德鲁伊 · 正式服 12.1

平衡德鲁伊改动汇总

Balance Druid

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7已记录Build
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10主动项目
30被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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伤害效果被动数值派生影响Build 初始数据 · 2026-09-03

平衡德鲁伊的技能伤害提高约4%;专精光环端点由46%提高至52%

技术说明与挖掘依据

平衡德鲁伊的技能伤害提高约4%;专精光环端点由46%提高至52%。

  • Push 111739 · Spell 137013 Effects 1-4 · EffectBasePointsF: 46 -> 52 (same-layer multiplier +4.11%)
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-平衡德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:坠星造成的伤害提高40%,并且在日月之蚀外时额外产生2点星界能量;12.1:星涌术的伤害提高20%。施放星辰坠落时,还会立即对范围内所有有效目标造成30.40% SP点星界伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:坠星造成的伤害提高40%,并且在日月之蚀外时额外产生2点星界能量。12.1:星涌术的伤害提高20%。施放星辰坠落时,还会立即对范围内所有有效目标造成30.40% SP点星界伤害。

  • Retail 12.0 endpoint: Shooting Stars deal 40% more damage and generate 2 additional Astral Power outside Eclipse.
  • Retail 12.1 endpoint: Starsurge damage increased by 20%. Starfall also deals 30.40% SP Astral damage instantly to all valid enemies in range when cast.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-edfa44f903aca3fc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-平衡德鲁伊被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:星辰坠落和星涌术的伤害提高5%,施放它们有30%的几率用爆炸的坠星击中受影响的目标,同时对所有附近的敌人造成13.60% SP点星界伤害;12.1:你的伤害在任意日月之蚀期间提高10%,至日月之蚀中点时此加成衰减至2%,随后在结束时回升至10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星辰坠落和星涌术的伤害提高5%,施放它们有30%的几率用爆炸的坠星击中受影响的目标,同时对所有附近的敌人造成13.60% SP点星界伤害。12.1:你的伤害在任意日月之蚀期间提高10%,至日月之蚀中点时此加成衰减至2%,随后在结束时回升至10%。

  • Retail 12.0 endpoint: Starfall and Starsurge damage increased by 5% and casting them has a 30% chance to strike an affected target with an exploding Shooting Star that also deals 13.60% SP Astral damage to all nearby enemies.
  • Retail 12.1 endpoint: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c118a42d1d219016 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
伤害效果被动数值客户端BuildBuild 初始数据 · 2026-08-12

伤害效果由36%调整为46%

技术说明与挖掘依据

仅比较正式服Build 12.0.7.68887与12.1.0.69214。12.0:36%。12.1:46%。

  • Retail 12.0 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137013,"valuePercent":36.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137013,"valuePercent":36.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137013,"summaryNumbers":[],"summarySkeleton":"","valuePercent":36.0}
  • Retail 12.1 semantic metadata: {"effects":[{"auraType":108,"effectIndex":1,"propertyType":0,"sourceSpellId":137013,"valuePercent":46.0},{"auraType":108,"effectIndex":2,"propertyType":22,"sourceSpellId":137013,"valuePercent":46.0}],"id":"damage","kind":"damage","panelPercentPerMasteryPoint":null,"spellId":137013,"summaryNumbers":[],"summarySkeleton":"","valuePercent":46.0}
持久魔效被动数值客户端BuildBuild 初始数据 · 2026-08-12

持久魔效的描述数值由10%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:轨道打击的伤害提高30%,其施加的星辰耀斑伤害提高30%。 旋荡星辰使你在超凡之盟期间获得的急速额外提高10%。12.1:轨道打击的伤害提高30%,其施加的星辰耀斑伤害提高30%。 旋荡星辰使你在超凡之盟期间获得的急速额外提高6%。

  • Retail 12.0 endpoint: Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during Celestial Alignment by an additional 10%.
  • Retail 12.1 endpoint: Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during Celestial Alignment by an additional 6%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7594ae3f0bd0682a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雕刻星辰被动数值客户端BuildBuild 初始数据 · 2026-08-12

