牧师 · 正式服 12.1

戒律牧师改动汇总

Discipline Priest

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7已记录Build
33玩家可见改动
2主动项目
31被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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暗影愈合被动数值派生影响Build 初始数据 · 2026-09-03

暗影愈合的法力消耗降低20%,由5%基础法力值降至4%

技术说明与挖掘依据

暗影愈合的法力消耗降低20%,由5%基础法力值降至4%。

  • Push 111750 · visible owner Spell 1252217 · hidden SpellPower carrier 186263 · PowerCostPct: 5 -> 4
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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伤害效果被动数值客户端Build同 Build 热修 · 2026-08-19

戒律牧师的所有伤害降低30%。客户端当前隐藏伤害端点为-65%;旧静态包中的-12%不是热修前在线端点,因此不用于换算本次玩家可见调优。

技术说明与挖掘依据

戒律牧师的所有伤害降低30%。客户端当前隐藏伤害端点为-65%;旧静态包中的-12%不是热修前在线端点,因此不用于换算本次玩家可见调优。

  • Current local Retail post-login hotfix cache; Push 111009
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
  • Current client hotfix endpoint confirms the implementation channel; it is not treated as the immediately preceding active online baseline.
黑暗主宰被动数值客户端Build同 Build 热修 · 2026-08-19

缓存回填确认:黑暗主宰的反射量修正由15%降低至10%

技术说明与挖掘依据

缓存回填确认:黑暗主宰的反射量修正由15%降低至10%。

  • Current local Retail post-login hotfix cache; Push 111009
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
救赎被动数值客户端Build同 Build 热修 · 2026-08-19

缓存回填确认:救赎的静态转化比例由32%提高至46%

技术说明与挖掘依据

缓存回填确认:救赎的静态转化比例由32%提高至46%。

  • Current local Retail post-login hotfix cache; Push 111009
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
熵能裂隙被动数值派生影响同 Build 热修 · 2026-08-19

熵能裂隙的伤害提高20%;客户端隐藏载荷与官方调优一致,但同一ClassMask还命中强效惩击,额外覆盖范围仍需实测。

技术说明与挖掘依据

熵能裂隙的伤害提高20%。客户端热修把戒律专精光环对应ClassMask的隐藏端点由-33%调整为-20%,按最终倍率换算约提高19.4%,与官方20%的整数调优一致;该ClassMask还命中强效惩击,因此其额外运行时覆盖范围仍需实测。

  • Push 111009 · Spell 137032 Effect 23 · Aura 108 · ClassMask[1]=4096 · EffectBasePointsF: -33 -> -20
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-戒律牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:快速治疗、暗影愈合和真言术:耀的治疗效果提高25%;12.1:苦修的伤害和治疗效果提高20%。施放苦修会使心灵震爆的冷却时间缩短2秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗、暗影愈合和真言术:耀的治疗效果提高25%。12.1:苦修的伤害和治疗效果提高20%。施放苦修会使心灵震爆的冷却时间缩短2秒。

  • Retail 12.0 endpoint: Flash Heal, Shadow Mend, and Power Word: Radiance healing increased by 25%.
  • Retail 12.1 endpoint: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2 sec.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-f4314226b597c4e5 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-戒律牧师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:由快速治疗和真言术:耀施加的救赎效果额外持续3秒;12.1:施放心灵震爆后,你的下一个真言术:盾或虚空之盾吸收的伤害提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:由快速治疗和真言术:耀施加的救赎效果额外持续3秒。12.1:施放心灵震爆后,你的下一个真言术:盾或虚空之盾吸收的伤害提高25%。

  • Retail 12.0 endpoint: Atonements applied by Flash Heal and Power Word: Radiance last an additional 3 sec.
  • Retail 12.1 endpoint: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-dc69e55c2540d36a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
治疗与吸收效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

治疗与吸收效果由0%调整为10%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:0%。12.1:10%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137032,"valuePercent":0.0},{"auraType":108,"effectIndex":3,"propertyType":24,"sourceSpellId":137032,"valuePercent":0.0}],"id":"healing-absorb","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137032,"summaryNumbers":[],"summarySkeleton":"","valuePercent":0.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137032,"valuePercent":10.0},{"auraType":108,"effectIndex":3,"propertyType":24,"sourceSpellId":137032,"valuePercent":10.0}],"id":"healing-absorb","kind":"healing","panelPercentPerMasteryPoint":null,"spellId":137032,"summaryNumbers":[],"summarySkeleton":"","valuePercent":10.0}
安全无虞被动数值客户端BuildBuild 初始数据 · 2026-08-12

