唤魔师 · 正式服 12.1

湮灭唤魔师改动汇总

Devastation Evoker

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7已记录Build
27玩家可见改动
7主动项目
20被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-湮灭唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:碧蓝横扫伤害提高50%,并且对其主要目标的伤害额外提高100%;12.1:碎裂星辰的伤害提高50%,且始终以最高蓄力等级施放。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:碧蓝横扫伤害提高50%,并且对其主要目标的伤害额外提高100%。12.1:碎裂星辰的伤害提高50%,且始终以最高蓄力等级施放。

  • Retail 12.0 endpoint: Azure Sweep damage increased by 50% and its damage against your primary target is increased by an additional 100%.
  • Retail 12.1 endpoint: Shattering Star's damage is increased by 50%, and it always casts as if you had reached maximum empower level.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-3028f31e0ef3957e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-湮灭唤魔师被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:永恒之涌额外获得1层碧蓝横扫充能。施放碧蓝横扫使永恒之涌的冷却时间缩短2秒;12.1:因果律每次触发时,使你的蓄力法术剩余冷却时间额外缩短0.1秒。永恒之涌造成的伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:永恒之涌额外获得1层碧蓝横扫充能。施放碧蓝横扫使永恒之涌的冷却时间缩短2秒。12.1:因果律每次触发时,使你的蓄力法术剩余冷却时间额外缩短0.1秒。永恒之涌造成的伤害提高10%。

  • Retail 12.0 endpoint: Eternity Surge grants 1 additional charge of Azure Sweep. Casting Azure Sweep reduces the cooldown of Eternity Surge by 2 sec.
  • Retail 12.1 endpoint: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 sec each time the effect occurs. Eternity Surge deals 10% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-9d713341b9d4c20d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
残暴被动机制客户端BuildBuild 初始数据 · 2026-08-12

残暴的机制或效果描述发生变化。12.1当前效果:深呼吸和狂龙之怒期间,你无视目标生命值,始终获得精通:巨人杀手的最大效果。 释缚烈焰始终获得最大效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:处于深呼吸和狂龙之怒状态时,你无视目标的生命值获得精通:巨人杀手的最大增益。12.1:深呼吸和狂龙之怒期间,你无视目标生命值,始终获得精通:巨人杀手的最大效果。 释缚烈焰始终获得最大效果。

  • Retail 12.0 endpoint: During Deep Breath and Dragonrage you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health.
  • Retail 12.1 endpoint: During Deep Breath and Dragonrage you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health. Unbound Flame always gains the maximum benefit.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"]}
  • Cross-Build entity entity-c9b235f54fd27645 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冲天怒火被动机制客户端BuildBuild 初始数据 · 2026-08-12

冲天怒火的机制或效果描述发生变化。12.1当前效果:狂龙之怒结束时,每有一层冲天怒火,就会持续4秒,且狂龙之怒变为释缚烈焰。释缚烈焰可在狂龙之怒冷却结束前施放4次。 释缚烈焰 呼出毁灭烈焰,对目标及附近敌人造成必定爆击的800.00% SP × 2点火焰伤害,超过5个目标后伤害降低。 触发1次精华迸发。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂龙之怒结束时,每层冲天怒火使你获得4秒的渐怒。 渐怒会提供从冲天怒火中积累的伤害和急速加成,并每4秒产生一次精华迸发。12.1:狂龙之怒结束时,每有一层冲天怒火,就会持续4秒,且狂龙之怒变为释缚烈焰。释缚烈焰可在狂龙之怒冷却结束前施放4次。 释缚烈焰 呼出毁灭烈焰,对目标及附近敌人造成必定爆击的800.00% SP × 2点火焰伤害,超过5个目标后伤害降低。 触发1次精华迸发。

  • Retail 12.0 endpoint: When Dragonrage ends, gain Risen Fury for 4 sec for each stack of Rising Fury. Risen Fury grants the damage and haste bonuses accumulated from Rising Fury and generates Essence Burst every 4 sec.
  • Retail 12.1 endpoint: When Dragonrage ends, Rising Fury persists for 4 sec per stack, and Dragonrage becomes Unbound Flame. Unbound Flame may be cast 4 times before Dragonrage finishes its cooldown. Unbound Flame Exhale destructive flame, critically striking for 800.00% SP × 2 Fire damage to your target and nearby enemies, reduced beyond 5 targets. Causes 1 Essence Burst.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4a0b80ef744108df (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
肺活猛增被动数值客户端BuildBuild 初始数据 · 2026-08-12

