武僧 · 正式服 12.1

织雾武僧改动汇总

Mistweaver Monk

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7已记录Build
20玩家可见改动
3主动项目
17被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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织雾武僧4件套被动数值客户端BuildBuild 初始数据 · 2026-09-03

织雾武僧4件套的固定触发概率由20%提高至25%,即提高25%

技术说明与挖掘依据

织雾武僧4件套的固定触发概率由20%提高至25%,即提高25%。

  • Push 111774 · Spell 1296620 Effect 1 · EffectBasePointsF: 20 -> 25
治疗效果被动数值派生影响Build 初始数据 · 2026-09-03

织雾武僧的治疗效果提高约5%;治疗光环端点由-14%调整为-10%

技术说明与挖掘依据

织雾武僧的治疗效果提高约5%;治疗光环端点由-14%调整为-10%。

  • Push 111774 · Spell 137024 Effects 1-2 · EffectBasePointsF: -14 -> -10 (same-layer multiplier +4.65%)
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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治疗效果被动数值客户端Build同 Build 热修 · 2026-08-19

织雾武僧的所有治疗效果提高8%。客户端隐藏治疗端点由-20%变为-14%;端点只作为实现证据。

技术说明与挖掘依据

织雾武僧的所有治疗效果提高8%。客户端隐藏治疗端点由-20%变为-14%;端点只作为实现证据。

  • Current local Retail post-login hotfix cache; Push 111009
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
  • Current client hotfix endpoint confirms the implementation channel; it is not treated as the immediately preceding active online baseline.
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-织雾武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:复苏之雾的治疗效果提高20%;12.1:旭日东升踢造成的伤害提高30%,疾风呼啸踢的治疗效果提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复苏之雾的治疗效果提高20%。12.1:旭日东升踢造成的伤害提高30%,疾风呼啸踢的治疗效果提高100%。

  • Retail 12.0 endpoint: Renewing Mist healing is increased by 20%.
  • Retail 12.1 endpoint: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick's healing is increased by 100%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-4da539142f28f379 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-织雾武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:施放雷光聚神茶时,会为一个附近的盟友施加持续20秒的复苏之雾;12.1:旭日东升踢和疾风呼啸踢有一定几率使下一次施法忽略冷却时间,并使其法力消耗降低100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放雷光聚神茶时,会为一个附近的盟友施加持续20秒的复苏之雾。12.1:旭日东升踢和疾风呼啸踢有一定几率使下一次施法忽略冷却时间,并使其法力消耗降低100%。

  • Retail 12.0 endpoint: Casting Thunder Focus Tea applies a Renewing Mist for 20 sec onto a nearby ally.
  • Retail 12.1 endpoint: Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and reduce their mana cost by 100%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-a7f1ae6813520dd2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗效果由-10%调整为-20%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-10%。12.1:-20%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137024,"valuePercent":-10.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137024,"valuePercent":-10.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137024,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-10.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137024,"valuePercent":-20.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137024,"valuePercent":-20.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137024,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-20.0}
精通:迷雾之风被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:迷雾之风每1精通点的面板比例由13.86%调整为31.185%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 1 点精通使迷雾之风恢复相当于 13.86% 法术强度的生命值。12.1:复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 1 点精通使迷雾之风恢复相当于 31.185% 法术强度的生命值。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":4,"effectIndex":1,"percentPerMasteryPoint":13.86,"propertyType":24,"ratingPerOnePercent":3.318903318903319,"sourceSpellId":117907,"valuePercent":13.86}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":13.86,"ratingPerMasteryPoint":46.0,"spellId":117907,"summaryNumbers":["1","13.86%"],"summarySkeleton":"复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 {n} 点精通使迷雾之风恢复相当于 {n} 法术强度的生命值。","valuePercent":null}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":4,"effectIndex":1,"percentPerMasteryPoint":31.185,"propertyType":24,"ratingPerOnePercent":1.4750681417348084,"sourceSpellId":117907,"valuePercent":31.185}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":31.185,"ratingPerMasteryPoint":46.0,"spellId":117907,"summaryNumbers":["1","31.185%"],"summarySkeleton":"复苏之雾和氤氲之雾会触发迷雾之风,立即治疗主要目标。每 {n} 点精通使迷雾之风恢复相当于 {n} 法术强度的生命值。","valuePercent":null}
白虎之勇被动数值客户端BuildBuild 初始数据 · 2026-08-12

