武僧 · 正式服 12.1

酒仙武僧改动汇总

Brewmaster Monk

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7已记录Build
21玩家可见改动
3主动项目
18被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-26

酒仙武僧造成的伤害提高3%;当前热修层把专精伤害光环主要端点由0%提高至3%

技术说明与挖掘依据

酒仙武僧造成的伤害提高3%;当前热修层把专精伤害光环主要端点由0%提高至3%。

  • Push 111508 · Spell 137023 Effects 1-4 · EffectBasePointsF: 0 -> 3
天神酒与天神灌注主动数值客户端BuildBuild 初始数据 · 2026-08-26

天神酒与天神灌注的最大吸收量提高20%;两者的AP系数均由56.7提高至68.04。

技术说明与挖掘依据

天神酒与天神灌注的最大吸收量提高20%;两者的AP系数均由56.7提高至68.04。

  • Push 111508 · Spells 322507 and 1241059 · BonusCoefficientFromAP: 56.7 -> 68.04
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-酒仙武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:醉酿投的伤害提高10%。火焰之息的伤害提高10%;12.1:火焰之息点燃你的下一次醉酿投,使其在接触时爆炸,对主要目标额外造成50.00% AP点烈焰风暴伤害,对其他目标造成的伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:醉酿投的伤害提高10%。火焰之息的伤害提高10%。12.1:火焰之息点燃你的下一次醉酿投,使其在接触时爆炸,对主要目标额外造成50.00% AP点烈焰风暴伤害,对其他目标造成的伤害降低。

  • Retail 12.0 endpoint: Keg Smash damage increased by 10%. Breath of Fire damage increased by 10%.
  • Retail 12.1 endpoint: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing 50.00% AP additional Flamestrike damage to its primary target and reduced damage to additional targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-953da27c2f55605a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-酒仙武僧被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:醉酿投的能量消耗降低5点,当它击中受到火焰之息影响的目标时会造成额外50.00% AP 的火焰伤害;12.1:被点燃的醉酿投使被击中的敌人受到你物理技能的伤害提高8%,并在地面留下一片烈焰,每秒造成25.00% AP 的火焰伤害,持续5秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:醉酿投的能量消耗降低5点,当它击中受到火焰之息影响的目标时会造成额外50.00% AP 的火焰伤害。12.1:被点燃的醉酿投使被击中的敌人受到你物理技能的伤害提高8%,并在地面留下一片烈焰,每秒造成25.00% AP 的火焰伤害,持续5秒。

  • Retail 12.0 endpoint: Keg Smash's Energy cost is reduced by 5 and when it strikes a target afflicted by Breath of Fire it deals 50.00% AP additional Fire damage.
  • Retail 12.1 endpoint: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing 25.00% AP Fire damage each second for 5 sec.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-8c2c13be624567f6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
城壁之智被动数值客户端BuildBuild 初始数据 · 2026-08-12

城壁之智的描述数值由3 → 9。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:玄牛下凡会使火焰吐息施放3次疾风乱打。12.1:玄牛下凡会使火焰吐息施放9次疾风乱打。

  • Retail 12.0 endpoint: Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes.
  • Retail 12.1 endpoint: Invoke Niuzao, the Black Ox causes Breath of Fire to launch 9 Flurry Strikes.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-4609092f9bc0ca6b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
复兴之路被动数值客户端BuildBuild 初始数据 · 2026-08-12

复兴之路的描述数值由25%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:真气爆裂使存储的活力提高25%,持续10秒。12.1:真气爆裂使存储的活力提高50%,持续10秒。

  • Retail 12.0 endpoint: Chi Burst increases vitality stored by 25% for 10 sec.
  • Retail 12.1 endpoint: Chi Burst increases vitality stored by 50% for 10 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c1e6d73cafae707e (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
化气凝形被动数值客户端BuildBuild 初始数据 · 2026-08-12

化气凝形的描述数值由50%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:真气爆裂和真气波的伤害和治疗效果提高50%。12.1:真气爆裂和真气波的伤害和治疗效果提高100%。

  • Retail 12.0 endpoint: Chi Burst and Chi Wave deal 50% increased damage and healing.
  • Retail 12.1 endpoint: Chi Burst and Chi Wave deal 100% increased damage and healing.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-077e6936df039834 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
幻灭醉拳被动数值客户端BuildBuild 初始数据 · 2026-08-12

幻灭醉拳的描述数值由600 → 750。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用幻灭踢时,你的醉拳额外化解AP × 600/100点伤害,此效果基于你损失的生命值最多提高200%。12.1:当你使用幻灭踢时,你的醉拳额外化解AP × 750/100点伤害,此效果基于你损失的生命值最多提高200%。