雕刻星辰的描述数值由2 → 3。

受影响专精及天赋树位置

平衡原位置:平衡专精天赋 8-1雕刻星辰当前位置:平衡专精天赋 7-3雕刻星辰
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:月蚀和日蚀的冷却时间缩短2秒。12.1:月蚀和日蚀的冷却时间缩短3秒。

  • Retail 12.0 endpoint: The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 2 sec.
  • Retail 12.1 endpoint: The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 3 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"], "structure": ["talentLocations"]}
  • Cross-Build entity entity-5cd15b974f8b3412 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
愤怒主动数值客户端BuildBuild 初始数据 · 2026-08-12

愤怒的描述数值由133.10%146.40%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标投掷能量球,造成133.10% SP 的自然伤害。 产生0点星界能量。12.1:向目标投掷能量球,造成146.40% SP 的自然伤害。 产生0点星界能量。

  • Retail 12.0 endpoint: Hurl a ball of energy at the target, dealing 133.10% SP Nature damage. Generates 0 Astral Power.
  • Retail 12.1 endpoint: Hurl a ball of energy at the target, dealing 146.40% SP Nature damage. Generates 0 Astral Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ef04d4b5cb5ea3dc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
丰裕之花被动机制客户端BuildBuild 初始数据 · 2026-08-12

丰裕之花的机制或效果描述发生变化。12.1当前效果:自然之力的树人持续时间延长4秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自然之力会召唤4个树人。12.1:自然之力的树人持续时间延长4秒。

  • Retail 12.0 endpoint: Force of Nature summons 4 Treants.
  • Retail 12.1 endpoint: Force of Nature Treants last 4 sec longer.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-158007db043d6692 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
沟通星界被动结构客户端BuildBuild 初始数据 · 2026-08-12

沟通星界在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

平衡原位置:平衡专精天赋 7-3沟通星界当前位置:平衡专精天赋 8-1沟通星界
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:最大星界能量提高20点。进入日蚀或月蚀时,你的下一个星涌术或星辰坠落的星界能量消耗减少15点。12.1:最大星界能量提高20点。进入日蚀或月蚀时,你的下一个星涌术或星辰坠落的星界能量消耗减少15点。

  • Retail 12.0 endpoint: Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.
  • Retail 12.1 endpoint: Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-c24d41fef5ee6986 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
轨道打击被动数值客户端BuildBuild 初始数据 · 2026-08-12

轨道打击的描述数值由18.00%36.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:超凡之盟会轰击目标区域里的所有敌人,造成201.40% SP点星界伤害,并对其施加星辰耀斑效果。 超凡之盟的冷却时间缩短60秒。 星辰耀斑 灼烧目标,立即造成18.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。如果效果被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞。 产生12点星界能量。12.1:超凡之盟会轰击目标区域里的所有敌人,造成201.40% SP点星界伤害,并对其施加星辰耀斑效果。 超凡之盟的冷却时间缩短60秒。 星辰耀斑 灼烧目标,立即造成36.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。如果效果被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞。 产生12点星界能量。

  • Retail 12.0 endpoint: Celestial Alignment blasts all enemies in a targeted area for 201.40% SP Astral damage and applies Stellar Flare to them. Reduces the cooldown of Celestial Alignment by 60 sec. Stellar Flare Burns the target for 18.00% SP Astral damage, and then an additional 210.00% SP damage over 24 sec. If dispelled, causes 211.50% SP damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
  • Retail 12.1 endpoint: Celestial Alignment blasts all enemies in a targeted area for 201.40% SP Astral damage and applies Stellar Flare to them. Reduces the cooldown of Celestial Alignment by 60 sec. Stellar Flare Burns the target for 36.00% SP Astral damage, and then an additional 210.00% SP damage over 24 sec. If dispelled, causes 211.50% SP damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-58accd7483ecaaaa (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
浩瀚之触被动数值客户端BuildBuild 初始数据 · 2026-08-12

