猎人 · 正式服 12.1

野兽控制猎人改动汇总

Beast Mastery Hunter

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7主动项目
23被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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伤害效果被动数值派生影响Build 初始数据 · 2026-09-03

野兽控制猎人及其宠物的伤害提高约7%;专精光环端点由1%提高至8%

技术说明与挖掘依据

野兽控制猎人及其宠物的伤害提高约7%;专精光环端点由1%提高至8%。

  • Push 111753 · Spell 137015 Effects 1-4 · EffectBasePointsF: 1 -> 8 (same-layer multiplier +6.93%)
狂野鞭笞主动机制客户端BuildBuild 初始数据 · 2026-09-03

狂野鞭笞的隐藏伤害载荷新增效果属性位;静态数据可确认内部处理方式改变,但目前不能据此断言伤害数值或触发条件变化。

技术说明与挖掘依据

狂野鞭笞的隐藏伤害载荷新增效果属性位;静态数据可确认内部处理方式改变,但目前不能据此断言伤害数值或触发条件变化。

  • Push 111833 · hidden carrier Spell 1264355 Effect 1 · EffectAttributes: 0 -> 133120
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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狂野鞭笞主动数值客户端BuildBuild 初始数据 · 2026-08-26

狂野鞭笞命中至少2个目标时的伤害加成由200%提高至300%

技术说明与挖掘依据

狂野鞭笞命中至少2个目标时的伤害加成由200%提高至300%。

  • Push 111481 · Spell 1264359 Effect 2 · EffectBasePointsF: 200 -> 300
野兽顺劈被动数值客户端BuildBuild 初始数据 · 2026-08-26

野兽顺劈的伤害比例由55%提高至70%

技术说明与挖掘依据

野兽顺劈的伤害比例由55%提高至70%。

  • Push 111481 · Spell 115939 Effect 1 · EffectBasePointsF: 55 -> 70
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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眼镜蛇利牙被动数值派生影响同 Build 热修 · 2026-08-19

缓存回填确认:眼镜蛇利牙使野兽顺劈造成的额外伤害由20%提高至30%,对主目标的额外伤害由15%提高至20%

技术说明与挖掘依据

缓存回填确认:眼镜蛇利牙使野兽顺劈造成的额外伤害由20%提高至30%,对主目标的额外伤害由15%提高至20%。

  • Current local Retail post-login hotfix cache; Push 111085
  • This active record first appeared in the local cache on 2026-08-19; the client cache does not establish its original server activation date.
特化军火库被动机制派生影响同 Build 热修 · 2026-08-18

特化军火库对杀戮命令的10%伤害修正改用专用伤害载荷位;数值不变。静态数据确认作用路径已修正,但不能单独判定此前具体漏算或重复计算的运行时伤害事件。

技术说明与挖掘依据

特化军火库对兽王分支杀戮命令的10%伤害修正由旧外壳家族位迁移到杀戮命令专用伤害载荷位;10%数值没有改变。这是作用对象修正,静态数据不能单独证明此前具体漏算或重复计算了哪些运行时伤害事件。

  • Push 111112 · SpellEffect 1166436 · Spell 459542 Effect 1 · class mask [1] 2048 -> 0 and [3] 0 -> 4096
  • Current SpellClassOptions maps hunter class-mask [3] 0x1000 to Kill Command damage carriers 83381 and 1232922
野蛮被动机制派生影响同 Build 热修 · 2026-08-18

野蛮对杀戮命令的10%伤害修正改用专用伤害载荷位;10%数值与倒刺射击延长2秒的效果均不变。最终运行时影响仍需同Build验证。

技术说明与挖掘依据

野蛮对杀戮命令的10%伤害修正由旧外壳家族位迁移到杀戮命令专用伤害载荷位;10%数值和倒刺射击延长2秒的效果均未改变。静态数据不能单独证明此前具体漏算或重复计算了哪些运行时伤害事件。

