术士 · 正式服 12.1

痛苦术士改动汇总

Affliction Warlock

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7已记录Build
22玩家可见改动
7主动项目
15被动项目
最新记录2026-09-03

Build 12.1.0.69587

12.1.0.6949712.1.0.69587

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-26

Build 12.1.0.69497

12.1.0.6946512.1.0.69497

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腐蚀术主动数值客户端BuildBuild 初始数据 · 2026-08-26

腐蚀术的伤害提高15%;直接与周期载荷系数分别由0.330526/0.350864 SP提高至0.380105/0.403494 SP。

技术说明与挖掘依据

腐蚀术的伤害提高15%;直接与周期载荷系数分别由0.330526/0.350864 SP提高至0.380105/0.403494 SP。

  • Push 111570 · Spells 146739 and 172 · EffectBonusCoefficient: 0.330526/0.350864 -> 0.380105/0.403494
黑化灵魂被动数值派生影响Build 初始数据 · 2026-08-26

黑化灵魂的伤害提高20%。当前客户端通过痛苦专精隐藏同层载体调整实现;天赋正文中的基础载荷文本未单独改写。

技术说明与挖掘依据

黑化灵魂的伤害提高20%。当前客户端通过痛苦专精隐藏同层载体调整实现;天赋正文中的基础载荷文本未单独改写。

  • Push 111570 · Spell 137043 hidden specialization endpoints: -20/-20/55 -> -12/-12/86
枯萎主动数值派生影响Build 初始数据 · 2026-08-26

枯萎的伤害提高10%。当前客户端通过痛苦专精隐藏同层载体调整实现;枯萎自身基础系数未改写。

技术说明与挖掘依据

枯萎的伤害提高10%。当前客户端通过痛苦专精隐藏同层载体调整实现;枯萎自身基础系数未改写。

  • Push 111570 · Spell 137043 hidden specialization endpoints: -20/-20/55 -> -12/-12/86
纳斯雷萨之怒被动数值派生影响Build 初始数据 · 2026-08-26

纳斯雷萨之怒的伤害提高35%;载荷系数由16.8451 SP提高至22.7409 SP。

技术说明与挖掘依据

纳斯雷萨之怒的伤害提高35%;载荷系数由16.8451 SP提高至22.7409 SP。

  • Push 111570 · carrier Spell 1278047 Effect 1 · EffectBonusCoefficient: 16.8451 -> 22.7409
纳斯雷萨之影被动数值派生影响Build 初始数据 · 2026-08-26

纳斯雷萨之影的伤害提高25%;载荷系数由0.36181 SP提高至0.452262 SP。

技术说明与挖掘依据

纳斯雷萨之影的伤害提高25%;载荷系数由0.36181 SP提高至0.452262 SP。

  • Push 111570 · carrier Spell 1262710 Effect 1 · EffectBonusCoefficient: 0.36181 -> 0.452262
痛楚主动数值客户端BuildBuild 初始数据 · 2026-08-26

痛楚的伤害提高20%;单跳载荷系数由0.0776081 SP提高至0.0931297 SP。

技术说明与挖掘依据

痛楚的伤害提高20%;单跳载荷系数由0.0776081 SP提高至0.0931297 SP。

  • Push 111570 · Spell 980 Effect 1 · EffectBonusCoefficient: 0.0776081 -> 0.0931297
痛苦无常主动数值客户端BuildBuild 初始数据 · 2026-08-26

痛苦无常的持续伤害提高15%;周期载荷系数由0.7559 SP提高至0.869285 SP。

技术说明与挖掘依据

痛苦无常的持续伤害提高15%;周期载荷系数由0.7559 SP提高至0.869285 SP。

  • Push 111570 · Spell 1259790 periodic Effect · EffectBonusCoefficient: 0.7559 -> 0.869285
2026-08-25

Build 12.1.0.69465

12.1.0.6940412.1.0.69465

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-22

Build 12.1.0.69404

12.1.0.6938212.1.0.69404

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该Build没有发现属于此专精的玩家可见职业改动。
2026-08-18

Build 12.1.0.69382

12.1.0.6929912.1.0.69382

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黑化灵魂被动机制派生影响同 Build 热修 · 2026-08-19

黑化灵魂的触发事件过滤器发生变化(ProcTypeMask改为0x51000);静态数据能确认监听的事件集合改变,但不能据此还原最终触发概率。该改动同时作用于痛苦与毁灭的地狱召唤者英雄天赋。

技术说明与挖掘依据

黑化灵魂的触发事件过滤器发生变化(ProcTypeMask改为0x51000);静态数据能确认监听的事件集合改变,但不能据此还原最终触发概率。该改动同时作用于痛苦与毁灭的地狱召唤者英雄天赋。