浩瀚之触的描述数值由15%12%20%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:施放愤怒有15%的几率使你的下一个星涌术或星辰坠落不消耗资源。 施放星火术有20%的几率使你的下一个星涌术或星辰坠落不消耗资源。12.1:施放愤怒有12%的几率使你的下一个星涌术或星辰坠落不消耗资源。 施放星火术有15%的几率使你的下一个星涌术或星辰坠落不消耗资源。

  • Retail 12.0 endpoint: Casting Wrath has a 15% chance to make your next Starsurge or Starfall free. Casting Starfire has a 20% chance to make your next Starsurge or Starfall free.
  • Retail 12.1 endpoint: Casting Wrath has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire has a 15% chance to make your next Starsurge or Starfall free.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-2559a94e0db8a51e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
激活主动机制客户端BuildBuild 初始数据 · 2026-08-12

激活的机制或效果描述发生变化。12.1当前效果:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向一位友方治疗者注入能量,使其可以无需消耗法力值来施放法术,持续8秒。12.1:向一名友善的治疗者注入能量,使其在8秒内恢复20%的最大法力值。

  • Retail 12.0 endpoint: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.
  • Retail 12.1 endpoint: Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d685fff79885db46 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
劲烈星影被动机制客户端BuildBuild 初始数据 · 2026-08-12

劲烈星影的机制或效果描述发生变化。12.1当前效果:愤怒伤害提高12%。 星火术伤害提高12%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:日蚀使愤怒的伤害额外提高10%。 月蚀使星火术的伤害额外提高10%。12.1:愤怒伤害提高12%。 星火术伤害提高12%。

  • Retail 12.0 endpoint: Solar Eclipse increases Wrath damage by an additional 10%. Lunar Eclipse increases Starfire damage by an additional 10%.
  • Retail 12.1 endpoint: Wrath damage increased by 12%. Starfire damage increased by 12%.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5d884f73ce7a07eb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
林地仙灵被动数值客户端BuildBuild 初始数据 · 2026-08-12

林地仙灵的描述数值由12%18%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的星辰坠落伤害提高12%,星涌术伤害提高8%。12.1:你的星辰坠落伤害提高18%,星涌术伤害提高8%。

  • Retail 12.0 endpoint: Your Starfall damage is increased by 12% and your Starsurge damage is increased by 8%.
  • Retail 12.1 endpoint: Your Starfall damage is increased by 18% and your Starsurge damage is increased by 8%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-97ee8b665934cb46 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
梦境涌现被动数值客户端BuildBuild 初始数据 · 2026-08-12

梦境涌现的描述数值由314.18%408.72%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:自然之力会产生3层梦境爆发,使你的下一个愤怒或星火术在目标身上产生爆炸,对附近的敌人造成314.18% SP 的自然伤害。目标超过5个时造成的伤害降低。12.1:自然之力会产生3层梦境爆发,使你的下一个愤怒或星火术在目标身上产生爆炸,对附近的敌人造成408.72% SP 的自然伤害。目标超过5个时造成的伤害降低。

  • Retail 12.0 endpoint: Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing 314.18% SP Nature damage to nearby enemies. Damage reduced above 5 targets.
  • Retail 12.1 endpoint: Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing 408.72% SP Nature damage to nearby enemies. Damage reduced above 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-d7b5c24ad824706e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
沐浴月光被动数值客户端BuildBuild 初始数据 · 2026-08-12

沐浴月光的描述数值由10%5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星涌术的伤害提高10%。 星辰坠落的伤害提高10%。12.1:星涌术的伤害提高5%。 星辰坠落的伤害提高10%。

