恶魔猎手 · 正式服 12.1

噬灭恶魔猎手改动汇总

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10已记录Build
50玩家可见改动
12主动项目
38被动项目
最新记录2026-10-14

Build 12.1.5.70391

12.1.0.69933 → 12.1.5.70391

查看完整Build文章
恶魔追击主动数值派生影响Build 打包静态数据 · 2026-10-14

恶魔追击的直接伤害系数从600% SP提高至660% SP,提高10%;持续伤害系数未变。

技术说明与挖掘依据

恶魔追击的直接伤害系数从600% SP提高至660% SP,提高10%;持续伤害系数未变。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
根除被动数值派生影响Build 打包静态数据 · 2026-10-14

根除的主目标基础伤害提高约8%,但次要目标比例从90%降为83%;无额外强化时,次要目标系数从501.3% SP降至499.2948% SP,约降低0.40%。

技术说明与挖掘依据

根除的主目标基础伤害提高约8%,但次要目标比例从90%降为83%;无额外强化时,次要目标系数从501.3% SP降至499.2948% SP,约降低0.40%。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
灵魂锻刃被动数值派生影响Build 打包静态数据 · 2026-10-14

灵魂锻刃提供的额外爆击几率从15个百分点提高至18个百分点,增加3个百分点(加成量提高20%)。

技术说明与挖掘依据

灵魂锻刃提供的额外爆击几率从15个百分点提高至18个百分点,增加3个百分点(加成量提高20%)。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
猛烈变形被动机制客户端BuildBuild 打包静态数据 · 2026-10-14

猛烈变形改为在进入虚空变形时重置虚空之刃和灵魂献祭;说明移除了重置恶魔追击及其25%额外伤害的分支。

技术说明与挖掘依据

猛烈变形改为在进入虚空变形时重置虚空之刃和灵魂献祭;说明移除了重置恶魔追击及其25%额外伤害的分支。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
收割主动数值派生影响Build 打包静态数据 · 2026-10-14

收割的基础伤害系数从557% SP提高至601.56% SP,提高8%。

技术说明与挖掘依据

收割的基础伤害系数从557% SP提高至601.56% SP,提高8%。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
吞噬主动数值派生影响Build 打包静态数据 · 2026-10-14

吞噬的基础伤害系数从340% SP提高至367% SP,提高约7.94%。

技术说明与挖掘依据

吞噬的基础伤害系数从340% SP提高至367% SP,提高约7.94%。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
虚空净化被动数值派生影响Build 打包静态数据 · 2026-10-14

虚空净化使虚空射线的冷却缩减从2秒提高至2.5秒,缩减量提高25%。

技术说明与挖掘依据

虚空净化使虚空射线的冷却缩减从2秒提高至2.5秒,缩减量提高25%。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
虚空之刃主动数值派生影响Build 打包静态数据 · 2026-10-14

虚空之刃基础伤害系数从225% SP提高至247.5% SP,提高10%。

技术说明与挖掘依据

虚空之刃基础伤害系数从225% SP提高至247.5% SP,提高10%。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
坍缩之星被动数值派生影响Build 打包静态数据 · 2026-10-14

坍缩之星主目标基础系数从1181% SP提高至1275.5% SP,约提高8%;次要目标比例从54%降至50%,基础范围伤害约为637.75% SP,基本不变。

技术说明与挖掘依据

坍缩之星主目标基础系数从1181% SP提高至1275.5% SP,约提高8%;次要目标比例从54%降至50%,基础范围伤害约为637.75% SP,基本不变。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
怪物现身被动数值派生影响Build 打包静态数据 · 2026-10-14

怪物现身在恶魔形态外提供的智力加成从15%降至10%;坍缩之星的额外伤害加成从15%提高至20%,该伤害乘区提高约4.35%。

技术说明与挖掘依据

怪物现身在恶魔形态外提供的智力加成从15%降至10%;坍缩之星的额外伤害加成从15%提高至20%,该伤害乘区提高约4.35%。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
魔化强度被动机制客户端BuildBuild 打包静态数据 · 2026-10-14

