圣骑士 · 正式服 12.1

神圣圣骑士改动汇总

Holy Paladin

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7已记录Build
30玩家可见改动
5主动项目
25被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-神圣圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:神圣震击的治疗效果提高15%;12.1:圣光灌注使圣光闪现的治疗效果额外提高100%,并使强效审判的吸收效果额外提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣震击的治疗效果提高15%。12.1:圣光灌注使圣光闪现的治疗效果额外提高100%,并使强效审判的吸收效果额外提高100%。

  • Retail 12.0 endpoint: Holy Shock's healing is increased by 15%.
  • Retail 12.1 endpoint: Infusion of Light increases the healing of Flash of Light by an additional 100% and the absorb from Greater Judgment by an additional 100%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-177c668a483493dc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-神圣圣骑士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:神圣震击额外转移20%的治疗量到你的圣光道标中;12.1:审判现在有20%的几率给予圣光灌注。圣光术现在有100%的几率给予圣光灌注,但其法力消耗提高50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣震击额外转移20%的治疗量到你的圣光道标中。12.1:审判现在有20%的几率给予圣光灌注。圣光术现在有100%的几率给予圣光灌注,但其法力消耗提高50%。

  • Retail 12.0 endpoint: Holy Shock transfers an additional 20% healing into your Beacon of Light.
  • Retail 12.1 endpoint: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 100% chance to grant Infusion of Light, but its mana cost is increased by 50%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-640e80d4559bec43 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由0%调整为20%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:20%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":3,"propertyType":0,"sourceSpellId":137029,"valuePercent":0.0},{"auraType":108,"effectIndex":4,"propertyType":22,"sourceSpellId":137029,"valuePercent":0.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":3,"propertyType":0,"sourceSpellId":137029,"valuePercent":20.0},{"auraType":108,"effectIndex":4,"propertyType":22,"sourceSpellId":137029,"valuePercent":20.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":20.0}
治疗效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗效果由0%调整为19%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:19%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137029,"valuePercent":0.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137029,"valuePercent":0.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137029,"valuePercent":19.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137029,"valuePercent":19.0}],"id":"healing","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137029,"summaryNumbers":[],"summarySkeleton":"","valuePercent":19.0}
晨光被动数值客户端BuildBuild 初始数据 · 2026-08-12

晨光的描述数值由8%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放神圣棱镜或圣洁鸣钟后,你的下2个消耗神圣能量的技能会对目标施加晨光,在8秒内造成255.00% SP点光辉伤害或恢复538.20% SP 的生命值。 晨光的伤害和治疗效果的8%会辐射给周围的盟友或敌人,目标超过5个时效果降低。 晨光的治疗效果不会转移给圣光道标。12.1:施放神圣棱镜或圣洁鸣钟后,你的下2个消耗神圣能量的技能会对目标施加晨光,在8秒内造成255.00% SP点光辉伤害或恢复538.20% SP 的生命值。 晨光的伤害和治疗效果的5%会辐射给周围的盟友或敌人,目标超过5个时效果降低。 晨光的治疗效果不会转移给圣光道标。

  • Retail 12.0 endpoint: Casting Holy Prism or Divine Toll causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 255.00% SP Radiant damage or 538.20% SP healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
  • Retail 12.1 endpoint: Casting Holy Prism or Divine Toll causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 255.00% SP Radiant damage or 538.20% SP healing over 8 sec. 5% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-293804269425d039 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
大师杰作被动机制客户端BuildBuild 初始数据 · 2026-08-12

大师杰作的机制或效果描述发生变化。12.1当前效果:施放神圣军备后,你接下来3次施放的神圣震击或十字军打击会对附近一名盟友施加同类的次级军备。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放神圣军备后,你的下3个技能会对附近盟友施放一个同类的次级军备。12.1:施放神圣军备后,你接下来3次施放的神圣震击或十字军打击会对附近一名盟友施加同类的次级军备。

  • Retail 12.0 endpoint: After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally.
  • Retail 12.1 endpoint: After casting a Holy Armament, your next 3 casts of Holy Shock or Crusader Strike bestow a Lesser Armament of the same kind on a nearby ally.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-566f7697985c82ad (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
复仇十字军主动数值客户端BuildBuild 初始数据 · 2026-08-12