  • Current local Retail post-login hotfix cache; Push 111259
2026-08-15

Build 12.1.0.69299

12.1.0.6927312.1.0.69299

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灵魂榨取被动机制派生影响同 Build 热修 · 2026-08-15

灵魂榨取的应用链被重构,3%吸收比例与5%生命值上限不变;静态数据无法确定触发时机、可触发伤害范围或实际护盾事件如何变化,仍需同Build实测。

技术说明与挖掘依据

灵魂榨取的客户端应用链发生调整:隐藏效果108370移除“被动法术”标志并获得持续时间记录,可见天赋1311653新增一个链接效果以应用108370。吸收比例与上限没有静态数值改动。问题:这些记录只能确认应用结构变化,不能单独证明触发时机、可触发伤害范围或实际护盾事件发生了何种改变,仍需同Build运行时验证。

  • Push 111019 · SpellMisc 83111 · Spell 108370 · Attributes[0]: 80 -> 16,移除0x40被动法术位;DurationIndex: 0 -> 21
  • Push 111019 · SpellEffect 1349999 · Spell 1311653 · 新增Effect 2:Aura 285(Linked 2),EffectTriggerSpell 108370,目标为自身
  • Spell 108370 Effect 1仍为3%,灵魂榨取可见描述中的3%吸收比例和5%生命值上限没有静态数值变化
  • Aura 285语义采用TrinityCore社区枚举SPELL_AURA_LINKED_2;具体运行时处理仍不等同于客户端直接披露
2026-08-12

Build 12.1.0.69214

12.0.7.6888712.1.0.69214

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2件套装效果-痛苦术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:痛苦无常和腐蚀之种的伤害提高10%;12.1:腐蚀术的伤害提高25%。痛楚的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:痛苦无常和腐蚀之种的伤害提高10%。12.1:腐蚀术的伤害提高25%。痛楚的伤害提高15%。

  • Retail 12.0 endpoint: Unstable Affliction and Seed of Corruption damage increased by 10%.
  • Retail 12.1 endpoint: Corruption damage increased by 25%. Agony damage increased by 15%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-eff9188e54401499 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
4件套装效果-痛苦术士被动机制客户端BuildBuild 初始数据 · 2026-08-12

套装效果已更换。12.0:痛楚初始具有2层额外层数,其伤害提高20%;12.1:每个激活的痛苦无常会使你的法术和技能造成的伤害提高2%,最多提高至6%。腐蚀之种会对你的目标施加20%效果的痛苦无常。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:痛楚初始具有2层额外层数,其伤害提高20%。12.1:每个激活的痛苦无常会使你的法术和技能造成的伤害提高2%,最多提高至6%。腐蚀之种会对你的目标施加20%效果的痛苦无常。

  • Retail 12.0 endpoint: Agony starts at 2 additional stacks, and its damage is increased by 20%.
  • Retail 12.1 endpoint: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 20% effectiveness to your target.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["setId", "spellId"]}
  • Cross-Build entity entity-6d36923c93522b89 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
冲动之怒被动机制客户端BuildBuild 初始数据 · 2026-08-12

冲动之怒的机制或效果描述发生变化。12.1当前效果:暗影箭和灾难之握造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%。 幽冥收割造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腐蚀术的伤害提高10%,夜幕还会使你的下一个腐蚀之种不消耗灵魂碎片,且变为瞬发。12.1:暗影箭和灾难之握造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%。 幽冥收割造成的伤害提高10%,若目标受到鬼影缠身影响则提高20%。

  • Retail 12.0 endpoint: Increases Corruption damage by 10% and Nightfall additionally makes your next Seed of Corruption cost no Soul Shards and cast instantly.
  • Retail 12.1 endpoint: Shadow Bolt and Malefic Grasp damage increased by 10% or 20% if the target is affected by Haunt. Dark Harvest damage increased by 10% or 20% if the target is affected by Haunt.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-7836332703d580d7 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
鬼影缠身主动数值客户端BuildBuild 初始数据 · 2026-08-12

鬼影缠身的描述数值由12%16%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:鬼魂纠缠一个目标,造成720.61% SP 的暗影伤害,并使你对该目标造成的伤害提高12%,持续18秒。 如果目标死亡,重置鬼影缠身的冷却时间。12.1:鬼魂纠缠一个目标,造成720.61% SP 的暗影伤害,并使你对该目标造成的伤害提高16%,持续18秒。 如果目标死亡,重置鬼影缠身的冷却时间。