  • Retail 12.0 endpoint: Starsurge damage increased by 10%. Starfall damage increased by 10%.
  • Retail 12.1 endpoint: Starsurge damage increased by 5%. Starfall damage increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d54821b115e9b175 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蓬乱毛皮被动数值客户端BuildBuild 初始数据 · 2026-08-12

蓬乱毛皮的描述数值由1560.00%2437.50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当你使用树皮术或生存本能时,获得吸收1560.00% SP × (1 + 全能) 的伤害的护盾,持续15秒。12.1:当你使用树皮术或生存本能时,获得吸收2437.50% SP × (1 + 全能) 的伤害的护盾,持续15秒。

  • Retail 12.0 endpoint: When you use Barkskin or Survival Instincts, absorb 1560.00% SP × (1 + Versatility) damage for 15 sec.
  • Retail 12.1 endpoint: When you use Barkskin or Survival Instincts, absorb 2437.50% SP × (1 + Versatility) damage for 15 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-ed3ce739482583fb (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
偏轨星月被动数值客户端BuildBuild 初始数据 · 2026-08-12

偏轨星月的描述数值由60%50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每召唤第30颗坠星就会对其目标施放一次满月,效果为普通满月的60%。12.1:每召唤第30颗坠星就会对其目标施放一次满月,效果为普通满月的50%。

  • Retail 12.0 endpoint: Every 301th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.
  • Retail 12.1 endpoint: Every 301th Shooting Star calls down a Full Moon at 50% effectiveness upon its target.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-0d239166e75ac5c4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化狂奔怒吼被动机制客户端BuildBuild 初始数据 · 2026-08-12

强化狂奔怒吼的机制或效果描述发生变化。12.1当前效果:狂奔怒吼的冷却时间缩短60秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:冷却时间缩短60秒。12.1:狂奔怒吼的冷却时间缩短60秒。

  • Retail 12.0 endpoint: Cooldown reduced by 60 sec.
  • Retail 12.1 endpoint: Stampeding Roar's cooldown is reduced by 60 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-17490c2f67243114 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
全蚀被动数值客户端BuildBuild 初始数据 · 2026-08-12

全蚀的描述数值由10%15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入任何日月之蚀有10%的几率使你同时获得月蚀和日蚀的增益效果。12.1:进入任何日月之蚀有15%的几率使你同时获得月蚀和日蚀的增益效果。

  • Retail 12.0 endpoint: Entering any Eclipse has a 10% chance to grant the benefits of both Lunar and Solar Eclipse.
  • Retail 12.1 endpoint: Entering any Eclipse has a 15% chance to grant the benefits of both Lunar and Solar Eclipse.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-5e5df6baf9f47cac (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
塞纳留斯之力被动数值客户端BuildBuild 初始数据 · 2026-08-12

塞纳留斯之力的描述数值由8%6%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入日月之蚀使你的急速提高8%,持续6秒。12.1:进入日月之蚀使你的急速提高6%,持续6秒。

  • Retail 12.0 endpoint: Entering Eclipse increases your haste by 8% for 6 sec.
  • Retail 12.1 endpoint: Entering Eclipse increases your haste by 6% for 6 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-94fdeadb62827e81 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
森野感召被动数值客户端BuildBuild 初始数据 · 2026-08-12

森野感召的描述数值由200%250%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:进入日月之蚀时召唤一个树妖协助你,持续8秒,施放星涌术会造成150.00% SP点星界伤害,获得200%的星辰坠落效果。12.1:进入日月之蚀时召唤一个树妖协助你,持续8秒,施放星涌术会造成150.00% SP点星界伤害,获得250%的星辰坠落效果。

  • Retail 12.0 endpoint: Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing 150.00% SP Astral damage and Starfall at 200% effectiveness.
  • Retail 12.1 endpoint: Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing 150.00% SP Astral damage and Starfall at 250% effectiveness.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-547189d4edb6d004 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蚀相升格被动数值客户端BuildBuild 初始数据 · 2026-08-12