  • Retail 12.0 endpoint: When you Blackout Kick, your Stagger is reduced by AP × 600/100, increased by up to 200% based on your missing health.
  • Retail 12.1 endpoint: When you Blackout Kick, your Stagger is reduced by AP × 750/100, increased by up to 200% based on your missing health.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-59c01b535d7ab7da (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
静谧圣所被动数值客户端BuildBuild 初始数据 · 2026-08-12

静谧圣所的描述数值由288.00%360.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你周围15码内没有敌人时,你每3秒获得288.00% AP点治疗。12.1:当你周围15码内没有敌人时,你每3秒获得360.00% AP点治疗。

  • Retail 12.0 endpoint: While no enemies are within 15 yds, you heal for 288.00% AP every 3 sec.
  • Retail 12.1 endpoint: While no enemies are within 15 yds, you heal for 360.00% AP every 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-7ce12e75850751fb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
觉醒之魂被动机制客户端BuildBuild 初始数据 · 2026-08-12

觉醒之魂的机制或效果描述发生变化。12.1当前效果:活血酒还会用保护性的能量包围你,持续15秒。 当醉拳即将对你造成伤害时,你改为吸收最多50%的伤害,直到防止了600.00% AP 的伤害为止。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:活血酒还会用保护性的能量包围你,持续15秒。 当醉拳化解即将对你造成的伤害时,你改为吸收最多50%的伤害,直到吸收(AP × 6) × (1+全能)点伤害为止。12.1:活血酒还会用保护性的能量包围你,持续15秒。 当醉拳即将对你造成伤害时,你改为吸收最多50%的伤害,直到防止了600.00% AP 的伤害为止。

  • Retail 12.0 endpoint: Purifying Brew also surrounds you with protective energies for 15 sec. When Staggered damage would be dealt to you, you instead absorb up to 50%, until (AP × 6) × (1+Versatility) has been prevented.
  • Retail 12.1 endpoint: Purifying Brew also surrounds you with protective energies for 15 sec. When Staggered damage would be dealt to you, you instead absorb up to 50%, until 600.00% AP has been prevented.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-157dc1a8de30ea39 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
平衡方略被动数值客户端BuildBuild 初始数据 · 2026-08-12

平衡方略的描述数值由3%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放一个物理法术或技能会使你的下一个火焰或自然法术与技能的伤害和治疗效果提高3%,反之亦然。最多叠加5次。12.1:施放一个物理法术或技能会使你的下一个火焰或自然法术与技能的伤害和治疗效果提高5%,反之亦然。最多叠加5次。

  • Retail 12.0 endpoint: Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 3%, and vice versa. Stacks up to 5.
  • Retail 12.1 endpoint: Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 5%, and vice versa. Stacks up to 5.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-aa762c9a0bae272d (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
千击秘术被动数值客户端BuildBuild 初始数据 · 2026-08-12

千击秘术的描述数值由30%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:幻灭踢和猛虎掌额外产生30%的活力。12.1:幻灭踢和猛虎掌额外产生60%的活力。

  • Retail 12.0 endpoint: Blackout Kick and Tiger Palm contribute 30% additional vitality.
  • Retail 12.1 endpoint: Blackout Kick and Tiger Palm contribute 60% additional vitality.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-191041ed38f53e73 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
生机蓬勃被动数值客户端BuildBuild 初始数据 · 2026-08-12

生机蓬勃的描述数值由5%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:移花接木的治疗效果提高5%,爆击几率提高15%。12.1:移花接木的治疗效果提高6%,爆击几率提高15%。

  • Retail 12.0 endpoint: Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
  • Retail 12.1 endpoint: Expel Harm's healing increased by 6% and critical strike chance increased by 15%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-9b049e2aca0c2b7f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
生命之焰被动数值客户端BuildBuild 初始数据 · 2026-08-12

生命之焰的描述数值由40%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你法术和技能造成的所有火焰或自然伤害的40%会为你恢复生命值。12.1:你法术和技能造成的所有火焰或自然伤害的50%会为你恢复生命值。

  • Retail 12.0 endpoint: Heal for 40% of all Fire or Nature damage dealt by your spells and abilities.
  • Retail 12.1 endpoint: Heal for 50% of all Fire or Nature damage dealt by your spells and abilities.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-e36f711baab08487 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天神灌注主动机制客户端BuildBuild 初始数据 · 2026-08-12

