恶魔猎手 · 正式服 12.1

噬灭恶魔猎手改动汇总

Devourer Demon Hunter

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7已记录Build
27玩家可见改动
6主动项目
21被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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虚空变形被动机制派生影响同 Build 热修 · 2026-08-22

虚空变形现在不受时间速率修正影响;描述与数值没有改变,具体战斗场景仍需同Build验证。

技术说明与挖掘依据

虚空变形新增“不受时间速率修正影响”属性。技能描述和数值均未改变;静态属性可以确认其不再随时间速率效果加快或减慢,但具体覆盖哪些当前战斗场景仍需同Build实测。

  • Push 111530 · SpellMisc 764187 · Spell 471306 Attributes[6]: 0 -> 16 (0x00000010)
  • Project attribute evidence catalog maps Attributes[6] bit 4 to SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE using the TrinityCore community enum
  • The client tooltip, coefficient fields and duration records did not change
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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4件套装效果-噬灭恶魔猎手被动数值客户端Build同 Build 热修 · 2026-08-19

缓存回填确认:4件套要求的灵魂残片数量由8个降低至2个,收割的额外伤害由20%降低至10%

技术说明与挖掘依据

缓存回填确认:4件套要求的灵魂残片数量由8个降低至2个,收割的额外伤害由20%降低至10%。

  • Current local Retail post-login hotfix cache; Push 111212
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
伤害效果被动数值客户端Build同 Build 热修 · 2026-08-19

噬灭恶魔猎手的所有技能伤害提高14%。客户端隐藏伤害端点由21%变为38%;端点只作为实现证据。

技术说明与挖掘依据

噬灭恶魔猎手的所有技能伤害提高14%。客户端隐藏伤害端点由21%变为38%;端点只作为实现证据。

  • Current local Retail post-login hotfix cache; Push 111212
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
  • Current client hotfix endpoint confirms the implementation channel; it is not treated as the immediately preceding active online baseline.
根除被动数值派生影响同 Build 热修 · 2026-08-19

根除的伤害降低12%:两组主目标SP系数分别由632.8%/814%降低至557%/716.3%;次要目标比例由85%提高至90%,但最终次要目标系数仍由537.88%/691.9% SP降低至501.3%/644.67% SP。

技术说明与挖掘依据

根除的伤害降低12%:两组主目标SP系数分别由632.8%/814%降低至557%/716.3%;次要目标比例由85%提高至90%,但最终次要目标系数仍由537.88%/691.9% SP降低至501.3%/644.67% SP。

  • Current local Retail post-login hotfix cache; Push 110140, 111212
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
收割主动数值派生影响同 Build 热修 · 2026-08-19

收割的伤害降低12%,SP系数由632.8%降低至557%

技术说明与挖掘依据

收割的伤害降低12%,SP系数由632.8%降低至557%。客户端变化位于Spell 1225823的伤害载荷,版本记录归回可见技能收割。

  • Push 111212 · Spell 1225823 Effect 1 · EffectBonusCoefficient: 6.328 -> 5.57
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
剔除主动数值派生影响同 Build 热修 · 2026-08-19

剔除的伤害降低12%,SP系数由814%降低至716.3%;剔除是隐藏变体,本条归在可见技能收割下。

技术说明与挖掘依据

剔除的伤害降低12%,SP系数由814%降低至716.3%。剔除是收割在对应状态下使用的隐藏变体,资料库把本条版本记录挂到可见技能收割。

  • Push 111212 · Spell 1245455 Effect 1 · EffectBonusCoefficient: 8.14 -> 7.163
  • Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-噬灭恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:虚空射线的伤害提高10%;12.1:使用收割收集4个或更多灵魂残片有20%的几率使你的下一次吞噬变为瞬发,并引发灵魂爆发,对附近的敌人造成600.00% SP点宇宙伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线的伤害提高10%。12.1:使用收割收集4个或更多灵魂残片有20%的几率使你的下一次吞噬变为瞬发,并引发灵魂爆发,对附近的敌人造成600.00% SP点宇宙伤害。

  • Retail 12.0 endpoint: Void Ray damage increased by 10%.
  • Retail 12.1 endpoint: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing 600.00% SP Cosmic damage to nearby enemies.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-56bb5530d2826ead (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-噬灭恶魔猎手被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:坍缩之星的伤害提高10%,并且现在产生10点恶魔之怒;12.1:灵魂爆发产生8个灵魂残片,并触发噬欲时刻。收割造成的伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:坍缩之星的伤害提高10%,并且现在产生10点恶魔之怒。12.1:灵魂爆发产生8个灵魂残片,并触发噬欲时刻。收割造成的伤害提高20%。

