德鲁伊 · 正式服 12.1

野性德鲁伊改动汇总

Feral Druid

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7已记录Build
25玩家可见改动
8主动项目
17被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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伤害效果被动数值派生影响Build 初始数据 · 2026-09-03

野性德鲁伊的技能伤害提高约5%;专精光环端点由62%提高至70%

技术说明与挖掘依据

野性德鲁伊的技能伤害提高约5%;专精光环端点由62%提高至70%。

  • Push 111743 · Spell 137011 Effects 1-4 · EffectBasePointsF: 62 -> 70 (same-layer multiplier +4.94%)
自动攻击被动数值派生影响Build 初始数据 · 2026-09-03

野性德鲁伊的自动攻击伤害提高10%;同层端点由500%提高至560%

技术说明与挖掘依据

野性德鲁伊的自动攻击伤害提高10%;同层端点由500%提高至560%。

  • Push 111743 · Spell 137011 Effect 5 · EffectBasePointsF: 500 -> 560; multiplier 6.0 -> 6.6 (+10%)
撕碎主动数值客户端BuildBuild 初始数据 · 2026-09-03

撕碎伤害提高10%

技术说明与挖掘依据

撕碎伤害提高10%。

  • Push 111743 · Spell 5221 Effect 1 · BonusCoefficientFromAP: +10%
凶猛撕咬主动数值客户端BuildBuild 初始数据 · 2026-09-03

凶猛撕咬伤害提高10%

技术说明与挖掘依据

凶猛撕咬伤害提高10%。

  • Push 111743 · Spell 22568 Effect 1 · BonusCoefficientFromAP: 1.32 -> 1.452
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-野性德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:从清晰预兆中获得节能施法会使你的爆击几率提高5%,持续4秒;12.1:当狂暴结束时,你在狂暴期间每消耗一个连击点数,都会使你造成的伤害提高10%,持续1秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从清晰预兆中获得节能施法会使你的爆击几率提高5%,持续4秒。12.1:当狂暴结束时,你在狂暴期间每消耗一个连击点数,都会使你造成的伤害提高10%,持续1秒。

  • Retail 12.0 endpoint: Gaining Clearcasting from Omen of Clarity increases your chance to critically strike by 5% for 4 sec.
  • Retail 12.1 endpoint: When Berserk ends, you deal 10% increased damage for 1 sec for each combo point spent during Berserk.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-1c5d1e8227920037 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-野性德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:斜掠的伤害提高20%。节能施法使撕碎或横扫的伤害额外提高15%;12.1:狂暴的持续时间延长10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:斜掠的伤害提高20%。节能施法使撕碎或横扫的伤害额外提高15%。12.1:狂暴的持续时间延长10秒。

  • Retail 12.0 endpoint: Rake damage increased by 20%. Clearcasting increases Shred or Swipe damage by an additional 15%.
  • Retail 12.1 endpoint: Berserk lasts 10 sec longer.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-ca4c879f5a4c45c7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由58%调整为62%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:58%。12.1:62%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137011,"valuePercent":58.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137011,"valuePercent":58.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137011,"summaryNumbers":[],"summarySkeleton":"","valuePercent":58.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137011,"valuePercent":62.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137011,"valuePercent":62.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137011,"summaryNumbers":[],"summarySkeleton":"","valuePercent":62.0}
顶级捕食者的渴望被动数值客户端BuildBuild 初始数据 · 2026-08-12

顶级捕食者的渴望的描述数值由5%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:割裂的伤害有5%的几率使你的下一个凶猛撕咬无消耗,并且造成最大伤害。12.1:割裂的伤害有4%的几率使你的下一个凶猛撕咬无消耗,并且造成最大伤害。

  • Retail 12.0 endpoint: Rip damage has a 5% chance to make your next Ferocious Bite free and deal the maximum damage.
  • Retail 12.1 endpoint: Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-dcdc38479cfbd3ff (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑豹的诡计被动结构客户端BuildBuild 初始数据 · 2026-08-12

黑豹的诡计在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

野性原位置:野性专精天赋 6-5黑豹的诡计当前位置:野性专精天赋 6-6黑豹的诡计
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎或月火术产生连击点数时,有25%的几率产生最大连击点数。12.1:撕碎或月火术产生连击点数时,有25%的几率产生最大连击点数。

  • Retail 12.0 endpoint: When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.
  • Retail 12.1 endpoint: When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a8d37019fccc5491 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
激活主动机制客户端BuildBuild 初始数据 · 2026-08-12

激活的机制或效果描述发生变化。12.1当前效果:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向一位友方治疗者注入能量,使其可以无需消耗法力值来施放法术,持续8秒。12.1:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

