌人受到你造成的伤害最多提高20%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。
- Retail 12.0 endpoint: Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 5 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
- Retail 12.1 endpoint: Enemies affected by Demolish take up to 20% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-00ad583c1abf7458 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦痛常客的描述数值由20% → 30%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每次使用无视苦痛吸收的伤害提高20%。12.1:每次使用无视苦痛吸收的伤害提高30%。
- Retail 12.0 endpoint: Damage prevented by each use of Ignore Pain is increased by 20%.
- Retail 12.1 endpoint: Damage prevented by each use of Ignore Pain is increased by 30%.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-4d959f4c4d8e9eea (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆轰击的描述数值由197.78% → 234.30%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成197.78% AP点风暴打击伤害并生成2点怒气。12.1:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成234.30% AP点风暴打击伤害并生成2点怒气。
- Retail 12.0 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 197.78% AP Stormstrike damage and generates 2 Rage.
- Retail 12.1 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 234.30% AP Stormstrike damage and generates 2 Rage.
- Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-94e8505fe223b5b5 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆一击的机制或效果描述发生变化。12.1当前效果:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 产生0点怒气。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 如果你已学会撕裂,则对所有目标施加撕裂。 产生0点怒气。12.1:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 产生0点怒气。
- Retail 12.0 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets. Generates 0 Rage.
- Retail 12.1 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Generates 0 Rage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
- Cross-Build entity entity-f6364dee91363321 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破坏者的机制或效果描述发生变化。12.1当前效果:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。 每次造成伤害时产生10点怒气。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标所在位置投掷旋转的武器,追逐附近的敌人,在12秒内对所有敌人造成6 × 119.52% AP 的物理伤害。目标数量超过8个后造成的伤害降低。 破坏者激活期间,复仇和雷霆一击造成的伤害提高50%。 每次造成伤害都将产生10点怒气。12.1:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。 每次造成伤害时产生10点怒气。
- Retail 12.0 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 119.52% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Generates 10 Rage each time it deals damage.
- Retail 12.1 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 179.28% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec. Generates 10 Rage each time it deals damage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-42f0b119983a0d42 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1移除该项目。12.0效果:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。12.1:已移除。
- Retail 12.0 endpoint: Lash out with your weapon, striking all targets within 10 yds for 259.25% AP Physical damage instantly and wounding them for an additional 190.47% AP Bleed damage over 15 sec.
- Retail 12.1 endpoint: [entry absent]
- Direct changed fields: {"structure": ["removed"]}
- Cross-Build entity entity-e881b7f226486e29 (new-entity / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
痛宰的机制或效果描述发生变化。12.1当前效果:你的躲闪、招架和自动攻击使你的复仇不消耗怒气的几率提高20%,并使不消耗怒气的复仇造成的伤害提高15%。 复仇使你下一次雷霆一击的伤害提高8%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的躲闪和招架使复仇不消耗怒气的几率提高20%,并使该次复仇造成的伤害提高15%。复仇使你下次雷霆一击的伤害提高8%。12.1:你的躲闪、招架和自动攻击使你的复仇不消耗怒气的几率提高20%,并使不消耗怒气的复仇造成的伤害提高15%。 复仇使你下一次雷霆一击的伤害提高8%。
- Retail 12.0 endpoint: Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
- Retail 12.1 endpoint: Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
- Cross-Build entity entity-b7279968a3c2e542 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无视苦痛的描述数值由1289.93% → 1612.40%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在痛苦中继续战斗,无视接下来受到伤害中的50%,直到防止((1289.93% AP) × (1+全能))点伤害。 多次使用无视苦痛可以累积,最多可以防止30% 最大生命值的伤害。12.1:在痛苦中继续战斗,无视接下来受到伤害中的50%,直到防止((1612.40% AP) × (1+全能))点伤害。 多次使用无视苦痛可以累积,最多可以防止30% 最大生命值的伤害。
- Retail 12.0 endpoint: Fight through the pain, ignoring 50% of damage taken until ((1289.93% AP) × (1+Versatility)) damage has been prevented. Repeated uses of Ignore Pain accumulate, up to 30% Maximum Health total damage prevented.
