萨满祭司 · 正式服 12.1

元素萨满祭司改动汇总

Elemental Shaman

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7已记录Build
22玩家可见改动
8主动项目
14被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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自然和谐被动机制客户端BuildBuild 初始数据 · 2026-09-03

自然和谐的隐藏治疗修正载体已调整,用于修复治疗加成错误翻倍;静态记录可确认载体由50降至25,但最终10%治疗效果仍需运行时验证。

技术说明与挖掘依据

自然和谐的隐藏治疗修正载体已调整,用于修复治疗加成错误翻倍;静态记录可确认载体由50降至25,但最终10%治疗效果仍需运行时验证。

  • Push 111793 · Spell 443442 Effect 2 · EffectBasePointsF: 50 -> 25
  • Push 111793 · SpellLabel 7165 added
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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漩涡统御被动机制派生影响同 Build 热修 · 2026-08-29

漩涡统御现在会正确使治疗之涌的治疗效果提高25%

技术说明与挖掘依据

元素萨满祭司的漩涡统御现在会正确使治疗之涌的治疗效果提高25%;客户端类别掩码由256扩展为384。

  • Push 111692 · Spell 443447 Effect 1 · EffectSpellClassMask[0]: 256 -> 384
  • 可见关系闭包新增 Spell 443447 -> Healing Surge (8004) · +25%
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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伤害效果被动数值客户端Build同 Build 热修 · 2026-08-19

客户端热修确认元素专精隐藏伤害端点由-14%变为-10%(提高4个百分点)。暴雪本轮职业调优未列出元素专精,且本站没有归档热修前的有效在线端点,因此不把该变化换算成玩家可见的相对伤害增幅。

技术说明与挖掘依据

客户端热修确认元素专精隐藏伤害端点由-14%变为-10%(提高4个百分点)。暴雪本轮职业调优未列出元素专精,且本站没有归档热修前的有效在线端点,因此不把该变化换算成玩家可见的相对伤害增幅。

  • Current local Retail post-login hotfix cache; Push 111261
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-元素萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:施放风暴守护者会使急速提高15%,持续10秒;12.1:大地震击、地震术和元素冲击的伤害提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放风暴守护者会使急速提高15%,持续10秒。12.1:大地震击、地震术和元素冲击的伤害提高25%。

  • Retail 12.0 endpoint: Casting Stormkeeper grants 15% haste for 10 sec.
  • Retail 12.1 endpoint: Earth Shock, Earthquake, and Elemental Blast damage increased by 25%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c3c478df34dcb211 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-元素萨满祭司被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:风暴守护者额外获得1层,并使闪电箭和闪电链的伤害提高25%;12.1:当风暴守护者或升腾结束时,你的下2次闪电箭、闪电链或熔岩爆裂造成的伤害提高25%,并使你的下一次地震术、大地震击或元素冲击消耗的漩涡值降低100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:风暴守护者额外获得1层,并使闪电箭和闪电链的伤害提高25%。12.1:当风暴守护者或升腾结束时,你的下2次闪电箭、闪电链或熔岩爆裂造成的伤害提高25%,并使你的下一次地震术、大地震击或元素冲击消耗的漩涡值降低100%。

  • Retail 12.0 endpoint: Stormkeeper grants 1 additional stack and increases the damage of Lightning Bolt and Chain Lightning by 25%.
  • Retail 12.1 endpoint: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c8f3e668f6408e1e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
超荷充能被动机制客户端BuildBuild 初始数据 · 2026-08-12

超荷充能的机制或效果描述发生变化。12.1当前效果:闪电箭、狂风怒号和闪电链的元素过载额外造成10%的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:闪电箭、狂风怒号和闪电链有50%的几率额外触发一次元素过载。12.1:闪电箭、狂风怒号和闪电链的元素过载额外造成10%的伤害。

  • Retail 12.0 endpoint: Lightning Bolt, Tempest, and Chain Lightning have a 50% chance to cause an additional Elemental Overload.
  • Retail 12.1 endpoint: Lightning Bolt, Tempest, and Chain Lightning Elemental Overloads deal 10% additional damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0c652f3758e50d35 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
反馈连锁被动机制客户端BuildBuild 初始数据 · 2026-08-12

反馈连锁的机制或效果描述发生变化。12.1当前效果:你的法术和技能造成的伤害提高10%,元素过载伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:元素过载造成的伤害提高35%。12.1:你的法术和技能造成的伤害提高10%,元素过载伤害提高10%。