  • Retail 12.0 endpoint: Collapsing Star damage increased by 10% and it now generates 10 Fury.
  • Retail 12.1 endpoint: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-6996bfc5d168e735 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由-8%调整为21%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:-8%。12.1:21%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":1213636,"valuePercent":-8.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":1213636,"valuePercent":-8.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":1213636,"summaryNumbers":[],"summarySkeleton":"","valuePercent":-8.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":1213636,"valuePercent":21.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":1213636,"valuePercent":21.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":1213636,"summaryNumbers":[],"summarySkeleton":"","valuePercent":21.0}
精通:内在恶魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:内在恶魔的描述数值由1.2%0.4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%。12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%。

  • Retail 12.0 endpoint: All Cosmic damage dealt is increased by 1%. While in Void Metamorphosis, this bonus is increased by an additional 1.2%.
  • Retail 12.1 endpoint: All Cosmic damage dealt is increased by 1%. While in Void Metamorphosis, this bonus is increased by an additional 0.4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-8b013727db9cb339 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:内在恶魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

精通:内在恶魔发生变化。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%;12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高1.2%。12.1:造成的所有宇宙伤害提高1%。 在虚空变形期间,此加成额外提高0.4%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"percentPerMasteryPoint":1.0,"propertyType":0,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":108,"effectIndex":2,"percentPerMasteryPoint":1.0,"propertyType":22,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":219,"effectIndex":3,"percentPerMasteryPoint":1.2,"propertyType":32,"ratingPerOnePercent":38.333333333333336,"sourceSpellId":1238855,"valuePercent":1.2},{"auraType":219,"effectIndex":4,"percentPerMasteryPoint":1.2,"propertyType":33,"ratingPerOnePercent":38.333333333333336,"sourceSpellId":1238855,"valuePercent":1.2}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.0,"ratingPerMasteryPoint":46.0,"spellId":1238855,"summaryNumbers":["1%","1.2%"],"summarySkeleton":"造成的所有宇宙伤害提高{n}。 在虚空变形期间,此加成额外提高{n}。","valuePercent":null}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"percentPerMasteryPoint":1.0,"propertyType":0,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":108,"effectIndex":2,"percentPerMasteryPoint":1.0,"propertyType":22,"ratingPerOnePercent":46.0,"sourceSpellId":1238855,"valuePercent":1.0},{"auraType":219,"effectIndex":3,"percentPerMasteryPoint":0.4,"propertyType":32,"ratingPerOnePercent":115.0,"sourceSpellId":1238855,"valuePercent":0.4},{"auraType":219,"effectIndex":4,"percentPerMasteryPoint":0.4,"propertyType":33,"ratingPerOnePercent":115.0,"sourceSpellId":1238855,"valuePercent":0.4}],"id":"mastery","kind":"mastery","panelPercentPerMasteryPoint":1.0,"ratingPerMasteryPoint":46.0,"spellId":1238855,"summaryNumbers":["1%","0.4%"],"summarySkeleton":"造成的所有宇宙伤害提高{n}。 在虚空变形期间,此加成额外提高{n}。","valuePercent":null}
根除被动数值客户端BuildBuild 初始数据 · 2026-08-12

根除的描述数值由673.20%632.80%673.20%537.88%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:完整引导虚空射线后,你的收割升级为根除。 根除 用你的镰刀猛击地面,对主要目标造成673.20% SP点宇宙伤害,并对你前方25码锥形范围内的所有其他敌人造成673.20% SP点伤害。目标数量超过5个时造成的伤害降低。 根除最多可以收集4个附近的灵魂。12.1:完整引导虚空射线后,你的收割升级为根除。 根除 用你的镰刀猛击地面,对主要目标造成632.80% SP点宇宙伤害,并对你前方25码锥形范围内的所有其他敌人造成537.88% SP点伤害。目标数量超过5个时造成的伤害降低。 根除最多可以收集4个附近的灵魂。

  • Retail 12.0 endpoint: Fully channeling Void Ray upgrades your Reap to Eradicate. Eradicate Slam your Scythe to the ground, dealing 673.20% SP Cosmic damage to your primary target and 673.20% SP to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets. Eradicate gathers up to 4 nearby souls.
  • Retail 12.1 endpoint: Fully channeling Void Ray upgrades your Reap to Eradicate. Eradicate Slam your Scythe to the ground, dealing 632.80% SP Cosmic damage to your primary target and 537.88% SP to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets. Eradicate gathers up to 4 nearby souls.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-08a25af4d830cad3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
混乱打击主动数值客户端BuildBuild 初始数据 · 2026-08-12

混乱打击的描述数值由69.43%73.60%109.12%115.67%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥砍目标,造成(69.43% AP+109.12% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。12.1:挥砍目标,造成(73.60% AP+115.67% AP)点混乱伤害。混乱打击有(min(20,100))%的几率返还20点恶魔之怒。