安全无虞的描述数值由61.00%73.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放真言术:盾会对目标施加4层愈合祷言。 愈合祷言 为一名盟友施加结界,使其在下一次受到伤害时恢复61.00% SP 的生命值,触发之后会跳转到30码范围内的另一名盟友身上。最多可转移4次,每次转移后在目标身上持续30秒。12.1:施放真言术:盾会对目标施加4层愈合祷言。 愈合祷言 为一名盟友施加结界,使其在下一次受到伤害时恢复73.20% SP 的生命值,触发之后会跳转到30码范围内的另一名盟友身上。最多可转移4次,每次转移后在目标身上持续30秒。

  • Retail 12.0 endpoint: Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. Prayer of Mending Places a ward on an ally that heals them for 61.00% SP the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
  • Retail 12.1 endpoint: Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. Prayer of Mending Places a ward on an ally that heals them for 73.20% SP the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1df9d51a33ede933 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暗影魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

暗影魔的描述数值由40%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:灭对生命值低于20%的目标造成伤害时有40%的几率召唤一个暗影魔,持续5秒。 暗影魔 召唤一个暗影魔攻击目标,持续5秒。 暗影魔每次攻击产生0.5%的法力值。12.1:暗言术:灭对生命值低于20%的目标造成伤害时有100%的几率召唤一个暗影魔,持续5秒。 暗影魔 召唤一个暗影魔攻击目标,持续5秒。 暗影魔每次攻击产生0.5%的法力值。

  • Retail 12.0 endpoint: Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.5% mana each time the Shadowfiend attacks.
  • Retail 12.1 endpoint: Shadow Word: Death has a 100% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.5% mana each time the Shadowfiend attacks.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cfd9e357ef0803d7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
暗影愈合被动机制客户端BuildBuild 初始数据 · 2026-08-12

暗影愈合的机制或效果描述发生变化。12.1当前效果:快速治疗升级为暗影愈合,治疗效果更强,但法力消耗更高。 暗影愈合: 将一名盟友包裹在暗影中,为其恢复874.00% SP 的生命值,但要支付代价。 此后该盟友将每1秒受到43.70% SP 的伤害,直到其从所有来源受到总计437.00% SP 的伤害,或脱离战斗为止。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:痛的伤害有几率将你的下一个快速治疗升级为暗影愈合。最多可叠加2层。 暗影愈合: 将一名盟友包裹在暗影中,为其恢复1781.25% SP 的生命值,但要支付代价。 此后该盟友将每1秒受到89.06% SP 的伤害,直到其从所有来源受到总计890.63% SP 的伤害,或脱离战斗为止。12.1:快速治疗升级为暗影愈合,治疗效果更强,但法力消耗更高。 暗影愈合: 将一名盟友包裹在暗影中,为其恢复874.00% SP 的生命值,但要支付代价。 此后该盟友将每1秒受到43.70% SP 的伤害,直到其从所有来源受到总计437.00% SP 的伤害,或脱离战斗为止。

  • Retail 12.0 endpoint: Shadow Word: Pain damage has a chance to upgrade your next Flash Heal to Shadow Mend. Stacks up to 2 charges. Shadow Mend: Wraps an ally in shadows which heal for 1781.25% SP, but at a price. The ally will take 89.06% SP damage every 1 sec, until they have taken 890.63% SP total damage from all sources, or leave combat.
  • Retail 12.1 endpoint: Flash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost. Shadow Mend: Wraps an ally in shadows which heal for 874.00% SP, but at a price. The ally will take 43.70% SP damage every 1 sec, until they have taken 437.00% SP total damage from all sources, or leave combat.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["spellId"]}
  • Cross-Build entity entity-7d7f0493fd3ab991 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
防护圣光被动机制客户端BuildBuild 初始数据 · 2026-08-12