魔化强度新增说明:虚空变形强化恶魔追击,施放坍缩之星会重置恶魔追击的冷却时间。

技术说明与挖掘依据

魔化强度新增说明:虚空变形强化恶魔追击,施放坍缩之星会重置恶魔追击的冷却时间。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
根除被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

根除的专精树位置由10-3改为5-5。解锁所需已投入点数从20改为8。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 10-3(根除)→当前位置:噬灭专精天赋 5-5(根除)
技术说明与挖掘依据

根除的专精树位置由10-3改为5-5。解锁所需已投入点数从20改为8。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
杜绝浪费被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

杜绝浪费的专精树位置由5-3改为6-7。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 5-3(杜绝浪费)→当前位置:噬灭专精天赋 6-7(杜绝浪费)
技术说明与挖掘依据

杜绝浪费的专精树位置由5-3改为6-7。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
恶魔追击主动结构客户端BuildBuild 打包静态数据 · 2026-10-14

恶魔追击的专精树位置由10-1改为5-2。解锁所需已投入点数从20改为8。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 10-1(恶魔追击)→当前位置:噬灭专精天赋 5-2(恶魔追击)
技术说明与挖掘依据

恶魔追击的专精树位置由10-1改为5-2。解锁所需已投入点数从20改为8。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
吞噬者之咬被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

吞噬者之咬的专精树位置由9-2改为10-1。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 9-2(吞噬者之咬)→当前位置:噬灭专精天赋 10-1(吞噬者之咬)
技术说明与挖掘依据

吞噬者之咬的专精树位置由9-2改为10-1。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
虚空眩光之赐被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

虚空眩光之赐的专精树位置由8-5改为9-5。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 8-5(虚空眩光之赐)→当前位置:噬灭专精天赋 9-5(虚空眩光之赐)
技术说明与挖掘依据

虚空眩光之赐的专精树位置由8-5改为9-5。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
奇点斩击被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

奇点斩击的专精树位置由8-2改为8-1。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 8-2(奇点斩击)→当前位置:噬灭专精天赋 8-1(奇点斩击)
技术说明与挖掘依据

奇点斩击的专精树位置由8-2改为8-1。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
灵魂锻刃被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

灵魂锻刃的专精树位置由8-1改为9-2。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 8-1(灵魂锻刃)→当前位置:噬灭专精天赋 9-2(灵魂锻刃)
技术说明与挖掘依据

灵魂锻刃的专精树位置由8-1改为9-2。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
星辰碎片被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

星辰碎片的专精树位置由9-5改为5-4。解锁所需已投入点数从20改为8。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 9-5(星辰碎片)→当前位置:噬灭专精天赋 5-4(星辰碎片)
技术说明与挖掘依据

星辰碎片的专精树位置由9-5改为5-4。解锁所需已投入点数从20改为8。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
虚空净化被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

虚空净化的专精树位置由6-7改为10-3。解锁所需已投入点数从8改为20。

受影响专精及天赋树位置

噬灭原位置:噬灭专精天赋 6-7(虚空净化)→当前位置:噬灭专精天赋 10-3(虚空净化)
技术说明与挖掘依据

虚空净化的专精树位置由6-7改为10-3。解锁所需已投入点数从8改为20。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
天赋连线被动结构客户端BuildBuild 打包静态数据 · 2026-10-14

吞噬专精天赋连线随节点布局调整;具体受影响节点的位置与点数门槛在相邻条目列出。

技术说明与挖掘依据

吞噬专精天赋连线随节点布局调整;具体受影响节点的位置与点数门槛在相邻条目列出。

  • Frozen Retail 12.1.0.69933 -> 12.1.5.70391 client DB2/CASC and exact-Build effective cache; source rows and owner closure reviewed.
  • 70391 cache SHA256 9355a7800b2797c647840f90073395f595af0e95db873f7444009a1a302dc2d7; BuildKey 334a36cf5f3c32a5f7a167405487fa14.
2026-09-24