肺活猛增的描述数值由30%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:火焰吐息的持续性伤害提高30%。梦境吐息的持续性治疗效果30%。12.1:火焰吐息的持续性伤害提高30%。梦境吐息的持续性治疗效果提高20%。

  • Retail 12.0 endpoint: Fire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 30%.
  • Retail 12.1 endpoint: Fire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 20%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-799d3a94d25b200d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
赋能烈焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

赋能烈焰的描述数值由80%85%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:活化烈焰打击一名敌人时,恢复此法术法力消耗的80%。12.1:活化烈焰打击一名敌人时,恢复此法术法力消耗的85%。

  • Retail 12.0 endpoint: Living Flame restores 80% of its mana cost when striking an enemy.
  • Retail 12.1 endpoint: Living Flame restores 85% of its mana cost when striking an enemy.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-84d8ea03089903ae (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
活化烈焰主动数值客户端BuildBuild 初始数据 · 2026-08-12

活化烈焰的描述数值由600.00%780.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标投出一道跃动的火焰,对一个敌人造成232.00% SP 的火焰伤害,或者为一个盟友恢复600.00% SP 的生命值。12.1:向你的目标投出一道跃动的火焰,对一个敌人造成232.00% SP 的火焰伤害,或者为一个盟友恢复780.00% SP 的生命值。

  • Retail 12.0 endpoint: Send a flickering flame towards your target, dealing 232.00% SP Fire damage to an enemy or healing an ally for 600.00% SP.
  • Retail 12.1 endpoint: Send a flickering flame towards your target, dealing 232.00% SP Fire damage to an enemy or healing an ally for 780.00% SP.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d6315da3bbeb4ba0 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
巨龙传承被动数值客户端BuildBuild 初始数据 · 2026-08-12

巨龙传承的描述数值由6%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的耐力提高6%。12.1:你的耐力提高8%。

  • Retail 12.0 endpoint: Your Stamina is increased by 6%.
  • Retail 12.1 endpoint: Your Stamina is increased by 8%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7bf249b54e404cb3 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
烈焰导体被动数值客户端BuildBuild 初始数据 · 2026-08-12

烈焰导体的描述数值由15%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对生命值高于50%的目标的爆击几率提高15%。12.1:对生命值高于50%的目标的爆击几率提高10%。

  • Retail 12.0 endpoint: Critical strike chance against targets above 50% health increased by 15%.
  • Retail 12.1 endpoint: Critical strike chance against targets above 50% health increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c4538c78f0b0b8d3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
孪生烈焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

孪生烈焰的描述数值由180.00%144.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗精华迸发会发射一道孪生烈焰,对目标造成180.00% SP 的火焰伤害。12.1:消耗精华迸发会发射一道孪生烈焰,对目标造成144.00% SP 的火焰伤害。

  • Retail 12.0 endpoint: Consuming Essence Burst fires a twin flame, striking your target for 180.00% SP Fire damage.
  • Retail 12.1 endpoint: Consuming Essence Burst fires a twin flame, striking your target for 144.00% SP Fire damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-b4b59061cfa3dca4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
梦境同调被动数值客户端BuildBuild 初始数据 · 2026-08-12

梦境同调的描述数值由2%3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:造成和受到的治疗效果提高2%。12.1:造成和受到的治疗效果提高3%。

  • Retail 12.0 endpoint: Your healing done and healing received are increased by 2%.
  • Retail 12.1 endpoint: Your healing done and healing received are increased by 3%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-9b1205273574c2c5 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
青翠之拥主动数值客户端BuildBuild 初始数据 · 2026-08-12

青翠之拥的描述数值由1058.00%1375.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:飞向一个盟友,为其恢复1058.00% SP 的生命值,或为你恢复等量的生命值。12.1:飞向一个盟友,为其恢复1375.40% SP 的生命值,或为你恢复等量的生命值。

  • Retail 12.0 endpoint: Fly to an ally and heal them for 1058.00% SP, or heal yourself for the same amount.
  • Retail 12.1 endpoint: Fly to an ally and heal them for 1375.40% SP, or heal yourself for the same amount.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-01d012700f3078b6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
群龙之首被动机制客户端BuildBuild 初始数据 · 2026-08-12

