战士 · 正式服 12.1

武器战士改动汇总

Arms Warrior

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7已记录Build
28玩家可见改动
8主动项目
20被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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剑刃风暴主动机制客户端BuildBuild 初始数据 · 2026-09-03

剑刃风暴的两个施法载荷新增同一未解析属性位;静态数据可确认内部逻辑变化,具体玩家效果尚未确定。

技术说明与挖掘依据

剑刃风暴的两个施法载荷新增同一未解析属性位;静态数据可确认内部逻辑变化,具体玩家效果尚未确定。

  • Push 111874 · Spell 227847/446035 · Attributes[15] bit 11 added (community enum unresolved)
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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屠戮之霸(处刑者伤害部分)被动机制派生影响同 Build 热修 · 2026-08-15

处刑者每层3%的斩杀伤害修正收窄了法术筛选范围,数值、持续时间与叠层规则不变;静态数据无法确定武器专精最终受影响的运行时斩杀事件,暂不判定为数值削弱。

技术说明与挖掘依据

处刑者每层3%的斩杀伤害修正移除了宽泛的斩杀法术家族位,仅保留专用斩杀伤害载荷位;3%数值、持续时间和叠层规则没有改变。问题:这更像作用范围修复,但可见斩杀按钮与实际伤害载荷使用不同SpellID,静态DB2不能单独证明武器专精运行时最终受影响的事件集合,因此本站不将其表述为数值削弱,仍需同Build战斗日志验证。

  • Push 110985 · SpellEffect 1142521 · Spell 445584 Effect 1 · EffectSpellClassMask[0]: 536870912 (0x20000000) -> 0
  • EffectSpellClassMask[3]仍为1572864 (0x00180000),EffectBasePointsF仍为3
  • 当前SpellClassOptions显示可见斩杀外壳与专用伤害/副手载荷使用不同家族位
绝不留情(处刑者爆击部分)被动机制派生影响同 Build 热修 · 2026-08-15

处刑者每层3%的斩杀爆击几率与爆击伤害修正收窄了法术筛选范围,两个数值均未改变;静态数据无法确定武器专精最终受影响的运行时斩杀事件,暂不判定为数值削弱。

技术说明与挖掘依据

处刑者每层3%的斩杀爆击几率与爆击伤害修正移除了宽泛的斩杀法术家族位,仅保留专用斩杀载荷位;两个3%数值均未改变。问题:静态DB2只能确认筛选掩码收窄,不能单独证明武器专精运行时哪些斩杀事件会获得或失去加成,因此本站不将其表述为数值削弱,仍需同Build战斗日志验证。

  • Push 110985 · SpellEffect 1142883/1142884 · Spell 445584 Effects 2-3 · EffectSpellClassMask[0]: 536870912 (0x20000000) -> 0
  • EffectSpellClassMask[3]仍为1572864 (0x00180000),两个EffectBasePointsF仍为3
  • 当前SpellClassOptions显示可见斩杀外壳与专用伤害/副手载荷使用不同家族位
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-武器战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:致死打击和顺劈斩的伤害提高5%。巨人打击使目标受到的伤害额外提高5%;12.1:致死打击和斩杀的伤害提高10%,且当你对目标施放猛击时,猛击还会对该目标8码范围内的敌人造成100.00% AP 的伤害。目标超过5个时伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:致死打击和顺劈斩的伤害提高5%。巨人打击使目标受到的伤害额外提高5%。12.1:致死打击和斩杀的伤害提高10%,且当你对目标施放猛击时,猛击还会对该目标8码范围内的敌人造成100.00% AP 的伤害。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Mortal Strike and Cleave damage increased by 5%. Colossus Smash increases damage taken by an additional 5%.
  • Retail 12.1 endpoint: Mortal Strike and Execute damage increased by 10% and when you Slam a target, Slam also deals 100.00% AP damage to enemies within 8 yds of it. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-b63d7d23407d2a87 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-武器战士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:当致死打击或顺劈斩命中3个或更多目标,并对受巨人打击影响的目标造成伤害时,会使其身上的巨人打击效果延长1秒;12.1:压制的伤害提高15%。致死打击和压制使你的下一次猛击造成的伤害提高20%,最多可叠加5层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当致死打击或顺劈斩命中3个或更多目标,并对受巨人打击影响的目标造成伤害时,会使其身上的巨人打击效果延长1秒。12.1:压制的伤害提高15%。致死打击和压制使你的下一次猛击造成的伤害提高20%,最多可叠加5层。