白虎之勇的描述数值由100%200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛虎掌、活血术和神龙之赐有一定几率使雪怒爪击附近的一名敌人,造成351.00% SP 的物理伤害,并为附近的一位盟友恢复伤害量的100%的生命值。 使用青龙下凡或朱鹤下凡后,下次施放必定激活此效果。12.1:猛虎掌、活血术和神龙之赐有一定几率使雪怒爪击附近的一名敌人,造成351.00% SP 的物理伤害,并为附近的一位盟友恢复伤害量的200%的生命值。 使用青龙下凡或朱鹤下凡后,下次施放必定激活此效果。

  • Retail 12.0 endpoint: Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for 351.00% SP Physical damage, healing a nearby ally for 100% of the damage done. Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
  • Retail 12.1 endpoint: Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for 351.00% SP Physical damage, healing a nearby ally for 200% of the damage done. Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-bd11d67d71a70c70 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
碧火之训被动机制客户端BuildBuild 初始数据 · 2026-08-12

碧火之训的描述数值由270%320%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:谆谆古训会额外将270%的伤害转化为治疗。 你的耐力提高8%。12.1:谆谆古训会额外将320%的伤害转化为治疗。 你的耐力提高8%。

  • Retail 12.0 endpoint: Ancient Teachings transfers an additional 270% damage to healing. Your Stamina is increased by 8%.
  • Retail 12.1 endpoint: Ancient Teachings transfers an additional 320% damage to healing. Your Stamina is increased by 8%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-70464be30c718741 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
禅院教诲被动数值客户端BuildBuild 初始数据 · 2026-08-12

禅院教诲的描述数值由12%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛虎掌会使下个幻灭踢额外攻击一次,造成88.09% SP 的物理伤害,最多可叠加4次。 幻灭踢有12%的几率重置旭日东升踢的剩余冷却时间。12.1:猛虎掌会使下个幻灭踢额外攻击一次,造成88.09% SP 的物理伤害,最多可叠加4次。 幻灭踢有20%的几率重置旭日东升踢的剩余冷却时间。

  • Retail 12.0 endpoint: Tiger Palm causes your next Blackout Kick to strike an additional time dealing 88.09% SP Physical damage, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
  • Retail 12.1 endpoint: Tiger Palm causes your next Blackout Kick to strike an additional time dealing 88.09% SP Physical damage, stacking up to 4. Blackout Kick has a 20% chance to reset the remaining cooldown on Rising Sun Kick.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c7a53c13a72eb525 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
法力茶被动数值客户端BuildBuild 初始数据 · 2026-08-12

法力茶每层恢复的法力值提高20%,由5400提高至6480;点选豪能酒后,每层恢复7776点法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每消耗10%最大法力值,你将获得一层法力茶效果。除此之外,你还有一定几率额外获得一层法力茶效果,该几率相当于你的爆击几率。 法力茶: 每0.5秒消耗一层法力茶,每层恢复5400点法力值。 可以在移动时施放,但引导时移动速度降低40%。12.1:每消耗10%最大法力值,你将获得一层法力茶效果。除此之外,你还有一定几率额外获得一层法力茶效果,该几率相当于你的爆击几率。 法力茶: 每0.5秒消耗一层法力茶,每层恢复6480点法力值。 可以在移动时施放,但引导时移动速度降低40%。

  • 12.1客户端静态SpellEffect仍解析为5400,但同天赋条件的WCL资源事件稳定显示每层6480→7776,证明12.1运行时基础回蓝由5400提高至6480;豪能酒再乘算20%得到7776。
  • 同天赋条件下,正式服样本每层恢复6480法力,12.1测试服样本每层恢复7776法力;两者均包含豪能酒的20%加成。
  • 7776 / 1.2 = 6480;6480 / 1.2 = 5400。由同天赋运行时资源事件确认12.1基础值相对12.0提高20%。
  • Mechanism research: mistweaver-mana-tea-12-0-12-1 @ 18bd2cec5cad5a8a253706b9aa848a271746555e
  • 若后续同Build客户端面板、资源事件或新的静态/热修记录与6480冲突,必须重新核定,不得静默沿用。
静谧圣所被动机制客户端BuildBuild 初始数据 · 2026-08-12

静谧圣所的描述数值由300.00%375.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你周围15码内没有敌人时,你每3秒获得300.00% SP点治疗。12.1:当你周围15码内没有敌人时,你每3秒获得375.00% SP点治疗。

  • Retail 12.0 endpoint: While no enemies are within 15 yds, you heal for 300.00% SP every 3 sec.
  • Retail 12.1 endpoint: While no enemies are within 15 yds, you heal for 375.00% SP every 3 sec.
  • Direct changed fields: {"mechanic": ["tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c536d2b58647de40 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
沥血注气被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:抚慰之雾的治疗效果提高300%,但法力值消耗提高200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:抚慰之雾的治疗效果提高300%,但法力值消耗提高200%。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Soothing Mist healing increased by 300%, but its mana cost is increased by 200%.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-f24595ebfae62605 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
平心静气被动数值客户端BuildBuild 初始数据 · 2026-08-12