天神灌注的机制或效果描述发生变化。12.1当前效果:灌下一口强劲的草药酒,凝结散逸至体外的真气,使其化为天神守卫,吸收所受伤害量的30%,最多可吸收5670.00% AP 的伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灌下一口强劲的草药酒,凝结散逸至体外的真气,使其化为天神守卫,吸收受到的30%伤害,最多可吸收(AP × 22.68) × (1+全能)点。12.1:灌下一口强劲的草药酒,凝结散逸至体外的真气,使其化为天神守卫,吸收所受伤害量的30%,最多可吸收5670.00% AP 的伤害。

  • Retail 12.0 endpoint: A strong herbal brew that coalesces purified chi escaping your body into a celestial guard, absorbing 30% of incoming damage, up to (AP × 22.68) × (1+Versatility) total.
  • Retail 12.1 endpoint: A strong herbal brew that coalesces purified chi escaping your body into a celestial guard, absorbing 30% of incoming damage, up to 5670.00% AP total.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues", "timing"]}
  • Cross-Build entity entity-004074e3362bfa7b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天神酒主动数值客户端BuildBuild 初始数据 · 2026-08-12

天神酒的描述数值由2268.00%5670.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:吐出一大口凝结了纯正真气的烈酒,使其化为天神守卫,吸收2268.00% AP 的伤害。12.1:吐出一大口凝结了纯正真气的烈酒,使其化为天神守卫,吸收5670.00% AP 的伤害。

  • Retail 12.0 endpoint: A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing 2268.00% AP damage.
  • Retail 12.1 endpoint: A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing 5670.00% AP damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues", "timing"]}
  • Cross-Build entity entity-99c4d702e3e64d4d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无匹之劲被动数值客户端BuildBuild 初始数据 · 2026-08-12

无匹之劲的描述数值由15%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:幻灭踢和猛虎掌对你前方直线范围内的敌人造成15%的额外伤害。目标超过5个时造成的伤害降低。12.1:幻灭踢和猛虎掌对你前方直线范围内的敌人造成25%的额外伤害。目标超过5个时造成的伤害降低。

  • Retail 12.0 endpoint: Blackout Kick and Tiger Palm deal 15% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Retail 12.1 endpoint: Blackout Kick and Tiger Palm deal 25% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-23facb91febfdbd5 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
先觉磨砺被动数值客户端BuildBuild 初始数据 · 2026-08-12

先觉磨砺的描述数值由10%8%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你躲闪或招架一次攻击时,接下来6秒内受到的所有伤害降低10%。12.1:当你躲闪或招架一次攻击时,接下来6秒内受到的所有伤害降低8%。

  • Retail 12.0 endpoint: When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.
  • Retail 12.1 endpoint: When you dodge or parry an attack, reduce all damage taken by 8% for the next 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a90d0207007340b0 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
迅疾豪胆被动数值客户端BuildBuild 初始数据 · 2026-08-12

迅疾豪胆的描述数值由30 → 120。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:壮胆酒的冷却时间缩短30秒。12.1:壮胆酒的冷却时间缩短120秒。

  • Retail 12.0 endpoint: Fortifying Brew cooldown reduced by 30 sec.
  • Retail 12.1 endpoint: Fortifying Brew cooldown reduced by 120 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f3ca82ea28652d7b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
真气转移被动数值客户端BuildBuild 初始数据 · 2026-08-12

真气转移的描述数值由50%60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:轮回之触现在会治疗你该技能造成伤害的50%。12.1:轮回之触现在会治疗你该技能造成伤害的60%。

  • Retail 12.0 endpoint: Touch of Death now heals you for 50% of its damage done.
  • Retail 12.1 endpoint: Touch of Death now heals you for 60% of its damage done.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0c200bd0fb7e8a63 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
疾风乱打被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了疾风乱打的物理伤害未正确受到再来一桶和剧毒深渊4件套加成的问题。后续同Build热修新增了再来一桶的修正器效果并补充物理技能标签关系,为修复落地提供了静态证据;具体运行时结算顺序仍不能只凭这些字段完全证明。

技术说明与挖掘依据

暴雪修复了疾风乱打的物理伤害未正确受到再来一桶和剧毒深渊4件套加成的问题。后续同Build热修新增了再来一桶的修正器效果并补充物理技能标签关系,为修复落地提供了静态证据;具体运行时结算顺序仍不能只凭这些字段完全证明。

  • Hotfix Push 110261
  • Spell 1265138 gained Effect 4 (Aura 344)
  • SpellLabel 5841 gained Stomp, Special Delivery and Rushing Jade Wind rows
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Hotfix Push 110261
  • Spell 1265138 gained Effect 4 (Aura 344)
  • SpellLabel 5841 gained Stomp, Special Delivery and Rushing Jade Wind rows
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.