  • Push 111112 · SpellEffect 1101619 · Spell 424557 Effect 1 · class mask [1] 2048 -> 0 and [3] 0 -> 4096
  • Current SpellClassOptions maps hunter class-mask [3] 0x1000 to Kill Command damage carriers 83381 and 1232922
捕食者头领被动机制派生影响同 Build 热修 · 2026-08-18

捕食者头领的15%杀戮命令加成由修改第2个效果改为直接修改伤害,并改用专用伤害载荷位;15%数值与2次使用次数均不变。最终运行时事件集合仍需同Build验证。

技术说明与挖掘依据

捕食者头领的15%杀戮命令加成由“修改匹配法术的第2个效果”改为直接修改伤害,并从旧外壳家族位迁移到专用伤害载荷位;15%数值和2次使用次数均未改变。静态数据确认了修正路径,但最终运行时事件集合仍需同Build战斗日志验证。

  • Push 111112 · SpellEffect 1025597 · Spell 269737 Effect 4 · EffectMiscValue[0]: 12 -> 0; class mask [1] 2048 -> 0 and [3] 0 -> 4096
  • SpellMod operation 12 selects effect index 2; operation 0 modifies damage
  • Current SpellClassOptions maps hunter class-mask [3] 0x1000 to Kill Command damage carriers 83381 and 1232922
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-野兽控制猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:狂野怒火的直接伤害提高25%;12.1:倒刺射击使你的宠物额外践踏一次,效果为50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火的直接伤害提高25%。12.1:倒刺射击使你的宠物额外践踏一次,效果为50%。

  • Retail 12.0 endpoint: Bestial Wrath's direct damage is increased by 25%.
  • Retail 12.1 endpoint: Barbed Shot causes your pets to stomp one additional time at 50% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-01f4acea131ddaf7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-野兽控制猎人被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:狂野怒火召唤1只凶暴野兽,持续8秒;12.1:践踏使你的下一次眼镜蛇射击要么以20%的效果触发野兽顺劈,要么对主目标造成15%的额外伤害,最多叠加4层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火召唤1只凶暴野兽,持续8秒。12.1:践踏使你的下一次眼镜蛇射击要么以20%的效果触发野兽顺劈,要么对主目标造成15%的额外伤害,最多叠加4层。

  • Retail 12.0 endpoint: Bestial Wrath summons 1 Dire Beast for 8 sec.
  • Retail 12.1 endpoint: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 15% additional damage, stacking up to 4 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-31bff5cb33a30aa6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
刺骨之牙被动机制客户端BuildBuild 初始数据 · 2026-08-12

刺骨之牙的机制或效果描述发生变化。12.1当前效果:杀戮命令的爆击伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当狂野怒火激活时,你的宠物造成的爆击伤害提高35%。12.1:杀戮命令的爆击伤害提高15%。

  • Retail 12.0 endpoint: While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%.
  • Retail 12.1 endpoint: Kill Command critical damage increased by 15%.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-44881241deb5bdf8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
倒刺射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

倒刺射击的描述数值由77.90%85.70%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:射出箭矢撕裂敌人,使其流血,在12秒内造成(77.90% AP × 5)点伤害。如果再次施放倒刺射击,所有剩余伤害都会叠加到新的倒刺射击效果上。 在8秒内生成20点集中值。12.1:射出箭矢撕裂敌人,使其流血,在12秒内造成(85.70% AP × 5)点伤害。如果再次施放倒刺射击,所有剩余伤害都会叠加到新的倒刺射击效果上。 在8秒内生成20点集中值。

  • Retail 12.0 endpoint: Fire a shot that tears through your enemy, causing them to bleed for (77.90% AP × 5) damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates 20 Focus over 8 sec.
  • Retail 12.1 endpoint: Fire a shot that tears through your enemy, causing them to bleed for (85.70% AP × 5) damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates 20 Focus over 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-38f5f0fa79e86fb6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
凋零射击被动数值客户端BuildBuild 初始数据 · 2026-08-12

