Build 12.1.0.69587
12.1.0.69497 → 12.1.0.69587
Build 12.1.0.69497
12.1.0.69465 → 12.1.0.69497
Build 12.1.0.69465
12.1.0.69404 → 12.1.0.69465
Build 12.1.0.69404
12.1.0.69382 → 12.1.0.69404
Build 12.1.0.69382
12.1.0.69299 → 12.1.0.69382
Build 12.1.0.69299
12.1.0.69273 → 12.1.0.69299
Build 12.1.0.69214
12.0.7.68887 → 12.1.0.69214
套装效果已更换。12.0:弹无虚发的伤害额外提高20%;12.1:爆炸射击的持续时间延长1秒,造成的伤害提高5%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:弹无虚发的伤害额外提高20%。12.1:爆炸射击的持续时间延长1秒,造成的伤害提高5%。
- Retail 12.0 endpoint: Precise Shots damage increased by an additional 20%.
- Retail 12.1 endpoint: Explosive Shot lasts 1 sec longer and deals 5% increased damage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-8fd2d0d6db6272c3 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
套装效果已更换。12.0:消耗弹无虚发有较小几率向你的目标释放一阵箭雨,对附近的敌人造成150.00% AP 的伤害;12.1:瞄准射击和急速射击的伤害提高5%。每当爆炸射击造成爆发伤害时,瞄准射击和急速射击的冷却时间缩短0.5秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗弹无虚发有较小几率向你的目标释放一阵箭雨,对附近的敌人造成150.00% AP 的伤害。12.1:瞄准射击和急速射击的伤害提高5%。每当爆炸射击造成爆发伤害时,瞄准射击和急速射击的冷却时间缩短0.5秒。
- Retail 12.0 endpoint: Spending Precise Shots has a small chance to release a volley of arrows at your target, dealing 150.00% AP damage to nearby enemies.
- Retail 12.1 endpoint: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 sec.
- Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-d7fe8bacf35d48e8 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1移除伤害效果;12.0效果为:0%
技术说明与挖掘依据
仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:无。
- Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137016,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137016,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137016,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
- Retail 12.1 semantic metadata: [absent]
百发百中在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的爆击几率提高10%,爆击伤害提高20%,持续15秒。 瞄准射击 冷却回复速度加快40%。 急速射击 冷却回复速度加快60%。12.1:使你的爆击几率提高10%,爆击伤害提高20%,持续15秒。 瞄准射击 冷却回复速度加快40%。 急速射击 冷却回复速度加快60%。
- Retail 12.0 endpoint: Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Aimed Shot Cooldown recovers 40% faster. Rapid Fire Cooldown recovers 60% faster.
- Retail 12.1 endpoint: Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Aimed Shot Cooldown recovers 40% faster. Rapid Fire Cooldown recovers 60% faster.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-fe4b1a3e134ce834 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
爆炸射击的机制或效果描述发生变化。12.1当前效果:向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标发射爆炸箭。3秒后,箭矢将会爆炸,对8码范围内所有敌人造成582.00% AP 的火焰伤害。目标数量超过5个后造成的伤害降低。12.1:向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。
- Retail 12.0 endpoint: Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 582.00% AP Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
- Retail 12.1 endpoint: Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for 307.00% AP Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
- Cross-Build entity entity-c69159ab5f52827c (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闭镜疾射在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速射击现在获得弹无虚发效果。12.1:急速射击现在获得弹无虚发效果。
- Retail 12.0 endpoint: Rapid Fire grants Precise Shots.
- Retail 12.1 endpoint: Rapid Fire grants Precise Shots.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-758212c6631613c6 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
不破之谊在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:重新获得召唤宠物。 在户外时,你的宠物造成的伤害提高15%,受到的伤害降低15%。12.1:重新获得召唤宠物。 在户外时,你的宠物造成的伤害提高15%,受到的伤害降低15%。
- Retail 12.0 endpoint: Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
- Retail 12.1 endpoint: Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-4af19f8bedf7d5ca (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
斥候警戒的机制或效果描述发生变化。12.1当前效果:敌人侦测范围降低10码。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:敌人侦测半径降低10码。 在伪装状态下,你的潜行侦测半径提高25码。12.1:敌人侦测范围降低10码。
- Retail 12.0 endpoint: Enemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds.
