Build 12.1.0.69587
12.1.0.69497 → 12.1.0.69587
Build 12.1.0.69497
12.1.0.69465 → 12.1.0.69497
Build 12.1.0.69465
12.1.0.69404 → 12.1.0.69465
Build 12.1.0.69404
12.1.0.69382 → 12.1.0.69404
Build 12.1.0.69382
12.1.0.69299 → 12.1.0.69382
Build 12.1.0.69299
12.1.0.69273 → 12.1.0.69299
Build 12.1.0.69214
12.0.7.68887 → 12.1.0.69214
套装效果已更换。12.0:刀锋冲刺的伤害提高30%,对主要目标的伤害额外提高15%;12.1:斩击的伤害提高15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刀锋冲刺的伤害提高30%,对主要目标的伤害额外提高15%。12.1:斩击的伤害提高15%。
- Retail 12.0 endpoint: Blade Rush's damage is increased by 30% and its damage to your primary target is increased by an additional 15%.
- Retail 12.1 endpoint: Dispatch damage increased by 15%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-ddfb444c9b81893f (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
套装效果已更换。12.0:刀锋冲刺的冷却时间缩短6秒,并使你造成的伤害提高5%,持续8秒;12.1:你的影袭和伏击有20%的几率使下一次斩击不消耗能量,并视为消耗了最大连击点数来造成伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刀锋冲刺的冷却时间缩短6秒,并使你造成的伤害提高5%,持续8秒。12.1:你的影袭和伏击有20%的几率使下一次斩击不消耗能量,并视为消耗了最大连击点数来造成伤害。
- Retail 12.0 endpoint: Blade Rush's cooldown is reduced by 6 sec and it increases your damage dealt by 5% for 8 sec.
- Retail 12.1 endpoint: Sinister Strike and Ambush have a 20% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points.
- Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-e308cb88a3c2bdc4 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果由48%调整为51%。
技术说明与挖掘依据
仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:48%。12.1:51%。
- Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137036,"valuePercent":48.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137036,"valuePercent":48.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137036,"summaryNumbers":[],"summarySkeleton":"","valuePercent":48.0}
- Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137036,"valuePercent":51.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137036,"valuePercent":51.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137036,"summaryNumbers":[],"summarySkeleton":"","valuePercent":51.0}
藏锋寻时的机制或效果描述发生变化。12.1当前效果:伏击有几率获得可乘之机。触发此效果的几率等同于影袭获得可乘之机几率的100%。 伏击的能量消耗降低5。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:伏击有几率触发可乘之机。触发此效果的几率等于你的影袭触发可乘之机几率的80%。12.1:伏击有几率获得可乘之机。触发此效果的几率等同于影袭获得可乘之机几率的100%。 伏击的能量消耗降低5。
- Retail 12.0 endpoint: Ambush has a chance to grant Opportunity. Chance to trigger this effect is 80% of the chance for Sinister Strike to grant Opportunity.
- Retail 12.1 endpoint: Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity. Energy cost of Ambush reduced by 5.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-d2262b84da9bf51a (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
胆大妄为的机制或效果描述发生变化。12.1当前效果:使用受可乘之机影响的手枪射击有30%的几率使你的下一次伏击无需潜行即可使用。 触发此效果的几率等同于影袭获得可乘之机的几率。 伏击造成的伤害提高80%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:利用可乘之机施放的手枪射击有30%的几率使你的下一个伏击可以在非潜行状态下使用。 触发此效果的几率等于你的影袭触发可乘之机的几率。12.1:使用受可乘之机影响的手枪射击有30%的几率使你的下一次伏击无需潜行即可使用。 触发此效果的几率等同于影袭获得可乘之机的几率。 伏击造成的伤害提高80%。
- Retail 12.0 endpoint: Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
- Retail 12.1 endpoint: Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity. Ambush damage increased by 80%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-0fc17324b4fc12e1 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓟叶茶的机制或效果描述发生变化。12.1当前效果:恢复100点能量。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恢复100点能量。 当能量低于30点时,喝下一杯菊花茶。12.1:恢复100点能量。
- Retail 12.0 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
- Retail 12.1 endpoint: Restore 100 Energy.
- Direct changed fields: {"localization": ["nameZh"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["spellId", "talentLocations"]}
- Cross-Build entity entity-4e920f444ae2a123 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1新增该项目。当前效果:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:恢复100点能量。 当能量低于30点时,喝下一杯蓟叶茶。
- Retail 12.0 endpoint: [entry absent]
- Retail 12.1 endpoint: Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
- Direct changed fields: {"structure": ["added"]}
- Cross-Build entity entity-69ea70d1455c404f (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
千钧重击的描述数值由10% → 15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:能够产生连击点数的攻击所造成的伤害提高10%。12.1:能够产生连击点数的攻击所造成的伤害提高15%。
- Retail 12.0 endpoint: Attacks that generate combo points deal 10% increased damage.
- Retail 12.1 endpoint: Attacks that generate combo points deal 15% increased damage.
- Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
- Cross-Build entity entity-8c8e6109942a57cb (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化正中眉心的描述数值由3 → 2.5。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正中眉心爆击时,将造成相当于普通伤害3倍的伤害。12.1:正中眉心爆击时,将造成相当于普通伤害2.5倍的伤害。
- Retail 12.0 endpoint: Critical strikes with Between the Eyes deal 3 times normal damage.
