Build 12.1.0.69587
12.1.0.69497 → 12.1.0.69587
Build 12.1.0.69497
12.1.0.69465 → 12.1.0.69497
Build 12.1.0.69465
12.1.0.69404 → 12.1.0.69465
Build 12.1.0.69404
12.1.0.69382 → 12.1.0.69404
Build 12.1.0.69382
12.1.0.69299 → 12.1.0.69382
吞噬的引导中断规则发生变化。客户端将ChannelInterruptFlags[0]由142336改为11268,确认会终止引导的事件集合已经改变;静态数据库只提供位掩码,不能安全还原每一项玩家可读条件,因此暂不宣称具体是移动、控制、施法或其他事件发生变化,仍需同Build运行时验证。
技术说明与挖掘依据
吞噬的引导中断规则发生变化。客户端将ChannelInterruptFlags[0]由142336改为11268,确认会终止引导的事件集合已经改变;静态数据库只提供位掩码,不能安全还原每一项玩家可读条件,因此暂不宣称具体是移动、控制、施法或其他事件发生变化,仍需同Build运行时验证。
- Current local Retail post-login hotfix cache; Push 111359
- SpellInterrupts record 233572; Spell 1263824; ChannelInterruptFlags[0]: 142336 -> 11268
- The DB2 row exposes bit-mask endpoints but not a complete player-readable mapping for each channel-interruption condition
鲜血灌注对符文刃舞的伤害加成由10%降低至5%。
技术说明与挖掘依据
鲜血灌注对符文刃舞的伤害加成由10%降低至5%。可见天赋外壳未直接保存该分支数值,客户端热修位于血DK专属隐藏载荷Spell 1265577。
- Push 111071 · Spell 1265577 Effect 3 · EffectBasePointsF: 10 -> 5
- Official class-tuning note effective 2026-08-18: https://eu.forums.blizzard.com/en/wow/t/class-tuning-incoming-18-august/625879
缓存回填确认:脏腑之力的血DK分支隐藏修正由10%降低至6%;邪恶分支使用独立载荷,不受这条记录影响。
技术说明与挖掘依据
缓存回填确认:脏腑之力的血DK分支隐藏修正由10%降低至6%;邪恶分支使用独立载荷,不受这条记录影响。
- Current local Retail post-login hotfix cache; Push 110202, 111071
- This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
Build 12.1.0.69299
12.1.0.69273 → 12.1.0.69299
Build 12.1.0.69214
12.0.7.68887 → 12.1.0.69214
套装效果已更换。12.0:你的血液沸腾造成的伤害提高8%,并产生3点符文能量;12.1:当你施放灵界打击时,获得一层血债,使力量提高0.5%,最多可叠加5%。当血债达到10层时,你的下一次精髓分裂会消耗它,使力量提高10%,持续10秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的血液沸腾造成的伤害提高8%,并产生3点符文能量。12.1:当你施放灵界打击时,获得一层血债,使力量提高0.5%,最多可叠加5%。当血债达到10层时,你的下一次精髓分裂会消耗它,使力量提高10%,持续10秒。
- Retail 12.0 endpoint: Your Blood Boil deals 8% increased damage and generates 3 Runic Power.
- Retail 12.1 endpoint: When you Death Strike, gain a stack of Blood Debt, increasing Strength by 0.5%, up to 5%. When Blood Debt reaches 10 stacks, your next Marrowrend consumes it granting 10% Strength for 10 sec.
- Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-54345df4b632dc67 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
套装效果已更换。12.0:灵界打击的伤害提高8%,并有10%的几率获得一层血液沸腾充能;12.1:消耗血债时,你的下一次精髓分裂会额外生成3层白骨之盾,并对你的目标造成900.00% AP 的暗影伤害,对附近的敌人造成600.00% AP 的暗影伤害。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灵界打击的伤害提高8%,并有10%的几率获得一层血液沸腾充能。12.1:消耗血债时,你的下一次精髓分裂会额外生成3层白骨之盾,并对你的目标造成900.00% AP 的暗影伤害,对附近的敌人造成600.00% AP 的暗影伤害。
- Retail 12.0 endpoint: Death Strike deals 8% increased damage has an 10% chance to grant a charge of Blood Boil.
- Retail 12.1 endpoint: When consuming Blood Debt, your next Marrowrend generates 3 additional Boneshield and deals 900.00% AP Shadow damage to your target and 600.00% AP to nearby enemies.
- Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
- Cross-Build entity entity-c33d7a9b70a85d25 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精通:鲜血护盾的机制或效果描述发生变化。12.1当前效果:你每次使用灵界打击进行自我治疗时,都将获得一个物理伤害吸收护盾,吸收量相当于治疗量的2%,最多不超过最大生命值的50%。 还会使你的攻击强度提高1%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你每次使用灵界打击进行自我治疗时,都将获得一个物理伤害吸收护盾,吸收量相当于治疗量的2%,最多不超过最大生命值的50%。 还会使你的攻击强度提高1%。12.1:你每次使用灵界打击进行自我治疗时,都将获得一个物理伤害吸收护盾,吸收量相当于治疗量的2%,最多不超过最大生命值的50%。 还会使你的攻击强度提高1%。
- Retail 12.0 endpoint: Each time you heal yourself with Death Strike, you gain 2% of the amount healed as a Physical damage absorption shield, up to 50% of you maximum health. Also increases your attack power by 1%.
- Retail 12.1 endpoint: Each time you heal yourself with Death Strike, you gain 2% of the amount healed as a Physical damage absorption shield, up to 50% of your maximum health. Also increases your attack power by 1%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
- Cross-Build entity entity-7a0214a9c8b91514 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冰霜疫病的描述数值由171.20% → 342.40%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:疾病效果,在24秒内造成(171.20% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。12.1:疾病效果,在24秒内造成(342.40% AP)点冰霜伤害,每次造成伤害时有几率使死亡骑士获得4点符文能量。
- Retail 12.0 endpoint: A disease that deals (171.20% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
- Retail 12.1 endpoint: A disease that deals (342.40% AP) Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
- Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-1c87486395e0c73b (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
赤色天灾的机制或效果描述发生变化。12.1当前效果:当你的自动攻击击中受到血之疫病影响的目标时,有25%的几率使你下一次枯萎凋零不消耗符文,并重置其冷却时间。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的自动攻击击中受到血之疫病影响的目标时,有几率重置枯萎凋零的冷却时间,并使其不消耗符文。12.1:当你的自动攻击击中受到血之疫病影响的目标时,有25%的几率使你下一次枯萎凋零不消耗符文,并重置其冷却时间。
- Retail 12.0 endpoint: Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
- Retail 12.1 endpoint: Your auto attacks on targets infected with your Blood Plague have a 25% chance to make your next Death and Decay cost no runes and reset its cooldown.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-c029b32c9db4973c (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
充血之眼的机制或效果描述发生变化。12.1当前效果:鲜血护盾激活时,你造成的伤害提高8%,受到的伤害降低4%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:鲜血护盾激活时,你造成的伤害提高8%。12.1:鲜血护盾激活时,你造成的伤害提高8%,受到的伤害降低4%。
- Retail 12.0 endpoint: While Blood Shield is active, you deal 8% increased damage.
- Retail 12.1 endpoint: While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-1d4c4b604bfe7dec (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凋零缠绕的描述数值由1.5 → 1。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1.5秒。12.1:向目标施放邪恶能量冲击,造成211.81% AP 的暗影伤害或为一名亡灵盟友恢复463.75% AP 的生命值。 使恐惧瘟疫和恶性病变的持续时间延长1秒。
- Retail 12.0 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.
- Retail 12.1 endpoint: Fires a blast of unholy energy at the target, causing 211.81% AP Shadow damage to an enemy or healing an Undead ally for 463.75% AP health. Extends the duration of Dread Plague and Virulent Plague by 1 sec.
- Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-4236cf7da39fab45 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
符文刃舞的描述数值由25% → 30%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一把符文武器,复制你的近战攻击,并强化你的防御,持续8秒。 激活时,你的招架几率提高25%。12.1:召唤一把符文武器,复制你的近战攻击,并强化你的防御,持续8秒。 激活时,你的招架几率提高30%。
- Retail 12.0 endpoint: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 25% parry chance.
- Retail 12.1 endpoint: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 30% parry chance.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-28275e7f68e264d3 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑锋骑士团之毅的机制或效果描述发生变化。12.1当前效果:当赤色天灾被消耗时,受到的伤害降低4%,持续10秒。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当赤色天灾的效果被消耗时,获得6%的全能,持续6秒。12.1:当赤色天灾被消耗时,受到的伤害降低4%,持续10秒。
- Retail 12.0 endpoint: When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.