防护圣光的机制或效果描述发生变化。12.1当前效果:对自己施放快速治疗或暗影愈合会使你受到的所有伤害降低10%,持续10秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对你自己使用快速治疗后,你受到的所有伤害降低10%,持续10秒。12.1:对自己施放快速治疗或暗影愈合会使你受到的所有伤害降低10%,持续10秒。

  • Retail 12.0 endpoint: Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
  • Retail 12.1 endpoint: Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-45fa6d8dc8f8c9dd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑暗主宰被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑暗主宰的机制或效果描述发生变化。12.1当前效果:苦修有25%的几率将真言术:盾升级为虚空之盾。 虚空之盾: 为3名盟友施加护盾,持续15秒,吸收463.80% SP 的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:苦修有很高几率将真言术:盾升级为虚空之盾。 虚空之盾: 为3名盟友施加护盾,持续15秒,吸收700.00% SP 的伤害。12.1:苦修有25%的几率将真言术:盾升级为虚空之盾。 虚空之盾: 为3名盟友施加护盾,持续15秒,吸收463.80% SP 的伤害。

  • Retail 12.0 endpoint: Penance has a high chance to upgrade Power Word: Shield into Void Shield. Void Shield: Shields 3 allies for 15 sec, absorbing 700.00% SP damage.
  • Retail 12.1 endpoint: Penance has a 25% chance to upgrade Power Word: Shield into Void Shield. Void Shield: Shields 3 allies for 15 sec, absorbing 463.80% SP damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b88adf5fbdb51f2b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑暗主宰被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑暗主宰的机制或效果描述发生变化。12.1当前效果:施放心灵震爆使你的下一个真言术:盾升级为虚空护盾。 虚空之盾现在会将承受伤害的15%反射给敌人,产生救赎治疗。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空之盾会将承受伤害的25%反射给敌人,并产生救赎的治疗效果。12.1:施放心灵震爆使你的下一个真言术:盾升级为虚空护盾。 虚空之盾现在会将承受伤害的15%反射给敌人,产生救赎治疗。

  • Retail 12.0 endpoint: Void Shield reflects 25% of damage taken to enemies, causing Atonement healing.
  • Retail 12.1 endpoint: Casting Mind Blast upgrades your next Power Word: Shield to Void Shield. Void Shield now reflects 15% of damage taken to enemies, causing Atonement healing.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-91d4c9411d17f62d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激励被动机制客户端BuildBuild 初始数据 · 2026-08-12

激励的机制或效果描述发生变化。12.1当前效果:在你的快速治疗、暗影愈合或苦修产生治疗爆击后,你的目标受到的物理伤害降低5%,持续15秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在你的快速治疗或苦修的治疗效果爆击后,你的目标受到的物理伤害降低5%,持续15秒。12.1:在你的快速治疗、暗影愈合或苦修产生治疗爆击后,你的目标受到的物理伤害降低5%,持续15秒。

  • Retail 12.0 endpoint: Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance.
  • Retail 12.1 endpoint: Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal, Shadow Mend, or Penance.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-48b05a71fa56849a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
坚定意志被动机制客户端BuildBuild 初始数据 · 2026-08-12

坚定意志的机制或效果描述发生变化。12.1当前效果:生命值在75%以上时,你的快速治疗、暗影愈合和惩击的施法时间缩短5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:生命值在75%以上时,你的快速治疗和惩击的施法时间缩短5%。12.1:生命值在75%以上时,你的快速治疗、暗影愈合和惩击的施法时间缩短5%。

  • Retail 12.0 endpoint: While above 75% health, the cast time of your Flash Heal and Smite are reduced by 5%.
  • Retail 12.1 endpoint: While above 75% health, the cast time of your Flash Heal, Shadow Mend, and Smite are reduced by 5%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "rankSkeletons"]}
  • Cross-Build entity entity-0f484e7ae4253b1a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
救赎被动机制客户端BuildBuild 初始数据 · 2026-08-12

救赎的机制或效果描述发生变化。12.1当前效果:真言术:盾、快速治疗、暗影愈合、恳求和真言术:耀会对你的目标施放救赎,持续15秒。 你的法术伤害会治疗所有受到救赎影响的目标,治疗量相当于该伤害的32%。在治疗的目标超过5个时,治疗效果降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:真言术:盾、快速治疗、恳求、苦修和真言术:耀会对你的目标施放救赎,持续15秒。 你的法术伤害会治疗所有受到救赎影响的目标,治疗量相当于该伤害的30%。在治疗5个目标以上时,治疗效果降低。12.1:真言术:盾、快速治疗、暗影愈合、恳求和真言术:耀会对你的目标施放救赎,持续15秒。 你的法术伤害会治疗所有受到救赎影响的目标,治疗量相当于该伤害的32%。在治疗的目标超过5个时,治疗效果降低。