  • Retail 12.0 endpoint: Damaging a target affected by Colossus Smash with Mortal Strike or Cleave that hits 3 or more targets extends Colossus Smash's effect on them by 1 sec.
  • Retail 12.1 endpoint: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 20%, stacking up to 5 times.
  • Direct changed fields: {"mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "specialRuleTypes", "tags"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-c6f4d806235cbbfa (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
2件套装效果-武器战士被动数值官方运行时官方运行时说明 · 2026-08-06

暴雪修复了2件套触发的震荡猛击错误施加重伤的问题;该运行时事件顺序没有可独立归因的静态差异。

技术说明与挖掘依据

暴雪修复了2件套触发的震荡猛击错误施加重伤的问题;该运行时事件顺序没有可独立归因的静态差异。

  • Build-scoped official catalog: snapshots/12.1.0.68824/official-runtime-patch-changes.json
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.
奔战之姿被动数值客户端BuildBuild 初始数据 · 2026-08-12

奔战之姿的描述数值由25%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:次级目标在横扫攻击中额外受到25%的伤害。12.1:次级目标在横扫攻击中额外受到20%的伤害。

  • Retail 12.0 endpoint: Secondary targets take an additional 25% damage from Sweeping Strikes.
  • Retail 12.1 endpoint: Secondary targets take an additional 20% damage from Sweeping Strikes.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-cf31ae5b6941aa69 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
趁虚而入被动数值客户端BuildBuild 初始数据 · 2026-08-12

趁虚而入的描述数值由10%20%10%20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当战术专家重置压制的冷却时间时,你的下一个压制造成的伤害提高10%,爆击伤害提高10%。此效果最多叠加2层。12.1:当战术专家重置压制的冷却时间时,你的下一个压制造成的伤害提高20%,爆击伤害提高20%。此效果最多叠加2层。

  • Retail 12.0 endpoint: When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times.
  • Retail 12.1 endpoint: When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-a870a8ebac3a2912 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
放血被动机制客户端BuildBuild 初始数据 · 2026-08-12

放血的机制或效果描述发生变化。12.1当前效果:你的技能对受到撕裂影响的目标的爆击几率提高5%。 如果你已习得撕裂,致死打击会对生命值低于35%的目标施加撕裂。 重伤的持续时间延长33%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:撕裂和重伤的流血效果持续时间延长33%,爆击率提高5%。 如果你已学会撕裂,那么致死打击会对生命值低于35%的目标施加撕裂。12.1:你的技能对受到撕裂影响的目标的爆击几率提高5%。 如果你已习得撕裂,致死打击会对生命值低于35%的目标施加撕裂。 重伤的持续时间延长33%。

  • Retail 12.0 endpoint: Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance. If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
  • Retail 12.1 endpoint: Your abilities have a 5% increased chance to critically strike targets affected by Rend. If you know Rend, Mortal Strike inflicts Rend on targets below 35% health. Deep Wounds lasts 33% longer.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "procTypes", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-282416a6bfd0a65c (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
副手旋风斩主动机制客户端BuildBuild 初始数据 · 2026-08-12

副手旋风斩的机制或效果描述发生变化。12.1当前效果:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标数量超过5个后造成的伤害降低。12.1:释放一道钢铁旋风,对附近所有敌人造成50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP))点物理伤害。目标超过5个后造成的伤害降低。 产生3点怒气。

  • Retail 12.0 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Unleashes a whirlwind of steel, striking all nearby enemies for 50.40% AP+50.40% AP+(2 × (50.40% AP+50.40% AP)) Physical damage. Deals reduced damage beyond 5 targets. Generates 3 Rage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f5b64a52824f4e1b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
广域打击被动机制客户端BuildBuild 初始数据 · 2026-08-12