- Retail 12.1 endpoint: When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
- Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-da2a1689c78b1a64 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
精髓分裂的描述数值由147.10% → 220.65%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猛击目标,造成147.10% AP 的物理伤害,并获得3层白骨之盾。 白骨之盾 用旋转的白骨屏障将你包围,使你的护甲值提高180% 力量点。每次对你发动的近战攻击都会消耗一层效果。持续30秒或直到所有层数被消耗完毕为止。12.1:猛击目标,造成220.65% AP 的物理伤害,并获得3层白骨之盾。 白骨之盾 用旋转的白骨屏障将你包围,使你的护甲值提高180% 力量点。每次对你发动的近战攻击都会消耗一层效果。持续30秒或直到所有层数被消耗完毕为止。
- Retail 12.0 endpoint: Smash the target, dealing 147.10% AP Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 180% Strength. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
- Retail 12.1 endpoint: Smash the target, dealing 220.65% AP Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 180% Strength. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-62220bd3bfce47f0 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦痛凌虐的描述数值由10% → 20%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当吸血鬼打击对受到你血之疫病影响的敌人造成伤害时,会使该疾病的持续时间延长3秒,并对该敌人造成其剩余伤害的10%。12.1:当吸血鬼打击对受到你血之疫病影响的敌人造成伤害时,会使该疾病的持续时间延长3秒,并对该敌人造成其剩余伤害的20%。
- Retail 12.0 endpoint: When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3 sec, and deals 10% of the remaining damage to the enemy.
- Retail 12.1 endpoint: When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-1d780ef1333e2f24 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
冷冽决心的描述数值由40% → 50%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:永冻的效果提高100%,并且破灭使你获得相当于造成伤害10%的永冻效果。 永冻 自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的40%。12.1:永冻的效果提高100%,并且破灭使你获得相当于造成伤害10%的永冻效果。 永冻 自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的50%。
- Retail 12.0 endpoint: The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt. Permafrost Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
- Retail 12.1 endpoint: The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt. Permafrost Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-70118b6702f5f045 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破灭的描述数值由858.54% → 1030.25%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在死神印记爆炸后,你的下2次精髓分裂消耗1个符文,并召唤2把镰刀打击你的敌人。 第一把镰刀会对目标造成858.54% AP点暗影冰霜伤害,第二把镰刀会打击目标周围的所有敌人,造成469.20% AP点暗影冰霜伤害。目标超过8个时造成的伤害降低。12.1:在死神印记爆炸后,你的下2次精髓分裂消耗1个符文,并召唤2把镰刀打击你的敌人。 第一把镰刀会对目标造成1030.25% AP点暗影冰霜伤害,第二把镰刀会打击目标周围的所有敌人,造成469.20% AP点暗影冰霜伤害。目标超过8个时造成的伤害降低。
- Retail 12.0 endpoint: After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 858.54% AP Shadowfrost damage and the second scythe strikes all enemies around your target for 469.20% AP Shadowfrost damage. Deals reduced damage beyond 8 targets.
- Retail 12.1 endpoint: After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 1030.25% AP Shadowfrost damage and the second scythe strikes all enemies around your target for 469.20% AP Shadowfrost damage. Deals reduced damage beyond 8 targets.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-397f2514c49e2f85 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
萨莱因之契的描述数值由10% → 15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你将造成的所有暗影伤害的10%储存到血兽体内,使其在消失时爆炸并造成额外伤害。12.1:你将造成的所有暗影伤害的15%储存到血兽体内,使其在消失时爆炸并造成额外伤害。
- Retail 12.0 endpoint: You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
- Retail 12.1 endpoint: You store 15% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-8ecea82b0a3fdf8e (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
死神印记的描述数值由368.55% → 442.26%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:恶毒地割裂敌人的灵魂,造成368.55% AP点暗影冰霜伤害并施加死神印记。 每当你造成暗影或冰霜伤害,叠加一层死神印记。12秒后或叠加至40层时印记爆炸,每层造成45.35% AP点伤害。 如果目标死亡,死神印记会转移至附近一个未被标记的敌人身上。12.1:恶毒地割裂敌人的灵魂,造成442.26% AP点暗影冰霜伤害并施加死神印记。 每当你造成暗影或冰霜伤害,叠加一层死神印记。12秒后或叠加至40层时印记爆炸,每层造成45.35% AP点伤害。 如果目标死亡,死神印记会转移至附近一个未被标记的敌人身上。
- Retail 12.0 endpoint: Viciously slice into the soul of your enemy, dealing 368.55% AP Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 45.35% AP damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.