  • Retail 12.0 endpoint: Power Word: Shield, Flash Heal, Plea, Penance, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 30% of the damage done. Healing is reduced when healing more than 5 targets.
  • Retail 12.1 endpoint: Power Word: Shield, Flash Heal, Shadow Mend, Plea, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 32% of the damage done. Healing is reduced when healing more than 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-eadce55d83f39f17 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦修主动数值客户端BuildBuild 初始数据 · 2026-08-12

苦修的描述数值由81.09%93.20%348.84%401.10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标发射神圣之光,在2秒内对一名敌人造成81.09% SP × 1 × 1 × (3+0+0)点神圣伤害,或为一名盟友恢复348.84% SP × 1 × (3+0+0)点生命值。可以在移动中施放。 当你施放苦修治疗时,所有带有你的救赎效果的目标都会恢复18.72% SP 的生命值。12.1:向目标发射神圣之光,在2秒内对一名敌人造成93.20% SP × 1 × 1 × (3+0+0)点神圣伤害,或为一名盟友恢复401.10% SP × 1 × (3+0+0)点生命值。可以在移动中施放。 当你施放苦修治疗时,所有带有你的救赎效果的目标都会恢复18.72% SP 的生命值。

  • Retail 12.0 endpoint: Launches a volley of holy light at the target, causing 81.09% SP × 1 × 1 × (3+0+0) Holy damage to an enemy or 348.84% SP × 1 × (3+0+0) healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for 18.72% SP.
  • Retail 12.1 endpoint: Launches a volley of holy light at the target, causing 93.20% SP × 1 × 1 × (3+0+0) Holy damage to an enemy or 401.10% SP × 1 × (3+0+0) healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for 18.72% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f3f33dfb51434b78 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冷酷渡引被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:暗影愈合的治疗效果提高40%,并额外施加救赎,持续4秒,但其施法时间延长0.3秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:暗影愈合的治疗效果提高40%,并额外施加救赎,持续4秒,但其施法时间延长0.3秒。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: Shadow Mend heals for 40% more and applies Atonement for an additional 4 sec, but its cast time is increased by 0.3 sec.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-2914c5173e6bfa14 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
联结愈疗被动机制客户端BuildBuild 初始数据 · 2026-08-12

联结愈疗的机制或效果描述发生变化。12.1当前效果:20%的快速治疗或暗影愈合对其他目标造成的治疗也会治疗你。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对其他目标施放快速治疗时,会有20%的治疗量同时治疗你自己。12.1:20%的快速治疗或暗影愈合对其他目标造成的治疗也会治疗你。

  • Retail 12.0 endpoint: 20% of Flash Heal healing on other targets also heals you.
  • Retail 12.1 endpoint: 20% of Flash Heal or Shadow Mend healing on other targets also heals you.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"]}
  • Cross-Build entity entity-4328c30ce2971d4b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灭尽折磨被动结构客户端BuildBuild 初始数据 · 2026-08-12

灭尽折磨在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

戒律原位置:戒律专精天赋 9-5灭尽折磨当前位置:戒律专精天赋 9-6灭尽折磨
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗言术:灭会额外造成2次伤害,每次伤害相当于原来的15%。12.1:暗言术:灭会额外造成2次伤害,每次伤害相当于原来的15%。

  • Retail 12.0 endpoint: Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
  • Retail 12.1 endpoint: Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-3e9915171bb7775d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
虔敬被动数值客户端BuildBuild 初始数据 · 2026-08-12

虔敬的描述数值由20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你造成的过量治疗的20%会重新分配给附近最多4名受伤的盟友。12.1:你造成的过量治疗的15%会重新分配给附近最多4名受伤的盟友。