蚀相升格的描述数值由12%10%、6 → 8。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你在日月之蚀期间造成的爆击会使受害者凋零,在6秒内额外承受相当于该次伤害12%的伤害。12.1:你在日月之蚀期间造成的爆击会使受害者凋零,在8秒内额外承受相当于该次伤害10%的伤害。

  • Retail 12.0 endpoint: Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 12% of damage dealt for 6 sec.
  • Retail 12.1 endpoint: Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 10% of damage dealt for 8 sec.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "rankNumbers"]}
  • Cross-Build entity entity-c0030ad28a7975cf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
蚀相升格被动数值客户端BuildBuild 初始数据 · 2026-08-12

蚀相升格的描述数值由500.00%632.50%90.55%100.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:激活日月之蚀还会向40码内的敌人发射必定爆击的阳炎箭或胧月箭。 阳炎箭 进入日蚀状态时,向1名敌人发射阳炎箭,造成500.00% SP 的自然伤害。 胧月箭 进入月蚀状态时,向敌人发射3支胧月箭,对其以及附近单位造成90.55% SP 的奥术伤害,超过5个目标后伤害降低。12.1:激活日月之蚀还会向40码内的敌人发射必定爆击的阳炎箭或胧月箭。 阳炎箭 进入日蚀状态时,向1名敌人发射阳炎箭,造成632.50% SP 的自然伤害。 胧月箭 进入月蚀状态时,向敌人发射3支胧月箭,对其以及附近单位造成100.00% SP 的奥术伤害,超过5个目标后伤害降低。

  • Retail 12.0 endpoint: Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals 500.00% SP Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal 90.55% SP Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals 632.50% SP Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal 100.00% SP Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-83866055be92d630 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕碎主动数值客户端BuildBuild 初始数据 · 2026-08-12

撕碎的描述数值由223.91%246.27%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕碎目标,对其造成223.91% SP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。12.1:撕碎目标,对其造成246.27% SP 的物理伤害。 在潜行状态下,撕碎造成的伤害提高60%,有双倍的几率产生爆击,且能额外生成1个连击点数。 奖励1个连击点数。

  • Retail 12.0 endpoint: Shred the target, causing 223.91% SP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Retail 12.1 endpoint: Shred the target, causing 246.27% SP Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point. Awards 1 combo point.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-848468b0538953ee (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
天界之火被动数值客户端BuildBuild 初始数据 · 2026-08-12

天界之火的描述数值由8%10%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:月火术、阳炎术和坠星的伤害提高8%。12.1:月火术、阳炎术和坠星的伤害提高10%。

  • Retail 12.0 endpoint: Moonfire, Sunfire, and Shooting Stars damage increased by 8%.
  • Retail 12.1 endpoint: Moonfire, Sunfire, and Shooting Stars damage increased by 10%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-7683090c5db533cc (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰奔流被动机制客户端BuildBuild 初始数据 · 2026-08-12

星辰奔流的机制或效果描述发生变化。12.1当前效果:星火术产生星界能量时有30%的几率对目标施放星涌术,效果为原来的50%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:用愤怒或星火术获得星界能量有40%的几率以70%的效果向其目标发射星涌术。12.1:星火术产生星界能量时有30%的几率对目标施放星涌术,效果为原来的50%。

  • Retail 12.0 endpoint: Gaining Astral Power with Wrath or Starfire has a 40% chance to launch a Starsurge at a victim at 70% effectiveness.
  • Retail 12.1 endpoint: Gaining Astral Power with Starfire has a 30% chance to launch a Starsurge at a victim at 50% effectiveness.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c6e7925d61d539ee (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰护佑被动结构客户端BuildBuild 初始数据 · 2026-08-12

12.1新增该项目。当前效果:如果月火术和阳炎术被驱散,则对目标施加星辰耀斑: 星辰耀斑 灼烧目标,造成36.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。若被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞至空中。 产生12点星界能量。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:无该项目。12.1:如果月火术和阳炎术被驱散,则对目标施加星辰耀斑: 星辰耀斑 灼烧目标,造成36.00% SP点星界伤害,并在24秒内额外造成210.00% SP 的伤害。若被驱散,则对驱散者造成211.50% SP 的伤害并将其击飞至空中。 产生12点星界能量。