- Retail 12.1 endpoint: Viciously slice into the soul of your enemy, dealing 442.26% AP Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 45.35% AP damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-fe1906b412f03d13 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
午夜舞步的描述数值由4% → 6%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每激活一把符文刃舞,你造成的伤害提高3%,受到的伤害降低4%。12.1:每激活一把符文刃舞,你造成的伤害提高3%,受到的伤害降低6%。
- Retail 12.0 endpoint: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 4%.
- Retail 12.1 endpoint: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 6%.
- Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
- Cross-Build entity entity-a427d8a6ebe4ff8a (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
午夜舞步的机制或效果描述发生变化。12.1当前效果:符文刃舞激活期间,招架敌人的攻击有100%的几率使你的下一个心脏打击不消耗符文,并且造成的伤害提高150%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:符文刃舞激活期间,招架敌人的攻击有几率使你的下一个心脏打击不消耗符文,并且造成的伤害提高150%。12.1:符文刃舞激活期间,招架敌人的攻击有100%的几率使你的下一个心脏打击不消耗符文,并且造成的伤害提高150%。
- Retail 12.0 endpoint: While Dancing Rune Weapon is active, Parrying an attack has a chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
- Retail 12.1 endpoint: While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
- Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-22d45eb80c1e90b6 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吸血鬼打击的描述数值由25% → 35%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的凋零缠绕和灵界打击有25%的几率使你的下一个心脏打击变为吸血鬼打击。 吸血鬼打击为你恢复1%的最大生命值,并为你施加鲜血女王的精华,使你的急速提高1%,最多提高5%,持续20秒。12.1:你的凋零缠绕和灵界打击有35%的几率使你的下一个心脏打击变为吸血鬼打击。 吸血鬼打击为你恢复1%的最大生命值,并为你施加鲜血女王的精华,使你的急速提高1%,最多提高5%,持续20秒。
- Retail 12.0 endpoint: Your Death Coil and Death Strike have a 25% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1%, up to 5% for 20 sec.
- Retail 12.1 endpoint: Your Death Coil and Death Strike have a 35% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1%, up to 5% for 20 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-7c6fbbf26a07c5c8 (exact-entry-key / authoritative)
- Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
心脏打击的描述数值由157.33% → 196.70%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:立即对目标及附近的另外1名敌人发动打击,造成157.33% AP 的物理伤害,并使其移动速度降低20%,持续8秒。12.1:立即对目标及附近的另外1名敌人发动打击,造成196.70% AP 的物理伤害,并使其移动速度降低20%,持续8秒。
- Retail 12.0 endpoint: Instantly strike the target and 1 other nearby enemy, causing 157.33% AP Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
- Retail 12.1 endpoint: Instantly strike the target and 1 other nearby enemy, causing 196.70% AP Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-dc24b4ced66fa751 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猩红余味的描述数值由30.00% → 37.50%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当赤色天灾激活时,你每拥有一层白骨之盾,下一个枯萎凋零都会为你恢复30.00% AP 的生命值,并且你会立即获得10点符文能量。12.1:当赤色天灾激活时,你每拥有一层白骨之盾,下一个枯萎凋零都会为你恢复37.50% AP 的生命值,并且你会立即获得10点符文能量。
- Retail 12.0 endpoint: While Crimson Scourge is active, your next Death and Decay heals you for 30.00% AP health per Bone Shield charge and you immediately gain 10 Runic Power.
- Retail 12.1 endpoint: While Crimson Scourge is active, your next Death and Decay heals you for 37.50% AP health per Bone Shield charge and you immediately gain 10 Runic Power.
- Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
- Cross-Build entity entity-1bc84c69c38063f8 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血染之地的描述数值由5% → 8%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你在你的枯萎凋零中时,你受到的物理伤害降低5%,获得吸血鬼打击的几率提高5%。12.1:当你在你的枯萎凋零中时,你受到的物理伤害降低8%,获得吸血鬼打击的几率提高5%。
- Retail 12.0 endpoint: While you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.
