恶魔猎手 · 正式服 12.1

浩劫恶魔猎手改动汇总

Havoc Demon Hunter

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7已记录Build
21玩家可见改动
5主动项目
16被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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伤害效果被动数值派生影响Build 初始数据 · 2026-09-03

浩劫恶魔猎手的伤害提高约4%;专精光环端点由26%提高至31%

技术说明与挖掘依据

浩劫恶魔猎手的伤害提高约4%;专精光环端点由26%提高至31%。

  • Push 111782 · Spell 212612 Effects 1-5 · EffectBasePointsF: 26 -> 31 (same-layer multiplier +3.97%)
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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伤害效果被动数值派生影响Build 初始数据 · 2026-08-26

浩劫恶魔猎手的客户端专精伤害光环端点由22%提高至26%。按同层倍率折算约提高3.28%,与暴雪蓝贴概括的3%不完全等价,因此保留冲突标记。

技术说明与挖掘依据

浩劫恶魔猎手的客户端专精伤害光环端点由22%提高至26%。按同层倍率折算约提高3.28%,与暴雪蓝贴概括的3%不完全等价,因此保留冲突标记。

  • Push 111534 · Spell 212612 Effects 1-4 · EffectBasePointsF: 22 -> 26
  • Spell 212612 Effect 5: 349 -> 362
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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规避行动被动机制派生影响同 Build 热修 · 2026-08-22

规避行动的第二次复仇回避改为临时额外充能实现,两次施放之间的最短间隔由0.5秒延长至0.75秒;3秒窗口与25秒基础充能恢复不变。

技术说明与挖掘依据

规避行动的第二次复仇回避改为临时额外充能实现:效果期间,复仇回避的1601充能类别最大充能数提高1次,施放不会启动该类别的充能恢复。两次复仇回避之间的短重复施放间隔由0.5秒延长至0.75秒;天赋描述中的3秒窗口和复仇回避的25秒基础充能恢复时间均未改变。

  • Push 111460 · hidden carrier Spell 444929 Effect 1 · Aura 383 (Ignore Spell Cooldown) -> Aura 500 (Ignore Spell Charge Cooldown), class mask -> ChargeCategory 1601
  • Push 111460 · hidden carrier Spell 444929 added Effect 2 · Aura 411 (Mod Max Charges), ChargeCategory 1601, +1 charge
  • Push 111460 · SpellCooldowns 22851 · Vengeful Retreat Spell 198793 RecoveryTime: 500 -> 750 ms
  • SpellCategories 51001 maps Vengeful Retreat to ChargeCategory 1601; SpellCategory 1601 has one base charge and 25000 ms charge recovery
  • Aura enum semantics cross-checked against TrinityCore SpellAuraDefines.h and SpellHistory.cpp; final server execution order has not been verified with a same-Build combat log
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-浩劫恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:刃舞的伤害提高15%;12.1:刃舞、混乱打击和精华破碎的伤害提高12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刃舞的伤害提高15%。12.1:刃舞、混乱打击和精华破碎的伤害提高12%。

  • Retail 12.0 endpoint: Blade Dance damage increased by 15%.
  • Retail 12.1 endpoint: Blade Dance, Chaos Strike, and Essence Break have 12% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-cff83a40d2803532 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-浩劫恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:恶魔变形期间,你的急速额外提高6%;12.1:精华破碎现在会施加并受仇恨之轮影响,初始一击伤害提高35%,持续时间延长2秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶魔变形期间,你的急速额外提高6%。12.1:精华破碎现在会施加并受仇恨之轮影响,初始一击伤害提高35%,持续时间延长2秒。

  • Retail 12.0 endpoint: Your haste is increased by an additional 6% during Metamorphosis.
  • Retail 12.1 endpoint: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 35% increased initial strike damage, and has 2 sec increased duration.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-520367abfb00d80e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冲撞惯性被动数值客户端BuildBuild 初始数据 · 2026-08-12