  • Retail 12.0 endpoint: [entry absent]
  • Retail 12.1 endpoint: If Moonfire and Sunfire are dispelled, Stellar Flare is applied to the target: Stellar Flare Burns the target for 36.00% SP Astral damage, and then an additional 210.00% SP damage over 24 sec. If dispelled, causes 211.50% SP damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
  • Direct changed fields: {"structure": ["added"]}
  • Cross-Build entity entity-02a43dd0f84d0ed6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰强化被动机制客户端BuildBuild 初始数据 · 2026-08-12

星辰强化的机制或效果描述发生变化。12.1当前效果:星涌术使目标受到你的周期性伤害和坠星的伤害提高16%,持续5秒。重新施加该效果会延长持续时间,最多20秒。每个目标只能受到一次影响。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星涌术使目标受到你的周期性伤害和坠星的伤害提高16%,持续5秒。重新施加该效果会延长持续时间,最多20秒。12.1:星涌术使目标受到你的周期性伤害和坠星的伤害提高16%,持续5秒。重新施加该效果会延长持续时间,最多20秒。每个目标只能受到一次影响。

  • Retail 12.0 endpoint: Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.
  • Retail 12.1 endpoint: Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec. Limit 1.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-c06daa8ff3127666 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星辰坠落主动数值客户端BuildBuild 初始数据 · 2026-08-12

星辰坠落的描述数值由227.70%243.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤数波坠落的星辰打击40码范围内的敌人,在8秒内造成227.70% SP点星界伤害。多次使用该技能可以叠加。12.1:召唤数波坠落的星辰打击40码范围内的敌人,在8秒内造成243.00% SP点星界伤害。多次使用该技能可以叠加。

  • Retail 12.0 endpoint: Calls down waves of falling stars upon enemies within 40 yds, dealing 227.70% SP Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Retail 12.1 endpoint: Calls down waves of falling stars upon enemies within 40 yds, dealing 243.00% SP Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-90783258e69d4792 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星火术主动数值客户端BuildBuild 初始数据 · 2026-08-12

星火术的描述数值由101.50%121.80%71.05%85.26%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:召唤一股爆发能量,对目标造成101.50% SP 的奥术伤害,并对10码范围内的所有其他敌人造成71.05% SP点奥术伤害。目标超过8名时造成的伤害降低。 产生8点星界能量。12.1:召唤一股爆发能量,对目标造成121.80% SP 的奥术伤害,并对10码范围内的所有其他敌人造成85.26% SP点奥术伤害。目标超过8名时造成的伤害降低。 产生8点星界能量。

  • Retail 12.0 endpoint: Call down a burst of energy, causing 101.50% SP Arcane damage to the target, and 71.05% SP Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.
  • Retail 12.1 endpoint: Call down a burst of energy, causing 121.80% SP Arcane damage to the target, and 85.26% SP Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-1d6b0c648d6fad2d (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
星涌术主动数值客户端BuildBuild 初始数据 · 2026-08-12

星涌术的描述数值由344.74%367.60%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向目标发射汹涌的星界能量,造成344.74% SP点星界伤害。12.1:向目标发射汹涌的星界能量,造成367.60% SP点星界伤害。

  • Retail 12.0 endpoint: Launch a surge of stellar energies at the target, dealing 344.74% SP Astral damage.
  • Retail 12.1 endpoint: Launch a surge of stellar energies at the target, dealing 367.60% SP Astral damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f8ef0cecd0f8170b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性成长主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性成长的描述数值由254.87%305.90%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复254.87% SP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。12.1:治疗目标周围30码范围内最多5个受伤的盟友,为其在7秒内恢复305.90% SP 的生命值。初始治疗量较高并随着时间的流逝逐步降低。