- Retail 12.1 endpoint: Enemy detection radius reduced by 10 yds.
- Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-b2bcb5d84cbf4b0b (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
穿透射击在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的爆击伤害提高,数值等同于你的爆击几率的25%。12.1:你的爆击伤害提高,数值等同于你的爆击几率的25%。
- Retail 12.0 endpoint: Gain critical strike damage equal to 25% of your critical strike chance.
- Retail 12.1 endpoint: Gain critical strike damage equal to 25% of your critical strike chance.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-9843c91953a06950 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
凋零射击的描述数值由50% → 30%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:百发百中使你屈服于黑暗,让你获得凋零射击,持续时间等同于百发百中的持续时间,并获得夺命打击。 凋零射击 施放黑蚀箭会以50%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。12.1:百发百中使你屈服于黑暗,让你获得凋零射击,持续时间等同于百发百中的持续时间,并获得夺命打击。 凋零射击 施放黑蚀箭会以30%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。
- Retail 12.0 endpoint: Trueshot causes you to surrender to darkness, granting you Withering Fire for the duration of Trueshot and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
- Retail 12.1 endpoint: Trueshot causes you to surrender to darkness, granting you Withering Fire for the duration of Trueshot and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-ad6f9f03fb95dae5 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
多头蛇守护的机制或效果描述发生变化。12.1当前效果:瞄准射击和急速射击现在会额外命中1个目标,造成其正常伤害的35%。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击、急速射击和奥术射击现在会额外命中1个目标,造成35%的伤害。12.1:瞄准射击和急速射击现在会额外命中1个目标,造成其正常伤害的35%。
- Retail 12.0 endpoint: Aimed Shot, Rapid Fire, and Arcane Shot now hit 1 additional target for 35% of their damage.
- Retail 12.1 endpoint: Aimed Shot and Rapid Fire now hit 1 additional target for 35% of their damage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "structure": ["talentLocations"]}
- Cross-Build entity entity-a7b124f915c69e42 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
多重射击的描述数值由181.60% → 313.60%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发射多枚箭矢,对你的当前目标及10码范围内的所有敌人造成181.60% AP 的物理伤害。目标数量超过5个后,造成的伤害降低。12.1:发射多枚箭矢,对你的当前目标及10码范围内的所有敌人造成313.60% AP 的物理伤害。目标数量超过5个后,造成的伤害降低。
- Retail 12.0 endpoint: Fires several missiles, hitting your current target and all enemies within 10 yards for 181.60% AP Physical damage. Deals reduced damage beyond 5 targets.
- Retail 12.1 endpoint: Fires several missiles, hitting your current target and all enemies within 10 yards for 313.60% AP Physical damage. Deals reduced damage beyond 5 targets.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-af1ff62364e20d48 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
夺命打击的机制或效果描述发生变化。12.1当前效果:瞄准射击有10%的几率使你的下一个瞄准射击获得夺命打击。 夺命打击 重置夺命射击的冷却时间。你的下一个夺命射击可以作用于任意目标并无视其当前生命值。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击有10%几率获得夺命打击。 夺命打击 重置夺命射击的冷却时间。你的下一个夺命射击可以作用于任意目标并无视其当前生命值。12.1:瞄准射击有10%的几率使你的下一个瞄准射击获得夺命打击。 夺命打击 重置夺命射击的冷却时间。你的下一个夺命射击可以作用于任意目标并无视其当前生命值。
- Retail 12.0 endpoint: Aimed Shot has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
- Retail 12.1 endpoint: Aimed Shot has a 10% chance to cause your next Aimed Shot to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["effectValues"]}
- Cross-Build entity entity-9047e1d73e5e652c (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
夺命射击的描述数值由700.00% → 1050.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你尝试终结一个受伤的目标,造成700.00% AP 的物理伤害。只能对生命值低于20%的敌人使用。12.1:你尝试终结一个受伤的目标,造成1050.00% AP 的物理伤害。只能对生命值低于20%的敌人使用。
- Retail 12.0 endpoint: You attempt to finish off a wounded target, dealing 700.00% AP Physical damage. Only usable on enemies with less than 20% health.