  • Retail 12.0 endpoint: Elemental Overload damage increased by 35%.
  • Retail 12.1 endpoint: Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ab61cddf96356612 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
反馈连锁被动数值客户端BuildBuild 初始数据 · 2026-08-12

反馈连锁的描述数值由25%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:法术爆击几率提高5%。元素之怒额外使法术爆击伤害提高25%。12.1:法术爆击几率提高5%。元素之怒额外使法术爆击伤害提高15%。

  • Retail 12.0 endpoint: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
  • Retail 12.1 endpoint: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-237a6d3175f01f21 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
飞升卓越被动数值客户端BuildBuild 初始数据 · 2026-08-12

飞升卓越的描述数值由25%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:升腾激活期间,其持续时间延长3秒,并且你的急速提高25%。12.1:升腾激活期间,其持续时间延长3秒,并且你的急速提高20%。

  • Retail 12.0 endpoint: Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
  • Retail 12.1 endpoint: Your haste is increased by 20% during Ascendance and its duration is increased by 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8f5a9432a22a482e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
风暴守护者主动机制客户端BuildBuild 初始数据 · 2026-08-12

风暴守护者的机制或效果描述发生变化。12.1当前效果:用闪电为自己充能,使你的下2个闪电箭变成瞬发并且造成的伤害提高150%,或者使你的下2个闪电链变成瞬发并在击中每个目标时触发元素过载。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用闪电为自己充能,使你的下2个闪电箭额外造成150%的伤害,并且你的下2个闪电箭或闪电链变成瞬发,并在击中每个目标时都会触发元素过载。12.1:用闪电为自己充能,使你的下2个闪电箭变成瞬发并且造成的伤害提高150%,或者使你的下2个闪电链变成瞬发并在击中每个目标时触发元素过载。

  • Retail 12.0 endpoint: Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
  • Retail 12.1 endpoint: Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-54e79e32b7fde961 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
复苏水域被动数值客户端BuildBuild 初始数据 · 2026-08-12

复苏水域的描述数值由25%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对自己施放治疗之涌时,效果提高25%。12.1:你对自己施放治疗之涌时,效果提高30%。

  • Retail 12.0 endpoint: Your Healing Surge is 25% more effective on yourself.
  • Retail 12.1 endpoint: Your Healing Surge is 30% more effective on yourself.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4b3ec448a9e0f37f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
活性结界被动数值客户端BuildBuild 初始数据 · 2026-08-12

活性结界的描述数值由218.66%273.33%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复218.66% SP 的生命值。 此外,大地之盾消耗层数的间隔缩短1秒。12.1:刷新大地之盾时,每层缺少的大地之盾为你的目标恢复273.33% SP 的生命值。 此外,大地之盾消耗层数的间隔缩短1秒。

  • Retail 12.0 endpoint: When refreshing Earth Shield, your target is healed for 218.66% SP for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1 sec faster.
  • Retail 12.1 endpoint: When refreshing Earth Shield, your target is healed for 273.33% SP for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1 sec faster.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-eef709d85d4496a9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
流电奔腾被动数值客户端BuildBuild 初始数据 · 2026-08-12

流电奔腾的描述数值由15%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:地震术和闪电链的伤害提高15%。12.1:地震术和闪电链的伤害提高5%。

  • Retail 12.0 endpoint: Earthquake and Chain Lightning damage increased by 15%.
  • Retail 12.1 endpoint: Earthquake and Chain Lightning damage increased by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-76e62a4f0706d14c (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
熔岩爆裂主动数值客户端BuildBuild 初始数据 · 2026-08-12

熔岩爆裂的描述数值由139.00%181.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷炽热的岩浆,造成139.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。 产生8点漩涡值。12.1:向目标投掷炽热的岩浆,造成181.00% SP 的火焰伤害。如果目标受到烈焰震击的影响,熔岩爆裂将必定爆击,其伤害随你的爆击几率提高。 产生8点漩涡值。

  • Retail 12.0 endpoint: Hurls molten lava at the target, dealing 139.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.
  • Retail 12.1 endpoint: Hurls molten lava at the target, dealing 181.00% SP Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9b5ceacbf2ebfaad (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
熔岩之怒被动数值客户端BuildBuild 初始数据 · 2026-08-12

熔岩之怒的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:熔岩爆裂额外造成15%伤害。12.1:熔岩爆裂额外造成10%伤害。