广域打击的机制或效果描述发生变化。12.1当前效果:巨人打击使你获得6层横扫攻击。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人打击使你获得横扫攻击。12.1:巨人打击使你获得6层横扫攻击。

  • Retail 12.0 endpoint: Colossus Smash grants you Sweeping Strikes.
  • Retail 12.1 endpoint: Colossus Smash grants 6 stacks of Sweeping Strikes.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-5aba3c2469779322 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
悍勇无畏被动机制客户端BuildBuild 初始数据 · 2026-08-12

悍勇无畏的机制或效果描述发生变化。12.1当前效果:压制会引起地震波,对目标周围10码直线上的所有敌人造成140.00% AP 的伤害。目标超过5个后伤害降低。 悍勇无畏会从所有能影响压制伤害的效果中获益。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:压制会引起地震波,对10码范围内直线上的所有敌人造成70.00% AP 的伤害。目标数量超过5个后造成的伤害降低。12.1:压制会引起地震波,对目标周围10码直线上的所有敌人造成140.00% AP 的伤害。目标超过5个后伤害降低。 悍勇无畏会从所有能影响压制伤害的效果中获益。

  • Retail 12.0 endpoint: Overpower causes a seismic wave, dealing 70.00% AP damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Overpower's impact causes a seismic wave, dealing 140.00% AP damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets. Dreadnaught benefits from all effects that modify Overpower's damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-293796c175ce5278 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
间接伤害被动结构客户端BuildBuild 初始数据 · 2026-08-12

间接伤害在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 7-7间接伤害当前位置:武器专精天赋 7-6间接伤害
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:当横扫攻击期间使用的技能伤害第二个目标时,你的下一个顺劈斩或旋风斩伤害提高25%,最多叠加3次。12.1:当横扫攻击期间使用的技能伤害第二个目标时,你的下一个顺劈斩或旋风斩伤害提高25%,最多叠加3次。

  • Retail 12.0 endpoint: When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
  • Retail 12.1 endpoint: When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-f407e346a2ea3e0b (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
巨人威仪被动机制客户端BuildBuild 初始数据 · 2026-08-12

巨人威仪的机制或效果描述发生变化。12.1当前效果:受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人神力可以叠加最多10次。如果你在叠加至最大层数时获得一层巨人神力,则会使崩摧的冷却时间缩短5秒。 受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低10%,由崩摧消耗的巨人神力层数决定,持续10秒。12.1:受到崩摧影响的敌人受到你造成的伤害最多提高10%,对你造成的伤害最多降低20%,由崩摧消耗的巨人神力层数决定,持续10秒。 巨人神力最多叠加10层。

  • Retail 12.0 endpoint: Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 5 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
  • Retail 12.1 endpoint: Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-56d2f7e2517d774e (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
苦痛常客被动数值客户端BuildBuild 初始数据 · 2026-08-12

苦痛常客的描述数值由20%30%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每次使用无视苦痛吸收的伤害提高20%。12.1:每次使用无视苦痛吸收的伤害提高30%。

  • Retail 12.0 endpoint: Damage prevented by each use of Ignore Pain is increased by 20%.
  • Retail 12.1 endpoint: Damage prevented by each use of Ignore Pain is increased by 30%.
  • Direct changed fields: {"numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-b9f3c6881b305eb4 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
雷霆一击主动机制客户端BuildBuild 初始数据 · 2026-08-12

雷霆一击的机制或效果描述发生变化。12.1当前效果:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。 如果你已学会撕裂,则对所有目标施加撕裂。12.1:震击8码范围内的所有敌人,造成235.68% AP 的物理伤害并使其移动速度降低20%,持续10秒。目标超过5个时伤害降低。

  • Retail 12.0 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets.
  • Retail 12.1 endpoint: Blasts all enemies within 8 yards for 235.68% AP Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["effectValues"]}
  • Cross-Build entity entity-c55842847dd8c6e7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
破坏者主动机制客户端BuildBuild 初始数据 · 2026-08-12