- Retail 12.1 endpoint: You attempt to finish off a wounded target, dealing 1050.00% AP Physical damage. Only usable on enemies with less than 20% health.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-17c159e67ea64992 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
夺命之眼在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:夺命射击可以使用2次,冷却时间缩短2秒。12.1:夺命射击可以使用2次,冷却时间缩短2秒。
- Retail 12.0 endpoint: Kill Shot now has 2 charges and has its cooldown reduced by 2 sec.
- Retail 12.1 endpoint: Kill Shot now has 2 charges and has its cooldown reduced by 2 sec.
- Direct changed fields: {"numeric": ["effectValues"], "structure": ["talentLocations"]}
- Cross-Build entity entity-e0de6817acbde8cd (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
12.1移除该项目。12.0效果:施放百发百中或乱射时会获得二连发,使下一发瞄准射击以80%的威力额外发射一次,或使下一次急速射击在引导期间额外发射80%的箭弹。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放百发百中或乱射时会获得二连发,使下一发瞄准射击以80%的威力额外发射一次,或使下一次急速射击在引导期间额外发射80%的箭弹。12.1:已移除。
- Retail 12.0 endpoint: Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel.
- Retail 12.1 endpoint: [entry absent]
- Direct changed fields: {"structure": ["removed"]}
- Cross-Build entity entity-89e13bf43bc7d4ad (new-entity / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
飞禽专精在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞭望印记的伤害加成提高20%。 此外,你的雄鹰学会了拾回技能。 瞭望印记 使用弹无虚发强化的技能击中敌人有30%几率对主要目标施加瞭望印记,使你的下一个瞄准射击对该目标造成的伤害提高20%。12.1:瞭望印记的伤害加成提高20%。 此外,你的雄鹰学会了拾回。 瞭望印记 使用受弹无虚发强化的技能对敌人造成伤害时,有30%的几率对主要目标施加瞭望印记,使你的下一次瞄准射击对该目标造成的伤害提高20%。
- Retail 12.0 endpoint: The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.
- Retail 12.1 endpoint: The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.
- Direct changed fields: {"localization": ["descriptionZh"], "structure": ["talentLocations"]}
- Cross-Build entity entity-029b6faad6952b72 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
风行者箭袋的机制或效果描述发生变化。12.1当前效果:急速射击的伤害提高10%。 急速射击有30%的几率触发荷枪实弹效果。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放弹无虚发有30%几率提供弹无虚发。 弹无虚发的伤害加成额外提高15%。12.1:急速射击的伤害提高10%。 急速射击有30%的几率触发荷枪实弹效果。
- Retail 12.0 endpoint: Consuming Precise Shots has a 30% to grant Precise Shots. The damage bonus of Precise Shots is increased by an additional 15%.
- Retail 12.1 endpoint: Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.
- Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-e01f7263093f92bf (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
荷枪实弹在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的远程自动攻击有10%几率触发荷枪实弹,使你的下一次瞄准射击变为瞬发且不消耗集中值。12.1:你的远程自动攻击有10%几率触发荷枪实弹,使你的下一次瞄准射击变为瞬发且不消耗集中值。
- Retail 12.0 endpoint: Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
- Retail 12.1 endpoint: Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-90239cfcad8e66c9 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
火力覆盖的机制或效果描述发生变化。12.1当前效果:子弹风暴现在会影响1发额外的瞄准射击。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:子弹风暴现在会让你的爆击伤害提高2%。此外,子弹风暴可额外叠加5层。12.1:子弹风暴现在会影响1发额外的瞄准射击。
- Retail 12.0 endpoint: Bulletstorm now increases your critical strike damage by 2%. Additionally, Bulletstorm now stacks 5 more times.
- Retail 12.1 endpoint: Bulletstorm now affects 1 additional Aimed Shot.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["nameEn"]}
- Cross-Build entity entity-f1b6968768115522 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
火力倾泻在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在开始引导和结束引导急速射击时,会释放一发效果为100%的奥术射击。 如果你的目标生命值低于20%,则急速射击改为释放夺命射击。12.1:在开始引导和结束引导急速射击时,会释放一发效果为100%的奥术射击。 如果你的目标生命值低于20%,则急速射击改为释放夺命射击。
- Retail 12.0 endpoint: When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is below 20% health, Rapid Fire instead releases Kill Shots.