凋零射击的描述数值由50%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火使你屈服于黑暗,让你获得凋零射击,持续10秒,并获得夺命打击。 凋零射击 施放黑蚀箭会以50%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。12.1:狂野怒火使你屈服于黑暗,让你获得凋零射击,持续10秒,并获得夺命打击。 凋零射击 施放黑蚀箭会以30%的效果向附近目标额外施放2支黑蚀箭,优先攻击未受到黑蚀箭持续伤害影响的敌人。

  • Retail 12.0 endpoint: Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
  • Retail 12.1 endpoint: Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-97d53ddd451c379e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
毒蛇打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

毒蛇打击的描述数值由50%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼镜蛇射击的爆击伤害提高50%。 当眼镜蛇射击爆击时,回复10点集中值。12.1:眼镜蛇射击的爆击伤害提高20%。 当眼镜蛇射击爆击时,回复10点集中值。

  • Retail 12.0 endpoint: Cobra Shot critical damage dealt increased by 50%. When Cobra Shot critically strikes, it refunds 10 Focus.
  • Retail 12.1 endpoint: Cobra Shot critical damage dealt increased by 20%. When Cobra Shot critically strikes, it refunds 10 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0e5870497599549c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
狂野本能被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:当你的主要宠物使用践踏时,对一个被该践踏击中的目标施加倒刺射击。该倒刺射击不会额外触发一次践踏。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的主要宠物使用践踏时,对一个被该践踏击中的目标施加倒刺射击。该倒刺射击不会额外触发一次践踏。12.1:已移除。

  • Retail 12.0 endpoint: When your primary pet uses Stomp, apply Barbed Shot to a target hit by that Stomp. This Barbed Shot will not cause an extra Stomp.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-9ab82f44387b5d9e (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
猎人印记主动机制客户端BuildBuild 初始数据 · 2026-08-12

猎人印记的机制或效果描述发生变化。12.1当前效果:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标施加猎人印记,使猎人始终可以看到并追踪此目标。 猎人印记使目标受到的伤害提高3%。同一时间内只能对一个目标施加。12.1:对目标施加猎人印记,使猎人始终可以看到并追踪该目标。 猎人印记使目标受到的伤害提高3%。同一时间只能对1个目标施加。

  • Retail 12.0 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.
  • Retail 12.1 endpoint: Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases the target's damage taken by 3%. Can only be applied to 1 target at a time.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2f2cd6bd3903f17d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
千里猎目被动机制客户端BuildBuild 初始数据 · 2026-08-12

千里猎目的机制或效果描述发生变化。12.1当前效果:夺命射击伤害提高10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑蚀箭会对受到其周期性伤害影响的敌人额外造成20%的伤害。12.1:夺命射击伤害提高10%。

  • Retail 12.0 endpoint: Black Arrow deals 20% increased damage to enemies affected by Black Arrow's periodic damage.
  • Retail 12.1 endpoint: Kill Shot damage increased by 10%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-ed72f2d14a3c5722 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
杀戮命令主动数值客户端BuildBuild 初始数据 · 2026-08-12

杀戮命令的描述数值由206.00%247.20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:发出杀戮命令,使你的宠物立即向目标冲锋对其进行狂野撕咬,造成206.00% AP 的物理伤害。12.1:发出杀戮命令,使你的宠物立即向目标冲锋对其进行狂野撕咬,造成247.20% AP 的物理伤害。

  • Retail 12.0 endpoint: Give the command to kill, causing your pet to charge your target and savagely deal 206.00% AP Physical damage to the enemy.
  • Retail 12.1 endpoint: Give the command to kill, causing your pet to charge your target and savagely deal 247.20% AP Physical damage to the enemy.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-c821425ccea82621 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
杀戮顺劈被动数值客户端BuildBuild 初始数据 · 2026-08-12

杀戮顺劈的描述数值由40%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当野兽顺劈激活时,杀戮命令还会对附近的敌人造成40%的伤害。目标数量超过8个后造成的伤害降低。12.1:当野兽顺劈激活时,杀戮命令还会对附近的敌人造成20%的伤害。目标数量超过8个后造成的伤害降低。

