Build 12.1.0.69587
12.1.0.69497 → 12.1.0.69587
剑刃风暴的两个施法载荷新增同一未解析属性位;静态数据可确认内部逻辑变化,具体玩家效果尚未确定。
技术说明与挖掘依据
剑刃风暴的两个施法载荷新增同一未解析属性位;静态数据可确认内部逻辑变化,具体玩家效果尚未确定。
- Push 111874 · Spell 227847/446035 · Attributes[15] bit 11 added (community enum unresolved)
Build 12.1.0.69497
12.1.0.69465 → 12.1.0.69497
Build 12.1.0.69465
12.1.0.69404 → 12.1.0.69465
Build 12.1.0.69404
12.1.0.69382 → 12.1.0.69404
Build 12.1.0.69382
12.1.0.69299 → 12.1.0.69382
缓存回填确认:在鲁莽期间,每次嗜血使鲁莽获得的爆击加成由5%降低至3%,两层上限对应的最大加成由10%降低至6%;嗜血伤害提高10%的部分没有变化。
技术说明与挖掘依据
缓存回填确认:在鲁莽期间,每次嗜血使鲁莽获得的爆击加成由5%降低至3%,两层上限对应的最大加成由10%降低至6%;嗜血伤害提高10%的部分没有变化。
- Current local Retail post-login hotfix cache; Push 111004
- This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
狂怒战士的所有伤害提高6%。客户端隐藏伤害端点由15%变为22%,自动攻击端点由130%变为144%;这些端点只作为实现证据。
技术说明与挖掘依据
狂怒战士的所有伤害提高6%。客户端隐藏伤害端点由15%变为22%,自动攻击端点由130%变为144%;这些端点只作为实现证据。
- Current local Retail post-login hotfix cache; Push 111004
- This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
- Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
- Current client hotfix endpoint confirms the implementation channel; it is not treated as the immediately preceding active online baseline.
Build 12.1.0.69299
12.1.0.69273 → 12.1.0.69299
处刑者每层3%的斩杀伤害修正收窄了法术筛选范围,数值、持续时间与叠层规则不变;静态数据无法确定狂怒专精最终受影响的运行时斩杀事件,暂不判定为数值削弱。
技术说明与挖掘依据
处刑者每层3%的斩杀伤害修正移除了宽泛的斩杀法术家族位,仅保留专用斩杀伤害载荷位;3%数值、持续时间和叠层规则没有改变。问题:这更像作用范围修复,但可见斩杀按钮与实际伤害载荷使用不同SpellID,静态DB2不能单独证明狂怒专精运行时最终受影响的事件集合,因此本站不将其表述为数值削弱,仍需同Build战斗日志验证。
- Push 110985 · SpellEffect 1142521 · Spell 445584 Effect 1 · EffectSpellClassMask[0]: 536870912 (0x20000000) -> 0
- EffectSpellClassMask[3]仍为1572864 (0x00180000),EffectBasePointsF仍为3
- 当前SpellClassOptions显示可见斩杀外壳与专用伤害/副手载荷使用不同家族位
处刑者每层3%的斩杀爆击几率与爆击伤害修正收窄了法术筛选范围,两个数值均未改变;静态数据无法确定狂怒专精最终受影响的运行时斩杀事件,暂不判定为数值削弱。
技术说明与挖掘依据
处刑者每层3%的斩杀爆击几率与爆击伤害修正移除了宽泛的斩杀法术家族位,仅保留专用斩杀载荷位;两个3%数值均未改变。问题:静态DB2只能确认筛选掩码收窄,不能单独证明狂怒专精运行时哪些斩杀事件会获得或失去加成,因此本站不将其表述为数值削弱,仍需同Build战斗日志验证。
- Push 110985 · SpellEffect 1142883/1142884 · Spell 445584 Effects 2-3 · EffectSpellClassMask[0]: 536870912 (0x20000000) -> 0
- EffectSpellClassMask[3]仍为1572864 (0x00180000),两个EffectBasePointsF仍为3
- 当前SpellClassOptions显示可见斩杀外壳与专用伤害/副手载荷使用不同家族位
Build 12.1.0.69214
12.0.7.68887 → 12.1.0.69214
套装效果已更换。12.0:暴怒伤害提高10%,奥丁之怒提高10%;12.1:怒击的伤害提高15%。在鲁莽期间,怒击使鲁莽的持续时间延长2秒,最多延长6秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暴怒伤害提高10%,奥丁之怒提高10%。12.1:怒击的伤害提高15%。在鲁莽期间,怒击使鲁莽的持续时间延长2秒,最多延长6秒。
- Retail 12.0 endpoint: Rampage damage increased by 10% and Odyn's Fury damage increased by 10%.