- Retail 12.1 endpoint: When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is below 20% health, Rapid Fire instead releases Kill Shots.
- Direct changed fields: {"numeric": ["effectValues"], "structure": ["talentLocations"]}
- Cross-Build entity entity-631ca6a1ce861ad3 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
急速射击的描述数值由72.60% → 105.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在2秒内,朝你的目标射出7支箭矢,总共造成(7 × 72.60% AP)点物理伤害。可在移动时使用。 每支箭矢可产生3点集中值。12.1:在2秒内,朝你的目标射出7支箭矢,总共造成(7 × 105.00% AP)点物理伤害。可在移动时使用。 每支箭矢可产生3点集中值。
- Retail 12.0 endpoint: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of (7 × 72.60% AP) Physical damage. Usable while moving. Each shot generates 3 Focus.
- Retail 12.1 endpoint: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of (7 × 105.00% AP) Physical damage. Usable while moving. Each shot generates 3 Focus.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-567527ff0c166319 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
技巧射击在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当多重射击击中3名或以上目标时,你的下一个瞄准射击或急速射击将会弹射并击中最多5名额外目标,对其造成相当于正常情况60%的伤害。12.1:当多重射击击中3名或以上目标时,你的下一个瞄准射击或急速射击将会弹射并击中最多5名额外目标,对其造成相当于正常情况60%的伤害。
- Retail 12.0 endpoint: When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 60% of normal damage.
- Retail 12.1 endpoint: When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 60% of normal damage.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-2d9bdc838f24aee9 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
坚韧在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的瞭望的雄鹰获得坚韧专精,使你获得耐力训练和制空霸权。 耐力训练 最大生命值提高5%。 制空霸权 你的瞭望的雄鹰会警示你即将到来的危险,使你受到的所有伤害降低3%。12.1:使你的瞭望的雄鹰获得坚韧专精,使你获得耐力训练和制空霸权。 耐力训练 最大生命值提高5%。 制空霸权 你的瞭望的雄鹰会警示你即将到来的危险,使你受到的所有伤害降低3%。
- Retail 12.0 endpoint: Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%
- Retail 12.1 endpoint: Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-7e8ea61195db0653 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
狡诈在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使你的瞭望的雄鹰获得狡诈专精,使你获得主人的召唤和寻路。 主人的召唤 你的宠物移除自己和一个友方目标身上的所有定身及移动限制效果,并在4秒内免疫所有此类效果。 寻路 移动速度提高8%。12.1:使你的瞭望的雄鹰获得狡诈专精,使你获得主人的召唤和寻路。 主人的召唤 你的宠物移除自己和一个友方目标身上的所有定身及移动限制效果,并在4秒内免疫所有此类效果。 寻路 移动速度提高8%。
- Retail 12.0 endpoint: Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%.
- Retail 12.1 endpoint: Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-21c4d227b1ff5418 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
精确引爆的机制或效果描述发生变化。12.1当前效果:爆炸射击的持续时间延长1秒。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当瞄准射击对受到你爆炸射击影响的目标造成伤害时,爆炸射击会立即爆炸,造成20%额外伤害。12.1:爆炸射击的持续时间延长1秒。
- Retail 12.0 endpoint: When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 20% increased damage.
- Retail 12.1 endpoint: Explosive Shot lasts 1 sec longer.
- Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
- Cross-Build entity entity-7248bba2146d1afe (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
狙击高手在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的远程技能爆击时,会使目标流血,在6秒内造成额外10%伤害。12.1:你的远程技能爆击时,会使目标流血,在6秒内造成额外10%伤害。
- Retail 12.0 endpoint: Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
- Retail 12.1 endpoint: Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-384afff15476065b (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
肋排猎人的描述数值由15% → 8%、25% → 12%。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:爆炸射击造成的伤害提高15%,乱射造成的伤害提高25%。12.1:爆炸射击造成的伤害提高8%,乱射造成的伤害提高12%。
- Retail 12.0 endpoint: Explosive Shot deals 15% increased damage and Volley deals 25% increased damage.
- Retail 12.1 endpoint: Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.