冲撞惯性的描述数值由18%12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶魔追击和复仇回避会使你从下一次邪能冲撞或邪能之刃中得到强化,伤害提高18%,持续5秒。12.1:恶魔追击和复仇回避会使你从下一次邪能冲撞或邪能之刃中得到强化,伤害提高12%,持续5秒。

  • Retail 12.0 endpoint: The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 18% for 5 sec.
  • Retail 12.1 endpoint: The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 12% for 5 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5f5ccf4a4b56ec99 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
第一滴血被动机制客户端BuildBuild 初始数据 · 2026-08-12

第一滴血的描述数值由23.35%24.75%70.00%74.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刃舞会对击中的第一个目标造成(3 × 23.35% AP+70.00% AP) × (100+95)/100 × 1点混乱伤害。12.1:刃舞对击中的第一个目标造成(3 × 24.75% AP+74.20% AP) × (100+95)/100 × 1点混乱伤害。

  • Retail 12.0 endpoint: Blade Dance deals (3 × 23.35% AP+70.00% AP) × (100+95)/100 × 1 Chaos damage to the first target struck.
  • Retail 12.1 endpoint: Blade Dance deals (3 × 24.75% AP+74.20% AP) × (100+95)/100 × 1 Chaos damage to the first target struck.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-9741df1f3afa4de6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
恶魔之刃被动数值客户端BuildBuild 初始数据 · 2026-08-12

恶魔之刃的描述数值由11.5 → 13、-11.5 → -13。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动攻击额外造成46.40% AP点暗影伤害,并产生11.5-11.5点恶魔之怒。12.1:你的自动攻击额外造成46.40% AP点暗影伤害,并产生13-13点恶魔之怒。

  • Retail 12.0 endpoint: Your auto attacks deal an additional 46.40% AP Shadow damage and generate 11.5-11.5 Fury.
  • Retail 12.1 endpoint: Your auto attacks deal an additional 46.40% AP Shadow damage and generate 13-13 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b0ea2b3612fe7399 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
恶魔追击主动机制客户端BuildBuild 初始数据 · 2026-08-12

恶魔追击的描述数值由664.50%744.24%429.00%480.60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冲向你的目标,对其造成664.50% AP 的混沌伤害,将其定在原地1.5秒,并在6秒内对路径上最多5名敌人造成429.00% AP 的混沌伤害。12.1:冲向你的目标,对其造成744.24% AP 的混沌伤害,将其定在原地1.5秒,并在6秒内对路径上最多5名敌人造成480.60% AP 的混沌伤害。

  • Retail 12.0 endpoint: Charge to your target, striking them for 664.50% AP Chaos damage, rooting them in place for 1.5 sec and inflicting 429.00% AP Chaos damage over 6 sec to up to 5 enemies in your path.
  • Retail 12.1 endpoint: Charge to your target, striking them for 744.24% AP Chaos damage, rooting them in place for 1.5 sec and inflicting 480.60% AP Chaos damage over 6 sec to up to 5 enemies in your path.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6b45f20350df71c2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
毁灭之痕被动机制客户端BuildBuild 初始数据 · 2026-08-12

毁灭之痕的机制或效果描述发生变化。12.1当前效果:刃舞的最后一次斩击会造成额外的72.00% AP点混乱伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刃舞的最后一次斩击会在4秒内造成72.00% AP点额外混乱伤害。12.1:刃舞的最后一次斩击会造成额外的72.00% AP点混乱伤害。

  • Retail 12.0 endpoint: The final slash of Blade Dance inflicts an additional 72.00% AP Chaos damage over 4 sec.
  • Retail 12.1 endpoint: The final slash of Blade Dance inflicts an additional 72.00% AP Chaos damage.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8a3a23bc88949271 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混沌变身被动结构客户端BuildBuild 初始数据 · 2026-08-12

混沌变身在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

浩劫原位置:浩劫专精天赋 8-3混沌变身当前位置:浩劫专精天赋 8-3混沌变身
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活恶魔变形会立即重置刃舞和眼棱的冷却时间。12.1:激活恶魔变形会立即重置刃舞和眼棱的冷却时间。