  • Retail 12.0 endpoint: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 40% of damage dealt. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 20% of damage dealt. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d83a9da44904cc85 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
嗜血利齿被动机制客户端BuildBuild 初始数据 · 2026-08-12

嗜血利齿的机制或效果描述发生变化。12.1当前效果:你的宠物撕咬、爪击和猛击造成的伤害提高100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤凶暴野兽会使急速提高0.5%,持续8秒。12.1:你的宠物撕咬、爪击和猛击造成的伤害提高100%。

  • Retail 12.0 endpoint: Summoning a Dire Beast grants 0.5% haste for 8 sec.
  • Retail 12.1 endpoint: Damage dealt by your pet's Bite, Claw, and Smack increased by 100%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers"], "structure": ["nameEn"]}
  • Cross-Build entity entity-7d79265cc3fcd5a7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
兽群思维被动数值客户端BuildBuild 初始数据 · 2026-08-12

兽群思维的描述数值由50%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猎群领袖之嚎使你的杀戮命令伤害提高50%。 召唤野兽会使倒刺射击的冷却时间缩短4秒。12.1:猎群领袖之嚎使你的杀戮命令伤害提高25%。 召唤野兽会使倒刺射击的冷却时间缩短4秒。

  • Retail 12.0 endpoint: Howl of the Pack Leader increases the damage of your Kill Command by 50%. Summoning a Beast reduces the cooldown of Barbed Shot by 4 sec.
  • Retail 12.1 endpoint: Howl of the Pack Leader increases the damage of your Kill Command by 25%. Summoning a Beast reduces the cooldown of Barbed Shot by 4 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-bb704e9dfa196dcd (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
铁蹄利刃被动数值客户端BuildBuild 初始数据 · 2026-08-12

铁蹄利刃的描述数值由50%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:猪突猛进使眼镜蛇射击的伤害进一步提高50%,并且现在最多额外攻击3个目标。12.1:猪突猛进使眼镜蛇射击的伤害进一步提高25%,并且现在最多额外攻击3个目标。

  • Retail 12.0 endpoint: Hogstrider further increases the damage of Cobra Shot by 50% and it now strikes up to 3 additional targets.
  • Retail 12.1 endpoint: Hogstrider further increases the damage of Cobra Shot by 25% and it now strikes up to 3 additional targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-26ff1b844ab1ce3a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
稳固射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

稳固射击的描述数值由320.00%480.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次稳固射击,造成320.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。12.1:一次稳固射击,造成480.00% AP 的物理伤害。 可以在移动中使用。 产生20点集中值。

  • Retail 12.0 endpoint: A steady shot that causes 320.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Retail 12.1 endpoint: A steady shot that causes 480.00% AP Physical damage. Usable while moving. Generates 20 Focus.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f00be66a2df9999a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
血腥狂乱被动机制客户端BuildBuild 初始数据 · 2026-08-12

血腥狂乱的机制或效果描述发生变化。12.1当前效果:狂野怒火使你的倒刺射击造成伤害的速度提高(ceil((100/(100+-33.3333)-1) × 100))%,持续10秒。

受影响专精及天赋树位置

野兽控制原位置:野兽控制专精天赋 10-2血腥狂乱当前位置:野兽控制专精天赋 10-2血腥狂乱
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:狂野怒火使你的倒刺射击造成伤害的速度提高100%,持续10秒。12.1:狂野怒火使你的倒刺射击造成伤害的速度提高(ceil((100/(100+-33.3333)-1) × 100))%,持续10秒。

  • Retail 12.0 endpoint: Bestial Wrath causes your Barbed Shot to deal damage 100% faster for 10 sec.
  • Retail 12.1 endpoint: Bestial Wrath causes your Barbed Shot to deal damage (ceil((100/(100+-33.3333)-1) × 100))% faster for 10 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-cab610ee4711a0d6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
眼镜蛇感官被动数值客户端BuildBuild 初始数据 · 2026-08-12

眼镜蛇感官的描述数值由35%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:眼镜蛇射击的集中值消耗降低5点。眼镜蛇射击的伤害提高35%。12.1:眼镜蛇射击的集中值消耗降低5点。眼镜蛇射击的伤害提高10%。