- Direct changed fields: {"mechanic": ["rankSkeletons"], "numeric": ["descriptionNumbers", "rankNumbers"], "structure": ["talentLocations"]}
- Cross-Build entity entity-26d8a44df898a8c6 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猎人印记的机制或效果描述发生变化。12.1当前效果:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标施加猎人印记,使猎人始终可以看到并追踪此目标。 猎人印记使目标受到的伤害提高3%。同一时间内只能对一个目标施加。12.1:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。
- Retail 12.0 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.
- Retail 12.1 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to 1 target at a time.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-9b09b03b97332570 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
乱射的描述数值由140.00% → 168.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在6秒内进行一连串的射击,对区域内的敌人造成至多(140.00% AP × 12)点物理伤害,只要乱射激活就能获得技巧射击的效果。12.1:在6秒内进行一连串的射击,对区域内的敌人造成至多(168.00% AP × 12)点物理伤害,只要乱射激活就能获得技巧射击的效果。
- Retail 12.0 endpoint: Rain a volley of arrows down over 6 sec, dealing up to (140.00% AP × 12) Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
- Retail 12.1 endpoint: Rain a volley of arrows down over 6 sec, dealing up to (168.00% AP × 12) Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-f49140861324939a (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
瞄准射击的描述数值由810.00% → 972.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次强大的瞄准射击,造成810.00% AP 的物理伤害。12.1:强大的瞄准射击,造成972.00% AP 的物理伤害。
- Retail 12.0 endpoint: A powerful aimed shot that deals 810.00% AP Physical damage.
- Retail 12.1 endpoint: A powerful aimed shot that deals 972.00% AP Physical damage.
- Direct changed fields: {"mechanic": ["tags"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-f795585a69b34264 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凝神瞄准的机制或效果描述发生变化。12.1当前效果:瞭望印记现在也会使你的下一次急速射击对该目标造成的伤害提高[客户端数据未提供该数值]%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击必定爆击。12.1:瞭望印记现在也会使你的下一次急速射击对该目标造成的伤害提高[客户端数据未提供该数值]%。
- Retail 12.0 endpoint: Aimed Shot always critically strikes.
- Retail 12.1 endpoint: Spotter's Mark now also increases the damage of your next Rapid Fire against the target by [value unavailable in client data]%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
- Cross-Build entity entity-88f25301dc096d43 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凝神瞄准的机制或效果描述发生变化。12.1当前效果:你的技能造成的爆击伤害提高5%。 你的远程技能造成的伤害提高3%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击的爆击伤害提高,数值相当于你爆击几率的25%。 你的其他远程技能伤害提高3%。12.1:你的技能造成的爆击伤害提高5%。 你的远程技能造成的伤害提高3%。
- Retail 12.0 endpoint: Aimed Shot's critical strike damage is increased by 25% of your critical strike chance. The damage of your other ranged abilities is increased by 3%.
- Retail 12.1 endpoint: The critical damage of your abilities is increased by 5%. The damage of your ranged abilities is increased by 3%.
- Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "rankSkeletons", "tags"], "numeric": ["descriptionNumbers", "rankNumbers"]}
- Cross-Build entity entity-2b36b353efe31583 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
齐射的机制或效果描述发生变化。12.1当前效果:乱射同时对命中的最多2个目标施加爆炸射击。 爆炸射击 向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:乱射同时对命中的最多2个目标施加爆炸射击。 爆炸射击 向你的目标发射爆炸箭。3秒后,箭矢将会爆炸,对8码范围内所有敌人造成582.00% AP 的火焰伤害。目标数量超过5个后造成的伤害降低。12.1:乱射同时对命中的最多2个目标施加爆炸射击。 爆炸射击 向目标射出一发爆炸射击,持续3秒。每1秒目标会因燃烧而受到307.00% AP 的火焰伤害并引发爆炸,对8码内的所有敌人造成相当于该伤害50%的伤害。超过5个目标后伤害递减。
- Retail 12.0 endpoint: Volley now also applies Explosive Shot to up to 2 targets hit. Explosive Shot Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 582.00% AP Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
- Retail 12.1 endpoint: Volley now also applies Explosive Shot to up to 2 targets hit. Explosive Shot Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for 307.00% AP Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
- Cross-Build entity entity-0a644fb497743b1f (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
千里猎目的机制或效果描述发生变化。12.1当前效果:夺命射击伤害提高10%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一枪爆头现在可以额外叠加5次。 一枪爆头 夺命射击的伤害会使目标受到的夺命射击伤害提高3%,该效果最多可叠加10层。12.1:夺命射击伤害提高10%。
- Retail 12.0 endpoint: Headshot can now stack 5 additional times. Headshot Damage from Kill Shot increases the damage your target receives from Kill Shot by 3%, stacking up to 10 times.