  • Retail 12.0 endpoint: When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
  • Retail 12.1 endpoint: When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-e30a0351c9a26599 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
混乱打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

混乱打击的描述数值由69.43%73.60%109.12%115.67%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥砍目标,造成(69.43% AP+109.12% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。12.1:挥砍目标,造成(73.60% AP+115.67% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。

  • Retail 12.0 endpoint: Slice your target for (69.43% AP+109.12% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Retail 12.1 endpoint: Slice your target for (73.60% AP+115.67% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8910470135965434 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精华破碎主动机制客户端BuildBuild 初始数据 · 2026-08-12

精华破碎的描述数值由311.00%462.00%198.00%257.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:斩击你身前的所有敌人,造成311.00% AP 的混沌伤害,使混乱打击和刃舞对其造成198.00% AP点混乱伤害,持续4秒。超过8个目标后伤害降低。12.1:斩击你身前的所有敌人,造成462.00% AP 的混沌伤害,使混乱打击和刃舞对其造成257.40% AP点混乱伤害,持续4秒。超过8个目标后伤害降低。

  • Retail 12.0 endpoint: Slash all enemies in front of you for 311.00% AP Chaos damage, causing Chaos Strike and Blade Dance to deal 198.00% AP Chaos damage to them for 4 sec. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: Slash all enemies in front of you for 462.00% AP Chaos damage, causing Chaos Strike and Blade Dance to deal 257.40% AP Chaos damage to them for 4 sec. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"mechanic": ["tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-8964ffdbaa99193d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
锯齿战刃被动机制客户端BuildBuild 初始数据 · 2026-08-12

锯齿战刃的机制或效果描述发生变化。12.1当前效果:用混乱打击或投掷利刃击中敌人会使混乱打击和投掷利刃的伤害提高15%,持续12秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:被混乱打击或投掷利刃命中的敌人从混乱打击和投掷利刃中受到的伤害提高15%,持续15秒。12.1:用混乱打击或投掷利刃击中敌人会使混乱打击和投掷利刃的伤害提高15%,持续12秒。

  • Retail 12.0 endpoint: Enemies hit by Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Throw Glaive for 15 sec.
  • Retail 12.1 endpoint: Striking an enemy with Chaos Strike or Throw Glaive increases Chaos Strike and Throw Glaive damage by 15% for 12 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-700380b6de138b36 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
聚凝痛楚被动数值客户端BuildBuild 初始数据 · 2026-08-12

聚凝痛楚的描述数值由360.00%450.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼棱会召唤一名复仇恶魔猎手盟友,该盟友会施放邪能毁灭,在2秒内造成(26.20% AP × (2/0.2))点火焰伤害。造成伤害会使你回复最多(360.00% AP × (2/0.2))点生命值。12.1:眼棱会召唤一名复仇恶魔猎手盟友,该盟友会施放邪能毁灭,在2秒内造成(26.20% AP × (2/0.2))点火焰伤害。造成伤害会使你回复最多(450.00% AP × (2/0.2))点生命值。

  • Retail 12.0 endpoint: Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing (26.20% AP × (2/0.2)) Fire damage over 2 sec. Dealing damage heals you for up to (360.00% AP × (2/0.2)) health.
  • Retail 12.1 endpoint: Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing (26.20% AP × (2/0.2)) Fire damage over 2 sec. Dealing damage heals you for up to (450.00% AP × (2/0.2)) health.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-e3debc679d293c74 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
盲目之怒被动数值客户端BuildBuild 初始数据 · 2026-08-12

盲目之怒的描述数值由15 → 10。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼棱每秒产生15点恶魔之怒,持续时间延长10%,伤害提高10%。12.1:眼棱每秒产生10点恶魔之怒,持续时间延长10%,伤害提高10%。