- Retail 12.1 endpoint: Raging Blow damage increased by 15%. During Recklessness Raging Blow extends the duration of Recklessness by 2 sec, up to 6 sec.
- Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-304a4ed0f5c7f0ae (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
套装效果已更换。12.0:暴怒使奥丁之怒的冷却时间缩短2.5秒,奥丁之怒的伤害额外提高10%;12.1:嗜血的伤害提高10%。在鲁莽期间,嗜血使鲁莽的爆击加成提高5%,最多叠加至10%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暴怒使奥丁之怒的冷却时间缩短2.5秒,奥丁之怒的伤害额外提高10%。12.1:嗜血的伤害提高10%。在鲁莽期间,嗜血使鲁莽的爆击加成提高5%,最多叠加至10%。
- Retail 12.0 endpoint: Rampage reduces the cooldown of Odyn's Fury by 2.5 sec and Odyn's Fury damage is increased by an additional 10%.
- Retail 12.1 endpoint: Bloodthirst damage increased by 10%. During Recklessness Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%.
- Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-98f7bafad2ff6dc9 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暴怒毁灭的机制或效果描述发生变化。12.1当前效果:强化旋风斩激活时,暴怒的终结一击猛砸地面,对目标周围8码内的所有敌人造成372.29% AP 的物理伤害。超过5个目标后伤害递减。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:强化旋风斩激活期间,暴怒变为对你前方的所有目标造成(135.38% AP+78.97% AP+180.51% AP+101.53% AP)点物理伤害。超过5个目标后伤害降低。12.1:强化旋风斩激活时,暴怒的终结一击猛砸地面,对目标周围8码内的所有敌人造成372.29% AP 的物理伤害。超过5个目标后伤害递减。
- Retail 12.0 endpoint: While Improved Whirlwind is active Rampage instead strikes all targets in front of you for (135.38% AP+78.97% AP+180.51% AP+101.53% AP) Physical damage. Deals reduced damage beyond 5 targets.
- Retail 12.1 endpoint: While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 372.29% AP Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-968ad6fd9c6e740d (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
崩解闪电的机制或效果描述发生变化。12.1当前效果:你的技能造成的风暴打击或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高10%,不再消耗怒气,现在产生8点怒气。 强化旋风斩、血肉顺劈、血怒风暴和野蛮训练除了影响旋风斩外,也会影响雷霆一击。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的技能造成的风暴打击伤害或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高30%,不再消耗怒气,而是产生8点怒气。 强化旋风斩、血肉顺劈和野蛮训练会影响雷霆一击和旋风斩。12.1:你的技能造成的风暴打击或自然伤害提高5%。风暴打击伤害无视护甲。 雷霆一击的伤害提高10%,不再消耗怒气,现在产生8点怒气。 强化旋风斩、血肉顺劈、血怒风暴和野蛮训练除了影响旋风斩外,也会影响雷霆一击。
- Retail 12.0 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
- Retail 12.1 endpoint: Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, Storm of Blood, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-189c2cf684db673c (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
敌意的机制或效果描述发生变化。12.1当前效果:嗜血和怒击的伤害提高2.5%,爆击伤害额外提高2.5%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:嗜血和怒击伤害提高2.5%,爆击伤害提高2.5%。12.1:嗜血和怒击的伤害提高2.5%,爆击伤害额外提高2.5%。
- Retail 12.0 endpoint: Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by 2.5%.
- Retail 12.1 endpoint: Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"]}
- Cross-Build entity entity-88e546766d2180f5 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
副手旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。
- Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
- Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-37428ae868a228a7 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
贯地电流的描述数值由44.72% → 111.79%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:闪电打击还会对目标周围的敌人造成44.72% AP 的自然伤害。目标超过5个时伤害降低。12.1:闪电打击还会对目标周围的敌人造成111.79% AP 的自然伤害。目标超过5个时伤害降低。
- Retail 12.0 endpoint: Lightning Strikes also deal 44.72% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
- Retail 12.1 endpoint: Lightning Strikes also deal 111.79% AP Nature damage to enemies near their target. Damage reduced beyond 5 targets.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-d480af8e8762a588 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆轰击的描述数值由197.78% → 234.30%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成197.78% AP点风暴打击伤害并生成2点怒气。12.1:盾牌猛击和嗜血有35%的几率使你获得雷霆轰击,最多可叠加2层。 雷霆轰击 你的下一个雷霆一击变为雷霆轰击,造成234.30% AP点风暴打击伤害并生成2点怒气。
- Retail 12.0 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 197.78% AP Stormstrike damage and generates 2 Rage.
- Retail 12.1 endpoint: Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 234.30% AP Stormstrike damage and generates 2 Rage.
- Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-04213df4eb0f4810 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆一击的机制或效果描述发生变化。12.1当前效果:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 如果你已学会撕裂,则对所有目标施加撕裂。12.1:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。
- Retail 12.0 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets.
- Retail 12.1 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
- Cross-Build entity entity-6addf6d4ee4196a7 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
劈斩的机制或效果描述发生变化。12.1当前效果:暴怒有75%的几率返还一层怒击的充能,并使你下一次怒击的伤害提高20%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暴怒有100%几率返还怒击的一层充能。12.1:暴怒有75%的几率返还一层怒击的充能,并使你下一次怒击的伤害提高20%。
- Retail 12.0 endpoint: Rampage has a 100% chance to refund a charge of Raging Blow.
- Retail 12.1 endpoint: Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-23ee95ead023ed48 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化旋风斩的机制或效果描述发生变化。12.1当前效果:旋风斩会使你接下来的4个单目标攻击额外击中最多4个目标,造成65%的伤害。 旋风斩每击中一个目标会额外产生1点怒气值。最大3+(1 × 5)点怒气值。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:旋风斩会使你接下来的4个单目标攻击额外击中最多4个目标,造成65%的伤害。 旋风斩会产生3点怒气值,此外每击中一个目标还会额外产生1点怒气值。最大3+(1 × 5)点怒气值。 如果你已学会撕裂,旋风斩会对所有目标施加撕裂。12.1:旋风斩会使你接下来的4个单目标攻击额外击中最多4个目标,造成65%的伤害。 旋风斩每击中一个目标会额外产生1点怒气值。最大3+(1 × 5)点怒气值。
- Retail 12.0 endpoint: Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates 3 Rage plus an additional 1 per target hit. Maximum 3+(1 × 5) Rage. If you know Rend, Whirlwind inflicts Rend on all targets.
- Retail 12.1 endpoint: Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates an additional 1 Rage per target hit. Maximum 3+(1 × 5) Rage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-975910e8e0b97d4d (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1移除该项目。12.0效果:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。12.1:已移除。
- Retail 12.0 endpoint: Lash out with your weapon, striking all targets within 10 yds for 259.25% AP Physical damage instantly and wounding them for an additional 190.47% AP Bleed damage over 15 sec.
- Retail 12.1 endpoint: [entry absent]
- Direct changed fields: {"structure": ["removed"]}
- Cross-Build entity entity-a0cd64caaa853290 (new-entity / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
肆意放纵的描述数值由60.00% → 187.26%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活鲁莽产生50点怒气,在鲁莽生效期间,怒击和嗜血将强化为碎甲猛击和浴血奋战。 碎甲猛击 造成的伤害提高,并且额外造成20%的爆击伤害。 浴血奋战 造成的伤害提高,并使目标受伤,在6秒内受到60.00% AP点流血伤害。对受浴血奋战影响的目标再次使用浴血奋战,会使流血效果延长6秒。12.1:激活鲁莽产生50点怒气,在鲁莽生效期间,怒击和嗜血将强化为碎甲猛击和浴血奋战。 碎甲猛击 造成的伤害提高,并且额外造成20%的爆击伤害。 浴血奋战 造成的伤害提高,并使目标受伤,在6秒内受到187.26% AP点流血伤害。对受浴血奋战影响的目标再次使用浴血奋战,会使流血效果延长6秒。
- Retail 12.0 endpoint: Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Crushing Blow Deals increased damage and deals 20% additional critical strike damage. Bloodbath Deals increased damage and wounds the target to suffer 60.00% AP Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
- Retail 12.1 endpoint: Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Crushing Blow Deals increased damage and deals 20% additional critical strike damage. Bloodbath Deals increased damage and wounds the target to suffer 187.26% AP Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
- Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-fe774d41692ec2dd (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。
- Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
- Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-add8d23246ebbf98 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1新增该项目。当前效果:旋风斩仅击中单个目标时,额外造成50%的伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:旋风斩仅击中单个目标时,额外造成50%的伤害。
- Retail 12.0 endpoint: [entry absent]
- Retail 12.1 endpoint: Whirlwind deals 50% additional damage when it hits only a single target.
- Direct changed fields: {"structure": ["added"]}
- Cross-Build entity entity-a93c059145952436 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
12.1新增该项目。当前效果:旋风斩影响所有带有撕裂的目标,使其流血,在15秒内造成190.47% AP 的伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:旋风斩影响所有带有撕裂的目标,使其流血,在15秒内造成190.47% AP 的伤害。
- Retail 12.0 endpoint: [entry absent]
- Retail 12.1 endpoint: Whirlwind affects all targets with Rend, causing them to Bleed for 190.47% AP damage over 15 sec.
- Direct changed fields: {"structure": ["added"]}
- Cross-Build entity entity-75fe89d0fb486202 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.