- Retail 12.1 endpoint: Critical strikes with Between the Eyes deal 2.5 times normal damage.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-177b073651837fdb (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
倏然斩击的描述数值由10% → 15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:斩击造成的伤害提高10%,消耗的能量降低3点。在你的伤害效果受到正中眉心强化时,此伤害加成额外提高50%。12.1:斩击造成的伤害提高15%,消耗的能量降低3点。在你的伤害效果受到正中眉心强化时,此伤害加成额外提高50%。
- Retail 12.0 endpoint: Dispatch deals 10% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
- Retail 12.1 endpoint: Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues", "rankNumbers"]}
- Cross-Build entity entity-252f0f5d3383c71a (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
锁定的描述数值由3% → 2%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击爆击时,你的下一次正中眉心的伤害和爆击几率就会提高3%,最多可叠加20次。12.1:你的自动攻击爆击时,你的下一次正中眉心的伤害和爆击几率就会提高2%,最多可叠加20次。
- Retail 12.0 endpoint: Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 3%, stacking up to 20 times.
- Retail 12.1 endpoint: Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 2%, stacking up to 20 times.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-25b71a265ca7e7d3 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
萎缩药膏的描述数值由3% → 4%、10 → 60。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低3%,持续10秒。12.1:使用非致命药膏给你的武器浸毒,效果持续3600秒。每次攻击都有30%的几率使敌人中毒,使其造成的伤害降低4%,持续60秒。
- Retail 12.0 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3% for 10 sec.
- Retail 12.1 endpoint: Coats your weapons with a Non-Lethal Poison that lasts for 3600 sec. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4% for 60 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-c7f8d5c58665adde (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅捷行动的机制或效果描述发生变化。12.1当前效果:正中眉心的冷却时间缩短8秒。 正中眉心使你造成的伤害额外提高1%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正中眉心的冷却时间缩短5秒。12.1:正中眉心的冷却时间缩短8秒。 正中眉心使你造成的伤害额外提高1%。
- Retail 12.0 endpoint: The cooldown of Between the Eyes is reduced by 5 sec.
- Retail 12.1 endpoint: The cooldown of Between the Eyes is reduced by 8 sec. Between the Eyes increases your damage dealt by an additional 1%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-7a54eda1860e378d (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
影舞步的机制或效果描述发生变化。12.1当前效果:终结技,以枪林弹雨打击8码内的随机敌人,造成物理伤害。连击点数会提高打击次数。 每0.5秒恢复1个连击点数。如果消耗的连击点数超过5个,每多消耗一个连击点数便使伤害提高15%。 1点:0.5秒内(0+225.00% AP × 2)点伤害 2点:1秒内(0+225.00% AP × 3)点伤害 3点:1.5秒内(0+225.00% AP × 4)点伤害 4点:2秒内(0+225.00% AP × 5)点伤害 5点:2.5秒内(0+225.00% AP × 6)点伤害
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:终结技,以枪林弹雨打击8码内的随机敌人,造成物理伤害。连击点数会提高打击次数。 每0.5秒恢复1个连击点数。 1点:0.5秒内(0+140.00% AP × 2)点伤害 2点:1秒内(0+140.00% AP × 3)点伤害 3点:1.5秒内(0+140.00% AP × 4)点伤害 4点:2秒内(0+140.00% AP × 5)点伤害 5点:2.5秒内(0+140.00% AP × 6)点伤害。12.1:终结技,以枪林弹雨打击8码内的随机敌人,造成物理伤害。连击点数会提高打击次数。 每0.5秒恢复1个连击点数。如果消耗的连击点数超过5个,每多消耗一个连击点数便使伤害提高15%。 1点:0.5秒内(0+225.00% AP × 2)点伤害 2点:1秒内(0+225.00% AP × 3)点伤害 3点:1.5秒内(0+225.00% AP × 4)点伤害 4点:2秒内(0+225.00% AP × 5)点伤害 5点:2.5秒内(0+225.00% AP × 6)点伤害。
- Retail 12.0 endpoint: Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo point every 0.5 sec. 1 point : (0+140.00% AP × 2) over 0.5 sec 2 points: (0+140.00% AP × 3) over 1 sec 3 points: (0+140.00% AP × 4) over 1.5 sec 4 points: (0+140.00% AP × 5) over 2 sec 5 points: (0+140.00% AP × 6) over 2.5 sec
- Retail 12.1 endpoint: Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo point every 0.5 sec. Each combo point spent above 5 increases damage by 15%. 1 point : (0+225.00% AP × 2) over 0.5 sec 2 points: (0+225.00% AP × 3) over 1 sec 3 points: (0+225.00% AP × 4) over 1.5 sec 4 points: (0+225.00% AP × 5) over 2 sec 5 points: (0+225.00% AP × 6) over 2.5 sec
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-5b199cc8a55713ed (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
云雾笼罩的机制或效果描述发生变化。12.1当前效果:激活冲动会创造出一片持续6秒的烟雾,使你在烟雾中发动的攻击可以施加惊慌效果,最多额外叠加1次。 离开烟雾后,该效果仍可维持6秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活冲动会创造出一片持续6秒的烟雾,使你在烟雾中发动的攻击可以施加惊慌效果,最多额外叠加2次。 离开烟雾后,该效果仍可维持6秒。12.1:激活冲动会创造出一片持续6秒的烟雾,使你在烟雾中发动的攻击可以施加惊慌效果,最多额外叠加1次。 离开烟雾后,该效果仍可维持6秒。
- Retail 12.0 endpoint: Activating Adrenaline Rush creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 6 sec after leaving the cloud.
- Retail 12.1 endpoint: Activating Adrenaline Rush creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 1 additional time. Effect persists for 6 sec after leaving the cloud.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-09c394cec60485f6 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.