术士 · 正式服 12.1

恶魔学识术士改动汇总

Demonology Warlock

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7已记录Build
17玩家可见改动
3主动项目
14被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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暗影箭主动数值派生影响Build 初始数据 · 2026-08-26

恶魔学识专精的暗影箭伤害提高35%;隐藏专属修正端点由45%提高至95.75%,对应同层倍率由1.45提高至1.9575。

技术说明与挖掘依据

恶魔学识专精的暗影箭伤害提高35%;隐藏专属修正端点由45%提高至95.75%,对应同层倍率由1.45提高至1.9575。

  • Push 111570 · Spell 137044 Effect 5 · EffectBasePointsF: 45 -> 95.75
恶魔之箭被动数值派生影响Build 初始数据 · 2026-08-26

恶魔之箭的伤害提高30%;载荷系数由6.15006 SP提高至7.99508 SP。

技术说明与挖掘依据

恶魔之箭的伤害提高30%;载荷系数由6.15006 SP提高至7.99508 SP。

  • Push 111570 · Spell 264178 Effect 1 · EffectBonusCoefficient: 6.15006 -> 7.99508
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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4件套装效果-恶魔学识术士被动数值客户端Build同 Build 热修 · 2026-08-19

缓存回填确认:4件套触发的内爆对主目标和次要目标的伤害系数分别由250%/225%提高至350%/315%,两部分均提高40%20%触发概率没有变化。

技术说明与挖掘依据

缓存回填确认:4件套触发的内爆对主目标和次要目标的伤害系数分别由250%/225%提高至350%/315%,两部分均提高40%;20%触发概率没有变化。

  • Current local Retail post-login hotfix cache; Push 110190, 111169
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
安托兰军械被动机制派生影响同 Build 热修 · 2026-08-19

安托兰军械的隐藏炽燃顺劈载荷调整了半径槽和目标选择器;伤害系数及超过8个目标时的软上限没有变化。静态数据尚不能单独确定新的锥形判定边界。

技术说明与挖掘依据

安托兰军械的隐藏炽燃顺劈载荷调整了半径槽和目标选择器;伤害系数及超过8个目标时的软上限没有变化。静态数据尚不能单独确定新的锥形判定边界。

  • Current local Retail post-login hotfix cache; Push 111266
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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灵魂榨取被动机制派生影响同 Build 热修 · 2026-08-15

灵魂榨取的应用链被重构,3%吸收比例与5%生命值上限不变;静态数据无法确定触发时机、可触发伤害范围或实际护盾事件如何变化,仍需同Build实测。

技术说明与挖掘依据

灵魂榨取的客户端应用链发生调整:隐藏效果108370移除“被动法术”标志并获得持续时间记录,可见天赋1311653新增一个链接效果以应用108370。吸收比例与上限没有静态数值改动。问题:这些记录只能确认应用结构变化,不能单独证明触发时机、可触发伤害范围或实际护盾事件发生了何种改变,仍需同Build运行时验证。

  • Push 111019 · SpellMisc 83111 · Spell 108370 · Attributes[0]: 80 -> 16,移除0x40被动法术位;DurationIndex: 0 -> 21
  • Push 111019 · SpellEffect 1349999 · Spell 1311653 · 新增Effect 2:Aura 285(Linked 2),EffectTriggerSpell 108370,目标为自身
  • Spell 108370 Effect 1仍为3%,灵魂榨取可见描述中的3%吸收比例和5%生命值上限没有静态数值变化
  • Aura 285语义采用TrinityCore社区枚举SPELL_AURA_LINKED_2;具体运行时处理仍不等同于客户端直接披露
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-恶魔学识术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:古尔丹之手的伤害提高15%;12.1:野生小鬼伤害提高10%。内爆伤害提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:古尔丹之手的伤害提高15%。12.1:野生小鬼伤害提高10%。内爆伤害提高20%。