  • Retail 12.0 endpoint: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.
  • Retail 12.1 endpoint: Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-52d8e024159792fe (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
剑齿利喉被动数值客户端BuildBuild 初始数据 · 2026-08-12

剑齿利喉的描述数值由50%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的凶猛撕咬额外消耗能量时,额外伤害提高50%。12.1:当你的凶猛撕咬额外消耗能量时,额外伤害提高60%。

  • Retail 12.0 endpoint: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 50%.
  • Retail 12.1 endpoint: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 60%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-ba6026564a14f933 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
啃噬主动数值客户端BuildBuild 初始数据 · 2026-08-12

啃噬的描述数值由900.00%1170.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:啃噬目标,造成900.00% AP 的物理伤害。啃噬爆击时造成相当于普通伤害3倍的伤害。 只有在你的能量低于30%,或在随后的2秒内,才能施放啃噬。12.1:啃噬目标,造成1170.00% AP 的物理伤害。啃噬爆击时造成相当于普通伤害3倍的伤害。 只有在你的能量低于30%,或在随后的2秒内,才能施放啃噬。

  • Retail 12.0 endpoint: Chomp your target, causing 900.00% AP Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.
  • Retail 12.1 endpoint: Chomp your target, causing 1170.00% AP Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-211620ffcb43047a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓬乱毛皮被动数值客户端BuildBuild 初始数据 · 2026-08-12

蓬乱毛皮的描述数值由1500.00%2343.75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用树皮术或生存本能时,获得吸收1500.00% AP × (1 + 全能) 的伤害的护盾,持续15秒。12.1:当你使用树皮术或生存本能时,获得吸收2343.75% AP × (1 + 全能) 的伤害的护盾,持续15秒。

  • Retail 12.0 endpoint: When you use Barkskin or Survival Instincts, absorb 1500.00% AP × (1 + Versatility) damage for 15 sec.
  • Retail 12.1 endpoint: When you use Barkskin or Survival Instincts, absorb 2343.75% AP × (1 + Versatility) damage for 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-157fe699dc0025e4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化狂奔怒吼被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化狂奔怒吼的机制或效果描述发生变化。12.1当前效果:狂奔怒吼的冷却时间缩短60秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冷却时间缩短60秒。12.1:狂奔怒吼的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Cooldown reduced by 60 sec.
  • Retail 12.1 endpoint: Stampeding Roar's cooldown is reduced by 60 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-ecafbcca0f7c553a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕裂切割被动数值客户端BuildBuild 初始数据 · 2026-08-12

撕裂切割的描述数值由15%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对一个目标施加割裂时,还会施加撕裂效果,在8秒内造成新的割裂的伤害的15%。12.1:对一个目标施加割裂时,还会施加撕裂效果,在8秒内造成新的割裂的伤害的20%。

  • Retail 12.0 endpoint: Applying Rip to a target also applies a Tear that deals 15% of the new Rip's damage over 8 sec.
  • Retail 12.1 endpoint: Applying Rip to a target also applies a Tear that deals 20% of the new Rip's damage over 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5002097fc868822a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕碎主动数值客户端BuildBuild 初始数据 · 2026-08-12

撕碎的描述数值由215.30%236.80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎目标,对其造成215.30% AP 的物理伤害。 奖励1个连击点数。12.1:撕碎目标,对其造成236.80% AP 的物理伤害。 奖励1个连击点数。

  • Retail 12.0 endpoint: Shred the target, causing 215.30% AP Physical damage to the target. Awards 1 combo point.
  • Retail 12.1 endpoint: Shred the target, causing 236.80% AP Physical damage to the target. Awards 1 combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b83aa525a2b32306 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无情爪击被动数值客户端BuildBuild 初始数据 · 2026-08-12

无情爪击的描述数值由20%25%20%25%

受影响专精及天赋树位置

野性原位置:野性专精天赋 3-1无情爪击当前位置:野性专精天赋 6-5无情爪击
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:面对受流血效果影响的敌人时,撕碎造成的伤害提高20%,此外,横扫对流血的目标造成的伤害提高20%。12.1:面对受流血效果影响的敌人时,撕碎造成的伤害提高25%,此外,横扫对流血的目标造成的伤害提高25%。

  • Retail 12.0 endpoint: Shred deals 20% increased damage and Swipe deals 20% increased damage against bleeding targets.
  • Retail 12.1 endpoint: Shred deals 25% increased damage and Swipe deals 25% increased damage against bleeding targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-6465cfc9b5b1d685 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
鲜血飞溅被动数值客户端BuildBuild 初始数据 · 2026-08-12