  • Retail 12.0 endpoint: A ghostly soul haunts a single target, dealing 720.61% SP Shadow damage and increasing your damage dealt to the target by 12% for 18 sec. If the target dies, Haunt's cooldown is reset.
  • Retail 12.1 endpoint: A ghostly soul haunts a single target, dealing 720.61% SP Shadow damage and increasing your damage dealt to the target by 16% for 18 sec. If the target dies, Haunt's cooldown is reset.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-f0f1b1afb04cc4ac (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
黑化灵魂被动机制客户端BuildBuild 初始数据 · 2026-08-12

黑化灵魂的机制或效果描述发生变化。12.1当前效果:如果目标受到了你的枯萎影响,施放混乱之箭和暗影灼烧会使其叠加层数增加1层。 每当枯萎叠加一层时,都有几率开始塌缩,每1秒消耗一层效果对宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:消耗灵魂碎片的伤害性法术会进一步腐化受到你的枯萎影响的敌人,使其叠加层数提高1层。 每当枯萎叠加一层,都有几率开始塌缩,每1秒消耗一层效果,并对宿主造成99.63% SP点暗影烈焰伤害,直到只剩余1层。12.1:如果目标受到了你的枯萎影响,施放混乱之箭和暗影灼烧会使其叠加层数增加1层。 每当枯萎叠加一层时,都有几率开始塌缩,每1秒消耗一层效果对宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。

  • Retail 12.0 endpoint: Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal 99.63% SP Shadowflame damage to its host until 1 stack remains.
  • Retail 12.1 endpoint: If the target is afflicted with your Wither, casting Chaos Bolt and Shadowburn increase its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal 144.47% SP Shadowflame damage to its host until 1 stack remains.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton", "effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-7ff954727ba7c9d8 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
枯萎主动机制客户端BuildBuild 初始数据 · 2026-08-12

枯萎的描述数值由19.84%24.80%296.54%370.68%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:对目标降下恶毒的诅咒,燃烧宿主的经脉与血肉,立即造成19.84% SP点暗影烈焰伤害,并在接下来的18秒内额外造成296.54% SP点暗影烈焰伤害。 代替腐蚀术。12.1:对目标降下恶毒的诅咒,燃烧宿主的经脉与血肉,立即造成24.80% SP点暗影烈焰伤害,并在接下来的18秒内额外造成370.68% SP点暗影烈焰伤害。 代替腐蚀术。

  • Retail 12.0 endpoint: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing 19.84% SP Shadowflame damage immediately and an additional 296.54% SP Shadowflame damage over 18 sec. Replaces Corruption.
  • Retail 12.1 endpoint: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing 24.80% SP Shadowflame damage immediately and an additional 370.68% SP Shadowflame damage over 18 sec. Replaces Corruption.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-229d7862c490c325 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
灵魂榨取被动结构客户端BuildBuild 初始数据 · 2026-08-12

灵魂榨取的客户端效果结构或机制参数发生变化;最终12.1描述为:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。12.1:你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾,吸收量相当于造成伤害的3%,持续15秒,吸收量最多不超过最大生命值的5%。

  • Retail 12.0 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Retail 12.1 endpoint: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
  • Direct changed fields: {"structure": ["spellId"]}
  • Cross-Build entity entity-c0f5e48737574f37 (exact-entry-key / authoritative)
  • Publication evidence: direct Retail endpoint description, structure, or set-threshold change.
佩罗萨恩的印记被动机制客户端BuildBuild 初始数据 · 2026-08-12

佩罗萨恩的印记的机制或效果描述发生变化。12.1当前效果:枯萎造成的爆击伤害为215%,而不是通常的200%。 黑化灵魂造成的爆击伤害为225%,而不是通常的200%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:枯萎造成的爆击伤害提高10%。 枯萎爆击时有几率叠加一层,以这种方式叠加层数不会激活黑化灵魂。12.1:枯萎造成的爆击伤害为215%,而不是通常的200%。 黑化灵魂造成的爆击伤害为225%,而不是通常的200%。

  • Retail 12.0 endpoint: Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
  • Retail 12.1 endpoint: Damaging critical strikes dealt by Wither deal 215% damage instead of the usual 200%. Damaging critical strikes dealt by Blackened Soul deal 225% damage instead of the usual 200%.
  • Direct changed fields: {"evidence": ["fieldEvidence"], "mechanic": ["behaviorKind", "descriptionSkeleton", "mechanicsTextEn", "procTypes", "tags"], "numeric": ["descriptionNumbers"]}
  • Cross-Build entity entity-f3f000339cec250b (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
瑟雷姆的坚韧被动数值客户端BuildBuild 初始数据 · 2026-08-12