  • Retail 12.0 endpoint: Hand of Gul'dan damage increased by 15%.
  • Retail 12.1 endpoint: Wild Imp damage increased by 10%. Implosion damage increased by 20%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-211ea76cc11f645d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-恶魔学识术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:你的恐惧猎犬造成的伤害提高10%,持续时间延长3秒;12.1:当能量耗尽时,野生小鬼有20%的几率扑向目标,对主目标造成250%效果的内爆,对其他目标造成225%效果的内爆。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恐惧猎犬造成的伤害提高10%,持续时间延长3秒。12.1:当能量耗尽时,野生小鬼有20%的几率扑向目标,对主目标造成250%效果的内爆,对其他目标造成225%效果的内爆。

  • Retail 12.0 endpoint: Your Dreadstalkers deal 10% increased damage and last 3 additional sec.
  • Retail 12.1 endpoint: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 250% effectiveness to their main target and 225% effectiveness to other targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-a6fdf9bb31235377 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
安托兰军械被动机制客户端BuildBuild 初始数据 · 2026-08-12

安托兰军械的机制或效果描述发生变化。12.1当前效果:你的恶魔暴君装备了在安托鲁斯锻造的护甲,使其护甲值提高10%。被召唤时,你的恶魔暴君现在会用强大的近战攻击打击敌人。 炽燃顺劈 劈砍施法者面前区域的敌人,造成96.00% SP点暗影烈焰伤害。超过8个目标时伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恶魔暴君装备了在安托鲁斯锻造的护甲,使其护甲值提高10%。被召唤时,你的恶魔暴君现在会用强大的近战攻击打击敌人。 炽燃顺劈 劈砍施法者面前锥形范围内的所有敌人,造成96.00% SP点暗影烈焰伤害。超过8个目标后伤害降低。12.1:你的恶魔暴君装备了在安托鲁斯锻造的护甲,使其护甲值提高10%。被召唤时,你的恶魔暴君现在会用强大的近战攻击打击敌人。 炽燃顺劈 劈砍施法者面前区域的敌人,造成96.00% SP点暗影烈焰伤害。超过8个目标时伤害降低。

  • Retail 12.0 endpoint: Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks. Burning Cleave Cleaves all enemies in a cone in front of the caster, inflicting 96.00% SP Shadowflame damage. Damage reduced beyond 8 targets.
  • Retail 12.1 endpoint: Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks. Burning Cleave Cleaves the area in front of the caster, inflicting 96.00% SP Shadowflame damage. Damage reduced beyond 8 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-21706c5552ca7b53 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
恶魔师的狂热被动数值客户端BuildBuild 初始数据 · 2026-08-12

恶魔师的狂热的描述数值由100%200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恶魔之魂对古尔丹之手的主要目标造成的伤害提高100%。12.1:你的恶魔之魂对古尔丹之手的主要目标造成的伤害提高200%。

  • Retail 12.0 endpoint: Your demonic soul deals 100% increased damage to the main target of Hand of Gul'dan.
  • Retail 12.1 endpoint: Your demonic soul deals 200% increased damage to the main target of Hand of Gul'dan.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-3504f5957f5cbd93 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
灵魂榨取被动结构客户端BuildBuild 初始数据 · 2026-08-12

灵魂榨取的客户端效果结构或机制参数发生变化;最终12.1描述为:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。12.1:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。

  • Retail 12.0 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Retail 12.1 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Direct changed fields: {"structure": ["spellId"]}
  • Cross-Build entity entity-b54884b530fc08bf (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
吸取生命主动机制客户端BuildBuild 初始数据 · 2026-08-12

吸取生命的描述数值由300.00%375.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从目标身上吸取生命,在5秒内造成300.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。12.1:从目标身上吸取生命,在5秒内造成375.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。

  • Retail 12.0 endpoint: Drains life from the target, causing 300.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Retail 12.1 endpoint: Drains life from the target, causing 375.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-bbc016d7a2631a9d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
邪毒收割被动数值客户端BuildBuild 初始数据 · 2026-08-12