Build 12.1.0.69933

12.1.0.69814 → 12.1.0.69933

查看完整Build文章
坍缩之星被动数值派生影响Build 首次落盘热修层 · 缓存采集 2026-09-24

坍缩之星的主要目标伤害系数由630%提高至1181% SP;附近目标伤害系数由472.50%提高至637.74% SP。两部分分别提高约87.5%和35%。

技术说明与挖掘依据

坍缩之星的主要目标伤害系数由630%提高至1181% SP;附近目标伤害系数由472.50%提高至637.74% SP。两部分分别提高约87.5%和35%。

  • Build 12.1.0.69814 -> 12.1.0.69933; talent:1221167 localized client description projection; frozen cache SHA256 FC9DE3486FCE71432BB9BAE03D8554CD585D728A68A2D3F09B2CA127F65FC596
吞噬主动数值派生影响Build 首次落盘热修层 · 缓存采集 2026-09-24

吞噬的伤害法术强度系数由315%提高至340%,提高约7.9%。

技术说明与挖掘依据

吞噬的伤害法术强度系数由315%提高至340%,提高约7.9%。

  • Build 12.1.0.69814 -> 12.1.0.69933; spellbook:473662 localized client description projection; frozen cache SHA256 FC9DE3486FCE71432BB9BAE03D8554CD585D728A68A2D3F09B2CA127F65FC596
2026-09-15

Build 12.1.0.69814

12.1.0.69587 → 12.1.0.69814

查看完整Build文章
该Build没有发现属于此专精的玩家可见职业改动。
2026-09-03

Build 12.1.0.69587

12.1.0.69497 → 12.1.0.69587

查看完整Build文章
该Build没有发现属于此专精的玩家可见职业改动。
2026-08-26

Build 12.1.0.69497

12.1.0.69465 → 12.1.0.69497

查看完整Build文章
该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.69404 → 12.1.0.69465

查看完整Build文章
该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.69382 → 12.1.0.69404

查看完整Build文章
虚空变形被动机制派生影响同 Build 热修 · 2026-08-22

虚空变形现在不受时间速率修正影响;描述与数值没有改变,具体战斗场景仍需同Build验证。

技术说明与挖掘依据

虚空变形新增“不受时间速率修正影响”属性。技能描述和数值均未改变;静态属性可以确认其不再随时间速率效果加快或减慢,但具体覆盖哪些当前战斗场景仍需同Build实测。

  • Push 111530 · SpellMisc 764187 · Spell 471306 Attributes[6]: 0 -> 16 (0x00000010)
  • Project attribute evidence catalog maps Attributes[6] bit 4 to SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE using the TrinityCore community enum
  • The client tooltip, coefficient fields and duration records did not change
2026-08-18

Build 12.1.0.69382

12.1.0.69299 → 12.1.0.69382

查看完整Build文章
4件套装效果-噬灭恶魔猎手被动数值客户端Build同 Build 热修 · 2026-08-19

缓存回填确认:4件套要求的灵魂残片数量由8个降低至2个,收割的额外伤害由20%降低至10%。

技术说明与挖掘依据

缓存回填确认:4件套要求的灵魂残片数量由8个降低至2个,收割的额外伤害由20%降低至10%。

  • Current local Retail post-login hotfix cache; Push 111212
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
伤害效果被动数值客户端Build同 Build 热修 · 2026-08-19

噬灭恶魔猎手的所有技能伤害提高14%。客户端隐藏伤害端点由21%变为38%;端点只作为实现证据。

技术说明与挖掘依据

噬灭恶魔猎手的所有技能伤害提高14%。客户端隐藏伤害端点由21%变为38%;端点只作为实现证据。

  • Current local Retail post-login hotfix cache; Push 111212
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
  • Current client hotfix endpoint confirms the implementation channel; it is not treated as the immediately preceding active online baseline.
根除被动数值派生影响同 Build 热修 · 2026-08-19

根除的伤害降低12%:两组主目标SP系数分别由632.8%/814%降低至557%/716.3%;次要目标比例由85%提高至90%,但最终次要目标系数仍由537.88%/691.9% SP降低至501.3%/644.67% SP。