群龙之首的机制或效果描述发生变化。12.1当前效果:群体裂解每击中一个目标,就会使深呼吸的剩余冷却时间缩短1秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:连环轰炸会使深呼吸的冷却时间缩短,每命中一个目标缩短0.5秒,至多缩短1.5秒。12.1:群体裂解每击中一个目标,就会使深呼吸的剩余冷却时间缩短1秒。

  • Retail 12.0 endpoint: Bombardments reduce the cooldown of Deep Breath by 0.5 sec for each target struck, up to 1.5 sec.
  • Retail 12.1 endpoint: Mass Disintegrate reduces the remaining cooldown of Deep Breath by 1 sec for each target struck.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a8567bba868ff95f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
深呼吸主动机制客户端BuildBuild 初始数据 · 2026-08-12

深呼吸的描述数值由400.00%520.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成400.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。12.1:深深地吸一口气,飞向目标地点。向你的路径上的敌人喷吐熔火余烬,对其造成520.00% SP点熔火伤害。 移除所有定身效果。你在飞行时免疫所有的移动限制和失控效果。

  • Retail 12.0 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 400.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
  • Retail 12.1 endpoint: Take in a deep breath and fly to the targeted location, spewing molten cinders dealing 520.00% SP Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-dc0adc54f7897030 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
特遣动员被动数值客户端BuildBuild 初始数据 · 2026-08-12

特遣动员的描述数值由180.00%252.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在深呼吸飞行期间,你会动员由龙希尔组成的特遣队,使用葬火对目标发起猛攻。对附近的敌人造成180.00% SP 的火焰伤害,最多触发8次。12.1:在深呼吸飞行期间,你会动员由龙希尔组成的特遣队,使用葬火对目标发起猛攻。对附近的敌人造成252.00% SP 的火焰伤害,最多触发8次。

  • Retail 12.0 endpoint: While flying during Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing 180.00% SP Fire damage to nearby enemies up to 8 times.
  • Retail 12.1 endpoint: While flying during Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing 252.00% SP Fire damage to nearby enemies up to 8 times.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6ebeb5f4da1b441d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
提炼精华被动数值客户端BuildBuild 初始数据 · 2026-08-12

提炼精华的描述数值由15%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:精华技能会额外造成15%的伤害。12.1:精华技能会额外造成25%的伤害。

  • Retail 12.0 endpoint: Essence abilities deal 15% additional damage.
  • Retail 12.1 endpoint: Essence abilities deal 25% additional damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-1dd4bcc1fbe10117 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
吞噬烈焰被动机制客户端BuildBuild 初始数据 · 2026-08-12

吞噬烈焰的机制或效果描述发生变化。12.1当前效果:裂解造成的伤害会消耗受到伤害的敌人身上1秒的火焰吐息效果,并将其引爆,造成相当于消耗量150%的伤害。 葬火造成的伤害会消耗受到伤害的敌人身上4秒的火焰吐息效果,并将其引爆,造成相当于消耗量115%的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:裂解造成的伤害会消耗受到伤害的敌人身上1秒的火焰吐息效果,并将其引爆,造成相当于消耗量150%的伤害。 葬火造成的伤害会消耗受到伤害的敌人身上4秒的火焰吐息效果,并将其引爆,造成相当于消耗量115%的伤害。12.1:裂解造成的伤害会消耗受到伤害的敌人身上1秒的火焰吐息效果,并将其引爆,造成相当于消耗量150%的伤害。 葬火造成的伤害会消耗受到伤害的敌人身上4秒的火焰吐息效果,并将其引爆,造成相当于消耗量115%的伤害。

  • Retail 12.0 endpoint: Disintegrate damage consumes 1 sec of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed. Pyre damage consumes 4 sec of Fire Breath from enemies it damages, detonating it for 115% of the amount consumed.
  • Retail 12.1 endpoint: Disintegrate consumes 1 sec of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed. Pyre consumes 4 sec of Fire Breath from enemies it damages, detonating it for 115% of the amount consumed.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn"]}
  • Cross-Build entity entity-617d6819ee798249 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
万应灵药被动数值客户端BuildBuild 初始数据 · 2026-08-12

万应灵药的描述数值由200.00%250.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:翡翠之花和青翠之拥在施放时使你立即恢复200.00% SP 的生命值。12.1:翡翠之花和青翠之拥在施放时使你立即恢复250.00% SP 的生命值。