  • Retail 12.0 endpoint: Eye Beam generates 15 Fury every second, has 10% increased duration, and deals 10% increased damage.
  • Retail 12.1 endpoint: Eye Beam generates 10 Fury every second, has 10% increased duration, and deals 10% increased damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-b6bedbdf4d35633b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
内心之魔被动结构客户端BuildBuild 初始数据 · 2026-08-12

内心之魔在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

浩劫原位置:浩劫专精天赋 8-3内心之魔当前位置:浩劫专精天赋 8-2内心之魔
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入恶魔形态会使你的下一个混乱打击释放内心中的恶魔,让它冲向你的目标,对附近的所有敌人造成213.00% AP点混乱伤害。目标数量超过5个后造成的伤害降低。12.1:进入恶魔形态会使你的下一个混乱打击释放内心中的恶魔,让它冲向你的目标,对附近的所有敌人造成213.00% AP点混乱伤害。目标数量超过5个后造成的伤害降低。

  • Retail 12.0 endpoint: Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal 213.00% AP Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal 213.00% AP Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-b777cf710dfbb27d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
燃烧之恨被动数值客户端BuildBuild 初始数据 · 2026-08-12

燃烧之恨的描述数值由40 → 30。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:献祭光环会在10秒内额外产生40点恶魔之怒。12.1:献祭光环会在10秒内额外产生30点恶魔之怒。

  • Retail 12.0 endpoint: Immolation Aura generates an additional 40 Fury over 10 sec.
  • Retail 12.1 endpoint: Immolation Aura generates an additional 30 Fury over 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b52650e43ac5520d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
刃舞主动机制客户端BuildBuild 初始数据 · 2026-08-12

刃舞的描述数值由23.35%24.75%70.00%74.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:攻击附近所有敌人,造成3 × 23.35% AP+70.00% AP 的物理伤害。目标数量超过5个后造成的伤害降低。12.1:攻击附近所有敌人,造成3 × 24.75% AP+74.20% AP 的物理伤害。目标数量超过5个后造成的伤害降低。

  • Retail 12.0 endpoint: Strike nearby enemies for 3 × 23.35% AP+70.00% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Strike nearby enemies for 3 × 24.75% AP+74.20% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-24fe63cadab50d3c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
献祭光环主动数值客户端BuildBuild 初始数据 · 2026-08-12

献祭光环的描述数值由36.30%33.40%13.55%12.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将自身包裹在烈焰中,立即对8码范围内的敌人造成36.30% AP点火焰伤害,并在10秒内辐射(13.55% AP × 10)点火焰伤害。 产生20点恶魔之怒。12.1:将自身包裹在烈焰中,立即对8码范围内的敌人造成33.40% AP点火焰伤害,并在10秒内辐射(12.47% AP × 10)点火焰伤害。 产生20点恶魔之怒。

  • Retail 12.0 endpoint: Engulf yourself in flames, instantly causing 36.30% AP Fire damage to enemies within 8 yards and radiating (13.55% AP × 10) Fire damage over 10 sec. Generates 20 Fury.
  • Retail 12.1 endpoint: Engulf yourself in flames, instantly causing 33.40% AP Fire damage to enemies within 8 yards and radiating (12.47% AP × 10) Fire damage over 10 sec. Generates 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7e8c16692ece1b18 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永不言弃被动机制客户端BuildBuild 初始数据 · 2026-08-12

永不言弃的机制或效果描述发生变化。12.1当前效果:生命值高于50%时,伤害提高3%。 生命值低于50%时,吸血提高5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:使用邪能冲撞后的2秒内可以再次激活该技能,并冲向初始位置。12.1:生命值高于50%时,伤害提高3%。 生命值低于50%时,吸血提高5%。

  • Retail 12.0 endpoint: For 2 sec after using Fel Rush, activating it again will dash back towards your initial location.
  • Retail 12.1 endpoint: Damage is increased by 3% while above 50% Health. Leech is increased by 5% while below 50% Health.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["nameEn"]}
  • Cross-Build entity entity-e12fa01bfbee7ed0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.