邪毒收割的描述数值由10%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的恶魔之魂造成的伤害提高10%。 消耗恶魔之核会滋养你体内的恶魔实体,使其现身并对目标造成240.40% SP点暗影伤害。12.1:你的恶魔之魂造成的伤害提高30%。 消耗恶魔之核会滋养你体内的恶魔实体,使其现身并对目标造成240.40% SP点暗影伤害。

  • Retail 12.0 endpoint: Damage dealt by your demonic soul is increased by 10%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal 240.40% SP Shadow damage to your target.
  • Retail 12.1 endpoint: Damage dealt by your demonic soul is increased by 30%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal 240.40% SP Shadow damage to your target.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ea8ed15d12656090 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
走火入魔被动数值客户端BuildBuild 初始数据 · 2026-08-12

走火入魔的描述数值由396.78%615.01%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:获得以下技能: 恶魔之箭 向敌人发射死亡恶魔的燃烧之魂,造成396.78% SP点暗影烈焰伤害。 产生2块灵魂碎片。 恶魔之核 当你的野生小鬼消失或爆炸时,你有10%的几率吸收掉它们的生命精华,使你获得一层恶魔之核。 当你召唤的恐惧猎犬消失时,你有100%的几率吸收它们的生命精华,使你获得一层恶魔之核。 恶魔之核可以使恶魔之箭的施法时间降低100%,最多叠加4次。12.1:获得以下技能: 恶魔之箭 向敌人发射死亡恶魔的燃烧之魂,造成615.01% SP点暗影烈焰伤害。 产生2块灵魂碎片。 恶魔之核 当你的野生小鬼消失或爆炸时,你有10%的几率吸收掉它们的生命精华,使你获得一层恶魔之核。 当你召唤的恐惧猎犬消失时,你有100%的几率吸收它们的生命精华,使你获得一层恶魔之核。 恶魔之核可以使恶魔之箭的施法时间降低100%,最多叠加4次。

  • Retail 12.0 endpoint: Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing 396.78% SP Shadowflame damage. Generates 2 Soul Shards. Demonic Core When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
  • Retail 12.1 endpoint: Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing 615.01% SP Shadowflame damage. Generates 2 Soul Shards. Demonic Core When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-164c54f18abf2061 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
克索诺斯之焰被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪说明混沌齐射、邪能追猎者、邪恶顺劈和眼棱爆炸伤害均降低20%,克索诺斯之焰由4%降至3%;完整本地Build的可见正文仍为4%,且未找到四项攻击的独立静态倍率。

技术说明与挖掘依据

暴雪说明混沌齐射、邪能追猎者、邪恶顺劈和眼棱爆炸伤害均降低20%,克索诺斯之焰由4%降至3%;完整本地Build的可见正文仍为4%,且未找到四项攻击的独立静态倍率。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
暗影箭主动数值官方运行时官方运行时说明 · 2026-07-31

暗影箭伤害提高45%

技术说明与挖掘依据

暗影箭伤害提高45%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
沙图格的印记被动数值官方运行时官方运行时说明 · 2026-07-31

召唤阴暗恶犬的伤害提高35%。该召唤由沙图格的印记天赋替换召唤邪犬;当前静态DB未隔离出这项召唤物专属运行时倍率。

技术说明与挖掘依据

召唤阴暗恶犬的伤害提高35%。该召唤由沙图格的印记天赋替换召唤邪犬;当前静态DB未隔离出这项召唤物专属运行时倍率。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
走火入魔被动数值官方运行时官方运行时说明 · 2026-07-31

恶魔之箭伤害提高55%。该技能由走火入魔天赋授予;当前静态DB未隔离出这项技能专属运行时倍率。

技术说明与挖掘依据

恶魔之箭伤害提高55%。该技能由走火入魔天赋授予;当前静态DB未隔离出这项技能专属运行时倍率。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.