  • Retail 12.0 endpoint: Heals up to 5 injured allies within 30 yards of the target for 254.87% SP over 7 sec. Healing starts high and declines over the duration.
  • Retail 12.1 endpoint: Heals up to 5 injured allies within 30 yards of the target for 305.90% SP over 7 sec. Healing starts high and declines over the duration.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-ba34b16a2c25d213 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
野性之心主动机制客户端BuildBuild 初始数据 · 2026-08-12

野性之心的描述数值由1529.22%2294.25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复1529.22% SP 的生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。12.1:根据你当前激活的变形形态施放强大的其他职责技能。 非变形形态: 强效野性成长,在7秒内治疗目标30码范围内最多5名受伤的盟友,恢复2294.25% SP 的生命值。 熊形态: 使你的最大生命值提高30%,持续20秒。

  • Retail 12.0 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for 1529.22% SP over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Retail 12.1 endpoint: Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for 2294.25% SP over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-6477231629aa857b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
陨星被动数值客户端BuildBuild 初始数据 · 2026-08-12

陨星的描述数值由22.45%21.95%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:星辰坠落每次降下一波星辰时,一颗陨星还会落在其范围内最多2个目标上,每个造成22.45% SP点星界伤害。12.1:星辰坠落每次降下一波星辰时,一颗陨星还会落在其范围内最多2个目标上,每个造成21.95% SP点星界伤害。

  • Retail 12.0 endpoint: Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing 22.45% SP Astral damage.
  • Retail 12.1 endpoint: Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing 21.95% SP Astral damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-4261c0bcdfb52319 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
自然之威被动数值客户端BuildBuild 初始数据 · 2026-08-12

自然之威的描述数值由200%300%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你的自然之力的树人不再施放嘲讽,造成的近战伤害提高200%。12.1:你的自然之力的树人不再施放嘲讽,造成的近战伤害提高300%。

  • Retail 12.0 endpoint: Your Force of Nature treants no longer taunt and deal 200% increased melee damage.
  • Retail 12.1 endpoint: Your Force of Nature treants no longer taunt and deal 300% increased melee damage.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-d0801fa61d21aedf (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
偏轨星月被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪修复了轨道断裂者发射的满月错误以100%而非50%效果生效的问题;该执行来源无法由当前静态系数单独区分。

技术说明与挖掘依据

暴雪修复了轨道断裂者发射的满月错误以100%而非50%效果生效的问题;该执行来源无法由当前静态系数单独区分。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • Official runtime patch note; current static client data does not independently isolate this change.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
阳炎术主动数值官方运行时Build 初始数据 · 2026-08-06

阳炎术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

技术说明与挖掘依据

阳炎术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

  • Final official 12.1 class notes published 2026-08-06.
  • The final official direction supersedes the earlier PTR direction; the Retail static DB does not isolate the spell-specific runtime modifier.
月火术主动数值官方运行时Build 初始数据 · 2026-08-06

月火术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

技术说明与挖掘依据

月火术伤害提高5%。该最终方向替代7月31日PTR说明中的“降低5%”;当前静态DB未隔离出技能专属倍率。

  • Final official 12.1 class notes published 2026-08-06.
  • The final official direction supersedes the earlier PTR direction; the Retail static DB does not isolate the spell-specific runtime modifier.
坠星被动数值官方运行时Build 初始数据 · 2026-08-06

坠星伤害提高10%。该最终方向替代7月31日PTR说明中的“降低10%”;当前静态DB未隔离出技能专属倍率。

技术说明与挖掘依据

坠星伤害提高10%。该最终方向替代7月31日PTR说明中的“降低10%”;当前静态DB未隔离出技能专属倍率。

  • Final official 12.1 class notes published 2026-08-06.
  • The final official direction supersedes the earlier PTR direction; the Retail static DB does not isolate the spell-specific runtime modifier.