瑟雷姆的坚韧的描述数值由164.58%205.73%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:黑暗契约激活时每1秒为你恢复164.58% SP 的生命值。12.1:黑暗契约激活时每1秒为你恢复205.73% SP 的生命值。

  • Retail 12.0 endpoint: Dark Pact heals you for 164.58% SP every 1 sec while active.
  • Retail 12.1 endpoint: Dark Pact heals you for 205.73% SP every 1 sec while active.
  • Direct changed fields: {"numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-9d16ccb8e6dca586 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
碎片动荡被动机制客户端BuildBuild 初始数据 · 2026-08-12

碎片动荡的机制或效果描述发生变化。12.1当前效果:暗影箭造成的伤害有20%的几率使你的下一个痛苦无常或腐蚀之种不消耗灵魂碎片,且变为瞬发。

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:暗影箭造成的伤害有20%的几率使你的下一个痛苦无常不消耗灵魂碎片,且变为瞬发。12.1:暗影箭造成的伤害有20%的几率使你的下一个痛苦无常或腐蚀之种不消耗灵魂碎片,且变为瞬发。

  • Retail 12.0 endpoint: Damage dealt by Shadow Bolt has a 20% chance to make your next Unstable Affliction cost no Soul Shards and cast instantly.
  • Retail 12.1 endpoint: Damage dealt by Shadow Bolt has a 20% chance to make your next Unstable Affliction or Seed of Corruption cost no Soul Shards and cast instantly.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"]}
  • Cross-Build entity entity-493473b71f29a18a (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
吸取生命主动机制客户端BuildBuild 初始数据 · 2026-08-12

吸取生命的描述数值由300.00%375.00%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:从目标身上吸取生命,在5秒内造成300.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。12.1:从目标身上吸取生命,在5秒内造成375.00% SP 的暗影伤害,并为你恢复生命值,相当于造成伤害的100%。

  • Retail 12.0 endpoint: Drains life from the target, causing 300.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Retail 12.1 endpoint: Drains life from the target, causing 375.00% SP Shadow damage over 5 sec, and healing you for 100% of the damage done.
  • Direct changed fields: {"mechanic": ["mechanicsTextEn"], "numeric": ["descriptionNumbers", "effectValues"]}
  • Cross-Build entity entity-cb6478db02cbe89f (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
享乐吞噬被动机制客户端BuildBuild 初始数据 · 2026-08-12

享乐吞噬的机制或效果描述发生变化。12.1当前效果:使吸取生命的伤害提高10%,生命虹吸现在会使腐蚀术的伤害额外提高10%。 幽冥收割的引导速度加快10%,造成的伤害提高15%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:腐蚀之种对其宿主造成的伤害提高50%。12.1:使吸取生命的伤害提高10%,生命虹吸现在会使腐蚀术的伤害额外提高10%。 幽冥收割的引导速度加快10%,造成的伤害提高15%。

  • Retail 12.0 endpoint: Increases damage dealt by Seed of Corruption to its host by 50%.
  • Retail 12.1 endpoint: Increases Drain Life damage by 10% and Siphon Life now increases the damage of Corruption by an additional 10%. Dark Harvest channels 10% faster and deals 15% increased damage.
  • Direct changed fields: {"mechanic": ["descriptionSkeleton"], "numeric": ["descriptionNumbers"], "structure": ["nameEn", "spellId"]}
  • Cross-Build entity entity-f5a046d1b6c601c9 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.
葬身陨灭之种被动机制客户端BuildBuild 初始数据 · 2026-08-12

葬身陨灭之种的描述数值由99.63%144.47%

技术说明与挖掘依据

本条只比较正式服Build 12.0.7.68887与12.1.0.69214,不展开PTR中间过程。12.0:枯萎叠加至8层后,或者当宿主的生命值降低至20%时,枯萎每1秒对其宿主造成99.63% SP点暗影烈焰伤害,直到只剩余1层。 黑化灵魂造成伤害时,你有一定几率获得碎片动荡。12.1:枯萎叠加至8层后,或者当宿主的生命值降低至20%时,枯萎每1秒对其宿主造成144.47% SP点暗影烈焰伤害,直到只剩余1层。 黑化灵魂造成伤害时,你有一定几率获得碎片动荡。

  • Retail 12.0 endpoint: After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals 99.63% SP Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain Shard Instability.
  • Retail 12.1 endpoint: After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals 144.47% SP Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain Shard Instability.
  • Direct changed fields: {"mechanic": ["effectShape", "tags"], "numeric": ["descriptionNumbers", "effectValues", "targeting"]}
  • Cross-Build entity entity-aa2ceef92474cf67 (exact-entry-key / authoritative)
  • Related PTR history was previously reviewed; publication is still determined from the two Retail endpoints.