技术说明与挖掘依据

根除的伤害降低12%:两组主目标SP系数分别由632.8%/814%降低至557%/716.3%;次要目标比例由85%提高至90%,但最终次要目标系数仍由537.88%/691.9% SP降低至501.3%/644.67% SP。

  • Current local Retail post-login hotfix cache; Push 110140, 111212
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
收割主动数值派生影响同 Build 热修 · 2026-08-19

收割的伤害降低12%,SP系数由632.8%降低至557%。

技术说明与挖掘依据

收割的伤害降低12%,SP系数由632.8%降低至557%。客户端变化位于Spell 1225823的伤害载荷,版本记录归回可见技能收割。

  • Push 111212 · Spell 1225823 Effect 1 · EffectBonusCoefficient: 6.328 -> 5.57
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
剔除主动数值派生影响同 Build 热修 · 2026-08-19

剔除的伤害降低12%,SP系数由814%降低至716.3%;剔除是隐藏变体,本条归在可见技能收割下。

技术说明与挖掘依据

剔除的伤害降低12%,SP系数由814%降低至716.3%。剔除是收割在对应状态下使用的隐藏变体,资料库把本条版本记录挂到可见技能收割。

  • Push 111212 · Spell 1245455 Effect 1 · EffectBonusCoefficient: 8.14 -> 7.163
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
2026-08-15

Build 12.1.0.69299

12.1.0.69273 → 12.1.0.69299

查看完整Build文章
该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.68887 → 12.1.0.69214

查看完整Build文章
2件套装效果-噬灭恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:虚空射线的伤害提高10%;12.1:使用收割收集4个或更多灵魂残片有20%的几率使你的下一次吞噬变为瞬发,并引发灵魂爆发,对附近的敌人造成600.00% SP点宇宙伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线的伤害提高10%。12.1:使用收割收集4个或更多灵魂残片有20%的几率使你的下一次吞噬变为瞬发,并引发灵魂爆发,对附近的敌人造成600.00% SP点宇宙伤害。

  • Retail 12.0 endpoint: Void Ray damage increased by 10%.
  • Retail 12.1 endpoint: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing 600.00% SP Cosmic damage to nearby enemies.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-56bb5530d2826ead (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-噬灭恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:坍缩之星的伤害提高10%,并且现在产生10点恶魔之怒;12.1:灵魂爆发产生8个灵魂残片,并触发噬欲时刻。收割造成的伤害提高20%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:坍缩之星的伤害提高10%,并且现在产生10点恶魔之怒。12.1:灵魂爆发产生8个灵魂残片,并触发噬欲时刻。收割造成的伤害提高20%。

  • Retail 12.0 endpoint: Collapsing Star damage increased by 10% and it now generates 10 Fury.
  • Retail 12.1 endpoint: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-6996bfc5d168e735 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由-8%调整为21%。

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-8%。12.1:21%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":1213636,"valuePercent":-8.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":1213636,"valuePercent":-8.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":1213636,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-8.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":1213636,"valuePercent":21.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":1213636,"valuePercent":21.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":1213636,"summaryNumbers":[],"summarySkeleton":"","valuePercent":21.0}
精通:内在恶魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:内在恶魔的描述数值由1.2% → 0.4%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%。12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%。

  • Retail 12.0 endpoint: All Cosmic damage dealt is increased by 1%. While in Void Metamorphosis, this bonus is increased by an additional 1.2%.
  • Retail 12.1 endpoint: All Cosmic damage dealt is increased by 1%. While in Void Metamorphosis, this bonus is increased by an additional 0.4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8b013727db9cb339 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:内在恶魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:内在恶魔发生变化。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%;12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%。