  • Retail 12.0 endpoint: Cobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 35%.
  • Retail 12.1 endpoint: Cobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a2bfd5fe228c6925 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
眼镜蛇射击主动数值客户端BuildBuild 初始数据 · 2026-08-12

眼镜蛇射击的描述数值由313.00%390.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:一次快速射击,造成(313.00% AP × (min(角色等级-1,19) × 12+112)/340)点物理伤害。 使杀戮命令的冷却时间缩短1秒。12.1:一次快速射击,造成(390.40% AP × (min(角色等级-1,19) × 12+112)/340)点物理伤害。 使杀戮命令的冷却时间缩短1秒。

  • Retail 12.0 endpoint: A quick shot causing (313.00% AP × (min(level-1,19) × 12+112)/340) Physical damage. Reduces the cooldown of Kill Command by 1 sec.
  • Retail 12.1 endpoint: A quick shot causing (390.40% AP × (min(level-1,19) × 12+112)/340) Physical damage. Reduces the cooldown of Kill Command by 1 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-2c1121d03b2e2c78 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野兽顺劈被动数值客户端BuildBuild 初始数据 · 2026-08-12

野兽顺劈的描述数值由40%55%、8 → 10。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在施放狂野鞭笞之后的8秒内,你的宠物的近战攻击还会击中附近的所有敌人,造成40%的伤害。目标数量超过8个后,造成的伤害降低。12.1:在施放狂野鞭笞之后的10秒内,你的宠物的近战攻击还会击中附近的所有敌人,造成55%的伤害。目标数量超过8个后,造成的伤害降低。

  • Retail 12.0 endpoint: After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 40% of the damage for the next 8 sec. Deals reduced damage beyond 8 targets.
  • Retail 12.1 endpoint: After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 55% of the damage for the next 10 sec. Deals reduced damage beyond 8 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d0e3c937cf0bd2fd (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
致命倒钩被动机制客户端BuildBuild 初始数据 · 2026-08-12

致命倒钩的机制或效果描述发生变化。12.1当前效果:你的自动射击有极高的几率为你和你的宠物提供3点集中值。 自动射击伤害提高25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自动射击为你和你的宠物提供1点集中值。 自动射击伤害提高25%。12.1:你的自动射击有极高的几率为你和你的宠物提供3点集中值。 自动射击伤害提高25%。

  • Retail 12.0 endpoint: Your auto shot grants 1 Focus to you and your pet. Auto shot damage increased by 25%.
  • Retail 12.1 endpoint: Your auto shot have a very high chance to grants 3 Focus to you and your pet. Auto shot damage increased by 25%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-e0db2999e1cd8dc3 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
猪突猛进被动数值客户端BuildBuild 初始数据 · 2026-08-12

猪突猛进的描述数值由200%100%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你的野猪造成伤害时,你下一个眼镜蛇射击的伤害提高200%。 野猪每额外伤害一个敌人,就会使眼镜蛇射击额外攻击1个目标,最多4个目标。12.1:当你的野猪造成伤害时,你下一个眼镜蛇射击的伤害提高100%。 野猪每额外伤害一个敌人,就会使眼镜蛇射击额外攻击1个目标,最多4个目标。

  • Retail 12.0 endpoint: When your Boar deals damage, the damage of your next Cobra Shot is increased by 200%. Each additional enemy damaged by your Boar causes Cobra Shot to strike 1 additional target, up to 4.
  • Retail 12.1 endpoint: When your Boar deals damage, the damage of your next Cobra Shot is increased by 100%. Each additional enemy damaged by your Boar causes Cobra Shot to strike 1 additional target, up to 4.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c32e4fc2e87cd098 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
千里猎目被动数值官方运行时官方运行时说明 · 2026-07-23

暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。

技术说明与挖掘依据

暴雪修复了穿透视线未正确提高凋零射击伤害的问题。客户端同时把凋零射击额外黑蚀箭的基础效果由50%降至30%,两项应分开理解。

  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.