- Retail 12.1 endpoint: Kill Shot damage increased by 10%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-d9ed140d9d7d0c65 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
轻型弹药在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:技巧射击会使瞄准射击和急速射击向2个额外目标弹射。 多头蛇守护的伤害加成提高15%。12.1:技巧射击会使瞄准射击和急速射击向2个额外目标弹射。 多头蛇守护的伤害加成提高15%。
- Retail 12.0 endpoint: Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
- Retail 12.1 endpoint: Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-79fd348931480e10 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
透颅穿心在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:弹无虚发现在使奥术射击和多重射击的爆击几率提高10%。12.1:弹无虚发现在使奥术射击和多重射击的爆击几率提高10%。
- Retail 12.0 endpoint: Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
- Retail 12.1 endpoint: Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
- Direct changed fields: {"structure": ["talentLocations"]}
- Cross-Build entity entity-ec9e17eda630ee0d (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
稳固射击的描述数值由320.00% → 480.00%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次稳固射击,造成320.00% AP 的物理伤害。使瞄准射击的冷却时间缩短2秒。 可以在移动中使用。 产生20点集中值。12.1:一次稳固射击,造成480.00% AP 的物理伤害。使瞄准射击的冷却时间缩短2秒。 可以在移动中使用。 产生20点集中值。
- Retail 12.0 endpoint: A steady shot that causes 320.00% AP Physical damage. Reduces the cooldown of Aimed Shot by 2 sec. Usable while moving. Generates 20 Focus.
- Retail 12.1 endpoint: A steady shot that causes 480.00% AP Physical damage. Reduces the cooldown of Aimed Shot by 2 sec. Usable while moving. Generates 20 Focus.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-62a0894f5daaa6a6 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1新增该项目。当前效果:爆炸射击现在可以在施放后的3秒内再次使用。爆炸射击会纳入目标身上此前爆炸射击尚未造成的剩余伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:爆炸射击现在可以在施放后的3秒内再次使用。爆炸射击会纳入目标身上此前爆炸射击尚未造成的剩余伤害。
- Retail 12.0 endpoint: [entry absent]
- Retail 12.1 endpoint: Explosive Shot can now be used a second time if cast within 3 sec. Explosive Shot will incorporate any remaining damage from previous Explosive Shots on your target.
- Direct changed fields: {"structure": ["added"]}
- Cross-Build entity entity-904503aee8c8bab5 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1移除该项目。12.0效果:夺命射击的伤害会使目标受到的夺命射击伤害提高3%,该效果最多可叠加10层。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:夺命射击的伤害会使目标受到的夺命射击伤害提高3%,该效果最多可叠加10层。12.1:已移除。
- Retail 12.0 endpoint: Damage from Kill Shot increases the damage your target receives from Kill Shot by 3%, stacking up to 10 times.
- Retail 12.1 endpoint: [entry absent]
- Direct changed fields: {"structure": ["removed"]}
- Cross-Build entity entity-d7f607b5fcf0573f (new-entity / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
鹰眼精准在天赋树中的位置或归属发生调整。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:瞄准射击造成的伤害提高5%。 急速射击造成的伤害提高10%。12.1:瞄准射击造成的伤害提高5%。 急速射击造成的伤害提高10%。
- Retail 12.0 endpoint: Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
- Retail 12.1 endpoint: Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
- Direct changed fields: {"mechanic": ["rankSkeletons"], "numeric": ["rankNumbers"], "structure": ["talentLocations"]}
- Cross-Build entity entity-ae6eb7c8641c7a96 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
月神之赐的描述数值由2 → 1。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗弹无虚发召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,瞄准射击的冷却时间缩短2秒。12.1:消耗弹无虚发召唤警戒猫头鹰的几率提高10%。 当你的警戒猫头鹰施加哨兵印记时,瞄准射击的冷却时间缩短1秒。
- Retail 12.0 endpoint: Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 2 sec.