- Retail 12.1 endpoint: While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-51f449c4a03f0f63 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血为命源的描述数值由25% → 15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:符文刃舞会召唤一头血兽攻击你的敌人,持续10秒。 每当血兽进行攻击,都会存储造成的一部分伤害。血兽死亡时爆炸,对周围敌人造成相当于积累伤害的25%的伤害,并为死亡骑士恢复等量的生命值。目标超过8个时造成的伤害降低。12.1:符文刃舞会召唤一头血兽攻击你的敌人,持续10秒。 每当血兽进行攻击,都会存储造成的一部分伤害。血兽死亡时爆炸,对周围敌人造成相当于积累伤害的15%的伤害,并为死亡骑士恢复等量的生命值。目标超过8个时造成的伤害降低。
- Retail 12.0 endpoint: Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 25% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
- Retail 12.1 endpoint: Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-2228324c214efd4e (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
迅速凋零的描述数值由50% → 85%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的血之疫病和枯萎凋零造成伤害的几率提高15%。 你的血之疫病会额外吸取50%的生命值。12.1:你的血之疫病和枯萎凋零造成伤害的几率提高15%。 你的血之疫病会额外吸取85%的生命值。
- Retail 12.0 endpoint: Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 50% more Health.
- Retail 12.1 endpoint: Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 85% more Health.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-36b0325b5621c0ff (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
饮血的描述数值由12% → 15%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:灵界打击的治疗效果提高5%,并使你获得12%的吸血,持续8秒。12.1:灵界打击的治疗效果提高5%,并使你获得15%的吸血,持续8秒。
- Retail 12.0 endpoint: Death Strike's healing is increased by 5% and grants you 12% Leech for 8 sec.
- Retail 12.1 endpoint: Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-5fdee1a707dbca46 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永冻的描述数值由40% → 50%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的40%。12.1:自动攻击伤害使你获得吸收护盾,吸收量相当于造成伤害的50%。
- Retail 12.0 endpoint: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
- Retail 12.1 endpoint: Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-4226cc05f64c20d6 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
永恒脐带的描述数值由5 → 6。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:吸血鬼之血结束时,你可以吸收伤害,数值相当于吸血鬼之血持续期间血之疫病造成伤害的5倍。12.1:吸血鬼之血结束时,你可以吸收伤害,数值相当于吸血鬼之血持续期间血之疫病造成伤害的6倍。
- Retail 12.0 endpoint: After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
- Retail 12.1 endpoint: After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-1adcd9f568fd4487 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
脏腑之力的描述数值由12% → 10%。
技术说明与挖掘依据
本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当消耗赤色天灾时,你获得12%力量加成,持续12秒。12.1:当消耗赤色天灾时,你获得10%力量加成,持续12秒。
- Retail 12.0 endpoint: When Crimson Scourge is consumed, you gain 12% Strength for 12 sec.
- Retail 12.1 endpoint: When Crimson Scourge is consumed, you gain 10% Strength for 12 sec.
- Direct changed fields: {"numeric": ["descriptionNumbers"]}
- Cross-Build entity entity-fb9771edeb9dd4c8 (exact-entry-key / authoritative)
- Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
暴雪说明萨莱因契约储存的暗影伤害由10%提高至15%,但本地完整Build中的 Spell 434261 仍为10%。该项尚未进入可隔离的客户端记录,站点不改写基础正文。
技术说明与挖掘依据
暴雪说明萨莱因契约储存的暗影伤害由10%提高至15%,但本地完整Build中的 Spell 434261 仍为10%。该项尚未进入可隔离的客户端记录,站点不改写基础正文。
- Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
- Official runtime patch note; current static client data does not independently isolate this change.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
暴雪说明血兽的基础自动攻击伤害提高1400%。完整本地客户端能确认召唤法术指向 Creature 217228,但 Creature 与 CreatureDifficulty 均未发布该模板,因此无法从静态DB2还原修改前后的基础近战数值。
技术说明与挖掘依据
暴雪说明血兽的基础自动攻击伤害提高1400%。完整本地客户端能确认召唤法术指向 Creature 217228,但 Creature 与 CreatureDifficulty 均未发布该模板,因此无法从静态DB2还原修改前后的基础近战数值。
- Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
- Official runtime patch note; current static client data does not independently isolate this change.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
每层使死亡打击和死亡缠绕伤害提高5%,原为6%。
技术说明与挖掘依据
每层使死亡打击和死亡缠绕伤害提高5%,原为6%。
- Official PTR development notes, published 2026-07-31.
- The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
- Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
- Official PTR development notes, published 2026-07-31.
- The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
- This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.