  • Retail 12.0 endpoint: Slice your target for (69.43% AP+109.12% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Retail 12.1 endpoint: Slice your target for (73.60% AP+115.67% AP) Chaos damage. Chaos Strike has a (min(20,100))% chance to refund 20 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-17fbf016a6935fd2 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
火缚被动数值客户端BuildBuild 初始数据 · 2026-08-12

火缚的描述数值由50%125%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:饥渴斩击的半径提高2码,并且额外提高50%爆击伤害。12.1:饥渴斩击的半径提高2码,并且额外提高125%爆击伤害。

  • Retail 12.0 endpoint: Hungering Slash has 2 yd increased radius and 50% increased critical strike damage bonus.
  • Retail 12.1 endpoint: Hungering Slash has 2 yd increased radius and 125% increased critical strike damage bonus.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4cd1da27fcf5d917 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
苦难修行被动数值客户端BuildBuild 初始数据 · 2026-08-12

苦难修行的描述数值由8 → 4、5 → 2。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线会对你施加苦难修行,精通提高(8 × 精通缩放).1%,并且每2秒产生5点恶魔之怒,持续6秒。12.1:虚空射线会对你施加苦难修行,精通提高(4 × 精通缩放).1%,并且每2秒产生2点恶魔之怒,持续6秒。

  • Retail 12.0 endpoint: Void Ray applies Student of Suffering to you, increasing Mastery by (8 × Mastery scaling).1% and granting 5 Fury every 2 sec, for 6 sec.
  • Retail 12.1 endpoint: Void Ray applies Student of Suffering to you, increasing Mastery by (4 × Mastery scaling).1% and granting 2 Fury every 2 sec, for 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f4fd7fb71055f6c7 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
收割主动数值客户端BuildBuild 初始数据 · 2026-08-12

收割的描述数值由673.20%632.80%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在现实的构造上切开一个空洞,向你的目标发射一道集中的宇宙物质箭,造成673.20% SP点宇宙伤害。 收割最多可以收集4个附近的灵魂。12.1:在现实的构造上切开一个空洞,向你的目标发射一道集中的宇宙物质箭,造成632.80% SP点宇宙伤害。 收割最多可以收集4个附近的灵魂。

  • Retail 12.0 endpoint: Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing 673.20% SP Cosmic damage. Reap gathers up to 4 nearby souls.
  • Retail 12.1 endpoint: Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing 632.80% SP Cosmic damage. Reap gathers up to 4 nearby souls.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-590f9e1430ca4861 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
坍缩之星被动数值客户端BuildBuild 初始数据 · 2026-08-12

坍缩之星的描述数值由562.50%630.00%421.88%472.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在虚空变形期间,每收集30个灵魂残片即可使用坍缩之星。 坍缩之星 引导磅礴的虚空能量,汇聚成一次猛烈的冲击,对你的目标造成562.50% SP点宇宙伤害,并对所有附近敌人造成421.88% SP点宇宙伤害。目标数量超过8个时造成的伤害降低。 施放坍缩之星时,你的恶魔之怒流失速度会大幅降低。12.1:在虚空变形期间,每收集30个灵魂残片即可使用坍缩之星。 坍缩之星 引导磅礴的虚空能量,汇聚成一次猛烈的冲击,对你的目标造成630.00% SP点宇宙伤害,并对所有附近敌人造成472.50% SP点宇宙伤害。目标数量超过8个时造成的伤害降低。 施放坍缩之星时,你的恶魔之怒流失速度会大幅降低。

  • Retail 12.0 endpoint: While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star. Collapsing Star Channel an immense amount of void energy into a single, cataclysmic blast, dealing 562.50% SP Cosmic damage to your target and 421.88% SP Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets. While casting Collapsing Star, your Fury drain is significantly reduced.
  • Retail 12.1 endpoint: While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star. Collapsing Star Channel an immense amount of void energy into a single, cataclysmic blast, dealing 630.00% SP Cosmic damage to your target and 472.50% SP Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets. While casting Collapsing Star, your Fury drain is significantly reduced.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-34c6a083f07a628a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天启将至被动数值客户端BuildBuild 初始数据 · 2026-08-12

天启将至的描述数值由30%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你每施放一次坍缩之星,你的下一次坍缩之星的伤害就提高30%。12.1:你每施放一次坍缩之星,你的下一次坍缩之星的伤害就提高20%。

  • Retail 12.0 endpoint: Each Collapsing Star you cast increases the damage of your next Collapsing Star by 30%.
  • Retail 12.1 endpoint: Each Collapsing Star you cast increases the damage of your next Collapsing Star by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-597c05cb0533dcb8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吞噬主动数值客户端BuildBuild 初始数据 · 2026-08-12