- Retail 12.1 endpoint: Fight through the pain, ignoring 50% of damage taken until ((1612.40% AP) × (1+Versatility)) damage has been prevented. Repeated uses of Ignore Pain accumulate, up to 30% Maximum Health total damage prevented.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-2c3ce0dd341bd80e (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1新增该项目。当前效果:雷霆一击会对所有击中的目标施加撕裂,使其流血并在15秒内造成190.47% AP 的伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:雷霆一击会对所有击中的目标施加撕裂,使其流血并在15秒内造成190.47% AP 的伤害。
- Retail 12.0 endpoint: [entry absent]
- Retail 12.1 endpoint: Thunder Clap affects all targets with Rend, causing them to Bleed for 190.47% AP damage over 15 sec.
- Direct changed fields: {"structure": ["added"]}
- Cross-Build entity entity-8a8721511aacf3e7 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
娴熟打击的描述数值由3 → 4。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击的伤害提高25%。 复仇和雷霆一击的伤害提高15%。 盾牌猛击额外产生3点怒气值。12.1:盾牌猛击的伤害提高25%。 复仇和雷霆一击的伤害提高15%。 盾牌猛击额外产生4点怒气值。
- Retail 12.0 endpoint: Shield Slam damage increased by 25%. Revenge and Thunder Clap damage increased by 15%. Shield Slam generates an additional 3 Rage.
- Retail 12.1 endpoint: Shield Slam damage increased by 25%. Revenge and Thunder Clap damage increased by 15%. Shield Slam generates an additional 4 Rage.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-674b6866228130a3 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野蛮活力的描述数值由8% → 10%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你造成伤害的8%会添加至你当前的无视苦痛或下一个无视苦痛中。 你的下一个无视苦痛的吸收量最多可提高(最大生命值 × (30/100) × (50/100))点。12.1:你造成伤害的10%会添加至你当前的无视苦痛或下一个无视苦痛中。 你的下一个无视苦痛的吸收量最多可提高(最大生命值 × (30/100) × (50/100))点。
- Retail 12.0 endpoint: 8% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to (Maximum Health × (30/100) × (50/100)).
- Retail 12.1 endpoint: 10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to (Maximum Health × (30/100) × (50/100)).
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-ab7503c7e0e3f774 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
以一敌众的描述数值由5% → 3%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每影响一个目标,震荡波和复仇造成的伤害提高5%,最多5个目标。12.1:每影响一个目标,震荡波和复仇造成的伤害提高3%,最多5个目标。
- Retail 12.0 endpoint: Shockwave and Revenge deal 5% more damage per target affected up to 5.
- Retail 12.1 endpoint: Shockwave and Revenge deal 3% more damage per target affected up to 5.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-d5271692f507fd62 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
浴血之躯的机制或效果描述发生变化。12.1当前效果:你的流血效果造成的伤害提高25%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的重伤和撕裂造成的伤害提高25%。12.1:你的流血效果造成的伤害提高25%。
- Retail 12.0 endpoint: Your Deep Wounds and Rend deal 25% increased damage.
- Retail 12.1 endpoint: Your Bleed effects deal 25% increased damage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"]}
- Cross-Build entity entity-4be38f3f2b7aa87a (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战斗之潮的机制或效果描述发生变化。12.1当前效果:每层巨人神力使你的复仇和斩杀造成的伤害提高3%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每层巨人神力使你的复仇造成的伤害提高3%。12.1:每层巨人神力使你的复仇和斩杀造成的伤害提高3%。
- Retail 12.0 endpoint: Colossal Might increases the damage of your Revenge by 3% per stack.
- Retail 12.1 endpoint: Colossal Might increases the damage of your Revenge and Execute by 3% per stack.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
- Cross-Build entity entity-727386beb3d4ab98 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.