复仇十字军的描述数值由80%55%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你化身成为圣光的终极战士,持续15秒。自动攻击伤害提高1000%,审判和十字军打击会治疗40码范围内最多5名受伤的盟友,治疗量相当于技能造成伤害的80%,由这些盟友均摊。 此法术激活时会被十字军打击替代。 十字军打击: 打击目标,造成145.60% SP × 1点物理伤害。 产生1层神圣能量。12.1:你化身成为圣光的终极战士,持续15秒。自动攻击伤害提高1000%,审判和十字军打击会治疗40码范围内最多5名受伤的盟友,治疗量相当于技能造成伤害的55%,由这些盟友均摊。 此法术激活时会被十字军打击替代。 十字军打击: 打击目标,造成145.60% SP × 1点物理伤害。 产生1层神圣能量。

  • Retail 12.0 endpoint: You become the ultimate crusader of light, for 15 sec. Auto-attack damage is increased by 1000%, Judgment and Crusader Strike heal up to 5 injured allies within 40 yds for 80% of the damage done, split evenly among them. This spell is replaced with Crusader Strike while active. Crusader Strike: Strike the target for 145.60% SP × 1 Physical damage. Generates 1 Holy Power.
  • Retail 12.1 endpoint: You become the ultimate crusader of light, for 15 sec. Auto-attack damage is increased by 1000%, Judgment and Crusader Strike heal up to 5 injured allies within 40 yds for 55% of the damage done, split evenly among them. This spell is replaced with Crusader Strike while active. Crusader Strike: Strike the target for 145.60% SP × 1 Physical damage. Generates 1 Holy Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7bc3e4c244883ad5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
光铸祝福被动数值客户端BuildBuild 初始数据 · 2026-08-12

光铸祝福的描述数值由104.00%130.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:正义盾击会为你和附近最多2名盟友恢复104.00% SP 的生命值。12.1:正义盾击会为你和附近最多2名盟友恢复130.00% SP 的生命值。

  • Retail 12.0 endpoint: Shield of the Righteous heals you and up to 2 nearby allies for 104.00% SP.
  • Retail 12.1 endpoint: Shield of the Righteous heals you and up to 2 nearby allies for 130.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-aa547af63ed2433c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
皈依圣光被动数值客户端BuildBuild 初始数据 · 2026-08-12

皈依圣光的描述数值由520.00%650.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复520.00% SP 的生命值,由所有人平均分摊。12.1:击杀可以提供经验值或荣誉的敌人会使你爆发出神圣能量,治疗最多5名附近的盟友和你自己,总共恢复650.00% SP 的生命值,由所有人平均分摊。

  • Retail 12.0 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 520.00% SP, split evenly among them.
  • Retail 12.1 endpoint: Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 650.00% SP, split evenly among them.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-bbe50cafca34f788 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
辉金之道被动数值客户端BuildBuild 初始数据 · 2026-08-12

辉金之道的描述数值由5.20%6.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:奉献每1秒为你和站在其中的5名盟友恢复5.20% SP 的生命值。12.1:奉献每1秒为你和站在其中的5名盟友恢复6.50% SP 的生命值。

  • Retail 12.0 endpoint: Consecration heals you and 5 allies within it for 5.20% SP every 1 sec.
  • Retail 12.1 endpoint: Consecration heals you and 5 allies within it for 6.50% SP every 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-06ee7602e7ed9d84 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
觉醒被动数值客户端BuildBuild 初始数据 · 2026-08-12

觉醒的描述数值由10%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在战斗中时,消耗神圣能量的技能有10%的几率使你的下一个审判造成的伤害提高30%且必定爆击。 激活复仇之怒会激活觉醒。12.1:在战斗中时,消耗神圣能量的技能有15%的几率使你的下一个审判造成的伤害提高30%且必定爆击。 激活复仇之怒会激活觉醒。

  • Retail 12.0 endpoint: While in combat, your Holy Power spenders have a 10% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
  • Retail 12.1 endpoint: While in combat, your Holy Power spenders have a 15% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b20b4bcc971c563c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
满溢之光被动数值客户端BuildBuild 初始数据 · 2026-08-12