破坏者的机制或效果描述发生变化。12.1当前效果:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:向你的目标所在位置投掷旋转的武器,追逐附近的敌人,在12秒内对所有敌人造成6 × 119.52% AP 的物理伤害。目标数量超过8个后造成的伤害降低。 破坏者激活期间,顺劈斩和旋风斩的伤害提高50%。12.1:向目标投掷一把旋转的武器,追击附近的敌人,在12秒内对所有敌人造成共计6 × 179.28% AP 的物理伤害。目标数量超过8个时造成的伤害降低。 受到破坏者伤害的敌人从你的流血效果中受到的伤害提高50%,持续12秒。

  • Retail 12.0 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 119.52% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Cleave and Whirlwind deal 50% increased damage while Ravager is active
  • Retail 12.1 endpoint: Throws a whirling weapon at your target that chases nearby enemies, inflicting 6 × 179.28% AP Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-01d90f293cd8a37b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
强化横扫攻击被动结构客户端BuildBuild 初始数据 · 2026-08-12已移除 · 提示取自上一Build

12.1移除该项目。12.0效果:横扫攻击额外影响6个单体伤害性技能。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:横扫攻击额外影响6个单体伤害性技能。12.1:已移除。

  • Retail 12.0 endpoint: Sweeping Strikes affects 6 additional damaging single-target abilities.
  • Retail 12.1 endpoint: [entry absent]
  • Direct changed fields: {"structure": ["removed"]}
  • Cross-Build entity entity-4c1e89b96f95a758 (new-entity / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
全面处决被动结构客户端BuildBuild 初始数据 · 2026-08-12

全面处决在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 7-6全面处决当前位置:武器专精天赋 6-2全面处决
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:顺劈斩和旋风斩对生命值低于35%的目标造成额外20%的伤害。12.1:顺劈斩和旋风斩对生命值低于35%的目标造成额外20%的伤害。

  • Retail 12.0 endpoint: Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
  • Retail 12.1 endpoint: Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-1a9d77f22e53b964 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
顺劈斩主动机制客户端BuildBuild 初始数据 · 2026-08-12

顺劈斩的机制或效果描述发生变化。12.1当前效果:横扫你面前的所有敌人,造成232.81% AP 的物理伤害。超过5个目标后伤害递减。 若你已习得撕裂,则对所有目标施加撕裂效果。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对你前方的所有敌人造成258.68% AP 的物理伤害。超过5个目标后伤害降低。12.1:横扫你面前的所有敌人,造成232.81% AP 的物理伤害。超过5个目标后伤害递减。 若你已习得撕裂,则对所有目标施加撕裂效果。

  • Retail 12.0 endpoint: Strikes all enemies in front of you for 258.68% AP Physical damage. Deals reduced damage beyond 5 targets.
  • Retail 12.1 endpoint: Strikes all enemies in front of you for 232.81% AP Physical damage. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-4bd93b88e12b6c19 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
撕裂主动机制客户端BuildBuild 初始数据 · 2026-08-12

撕裂的机制或效果描述发生变化。12.1当前效果:重伤目标,立即造成124.58% AP 的物理伤害,并在随后的15秒内额外造成190.47% AP点流血伤害。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:挥舞武器进行攻击,立即对10码范围内的所有目标造成259.25% AP 的物理伤害,同时撕裂目标,在15秒内额外造成190.47% AP点流血伤害。12.1:重伤目标,立即造成124.58% AP 的物理伤害,并在随后的15秒内额外造成190.47% AP点流血伤害。

  • Retail 12.0 endpoint: Lash out with your weapon, striking all targets within 10 yds for 259.25% AP Physical damage instantly and wounding them for an additional 190.47% AP Bleed damage over 15 sec.
  • Retail 12.1 endpoint: Wounds the target, causing 124.58% AP Physical damage instantly and an additional 190.47% AP Bleed damage over 15 sec.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting", "timing"]}
  • Cross-Build entity entity-5c3e108795c12493 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
屠戮之霸被动机制客户端BuildBuild 初始数据 · 2026-08-12

屠戮之霸的描述数值由15%25%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你对主要目标的攻击有15%几率摧垮其防御,并触发一次屠戮者打击,造成840.42% AP 的物理伤害,并赋予你一层处刑者效果,使你的斩杀伤害提高3%,持续12秒。处刑者效果可叠加。12.1:你对主要目标的攻击有25%几率摧垮其防御,并触发一次屠戮者打击,造成840.42% AP 的物理伤害,并赋予你一层处刑者效果,使你的斩杀伤害提高3%,持续12秒。处刑者效果可叠加。