  • Retail 12.0 endpoint: 20% of overhealing done is redistributed to up to 4 nearby injured allies.
  • Retail 12.1 endpoint: 15% of overhealing done is redistributed to up to 4 nearby injured allies.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0f7268170887e25f (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
强化快速治疗被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化快速治疗的机制或效果描述发生变化。12.1当前效果:使快速治疗和暗影愈合的治疗效果提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗的治疗量提高15%。12.1:使快速治疗和暗影愈合的治疗效果提高15%。

  • Retail 12.0 endpoint: Increases healing done by Flash Heal by 15%.
  • Retail 12.1 endpoint: Increases healing done by Flash Heal and Shadow Mend by 15%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-d13e12655042eebb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强效惩击被动机制客户端BuildBuild 初始数据 · 2026-08-12

强效惩击的描述数值由15%25%、2 → 4。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放惩击会使惩击的伤害提高15%,最多可叠加2层。持续2秒。12.1:施放惩击会使惩击的伤害提高25%,最多可叠加2层。持续4秒。

  • Retail 12.0 endpoint: Casting Smite increases the damage of Smite by 15%, stacking 2 times. Lasts 2 sec.
  • Retail 12.1 endpoint: Casting Smite increases the damage of Smite by 25%, stacking 2 times. Lasts 4 sec.
  • Direct changed fields: {"mechanic": ["rankSkeletons"], "numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-0cddbf6387ec61b8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
睿智之语被动机制客户端BuildBuild 初始数据 · 2026-08-12

睿智之语的机制或效果描述发生变化。12.1当前效果:快速治疗、暗影愈合、恳求和真言术:耀的治疗量提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗、恳求和真言术:耀的治疗量提高15%。12.1:快速治疗、暗影愈合、恳求和真言术:耀的治疗量提高15%。

  • Retail 12.0 endpoint: Flash Heal, Plea, and Power Word: Radiance healing increased by 15%.
  • Retail 12.1 endpoint: Flash Heal, Shadow Mend, Plea, and Power Word: Radiance healing increased by 15%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-f0c30c9ce9a7d474 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
圣光涌动被动机制客户端BuildBuild 初始数据 · 2026-08-12

圣光涌动的机制或效果描述发生变化。12.1当前效果:你的治疗法术和惩击有8%的几率使你的下一个快速治疗或暗影愈合变为瞬发,且消耗的法力值降低50%。最多可叠加2层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的治疗法术和惩击有8%的几率使你的下一个快速治疗变为瞬发,消耗的法力值降低50%。最多可叠加2层。12.1:你的治疗法术和惩击有8%的几率使你的下一个快速治疗或暗影愈合变为瞬发,且消耗的法力值降低50%。最多可叠加2层。

  • Retail 12.0 endpoint: Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2.
  • Retail 12.1 endpoint: Your healing spells and Smite have a 8% chance to make your next Flash Heal or Shadow Mend instant and cost 50% less mana. Stacks to 2.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-cf1c26f3774c8424 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
心灵专注被动机制客户端BuildBuild 初始数据 · 2026-08-12

心灵专注的机制或效果描述发生变化。12.1当前效果:快速治疗、暗影愈合、真言术:盾、苦修和真言术:耀的爆击几率提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:快速治疗、真言术:盾、苦修和真言术:耀的治疗爆击几率提高20%。12.1:快速治疗、暗影愈合、真言术:盾、苦修和真言术:耀的爆击几率提高20%。

  • Retail 12.0 endpoint: Flash Heal, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
  • Retail 12.1 endpoint: Flash Heal, Shadow Mend, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-4f2cb17e9750a62d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
虚空灌输被动数值客户端BuildBuild 初始数据 · 2026-08-12

虚空灌输的描述数值由50%75%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:熵能裂隙激活时,虚空冲击和苦修产生的救赎治疗效果提高50%。12.1:熵能裂隙激活时,虚空冲击和苦修产生的救赎治疗效果提高75%。

  • Retail 12.0 endpoint: While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective.
  • Retail 12.1 endpoint: While Entropic Rift is active, Atonement healing with Void Blast and Penance is 75% more effective.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-dc4bdd7c90d3bb24 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
预言者的意志被动机制客户端BuildBuild 初始数据 · 2026-08-12

预言者的意志的机制或效果描述发生变化。12.1当前效果:在对自己施放时,你的快速治疗、暗影愈合和真言术:盾的效果提高30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在对自己施放时,你的快速治疗和真言术:盾的效果提高30%。12.1:在对自己施放时,你的快速治疗、暗影愈合和真言术:盾的效果提高30%。