平心静气的描述数值由3%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的所有伤害降低3%。12.1:受到的所有伤害降低6%。

  • Retail 12.0 endpoint: Reduces all damage taken by 3%.
  • Retail 12.1 endpoint: Reduces all damage taken by 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-041b17885c1f282e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
天神御身主动数值客户端BuildBuild 初始数据 · 2026-08-12

天神御身的描述数值由1144.00%858.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:至尊天神赋予你力量,使你能够在4秒内为20码范围内最多5名受伤盟友恢复5500.00% SP 的生命值,并对敌人造成1144.00% SP 的自然伤害,超过5个目标后效果降低。 引导期间,你可以移动,但施放其他治疗或伤害法术会取消该效果。12.1:至尊天神赋予你力量,使你能够在4秒内为20码范围内最多5名受伤盟友恢复5500.00% SP 的生命值,并对敌人造成858.00% SP 的自然伤害,超过5个目标后效果降低。 引导期间,你可以移动,但施放其他治疗或伤害法术会取消该效果。

  • Retail 12.0 endpoint: The August Celestials empower you, causing you to radiate 5500.00% SP healing onto up to 5 injured allies and 1144.00% SP Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
  • Retail 12.1 endpoint: The August Celestials empower you, causing you to radiate 5500.00% SP healing onto up to 5 injured allies and 858.00% SP Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-79bc7e9f3baee151 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无匹之劲被动数值客户端BuildBuild 初始数据 · 2026-08-12

无匹之劲的描述数值由15%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:旭日东升踢、幻灭踢和猛虎掌对你前方直线范围内的敌人造成15%的额外伤害。目标超过5个时造成的伤害降低。12.1:旭日东升踢、幻灭踢和猛虎掌对你前方直线范围内的敌人造成5%的额外伤害。目标超过5个时造成的伤害降低。

  • Retail 12.0 endpoint: Rising Sun Kick, Blackout Kick and Tiger Palm deal 15% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Retail 12.1 endpoint: Rising Sun Kick, Blackout Kick and Tiger Palm deal 5% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-04f06f451799eac9 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
仙鹤之道被动数值客户端BuildBuild 初始数据 · 2026-08-12

仙鹤之道的描述数值由340%280%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛虎掌可以攻击两次,幻灭踢会以20%的效果额外攻击2个目标,神鹤引项踢会为附近的1个盟友恢复生命值,治疗量相当于造成伤害的340%。12.1:猛虎掌可以攻击两次,幻灭踢会以20%的效果额外攻击2个目标,神鹤引项踢会为附近的1个盟友恢复生命值,治疗量相当于造成伤害的280%。

  • Retail 12.0 endpoint: Tiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 1 nearby allies for 340% of the damage done.
  • Retail 12.1 endpoint: Tiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 1 nearby allies for 280% of the damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ef9d1c54fb5d8f13 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
真气转移被动数值客户端BuildBuild 初始数据 · 2026-08-12

真气转移的描述数值由50%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:轮回之触现在会治疗你该技能造成伤害的50%。12.1:轮回之触现在会治疗你该技能造成伤害的60%。

  • Retail 12.0 endpoint: Touch of Death now heals you for 50% of its damage done.
  • Retail 12.1 endpoint: Touch of Death now heals you for 60% of its damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-124e5035179a0c9b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神鹤引项踢主动数值官方运行时官方运行时说明 · 2026-08-06

修复闭关修行的神鹤引项踢伤害加成错误作用于织雾的问题;这是专精归属与运行时加成修正,不是神鹤引项踢再次调整数值。

技术说明与挖掘依据

修复闭关修行的神鹤引项踢伤害加成错误作用于织雾的问题;这是专精归属与运行时加成修正,不是神鹤引项踢再次调整数值。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
晨风拂露主动数值官方运行时官方运行时说明 · 2026-07-23

暴雪说明晨风拂露的效果降低60%,用于抵消12.1中精通:迷雾之风的提高。当前Build未把晨风拂露的精通转伤害比例隔离为可直接读取的静态字段,因此正文机制比例暂不改写。

技术说明与挖掘依据

暴雪说明晨风拂露的效果降低60%,用于抵消12.1中精通:迷雾之风的提高。当前Build未把晨风拂露的精通转伤害比例隔离为可直接读取的静态字段,因此正文机制比例暂不改写。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.