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%。12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"percentPerMasteryPoint":1.0,"propertyType":0,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":108,"effectIndex":2,"percentPerMasteryPoint":1.0,"propertyType":22,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":219,"effectIndex":3,"percentPerMasteryPoint":1.2,"propertyType":32,"ratingPerOnePercent":38.333333333333336,"sourceSpellId":1238855,"valuePercent":1.2},{"auraType":219,"effectIndex":4,"percentPerMasteryPoint":1.2,"propertyType":33,"ratingPerOnePercent":38.333333333333336,"sourceSpellId":1238855,"valuePercent":1.2}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.0,"ratingPerMasteryPoint":46.0,"spellId":1238855,"summaryNumbers":["1%","1.2%"],"summarySkeleton":"造成的所有宇宙伤害提高{n}。 在虚空变形期间,此加成额外提高{n}。","valuePercent":null}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"percentPerMasteryPoint":1.0,"propertyType":0,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":108,"effectIndex":2,"percentPerMasteryPoint":1.0,"propertyType":22,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":219,"effectIndex":3,"percentPerMasteryPoint":0.4,"propertyType":32,"ratingPerOnePercent":115.0,"sourceSpellId":1238855,"valuePercent":0.4},{"auraType":219,"effectIndex":4,"percentPerMasteryPoint":0.4,"propertyType":33,"ratingPerOnePercent":115.0,"sourceSpellId":1238855,"valuePercent":0.4}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.0,"ratingPerMasteryPoint":46.0,"spellId":1238855,"summaryNumbers":["1%","0.4%"],"summarySkeleton":"造成的所有宇宙伤害提高{n}。 在虚空变形期间,此加成额外提高{n}。","valuePercent":null}
根除被动数值客户端BuildBuild 初始数据 · 2026-08-12

根除的描述数值由673.20% → 632.80%、673.20% → 537.88%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:完整引导虚空射线后,你的收割升级为根除。 根除 用你的镰刀猛击地面,对主要目标造成673.20% SP点宇宙伤害,并对你前方25码锥形范围内的所有其他敌人造成673.20% SP点伤害。目标数量超过5个时造成的伤害降低。 根除最多可以收集4个附近的灵魂。12.1:完整引导虚空射线后,你的收割升级为根除。 根除 用你的镰刀猛击地面,对主要目标造成632.80% SP点宇宙伤害,并对你前方25码锥形范围内的所有其他敌人造成537.88% SP点伤害。目标数量超过5个时造成的伤害降低。 根除最多可以收集4个附近的灵魂。

  • Retail 12.0 endpoint: Fully channeling Void Ray upgrades your Reap to Eradicate. Eradicate Slam your Scythe to the ground, dealing 673.20% SP Cosmic damage to your primary target and 673.20% SP to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets. Eradicate gathers up to 4 nearby souls.
  • Retail 12.1 endpoint: Fully channeling Void Ray upgrades your Reap to Eradicate. Eradicate Slam your Scythe to the ground, dealing 632.80% SP Cosmic damage to your primary target and 537.88% SP to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets. Eradicate gathers up to 4 nearby souls.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-08a25af4d830cad3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混乱打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

混乱打击的描述数值由69.43% → 73.60%、109.12% → 115.67%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥砍目标,造成(69.43% AP+109.12% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。12.1:挥砍目标,造成(73.60% AP+115.67% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。

  • Retail 12.0 endpoint: Slice your target for (69.43% AP+109.12% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Retail 12.1 endpoint: Slice your target for (73.60% AP+115.67% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-17fbf016a6935fd2 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
火缚被动数值客户端BuildBuild 初始数据 · 2026-08-12

火缚的描述数值由50% → 125%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:饥渴斩击的半径提高2码,并且额外提高50%爆击伤害。12.1:饥渴斩击的半径提高2码,并且额外提高125%爆击伤害。

  • Retail 12.0 endpoint: Hungering Slash has 2 yd increased radius and 50% increased critical strike damage bonus.
  • Retail 12.1 endpoint: Hungering Slash has 2 yd increased radius and 125% increased critical strike damage bonus.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4cd1da27fcf5d917 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
苦难修行被动数值客户端BuildBuild 初始数据 · 2026-08-12

苦难修行的描述数值由8 → 4、5 → 2。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线会对你施加苦难修行,精通提高(8 × 精通缩放).1%,并且每2秒产生5点恶魔之怒,持续6秒。12.1:虚空射线会对你施加苦难修行,精通提高(4 × 精通缩放).1%,并且每2秒产生2点恶魔之怒,持续6秒。