- Retail 12.1 endpoint: Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 1 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-9734e70c6b055bc0 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战术填装的机制或效果描述发生变化。12.1当前效果:爆炸射击有100%的几率触发荷枪实弹效果。
受影响专精及天赋树位置
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放爆炸射击有100%的几率提供荷枪实弹。12.1:爆炸射击有100%的几率触发荷枪实弹效果。
- Retail 12.0 endpoint: Casting Explosive Shot has a 100% chance to grant Lock and Load.
- Retail 12.1 endpoint: Explosive Shot has a 100% chance to grant the Lock and Load effect.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "structure": ["nameEn", "spellId", "talentLocations"]}
- Cross-Build entity entity-e95c0f0b4d302817 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
专注瞄准的描述数值由2 → 1。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗弹无虚发会使瞄准射击的冷却时间缩短2秒。12.1:消耗弹无虚发会使瞄准射击的冷却时间缩短1秒。
- Retail 12.0 endpoint: Consuming Precise Shots reduces the cooldown of Aimed Shot by 2 sec.
- Retail 12.1 endpoint: Consuming Precise Shots reduces the cooldown of Aimed Shot by 1 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-04246c2b94619e86 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
子弹风暴的机制或效果描述发生变化。12.1当前效果:急速射击使你下一次瞄准射击的伤害提高20%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:急速射击造成伤害会使瞄准射击的伤害提高1%,持续15秒,最多叠加15层。 新获得的层数不会刷新持续时间,施放急速射击时移除。12.1:急速射击使你下一次瞄准射击的伤害提高20%。
- Retail 12.0 endpoint: Damage from Rapid Fire increases the damage of Aimed Shot by 1% for 15 sec, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire.
- Retail 12.1 endpoint: Rapid Fire increases the damage of your next Aimed Shot by 20%.
- Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-a6eb9bc1803376b5 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暴雪修复了小型猎物未正确强化爆炸射击、范围伤害重复获得精通/爆伤/精确瞄准加成,以及主目标死亡时可能不触发范围伤害的问题;这些属于运行时修正。
技术说明与挖掘依据
暴雪修复了小型猎物未正确强化爆炸射击、范围伤害重复获得精通/爆伤/精确瞄准加成,以及主目标死亡时可能不触发范围伤害的问题;这些属于运行时修正。
- Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
- Official runtime patch note; current static client data does not independently isolate this change.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
爆炸射击的隐藏伤害载体新增“忽略施法者伤害修正”属性。静态数据能确认该乘区边界发生变化,但不能仅凭属性位列出被排除的全部增益。
技术说明与挖掘依据
爆炸射击的隐藏伤害载体新增“忽略施法者伤害修正”属性。静态数据能确认该乘区边界发生变化,但不能仅凭属性位列出被排除的全部增益。
- Client hotfix attribute audit: evidence/attribute-flag-audits/ptr-12.1.0.69111-hotfix.json
- Attribute meaning catalog: evidence/attribute-flag-catalog.json
- Observed client PushIDs: 110035, 110070, 110294
- https://github.com/TrinityCore/TrinityCore/blob/acd6b5d66c2f1aa6bd73f6401d63d90580760def/src/server/game/Miscellaneous/SharedDefines.h
- https://github.com/wowdev/WoWDBDefs/blob/master/definitions/SpellMisc.dbd
暴雪修复了瞭望印记与急速射击投射物的消耗时序、连续瞄准射击与九头蛇守护/夺命打击的触发和消耗,以及爆炸射击爆炸伤害错误命中主目标的问题;这些属于运行时事件顺序修正。
技术说明与挖掘依据
暴雪修复了瞭望印记与急速射击投射物的消耗时序、连续瞄准射击与九头蛇守护/夺命打击的触发和消耗,以及爆炸射击爆炸伤害错误命中主目标的问题;这些属于运行时事件顺序修正。
- Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
- Official runtime patch note; current static client data does not independently isolate this change.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。
技术说明与挖掘依据
暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。
- Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
- Official runtime patch note; current static client data does not independently isolate this change.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.