  • Retail 12.0 endpoint: Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 840.42% AP Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
  • Retail 12.1 endpoint: Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 840.42% AP Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-12090b96c40643a6 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
无视苦痛主动数值客户端BuildBuild 初始数据 · 2026-08-12

无视苦痛的描述数值由1600.00%2000.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:在痛苦中继续战斗,在12秒内无视接下来受到伤害中的50%,直到防止((1600.00% AP) × (1+全能))点伤害。12.1:在痛苦中继续战斗,在12秒内无视接下来受到伤害中的50%,直到防止((2000.00% AP) × (1+全能))点伤害。

  • Retail 12.0 endpoint: Fight through the pain, ignoring 50% of damage taken for 12 sec or until ((1600.00% AP) × (1+Versatility)) damage has been prevented.
  • Retail 12.1 endpoint: Fight through the pain, ignoring 50% of damage taken for 12 sec or until ((2000.00% AP) × (1+Versatility)) damage has been prevented.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-149d311353c91185 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战斗之潮被动机制客户端BuildBuild 初始数据 · 2026-08-12

战斗之潮的机制或效果描述发生变化。12.1当前效果:每层巨人神力使你的压制和斩杀造成的伤害提高3%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:每层巨人神力使你的压制造成的伤害提高3%。12.1:每层巨人神力使你的压制和斩杀造成的伤害提高3%。

  • Retail 12.0 endpoint: Colossal Might increases the damage of your Overpower by 3% per stack.
  • Retail 12.1 endpoint: Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-53651e1bbe5f4aec (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战术大师被动结构客户端BuildBuild 初始数据 · 2026-08-12

战术大师在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 10-1战术大师当前位置:武器专精天赋 9-1战术大师
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:战术专家的触发几率提高5%。12.1:战术专家的触发几率提高5%。

  • Retail 12.0 endpoint: Tactician has a 5% increased chance to trigger.
  • Retail 12.1 endpoint: Tactician has a 5% increased chance to trigger.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-cd11970b59d59c0a (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
战术优势被动机制客户端BuildBuild 初始数据 · 2026-08-12

战术优势的机制或效果描述发生变化。12.1当前效果:巨人打击立即使你获得1次使用猝死的机会。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:巨人打击使你的下2次致死打击有100%的几率触发战术专家。12.1:巨人打击立即使你获得1次使用猝死的机会。

  • Retail 12.0 endpoint: Colossus Smash causes your next 2 Mortal Strikes to have a 100% chance to trigger Tactician.
  • Retail 12.1 endpoint: Colossus Smash immediately grants 1 use of Sudden Death.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-014d1ddbd918f747 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
战争领主被动结构客户端BuildBuild 初始数据 · 2026-08-12

战争领主在天赋树中的位置或归属发生调整。

受影响专精及天赋树位置

武器原位置:武器专精天赋 9-1战争领主当前位置:武器专精天赋 10-1战争领主
技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:压制有35%的几率重置致死打击的冷却时间,并使你下一次致死打击的怒气消耗降低33%。12.1:压制有35%的几率重置致死打击的冷却时间,并使你下一次致死打击的怒气消耗降低33%。

  • Retail 12.0 endpoint: Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
  • Retail 12.1 endpoint: Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
  • Direct changed fields: {"structure": ["talentLocations"]}
  • Cross-Build entity entity-a0eabdeb6b1e20e8 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
斩杀主动数值官方运行时官方运行时说明 · 2026-07-31

斩杀伤害降低15%

技术说明与挖掘依据

斩杀伤害降低15%。

  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • Build-scoped official catalog: snapshots/12.1.0.68914/official-runtime-patch-changes.json
  • Official PTR development notes, published 2026-07-31.
  • The current local static DB2 comparison and loaded hotfix overlay do not independently isolate this runtime tuning.
  • This official PTR entry remains relevant to the final 12.1 rule and is not independently expressible by the Retail static endpoint diff.