满溢之光的描述数值由30%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:神圣震击过量治疗的30%会转化为一个吸收护盾。护盾量不能超过你最大生命值的10%。12.1:神圣震击过量治疗的50%会转化为一个吸收护盾。护盾量不能超过你最大生命值的10%。

  • Retail 12.0 endpoint: 30% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
  • Retail 12.1 endpoint: 50% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5a73a2bb0755bc06 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪亮辉煌被动数值客户端BuildBuild 初始数据 · 2026-08-12

闪亮辉煌的描述数值由1%2%5%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命值全满时,带有圣光道标的目标每3秒生成一个吸收护盾,护盾值相当于其生命值的1%,最多不超过5%。12.1:生命值全满时,带有圣光道标的目标每3秒生成一个吸收护盾,护盾值相当于其生命值的2%,最多不超过6%。

  • Retail 12.0 endpoint: While at maximum health, targets with Beacon of Light generate an absorb shield equal to 1% of their health every 3 sec, up to a maximum of 5%.
  • Retail 12.1 endpoint: While at maximum health, targets with Beacon of Light generate an absorb shield equal to 2% of their health every 3 sec, up to a maximum of 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8b51dc216852770f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神恩指引被动机制客户端BuildBuild 初始数据 · 2026-08-12

神恩指引的机制或效果描述发生变化。12.1当前效果:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成238.00% SP × (1 + 全能)点伤害,由所有敌人均摊。 最多为附近3名盟友恢复相当于该伤害100%的生命值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成1422.00% SP × (1 + 全能)点伤害或治疗,由所有敌人和盟友均摊。12.1:每施放一次消耗神圣能量的技能,你的下一个奉献会立即造成238.00% SP × (1 + 全能)点伤害,由所有敌人均摊。 最多为附近3名盟友恢复相当于该伤害100%的生命值。

  • Retail 12.0 endpoint: For each Holy Power ability cast, your next Consecration deals 1422.00% SP × (1 + Versatility) damage or healing immediately, split across all enemies and allies.
  • Retail 12.1 endpoint: For each Holy Power ability cast, your next Consecration deals 238.00% SP × (1 + Versatility) damage immediately, split across all enemies. Up to 3 nearby allies are each healed for 100% of the damage amount.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0243abebeb62829a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
神圣震击主动数值客户端BuildBuild 初始数据 · 2026-08-12

神圣震击的描述数值由673.75%1117.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在目标身上引发圣光爆发,对一名敌人造成216.00% SP 的神圣伤害,或为一个盟友恢复673.75% SP 的生命值。 产生1层神圣能量。12.1:在目标身上引发圣光爆发,对一名敌人造成216.00% SP 的神圣伤害,或为一个盟友恢复1117.00% SP 的生命值。 产生1层神圣能量。

  • Retail 12.0 endpoint: Triggers a burst of Light on the target, dealing 216.00% SP Holy damage to an enemy, or 673.75% SP healing to an ally. Generates 1 Holy Power.
  • Retail 12.1 endpoint: Triggers a burst of Light on the target, dealing 216.00% SP Holy damage to an enemy, or 1117.00% SP healing to an ally. Generates 1 Holy Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues", "resource"]}
  • Cross-Build entity entity-0e1c90e8896aa604 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣光救赎被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣光救赎的描述数值由15.00%22.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当一名受到你圣光道标影响的盟友受到伤害时,会吸收接下来受到的15.00% SP 的伤害,吸收量最多提高当前生命值的300%。生命值越低的盟友获得的护盾越多。12.1:当一名受到你圣光道标影响的盟友受到伤害时,会吸收接下来受到的22.50% SP 的伤害,吸收量最多提高当前生命值的300%。生命值越低的盟友获得的护盾越多。