  • Retail 12.0 endpoint: Void Ray applies Student of Suffering to you, increasing Mastery by (8 × Mastery scaling).1% and granting 5 Fury every 2 sec, for 6 sec.
  • Retail 12.1 endpoint: Void Ray applies Student of Suffering to you, increasing Mastery by (4 × Mastery scaling).1% and granting 2 Fury every 2 sec, for 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f4fd7fb71055f6c7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
收割主动数值客户端BuildBuild 初始数据 · 2026-08-12

收割的描述数值由673.20% → 632.80%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在现实的构造上切开一个空洞,向你的目标发射一道集中的宇宙物质箭,造成673.20% SP点宇宙伤害。 收割最多可以收集4个附近的灵魂。12.1:在现实的构造上切开一个空洞,向你的目标发射一道集中的宇宙物质箭,造成632.80% SP点宇宙伤害。 收割最多可以收集4个附近的灵魂。

  • Retail 12.0 endpoint: Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing 673.20% SP Cosmic damage. Reap gathers up to 4 nearby souls.
  • Retail 12.1 endpoint: Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing 632.80% SP Cosmic damage. Reap gathers up to 4 nearby souls.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-590f9e1430ca4861 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
坍缩之星被动数值客户端BuildBuild 初始数据 · 2026-08-12

坍缩之星的描述数值由562.50% → 630.00%、421.88% → 472.50%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在虚空变形期间,每收集30个灵魂残片即可使用坍缩之星。 坍缩之星 引导磅礴的虚空能量,汇聚成一次猛烈的冲击,对你的目标造成562.50% SP点宇宙伤害,并对所有附近敌人造成421.88% SP点宇宙伤害。目标数量超过8个时造成的伤害降低。 施放坍缩之星时,你的恶魔之怒流失速度会大幅降低。12.1:在虚空变形期间,每收集30个灵魂残片即可使用坍缩之星。 坍缩之星 引导磅礴的虚空能量,汇聚成一次猛烈的冲击,对你的目标造成630.00% SP点宇宙伤害,并对所有附近敌人造成472.50% SP点宇宙伤害。目标数量超过8个时造成的伤害降低。 施放坍缩之星时,你的恶魔之怒流失速度会大幅降低。

  • Retail 12.0 endpoint: While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star. Collapsing Star Channel an immense amount of void energy into a single, cataclysmic blast, dealing 562.50% SP Cosmic damage to your target and 421.88% SP Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets. While casting Collapsing Star, your Fury drain is significantly reduced.
  • Retail 12.1 endpoint: While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star. Collapsing Star Channel an immense amount of void energy into a single, cataclysmic blast, dealing 630.00% SP Cosmic damage to your target and 472.50% SP Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets. While casting Collapsing Star, your Fury drain is significantly reduced.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-34c6a083f07a628a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天启将至被动数值客户端BuildBuild 初始数据 · 2026-08-12

天启将至的描述数值由30% → 20%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你每施放一次坍缩之星,你的下一次坍缩之星的伤害就提高30%。12.1:你每施放一次坍缩之星,你的下一次坍缩之星的伤害就提高20%。

  • Retail 12.0 endpoint: Each Collapsing Star you cast increases the damage of your next Collapsing Star by 30%.
  • Retail 12.1 endpoint: Each Collapsing Star you cast increases the damage of your next Collapsing Star by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-597c05cb0533dcb8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吞噬主动数值客户端BuildBuild 初始数据 · 2026-08-12

吞噬的描述数值由196.70% → 315.00%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:汲取目标的精华,造成196.70% SP点宇宙伤害。 可在移动中施放。 产生8点恶魔之怒。12.1:汲取目标的精华,造成315.00% SP点宇宙伤害。 可在移动中施放。 产生8点恶魔之怒。

  • Retail 12.0 endpoint: Drain the essence from your target, dealing 196.70% SP Cosmic damage. Castable while moving. Generates 8 Fury.
  • Retail 12.1 endpoint: Drain the essence from your target, dealing 315.00% SP Cosmic damage. Castable while moving. Generates 8 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ca8d321808b48616 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
献祭光环主动数值客户端BuildBuild 初始数据 · 2026-08-12