鲜血飞溅的描述数值由2%8%、10 → 6。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对主要目标施放的凶猛撕咬伤害提高2%,每个受到你的割裂影响的敌人都会使此效果提升,最多10个敌人。12.1:对主要目标施放的凶猛撕咬伤害提高8%,每个受到你的割裂影响的敌人都会使此效果提升,最多6个敌人。

  • Retail 12.0 endpoint: Ferocious Bite's damage to its primary target increased by 2% for each enemy affected by your Rip, up to 10.
  • Retail 12.1 endpoint: Ferocious Bite's damage to its primary target increased by 8% for each enemy affected by your Rip, up to 6.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-98cbbb2e7aa7829e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
祥和体质被动数值客户端BuildBuild 初始数据 · 2026-08-12

祥和体质的描述数值由35%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的愈合对自己的治疗效果提高35%。12.1:你的愈合对自己的治疗效果提高25%。

  • Retail 12.0 endpoint: Your Regrowth's healing to yourself is increased by 35%.
  • Retail 12.1 endpoint: Your Regrowth's healing to yourself is increased by 25%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f428667c5729dee2 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
星火术主动机制客户端BuildBuild 初始数据 · 2026-08-12

星火术的描述数值由35 → 70。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一股爆发能量,对目标造成89.28% AP 的奥术伤害,并对5码范围内的所有其他敌人造成(89.28% AP × 35/100)点奥术伤害。目标超过8名时造成的伤害降低。12.1:召唤一股爆发能量,对目标造成89.28% AP 的奥术伤害,并对5码范围内的所有其他敌人造成(89.28% AP × 70/100)点奥术伤害。目标超过8个时造成的伤害降低。

  • Retail 12.0 endpoint: Call down a burst of energy, causing 89.28% AP Arcane damage to the target, and (89.28% AP × 35/100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: Call down a burst of energy, causing 89.28% AP Arcane damage to the target, and (89.28% AP × 70/100) Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"mechanic": ["effectShape"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4dd1bbd5d7e25194 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血腥气息被动数值客户端BuildBuild 初始数据 · 2026-08-12

血腥气息的描述数值由12%16%12%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:凶猛撕咬的伤害提高12%,在猛虎之怒期间额外提高12%。12.1:凶猛撕咬的伤害提高16%,在猛虎之怒期间额外提高8%。

  • Retail 12.0 endpoint: Ferocious Bite deals 12% increased damage and an additional 12% during Tiger's Fury.
  • Retail 12.1 endpoint: Ferocious Bite deals 16% increased damage and an additional 8% during Tiger's Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b74309ec1aab9211 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性成长主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性成长的描述数值由244.68%293.66%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复244.68% AP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。12.1:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复293.66% AP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。

  • Retail 12.0 endpoint: Heals up to 5 injured allies within 30 yards of the target for 244.68% AP over 7 sec. Healing starts high and declines over the duration.
  • Retail 12.1 endpoint: Heals up to 5 injured allies within 30 yards of the target for 293.66% AP over 7 sec. Healing starts high and declines over the duration.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-3f74e4baabcde580 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性难驯被动数值客户端BuildBuild 初始数据 · 2026-08-12

野性难驯的描述数值由30.55%38.19%

受影响专精及天赋树位置

野性原位置:野性专精天赋 6-6野性难驯当前位置:野性专精天赋 3-1野性难驯
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:凶猛撕咬每消耗一个连击点数,还会对附近所有敌人造成30.55% AP 的伤害。凶猛撕咬消耗额外的能量可使造成的伤害最多提高100%。目标超过5个时伤害降低。12.1:凶猛撕咬每消耗一个连击点数,还会对附近所有敌人造成38.19% AP 的伤害。凶猛撕咬消耗额外的能量可使造成的伤害最多提高100%。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Ferocious Bite also deals 30.55% AP damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
  • Retail 12.1 endpoint: Ferocious Bite also deals 38.19% AP damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-bdf6690e7374dae2 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性之心主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性之心的描述数值由244.68%293.66%、600 → 750。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复(244.68% AP × 600/100)点生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。12.1:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复(293.66% AP × 750/100)点生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。

  • Retail 12.0 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for (244.68% AP × 600/100) over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Retail 12.1 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for (293.66% AP × 750/100) over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-5f6750ea8dcb2779 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
专注狂乱被动数值客户端BuildBuild 初始数据 · 2026-08-12

专注狂乱的描述数值由20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:野性狂乱的冷却时间缩短15秒,伤害提高20%。12.1:野性狂乱的冷却时间缩短15秒,伤害提高15%。

  • Retail 12.0 endpoint: Feral Frenzy's cooldown reduced by 15 sec and its damage is increased by 20%.
  • Retail 12.1 endpoint: Feral Frenzy's cooldown reduced by 15 sec and its damage is increased by 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d4c9bdac8803508a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.