  • Retail 12.0 endpoint: When an ally with your Beacon of Light is damaged, they absorb the next 15.00% SP damage, increasing by up to 300% based on their current health. Lower health allies are shielded for more.
  • Retail 12.1 endpoint: When an ally with your Beacon of Light is damaged, they absorb the next 22.50% SP damage, increasing by up to 300% based on their current health. Lower health allies are shielded for more.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-08bf1dba781b29d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣光之柱被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣光之柱的描述数值由390.63%586.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:信仰道标: 具有圣光道标或信仰道标的盟友每3秒恢复33.00% SP 的生命值。 美德道标: 美德道标立即为盟友恢复390.63% SP 的生命值。12.1:信仰道标: 具有圣光道标或信仰道标的盟友每3秒恢复33.00% SP 的生命值。 美德道标: 美德道标立即为盟友恢复586.00% SP 的生命值。

  • Retail 12.0 endpoint: Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for 33.00% SP every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for 390.63% SP.
  • Retail 12.1 endpoint: Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for 33.00% SP every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for 586.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1ae7ce16de361a8f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣化护甲被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣化护甲的描述数值由10%6%5%3%3%1.8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:护甲提高10%,耐力提高5%,受到的范围攻击伤害降低3%。12.1:护甲提高6%,耐力提高3%,受到的范围攻击伤害降低1.8%。

  • Retail 12.0 endpoint: Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
  • Retail 12.1 endpoint: Armor increased by 6%, Stamina increased by 3% and damage taken from area of effect attacks reduced by 1.8%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-433ca2ca2d2266f4 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
圣洁怒火被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣洁怒火的描述数值由25%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:复仇之怒和复仇十字军的持续时间延长25%。12.1:复仇之怒和复仇十字军的持续时间延长50%。

  • Retail 12.0 endpoint: Avenging Wrath and Avenging Crusader have 25% increased duration.
  • Retail 12.1 endpoint: Avenging Wrath and Avenging Crusader have 50% increased duration.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4db249c715cdfbd1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
圣眷在握被动数值客户端BuildBuild 初始数据 · 2026-08-12

圣眷在握的描述数值由200%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放一个消耗神圣能量的技能会使你的下一个神圣震击的伤害和治疗效果提高200%。12.1:施放一个消耗神圣能量的技能会使你的下一个神圣震击的伤害和治疗效果提高20%。

  • Retail 12.0 endpoint: Casting a Holy Power ability increases the damage and healing of your next Holy Shock by 200%.
  • Retail 12.1 endpoint: Casting a Holy Power ability increases the damage and healing of your next Holy Shock by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-10e56dd512bd0ea2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣言祭礼主动数值客户端BuildBuild 初始数据 · 2026-08-12

圣言祭礼的描述数值由2%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:为武器注入圣光之力,使你的护甲值提高5%,你的主要属性提高2%。 持续3600秒。12.1:为武器注入圣光之力,使你的护甲值提高5%,你的主要属性提高5%。 持续3600秒。

  • Retail 12.0 endpoint: Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 3600 sec.
  • Retail 12.1 endpoint: Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 5%. Lasts 3600 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c678bb7b5746b11e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
提里奥的虔诚被动数值客户端BuildBuild 初始数据 · 2026-08-12

提里奥的虔诚的描述数值由30%40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣疗术的冷却时间缩短30%,并恢复5%的法力值。12.1:圣疗术的冷却时间缩短40%,并恢复5%的法力值。

  • Retail 12.0 endpoint: Lay on Hands' cooldown is reduced by 30% and restores 5% of your Mana.
  • Retail 12.1 endpoint: Lay on Hands' cooldown is reduced by 40% and restores 5% of your Mana.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-72047b70dbc5790f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天堂回响被动数值客户端BuildBuild 初始数据 · 2026-08-12

天堂回响的描述数值由100%200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活光环掌握也会施放一次效果为100%的圣洁鸣钟。12.1:激活光环掌握也会施放一次效果为200%的圣洁鸣钟。

  • Retail 12.0 endpoint: Activating Aura Mastery also casts a Divine Toll at 100% effectiveness.
  • Retail 12.1 endpoint: Activating Aura Mastery also casts a Divine Toll at 200% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6b1f7919c7e75b45 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无私治愈被动数值客户端BuildBuild 初始数据 · 2026-08-12