  • Retail 12.0 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 200.00% SP when cast.
  • Retail 12.1 endpoint: Emerald Blossom and Verdant Embrace instantly heal you for 250.00% SP when cast.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-77dfb02de3e94bb6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅雷咆哮被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅雷咆哮的描述数值由20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:火焰吐息造成伤害的频率提高20%。12.1:火焰吐息造成伤害的频率提高15%。

  • Retail 12.0 endpoint: Fire Breath deals its damage 20% more often.
  • Retail 12.1 endpoint: Fire Breath deals its damage 15% more often.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cd60020dd0a97eb1 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
原生抗性被动数值客户端BuildBuild 初始数据 · 2026-08-12

原生抗性的描述数值由2%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:受到的魔法伤害降低2%。12.1:受到的魔法伤害降低4%。

  • Retail 12.0 endpoint: Magic damage taken reduced by 2%.
  • Retail 12.1 endpoint: Magic damage taken reduced by 4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-4e50ad9de58b11ad (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
再生魔法被动数值客户端BuildBuild 初始数据 · 2026-08-12

再生魔法的描述数值由2%4%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的吸血提高2%。12.1:你的吸血提高4%。

  • Retail 12.0 endpoint: Your Leech is increased by 2%.
  • Retail 12.1 endpoint: Your Leech is increased by 4%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-697822a34d46433b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
葬火主动数值客户端BuildBuild 初始数据 · 2026-08-12

葬火的描述数值由400.28%440.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:投掷一发火球,对目标及8码范围内的敌人造成400.28% SP 的火焰伤害。12.1:投掷一发火球,对目标及8码范围内的敌人造成440.00% SP 的火焰伤害。

  • Retail 12.0 endpoint: Lob a ball of flame, dealing 400.28% SP Fire damage to your target and all enemies within 8 yds.
  • Retail 12.1 endpoint: Lob a ball of flame, dealing 440.00% SP Fire damage to your target and all enemies within 8 yds.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c90be67da2c1da6d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战术机动被动机制客户端BuildBuild 初始数据 · 2026-08-12

战术机动的描述数值由600.00%840.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:深呼吸现在可以控制方向。 另外,深呼吸会点燃目标,在12秒内造成600.00% SP点熔火伤害。 多次施放深呼吸会延长此效果的持续时间。12.1:深呼吸现在可以控制方向。 另外,深呼吸会点燃目标,在12秒内造成840.00% SP点熔火伤害。 多次施放深呼吸会延长此效果的持续时间。

  • Retail 12.0 endpoint: Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for 600.00% SP Volcanic damage over 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
  • Retail 12.1 endpoint: Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for 840.00% SP Volcanic damage over 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9b250025c7763abd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
翡翠之花主动机制客户端BuildBuild 初始数据 · 2026-08-01

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

技术说明与挖掘依据

翡翠之花的隐藏投放载体新增“忽略常规视线”,隐藏治疗载体新增“始终使用范围视线判定”。治疗系数、半径和目标数未变;复杂地形下两项规则的组合表现仍需实测。

  • Client hotfix attribute audit: evidence/attribute-flag-audits/ptr-12.1.0.69111-hotfix.json
  • Attribute meaning catalog: evidence/attribute-flag-catalog.json
  • Observed client PushIDs: 110035, 110070, 110294
  • https://github.com/TrinityCore/TrinityCore/blob/acd6b5d66c2f1aa6bd73f6401d63d90580760def/src/server/game/Miscellaneous/SharedDefines.h
  • https://github.com/wowdev/WoWDBDefs/blob/master/definitions/SpellMisc.dbd
活化烈焰主动数值官方运行时官方运行时说明 · 2026-07-31

活化烈焰伤害提高50%

技术说明与挖掘依据

活化烈焰伤害提高50%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
裂解主动数值官方运行时官方运行时说明 · 2026-07-31

瓦解伤害提高40%

技术说明与挖掘依据

瓦解伤害提高40%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
能量闪烁被动机制官方运行时官方运行时说明 · 2026-07-31

由闪光触发的永恒涌动破碎之星现在受闪光40%效果倍率限制。

技术说明与挖掘依据

由闪光触发的永恒涌动破碎之星现在受闪光40%效果倍率限制。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.