献祭光环的描述数值由36.30% → 33.40%、13.55% → 12.47%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将自身包裹在烈焰中,立即对8码范围内的敌人造成36.30% AP点火焰伤害,并在6秒内辐射(13.55% AP × 6)点火焰伤害。12.1:将自身包裹在烈焰中,立即对8码范围内的敌人造成33.40% AP点火焰伤害,并在6秒内辐射(12.47% AP × 6)点火焰伤害。

  • Retail 12.0 endpoint: Engulf yourself in flames, instantly causing 36.30% AP Fire damage to enemies within 8 yards and radiating (13.55% AP × 6) Fire damage over 6 sec.
  • Retail 12.1 endpoint: Engulf yourself in flames, instantly causing 33.40% AP Fire damage to enemies within 8 yards and radiating (12.47% AP × 6) Fire damage over 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ac64e1dce8c50722 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅疾冲霄被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅疾冲霄的描述数值由15% → 10%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线的伤害提高15%。 完整引导虚空射线会使你获得1层虚落。12.1:虚空射线的伤害提高10%。 完整引导虚空射线会使你获得1层虚落。

  • Retail 12.0 endpoint: Void Ray damage increased by 15%. Fully channeling Void Ray generates 1 stack of Voidfall.
  • Retail 12.1 endpoint: Void Ray damage increased by 10%. Fully channeling Void Ray generates 1 stack of Voidfall.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a63ab80bd9f5bfd5 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅捷抹消被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅捷抹消的描述数值由2% → 1%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每一层虚落都使急速提高2%。12.1:每一层虚落都使急速提高1%。

  • Retail 12.0 endpoint: Each stack of Voidfall grants 2% Haste.
  • Retail 12.1 endpoint: Each stack of Voidfall grants 1% Haste.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a1b69b50425ec565 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
异界专注被动数值客户端BuildBuild 初始数据 · 2026-08-12

异界专注的描述数值由35% → 30%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当坍缩之星和虚落流星仅击中一个目标时,造成的伤害提高35%。 每多击中一个目标,该加成降低5%。12.1:当坍缩之星和虚落流星仅击中一个目标时,造成的伤害提高30%。 每多击中一个目标,该加成降低5%。

  • Retail 12.0 endpoint: Collapsing Star and Voidfall meteors deal 35% increased damage when striking a single target. Each additional target reduces this bonus by 5%.
  • Retail 12.1 endpoint: Collapsing Star and Voidfall meteors deal 30% increased damage when striking a single target. Each additional target reduces this bonus by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c6470fa1c6880ac6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
自发献祭被动数值客户端BuildBuild 初始数据 · 2026-08-12

自发献祭的描述数值由4% → 6%。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:击杀一名可以使你获得经验值或荣誉值的敌人时,灵魂献祭会在其持续时间内额外为你恢复4%的生命值,并重置其冷却时间。12.1:灵魂献祭在其持续时间内额外为你恢复6%的生命值,并在你击杀一名可获得经验值或荣誉值的敌人后重置冷却时间。

  • Retail 12.0 endpoint: Soul Immolation heals for an additional 4% of your health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
  • Retail 12.1 endpoint: Soul Immolation heals for an additional 6% of your health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-51ad45baeddf3b22 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
根除被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明根除伤害降低6%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化,暂不改写基础系数。

技术说明与挖掘依据

暴雪说明根除伤害降低6%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化,暂不改写基础系数。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
坍缩之星被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明坍缩之星伤害提高12%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化;异世专注35%降至30%则有独立静态证据。

技术说明与挖掘依据

暴雪说明坍缩之星伤害提高12%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化;异世专注35%降至30%则有独立静态证据。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
终末时刻被动机制官方运行时官方运行时说明 · 2026-07-31

虚坠的增益持续时间由8秒缩短至6秒。

技术说明与挖掘依据

虚坠的增益持续时间由8秒缩短至6秒。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.