吞噬的描述数值由196.70%315.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:汲取目标的精华,造成196.70% SP点宇宙伤害。 可在移动中施放。 产生8点恶魔之怒。12.1:汲取目标的精华,造成315.00% SP点宇宙伤害。 可在移动中施放。 产生8点恶魔之怒。

  • Retail 12.0 endpoint: Drain the essence from your target, dealing 196.70% SP Cosmic damage. Castable while moving. Generates 8 Fury.
  • Retail 12.1 endpoint: Drain the essence from your target, dealing 315.00% SP Cosmic damage. Castable while moving. Generates 8 Fury.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ca8d321808b48616 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
献祭光环主动数值客户端BuildBuild 初始数据 · 2026-08-12

献祭光环的描述数值由36.30%33.40%13.55%12.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:将自身包裹在烈焰中,立即对8码范围内的敌人造成36.30% AP点火焰伤害,并在6秒内辐射(13.55% AP × 6)点火焰伤害。12.1:将自身包裹在烈焰中,立即对8码范围内的敌人造成33.40% AP点火焰伤害,并在6秒内辐射(12.47% AP × 6)点火焰伤害。

  • Retail 12.0 endpoint: Engulf yourself in flames, instantly causing 36.30% AP Fire damage to enemies within 8 yards and radiating (13.55% AP × 6) Fire damage over 6 sec.
  • Retail 12.1 endpoint: Engulf yourself in flames, instantly causing 33.40% AP Fire damage to enemies within 8 yards and radiating (12.47% AP × 6) Fire damage over 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ac64e1dce8c50722 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅疾冲霄被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅疾冲霄的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:虚空射线的伤害提高15%。 完整引导虚空射线会使你获得1层虚落。12.1:虚空射线的伤害提高10%。 完整引导虚空射线会使你获得1层虚落。

  • Retail 12.0 endpoint: Void Ray damage increased by 15%. Fully channeling Void Ray generates 1 stack of Voidfall.
  • Retail 12.1 endpoint: Void Ray damage increased by 10%. Fully channeling Void Ray generates 1 stack of Voidfall.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a63ab80bd9f5bfd5 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅捷抹消被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅捷抹消的描述数值由2%1%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每一层虚落都使急速提高2%。12.1:每一层虚落都使急速提高1%。

  • Retail 12.0 endpoint: Each stack of Voidfall grants 2% Haste.
  • Retail 12.1 endpoint: Each stack of Voidfall grants 1% Haste.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a1b69b50425ec565 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
异界专注被动数值客户端BuildBuild 初始数据 · 2026-08-12

异界专注的描述数值由35%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当坍缩之星和虚落流星仅击中一个目标时,造成的伤害提高35%。 每多击中一个目标,该加成降低5%。12.1:当坍缩之星和虚落流星仅击中一个目标时,造成的伤害提高30%。 每多击中一个目标,该加成降低5%。

  • Retail 12.0 endpoint: Collapsing Star and Voidfall meteors deal 35% increased damage when striking a single target. Each additional target reduces this bonus by 5%.
  • Retail 12.1 endpoint: Collapsing Star and Voidfall meteors deal 30% increased damage when striking a single target. Each additional target reduces this bonus by 5%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c6470fa1c6880ac6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
自发献祭被动数值客户端BuildBuild 初始数据 · 2026-08-12

自发献祭的描述数值由4%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:击杀一名可以使你获得经验值或荣誉值的敌人时,灵魂献祭会在其持续时间内额外为你恢复4%的生命值,并重置其冷却时间。12.1:灵魂献祭在其持续时间内额外为你恢复6%的生命值,并在你击杀一名可获得经验值或荣誉值的敌人后重置冷却时间。

  • Retail 12.0 endpoint: Soul Immolation heals for an additional 4% of your health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
  • Retail 12.1 endpoint: Soul Immolation heals for an additional 6% of your health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-51ad45baeddf3b22 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
根除被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明根除伤害降低6%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化,暂不改写基础系数。

技术说明与挖掘依据

暴雪说明根除伤害降低6%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化,暂不改写基础系数。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
坍缩之星被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明坍缩之星伤害提高12%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化;异世专注35%降至30%则有独立静态证据。

技术说明与挖掘依据

暴雪说明坍缩之星伤害提高12%,但两个打包Build间的基础公式和已知专精修正没有可隔离变化;异世专注35%降至30%则有独立静态证据。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
终末时刻被动机制官方运行时官方运行时说明 · 2026-07-31

虚坠的增益持续时间由8秒缩短至6秒。

技术说明与挖掘依据

虚坠的增益持续时间由8秒缩短至6秒。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.