  • Retail 12.0 endpoint: Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
  • Retail 12.1 endpoint: Your Flash Heal, Shadow Mend, and Power Word: Shield are 30% more effective when cast on yourself.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-5331f8a52bde2a73 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
展开视界被动机制客户端BuildBuild 初始数据 · 2026-08-12

展开视界的机制或效果描述发生变化。12.1当前效果:当真言术:盾或虚空之盾的效果消失时仍有剩余吸收量,它会改为跳转到附近一名受伤的盟友身上。每个护盾只能跳转一次。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当真言术:盾或虚空之盾的效果消失时仍有伤害可以吸收,它会跳转到附近的受伤盟友身上,并失去其最大吸收值的40%。12.1:当真言术:盾或虚空之盾的效果消失时仍有剩余吸收量,它会改为跳转到附近一名受伤的盟友身上。每个护盾只能跳转一次。

  • Retail 12.0 endpoint: When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally and loses 40% of its maximum absorb instead.
  • Retail 12.1 endpoint: When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally instead. Can only happen once per shield.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-14bf89fda28ea78e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
折磨缠身被动数值客户端BuildBuild 初始数据 · 2026-08-12

折磨缠身在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

戒律原位置:戒律专精天赋 9-6折磨缠身当前位置:戒律专精天赋 9-7折磨缠身
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:苦修、心灵震爆和暗言术:灭会使你的暗影魔、摧心魔和虚空幽灵传送至目标身后,对附近至多5名敌人发动斩击,造成190.00% SP × 0.478点暗影伤害,并使它们的持续时间延长0.7秒。12.1:苦修、心灵震爆和暗言术:灭会使你的暗影魔、摧心魔和虚空幽灵传送至目标身后,对附近至多5名敌人发动斩击,造成190.00% SP × 0.478点暗影伤害,并使它们的持续时间延长0.7秒。

  • Retail 12.0 endpoint: Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 190.00% SP × 0.478 Shadow damage and extending their durations by 0.7 sec.
  • Retail 12.1 endpoint: Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 190.00% SP × 0.478 Shadow damage and extending their durations by 0.7 sec.
  • Direct changed fields: {"numeric": ["effectValues"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-b602b258e65229fe (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
终极苦修主动数值客户端BuildBuild 初始数据 · 2026-08-12

终极苦修的描述数值由4560.00%5928.00%10680.00%13884.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腾空而起,释放出磅礴的苦修箭雨,在6秒内对敌人造成4560.00% SP 的神圣伤害,或为盟友恢复10680.00% SP 的生命值。 升空期间,你获得相当于生命值100%的护盾,并且不受击退或控制效果影响。12.1:腾空而起,释放出磅礴的苦修箭雨,在6秒内对敌人造成5928.00% SP 的神圣伤害,或为盟友恢复13884.00% SP 的生命值。 升空期间,你获得相当于生命值100%的护盾,并且不受击退或控制效果影响。

  • Retail 12.0 endpoint: Ascend into the air and unleash a massive barrage of Penance bolts, causing 4560.00% SP Holy damage to enemies or 10680.00% SP healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
  • Retail 12.1 endpoint: Ascend into the air and unleash a massive barrage of Penance bolts, causing 5928.00% SP Holy damage to enemies or 13884.00% SP healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1c46dbfbcb46e33a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
救赎被动机制官方运行时官方运行时说明 · 2026-08-06

救赎在治疗超过5个目标时衰减得更快。暴雪给出的运行时锚点是:恰好治疗10个目标时,每个目标获得的救赎治疗比此前约低7%。本地客户端及最新热修覆盖层仍只保存5目标阈值,没有公开完整衰减曲线,因此不改写基础描述中的具体公式。

技术说明与挖掘依据

救赎在治疗超过5个目标时衰减得更快。暴雪给出的运行时锚点是:恰好治疗10个目标时,每个目标获得的救赎治疗比此前约低7%。本地客户端及最新热修覆盖层仍只保存5目标阈值,没有公开完整衰减曲线,因此不改写基础描述中的具体公式。

  • Build-scoped official catalog: snapshots/12.1.0.68745/official-healer-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.