无私治愈的描述数值由30%10%40%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:圣光闪现和圣光术对你的盟友的效果提高30%,并有40%的治疗量也会治疗你。12.1:圣光闪现和圣光术对你的盟友的效果提高10%,并有10%的治疗量也会治疗你。

  • Retail 12.0 endpoint: Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
  • Retail 12.1 endpoint: Flash of Light and Holy Light are 10% more effective on your allies and 10% of the healing done also heals you.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3713ccea68609885 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
旭日再升被动数值客户端BuildBuild 初始数据 · 2026-08-12

旭日再升的描述数值由15%100%30%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黎明之光和神圣震击有15%的几率再次施放,产生30%的效果。12.1:黎明之光和神圣震击有100%的几率再次施放,产生15%的效果。

  • Retail 12.0 endpoint: Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.
  • Retail 12.1 endpoint: Light of Dawn and Holy Shock have a 100% chance to cast again at 15% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6830430d8ee97cda (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
真理永存被动数值客户端BuildBuild 初始数据 · 2026-08-12

真理永存的描述数值由240.00%312.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:审判为你恢复240.00% SP 的生命值,消耗的法力值降低30%。该效果产生的过量治疗的50%转移给40码内的2名盟友。12.1:审判为你恢复312.00% SP 的生命值,消耗的法力值降低30%。该效果产生的过量治疗的50%转移给40码内的2名盟友。

  • Retail 12.0 endpoint: Judgment heals you for 240.00% SP and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
  • Retail 12.1 endpoint: Judgment heals you for 312.00% SP and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-a3954de900d7676f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
正义盾击主动机制客户端BuildBuild 初始数据 · 2026-08-12

正义盾击的描述数值由3000 → 3750。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用盾牌猛击你前方的敌人,造成205.92% SP 的神圣伤害,并使神圣震击的冷却时间缩短2秒,恢复3000点法力值。12.1:用盾牌猛击你前方的敌人,造成205.92% SP 的神圣伤害,并使神圣震击的冷却时间缩短2秒,恢复3750点法力值。

  • Retail 12.0 endpoint: Slams enemies in front of you with your shield, causing 205.92% SP Holy damage, and reducing the cooldown of Holy Shock by 2 sec and granting 3000 mana.
  • Retail 12.1 endpoint: Slams enemies in front of you with your shield, causing 205.92% SP Holy damage, and reducing the cooldown of Holy Shock by 2 sec and granting 3750 mana.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6830da30ec7a07c8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
正义牺牲被动数值客户端BuildBuild 初始数据 · 2026-08-12

正义牺牲的描述数值由60 → 15。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:牺牲祝福的冷却时间缩短60秒。12.1:牺牲祝福的冷却时间缩短15秒。

  • Retail 12.0 endpoint: Reduces the cooldown of Blessing of Sacrifice by 60 sec.
  • Retail 12.1 endpoint: Reduces the cooldown of Blessing of Sacrifice by 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ccd8dee75c222ec1 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
正义召唤被动数值官方运行时官方运行时说明 · 2026-08-06

待核验:7 月 8 日日志称每点正义召唤使复仇之怒持续时间缩短 3 秒、复仇十字军缩短 2 秒;当前 Build 的客户端文本仍为 4 秒和 2.5 秒,因此暂不覆盖资料正文。

技术说明与挖掘依据

待核验:7 月 8 日日志称每点正义召唤使复仇之怒持续时间缩短 3 秒、复仇十字军缩短 2 秒;当前 Build 的客户端文本仍为 4 秒和 2.5 秒,因此暂不覆盖资料正文。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
神圣军备主动数值官方运行时官方运行时说明 · 2026-06-30

6月30日:修复同一施法者重复施加圣洁武器或神圣壁垒时,持续时间延长量不正确的问题。暴雪将该项列在防护段落;客户端显示神圣与防护共享神圣军备载体,两个专精均列出并保留运行时核验边界。

技术说明与挖掘依据

6月30日:修复同一施法者重复施加圣洁武器或神圣壁垒时,持续时间延长量不正确的问题。暴雪将该项列在防护段落;客户端显示神圣与防护共享神圣军备载体,两个专精均列出并保留运行时核验边界。

  • Build-scoped official catalog: snapshots/12.1.0.68629/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.