  • Retail 12.0 endpoint: Lava Burst deals 15% additional damage.
  • Retail 12.1 endpoint: Lava Burst deals 10% additional damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-6bdfcf7786f10ec6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电箭主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电箭的描述数值由131.10%170.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷一道闪电箭,造成131.10% SP 的自然伤害。 产生6点漩涡值。12.1:向目标投掷一道闪电箭,造成170.00% SP 的自然伤害。 产生6点漩涡值。

  • Retail 12.0 endpoint: Hurls a bolt of lightning at the target, dealing 131.10% SP Nature damage. Generates 6 Maelstrom.
  • Retail 12.1 endpoint: Hurls a bolt of lightning at the target, dealing 170.00% SP Nature damage. Generates 6 Maelstrom.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-3c75e54319095e50 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
闪电链主动数值客户端BuildBuild 初始数据 · 2026-08-12

闪电链的描述数值由73.03%116.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向敌人投掷一发闪电箭,造成73.03% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。 每击中一个目标产生2点漩涡值。12.1:向敌人投掷一发闪电箭,造成116.40% SP 的自然伤害,然后跃向附近的其他敌人。总共影响3个目标。 每击中一个目标产生2点漩涡值。

  • Retail 12.0 endpoint: Hurls a lightning bolt at the enemy, dealing 73.03% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets Generates 2 Maelstrom per target hit.
  • Retail 12.1 endpoint: Hurls a lightning bolt at the enemy, dealing 116.40% SP Nature damage and then jumping to additional nearby enemies. Affects 3 total targets Generates 2 Maelstrom per target hit.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d16632b8f31758f9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
升腾主动数值客户端BuildBuild 初始数据 · 2026-08-12

升腾的描述数值由100%50%75%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:转化成火焰升腾者形态,持续15秒,立即对附近最多6个敌人施放烈焰震击和效果为100%的熔岩爆裂。 处于火焰升腾者形态时,元素过载的伤害提高75%,且受你的精通:元素过载影响的法术会额外造成1次元素过载。12.1:转化成火焰升腾者形态,持续15秒,立即对附近最多6个敌人施放烈焰震击和效果为50%的熔岩爆裂。 处于火焰升腾者形态时,元素过载的伤害提高30%,且受你的精通:元素过载影响的法术会额外造成1次元素过载。

  • Retail 12.0 endpoint: Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 75% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
  • Retail 12.1 endpoint: Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a33c355e334bd478 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
漩涡之力被动机制客户端BuildBuild 初始数据 · 2026-08-12

漩涡之力的机制或效果描述发生变化。12.1当前效果:闪电链和闪电箭有15%的几率使你的下一次熔岩爆裂造成的伤害提高20%,最多叠加2次。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放熔岩爆裂时有15%的几率使你的下一个闪电箭或闪电链额外触发一次元素过载,最多叠加2次。12.1:闪电链和闪电箭有15%的几率使你的下一次熔岩爆裂造成的伤害提高20%,最多叠加2次。

  • Retail 12.0 endpoint: Casting Lava Burst has a 15% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
  • Retail 12.1 endpoint: Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4f7f2cd3cc121f08 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
元素冲击主动数值客户端BuildBuild 初始数据 · 2026-08-12

元素冲击的描述数值由3%6%5.625%11.25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:驾驭元素的原始力量,造成201.25% SP点元素伤害,并使你的爆击或急速提高3%,或使你的精通提高5.625%,持续10秒。12.1:驾驭元素的原始力量,造成201.25% SP点元素伤害,并使你的爆击或急速提高6%,或使你的精通提高11.25%,持续10秒。

  • Retail 12.0 endpoint: Harnesses the raw power of the elements, dealing 201.25% SP Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 5.625% for 10 sec.
  • Retail 12.1 endpoint: Harnesses the raw power of the elements, dealing 201.25% SP Elemental damage and increasing your Critical Strike or Haste by 6% or Mastery by 11.25% for 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-79b24f3ffb1d66c7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
熔岩爆裂主动数值官方运行时官方运行时说明 · 2026-07-31

先祖施放的熔岩爆裂伤害降低20%

技术说明与挖掘依据

先祖施放的熔岩爆裂伤害降低20%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
闪电链主动数值官方运行时官方运行时说明 · 2026-07-31

先祖施放的闪电链伤害降低20%

技术说明与挖掘依据

先祖施放的闪电链伤害降低20%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.